I'm not 18 yet but I've been sitting on a few almost finished games so I'm quite excited to be able to start my own company and publish my games in a few months thanks to awesome guides like these.
@@AuroDevdo you know how to make a logo like that? I've tried it but Steam says it's wrong, and says that there can be no text on the logo, the logo must be transparent, and regarding transparent I don't understand what is meant by transparent? Do you know what transparent logo means?
Brilliant Video! You just earned yourself a subscriber. I love informative video like this and they are very helpful. This will help me and give me a head start tremendously when I start my steam page for my game in near future. As I am non USA citizen as well the TAX part does worry me a bit but that is for my future self to figure out and get it done while my present self finish making the game. As always awesome video and keep it up! :)
I'm late to the party, but this was amazing, earned a sub! My only question would be: do I need to upload a build to be able to publish the page or that can be done later?
Hold up, after you pay the fee, you may have to wait between 2 to 90 days (they say 2 to 7, but it took 90 days for some people) for your tax identity to get verified. UPDATE: I initially messed up a few things. So, when everything was fixed from my end, it took just 1 day to get my tax identity verified :D
If I remember correctly, you first need to wait for tax questionnaire to be processed and only after that you can pay the fee. I think the 90 days is a crazy outlier if someone had to wait that long. Usually it only takes a few days based on the few times I have talked with other devs about it.
@@AuroDev No, you have to pay the fee first, then they'll take you to the tax questionnaire. I filled that form 2 days ago and am waiting for the approval. You are right, it usually takes about a week or two for the tax identity to get approved, but, I have seen a few cases where it took more than that and the worst one being around 90 days.
@@n3r4zzurr0_ @N3R4ZZURR0 Null Ah ok, I stand corrected! Hope it gets processed soon for you. Maybe there are also differences in processing time based on the country. I was very recently guiding a US-based dev on the onboarding and it only took 2 days for him.
Yay the steam video is here! Didn't even consider that your steam account shows on the community side of things, I'll need to tidy up my account before publishing xD If you do the in-depth videos, it would be nice to hear your thoughts on making the long description & capsule images :)
Sounds like a good idea! :D The capsule image one is coming soon! That should be the next video after my next devlog. I'll think about making one for the descriptions also!
Very useful, thanks a lot for sharing! I want to make something clear though: I don’t have a company at the moment and I don’t want to create one because my game will come out 5 months later (dunno this is a silly thought). So; the way I want to move on is, post the steam page on my name (without company), later when the release date is close(the last month), create the company, change the related information I filled before posting the page, and use tax-legal benefits. Could you share your thoughts and suggestions on this?
I believe that should be possible and I can't think of any downsides to doing it like that. I have never changed the company categorization on Steam though so might be worth checking with Steam support that you can do freely do that whenever.
@@AuroDev thanks for your reply. I saw a post on reddit today, regarding to my question. For those who are wondering, here is the official answer: In most cases, Steam wants you to create a new partner account and transfers the game to you new account. But you need to deal with some extra process.
Thank you very much Auro, your video will help me create my game page on Steam. You could make a video about the wish list on steam. Thanks again and from now on I will follow you. Greetings.
Hi Auro, Your videos are great, very inspiring, and you always talk to the right point ( sorry my English will be bad:) ). This is my first time to have a comment on your channel. I'm rarely do a comment on youtube;). So if you have time, or something to tell me about this please help me😕. So this is my question. I'm 20 now. Ever since I was a child I was really interested in playing games. No matter what platform it is, mobile games, pc games even the games on button phones from nokia. When I grew up I didn't have a good plan for my future, but when it close to stop my school education I thought may be I can become a game developer in future. I also had some ideas ( for me those are really good ideas as a gamer, not huge games like gta, somewhat like hyper casual games ) to make games. So can I know what should I do to become a game developer, I have read alot about this. In some websites they say that you need to have a degree for software engineering or something like that to become a professional game developer. In some websites or articles saying that you just need only the skill set, which can be learn by doing some online courses or something like that. So auro you was a professional game developer who worked on a company before you got into indie game development right? So what is your opinion. What should I do. My family is asking me to folllow a degree program related to ICT(they suggest ICT because thats the a field that I think I'm suitable ), maybe it will take about 4 yrs to complete. But for me I don't like everything related to ICT, and I don't want to learn stuff that I will not use in future. I'm just passionated to make games and I don't know anything about how to code or things like that. But I'm planning to do some online courses. I'm really interested in making mobile games. ( Also pc games;) ) So I'm asking doing some online courses and learn stuff and make some games would be enough for me to become a game developer and make living out of it? As a indie game developer or as a employee at a company. What I'm trying to do now is worth? Or Do i need to have a degree or proper education like degree or somewhat like that. And again sorry for my bad English 😕
Hey, thank you for the kind words! The great thing with gamedev is that you don't need to get a degree for it and you don't need to go through any courses if you don't want to. They can help, but you can learn everything you need to know on the internet just fine. I did that. My office job actually wasn't anything gamedev related and I haven't worked any gamedev job before becoming an indie dev. One day I just decided to learn and kept going. But the problem with gamedev is that it is in no way guaranteed to make money for you. It can, but there's no certainty. So while I would advice you to go for it and become a professional gamedev because you are passionate about it, I think it's a very good idea to also have a plan B if things don't work out. If you have the energy, you can also practice gamedev while you are studying or working somewhere (I did that for 2 years before I quit my job to become full-time gamedev). That's the safe option and the one I would recommend in most cases.
