@@gerdsverer721 From the moment I freed her and threw a bomb-ass melee Nano Bomb at some unsuspecting Stone Giant with literally 0 items other than a Focus Crystal and an Armor Piercing Rounds at Stage 1 and proceeded to finish him off with the Flamethrower and a few M1s in between both skills for one of the fastest low level boss kills, I fell in love.
love the merc. I had phases where I solely played engineer, phases where I solely played huntress. but once you get hooked on the speed of the merc, there's no turning back
@@theshanamaster yeah man, also if you have 2 scrap launchers you can retool every time you run out of rockets on one of them and have infinite rockets Edit: but if you get too much attack speed the rockets don't have time to regenerate and it's actually worse
Hey Woolie. Just started ROR2 this week on Switch/PC. Wanted to say that it's been an absolute joy browsing the material featured in your channel for this game. Vids like this one are very engaging and no non-sense.
I *love* playing the Engineer, because of the main attack. Always liked grenade weapons, and being able to hold the attack for shotgunning explosives is tonnes of fun. Turrets are best for denying enemy movement through an area, rather than being a mainstay and hanging back while they do all of the work. After picking up a mushroom and a Topaz, I don't worry about picking up stuff for them, just go for mobility stuff for myself. Charging up the grenades and dodging in and out of cover are my go-to.
being "that guy" in my group of friends who likes to sit and be passive, and also likes to be the support-bitch comes in real handy my friends just forcefeed me mushrooms and I get ot just sit and eat chips while I occasionally maintain my fungoid health clinic
Nice video man. Im actually liking Rex right now. But Hey woolie do you take video suggestions? You could try a challenge where you go long as you can only picking up 1 of each item, or only attack/ Defense ect
@@Woolie Im sure if anyone can you could. Maybe consider some group play ideas too. Maybe something like Rpg rules. One person picks only healing items, one picks only "tank" style items, one picks offense and the other picks odds and ends utiluty items. Though it might suck for for the utility guy. Maybe dont do that one lol
@@Woolie I was also gonna comment it would be cool to do a video similar to the items tier list about the interactable stuff on the map (i.e. shrines, chests, drones etc.) . I would be especially interested in whether the different types of chests newly added in the june update differ in quality.
I remember once being bullied for being an artificer main, so seeing the most influential content creator in RoR2 agree that she's the best character is very satisfying.
Im so happy commandos getting a new evasive skill and has actual crowd control skills in his new alt skills. Its just not as good as the other ones. It doesnt even give you armor or invincibility frames, it just shifts your hit box.
"Ooh cool, a "who's the best video" ! I like to play the engineer, he's really cool, I hope he will be in the top 3, as well as mul-t. I'm eager to see how artificer will be chosen as the worst character lol" ;-;
Hey woolie, good vid. I think something is going on with yt - Havent seen a vid from you in weeks, turns out I wasn't subbed? I'm pretty sure yt unsubscribed me for some reason.
I've played over almost 100hrs and with all my runs im def a Multi main. The sluggish feeling i get is too real but i typically never have a bad run with him. W/O Ukelele its definitely alot more grindy for getting past 1st-2nd loop but i typically "endgame" without a problem 7/10 times. He's my boy forsure
For me, I got overwhelmed by a group of about 25 lesser whisps on stage 2, loop 1. Couldn't aim well nor could I target the center whisp with m2, so I died shortly after the teleporter was ready to go.
@@cate01a her right click actually branches out and hits nearby enemies, typically it can one-shot stage 2 wisps when it's fully charged, and if not you can just double-dip
Baz Buco 0 seconds ago I love MUL-T’s alt configuration (power mode) and weapon versatility. Once you’ve played him for about 5-10 hours, you’ll figure out how to compensate for his sluggishness through certain combinations of mobility items amd strategic positioning. The satisfaction of finishing off a teleporter boss with a well-aimed transport-mode slam is second to none. MUL-T’s high armor skills and thicc hp pool makes him a more forgiving character to play for beginners to play too.
