Factorio Quad-Rail Junctions

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  • Опубліковано 21 лис 2024

КОМЕНТАРІ • 122

  • @Trupen
    @Trupen 3 роки тому +283

    Thank you for your research

  • @locrick4172
    @locrick4172 4 роки тому +398

    I just realized that most of the people who play this game are a kind of engineers

    • @nilsluger7112
      @nilsluger7112 4 роки тому +85

      Yes, we are. Now get a degree and join our masterrace.

    • @Laurelinad
      @Laurelinad 4 роки тому +32

      well, it's an engineering game, so yeah, the same people to tend to like this that like engineering in general ^^

    • @tgsoon2002
      @tgsoon2002 3 роки тому +20

      you know, I'm something of an engineer myself.

    • @greyw0lv
      @greyw0lv 3 роки тому +12

      Yep, whether factorio inspires people to get into engineering, or people interested in engineering enjoy factorio I can't say for sure. But looking at the factorio community most people bring engineering practices into their game-play style.

    • @meneither3834
      @meneither3834 3 роки тому

      I'm a grunt so idk how to feel about that.

  • @MCRuCr
    @MCRuCr Рік тому +20

    trains in factorio makes you realize how insanely complicated logistics can be. What if your trains were shorter and/or faster? What if you had multiple sorts of trains? What if departing and arriving direction are not uniform? The curse of dimensionality really kicks in

    • @Cooldude-ko7ps
      @Cooldude-ko7ps Рік тому

      From how Brian’s trains seem to be set up “loco, wagon, wagon, wagon, wagon, loco, wagon, wagon, wagon, wagon” it looks like the system can use “loco, wagon, wagon, wagon, wagon” trains and others. Likely so longer trains with multiple locos will still fit in stations for smaller trains without messing up the inserters and stuff.

    • @SioxerNikita
      @SioxerNikita 3 місяці тому +1

      Anyone who has even done something as simple as trying to distribute supplies around in a school will soon realize that logistics is hard.
      A dude that has worked logistics for a large company for 25 years, or the dude who has worked logistics for a Circus for 10? Who do you hire
      Well, a large company is doing logistics on easy mode. The dude who has done logistics for a Circus for 10 has dealt with insane logistics, and having to deal with transporting while animals, making sure they have breaks to avoid stress, feeding times, etc.
      Logistics have significantly varying difficulties. The Standard Container essentially solved 90% of large scale logistical problems, because a lot of those problems stemmed from being able to store, retrieve and deliver the products to the right person.

  • @KingOfLeeYT
    @KingOfLeeYT 3 роки тому +17

    I love that you documented each design and showed us improvements that you’ve made overtime

  • @dominiktopolski7318
    @dominiktopolski7318 4 роки тому +39

    Nice video, mate.
    Complicated train highways are so cool, and trains/minute going up is just so satysfying

  • @LamirLakantry
    @LamirLakantry 4 роки тому +21

    I just made a massive track where entire 10 section trains can fit inside the vertical and diagonal parts without blocking each other. It's rediculously huge, but it was fun.

    • @kanarie93
      @kanarie93 Рік тому +2

      never understood why ppl make junctions so small, openTTD you just make huge loops that fit whole trains so they dont clog each other and then build a factory in the middle and belt stuff out of it lol

  • @meph5291
    @meph5291 4 роки тому +12

    Great D.Knuth reference, I know it when I see a programmer.

  • @Stonios250
    @Stonios250 4 роки тому +5

    Thanks for your work on your blueprints and videos. Much appreciated!

  • @felenov
    @felenov 3 роки тому +3

    This is some very in-depth work. Appreciated.

  • @alrdye
    @alrdye 3 місяці тому

    Just a fantastic example of a useful Factorio video. Thank you for sharing!

  • @andersonklein3587
    @andersonklein3587 Місяць тому

    Now we need an update with elevated rails!

