Man, I feel like Shapr3D is the most innovating software to hit the CAD space in 2 decades. I’m serious on this. That team is just killing it and the new Mac updates compliment the iPad Pro perfectly.
Excellent comparison, was a joy to watch - not only cause you reinforced my decision to move ahead with Shapr3D- but mostly cause you have a way to explain and highlight most important points in an very sympathic way which keeps people hanging on your lips - u got a new fan :)
Great video. Wish this was released before I went ahead and purchased a one year subscription of umake! As an architect, I definitely know which one I’m getting next!
I bought 1 year licence of Shapr3D. Over all I'm really happy. On a 12.9" iPad it works really fast and reliable. In this video Dimitris shows already how professional this tool works
as someone who uses Shapr 40+ hours a week in the entertainment industry there are some things I would of included in your video. Namely Shapr desperately needs a box selection tool and non-uniform scaling. In a few designs I've reached upwards of 400+ bodies and while sorting them in separate groups is all well and good, selecting each of those objects to put in a group is a pain. For non-uniform scaling and adjusting objects, I either have to cut the object into two halves and combine them after making adjustments or I will have to export to another CAD application like Fusion, which does support non-uniform scaling. This isnt a critique of your video so much as it is wanting the developers to take notice and implement changes that people (and myself) have been asking for for years.
@@Benjamin-vx2ot Wow I made this comment 2 years ago, I'm glad those changes I asked for finally came around. At the time of making the comment, I worked for a small indi game studio. Currently I work for Cloud Imperium as a vehicle artist. I still use Shapr almost daily.
@@spicymayo8240 what ipad are you and were you using? 400+ bodies worked ok on the ipad? The new m4 ipad pros are powerful but the reasonable memory size and cost wise ones are only 8 gb of ram. You dont experience lag? Is 16gb ram needed? Also are you using a 13in or 11in?
I'm really hoping that Umake Devs watch this fantastic comparison video and up their game by adding all of the things missing he spoke of...because I gotta be honest, with the sketch feature, Umake is so much more enticing and versatile in that regard. Please watch this video Umake and up your A game and rise above Shapr. If that happens, I know where ALL of my money is going!
Great, exactly what I was looking for. We don't have time to learn everything, so we have to make a choice. It looks like Shapr3D is a clear winner so far.
Been using Shapr3d and for what you 'can' do in it, it's awesome. Most intuitive 3d modeling app I've ever used. However, it seems like for every thing that Shapr3d does well, or better...there's always obvious features that are missing....such as the ability to lock layers or layer groups.
Totally agree with you. There are some areas that need work. The whole layer management is one of those areas. Good news is that they’re working on it. At least from what I’ve read in their forums.
Hey there! I would say that even though things have changed in both apps when it comes to UI and functionality, the result is not much different. Shapr3D is still the better choice!
So from anyone who uses shapr3d, is it worth the cost? I don’t know much about modeling but want to learn and get better. I was thinking about trying it but i wasn’t sure if I wanted to pay that much
It’s been a year sense you’ve made this video. Has uMake better strides in the modeling software portion? I see they have a one time payment for a lifetime purchase which makes it desirable over shapr. I feel as if shapr offered that incentive for us hobbyists which also included the ability to make 2d drawings a lot of us would be jumping on that purchase.
Unfortunately the last time I checked not much has changed so Shapr is still the better solution. It's gonna be difficult for uMake to revise modeling because they have to most likely scrap most of their code and start from scratch. That's tough to do. At least I assume that's the case.
Started using Shapr3D about 6 months ago and absolutely love it. I prefer the laptop version because I prefer sketching with a mouse vs pencil. That is an age issue that is caused by my age. Requested revisions have been forthcoming very quickly from Sharpr3D staff.
Make sure to use the search option in the app store. If you still can't find them use the app's official websites and the links there will send you to the app.
sooo .. shapr3d is for part and umake is more for surfaces and sketching interaction.. thank for making the video to make easy to understand each program.
