I had been so doubtful about this version of a Star Wars RPG, I had thought it could never live up to what I wanted to see from Star Wars. I have to say I am a total convert, I love the classes that have been re-imagined (and adjusted), the style of them fits so well into the Star Wars style and despite the fact that Tech powers are merely reworked mage spells, they fit the bill absolutely brilliantly. Likewise the force powers combined with class features just capture the feel of the powers. The only problem I see is that for me it eclipses the original D&D 5E with its imaginative and innovative approach. Thank you so much.
Found out about this system from Dimension 20's Starstruck Campaign. The fact that the system is free makes this really accessible makes it really attractive.
I love Jawa monks! 😍 I like thinking of them as wearing Shaolin-style orange Jawa robes, training in a sandcrawler mobile dojo/temple, and jumping and flipping all over the place.
It has been so fun playing this and helping make new content for it. One thing I will add for DMs out there is the DnD 5e DMG still applies to this conversion, and doesn’t have an equivalent on the SW5e website. So you’ll have to acquire your own copy and reflavor some of its content to match Star Wars. There are some suggestions for reflavoring things like spell scrolls and poisons in the SW5e Discord.
It’s a free four PDFs downloadable on the website, and the site itself has easily searchable information from all of them on it as well. The link is in the description.
Jedi are quite balanced. They’re just a background, so you can be one of the forcecasting classes while being a Jedi, or a Sith, Jensaarai, Darhomir Witch, Imperial Knight, etc. Force powers are great, but tech powers also exist and are just as great. So while a Jedi consular could be using telekinesis and shooting lightning, a Rebel engineer could just as easily be manipulating droids or firing heavy explosives. As a result, having the Force isn’t an automatic win button. On the same page as this, lightweapons like lightsabers aren’t inherently powerful. They’re just as good as equivalent vibroweapons, dealing energy damage instead of kinetic damage, which are equal in potency within the system. This can feel like lightsabers suck, since they’re not one-hit killing machines, but this can be rationalized in multiple ways. A) Lightsabers you see in the shows and movies are all enhanced weapons, making the regular lightweapons in the game inferior versions, like those training sabers you see younglings use in Attack of the Clones, made using common, cheap crystals. B) Inferior lightsabers that aren’t as strong as others might not make sense, so a DM could remove unenhanced lightweapons from a game and only allow enhanced ones, leaving Jedi and similar characters to use vibroweapons instead at the start. C) Hitpoints aren’t meat points, so a hit that doesn’t kill could instead be a near miss or a block. D) Vibroweapons must have resistant materials in this setting so they aren’t all cleaved in half by lightsabers. E) Most Jedi and Sith you see in the shows and movies are guardians, who deal extra damage using Force-Empowered Strikes in this game, and that could be where all that lightsaber lethality comes in in a session.
Was playing the d6 version of Star Wars, ST found this so we're going to test it out. Not excited about these classes being reskinned from DnD, but I am excited about the races. Especially the Eshani. Great art.
The class reskinning meshes a lot better than one might think. It’s just fighter, barbarian, operative, monk, paladin, sorcerer and ranger that got adapted, and there are plenty of Star Wars characters we’ve seen of each of these types.
Idk but Scholar seems fairly unique, it isn't an inherent caster but solidly fits a support and utilitarian role without sacrificing survivability and damage.
As above I will be honest that I was very doubtful about this product, I was a massive Star Wars Saga Ed fan which I felt was near to perfect for the setting (indeed I did run a long set of campaigns of the West End Game system). Saw this, wasn't convinced with the reskinned classes (I'd lost some interest in 5e preferring other RPGs like LO5R) but when I played and GMd this I was hugely surprised in a good way. I hope you had a similar experience. I found the 'Wizard' aka the Engineer a real refreshing element and played like a Mandalorian or tech specialist from other settings despite the fact that fundementally the same powers the the 5e spells but the feel was there (for me anyhow) and this improved as the game progressed.
I had been so doubtful about this version of a Star Wars RPG, I had thought it could never live up to what I wanted to see from Star Wars. I have to say I am a total convert, I love the classes that have been re-imagined (and adjusted), the style of them fits so well into the Star Wars style and despite the fact that Tech powers are merely reworked mage spells, they fit the bill absolutely brilliantly. Likewise the force powers combined with class features just capture the feel of the powers. The only problem I see is that for me it eclipses the original D&D 5E with its imaginative and innovative approach. Thank you so much.
Found out about this system from Dimension 20's Starstruck Campaign. The fact that the system is free makes this really accessible makes it really attractive.