@@AuroDev Thanks Auro your reply is a lot to me, thanks again. The reason why I thought to ask this because I believed that you might reply me, I have seen that you reply to other people also. Thank you very much. If I was asked this question in other game dev channel the chance I'm getting a reply is kinda not happening thing. Keep this up, trust me your channel will become one of the best and popular game dev channel in future. If something great happens to me in future with game development, I will definitely inform you and I will thank you again;)❤️
@@bosslevel1393 if you're passionate, you already have 80% of what you need to be a game dev 😉 The remaining is just a matter of time spent between learning and practicing all the fields that encapsulate game development. You should consider that becoming a game dev is tiring in long development projects and that can lead to depression to some points. You can learn anything that's required to develop your game, and for free, but you can't do much about the energy and time that you will lose during this process. The best approach is to develop a lot of little games to gain confidence and develop your skills. Hopefully, that will also develop your sense of which types of game you prefer to make and what are your strengths and weaknesses. If you really want to spent money to learn game development, check out the courses of Thomas Brush and CodeMonkey (both youtuber), they really know their stuffs. After that, you should be mainly capable of doing everything by your own and become successful if you put the energy in it 💪
You helped answer the burning question I've had about what name gets shown on the game page and whether I can change it. That said, do you know if a viewer can in anyway get to your personal steam profile if you use that steam profile as your steamworks profile? Ie, lets say someone finds my game page, will they be able to interact with me personally such as see my activity, send me messages, or anything like that?
If you use your personal account as the dev account and you are not limiting visibility in your profile, I think they might be able to see your activity and send messages. Your profile link will be shown if you post any news, post on the discussion forum, if you are an admin the developer group and stuff like that.
Hi Auro, Congrats on the nice channel and amazing videos. They are helping me a lot. I have two questions about the game name. The first is about the last moment when I can still change it. Can I change it after I publish my "coming soon"? Steam isn't 100% explicit on this topic. They say that name can't be changed after the "pre-release" review. The second question is about length and information in the name title. Do you think it's a good idea to add kind of a "subtitle" in the title. Like: "Hotter dogs - Sexy cooking" < so that people looking for "cooking" or "sexy" may find the game? (No, that's not my game, it's just an example :D ) I look forward to reading you tips!
Thanks, I'm happy to hear that! :) I was under the impression that the game name could be changed even after release (it might require sending a support ticket though), but I am not 100% sure on this. Probably best to write a ticket to Steam and verify if the documentation is not specific. I think the length of the name is subjective, but on average I think I would rather steer for shorter names as long as they aren't super generic sounding. Maybe if you know that many people are searching for "sexy cooking" games it's worth including that as a subtitle :D
No problem! :) Get as many wishlists as you can. It's hard to say any specific amount you would need. For me, 1700 was enough for a successful release. But I have also read about 10k wishlists resulting in very few sales and a failed release.
Very nice video Thanks, For a single developer person not have a any company hope they are not asking any (Tax identification number) , like Microsoft partner web site do?
You will need some type of a tax identification number, even if you you don't have a company (for a single developer I assume in many countries that would be the social security number or something like that).
I think this can differ based on the school/college so it's best to check out what the curriculums contain in different schools. I would assume gamedev is not a major part of any generic cs degree though.
