Yes, invaluable information. I especially liked the assurance that the "publish" will NOT, in fact, "publish" the game. It's one of the reasons I searched for a video like this.
I've avoided updating my game for the last 3 years because I just struggled to do it so much. But thanks to your video I was able to update my game for the first time in ages. It was concise, easy to understand, everything was well explained, and the step by step instructions flowed perfectly. THANK YOU!!!
Like others have said this is absolutely the best tutorial out there, Steamworks documentation definitely made the process seem a lot more difficult but it was just a quick 5 minute job! Thank you Auro
Thanks mate. Just got my game on Steam without any fuss thanks to your video. It also made me understand their setup without reading page after page of documentation.
Thank you so much, I tried to upload the game with the steam tutorial and after hours of getting rid of errors (that i did not fix) i found your video and it worked for the first time and was a lot easier.
My dude, I don't know how you don't have more subscriptions. This video just made steam's actual videos look very bad. After struggling with getting my project to upload using their old deprecated videos this literally took me 11:44 seconds to upload my project. Earned another subscriber and like!
I was flooded by documentation yesterday... Just now, I saw only 1 minute and 26 seconds of this video and already learned like 50% of what I read yesterday xD Thanks so much for sharing such useful tutorials/explanations, will tell everyone about your channel!
Super helpful tutorial! I uploaded my first game 4 years ago and remembered the process as painful. This made it so much easier. Steampipe GUI is also a great update.
You are such a life saver I can never remember how to do this each time I upload I watch this video again is such an annoying process thank you for posting this so much you are a awesome.
This was so helpful thank you!! I was lost following their documentation and steams own videos are way outdated. This makes it seem so simple I am very grateful
Thank you for putting this out, it was super helpful and helped me figure out how to layout my files and use the steam pipe gui. Much easier than messing with bat files.
Fantastic tutorial! The chapters made it quick and easy to find the information I needed, briefly explained every step and what's needed (included a portion about steamguard which was a lifesaver, otherwise I would've spent ages trying to figure out why it wasn't uploading), and it all worked effortlessly. Massively appreciated, you've earned a new sub!
Hey. Thank you very much for this tutorial. It is very clear and substantive. You've helped me very much with my first steam upload. I wish you success with your game projects!
Thank you man. I just followed this video and uploaded a game and i see it in my steam. I had an error first, but i realized i gave my steam ID instead of application ID. After that everything worked 👍 🕺
Hey! I would love to hear if you are interested in seeing more short tutorials like this. And if so, which subjects would be the most interesting to you?
Hi, I would be interested in a video about how to early access, and a video about how to upload demo to steam. Is the demo a separate build, or is it just the same but with a part of the game that is locked? Thanks!
@@jonathanlorenz-indiedev Those sound like great topics, thanks! I don't have any plans currently for early access so that one I might not be able to show in practice, but I have been considering a demo so that one I could show in practice once I get to that point :)
@@AuroDev Some ideas: Maybe what you think the different engines can do in comparison for 2021 (since things change the whole time - UE5 being out). Maybe one topic on level design and all the different elements that come to play when doing level design. Maybe a video on marketing options (twitch streaming, discord, youtube) and how to push your product up before even releasing it ... that would be really cool if you could explain those things from your understanding of it.
Really helpful and clear video. Thanks! It was reassuring when you explained how "publishing" does not give access yet to people. However, what it missed is, how do you then give access to people? You said "default" branch was being used in this development phase, but then on 10:29 talked about default branch for regular users. I don't understand that part. Finally, can people just copy/paste your game folder and work outside of Steam ? How do you prevent piracy otherwise. thanks for your help!
Thanks for the vid, you helped me a lot! Just one question: When Steam downloads my game even though it's only 7 gb it downloads down so slow. Is there a way for me to change that?
What tools do you recommend using to create GIFs in the description? I've tried recording gameplay with OBS (like 5 second little clips), then converting to a GIF but the size is way too big. Steam only allows 5mb or less. I've tried converting using Photoshop, After Effects, random GIF creating websites, etc. Either the quality turns to trash, or the size is too big. Some steam pages have amazing quality gifs. What's the trick?
Give ezgif.com a try. I record with OBS and use ezgif to do the rest. It also has a handy compression tool that lets you shrink down the size (while losing some quality)
hey man thanks alot for the video ive never published any of my games before and this was a great slow paced video well explained hope your channel grows more!