Hey Matt. No need to worry about file size. Most of them will be very small. Like 1 MB or two. Of course they can get bigger but if you’re working on simple objects the size will be negligible
Great video, unfortunately the inability to do non uniform scaling really frustrates me with shapr especially as it’s a highly requested feature, but from the replies I have seen from the devs they don’t see a need for it. Otherwise an excellent app.
Yea, but Umake is really good. I had trouble using sharR because it was a bit complicated. I agree with the subscription but the CEO gives my school codes for 12 month subscribtions for us so it is no problem for me
I tried Shapr3d for ~ 20 hours but couldn’t figure out how to Snap To a point from one plane to another. One user suggested I create a temporary plane on the receiving end but I just stopped using Shapr3d.
Good overview. I came to the same conclusion. Never the less I subscribe to both. Pioneers in real 3D applications for iOS and it is important that both live. Having the choice and the fact that the developers keep an eye on each other benefits users. The prices are within tolerable levels and compared to all the subscription fees one pays (I purchase from several desktop app developers in this category of apps). The benefit of mobility is worth it when rigging up initial ideas. And we should not forget that Shapr3D utilizes Parasolid from Siemens and has to pay forward. If there are good imp/exp options, those apps will only become more important in the workflow as they mature.
Exactly, comment of the day. I really hope uMake doesn’t lose steam and continues to push forward. Even if it has to make breaking changes or find the right domain... mobile devices are still open for Maya/Max/C4D/Blender/etc style of modeling, Rhino/CAD/etc style of modeling (what these two seem to be doing) and Houdini procedural style content creation. As a potential user I like to see how everything might have already started!
Verto studio is an even earlier pioneer. It seems quite capable even now tbh. Works like a basic Blender. It even has a free mac version. It’s kinda sad that nobody knows about it.
G D then let’s get that ball rolling, “basic blender” is quite the statement. Will give this a try. However I really think it will all soon come to an end... Mac Intel/ARM and iOS/iPadOS being unified in not long, even Maya running at great performance on a Mac with a sort of a handicapped iPadPro (because of virtualization), means that in not long all those applications will be able to run on tablets, desktops, phones with the developer doing mostly the work for a single platform (UI/UX will still be a big chunk to adapt though).
I use Shapr3D and loving it! Especially they easy way of creating and shaping and modifying and whatever is pure fun. Seeing this video and the pain to do the same thing in uMake is a showstopper for me. The price is not really the issue in my opinion but when you price in the speed of work and price that in it is a no-brainer.
UMake seems like a very promising application. It has many operations flaws which can be corrected. Shapr3D is straight forward and operates similar to solid works. Both apps are very nice.
As you said, shapr3d is dedicated modeling tool. uMake have identity crisis between modeling and sketching. This is why shapr3d team up with Morpholio Trace for concept sketching and painting.
Can I export as PSD or PNG? I am a Painter and I would love to edit further in Affinity Pro ....Any answers would be welcome... Thanks guys....Newbie here.
Unfortunately i have not seen this video before i have payed for UMake subscription. And i was not able to understand UMake to create any reasonable complex thing for my 3D printing projects. Later i have payed for Shap3r subscription, and done quite a few of thing, easy and fast. In my opinion UMake may be good to design some free form sketches that never should become a physical object. By if you need a physical body to print or produce other way - UMake is far away to be useful. But Shap3r is great one.
By the way i was struggling even to understand those view pictograms with houses, and i was not able to understand and remember those meaning at all. They are so much no intuitive. UMake should really work on some UX improvements.
Hi Dimitris. Thx for putting together all those super useful videos. A question please: What is you recommended app (or software) for creating a 3D model for die casting (or 3d printing) from a picture?
Very useful, thanks! Especially good was going into the usability details, since 3d modeling already has a learning curve and most 3d apps don't do this well (hi SketchUp). In theory I really like the idea of a whiteboarding tool that can progressively enhance to 3d model, as you demo with uMake. Making things 3d isn't always necessary when working on ideas, but its nice to be able to grow into it if you need it. Hope Shapr can expand scope to support that. I'd love to hear your thoughts on how the keyboard and mouse capabilities of iOS 13.4+ work with these tools. The best part of using iPad really is its versatility, and that's potentially fantastic for 3d since sometimes you need to use keyboard commands or type in precise info, sometimes draw freeform, and sometimes directly manipulate with touch. Notability comes to mind as a tool that understands this well - it doesn't treat the pencil and touch exactly the same, but instead biases touch toward zoom/scroll/pan and pencil toward drawing/selecting. A lot of iPad apps don't understand this distinction however.
