Procedural scenes in Blender - the "View-Painters" example

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  • Опубліковано 10 січ 2025

КОМЕНТАРІ • 78

  • @valdoltra
    @valdoltra 4 місяці тому +11

    Never will I be as good as you. Never will I also study things I do the way you do. Never will I do what you do. But I will always, open myself a cold beer in the evening and with utmoast interest enjoy your tutorials, expand my knowledge about arts and ancient architecture and of course enjoy in English with Italian accent. Your tutorials are like audiobooks except in 3d :) Molto bene!

  • @Professionaliraqi
    @Professionaliraqi 6 місяців тому +7

    For the first time, I find an explanation that meets my desires for design. What distinguishes the explanation is that everything used in the explanation is explained in detail and the reason for using it.

  • @TK3DTUT
    @TK3DTUT 7 місяців тому +37

    The knowledge that is in this video is immaculate. Great tutorial man!!

  • @ChristinaMcKay
    @ChristinaMcKay 6 місяців тому +2

    A great video, thanks for sharing.
    Small tip: you can speed up the cylinder creation when you use the operation panel in the bottom left during adding the cylinder. Set the correct radius (0.5m), depth 1m, z position 0.5m, and then apply the location. That way you don't have to set the origin to the bottom face and the cylinder with the correct dimensions is done in a few seconds.

    • @hbitproject
      @hbitproject  6 місяців тому

      Thanks for the tip! 👍

  • @SomeCrazyVids
    @SomeCrazyVids 4 місяці тому +2

    Beyond awesome, please make more procedural architecture, especially with damage, such as mortar, cracks, scratches etc

  • @eriklensherr998
    @eriklensherr998 7 місяців тому +16

    You combine all of the things that I love, classical architecture, Blender and procedural generation.
    I still struggle with 3D vegetal ornaments and statues after years of practice, I would love a tutorial on that.

  • @ThadeousM
    @ThadeousM 7 місяців тому +3

    This has been a great source of study and a big help to turn the intimidating into repeatable tools for suture problems.
    I recommend others to repeat the workflow here a few times to allow the relationships between powers, modulo and accumulation to sink in.

  • @phil.making2314
    @phil.making2314 3 місяці тому +1

    This is absolutely incredible!! Thank you for the time and effort put into this master class!

  • @muralist1
    @muralist1 7 місяців тому +5

    This is wonderful! Great paintings, great modeling system too!

  • @hherlevdk
    @hherlevdk 7 місяців тому +10

    What an absolutely brilliant idea to create Veduta scenes in blender. The masterpieces of Robert Hubert is a brilliant idea to recreate in Blender and your techniques are superb!

  • @mega-i1c
    @mega-i1c 7 місяців тому +10

    Terrific video loaded with invaluable information! Have you ever considered making this into an addon?

    • @hbitproject
      @hbitproject  7 місяців тому +14

      Thanks! I think I may do a pack if there is enough interest in this 👍

    • @crucicrix5011
      @crucicrix5011 6 місяців тому +3

      @@hbitproject I would absolutely buy those geometry nodes in a heartbeat!

  • @gabrielegagliardi3956
    @gabrielegagliardi3956 7 місяців тому +7

    Sei probabilmente il blenderista con il livello piu alto tra tutti quelli che ho visto sul tubo, impressionante. Clap clap.

    • @hbitproject
      @hbitproject  7 місяців тому

      Grazie mille! Troppo gentile 😊

  • @liam_ryd7265
    @liam_ryd7265 7 місяців тому +4

    I haven't finished it yet, but it's another great video. Thks !!!!

  • @Hdarg
    @Hdarg 7 місяців тому +8

    Ok, this will be a long night of note taking!

  • @MuhammadUsman-mq5hk
    @MuhammadUsman-mq5hk 6 місяців тому +1

    Love this video and appreciate if more like this come on this channel in future

    • @MuhammadUsman-mq5hk
      @MuhammadUsman-mq5hk 6 місяців тому

      Does this means you are working after a video like this again

  • @kundanpradhan
    @kundanpradhan 7 місяців тому +1

    This is one of the best videos I've seen on procedural asset generation. It's well-made and presented. Looking forward to more content from your channel!

  • @michaelkukula5926
    @michaelkukula5926 7 місяців тому +3

    Dude! You’re amazing! Keep the videos coming.

  • @hailahh2115
    @hailahh2115 7 місяців тому +1

    This is incredible you’re explanation is so good and clear 👍👍

  • @themrpancake
    @themrpancake 7 місяців тому +2

    your videos are useful and rich with information. thank you so much

  • @kazes
    @kazes 7 місяців тому +1

    Love it. The way it's related to historical buildings is what makes it perfect for me!

  • @leodegrance5609
    @leodegrance5609 7 місяців тому

    A wealth of information in this, as in all your tutorial/showcase videos on your channel. I've progressed a little in geometry nodes since watching them all and this one in particular. Still a great deal that's over my head. Probably why I got stuck around 38 minutes into this one. The 2nd truncated modulo turned my wall into a hot mess. lol.