With Mul-T, you can hold down the equipment switch button, and hold down fire mode when you have 2 rebar launchers in his kit, this makes it where Mul-T DOMINATES the game with his new auto-rebar puncher
It feels like no one has addressed the fact that fire dmg now blocks fungus healing which makes the engineer way less powerful, his turrets can be killed very easily now
i love rex because his attacks have a massive range and his mobility skill can also get to vantage points at least a little reliably. Although not really applicable in most situations, this means he can snipe enemies from a distance where he can't get hurt.
I know he's new, but Loader is so damn fun to play. It can get a bit repetitive to keep charging up his gauntlets for the dash move, but I just love how he's like the Hulk meets Bionic Commando. I guess his main downside is lack of actual weaponry, but so far, he's incredible.
Favorite is def engineer, I like playing support and having the closest support person in game due to the Fungi, to me efficiency over fun. But on the days I want to have fun it’s Mercenary
I love engineer because of how fun it feels to lock down multiple areas on your own and assisting your friends in co-op while you go around and use the admittedly bad m1 to destroy everything.
This list is actually fairly accurate! Only a couple things I'd like to say. - Artificer tends to feel squishy and this needs to be mentioned. Her lack of movement abilities can leave her feeling like a fish in a barrel when golems and wisps come calling. - Mercenary is easily the most consistent, I feel. It's true that he can fall off on damage the longer the game goes but if you're not getting damage items then you're likely getting good movement/survival items and Mercenary is still viable if his damage is shit because he can just be COMPLETELY UNTOUCHABLE if you play him right and watch your cooldowns and aim your Blinding Assaults just right. - I think what makes MUL-T feel so sluggish is that his Transportation Mode is on such a long cooldown that it ends up feeling like a last resort for emergencies rather than a good, viable movement ability. Plus you're encouraged to ram enemies with it and if you ram a golem you'll hit them pretty hard but you'll also STOP. - Finally the thing I disagree with the most is your rating on Commando. I think you SEVERELY underplayed how reliant he is on items. Not only for damage, but for mobility too. His combat roll doesn't have a SUPER long cooldown but you can only do it once before it IS on cooldown and if you're facing a flock of lesser wisps or god forbid more than 1 golem, you're only going to dodge one laser and roll right into another.
@@Cpt_Dave I gotta admit. I'm bad at dodging the lasers. They seem insanely hit-scan accurate so whatever trick you're using to do it you gotta teach me. Obvious things like hiding behind a rock so the laser can't even hit you are obvious. I do that whenever possible of course.
Artificer's primary take some time getting used to considering that it's not hit scan like most of the others. Little hard to land the hits on wisps most of the time especially if they're not within a few several meters of you.
On multi a way to get good use out of the 2 equipments is get one for damage and one for emergencies like when your about to die I found that the fruit and leech work best
I feel like the ror1 characters I think would add the most to ror2 are: Miner: like mercenary but imagine more dashing in already decided directions and through crowds of enemies as your own piercing projectile (and likely to slightly outpace merc but suffer in difficulty of control) Enforcer: tank with a shield. Can prevent all damage coming at him or trying to go through him from one direction. Shotgun. Hes the fucking definition of crowd control but he can barely reach bosses let alone single target damage. He stuns without items. I'll be dissapointed if he has decent movement honestly bc thats his weaknessTM. HAN-D: close quarters combat tank who does no damage with basic attacks but is a janitorial berserker and his big attack does so much damage and stuns. Can heal himself. Acrid: ground cover, literally. Very short range lowish damage melee m1 but it does stacking poison damage. Can cover ground in caustic sludge that speeds up temmates and slows and poisons enemies, but he spreads it by walking where he wants it. His big attack is like a very slow version of huntress' m2 but instead of pinging back and forth it spreads like a plague but can't re-infect enemies. Loader: melee robot whos m1 does no damage per hit but the 3 hit combo _does_ (a lot). hes slow, starts tanky but falls behind on health per level. He can place giant tesla coils and enemies between them take high damage. Hydraulic gauntlet acts both like a grappling hook and a strong (temporarily) long range attack, and he can temporarily become invincible instead of a big attack to make more use of his melee (with a long charge time). I'm going to stop before I start to list all the characters but these were the ones I thought of first and think would be very good for the game.