Hey Nick. You hit the nail on the head. Unfortunately both applications don't use the keyboard at all for shortcuts. Here it doesn't annoy me as much as in other applications like vector and photo editing apps but I could still see the workflow improving even with just a couple of shortcuts for the frequently used tools. As far as pencil and touch you will be pleased to hear that Shapr is treating them differently and I absolutely love that. Touch is used for the navigation and tapping on commands and the pencil for everything else. It works really really well!
@@marvelousdecay Ah nice, good to see Pencil support is well understood. I can see keyboard as less useful than other diagramming apps as you say but still would be nice to have especially if they go more into whiteboarding. Thanks again!
Yeah it kinda looks like that. I like the fact that you need to think about your geometry in uMake but in some cases this constant labouring over edges can get to you! :D
@@escape2204 on pc it depends a lot on the kind of modeling. SketchUp/Rhino are good for achitecture. Fusion3D/FreeCAD are good parametric modelers. Blender is the best for surface modeling.
Man, I feel like Shapr3D is the most innovating software to hit the CAD space in 2 decades. I’m serious on this. That team is just killing it and the new Mac updates compliment the iPad Pro perfectly.
I much prefer shapr for the very reasons you mentioned. But the price is way too high for hobbyist like me.
Excellent comparison, was a joy to watch - not only cause you reinforced my decision to move ahead with Shapr3D- but mostly cause you have a way to explain and highlight most important points in an very sympathic way which keeps people hanging on your lips - u got a new fan :)
Great video. Wish this was released before I went ahead and purchased a one year subscription of umake! As an architect, I definitely know which one I’m getting next!
I think you’re using a stereo mic. Can hear you moving your head around in my headphones. Easy way to fix it is to convert audio to mono.
I bought 1 year licence of Shapr3D. Over all I'm really happy. On a 12.9" iPad it works really fast and reliable. In this video Dimitris shows already how professional this tool works
this was so helpful thank you so much! really appreciate how you went into details
You're so welcome!
Thanks I think I am going to choose Shapr3D, for my new I pad I will watch your videos again.
as someone who uses Shapr 40+ hours a week in the entertainment industry there are some things I would of included in your video. Namely Shapr desperately needs a box selection tool and non-uniform scaling. In a few designs I've reached upwards of 400+ bodies and while sorting them in separate groups is all well and good, selecting each of those objects to put in a group is a pain. For non-uniform scaling and adjusting objects, I either have to cut the object into two halves and combine them after making adjustments or I will have to export to another CAD application like Fusion, which does support non-uniform scaling. This isnt a critique of your video so much as it is wanting the developers to take notice and implement changes that people (and myself) have been asking for for years.
nice! may i know what industry? oit of curiosity
@@Benjamin-vx2ot Wow I made this comment 2 years ago, I'm glad those changes I asked for finally came around. At the time of making the comment, I worked for a small indi game studio. Currently I work for Cloud Imperium as a vehicle artist. I still use Shapr almost daily.
@@spicymayo8240 what ipad are you and were you using? 400+ bodies worked ok on the ipad? The new m4 ipad pros are powerful but the reasonable memory size and cost wise ones are only 8 gb of ram. You dont experience lag? Is 16gb ram needed? Also are you using a 13in or 11in?
is there a similar program for android ?
I use shaper 3D since 2 yrs, only sketching option like Umake have is missing
I'm really hoping that Umake Devs watch this fantastic comparison video and up their game by adding all of the things missing he spoke of...because I gotta be honest, with the sketch feature, Umake is so much more enticing and versatile in that regard. Please watch this video Umake and up your A game and rise above Shapr. If that happens, I know where ALL of my money is going!
Please make an updated video comparing a few more top apps. Onshape etc.
So informative to invest values in a better tool. Thank you so much!
Excellent presentation! I’m now subscribed.