Can you please tell me were to upload images in a graphical assets section... Iv been trying to figure this out for like 6 days. Or can you recommend a video in that topic?
As far as I know, there isn't any age limit to become a Steamworks partner. You need to sign a legal document though so it might depend on your own country if you can do that when you are under 18.
Thanks. I do have one question. I'm setting up a page to try and get some wishlists early but I don't have enough content in the current build to estimate the Minimum System Requirements. What should I put there?
@@AuroDev Thank you for considering it! As indie developers, we often struggle with certain aspects of game development, and adding paid DLC is one of those areas where clear guidance would be incredibly helpful. Your expertise could make a big difference for many of us. We would really appreciate it if you could prioritize this topic in the near future! :)
Very helpful. I have a question about the Steam account. I made my Steam page using my personal account and my Steam ID is not my own name. Instead, it is a nickname. But my account name is my own name. Is this okay? Will this show up in different sections like comments and community? As far as I know, it is impossible to change the Steam ID.
If I understood correctly, that should be ok! The account name that you use to sign in to Steam won't be shown anywhere publicly. But the name seen in your profile page will be shown.
Hello there, great video, still useful to this day, but I have one question if you dont mind answering, what format does the icon need to be in since it keeps giving me the same error for both .ico and .jpg formats which is the following: "There was an error uploading that image. Please make sure it's a valid icon file(1).". Thanks in advance!
I'm sorry, I know it's a basic question, but how do I know "basic system requirements that my app requires?"OS version, processor, graphics, disk space. Thanks.
It's hard to know unless you can test the game on different devices. Personally I looked at similar games and used similar specs (and being conservative rather than optimistic to avoid issues).
Hi Auro, do you have any advice on getting an Artist to design the steam images (logo etc)? This is something I'm a little stuck on and wondered if you had any advice on the best way of finding someone for this? Thanks.
I don't think there is any best way to handle it, but I would try browsing for different artists (for example from Fiverr or DeviantArt) and see if you find someone whose art looks fitting to your needs. To narrow it down, you could search for logo artists & cover artists specifically.
is it safe to put on my bank information ??? I have a secondery card that i always use by buying stiff on the internet and never my primary card. So i wanna know if i can register my secondery card ?
Please please tell me about after " Pay Fee " section Im not from US and i dont have a American bank account for withdraw my money ! Im new in game developing and really really NEED YOU HELP PLEASED 😢😢😢😞😞
Wait... I may be stupid or I just didn't hear, if I want to put a free game with no goods to buy (or smth my english is preety bad) I still need to pay $100?
Steam will check the page before you can publish it - maybe that's where you are currently at. If Steam already checked it and you clicked publish, it should become fully public (if not, maybe try again later or contact Steam support)
In the past I have not been able to sign into my steam account, because when I reset my password it says the password is incorrect, even though I am sure I’m typing it incorrectly. Do you have any idea how to fix this, so I can create a steam Page?
i paid the fee (atleast i think), and nothung has happened. FOR LIKE 6 MONTHS!! HOW DO I HGET A STEAM PAGE FOR MY GAME??? HOW DOMI GET MY APP ID???!??!? `DSG8YOGGG3EW HELP MEEEEE I DONT HAVE MUCH TIME HSO HWO HOW I AM PANOCKIMG AHHHHHH DO I GET A AGE BEFKRE I PUBLISH MY GAME???!??!? HELP IM IMPATIENT GIYLGSNYUKNU PLEAASEEE I WASTED 100 DOLLARSSS (i am so sorry for being so annoying i jsut so paniocking right now)
This will depend on your country and what kind of a company you have. I'm sure it will also depend on what kind of a legal problem you might find yourself in. But for example the type of company I have is a separate entity altogether legally and financially. If my company would have debts that it couldn't pay, I as the owner would not be liable for those debts.
@@AuroDev so what do they do if company cannot pay? Put the company into jail? Probable in india the owner has to pay as much as i know. I need more info on this. Not comfortable with idea of hiding behind company.
@@sanketvaria9734 I'm sure there are differences between countries and I don't know how it would be handled in India. But in my country I believe the default outcome would be that the debtors can seek a bankruptcy for the company if it cannot pay its debts. If it does go into bankruptcy, the remaining company assets will be divided between the debtors up to the amount of debt. No jail time for anyone if it's just debt and no laws have been broken. I would also like to add that it's less about hiding behind a company and more about securing yourself in case of some unexpected troubles.