I have played all but the merc and rex and i rank each of the others as such Commando 7/10 I definatly agree with you on this one and he is still a lot of fun my first game with my friend lasted 80 minutes and was crazy Mul-t 7/10 Also a fun pick as dependent on items sometimes you can really make either one of your M1's so much better than the other while also being a full on tank Engineer 9/10 Honestly my favorite character to play as. While yes the engineer is not for everyone the play has peaked my interest and some of the crazy things that can happen with certain items like how dio's best friend can make the turrets have double lives as well. Huntress 6/10 While this may be the lowest character on my list the huntress is still fun, but the lackluster damage on the M1 and the long cooldowns really drop her score for me. Artificer 8/10 Even with every move the artificer has having a cooldown you can still cycle through the moves and be dealing damage at any second. Your moves also start with a high damage starting out giving you such an efficent way to kill almost any enemy. I have now played a couple games on merc now so I am adding my thoughts on him Mercenary 8/10 being melee definitely takes a little to get used to but merc combos make bosses seem easy early on but as I went though my second play through with him I got almost to where I got my best engineer run.
Hmm, in your Monsoon guide videos you say to almost rush the teleporter in the first loop but in this video you're taking your time on the early stages and pretty much looting the whole map.
context dictates your choices in a run more than anything. I disagree with me "looting the whole map" in the video but I'll have runs where I practically rush the TP on-spawn and others where I loot 3-5 items beforehand. it all depends on the context
I'm not sure if its the increased enemy spawn (supposed glitch) or the slight weakening of his turrets, but Engineer feels a bit too weak now. Mercenary and Artificer are the best in my own personal opinion. Merc has so many s its nuts and Arti has amazingly powerful attacks.
I've found that, while playing multiplayer, mobile characters such as mercenary and huntress have the upper hand since they can get to chests faster. When playing with my friends, the less mobile characters such as rex and artificer 8/10 times are the weakest on the group. Does someone has an idea on how to work around this?
@@bobmight4946 Thing is, when one of us is playing as one of the slower characters we feel bad slowing the others down by making them wait we get the chests, and, when we decide to make a run like that usually ends up with mobs getting too tanky for us to kill. Edit: But yeah, I can see what we are doing wrong. We'll try to adapt.
Activate the teleporter faster. Then, the whole group won't have enough good to just buy everything and more, and everyone will get the same amount of used gold
My very first run with Engi ended from fall dmg because i didn’t notice his jetpack was actually not a jetpack Also managed to crash the game by making Huntress shoot too many arrows, which oddly hasn’t happened to me with any other characters
I like playing REX as i rlly like combining r with the black hole and spamming m2 at the mobs stuck in the r, using REX i got my furthest run so far and managed to unlock both artificer and mercenery in one run using REX
Yeah, I never understood the flack towards her. Back in the sticky bomb meta, AA spammers were king so most people linked her lack of spamming to mean she was bad
I always considered artificier as the best caracter : even if he has only Aoe skills, if you have many speed / Black Hole you are so goooood at destroying anyone 😂 freeze effect is the most op but the hardest to use
*in one of my runs my R was a life saver. I use R all the time and all the enemys in a radius of 50 or so meters are an instakill* *hes a very fun single player dude*
I had 33 bungus with engineer and I went the artifact reliquary to get the artifact of vengeance and literally couldn’t die or kill the boss I had to just quit
See I love the engineer and can't stand the genji guy . Though I'm a mini sentry engi torbjorn main so lobbing grenades and using my turrets are godsends. Especially when you get to those hidden levels with the boss that becomes invulnerable for like 10 minutes
Before Combat Syringe, Bustling Mushroom, ATG, Ukulele and Unstable Tesla Coil... Engineer: *I HATE EVERYTHING!!!* After Combat Syringe, Bustling Mushroom, ATG, Ukulele and Unstable Tesla Coil... Engineer: Hey look buddy, I'm an engineer. And that means I solve problems...