U made me switch to Shapr3D, and I'm glad I did
Thanks for the nice detailed video! It was my first try after searching for info about a complete pad workflow for 3D-printing.
Great, exactly what I was looking for. We don't have time to learn everything, so we have to make a choice.
It looks like Shapr3D is a clear winner so far.
You need apple pencil tho F
Nope stay with desktop software. Shapr3d is disappointed when you finally use it.
Tried the app on my iPad and it seems to just work. Fairly polished. However the subscription model is a bit of a sticking point...
Been using Shapr3d and for what you 'can' do in it, it's awesome. Most intuitive 3d modeling app I've ever used. However, it seems like for every thing that Shapr3d does well, or better...there's always obvious features that are missing....such as the ability to lock layers or layer groups.
Totally agree with you. There are some areas that need work. The whole layer management is one of those areas. Good news is that they’re working on it. At least from what I’ve read in their forums.
Is there one that don’t need a Apple Pencil?
Right I’m getting one but idk when
Can you review Verto Studio for ipad too? Nobody knows about it it seems.
Shapr3d lately realseed a Windows version, and that's a huge plus for me and my friends.
Thank you for the great video: since 4 years have passed are you thinking about doing an update comparison_
Hey there! I would say that even though things have changed in both apps when it comes to UI and functionality, the result is not much different. Shapr3D is still the better choice!
@@marvelousdecayOk, thank you!
So from anyone who uses shapr3d, is it worth the cost? I don’t know much about modeling but want to learn and get better. I was thinking about trying it but i wasn’t sure if I wanted to pay that much
Thanks for the video. Useful comparison.
Can these models be converted to STL files to be 3D printed?
Yes
But in low quality like in free plan.
Circle have 8 to 11 corner
Yes the app exports in STL format. The subscription version exports in high quality the free version in low res
We need realistic rendering
It’s been a year sense you’ve made this video. Has uMake better strides in the modeling software portion? I see they have a one time payment for a lifetime purchase which makes it desirable over shapr. I feel as if shapr offered that incentive for us hobbyists which also included the ability to make 2d drawings a lot of us would be jumping on that purchase.
Unfortunately the last time I checked not much has changed so Shapr is still the better solution. It's gonna be difficult for uMake to revise modeling because they have to most likely scrap most of their code and start from scratch. That's tough to do. At least I assume that's the case.
Started using Shapr3D about 6 months ago and absolutely love it. I prefer the laptop version because I prefer sketching with a mouse vs pencil. That is an age issue that is caused by my age. Requested revisions have been forthcoming very quickly from Sharpr3D staff.
If you have an iPad pro, you can link a bluetooth mouse
Why can t i find the apps
Make sure to use the search option in the app store. If you still can't find them use the app's official websites and the links there will send you to the app.
sooo .. shapr3d is for part and umake is more for surfaces and sketching interaction.. thank for making the video to make easy to understand each program.
Very useful, thanks!
How much storage do you need with all the cad files you make in Shapr3D? Are the files big or reasonably medium sized or small?
Hey Matt. No need to worry about file size. Most of them will be very small. Like 1 MB or two. Of course they can get bigger but if you’re working on simple objects the size will be negligible
Very nice comparison, Thanks
Great video, unfortunately the inability to do non uniform scaling really frustrates me with shapr especially as it’s a highly requested feature, but from the replies I have seen from the devs they don’t see a need for it. Otherwise an excellent app.
Have you found one that could annotate 3d objects? Even like an app to export to?
Hello, is it possible to bring files from other 3Dcad programs like Spaceclaim/Ansys or Matrix into these programs and still be able to modify?
As long as the models are exported in to Shapr's supported formats then you're good to go!
Hope to use this apps someday..😔
It’s fine, only if you intend to use it for work rather than just playing with it, especially since it has a subscription, great apps none the less.
Great sofware for sure but how about a change to buy a software and not to pay all the time...?
The main decider is how much are they?
dont ask
Super helpful. Thanks heaps
Why there's no shaper3d on iphone like umake !
Unfortunately I think the lack of screen space is the biggest issue here.