    • @BriansBasicStuff
      @BriansBasicStuff  Місяць тому

      That might happen. Though there's a lot in the new Factorio that may make rail blueprints less useful. I guess we'll see soon.

  • @jonmseaman
    @jonmseaman 3 роки тому +2

    Thanks for the train blueprints! I made some myself, but these are way better and saved me a lot of time.

  • @timothymurray677
    @timothymurray677 3 роки тому +3

    This is good. I would like to see more junction analysis. Maybe compare train sizes in junctions

  • @kimkickout
    @kimkickout 23 дні тому

    Would love to see an updated version with space age out. Anyways, great video!

    • @BriansBasicStuff
      @BriansBasicStuff  23 дні тому

      @@kimkickout, it's in progress. Initial book is available on GitHub and FactorioPrints.

  • @Kleesmilie
    @Kleesmilie 14 днів тому

    Great work!

  • @p0wer5000
    @p0wer5000 4 роки тому +1

    Awesome video really enjoyed it

  • @anthonyskrzypczak9437
    @anthonyskrzypczak9437 4 місяці тому

    If you're reading this, and looking for a good solution, consider testing a whildwind roundabout, it can solve a lot of issues shown here.

  • @sporehux8344
    @sporehux8344 2 роки тому +1

    must study this, currently i just place down signals randomly until the trains stop crashing into each other.

  • @themenagerie5622
    @themenagerie5622 2 роки тому

    Gonna use this for boats on my modded world thank you so much

  • @tinfoilhat1417
    @tinfoilhat1417 Місяць тому

    Its all roundabouts!!

  • @gregkramer5588
    @gregkramer5588 4 роки тому

    Thanks Brian!

  • @jimmycarburator2012
    @jimmycarburator2012 2 роки тому +4

    And im out here spending 30 minutes to make 2 trains run on a T junction

    • @simonnachreiner8380
      @simonnachreiner8380 10 днів тому

      Standardize your rails around chunk aligned blueprints then build around them. Doing this you only need a minimum of about four rail blueprints.
      Straight aways, quad, and T junctions, and a right angle curve. Once you have those it's basically plug and play and you can start hooking them together like a toy train set.

  • @p0wer5000
    @p0wer5000 4 роки тому +8

    Would it be possible to post the blueprint of the throughput circuit?

  • @James-oj6ck
    @James-oj6ck Рік тому

    Very good video.

  • @pilopuha
    @pilopuha Рік тому

    and now that we are gona get bridge rails, thing like a 4 line intersection can get even more optimize and thank you for uploading this video i was searching if someone had alrady made a 4 line interseccion beacuse i am trying to make one and its super unoptimiced

  • @WtfQuenombrepongo
    @WtfQuenombrepongo 2 роки тому

    Thank you 😊

  • @EvilNecroid
    @EvilNecroid 2 роки тому

    i wish we had underground tracks

    • @BriansBasicStuff
      @BriansBasicStuff  2 роки тому +1

      There is a mod that supplies those but I've never been able to get it to work. It would help a lot.

    • @EvilNecroid
      @EvilNecroid 2 роки тому

      @@BriansBasicStuff they should add them to the base game

  • @raveno9126
    @raveno9126 Рік тому

    Show us your self expanding factory 😊

    • @BriansBasicStuff
      @BriansBasicStuff  Рік тому

      Nah, you don't need me for that. You can build it yourself!

  • @LucaJordache
    @LucaJordache 3 місяці тому

    This is really interesting and great. For the final design there is no way for a train to turn left unlike the roundabout style designs. Would this inflate the trains per minute since they need to go through the intersection more than once to get where they need to be?

    • @BriansBasicStuff
      @BriansBasicStuff  3 місяці тому

      Only one intermediate design didn't support left turns. The final design does. U-turns are bad for throughput so it's better to have trains take a slightly longer route around the block instead.