It isn't mentioned but Artificer has a hover which allows you to have some insane airtime away from melee & short ranged monsters. You can also sprint whilst hovering. Making mid-air dodging decent against most projectile-based ranged monsters. Sprint movement speed modifiers even stack on top of it so it's ideal to do hover-fighting most of the time.
not gold, celestial. and yes, currently there is no "final boss" aside from obliterating with Beads of Fealty (new item that lets you fight a special scav boss for 15 lunar coins instead of 5)
"He's a melee"
*immediately falls down while killing wisps*
"Huntress has the best mobility in the game"
Loader: *Allow me to introduce myself*
Loader is basically Levi from attack on titan mixed with doomfist
@@IWantToStayAtYourHouse shut up
@@IWantToStayAtYourHouse that’s literally the exact same thing that me and my friend said lmfao
@@Ashura1104 non u
Mercenary:
Rex should be able to walk/run on walls
Don't forget ceilings.
I hope they add that, make him full Lucio
And if not walk at least burrow
Strides of Heresy is really good for Rex
That would be kinda overpowered. Unless it was an ability or something
I like how the artificer was considered the worst and now she's the best. Magic gang, rise up.
i alway liked the artificer not gnana lie
@@gerdsverer721 From the moment I freed her and threw a bomb-ass melee Nano Bomb at some unsuspecting Stone Giant with literally 0 items other than a Focus Crystal and an Armor Piercing Rounds at Stage 1 and proceeded to finish him off with the Flamethrower and a few M1s in between both skills for one of the fastest low level boss kills, I fell in love.
its not magic its S C I E N C E
Shes my favorite
Recently started playing, i fell in love with RoR 2 after experiencing the game with Artificer. Now I'm watching videos on the game and all!
Imagine how much more fun Rex would be if his Shift Ability blasted backwards while airborne, and forwards while grounded
love the merc. I had phases where I solely played engineer, phases where I solely played huntress. but once you get hooked on the speed of the merc, there's no turning back
Id say commando gets good when ever you get the tac slide and shotgun blast
*laughs in mach 3 loader8
I love mercenary too
I like Paladin
Deus Vult, Brother.@@FluxFreeman
I've never realized that mul-t doesn't have a walking animation. that's why I'm so bored when I play as him. that's really interesting.
have you ever held down the equipment button and used the auto-rebar mode by doubling the rebar?
@@theshanamaster yeah man, also if you have 2 scrap launchers you can retool every time you run out of rockets on one of them and have infinite rockets
Edit: but if you get too much attack speed the rockets don't have time to regenerate and it's actually worse
I personally love playing cheese strats with the Engineer with friends
playing commando honestly feels like absolute torture until you get a uke or wisp
Just stand 5 miles away from everything and shoot
Get good
AJ213 he has the range drop off of a sneeze though
both commando and mul-t are insanely boring still imo
@@JanJanNik you must not enjoy damage...
Me: Why does commando have the best proc-n
on-hit?
Woolie: It's just because of Pew, Pew, Pew.
I've always loved artificers playstyle I'm so happy to see her in a good spot
I agree.. I'm sad the Hover ability was not mentioned though
Yeah I actually really like the hover, as long as u have hooves or soda it's pretty good
@@reachtrev69 also if you get the wings, and like one or two fuel cells, you can fly almost forever
9 on artificer and 5 on engineer???
I smell an affair.
Great video tho. Keep it up.
Also can’t agree with artificer but engineer consists of getting mushrooms and standing still. U can last for hours like this and it’s so boring
I honestly kind of like standing inside my shield and watching the turrets melt everything. Engineer probably an 8/10 for me.
@@sirdoggydawg8600 Not true at all lol
Alex this was five months ago. The game has changed
For me, both engi and arti are 9/10
Loader the answer will always be loader
Came here to say this
Hey Woolie. Just started ROR2 this week on Switch/PC. Wanted to say that it's been an absolute joy browsing the material featured in your channel for this game.
Vids like this one are very engaging and no non-sense.
