My experience with Godot so far (8 months into my new project)
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- Опубліковано 4 лип 2024
- I wanted to share my earnest opinions about Godot: the good things the engine offers, some of the worrying things I experienced, and also one "bad" thing, about the feature I miss the most after working with Unity for many years.
0:00 the good
7:23 the worrying
10:02 the bad
12:55 the verdict
Don't hesitate to comment asking questions about the project, game design or programming, or suggesting ideas.
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I was about to say "but there is a scene view!" However, you are right, it's only for the hierarchy and not for the viewport:(
Yes, it's a pity. I hope they add something like it at some point. But it's nothing deal-breaking for now :)
This is really helpful. Thank you for making the video.
I'm glad! I hope you can decide better if Godot is for you. Good luck!
thank for sharing.
11:30 other workaround I can think of is make @tool script. this will make that script run in editor. then make the export checkbox that when you press, it's trigger function that generate level right in the editor.
this can also help the performance when testing too, because you don't have to generate level every time the game run.
Thanks for the tip! I still have to investigate the editor scripting tools; perhaps I'll make a video about that sometime! :)
I've been investigating this option as well and I would love to hear your thoughts after you try it!
My thoughts also went to creating a tool script. That's usually what people do when they need to be able to see the output of some code at in the scene view without having to run the game. These tool scripts help a lot to prototype quicker.
Seems like turning everything into a tool script is a little annoying. Not sure if it's an issue or just the normal workflow, but all dependencies of a tool script must also be tool scripts, so it turns every procedural generation library / utility into a tool script.
@@jacksonwaschura3549 Ah, sad but good to know! Thanks for the info :)
Thanks for sharing your thoughts.
You're welcome!