Shapr3D: forces you to use Apple Pencil
uMake: needs a subscription
I know
It’s like both apps you have to pay
Yea, but Umake is really good. I had trouble using sharR because it was a bit complicated. I agree with the subscription but the CEO gives my school codes for 12 month subscribtions for us so it is no problem for me
You can connect keyboard and mouse with sharpr3d
great. Love it!
I tried Shapr3d for ~ 20 hours but couldn’t figure out how to Snap To a point from one plane to another. One user suggested I create a temporary plane on the receiving end but I just stopped using Shapr3d.
Thank you, now I realize that Shapr3D is the best choice for me
Good overview. I came to the same conclusion. Never the less I subscribe to both. Pioneers in real 3D applications for iOS and it is important that both live. Having the choice and the fact that the developers keep an eye on each other benefits users. The prices are within tolerable levels and compared to all the subscription fees one pays (I purchase from several desktop app developers in this category of apps). The benefit of mobility is worth it when rigging up initial ideas. And we should not forget that Shapr3D utilizes Parasolid from Siemens and has to pay forward. If there are good imp/exp options, those apps will only become more important in the workflow as they mature.
Exactly, comment of the day. I really hope uMake doesn’t lose steam and continues to push forward. Even if it has to make breaking changes or find the right domain... mobile devices are still open for Maya/Max/C4D/Blender/etc style of modeling, Rhino/CAD/etc style of modeling (what these two seem to be doing) and Houdini procedural style content creation. As a potential user I like to see how everything might have already started!
Verto studio is an even earlier pioneer. It seems quite capable even now tbh. Works like a basic Blender. It even has a free mac version. It’s kinda sad that nobody knows about it.
G D then let’s get that ball rolling, “basic blender” is quite the statement. Will give this a try.
However I really think it will all soon come to an end... Mac Intel/ARM and iOS/iPadOS being unified in not long, even Maya running at great performance on a Mac with a sort of a handicapped iPadPro (because of virtualization), means that in not long all those applications will be able to run on tablets, desktops, phones with the developer doing mostly the work for a single platform (UI/UX will still be a big chunk to adapt though).
I use Shapr3D and loving it! Especially they easy way of creating and shaping and modifying and whatever is pure fun.
Seeing this video and the pain to do the same thing in uMake is a showstopper for me.
The price is not really the issue in my opinion but when you price in the speed of work and price that in it is a no-brainer.
I’ve touched Shapr3D for the first time last night doing a tutorial. I am hooked!👍🏼
UMake seems like a very promising application. It has many operations flaws which can be corrected. Shapr3D is straight forward and operates similar to solid works. Both apps are very nice.
As you said, shapr3d is dedicated modeling tool. uMake have identity crisis between modeling and sketching.
This is why shapr3d team up with Morpholio Trace for concept sketching and painting.
The problem is I don’t have an Apple Pencil so I can not use shaper3D
They just added keyboard and mouse/trackpad support a few weeks ago. Seems to work really well.
4:22 I guess you could say it belongs in that CAD-igory
Can I export as PSD or PNG? I am a Painter and I would love to edit further in Affinity Pro ....Any answers would be welcome... Thanks guys....Newbie here.
Yes you can export to the camera roll in both applications.
@@marvelousdecay thanks man
Thanks
Amazing job! You are the best,
Unfortunately i have not seen this video before i have payed for UMake subscription. And i was not able to understand UMake to create any reasonable complex thing for my 3D printing projects. Later i have payed for Shap3r subscription, and done quite a few of thing, easy and fast.
In my opinion UMake may be good to design some free form sketches that never should become a physical object. By if you need a physical body to print or produce other way - UMake is far away to be useful.
But Shap3r is great one.
By the way i was struggling even to understand those view pictograms with houses, and i was not able to understand and remember those meaning at all. They are so much no intuitive. UMake should really work on some UX improvements.
Hi Dimitris. Thx for putting together all those super useful videos. A question please: What is you recommended app (or software) for creating a 3D model for die casting (or 3d printing) from a picture?
Unmake has a nice AR feature!
This was very good and clear. Thank you very much.
