Сделайте пожалуйста видео про экспорт pbr текстур с субстанс пеинтера в редшифт и импорт в нём. Особенно если модель одной текстурой и в ней есть как металлические элементы так и не металлические. Прикол в том что как выбрать IOR если с одним параметром металлические части хорошо смотрятся, а при другом только все остальные. Мармосет с таким набором отлично справляется, а вот редшифт как-то нет Думаю будет интересно не только мне
I am testing out RS. Is there any way to render files that have non-Redshift materials (either native C4d of third party) without having to remake the textures in a nodal structure? The render preview seems capable of rendering some objects correctly but those with alpha and normal layers do not render properly. Am I missing something? the RS tag may have a setting to adopt the alpha, but I don't see that option.
Doesn't progressive rendering force any GI mode over to BF? So if you've set up BF+IPC, it will be translated to BF+BF if doing progressive rendering, instead of only single BF?
Progressive mode takes into account primary and secondary GI bounces, so yes, it translates to BF+BF. Like I said in the video, progressive should be used for scene setup and testing purposes only. For final renders use Bucket mode.
I'm trying to put a simple logo onto a bottle, and I obviously don't want it repeated. I've disabled Tiling in the texture tag options, but Redshift continues tiling it. Is there any way for me to disable it?
Paulo this tutorial was so helpful to get started with Redshift--thank you for recording this!
Thank you! We need more of these for C4D
You guys should make more redshift tutorials for cinema 4D !
Very well done tutorial !!!
Please add Bloom and Glare like Octane has! So useful for look dev work.
thank you !
VDB Volumes! Would be awesome
Those are supported in C4D Redshift. I've done renders with them myself. VDBs exported from Houdini.
Сделайте пожалуйста видео про экспорт pbr текстур с субстанс пеинтера в редшифт и импорт в нём.
Особенно если модель одной текстурой и в ней есть как металлические элементы так и не металлические. Прикол в том что как выбрать IOR если с одним параметром металлические части хорошо смотрятся, а при другом только все остальные. Мармосет с таким набором отлично справляется, а вот редшифт как-то нет
Думаю будет интересно не только мне
I am testing out RS. Is there any way to render files that have non-Redshift materials (either native C4d of third party) without having to remake the textures in a nodal structure? The render preview seems capable of rendering some objects correctly but those with alpha and normal layers do not render properly. Am I missing something? the RS tag may have a setting to adopt the alpha, but I don't see that option.
will there ever be a quick material converter button included?
pro trick : you can watch movies on flixzone. I've been using it for watching lots of of movies recently.
@Angel Cannon Yup, I have been watching on flixzone} for since november myself =)
Doesn't progressive rendering force any GI mode over to BF? So if you've set up BF+IPC, it will be translated to BF+BF if doing progressive rendering, instead of only single BF?
Progressive mode takes into account primary and secondary GI bounces, so yes, it translates to BF+BF. Like I said in the video, progressive should be used for scene setup and testing purposes only. For final renders use Bucket mode.
I'm trying to put a simple logo onto a bottle, and I obviously don't want it repeated. I've disabled Tiling in the texture tag options, but Redshift continues tiling it. Is there any way for me to disable it?
i cant see some think in render view pls help
Great tutorials, not a very good pool rack :p
Project file link doesn't work
Hi, coud you update the tutorial files link? thanks
Hi bro!! you know how to made a condensation material?
Hello, how did you get that materials manager? Thanks
olá Paulo. fiz isto ua-cam.com/video/tM9-OUvbIDE/v-deo.html com base no ficheiro do tutorial. Obrigado)