Thanks for watching!
This is an amazing conversion. Possibly my favorite iteration of a Star Wars rpg ever.
Just found this and I've been looking every where cause I wasn't sure how to do it my self. Thank you so so much for doing this
Glad we could help!
Keep up the good work with SW5e. My Jawa Monk thanks you.
Thanks for watching!
I love Jawa monks! 😍
I like thinking of them as wearing Shaolin-style orange Jawa robes, training in a sandcrawler mobile dojo/temple, and jumping and flipping all over the place.
Thank you. I will be running this system for my local store on May... the 4th.
It has been so fun playing this and helping make new content for it. One thing I will add for DMs out there is the DnD 5e DMG still applies to this conversion, and doesn’t have an equivalent on the SW5e website. So you’ll have to acquire your own copy and reflavor some of its content to match Star Wars. There are some suggestions for reflavoring things like spell scrolls and poisons in the SW5e Discord.
Can't wait to run Star Wars 5e!!
Let us know how it goes!
made a Chiss Sentinel, great revamp of the system for starwars
Nice!
I think one of my GM's for a local convention I coordinate for used this hack! Nice!
Did they say they had a good time using it?
@@ReallyDicey It seemed like it was very well received!
When can I get this in book form?
It’s a free four PDFs downloadable on the website, and the site itself has easily searchable information from all of them on it as well. The link is in the description.
Was hoping to hear about how jedi were balanced.
Jedi are quite balanced. They’re just a background, so you can be one of the forcecasting classes while being a Jedi, or a Sith, Jensaarai, Darhomir Witch, Imperial Knight, etc.
Force powers are great, but tech powers also exist and are just as great. So while a Jedi consular could be using telekinesis and shooting lightning, a Rebel engineer could just as easily be manipulating droids or firing heavy explosives. As a result, having the Force isn’t an automatic win button.
On the same page as this, lightweapons like lightsabers aren’t inherently powerful. They’re just as good as equivalent vibroweapons, dealing energy damage instead of kinetic damage, which are equal in potency within the system. This can feel like lightsabers suck, since they’re not one-hit killing machines, but this can be rationalized in multiple ways.
A) Lightsabers you see in the shows and movies are all enhanced weapons, making the regular lightweapons in the game inferior versions, like those training sabers you see younglings use in Attack of the Clones, made using common, cheap crystals.
B) Inferior lightsabers that aren’t as strong as others might not make sense, so a DM could remove unenhanced lightweapons from a game and only allow enhanced ones, leaving Jedi and similar characters to use vibroweapons instead at the start.
C) Hitpoints aren’t meat points, so a hit that doesn’t kill could instead be a near miss or a block.
D) Vibroweapons must have resistant materials in this setting so they aren’t all cleaved in half by lightsabers.
E) Most Jedi and Sith you see in the shows and movies are guardians, who deal extra damage using Force-Empowered Strikes in this game, and that could be where all that lightsaber lethality comes in in a session.
Good book by the way. I'm curently using it for my campagne
Was playing the d6 version of Star Wars, ST found this so we're going to test it out. Not excited about these classes being reskinned from DnD, but I am excited about the races. Especially the Eshani. Great art.
Hope you enjoy it!
The class reskinning meshes a lot better than one might think. It’s just fighter, barbarian, operative, monk, paladin, sorcerer and ranger that got adapted, and there are plenty of Star Wars characters we’ve seen of each of these types.
Idk but Scholar seems fairly unique, it isn't an inherent caster but solidly fits a support and utilitarian role without sacrificing survivability and damage.
As above I will be honest that I was very doubtful about this product, I was a massive Star Wars Saga Ed fan which I felt was near to perfect for the setting (indeed I did run a long set of campaigns of the West End Game system). Saw this, wasn't convinced with the reskinned classes (I'd lost some interest in 5e preferring other RPGs like LO5R) but when I played and GMd this I was hugely surprised in a good way. I hope you had a similar experience. I found the 'Wizard' aka the Engineer a real refreshing element and played like a Mandalorian or tech specialist from other settings despite the fact that fundementally the same powers the the 5e spells but the feel was there (for me anyhow) and this improved as the game progressed.
Think this could be done using Lego???
Is there a dungeon masters guide
The DMG for this is in the PHB with the 'magical items' in another book that is published by the creator
In God's name why? Fantasy Flight Games Star Wars is ORDERS OF MAGNITUDE better than and game system that is designed for Dungeon Crawls.
Lots of outdoors rules and wilderness rules for DnD and they work fine in urban settings too