Downvote: You brush over much of what you have to do. I had to actually look up videos on how to do this all. Essentially you said "make a steam account, make a page, fill page out." You glossed over everything. Additionally, you might want to just memorize the script. I can clearly see you kept the script in the top left as you kept referencing it which was off-putting. TLDR: not the best video on how to do this.
hey there si i have just joined steam works as a partner and i i have a app credit my game is in its final stages of development and i just wanted to know am i able to setup my steam page in the mean time and upload my game at a later stage as i would like to get some interest before the game is released is there some way i can contact you just for a few tips i dont wanna mess it up but basically what i would like to know is can i setup my page before i have uploaded my gaem as i would like to get some exsposure and maybe a wishlist or a pre order or something while the final touches are put on my game can you give me some pointers in this regard
Yeah, that's definitely possible! After you use the app credit, you can already start filling out all the store page details. Once done, Steam will check them and then let you post the page with "coming soon" status. The actual game build can be uploaded much later.
@@AuroDev awesome i followed all your advice just one thing i dont know how to make the client icon it gives me an error what am i supposed to save it to or what format
@@chris-xi7uo You need ICO format for that one. You can find sites online that can turn .png into .ico. Some image editing softwares can probably do that too.
Can you please tell me were to upload images in a graphical assets section... Iv been trying to figure this out for like 6 days. Or can you recommend a video in that topic?
I'm not 18 yet but I've been sitting on a few almost finished games so I'm quite excited to be able to start my own company and publish my games in a few months thanks to awesome guides like these.
when you release them please send some links in here, i would love to try them
If your under the age of 18 You can release games on steam under your parents permission there’s more on this under steams policy and whatnot
Condensed and strainghtforward info. Great job!
Thanks so much for this, I've been staring at the Steam pages for the last 2 days trying to work out where to start! Much appreciated!
Happy to be of help! :)
true lol
@@AuroDevdo you know how to make a logo like that? I've tried it but Steam says it's wrong, and says that there can be no text on the logo, the logo must be transparent, and regarding transparent I don't understand what is meant by transparent? Do you know what transparent logo means?
@@Game_Studio15 A PDF on a transparent (see through) background.
Thank you for the helpful tutorial man! This is pure gold!
Up to the point and full of helpful info. Thanks a lot for sharing!
love your calming video style
Thanks! :)
Finally i know how! Thank you soon i'm gonna publish a Game! I knew everything i only needed to know how to even sell the Game! So really thank you!
Brilliant Video! You just earned yourself a subscriber. I love informative video like this and they are very helpful. This will help me and give me a head start tremendously when I start my steam page for my game in near future. As I am non USA citizen as well the TAX part does worry me a bit but that is for my future self to figure out and get it done while my present self finish making the game. As always awesome video and keep it up! :)
Awesome! Thanks for the kind words and welcome aboard! :)
This video was very helpful! Thank you so much for making it!
No problem, happy to hear it was helpful! :)
Thanks for the tips! That is a lot of stuff to do.
Yep, it's good to prepare plenty of time for all of it!
This really helped ease me into getting started, thank you so much!
Thank you, thank you! You're awesome!
Thank you for the good overview how to set up a steam page
helps alot!!
Great to hear! :)
Your videos are gold!
Thanks! :)
It is really informative. Thanks man
Thank you for this overview
your tips have been helping me a lot. thanks!
Glad to hear that! :)
I'm late to the party, but this was amazing, earned a sub!
My only question would be: do I need to upload a build to be able to publish the page or that can be done later?
Welcome aboard! :) You can publish the Steam page before uploading a build. You only need to upload a build before release.
Great video, man! Thank you!
Thanks, the tutorial is really helpful ! I can't create my account yet, because, in my country, you need to have some kind of company to sell games.
This helped a lot, thank you!
Good to hear! :)
great video as always!
Thanks! :)
1. dude your voice is so soothing? You gotta try ASMR or smth i'd listen
2. literally thank you
Haha, that's nice to hear, thanks!
Thanks man, helps a lot, I just got into game dev
Happy to hear! Best of luck with your gamedev journey :)
Some good information here. But missing some step ones. Like how to get to certain pages in the first place.
Hold up, after you pay the fee, you may have to wait between 2 to 90 days (they say 2 to 7, but it took 90 days for some people) for your tax identity to get verified.