Thanks although I am sure it could be worked out it is great to hear from someone who has actually done it before and can give you some guidance. Thanks for the vid!
Thanks for this info there is not a lot of info like this online at the moment but I needed to know all this stuff. Now I am one click away from releasing my first steam game!
The content of the video is so good. I feel like I met an oasis in the desert. Thank you very much! 7:29 Can I upload a game build myself by click "here" in the middle of the page without uploading through sdk? I'm not sure if you understand what I'm saying because I'm not an English speaker.
Glad I could help! :) You can! The "here" button leads to an alternative way of uploading builds with zip files. I haven't used it myself, but I know it's possible to use that method also.
Thanks for the video,btw quick question do i need to upload the whole build again if i want to update the game or is there a way to upload only the changed files since the last build ?
Such a great video! The first one I've seen with such detail and showing all the steps! Quick question though, do you use Version Control? And if so, which one? And if you do, maybe a short and sweet tutorial (like this one) on how to make the most of it? So basically your workflow if you use one :)
I have to admit that I don't actually use version control... I'm not really proud of that, but I also haven't yet been hurt enough by the lack of it to bother including it into my workflow. I do take regular backups though, but of course that is not the same.
This is about 100x easier to understand than the Steamworks documentation/tutorials. Thank you!
You're welcome! :)
Totally agree!
Yes, invaluable information. I especially liked the assurance that the "publish" will NOT, in fact, "publish" the game. It's one of the reasons I searched for a video like this.
100% Agree
I couldn't figure out how to add additional branches (for beta testers), despite how simple it was. Glad I found this, wonderfully explained.
Good to hear! :)
You've helped a lot of devs with that tutorial. Clear and straight to the point. Thanks
Thanks, happy that it's been helpful! :)
I've avoided updating my game for the last 3 years because I just struggled to do it so much. But thanks to your video I was able to update my game for the first time in ages. It was concise, easy to understand, everything was well explained, and the step by step instructions flowed perfectly.
THANK YOU!!!
whats ur game i wanna try
Like others have said this is absolutely the best tutorial out there, Steamworks documentation definitely made the process seem a lot more difficult but it was just a quick 5 minute job! Thank you Auro
I'm a new indie game developer, this video just save me lots of time~ Thank you so much!!
Dude, THANK YOU - I was having so much trouble finding a straightforward video that walked through this process. This was exactly what I needed!
This is the only tutorial I use every time i need to do something about adding anything to steam. Great job on the explanation and information.
This is brilliant, thank you so much, Auro! I've been through exactly as you set up and it's all working perfectly! 🙌🏻
This was so useful, i can't thank you enough.
Hey man, thank you so much for this video! You make awesome tutorials that are really easy to understand, and you deserve way more subscribers!
Thanks for the kinds words! :) Happy to hear the tutorial was helpful!
@@AuroDev I also agree with him, the tutorial helps me a lot. Thank you pro👍
Thanks mate. Just got my game on Steam without any fuss thanks to your video. It also made me understand their setup without reading page after page of documentation.
Thank you so much, I tried to upload the game with the steam tutorial and after hours of getting rid of errors (that i did not fix) i found your video and it worked for the first time and was a lot easier.
I watched this video when it came out and I watched it again today to upload my first test build to steam. Thanks again for this one, Auro!
You're welcome! :)
My dude, I don't know how you don't have more subscriptions. This video just made steam's actual videos look very bad. After struggling with getting my project to upload using their old deprecated videos this literally took me 11:44 seconds to upload my project. Earned another subscriber and like!
Thanks, mang! Not only do you have a kickass voice but, your tutorial was easier to understand than the one available on Steam itself.
Thank you so much for creating this video. You made the process much simpler than the documentation!
I was flooded by documentation yesterday... Just now, I saw only 1 minute and 26 seconds of this video and already learned like 50% of what I read yesterday xD Thanks so much for sharing such useful tutorials/explanations, will tell everyone about your channel!
Awesome, happy to hear it helped :)
Thank you for the video! Clear presentation and ultra relevant. Just what I needed in order to upload my game to Steam for the first time.
Just got our first game uploaded. I'm still having a hard time believing that it was this easy. Thanks for your video!
Super helpful tutorial! I uploaded my first game 4 years ago and remembered the process as painful. This made it so much easier. Steampipe GUI is also a great update.