  • @TheElectroHawk
    @TheElectroHawk 4 роки тому +3

    This is an awesome test! Would you be able to provide the blueprint or download link to the train counter you used? I am trying to make one myself but I found it really dificult.
    Awesome video nontheless.

    • @BriansBasicStuff
      @BriansBasicStuff  4 роки тому +4

      If it was hard to write, it should be hard to understand. THAT'S job security!
      It's included in the new v4.0 blueprint set, along with the train indicators that feed it.

  • @leerman22
    @leerman22 3 роки тому

    I just never make 4-way junctions, always 2 3-way junctions spaced at least 1 train length apart.

  • @apollothecoderule.8639
    @apollothecoderule.8639 3 роки тому

    me who doesn't have factorio nor knows about trains: *hmm yes I understand*

  • @galsherp6173
    @galsherp6173 3 роки тому

    do more of these videos... maybe explain how to use your blueprints? how u use them...? :D

  • @sealnibba7723
    @sealnibba7723 9 днів тому

    I've been trying to optimize an elevated 4-way junction and am really trying to get the throughput display you used working using your blueprint, but I'm not great at circuit logic lol. Could you please let me know what exactly you are connecting to the inputs?

    • @sealnibba7723
      @sealnibba7723 9 днів тому

      Nevermind I figured it out, thanks for the design

  • @pennyspetsheaven
    @pennyspetsheaven 3 роки тому +1

    Hey Brian I just tried to use your train blueprint (without LTN, because I like Vanilla) but I can't figure out how to transition my 4 lane rails into 2, 1 rails and also where and how to add the requesters, trainstations properly. Could you please make a guide for that?

    • @BriansBasicStuff
      @BriansBasicStuff  3 роки тому +1

      The main doc has info about using non-LTN stations. There are blueprint junctions for joining quad-to-double.
      docs.google.com/document/d/1hfdz3PCpe91HOSuna6A650LsVmBjO8YACzxFemrQKqA/edit

  • @Cooldude-ko7ps
    @Cooldude-ko7ps Рік тому

    Why the “loco, wagon, wagon, wagon, wagon, loco, wagon, wagon, wagon, wagon” set up?

    • @BriansBasicStuff
      @BriansBasicStuff  Рік тому

      Because it means the locomotives are always in the same positions even as trains get longer making better compatibility between stations of different lengths. It also makes fueling easier.

  • @zaborovnik6178
    @zaborovnik6178 2 роки тому

    Mb the best decision is to make two 3way junctions

  • @Omaricon
    @Omaricon 4 роки тому

    Awesome video Brian!
    You wouldn't be able to give a download link to the world? I'd love to test it out for myself!

    • @BriansBasicStuff
      @BriansBasicStuff  4 роки тому

      Links to the blueprints (and general description) are in the main description. The latest junctions, including the improved one I just mention, is there.

    • @Omaricon
      @Omaricon 4 роки тому

      @@BriansBasicStuff Yes, but I couldn't see that they included the average trains per minute counter?

    • @BriansBasicStuff
      @BriansBasicStuff  4 роки тому

      @@Omaricon Ah, no. There's no blueprint for the test rig. Not even sure I could create one that big. Maybe I can grab just the central part with the counter. I'll have to check.

    • @Omaricon
      @Omaricon 4 роки тому

      @@BriansBasicStuff Could you maybe upload the save file to google drive or something? :D

  • @KirillLonsky
    @KirillLonsky 3 роки тому +1

    Sup man, do u have blueprints of other crossroads? I really like the second one, but I didn`t find the print, can u public it, or give a link?

    • @BriansBasicStuff
      @BriansBasicStuff  3 роки тому

      The book has only the two most efficient: one round-about and one cross. I didn't keep the others.

  • @diebstlp9775
    @diebstlp9775 3 роки тому

    is somewhere a description how to set up the counter by myself? have a bit of a problem how to do this
    Diebst

    • @BriansBasicStuff
      @BriansBasicStuff  3 роки тому

      There is a brief description in the blueprint comment.