I *love* playing the Engineer, because of the main attack. Always liked grenade weapons, and being able to hold the attack for shotgunning explosives is tonnes of fun. Turrets are best for denying enemy movement through an area, rather than being a mainstay and hanging back while they do all of the work. After picking up a mushroom and a Topaz, I don't worry about picking up stuff for them, just go for mobility stuff for myself. Charging up the grenades and dodging in and out of cover are my go-to.
being "that guy" in my group of friends who likes to sit and be passive, and also likes to be the support-bitch comes in real handy
my friends just forcefeed me mushrooms and I get ot just sit and eat chips while I occasionally maintain my fungoid health clinic
I agree, artificer is the most consistent, I always die at the 4º stage hahahaha
you should totally do a pro-con list for the 1.0 release. should definitely help all the new players the game has garnered
-Artificer is low mobility character
Artificer when get second R ability
AWAY AWAY AWAY FROM HERE I'LL BEEEEEEEEEEEEEEEEE
Nice video man. Im actually liking Rex right now. But Hey woolie do you take video suggestions?
You could try a challenge where you go long as you can only picking up 1 of each item, or only attack/ Defense ect
hmm... sounds interesting. can definitely try something like that
@@Woolie Im sure if anyone can you could. Maybe consider some group play ideas too. Maybe something like Rpg rules. One person picks only healing items, one picks only "tank" style items, one picks offense and the other picks odds and ends utiluty items. Though it might suck for for the utility guy. Maybe dont do that one lol
@@Woolie I was also gonna comment it would be cool to do a video similar to the items tier list about the interactable stuff on the map (i.e. shrines, chests, drones etc.) . I would be especially interested in whether the different types of chests newly added in the june update differ in quality.
1 item from every printer you come across
Loader would like to know your location
I remember once being bullied for being an artificer main, so seeing the most influential content creator in RoR2 agree that she's the best character is very satisfying.
your an artificher main, heckin loser
Im so happy commandos getting a new evasive skill and has actual crowd control skills in his new alt skills. Its just not as good as the other ones. It doesnt even give you armor or invincibility frames, it just shifts your hit box.
"Ooh cool, a "who's the best video" ! I like to play the engineer, he's really cool, I hope he will be in the top 3, as well as mul-t. I'm eager to see how artificer will be chosen as the worst character lol"
;-;
RIP
Am I the only one who actually really likes the engineer’s M1?
Engineer pro:turrets get all your items
Engineer con:your to afraid to go without a turret off cooldown
Hey woolie, good vid. I think something is going on with yt - Havent seen a vid from you in weeks, turns out I wasn't subbed? I'm pretty sure yt unsubscribed me for some reason.
RIP
Same here dude !
I've played over almost 100hrs and with all my runs im def a Multi main. The sluggish feeling i get is too real but i typically never have a bad run with him. W/O Ukelele its definitely alot more grindy for getting past 1st-2nd loop but i typically "endgame" without a problem 7/10 times. He's my boy forsure
I always play Artificer because you don't need to rely on picking up an item to handle big groups of enemies.
For me, I got overwhelmed by a group of about 25 lesser whisps on stage 2, loop 1. Couldn't aim well nor could I target the center whisp with m2, so I died shortly after the teleporter was ready to go.
@@cate01a her right click actually branches out and hits nearby enemies, typically it can one-shot stage 2 wisps when it's fully charged, and if not you can just double-dip
I love playing Huntress the most.
Giving the love to my man the Mercenary ;) easily the funnest character in the game atm lol
I still really want Bandit (or a spiritual successor to him) in Risk of Rain 2.
SmoothTurtle you can play as him with a mod
I wonder how this guy feels now
@@xWhyb I am ecstatic :D
he didnt include bandit i dont think
Baz Buco
0 seconds ago
I love MUL-T’s alt configuration (power mode) and weapon versatility. Once you’ve played him for about 5-10 hours, you’ll figure out how to compensate for his sluggishness through certain combinations of mobility items amd strategic positioning. The satisfaction of finishing off a teleporter boss with a well-aimed transport-mode slam is second to none.
MUL-T’s high armor skills and thicc hp pool makes him a more forgiving character to play for beginners to play too.
Should have been “the first positive to our engineer is that he’s the best character in the game”
wrong, Huntress is THICC
With Mul-T, you can hold down the equipment switch button, and hold down fire mode when you have 2 rebar launchers in his kit, this makes it where Mul-T DOMINATES the game with his new auto-rebar puncher
MUL-T's Shift is also really good because it provides a good stun when you dash into enemies.