  • @ElricTheFullMetal
    @ElricTheFullMetal 7 місяців тому +1

    Thank you very much for sharing your knowledge and work flow with the community! You are a Hero!

  • @dertobbe1176
    @dertobbe1176 7 місяців тому +2

    I straight forward subscribed. Great content

  • @harleyqueen6219
    @harleyqueen6219 7 місяців тому

    This is staggeringly impressive! I am at a loss for words.

  • @hectorthespector
    @hectorthespector 7 місяців тому

    Outstanding tutorial! 🙏 The knowledge you guide us through is exceptional. Thank you so much for taking the time to share your beautiful creations with us.

  • @Petri357
    @Petri357 4 місяці тому

    Amazing process! Thank you for sharing!❤

  • @ignisfasciniora2715
    @ignisfasciniora2715 7 місяців тому +2

    You deserve all the views, all the likes! xD

  •  7 місяців тому +2

    A very dense and functional content. It's amazing that you can publish this content in less than 1 hour! We will watch this video by slowing it down many times. This video will be a reference source for reconstruction studies on Ancient History and Ancient Period artifacts. Thank you!🏆🏆🏆

  • @louispauly3824
    @louispauly3824 7 місяців тому +4

    I'm speechless 😮😮

  • @Dhieen
    @Dhieen 7 місяців тому

    I love your channel, so much cool infos, and i love this architectural style in those paintings
    It would be amazing to have a game with visuals like those paintings

  • @martinpiatti4224
    @martinpiatti4224 7 місяців тому

    thank you for your tutorials, they helps me with my exam.

  • @johanneswilde3001
    @johanneswilde3001 7 місяців тому

    That's a perfect tutorial! Thanks for sharing your knowledge!

  • @UZPvNUCaaQdF
    @UZPvNUCaaQdF 7 місяців тому

    The taper slope isn't linear, it's steepness is increasing geometrically with each segment. Use similar triangles to get a different scale XY scale factor for each object's top and bottom

  • @DKNS_DSGN
    @DKNS_DSGN 7 місяців тому

    Yet again an excellent video full of information! Thank you.
    Btw, I am pretty sure it is possible to do the damage variation using a repeat zone to go through the whole array of drums selected by mesh island indices and just have a random value for the displacement offset. Doesn't give us manual control over each segment but hey, that's kinda the point of proceduralism. :⁠-⁠) Have a good one!

    • @hbitproject
      @hbitproject  7 місяців тому

      Thanks! I actually tried to use the repeat zone. I think I would need a slightly different set up to make it work though 👍

  • @XcutAngel
    @XcutAngel 7 місяців тому

    great tutorial, Guga

  • @najip
    @najip 7 місяців тому +1

    Wow! Amazing

  • @andrew-v
    @andrew-v 7 місяців тому +1

    very cool

  • @jkartz92
    @jkartz92 7 місяців тому

    Absolutely useful

  • @boux8597
    @boux8597 5 місяців тому

    faster way for the origin is once spawning an object its always 2 meters, just G -> Z -> 1 and it goes to 0,0,0 when you CTRL A apply all

  • @Erkorlad
    @Erkorlad 6 місяців тому

    The "Random per Island" output from the geometry node doesn't seem to be functioning the way it does in the video, and I'm not sure if it's because of the latest blender version or not. When selecting it, every input is white, which makes your approach to adding random lightness variations to every brick impossible to replicate (for me, at least). I found a suitable workaround, though, using the Geometry Info's Random output instead. If anyone else is having trouble with that for some reason, I hope that helps out!

  • @dacode2blender
    @dacode2blender 7 місяців тому

    Thank you for this tutorial - I like the way you're explaining things.
    I got stuck at 11:34 where you put the Index into the exponent of the power node. It takes the index of the face and not the index of the object - so I got a factor of 0,8^30=0,001..
    How can I get the right value into the calculation?
    I'm working with Blender 4.0 - maybe they changed the handling of the index meanwhile?

    • @hbitproject
      @hbitproject  7 місяців тому

      Hello, are you sure you are not using the output of the compare node instead?

    • @dacode2blender
      @dacode2blender 7 місяців тому

      @@hbitproject Thank you for your reply. Yes, I'm sure. I also tried a separate Index input, with the same result.
      Then I tried to catch the index of the mesh line in a named attribut and fed this value into the exponent. This results to the desired scale for each drum but keeps them in cylindrical shape although the selection is still limited to the upper face. I have no explanation for this behavior.
      edit: I downloaded blender 4.1 and loaded the file: same behavior.

  • @josephhorvath9081
    @josephhorvath9081 4 місяці тому

    fantastic work !where did you learn to model ike this?
    Can you recommend a course?
    Thanks

  • @domeniconapolitano370
    @domeniconapolitano370 7 місяців тому

    Incredibile! Complimenti. Hai pensato già ad un addon?