  • @xanschneider
    @xanschneider Рік тому

    You should have tried this as well: (─┴──┬─). This is a crossing from a staggered block design, kind of like a brick wall, where you only have three way intersections. It's said to be even better than doing regular blocks with four way crossings, however I have no idea how well it works on its own.

    • @BriansBasicStuff
      @BriansBasicStuff  Рік тому

      That's an interesting idea. I can't judge without testing what the efficiency would be and creating a test would be difficult because regular grids are about different paths rather than individual intersections. I can, however, see it being prone to error in blueprints with a tendency to be placed incorrectly.

  • @dmafletcher3763
    @dmafletcher3763 3 роки тому

    can this be or is the video already expanded to reflect the list of 4-way intersections on the forums?

    • @BriansBasicStuff
      @BriansBasicStuff  3 роки тому

      These are ones I built and tested myself. If you have links to others, please share.

  • @peterparker175
    @peterparker175 2 роки тому

    Can I get templates for this artwork?

  • @kreassen6930
    @kreassen6930 2 роки тому

    Something you failed to mention in the last design is, that 33.3% of the trains are counted twice and therefor making it the second worst solution.

    • @BriansBasicStuff
      @BriansBasicStuff  2 роки тому

      The right-turn-only version? I definitely mention the double-counting.

    • @kreassen6930
      @kreassen6930 2 роки тому

      @@BriansBasicStuff not quite, you said you they were coming back to the intersection a second time. But you did not said they were counted twice aswell or how that falsifies the value the counter is displaying. Still a great Video tho^^

    • @BriansBasicStuff
      @BriansBasicStuff  2 роки тому

      Fair enough. I didn't do the math on it.

  • @schirmcharmemelone
    @schirmcharmemelone 4 роки тому

    Hey can you upload the Display in the top left? Or explain how it works? I can make a normal train counter but it tedious to restart a 5 min measurement after changeing the intersection just sligthly.

  • @ukaszmarkowski5232
    @ukaszmarkowski5232 3 роки тому

    Do you count throughput by train reaching the destination or by train passing the intersection? Because if the latter every left-turning train is counted twice. Am I right?

    • @BriansBasicStuff
      @BriansBasicStuff  3 роки тому +1

      Trains are counted as they leave the junction, regardless of path.

  • @LongHaulRob
    @LongHaulRob 3 роки тому +1

    Trains have to be the biggest bottleneck in this game. Iirc didn't they get their inspiration for trains from OpenTTD? They should seriously consider adding tunnels and bridges. We could very easily double the flow of our rail traffic. Better signals too. Hell they could just copy the signals, tunnels and bridges straight from how TTD implements them.

  • @essmene
    @essmene 6 місяців тому

    Cities Skylines vibes - problem is we don´t have bridges!!

  • @ashishdeharia9137
    @ashishdeharia9137 2 роки тому

    How do you address the u turn problem

    • @BriansBasicStuff
      @BriansBasicStuff  2 роки тому

      What problem is that? It's a useful maneuver. Too many can cause congestion but a good grid tends to avoid them.

    • @ashishdeharia9137
      @ashishdeharia9137 2 роки тому

      @@BriansBasicStuffI gotta build one now, thanks for your suggestion
      i once made a left way only road system in cities skylines.

  • @Viper607706
    @Viper607706 4 роки тому

    Quick question, how does a train turn left on the lower two designs?

    • @BriansBasicStuff
      @BriansBasicStuff  4 роки тому +2

      Bottom-left: from the inner lane. Bottom-right: it can't.

  • @Queue3612
    @Queue3612 Рік тому

    "loop junction" its called a roundabout

    • @BriansBasicStuff
      @BriansBasicStuff  Рік тому

      I refer to them as such sometimes. Mostly I just want to be as descriptive as possible.