I love MUL-T
@@aidankhaos7687 lul
1:48 i think the best thing would just be to say what "procs" meam
Engie really, really benefits from visions of heresy.
Rex in a nutshell:point at what you want dead than m2
Damn my character got a 5 lol
It feels like no one has addressed the fact that fire dmg now blocks fungus healing which makes the engineer way less powerful, his turrets can be killed very easily now
I haven't seen that info anywhere - as far as I know, fungus is not passive regen and thus isn't cancelled by fire
i love rex because his attacks have a massive range and his mobility skill can also get to vantage points at least a little reliably. Although not really applicable in most situations, this means he can snipe enemies from a distance where he can't get hurt.
Loader has the mobility of a god
God I love engineer
artificer + alien head printer
glorious
WAW new video! Good job Woolie.
I know he's new, but Loader is so damn fun to play. It can get a bit repetitive to keep charging up his gauntlets for the dash move, but I just love how he's like the Hulk meets Bionic Commando. I guess his main downside is lack of actual weaponry, but so far, he's incredible.
Favorite is def engineer, I like playing support and having the closest support person in game due to the Fungi, to me efficiency over fun. But on the days I want to have fun it’s Mercenary
I love engineer because of how fun it feels to lock down multiple areas on your own and assisting your friends in co-op while you go around and use the admittedly bad m1 to destroy everything.
A huge fix for engineer would be reducing his turret damage output or some other nerf.
and then giving the engineer a better M1 and M2
They did nerf the turret damage in the update
@@mikeekim007007 But the M1 and M2 are still kinda bad.
No go away he's fine I never stand still near the turrets I just leave them in random spots
Bandit :) funny shooty man.
updated version when?
This list is actually fairly accurate! Only a couple things I'd like to say.
- Artificer tends to feel squishy and this needs to be mentioned. Her lack of movement abilities can leave her feeling like a fish in a barrel when golems and wisps come calling.
- Mercenary is easily the most consistent, I feel. It's true that he can fall off on damage the longer the game goes but if you're not getting damage items then you're likely getting good movement/survival items and Mercenary is still viable if his damage is shit because he can just be COMPLETELY UNTOUCHABLE if you play him right and watch your cooldowns and aim your Blinding Assaults just right.
- I think what makes MUL-T feel so sluggish is that his Transportation Mode is on such a long cooldown that it ends up feeling like a last resort for emergencies rather than a good, viable movement ability. Plus you're encouraged to ram enemies with it and if you ram a golem you'll hit them pretty hard but you'll also STOP.
- Finally the thing I disagree with the most is your rating on Commando. I think you SEVERELY underplayed how reliant he is on items. Not only for damage, but for mobility too. His combat roll doesn't have a SUPER long cooldown but you can only do it once before it IS on cooldown and if you're facing a flock of lesser wisps or god forbid more than 1 golem, you're only going to dodge one laser and roll right into another.
Don't forget that you can easily dodge lasers with correct movement and since it's 3D, you can just play with the environment.
@@Cpt_Dave I gotta admit. I'm bad at dodging the lasers. They seem insanely hit-scan accurate so whatever trick you're using to do it you gotta teach me.
Obvious things like hiding behind a rock so the laser can't even hit you are obvious. I do that whenever possible of course.
Rex is the almighty god. Pray to him.
We need an updated version of this tbh
Could this vid updated for reasons of added characters
then captain enters them game and puts everyone under his boot
Best character Pepege confirmed
Artificer's primary take some time getting used to considering that it's not hit scan like most of the others. Little hard to land the hits on wisps most of the time especially if they're not within a few several meters of you.
On multi a way to get good use out of the 2 equipments is get one for damage and one for emergencies like when your about to die I found that the fruit and leech work best
Can't forget that when you're a new player struggling on Commando & Multi, when you switch to Engineer you can finally get to 4th stage :)
Yeah, Engineer is probably the least fun to use, but he's amazing at unlocking the challenges because of how easy he is.