UPDATE: I initially messed up a few things. So, when everything was fixed from my end, it took just 1 day to get my tax identity verified :D
If I remember correctly, you first need to wait for tax questionnaire to be processed and only after that you can pay the fee. I think the 90 days is a crazy outlier if someone had to wait that long. Usually it only takes a few days based on the few times I have talked with other devs about it.
@@AuroDev No, you have to pay the fee first, then they'll take you to the tax questionnaire. I filled that form 2 days ago and am waiting for the approval.
You are right, it usually takes about a week or two for the tax identity to get approved, but, I have seen a few cases where it took more than that and the worst one being around 90 days.
@@n3r4zzurr0_ @N3R4ZZURR0 Null Ah ok, I stand corrected! Hope it gets processed soon for you. Maybe there are also differences in processing time based on the country. I was very recently guiding a US-based dev on the onboarding and it only took 2 days for him.
@@AuroDev Let's hope so 🙏
And great video btw. Will continue watching from 3:48 once my tax identity gets approved.
Thanks, now i can make a steam page for RKS (Roy's Killing Spree)
Yay the steam video is here! Didn't even consider that your steam account shows on the community side of things, I'll need to tidy up my account before publishing xD
If you do the in-depth videos, it would be nice to hear your thoughts on making the long description & capsule images :)
Sounds like a good idea! :D The capsule image one is coming soon! That should be the next video after my next devlog. I'll think about making one for the descriptions also!
@@AuroDev Looking forward to it! :D
Thank you for sharing this, it is very useful to me. Could you explain how to add DLC to a Season Pass?
Very useful, thanks a lot for sharing! I want to make something clear though:
I don’t have a company at the moment and I don’t want to create one because my game will come out 5 months later (dunno this is a silly thought). So; the way I want to move on is, post the steam page on my name (without company), later when the release date is close(the last month), create the company, change the related information I filled before posting the page, and use tax-legal benefits.
Could you share your thoughts and suggestions on this?
I believe that should be possible and I can't think of any downsides to doing it like that. I have never changed the company categorization on Steam though so might be worth checking with Steam support that you can do freely do that whenever.
@@AuroDev thanks for your reply. I saw a post on reddit today, regarding to my question. For those who are wondering, here is the official answer: In most cases, Steam wants you to create a new partner account and transfers the game to you new account. But you need to deal with some extra process.
Thank you very much Auro, your video will help me create my game page on Steam. You could make a video about the wish list on steam. Thanks again and from now on I will follow you. Greetings.
Happy to hear that and congrats on the page! :) A video about wishlists is a good idea, I'll definitely make one at some point!
Hi Auro, Your videos are great, very inspiring, and you always talk to the right point ( sorry my English will be bad:) ). This is my first time to have a comment on your channel. I'm rarely do a comment on youtube;). So if you have time, or something to tell me about this please help me😕. So this is my question. I'm 20 now. Ever since I was a child I was really interested in playing games. No matter what platform it is, mobile games, pc games even the games on button phones from nokia. When I grew up I didn't have a good plan for my future, but when it close to stop my school education I thought may be I can become a game developer in future. I also had some ideas ( for me those are really good ideas as a gamer, not huge games like gta, somewhat like hyper casual games ) to make games. So can I know what should I do to become a game developer, I have read alot about this. In some websites they say that you need to have a degree for software engineering or something like that to become a professional game developer. In some websites or articles saying that you just need only the skill set, which can be learn by doing some online courses or something like that. So auro you was a professional game developer who worked on a company before you got into indie game development right? So what is your opinion. What should I do. My family is asking me to folllow a degree program related to ICT(they suggest ICT because thats the a field that I think I'm suitable ), maybe it will take about 4 yrs to complete. But for me I don't like everything related to ICT, and I don't want to learn stuff that I will not use in future. I'm just passionated to make games and I don't know anything about how to code or things like that. But I'm planning to do some online courses. I'm really interested in making mobile games. ( Also pc games;) ) So I'm asking doing some online courses and learn stuff and make some games would be enough for me to become a game developer and make living out of it? As a indie game developer or as a employee at a company. What I'm trying to do now is worth? Or Do i need to have a degree or proper education like degree or somewhat like that. And again sorry for my bad English 😕
Hey, thank you for the kind words! The great thing with gamedev is that you don't need to get a degree for it and you don't need to go through any courses if you don't want to. They can help, but you can learn everything you need to know on the internet just fine. I did that. My office job actually wasn't anything gamedev related and I haven't worked any gamedev job before becoming an indie dev. One day I just decided to learn and kept going.
