Adding "fog of war" reusing the procedural walls - Marcos' Mysterious Maze devlog #98

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  • Опубліковано 2 лип 2024
  • In this video I add a kind of fog-of-war to the game, reusing the procedural walls to occlude the inside of unexplored levels.
    Don't hesitate to comment asking questions about the project, game design or programming, or suggesting ideas.
    If you like what I do, you can support me in several ways:
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  • Наука та технологія

КОМЕНТАРІ • 3

  • @noa_1104
    @noa_1104 19 днів тому +1

    The idea seems great, but the specific result surprised me, haha. From the thumbnail I thought it's the other way around: when you see the light brown, then surely that means you can look into the room, while otherwise there's darkness ... Maybe there's quite a few very different possible approaches to this, but either way it definitely sounds logical to also add fog to the corridors.
    Maybe you can do an actual fog like effect where everything else just fades out or is in shadow without modifying the geometry, I wonder

    • @puzzlinggamedev
      @puzzlinggamedev  19 днів тому

      I decided to use walls instead of fog because of the underground metaphor; I'm thinking about adding a "excavation" effect for the reveal of the levels instead of suddenly removing the fog-walls later, but I'm not sure about that yet. But what you say about the colors makes sense, I still have to tune many visual elements, including the color palettes :)

    • @noa_1104
      @noa_1104 18 днів тому +1

      @@puzzlinggamedev that sounds really good, especially animated … I would still find it odd if the surrounding area around levels didn’t also have foreground walls I suppose, even if those are a different color that might influence things a lot