I feel like the ror1 characters I think would add the most to ror2 are:
Miner: like mercenary but imagine more dashing in already decided directions and through crowds of enemies as your own piercing projectile (and likely to slightly outpace merc but suffer in difficulty of control)
Enforcer: tank with a shield. Can prevent all damage coming at him or trying to go through him from one direction. Shotgun. Hes the fucking definition of crowd control but he can barely reach bosses let alone single target damage. He stuns without items. I'll be dissapointed if he has decent movement honestly bc thats his weaknessTM.
HAN-D: close quarters combat tank who does no damage with basic attacks but is a janitorial berserker and his big attack does so much damage and stuns. Can heal himself.
Acrid: ground cover, literally. Very short range lowish damage melee m1 but it does stacking poison damage. Can cover ground in caustic sludge that speeds up temmates and slows and poisons enemies, but he spreads it by walking where he wants it. His big attack is like a very slow version of huntress' m2 but instead of pinging back and forth it spreads like a plague but can't re-infect enemies.
Loader: melee robot whos m1 does no damage per hit but the 3 hit combo _does_ (a lot). hes slow, starts tanky but falls behind on health per level. He can place giant tesla coils and enemies between them take high damage. Hydraulic gauntlet acts both like a grappling hook and a strong (temporarily) long range attack, and he can temporarily become invincible instead of a big attack to make more use of his melee (with a long charge time).
I'm going to stop before I start to list all the characters but these were the ones I thought of first and think would be very good for the game.
I totally agree with this
I have played all but the merc and rex and i rank each of the others as such
Commando 7/10 I definatly agree with you on this one and he is still a lot of fun my first game with my friend lasted 80 minutes and was crazy
Mul-t 7/10 Also a fun pick as dependent on items sometimes you can really make either one of your M1's so much better than the other while also being a full on tank
Engineer 9/10 Honestly my favorite character to play as. While yes the engineer is not for everyone the play has peaked my interest and some of the crazy things that can happen with certain items like how dio's best friend can make the turrets have double lives as well.
Huntress 6/10 While this may be the lowest character on my list the huntress is still fun, but the lackluster damage on the M1 and the long cooldowns really drop her score for me.
Artificer 8/10 Even with every move the artificer has having a cooldown you can still cycle through the moves and be dealing damage at any second. Your moves also start with a high damage starting out giving you such an efficent way to kill almost any enemy.
I have now played a couple games on merc now so I am adding my thoughts on him
Mercenary 8/10 being melee definitely takes a little to get used to but merc combos make bosses seem easy early on but as I went though my second play through with him I got almost to where I got my best engineer run.
Hmm, in your Monsoon guide videos you say to almost rush the teleporter in the first loop but in this video you're taking your time on the early stages and pretty much looting the whole map.
context dictates your choices in a run more than anything. I disagree with me "looting the whole map" in the video but I'll have runs where I practically rush the TP on-spawn and others where I loot 3-5 items beforehand. it all depends on the context
REX tip: if you use shift while flying on a geyser the physics kind of break and it sends you REALLY far.
I love playing engineer and making my fort Alcatraz
and then a long came loader
I'm not sure if its the increased enemy spawn (supposed glitch) or the slight weakening of his turrets, but Engineer feels a bit too weak now. Mercenary and Artificer are the best in my own personal opinion. Merc has so many s its nuts and Arti has amazingly powerful attacks.
RevolverRez early monsoon on engi is painful cause damage items are needed for his turrets
for me it's huntress and merc. GOTTA GO FAST
I like captain. He is strong but without much mobility which I don't mind. And backlight afterburner on him is op
I want to unlock merc so bad, but I never end up getting far enough in the second loop. It'll happen eventually though
It's all about the huntress and getting as many shaped glass that you can get your dirty little hands on.
I really hope they add acrid at some point
Yeah they have yet to bring back any crowd control survivors, such as Enforcer, Acrid, Loader, or Chef.
Yeet
0:58 Commando
2:39 MUL-T
3:58 Engineer
5:39 Huntress
7:01 Mercenary
8:41 Artificer
10:22 Rex
I've found that, while playing multiplayer, mobile characters such as mercenary and huntress have the upper hand since they can get to chests faster. When playing with my friends, the less mobile characters such as rex and artificer 8/10 times are the weakest on the group. Does someone has an idea on how to work around this?
if you're playing with your friends and not sharing loot accordingly then its not the characters' fault
@@bobmight4946 Thing is, when one of us is playing as one of the slower characters we feel bad slowing the others down by making them wait we get the chests, and, when we decide to make a run like that usually ends up with mobs getting too tanky for us to kill.