But the problem with gamedev is that it is in no way guaranteed to make money for you. It can, but there's no certainty. So while I would advice you to go for it and become a professional gamedev because you are passionate about it, I think it's a very good idea to also have a plan B if things don't work out. If you have the energy, you can also practice gamedev while you are studying or working somewhere (I did that for 2 years before I quit my job to become full-time gamedev). That's the safe option and the one I would recommend in most cases.
@@AuroDev Thanks Auro your reply is a lot to me, thanks again. The reason why I thought to ask this because I believed that you might reply me, I have seen that you reply to other people also. Thank you very much. If I was asked this question in other game dev channel the chance I'm getting a reply is kinda not happening thing. Keep this up, trust me your channel will become one of the best and popular game dev channel in future. If something great happens to me in future with game development, I will definitely inform you and I will thank you again;)❤️
@@bosslevel1393 Best of luck with your journey! :)
@@AuroDev❤️❤️❤️ Thank you❤️❤️❤️
@@bosslevel1393 if you're passionate, you already have 80% of what you need to be a game dev 😉 The remaining is just a matter of time spent between learning and practicing all the fields that encapsulate game development.
You should consider that becoming a game dev is tiring in long development projects and that can lead to depression to some points. You can learn anything that's required to develop your game, and for free, but you can't do much about the energy and time that you will lose during this process. The best approach is to develop a lot of little games to gain confidence and develop your skills. Hopefully, that will also develop your sense of which types of game you prefer to make and what are your strengths and weaknesses.
If you really want to spent money to learn game development, check out the courses of Thomas Brush and CodeMonkey (both youtuber), they really know their stuffs. After that, you should be mainly capable of doing everything by your own and become successful if you put the energy in it 💪
You helped answer the burning question I've had about what name gets shown on the game page and whether I can change it. That said, do you know if a viewer can in anyway get to your personal steam profile if you use that steam profile as your steamworks profile? Ie, lets say someone finds my game page, will they be able to interact with me personally such as see my activity, send me messages, or anything like that?
If you use your personal account as the dev account and you are not limiting visibility in your profile, I think they might be able to see your activity and send messages. Your profile link will be shown if you post any news, post on the discussion forum, if you are an admin the developer group and stuff like that.
Thank you 🙏
Useful tips, thanks! Are you planning to do a video on the technical side of getting a Unity game to Steam?
Thanks! I am actually! Not quite yet, but I'm thinking of making a video about that when I start uploading test builds of my new game to Steam.
@@AuroDev That would be super useful, thanks!
Hi Auro,
Congrats on the nice channel and amazing videos. They are helping me a lot.
I have two questions about the game name.
The first is about the last moment when I can still change it. Can I change it after I publish my "coming soon"? Steam isn't 100% explicit on this topic. They say that name can't be changed after the "pre-release" review.
The second question is about length and information in the name title.
Do you think it's a good idea to add kind of a "subtitle" in the title.
Like: "Hotter dogs - Sexy cooking" < so that people looking for "cooking" or "sexy" may find the game?
(No, that's not my game, it's just an example :D )
I look forward to reading you tips!
Thanks, I'm happy to hear that! :) I was under the impression that the game name could be changed even after release (it might require sending a support ticket though), but I am not 100% sure on this. Probably best to write a ticket to Steam and verify if the documentation is not specific. I think the length of the name is subjective, but on average I think I would rather steer for shorter names as long as they aren't super generic sounding. Maybe if you know that many people are searching for "sexy cooking" games it's worth including that as a subtitle :D
Hi Auro thank you for your knowledge sharing. I just wonder one point. How many wishlist you suggest to get before releasing it. Is. 500-1000 enough?
No problem! :) Get as many wishlists as you can. It's hard to say any specific amount you would need. For me, 1700 was enough for a successful release. But I have also read about 10k wishlists resulting in very few sales and a failed release.
its all good, but remember Wishlist to Player rate is usually 10%.
Can you give us a tutorial on how to add game currency please
Very nice video Thanks,
For a single developer person not have a any company hope they are not asking any (Tax identification number) , like Microsoft partner web site do?
You will need some type of a tax identification number, even if you you don't have a company (for a single developer I assume in many countries that would be the social security number or something like that).
Thanks for information @@AuroDev
Does this all have to be done in 1 sitting or can it be saved so I can work on it a bit over several days?
