***** Indeed yes but Gabe is a close second. The thing is every time Carmack develops a engine it sets the standard in the industry for the coming years. All the other developers copies this technologies and implement them in their own engine then. A good example is the per pixel shading that Doom 3 gave us, before then like the half life 2 engine (Source Engine) cant do per pixel lightning and thats why it looks so bland cause it uses light maps. From there the industry copied this technique and games all the sudden looked more life like and shadows acted like they should. Game engines that Carmack created excluding the Rage/Wolfenstein New Order engine drove the industry for atleast the last 2 decades. His last engine id tech 6 will be using ray tracing and and raster graphics and expect it to shake the market up once more.
***** absolutely bigger than Gabe. No question. Gabe is an innovator on the business end of things, made some really great games before that, but Carmack has been solving all of the serious problems of games development for literally decades now.
It's actually a bit different, his prime take on shadows was shadow volumes, the main driving force is still shadow mapping. There is a neat trick called "depth fail" which makes shadow volumes much more practical, but shadow mapping is the overall faster approach.
What a genius, i love this guy. I used to listen to every of his keynotes at quakecon, sometimes multiple times, and this was just as interesting. You go Oculus!
Who at the large companies like samsung wouldnt listen to what carmack said? The guy probably knows more than most of the engineers at their company at least about graphics
@38:10 I've been wondering what the situation was with stereoscopic videos, because I couldn't imagine any possible way to physically record them properly. However, the light-field cameras seem to be the perfect means of properly capturing them so that you can tilt and angle your head every way imaginable and beyond. Camera's like Lytro's Immerge, that thing is amazing, and it would be perfect for capturing footage for VR headsets.
About the stereo 360 lean problem: as I was testing 360 stereo panoramas in 3ds max, I've found that it's possible to lean and not lose your image is very simple - when you are turning side to side and looking up and down you're using joint pivot, but when you're leaning, you should just use cameras private pivots so both cameras will always be horizontaly focused.
1:18:40 What is the matrix? nVidia, AMD, Intel, PC, Mac, Linux in every combination lol Not bad for an hour and a half of talking off the top of one's head, I wish people were able to normally spoke this way.
Food for thought: VR needs a more accurate interaction device than the available controllers. Something like a VR glove. Zimmerman's idea of light bending for such a glove back in the 80s is still relevant and can be used for a more interactive experience in VR.
TheExplosionist well you have to also take into account how close the pixels will be to your face. 4k is almost there but not quite. (you can still make out the pixels if you try hard. which causes what is commonly known as the "screen door" effect. 8k might be the answer but who can know if that is correct since I've never put an 8k GPU-synced (G-sync/FreeSync whichever idc) on my head. So even looking around feels real without all those annoying artifacts (screen tearing/jitter) and now with NVidia's 900 series we also have a hack that cuts the response time in half essentially so that's something as well. I think it was 14ms something like that, idc to look it up right now My point though is I think the point at which we can say it looks and acts like "real life" 8k, 144hz, GPU-synced, low response time/latency (at or below 14ms) full spectrum color gamut, 10-bit or higher (because of the shades of grey)
It's funny to me that people came to listen to him, and most left when he started answering questions, even though he further explains what he was talking about. I'm hoping it was because they left to avoid getting in trouble for wherever they had to go. Personally, I wish he made weekly 1-2 hour videos like this video, where he elaborates on more things.
I love that one can hear sentences such as ‘4 ms photon to motion latency’ and actually expect it to be understood. Carmack’s suggested reintroduction of interlaced scanning is certainly the right way to go. Everyone agrees that 30 fps is way to low in any game; anyone playing an FPS with mouse and keyboard will agree to that. Having a game run at a target 120 fps or even double that, is quite doable, as long as one could target how highly interlaced a game should be. There is no reason why one could not target a set number of interlacing. Running at 1080 or 1280 with for instance four-line interlacing, would provide the fantastic graphics at high speeds even for low-end systems. I’m really looking forward to see how this turns out.
"4ms motion to photon" means from the time you move your head to the time photons of light is emitted from the display. 4ms is incredibly fast and a hard problem to solve. A keyboard synth can easily have 2-6ms of delay and that is a mechanical trigger and only sound to render.
0ooTheMAXXoo0 I do believe it was understood by the post’s target. I did not realise keyboard synths were that slow, though. 2 ms is fine, but when you get up to 6 ms, it can start being felt whilst playing. Though nothing can be as horrid to play as poorly maintained electropneumatic organs, though. But that's a different beast, altogether.
How does he go on and on and on and on and on without even pausing for a moment to collect his thoughts, and without apparent use of any notes? Jesus. I wonder how long he could go, if people just let him talk without any interruption.
