Godot timer + await = "coroutine" for gradual level reveal - Marcos' Mysterious Maze devlog #99

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  • Опубліковано 22 лип 2024
  • In this video I make a "gradual reveal" function to use when the player enters a new level, using Godot's await timer functionality.
    0:00 intro
    1:15 removing fog square by square
    1:57 distributing removals through time
    2:40 tuning the speed of removal
    3:15 sorting squares by distance to the player
    5:25 visual inspection and more tuning
    6:35 using the effect for normal play
    Don't hesitate to comment asking questions about the project, game design or programming, or suggesting ideas.
    If you like what I do, you can support me in several ways:
    - Patreon: / puzzlinggamedev
    - Ko-fi: ko-fi.com/marcosd
    - Visit my page on itch and try my free games, purchase my paid games and/or donate:
    marcosd.itch.io/
    - I also have some of those games on Steam:
    store.steampowered.com/search...
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