You can do it over time!
I have a question. For the bank details we give to receive money from steam, can we use online banking services like Paypal for example?
I don't think PayPal is allowed. Not 100% sure though.
How do i make a capsle image?
Use your favorite image editing software :)
Hi, i want to ask you a question, i like to study computer science, is game development in cs too? Or is it another different major?
I think this can differ based on the school/college so it's best to check out what the curriculums contain in different schools. I would assume gamedev is not a major part of any generic cs degree though.
@@AuroDev ty very much
do I have to pay and Join The Steamworks Distribution Program IN ORDER TO PUBLISH GAME IN STEAM?
Yep!
Can you please tell me were to upload images in a graphical assets section... Iv been trying to figure this out for like 6 days. Or can you recommend a video in that topic?
Can I do this under 18
As far as I know, there isn't any age limit to become a Steamworks partner. You need to sign a legal document though so it might depend on your own country if you can do that when you are under 18.
@@AuroDev OK thanks, I believe that here in the UK my parents will need to sign it because they will be accountable, but anyway thanks!
Thanks. I do have one question. I'm setting up a page to try and get some wishlists early but I don't have enough content in the current build to estimate the Minimum System Requirements. What should I put there?
I would just copy paste something there from a game similar to yours.
@@AuroDevOk, thank you.
Could you please make a video explaining how to add paid DLC to our games?
Maybe at some point!
@@AuroDev Thank you for considering it! As indie developers, we often struggle with certain aspects of game development, and adding paid DLC is one of those areas where clear guidance would be incredibly helpful. Your expertise could make a big difference for many of us. We would really appreciate it if you could prioritize this topic in the near future! :)
have to pay 100dollars for one time or per game??
sorry for bad english ...
It is 100 dollars per game.
Very helpful. I have a question about the Steam account. I made my Steam page using my personal account and my Steam ID is not my own name. Instead, it is a nickname. But my account name is my own name. Is this okay? Will this show up in different sections like comments and community? As far as I know, it is impossible to change the Steam ID.
If I understood correctly, that should be ok! The account name that you use to sign in to Steam won't be shown anywhere publicly. But the name seen in your profile page will be shown.
@@AuroDev Awesome, that was exactly what I meant. Thanks!
How do I sign up as a developer? I don't know how to get to, or find that first step.
Hello there, great video, still useful to this day, but I have one question if you dont mind answering, what format does the icon need to be in since it keeps giving me the same error for both .ico and .jpg formats which is the following: "There was an error uploading that image. Please make sure it's a valid icon file(1).". Thanks in advance!
Can I create steam page if my game is not ready?
Yep! It's actually advisable to do it quite early.
I'm sorry, I know it's a basic question, but how do I know "basic system requirements that my app requires?"OS version, processor, graphics, disk space. Thanks.
It's hard to know unless you can test the game on different devices. Personally I looked at similar games and used similar specs (and being conservative rather than optimistic to avoid issues).
Hi Auro, do you have any advice on getting an Artist to design the steam images (logo etc)? This is something I'm a little stuck on and wondered if you had any advice on the best way of finding someone for this? Thanks.
I don't think there is any best way to handle it, but I would try browsing for different artists (for example from Fiverr or DeviantArt) and see if you find someone whose art looks fitting to your needs. To narrow it down, you could search for logo artists & cover artists specifically.
@@AuroDev Thanks, I'll give it a go. I think I find this part of development the hardest!
Can you do speed run of Kokoro ultimate and review its a fighter indie game just launched on steam. My best time was 19 min to beat story.
is it safe to put on my bank information ??? I have a secondery card that i always use by buying stiff on the internet and never my primary card. So i wanna know if i can register my secondery card ?
Please please tell me about after " Pay Fee " section
Im not from US and i dont have a American bank account for withdraw my money !
Im new in game developing and really really NEED YOU HELP PLEASED 😢😢😢😞😞
Wait... I may be stupid or I just didn't hear, if I want to put a free game with no goods to buy (or smth my english is preety bad) I still need to pay $100?
Yep, that's correct. All games need to pay the $100.
@@AuroDev Damn thanks
9:06 have you marked your screenshots as suitable for all ages?
Yep! All my screenshots are marked as suitable for all ages.
please i have a question i can not to take any screenshot in my games can you help me please
At least if you are on Windows, you can use the "Print Scrn" button or Snipping Tool program
@@AuroDev thanks
hey its me again i have done what you said and my store page list says its complete now i clicked publish it doesnt do anything do i just wait now?