  • @JonnySparta
    @JonnySparta 2 роки тому

    large train collider lol

  • @Brentv95
    @Brentv95 4 роки тому

    Hi Brian
    I have a 48 train/min average (with your cargo config) with only dual rail, do you want to see it?
    50+ if you fit it perfectly

    • @BriansBasicStuff
      @BriansBasicStuff  4 роки тому

      Certainly. You can email me: bcwhite@pobox.com

    • @yanworkt
      @yanworkt 2 роки тому

      @@BriansBasicStuff was there something?

    • @BriansBasicStuff
      @BriansBasicStuff  2 роки тому +1

      A big part of its efficiency came from having signals every car length which lets trains pipeline much more efficiently. Unfortunately, this can allow deadlock on a busy network.

    • @Brentv95
      @Brentv95 2 роки тому

      Yes and no, you just can't afford any mistakes in your network, my factory was calculated, no over production and has been running for hours without a dip

    • @Brentv95
      @Brentv95 2 роки тому

      So with my setup, the exit of a junction must allways be free, which it is because every junction flows very fast :)

  • @michaelharris8040
    @michaelharris8040 2 роки тому

    Are you using a voice changer?

  • @scotrick_3262
    @scotrick_3262 5 місяців тому

    я у которого однаколейка:

  • @Fr_Dae
    @Fr_Dae 4 роки тому

    Hello, could you test this cross ?
    pastebin.com/dc59B01k
    2 lane, RHD
    i use it with 1-2 or 2-4 train with solid fuel or rocket fuel.
    i don't have make the 4lane atm.
    thanks

  • @kalpeshwani8520
    @kalpeshwani8520 2 роки тому

    ========x
    ========x
    Instead X for all 4 better to select before head inner or outer circle to choose 🎯
    ========\ /
    ========/ \

    • @BriansBasicStuff
      @BriansBasicStuff  2 роки тому +1

      This degrades performance because trains move inwards before the intersection to take the shorter inner loop thus increasing congestion and slowing traffic going through it. It was actually my original design but was shown to be flawed during testing.

    • @kalpeshwani8520
      @kalpeshwani8520 2 роки тому

      @@BriansBasicStuff
      Everything's remain the same except that 2 small interchanges x on 4 direction =8 no. , reduces to 1big X on 4 direction= 4 no.
      Functioning, track selection, operating all remains same. I tried iterations.

    • @BriansBasicStuff
      @BriansBasicStuff  2 роки тому

      @@kalpeshwani8520 You'll have to email me a screenshot. bcwhite@pobox.com

    • @kalpeshwani8520
      @kalpeshwani8520 Рік тому

      @@BriansBasicStuff
      check limited unfair trains video by Matthew Pocock

    • @BriansBasicStuff
      @BriansBasicStuff  Рік тому

      @@kalpeshwani8520 Interesting. LTN obviously doesn't have that problem but I also question his analysis that the problem he displays might be the cause of an actual base where trains didn't make deliveries. The difference is that, in his case, the empty destinations always receive trains so there shouldn't be any starvation even if a provider or two doesn't get utilized when there is an abundance of supply.

  • @ThePopeOfAllDope
    @ThePopeOfAllDope 3 місяці тому

    Large train collider
    Hahahahaha

  • @kalpeshwani8520
    @kalpeshwani8520 2 роки тому

    🛑☀️🧭👍

  • @johngalt8708
    @johngalt8708 3 роки тому

    why was my design not included? Mine is much better.

    • @BriansBasicStuff
      @BriansBasicStuff  3 роки тому +2

      Well, you could try being respectful and even providing a pointer to your design.

    • @johngalt8708
      @johngalt8708 3 роки тому

      @@BriansBasicStuff Oh I didn't realize these were your very own designs. I thought you downloaded them. Not bad lol

  • @kalpeshwani8520
    @kalpeshwani8520 2 роки тому

    Working on same concept , additional to a common station at interchange.
    ie. station/yard with intake /outlet all 2~8 directions. ~~ (>---