    • @hbitproject
      @hbitproject  7 місяців тому

      Grazie mille! Stavo pensando al momento ad un pack per questo genere di lavori 👍

  • @ismailabdulkarim210
    @ismailabdulkarim210 2 місяці тому

    Just purchased the moulding pack, great assets by the way. But I got a problem right around the blocks with the cube. 29:50 I think. So when I plug the radius or the length into any of the combine nodes, there's no translation happening. I check the attributes, and still its not working. what else could be the issue, help man. really wanna finish this.

  • @marchjohnmoody
    @marchjohnmoody 7 місяців тому

    This is an amazing tutorial! I purchased the Classical Mouldings pack, which looks great, but I'm not finding the "base", "capital" or "vault" for me to follow along exactly. Are those available for purchase somewhere?

    • @hbitproject
      @hbitproject  7 місяців тому +1

      thank you for your kind words, I really appreciate it!

  • @SonoLucaMoretti
    @SonoLucaMoretti 7 місяців тому

    Great video, (troppo veloce, ma è normale, non avete solo questo da fare), little question: are we constraints to use only even-numbered for the wall height? Or its me who messed up with the nodes?
    For the moment: every time I went a wall with 3, 5 or 13,7 etc etc my wall height struggle, its always ok with even-numbered (2, 10, 16, 22, 28 etc).
    Comunque grazie, i tuoi video sono sempre spettacolare!

    • @hbitproject
      @hbitproject  7 місяців тому +1

      Grazie mille! That's correct, this setup works when your meshes with an odd Index number are placed on a odd row (like row 1 --> meshes 1, 3, 5) and viceversa (row 2 --> meshes 2, 4, 6) which only happens when your total number of rows (or height) is an even number. A potential workaround would be, when you feed the index into the second modulo, to adjust the index value as to make it an even or odd number depending on whether it will be placed on an even or odd row. Cheers!

  • @Dhieen
    @Dhieen 7 місяців тому

    Id like to see more of those systems used for unreal engine instead of blender! to create modular assets, i think you have something really cool but only for cg renders
    You could easily create a pack of modular assets to sell on the unreal engine marketplace

  • @gardenstein
    @gardenstein 6 місяців тому

    When you apply the geo nodes modifier on the columns, the drums disappear and only the cap and base remain. Anyone know how to fix this? The same thing happens if an array modifier is applied after the geo nodes.

  • @Lasheen419
    @Lasheen419 6 місяців тому

    Wow, how long did this take to make

  • @mhsldddd
    @mhsldddd 5 місяців тому +1

    I can't find horizontal stack node.. on 4.1

    • @ismailabdulkarim210
      @ismailabdulkarim210 2 місяці тому +1

      You gatta create it yourself bro, just go back to the beginning and use same right up until the tepering. where all the drums were lined up straight.

    • @mhsldddd
      @mhsldddd 2 місяці тому +1

      @@ismailabdulkarim210 thanks so much will try it again

    • @ismailabdulkarim210
      @ismailabdulkarim210 2 місяці тому

      @@mhsldddd I got stuck somewhere else too man

  • @Nik_Beestin
    @Nik_Beestin 26 днів тому

    Im surprised he hasnt put the finished file up for ppl to buy along with his other work. does someone fancy giving me there finished file 🙏

  • @bruschetta7675
    @bruschetta7675 7 місяців тому

    Grande, anche se qualche video in italiano non mi dispiacerebbe

    • @hbitproject
      @hbitproject  7 місяців тому

      Ahh quanto sarebbe più facile 😂

  • @Gabirell
    @Gabirell 7 місяців тому

    👏👏👏

  • @КириллЧернов-к1ы
    @КириллЧернов-к1ы 7 місяців тому

    Ты великий деятель

  • @BalaAnimationStudios
    @BalaAnimationStudios 7 місяців тому +1

    Are you really human?

  • @Mr.Sophistication-s1j
    @Mr.Sophistication-s1j 7 місяців тому +2

    I like ypur italian accent when saying modularity.

  • @onkelhoy1
    @onkelhoy1 4 місяці тому

    im really happy I stumbled opon your channel, just stunning - I did some 3d before but moved on to developing instead. btw tab+g+y+1 (or -1 don't remember)

  • @haudtalis5036
    @haudtalis5036 7 місяців тому +2

    Sir, for some time now I've stopped believing you were born in Italy. You probably came from outer space to study classical and medieval Earth architecture. 🫢 Probably you are rather bored here and that's why you amuse the natives by creating arabesques of geometric nodes.
    What else can I think, because ordinary people at this time dress up in ancient Roman armour and celebrate 2777 years of the founding of Rome or ... doing bad things to other people. 😳

    • @hbitproject
      @hbitproject  7 місяців тому +2

      Dear Sir, I always read your comments with joy 😃. I'm glad you are liking the content so far! 🙏

    • @haudtalis5036
      @haudtalis5036 7 місяців тому

      @@hbitproject Thank you very much for your reply, I was beginning to worry if I had offended you. In fact, I am endlessly amazed and delighted by your skills. And if I belong to the species Homo sapiens sapiens, then you are certainly a representative of the next evolutionary species. 👏