+Pulseczar1 I know a lot of people that won't shut the fuck up and just go on and on and on and.....on. Although at least with Carmack, he rambles about tech stuff but others i know ramble about the BS drama going on in their lives....half of which revolves around them because of the way they are.
I wonder if it will be worth waiting until the snapdragon 810 chipset comes out next year, I'm sure the note 5 will have it. The real question, do I have that kind of patience. Damn my gadgetitus.
I hope in future someone call and put their phone in the VR Gear and the same do the other person that respond , but then both people can see each other more or less like in real life. That will be cool..
I do notice a bit of friction between JC and Abrash.. Two Super Intellects... Come on guys.. work together... In my opinion... the Oculus VR unit should be integrated into a comfortable super light weight motorcycle helmet with built in stereo or better headphone.. This is the direction I would go.. after the VR prototype works.. Just check out the Helmet the Light Guard in Quake 2 is wearing...
the vr on my durovis dive a la Lg 4x hd has all this low latency stuff they're talking about. Most android phones are ready for vr there's just no games
Carmack is a goddamn legend, seriously.
Pretty much everything he says or touches is interesting as fuck.
Some say even a God :P
***** Indeed yes but Gabe is a close second. The thing is every time Carmack develops a engine it sets the standard in the industry for the coming years.
All the other developers copies this technologies and implement them in their own engine then. A good example is the per pixel shading that Doom 3 gave us, before then like the half life 2 engine (Source Engine) cant do per pixel lightning and thats why it looks so bland cause it uses light maps.
From there the industry copied this technique and games all the sudden looked more life like and shadows acted like they should.
Game engines that Carmack created excluding the Rage/Wolfenstein New Order engine drove the industry for atleast the last 2 decades.
His last engine id tech 6 will be using ray tracing and and raster graphics and expect it to shake the market up once more.
***** absolutely bigger than Gabe. No question. Gabe is an innovator on the business end of things, made some really great games before that, but Carmack has been solving all of the serious problems of games development for literally decades now.
It's actually a bit different, his prime take on shadows was shadow volumes, the main driving force is still shadow mapping. There is a neat trick called "depth fail" which makes shadow volumes much more practical, but shadow mapping is the overall faster approach.
Yay another Carmack monologue marathon!
Carmack's enthusiasm reminds me of a cheerful little boy.
he's always so candid, it's refreshing
Just wow!
nathie.
What a genius, i love this guy. I used to listen to every of his keynotes at quakecon, sometimes multiple times, and this was just as interesting.
You go Oculus!
This man needs more power.
Carmack is awesome. I can listen to him endlessly.
Wow, 90 minutes of knowledge spilling out of his vocal cords without a single breather...
Carmck knows his shit
Carmack sits down: 1:06:04
John is the absolute best! :D I love how every speech he gives needs to start off with "I didn't plan anything so I'm gonna wing it" :D
Carmack needs to take a seat ;)
Carmack is awesome. I wish could work on a project with him. This video could have been 10 hours long. More Carmack please!
glad carmack is doing substantial work on inovative technologies, not working on doom 4, and having to bullshit at quake cons.
So intelligent it hurts.
Do whatever John Carmack says. He fully understands what he is taking about.
Who at the large companies like samsung wouldnt listen to what carmack said? The guy probably knows more than most of the engineers at their company at least about graphics
For the protocol: Mr. Carmack sits down at 1 hour, 6 seconds.
@38:10 I've been wondering what the situation was with stereoscopic videos, because I couldn't imagine any possible way to physically record them properly. However, the light-field cameras seem to be the perfect means of properly capturing them so that you can tilt and angle your head every way imaginable and beyond. Camera's like Lytro's Immerge, that thing is amazing, and it would be perfect for capturing footage for VR headsets.
Wats up it 5 years later vr is really good
Such a legend!
My uncle!
+Corinthia Carmack
He's a Genius.
luck you :D
I love Carmack! What a legend!
The volume of the video is very low, on mobile one can hardly hear anything at all
wow long but so interesting, i ll save it for later
iom6666 long? are you familiar with his Quakecon keynotes? 3 hours long
About the stereo 360 lean problem:
as I was testing 360 stereo panoramas in 3ds max, I've found that it's possible to lean and not lose your image is very simple - when you are turning side to side and looking up and down you're using joint pivot, but when you're leaning, you should just use cameras private pivots so both cameras will always be horizontaly focused.
1:18:40 What is the matrix? nVidia, AMD, Intel, PC, Mac, Linux in every combination lol
Not bad for an hour and a half of talking off the top of one's head, I wish people were able to normally spoke this way.
28:00 "Never talk about standing"...
2016: Oculus 180 degrees "Room-Scale" with short cables.