Happy to hear! :)
You are such a life saver I can never remember how to do this each time I upload I watch this video again is such an annoying process thank you for posting this so much you are a awesome.
Thank you a lot for this calm and very easy to follow / comprehensive tutorial. You made my day a lot better !
This was so helpful thank you!! I was lost following their documentation and steams own videos are way outdated. This makes it seem so simple I am very grateful
Glad to hear! :)
You're a lifesaver! You've made this process so much easier even 2 years after the fact. Thanks so much!
Kiitos! Tää oli paras tutoriaali mitä näin tästä aiheesta.
You're a god among mortals for this one.
Thank you for putting this out, it was super helpful and helped me figure out how to layout my files and use the steam pipe gui. Much easier than messing with bat files.
Thank you man! This video was awesome! Everything was clear, nothing really changed since you made the video that's very cool
Just wanted to say thankyou for being awesome
You tutorials are just- the best best- and have been a huge help! ^.^
Thanks so much for this video, man. It saved me a ton of time. :)
Thanks for sharing this brother. It helped greatly.
Great to hear! :)
Man, thank you so much. It helped me a lot and I couldn`t have done it without this video!
Awesome! :)
Fantastic tutorial! The chapters made it quick and easy to find the information I needed, briefly explained every step and what's needed (included a portion about steamguard which was a lifesaver, otherwise I would've spent ages trying to figure out why it wasn't uploading), and it all worked effortlessly. Massively appreciated, you've earned a new sub!
Great to hear! :)
Thank you so much for uploading this email. I keep coming back to this video to upload our game to Steam. Hopefully, it will get published soon! :)
Awesome, best of luck with the release! :)
Thank you! This video helped me a lot.
Awesome video! Just uploaded my game and it worked the first time. I'm so psyched!
Awesome, best of luck with the game!
Hey. Thank you very much for this tutorial. It is very clear and substantive. You've helped me very much with my first steam upload. I wish you success with your game projects!
Great to hear! Good luck with your projects as well :)
Thank you man. I just followed this video and uploaded a game and i see it in my steam. I had an error first, but i realized i gave my steam ID instead of application ID. After that everything worked 👍 🕺
Hey! I would love to hear if you are interested in seeing more short tutorials like this. And if so, which subjects would be the most interesting to you?
Hi, I would be interested in a video about how to early access, and a video about how to upload demo to steam. Is the demo a separate build, or is it just the same but with a part of the game that is locked? Thanks!
@@jonathanlorenz-indiedev Those sound like great topics, thanks! I don't have any plans currently for early access so that one I might not be able to show in practice, but I have been considering a demo so that one I could show in practice once I get to that point :)
Please share some more ... you're doing this so well !
@@lemuero Thanks, will do! :)
@@AuroDev Some ideas: Maybe what you think the different engines can do in comparison for 2021 (since things change the whole time - UE5 being out). Maybe one topic on level design and all the different elements that come to play when doing level design. Maybe a video on marketing options (twitch streaming, discord, youtube) and how to push your product up before even releasing it ... that would be really cool if you could explain those things from your understanding of it.
Thank you for your detailed video, our game is now public on Steam thanks to your tips 🤘🏼
Thank you! Got rid of some of the anxiety I was having towards this 😁
Glad to hear! :)
This video was great! Super clear and easy to follow. Thanks!
Happy to hear!
THANK YOU SO MUCH FOR THIS!!❤
That was super helpful. I finally got my first upload successfully to Steam!! Thanks a ton!!
Awesome! :)
Perfectly paced video! Well done!
Thanks! :)
Thank you so much, this explanation is perfect, you really take your time to explain how things work :)
Thank you! You're videos are great!
This was an excellent tutorial, thank you for making sense out of the Steamworks documentation :D
Thanks for this! You make it very clear and easy to follow!
I found a few other of your videos helpful too! Subbed! 😎
Thank you very much, perfect for devs making their first uploads!
No problem :)
Great video. Very easy to understand what needs to be done.
Incredibly helpful. Thank you!
Good to hear :)
Thanks, figured it out now and greetings from estonia :D
Super helpful. We need more videos from you.
Thank you for this!
Easy to follow and at a nice easy pace, not too fast
Thank you so much for this video you're a lifesaver
This was incredibly useful. Thanks for sharing.
