nice :-) Next: SSS in-depth or GI modes... both with a lot of examples and ways of using each of methods available (single scatering / multiple scatering, GI brute force / photon map / irradiance cache)
My Redshift channel covers GI and unified sampling in depth, these subjects are not simple to explain quickly so they are both over an hour long. ua-cam.com/video/Xgb6u6ENtfY/v-deo.html
Why in newest version 2.6.31 the GI does only a very little amount of lighting/bouncing? I mean there is not a big difference in lighting when turned off or on not like in this video.
I love you guys for doing these Cinema 4D tutorials. They're really valuable
This was very helpful; thank you guys so much for these.
Thanks for those tuts, really helpful.
the best tut in volume lighting
nice - thanks valeriy!
Отлично! Всё по делу. Так держать.
Thanks
Thank you :D
Thanks!!
Thanks for tutorial , redshift is The best!! By The way if you guys can name some more complex tutorials for cinema4d that would be great
I am very happy to work together with Redshift3D
Great tutorial dude!
nice :-)
Next: SSS in-depth or GI modes... both with a lot of examples and ways of using each of methods available (single scatering / multiple scatering, GI brute force / photon map / irradiance cache)
+1 for SSS, especially after the latest additions
My Redshift channel covers GI and unified sampling in depth, these subjects are not simple to explain quickly so they are both over an hour long. ua-cam.com/video/Xgb6u6ENtfY/v-deo.html
Awesome tutorial explaining details, however I cant download the project files. Will appreciate some assistance in download files
Here is another Tutorial on the same topic with some extra tips: ua-cam.com/video/Z-XQfaeDe94/v-deo.html
Wish you had one for Redshift in maya as some of these attributes are different.
Why in newest version 2.6.31 the GI does only a very little amount of lighting/bouncing? I mean there is not a big difference in lighting when turned off or on not like in this video.
3ds max redshift tutorial please
so i cant get an alpha channel to work with volumetric lighting in redshift any ideas?
But what about an incandescent material?
reply this pls, i have scene with icandescent too
wish noise can be added in volume scattering
I think it can. at least for maya ua-cam.com/video/9EF-PYj-Lm8/v-deo.html
i cant get rid of noise in volume scattering no matter how i set the sampling lol :D
Create volume material, plug noise into output, apply material to environment object
Как сделать нойс в тумане?
Mike Kiev судя по всему - никак...
Кидаешь вольюм материал на инвайрмент, подключаешь ноиз в аут