idea for pick pocketing.. have an indicator if the character has his inventory open.. if you try to steal when inventory is up you might succeed at taking the item but you will instantly be tagged criminal... if the inventory was not up then you might not even be noticed..
Even if the game has a lot of downs, the highs are way more. If I ever get bored, I’m wouldn’t be able to play other mmos because of the adrenaline and immersion that mortal have…. I hope devs continue to improving the game
I used to be a farmer because it was very relaxing after studying all day to grind out some calx in my house or something. That was until every time I went out I would get annihilated by 5+ man roaming groups. I expected to die but I died so much it got frustrating. Also the subscription price isn’t justifiable to me
When will spiriism be reworked - at the moment, apart from extracting fluxes, there is no benefit for the player, no PVP (spiritsts' PVP is just a waste of time)
I'm sorry, I quit along with all of my friends. Tired of a barren empty wasteland with NOTHING to do but gank noobs. (which you for some reason ENCOURAGE all over the streamers) Why? BECAUSE THERE IS NOTHING ELSE TO DO. The sieges feel like a job, with NOTHING to gain, just a non-stop JOB. Not a game, just a boring JOB. So sad, so much potential but just NO REASON to play.
Also... There is only one reason your game failed... The combat sucks ... If it takes 200 plus hours of practice to get good enough to hold your own and learn stupid spin moves and broken mechanics zero (sorry 800) people are going to play ... Not a full games worth of people. And it's really too bad because everything else is amazing but you needed to realize it's all about the combat (boom) there it is ... Fix the combat or lose players until you have nothing left
idea for pick pocketing.. have an indicator if the character has his inventory open.. if you try to steal when inventory is up you might succeed at taking the item but you will instantly be tagged criminal... if the inventory was not up then you might not even be noticed..
Even if the game has a lot of downs, the highs are way more. If I ever get bored, I’m wouldn’t be able to play other mmos because of the adrenaline and immersion that mortal have….
I hope devs continue to improving the game
I used to be a farmer because it was very relaxing after studying all day to grind out some calx in my house or something. That was until every time I went out I would get annihilated by 5+ man roaming groups. I expected to die but I died so much it got frustrating. Also the subscription price isn’t justifiable to me
Great game.
When will the clade Risar Known will work?
killing horses in town should have higher penalties..
When will spiriism be reworked - at the moment, apart from extracting fluxes, there is no benefit for the player, no PVP (spiritsts' PVP is just a waste of time)
Please change that horrible combat system. You might actually see more players.
I'm sorry, I quit along with all of my friends. Tired of a barren empty wasteland with NOTHING to do but gank noobs. (which you for some reason ENCOURAGE all over the streamers) Why? BECAUSE THERE IS NOTHING ELSE TO DO. The sieges feel like a job, with NOTHING to gain, just a non-stop JOB. Not a game, just a boring JOB. So sad, so much potential but just NO REASON to play.
the spinning is stupid. combat is a joke
Also... There is only one reason your game failed... The combat sucks ... If it takes 200 plus hours of practice to get good enough to hold your own and learn stupid spin moves and broken mechanics zero (sorry 800) people are going to play ... Not a full games worth of people. And it's really too bad because everything else is amazing but you needed to realize it's all about the combat (boom) there it is ... Fix the combat or lose players until you have nothing left
Listen to yourself ... Best game ever ... The world has billions of people and of all those people 800 people want to play... Something failed
dead game