Edit: But yeah, I can see what we are doing wrong. We'll try to adapt.
Activate the teleporter faster. Then, the whole group won't have enough good to just buy everything and more, and everyone will get the same amount of used gold
My very first run with Engi ended from fall dmg because i didn’t notice his jetpack was actually not a jetpack
Also managed to crash the game by making Huntress shoot too many arrows, which oddly hasn’t happened to me with any other characters
My 2 fav survivors are on the complete opposite of the spectrum in the engeneer and merc
I like playing REX as i rlly like combining r with the black hole and spamming m2 at the mobs stuck in the r, using REX i got my furthest run so far and managed to unlock both artificer and mercenery in one run using REX
another pro of artificer is how my friend fucking solo carried me after i died early in stage 8 on monsoon to obliterating for the first time
Chronobauble is best item
alkaliaurange no
The god run: 20 chronobaubles and 20 monster teeth
Gnomesr4punting 20 monster teeth on merc might not actually be terrible lol
Would like to see this topic revisited with 1.0 out
I mained artificer since the game came out and people laughed at me, now I laugh at them
Yeah, I never understood the flack towards her. Back in the sticky bomb meta, AA spammers were king so most people linked her lack of spamming to mean she was bad
I always considered artificier as the best caracter : even if he has only Aoe skills, if you have many speed / Black Hole you are so goooood at destroying anyone 😂 freeze effect is the most op but the hardest to use
*in one of my runs my R was a life saver. I use R all the time and all the enemys in a radius of 50 or so meters are an instakill*
*hes a very fun single player dude*
amazing video. Also, nice hair.
I hope they make somewhat of a support or enchanter type survivor (not considering engineer).
My cater I play is eagner
Do you have a guide to unlock Rex for noobs? I’m awful and I could use the advice
Bro were you a dj at jiranis? you look so familiar
that's me :)
@@Woolie I freaking knew it! Lol that's cool though I didn't know you were a gamer as well. Hope all is good with you bro!
Everything max 2/10... Loader 25/10.. Loader is op as hell. I suspect this list should be completely remade as it incomplete and very out of date.
Loader is the best character in the game.
its between her and captain imo
@@xx_realhuman_xx I have taken a liking to playing as Ridley and sett.
I had 33 bungus with engineer and I went the artifact reliquary to get the artifact of vengeance and literally couldn’t die or kill the boss I had to just quit
mul-t has been changed so they now have a better proc per second than commando
You can Immideatly see in the vid at muli whena song worthy of a Pepejam come up XD
See I love the engineer and can't stand the genji guy . Though I'm a mini sentry engi torbjorn main so lobbing grenades and using my turrets are godsends. Especially when you get to those hidden levels with the boss that becomes invulnerable for like 10 minutes
Before Combat Syringe, Bustling Mushroom, ATG, Ukulele and Unstable Tesla Coil...
Engineer: *I HATE EVERYTHING!!!*
After Combat Syringe, Bustling Mushroom, ATG, Ukulele and Unstable Tesla Coil...
Engineer: Hey look buddy, I'm an engineer. And that means I solve problems...
Does this still hold up?
It isn't mentioned but Artificer has a hover which allows you to have some insane airtime away from melee & short ranged monsters.
You can also sprint whilst hovering. Making mid-air dodging decent against most projectile-based ranged monsters.
Sprint movement speed modifiers even stack on top of it so it's ideal to do hover-fighting most of the time.
REX has damage? Where? Can you show? I can't see his damage...
DAMAGE! WHERE YOU?
This guy probably ate his words
woolie, is the gold portal the only way to officially end the game? or is there another way?
not gold, celestial. and yes, currently there is no "final boss" aside from obliterating with Beads of Fealty (new item that lets you fight a special scav boss for 15 lunar coins instead of 5)
Woolie thanks man!