Very useful, thanks! Especially good was going into the usability details, since 3d modeling already has a learning curve and most 3d apps don't do this well (hi SketchUp). In theory I really like the idea of a whiteboarding tool that can progressively enhance to 3d model, as you demo with uMake. Making things 3d isn't always necessary when working on ideas, but its nice to be able to grow into it if you need it. Hope Shapr can expand scope to support that.
I'd love to hear your thoughts on how the keyboard and mouse capabilities of iOS 13.4+ work with these tools. The best part of using iPad really is its versatility, and that's potentially fantastic for 3d since sometimes you need to use keyboard commands or type in precise info, sometimes draw freeform, and sometimes directly manipulate with touch. Notability comes to mind as a tool that understands this well - it doesn't treat the pencil and touch exactly the same, but instead biases touch toward zoom/scroll/pan and pencil toward drawing/selecting. A lot of iPad apps don't understand this distinction however.
Hey Nick. You hit the nail on the head. Unfortunately both applications don't use the keyboard at all for shortcuts. Here it doesn't annoy me as much as in other applications like vector and photo editing apps but I could still see the workflow improving even with just a couple of shortcuts for the frequently used tools.
As far as pencil and touch you will be pleased to hear that Shapr is treating them differently and I absolutely love that. Touch is used for the navigation and tapping on commands and the pencil for everything else. It works really really well!
@@marvelousdecay Ah nice, good to see Pencil support is well understood. I can see keyboard as less useful than other diagramming apps as you say but still would be nice to have especially if they go more into whiteboarding. Thanks again!
Is that Unity I see in the back PC? Hmmm...
How much does the uMake app cost
Why do you write these sentence here?
@Ivan Yu Because Google exist!
@Ivan Yu Yeah stupid Lazy ass man THANK you Ivan
:) I invite you all! Funny crew.
@Ivan Yu ur comment is so dumb i cant get over it lol
Absolutely helpful video Shapr3D seems to win the marks in my opinion. Solid review!
Hey man .
This has nothing to do with the video .
But how do u transfer your made files on cavalry to video editing software ?
Just export as image sequence and you’re good to go.
مبدع ❤️
Very helpful "Shaper3D doesn't have any sketching ability at all."
THANKS!
MAke one that is like blender but on ios
Bevels and fillets are different things
Thanks my decision is made😀
Good video, seems like umake functions more like Rhino NURBS and Shapr3d is parametric
Yeah it kinda looks like that. I like the fact that you need to think about your geometry in uMake but in some cases this constant labouring over edges can get to you! :D
ترجمة عربية ؟
UMake a sketching app vs Shapr3D a CAD app
Funny comparison …
uMake is not a sketching app. It's a modelling/CAD app just like Shapr3D.
@@marvelousdecay yeah it evolved thats true - but it is different quite different to what Shapr3D is.
That’s an apple vs banana comparison
Shapr 3D wins hands down. I couldn’t even get UMake to work.
just get yourself an .edu domain and use it everywhere to get student licenses
I have pay sharpr but uMake are you kidding me I’m not pay 400$ for a iPad app
U MAKE SHAPR 3D 🤤🤤🤤
any idea for android? 😂
зато uMake можно купить, а за Shapr3D только подписка.
I cannot find any of these apps on mobile he a lier in he's title
rifraf ipad
@Ivan Yu ha u don't know where it place is clearly
Funny how I have both on my iPad then...
You look like a South Indian actor named nara rohit
Love from india
👍!!~~~
Shapr left out Android, I'm not sure how they expect to not be superceded.
umake looks like outsider
They’re both shit cuz you have to pay-as-you-go...
Hahae so good
👑🇦🇿🇦🇿🇦🇿🇦🇿🇦🇿🇦🇿🇦🇿🇦🇿👑
Shapers price is ridiculous 🥴
Woodglut is a good solution for every woodworker.
TL:DR
If you actually want to model on iPad, get Shapr3D.
What if you want to model on PC, do you have any suggestions by any chance?
@@escape2204 on pc it depends a lot on the kind of modeling. SketchUp/Rhino are good for achitecture. Fusion3D/FreeCAD are good parametric modelers. Blender is the best for surface modeling.
I don’t like this video
Umake sucks!!!