Food for thought:
VR needs a more accurate interaction device than the available controllers. Something like a VR glove. Zimmerman's idea of light bending for such a glove back in the 80s is still relevant and can be used for a more interactive experience in VR.
What happened to his "hnnn" in every sentence these days?
Hmn
I just can't wait until 120Hz "retina" zero ghost and freesync or g-sync, HDR capable displays are feasible for the VR project.
A man can dream...
TheExplosionist well you have to also take into account how close the pixels will be to your face. 4k is almost there but not quite. (you can still make out the pixels if you try hard.
which causes what is commonly known as the "screen door" effect.
8k
might be the answer but who can know if that is correct since I've never put an 8k GPU-synced (G-sync/FreeSync whichever idc)
on my head. So even looking around feels real without all those annoying artifacts (screen tearing/jitter)
and now with NVidia's 900 series we also have a hack that cuts the response time in half essentially so that's something as well.
I think it was 14ms
something like that, idc to look it up right now
My point though is
I think the point at which we can say it looks and acts like "real life"
8k, 144hz, GPU-synced, low response time/latency (at or below 14ms)
full spectrum color gamut, 10-bit or higher (because of the shades of grey)
It's funny to me that people came to listen to him, and most left when he started answering questions, even though he further explains what he was talking about. I'm hoping it was because they left to avoid getting in trouble for wherever they had to go. Personally, I wish he made weekly 1-2 hour videos like this video, where he elaborates on more things.
Carmack and Musk are world's greatest geeks!
I love that one can hear sentences such as ‘4 ms photon to motion latency’ and actually expect it to be understood. Carmack’s suggested reintroduction of interlaced scanning is certainly the right way to go. Everyone agrees that 30 fps is way to low in any game; anyone playing an FPS with mouse and keyboard will agree to that. Having a game run at a target 120 fps or even double that, is quite doable, as long as one could target how highly interlaced a game should be. There is no reason why one could not target a set number of interlacing. Running at 1080 or 1280 with for instance four-line interlacing, would provide the fantastic graphics at high speeds even for low-end systems. I’m really looking forward to see how this turns out.
"4ms motion to photon" means from the time you move your head to the time photons of light is emitted from the display. 4ms is incredibly fast and a hard problem to solve. A keyboard synth can easily have 2-6ms of delay and that is a mechanical trigger and only sound to render.
0ooTheMAXXoo0 I do believe it was understood by the post’s target. I did not realise keyboard synths were that slow, though. 2 ms is fine, but when you get up to 6 ms, it can start being felt whilst playing. Though nothing can be as horrid to play as poorly maintained electropneumatic organs, though. But that's a different beast, altogether.
thank you for quake 3 carmack
xD John is so down to Earth too
How does he go on and on and on and on and on without even pausing for a moment to collect his thoughts, and without apparent use of any notes? Jesus. I wonder how long he could go, if people just let him talk without any interruption.
+Pulseczar1 I know a lot of people that won't shut the fuck up and just go on and on and on and.....on. Although at least with Carmack, he rambles about tech stuff but others i know ramble about the BS drama going on in their lives....half of which revolves around them because of the way they are.
is there prompter or something?
It was impressive. It was like He could share knowledge to about 3 hours non stop.
I wonder if it will be worth waiting until the snapdragon 810 chipset comes out next year, I'm sure the note 5 will have it. The real question, do I have that kind of patience. Damn my gadgetitus.
He shouldve sat or laid down on that couch and just speak about it. Standing only wastes precious brain processing power to keep balance.
I hope in future someone call and put their phone in the VR Gear and the same do the other person that respond , but then both people can see each other more or less like in real life. That will be cool..
+Sai Jin Yes. It will happen soon. :)
I hope bro
44:12 lol
8:50 the heck
Still waiting for full drive ...
This man is a genius.
I do notice a bit of friction between JC and Abrash.. Two Super Intellects...
Come on guys.. work together...
In my opinion... the Oculus VR unit should be integrated into a
comfortable super light weight motorcycle helmet with built in stereo or better headphone.. This is the direction I would go.. after the VR prototype works..
Just check out the Helmet the Light Guard in Quake 2 is wearing...
of course he’s a cargo pants guy
carmack likes vr
I just hope he dont give up arena shooters on linux no one has good Linux shooters theses days.
the vr on my durovis dive a la Lg 4x hd has all this low latency stuff they're talking about. Most android phones are ready for vr there's just no games
You see the one eye? Illuminati confirmed.
His impromptu speech sucks.
Lol what a dipsh!t loser you are. 🤣 John Carmack's off the cuff keynotes are absolutely LEGENDARY in tech history. Literally. Just Google about it.