Steam will check the page before you can publish it - maybe that's where you are currently at. If Steam already checked it and you clicked publish, it should become fully public (if not, maybe try again later or contact Steam support)
@@AuroDev thanks
In the past I have not been able to sign into my steam account, because when I reset my password it says the password is incorrect, even though I am sure I’m typing it incorrectly. Do you have any idea how to fix this, so I can create a steam Page?
That's weird... I would contact Steam support if you are not able to log in to your account.
I am 12
Subs!
oOoOO ok
Hi
Hey!
i paid the fee (atleast i think), and nothung has happened. FOR LIKE 6 MONTHS!! HOW DO I HGET A STEAM PAGE FOR MY GAME??? HOW DOMI GET MY APP ID???!??!? `DSG8YOGGG3EW HELP MEEEEE I DONT HAVE MUCH TIME HSO HWO HOW I AM PANOCKIMG AHHHHHH DO I GET A AGE BEFKRE I PUBLISH MY GAME???!??!? HELP IM IMPATIENT GIYLGSNYUKNU PLEAASEEE I WASTED 100 DOLLARSSS (i am so sorry for being so annoying i jsut so paniocking right now)
You say create a steamworks account, but don't actually say how to - what kind of guide is this?
Yeah
If you own your company then you still get punished, you don't get to escape from a legal problem. company won't save you.
This will depend on your country and what kind of a company you have. I'm sure it will also depend on what kind of a legal problem you might find yourself in. But for example the type of company I have is a separate entity altogether legally and financially. If my company would have debts that it couldn't pay, I as the owner would not be liable for those debts.
@@AuroDev so what do they do if company cannot pay? Put the company into jail? Probable in india the owner has to pay as much as i know. I need more info on this. Not comfortable with idea of hiding behind company.
@@sanketvaria9734 I'm sure there are differences between countries and I don't know how it would be handled in India. But in my country I believe the default outcome would be that the debtors can seek a bankruptcy for the company if it cannot pay its debts. If it does go into bankruptcy, the remaining company assets will be divided between the debtors up to the amount of debt. No jail time for anyone if it's just debt and no laws have been broken.
I would also like to add that it's less about hiding behind a company and more about securing yourself in case of some unexpected troubles.
Downvote: You brush over much of what you have to do. I had to actually look up videos on how to do this all. Essentially you said "make a steam account, make a page, fill page out." You glossed over everything. Additionally, you might want to just memorize the script. I can clearly see you kept the script in the top left as you kept referencing it which was off-putting.
TLDR: not the best video on how to do this.
botox??
Thanks for the tutorial, but the way you talk is..... never mind.
He's amazing , maybe you're not a native English speaker , MOHAMMED😂.
@@Dexterdevloperjust because my name is Mohammed doesn't mean I am not a native English speaker.
@@mohammedadel7849 I know , I was joking, so why you feel weird about his way of talking. BTW I'm not a native English speaker.
@@Dexterdevloper I am not a native English speaker actually. And about why I think his speaking style is weird, you can figure that one out.
hey there si i have just joined steam works as a partner and i i have a app credit my game is in its final stages of development and i just wanted to know am i able to setup my steam page in the mean time and upload my game at a later stage as i would like to get some interest before the game is released is there some way i can contact you just for a few tips i dont wanna mess it up but basically what i would like to know is can i setup my page before i have uploaded my gaem as i would like to get some exsposure and maybe a wishlist or a pre order or something while the final touches are put on my game can you give me some pointers in this regard
Yeah, that's definitely possible! After you use the app credit, you can already start filling out all the store page details. Once done, Steam will check them and then let you post the page with "coming soon" status. The actual game build can be uploaded much later.
@@AuroDev ah cool thank you
@@AuroDev awesome i followed all your advice just one thing i dont know how to make the client icon it gives me an error what am i supposed to save it to or what format
@@chris-xi7uo You need ICO format for that one. You can find sites online that can turn .png into .ico. Some image editing softwares can probably do that too.
@@AuroDev ok thank you will give a look
Can you please tell me were to upload images in a graphical assets section... Iv been trying to figure this out for like 6 days. Or can you recommend a video in that topic?
There is a field at the top of that page where you can drag & drop the files.
@@AuroDev thank you so much!👊