Really helpful and clear video. Thanks! It was reassuring when you explained how "publishing" does not give access yet to people. However, what it missed is, how do you then give access to people? You said "default" branch was being used in this development phase, but then on 10:29 talked about default branch for regular users. I don't understand that part.
Finally, can people just copy/paste your game folder and work outside of Steam ? How do you prevent piracy otherwise. thanks for your help!
Thanks for the vid, you helped me a lot! Just one question: When Steam downloads my game even though it's only 7 gb it downloads down so slow. Is there a way for me to change that?
You made this super easy, thanks!
so nice i tried to like it twice
Auro Thank you very much for the video. It helped me a lot to understand the concepts and to be able to publish my game on Steam today. Greetings. :-)
Awesome! Best of luck with your game :)
@@AuroDev I hope so. Thank you :-)
Hey, great video, thanks for putting this together, it has proven very useful to me!
Do you know which option to force Steam to delete unwanted file that users might have in the old update after upload new build?
No, sorry. Haven't had use for that myself.
This is awesome! Thank you so much for this simple guide 😊
What tools do you recommend using to create GIFs in the description? I've tried recording gameplay with OBS (like 5 second little clips), then converting to a GIF but the size is way too big. Steam only allows 5mb or less. I've tried converting using Photoshop, After Effects, random GIF creating websites, etc. Either the quality turns to trash, or the size is too big. Some steam pages have amazing quality gifs. What's the trick?
Give ezgif.com a try. I record with OBS and use ezgif to do the rest. It also has a handy compression tool that lets you shrink down the size (while losing some quality)
hey man thanks alot for the video ive never published any of my games before and this was a great slow paced video well explained hope your channel grows more!
very well put together, thx!
excellent, as always.
So much clearer than valve's documentation.
This was VERY helpful. Thanks! :)
Very useful video, thanks!
Thanks although I am sure it could be worked out it is great to hear from someone who has actually done it before and can give you some guidance. Thanks for the vid!
Happy to share! :)
Ey teacher! you are insane! Thanks a lot for the brillant tutorial. :)
thank you! The instructions are clear and easy to understand.
Good to hear! :)
Easy to follow. Got the game up first try. :)
Thank you, thank you! You're awesome!
This demo is invaluable! thank you so much
Happy I could help :)
Thanks for this info there is not a lot of info like this online at the moment but I needed to know all this stuff. Now I am one click away from releasing my first steam game!
Happy to hear it was helpful! :)
Hey man thank you for this tutorial... It helped me a lot!!
Thank you Auro... this was really really helpful.
Thank you, made it much easier.
super helpful, thank you so much!
Great Video Thanks!
Wow this was so helpful. Thanks so much. Subbed.
Happy to hear! Welcome aboard :)
This documentation is better than STEAMS documentation. Thank you!
Hehe, thanks! :)
Great video with clear instructions. Thank you very much!
Thanks, happy to hear that! :)
Amazing guide my friend. Thank you.
The content of the video is so good. I feel like I met an oasis in the desert. Thank you very much!
7:29 Can I upload a game build myself by click "here" in the middle of the page without uploading through sdk?
I'm not sure if you understand what I'm saying because I'm not an English speaker.
Glad I could help! :)
You can! The "here" button leads to an alternative way of uploading builds with zip files. I haven't used it myself, but I know it's possible to use that method also.
Very helpful video AuroDev, thank you!
Happy to hear it was helpful! :)
Great video, thank you!
Super Helpful tutorial thank you so much!
awesome and getting started with steam
thanks! also, love your rally english.
Well explained and just what I needed. Thx!
Happy to hear! :)
Damn thanks for the help
Also gotta love the pronunciation of 'depot'. Engrish at its finest
Thanks for the video!!
Thanks for the video,btw quick question do i need to upload the whole build again if i want to update the game or is there a way to upload only the changed files since the last build ?
I think the Steam upload tool automatically uploads only files that have changed. But from your perspective you always upload the full build.
Such a great video! The first one I've seen with such detail and showing all the steps! Quick question though, do you use Version Control? And if so, which one? And if you do, maybe a short and sweet tutorial (like this one) on how to make the most of it? So basically your workflow if you use one :)
I have to admit that I don't actually use version control... I'm not really proud of that, but I also haven't yet been hurt enough by the lack of it to bother including it into my workflow. I do take regular backups though, but of course that is not the same.
Thanks for helping me figure it out!!!