Godot timer + await = "coroutine" for gradual level reveal - Marcos' Mysterious Maze devlog #99
Вставка
- Опубліковано 22 лип 2024
- In this video I make a "gradual reveal" function to use when the player enters a new level, using Godot's await timer functionality.
0:00 intro
1:15 removing fog square by square
1:57 distributing removals through time
2:40 tuning the speed of removal
3:15 sorting squares by distance to the player
5:25 visual inspection and more tuning
6:35 using the effect for normal play
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