Це відео не доступне.
Перепрошуємо.
I Found Another 5 CRAZY Blender Tips You've never heard of
Вставка
- Опубліковано 15 сер 2024
- ⛩️ Join the Patreon; / kaizentutorials ⛩️
We're back and the list of Blender features just got even longer with the release of Blender 3.3 LTS. Now you know there's hundreds of features in Blender, so let's dive right into the second edition of Things You Can Do in Blender!
Check out the previous Things You Can in Blender:
📺 • I Found 5 INSANE Blend...
#b3d #blender3d #kaizentutorials #TYCDIB
-----------------------------------------------------------------------------------------
➕ Addons You Need:
Fractal Machine - bit.ly/bnfractal
Sanctus Material Library - bit.ly/3TWhKMe
-----------------------------------------------------------------------------------------
Chapters:
00:00 Intro
00:14 Tip #1 - Origin Transform
01:04 Tip #2 - False Color
02:07 What's your favorite Blender Tip?
02:23 Tip #3 - Normal Impostors
03:45 Tip #4 - Startup file
04:28 Tip #5 - Shade Auto Smooth
05:02 Bonus Tip
05:16 Outro
-----------------------------------------------------------------------------------------
🖥️ My setup:
Motherboard X570 Auros Elite - amzn.to/3u6bwyO
RAM - 32GB Corsair - amzn.to/39STVDJ
CPU - AMD Ryzen 3700x - amzn.to/3yohm0Z
GPU - Gigabyte 3070 Ti OC - amzn.to/3xWPiQW
Case - Fractal Design Meshify - amzn.to/3bBuRBG
Power Supply - NZXT 750W - amzn.to/3QNkx9E
Headset - Logitech Pro X - amzn.to/3A8kKyr
Camera - Sony A6400 - amzn.to/3OH8Z5Y
Mic - Blue Yeticaster - amzn.to/3QNkKts
-----------------------------------------------------------------------------------------
🗣️ Socials:
Insta - @Kaizentutorials
Twitter - @kaizentutorials
-----------------------------------------------------------------------------------------
🎶 Music:
Epidemic Sound
share.epidemic...
Lud and Schlatt's Musical Emporium
/ @ludandschlattsmusical...
-----------------------------------------------------------------------------------------
Some links are affiliate links on which I receive a kickback
What's your favorite tip in this video? Leave a comment! Oh and while you're here also share your own tips and don't forget to use the emoji ❣!
P.S. The Normal Imposters tip looks even better when using a Bump node instead of a Normal Map node!
Using the False Color and Exposure is going to save a lot of time in Photoshop! ❣One tip that has also saved me time is to assign CTRL+A to the Search function in a node editor (shader or geometry). To set it up, open a node editor, SHIFT+A, right-mouse click on the Search area then click CTRL+A to assign the shortcut. It's only one less click saved but it makes building node trees just a little bit easier.
Thanks, glad you like it and thanks for your tip!
Oh thank you! Was just thinking about that last night! Great one!
These are fantastic tips!
Great content as always!
Thanks Smeaf! Appreciate it 🙌🏻🙏🏻
Damn that normal map...saw that on twitter and was wondering how to achieve it......thank you so much..
No problem! Glad you like it.
The best tip ive found lately is changing the sync mode in the playback menu on the timeline from sync to audio or play every frame to frame dropping, it allows real time playback even if the viewport frame rate is 15 fps, saved me tons of time rendering just to see what something would look like at 60 fps lol
That's a really great tip! Thanks for sharing it. ❣
❣️One of my favourite - it's possible to change similar parameters for several objects simultaneously. Say you have 1000 objects with different modifiers, but subsurface modifier is common for them all. At some point you've found, that you need to decrease number of subdivisions by 1. To save you incredible amount of clicks, you can just select these objects, type desired value and hit Alt+Enter. Blender will calculate the difference between previous value and new one and subtract (or add, if you increasing) same difference to other objects modifiers. But if your objects has different parameters and you want to set them all to be a same fixed number, you just need to Alt+Click the field before typing there, and after entering values hit Enter.
Wow that’s really cool! Thanks for sharing
thanks
Thanks so much for your tip about using the normal map for the tree image! I didn't get it at first, so I tried it out and it's much easier to see how well it works in my own blend file.
You’re welcome! It’s a strange concept ofcourse but it really does work and makes things a lot easier.
Started using the false color filter recently, it's truly amazing
Yeah using False Color = pro level Blender stuff!
One of the most unnoticed yet significant change that the 2 finger touch Navigation support for the trackpad of laptop.
Cool, does it allow you to easily zoom in etc now?
@@KaizenTutorials yes, with the 2 finger pinch
😯❣your tip on false colors was new to me and I've been using Blender for 2 years! My tip for Blender: there are hundreds of great add-ons for blender; don't buy more than 1 at a time! Each addon has its own learning curve and takes time to gain proficiency.
Thanks! Always cool to hear I can still show experienced people stuff to do in Blender :-) and thanks for sharing your tip! It’s great!
❣️Hey! This is probably obvious to more experienced Blender users, but when I was learning for the first time this helped a lot. If you add in an image to the Image Texture node, it is loaded into the memory of your computer and you can access it from the drop-down instead of navigating to it again. This also works with text fonts, modifier textures, and a lot more. Thought this might help beginners ❣️
Thanks for sharing! Appreciate it 🙏🏻
For the fonts i have to navigate thorugh folders the dropdown only has 1 font
@@avatr7109 What I mean is, once you add the font (or image), it is available to use again without navigating through folders. Say I add Calibri Font to a text object, I can add it easily to another text object, but it has to already be in use in your scene. I hope that I explained it well enough!
Great tips as always. Another one of my favs: To easily setup a PBR material (automatically setting all the individual images to their correct inputs) make sure Node Wrangler is enabled, click on the Principal BSDF node and hit Ctrl+Shift+T (on windows). A file dialog will appear. Browse to your PBR texture folder and select all the appropriate image files (AO, Gloss, DSP, Normal, etc) and click Principle Texture Setup. All the images will be plugged into their correct places automatically.
Good stuff!
Timestamps for people who need it
0:15 Tip #1
1:05 Tip #2
2:23 Tip #3
3:44 Tip #4
4:28 Tip #5
Tip with the camera:
1. select camera
2. move the mouse and choose the angle you like
3. press ctrl+alt+num0 and magic, the camera is directed where you look
Yeah that’s awesome! Thanks!
Hi Snikers!, I´m having problems with these one, for some time. When I press the short cut, the camera apperas near where i wont but in different angle, If you know whcih could be the problem i would really apreciate!
@@superchango4784 you can choose the camera angle, in the camera settings, select the axis and change the values. if it doesn't help, you can use the rotation of the camera itself (click on the camera, press the R button and rotate the mouse. Just in case, I'll attach a video about the camera as a tool in a blender :)
ua-cam.com/video/aY04h4ujrlY/v-deo.html
Thank you for sharing this tips with the community and here's my tip. One little-known modeling tool is the Bend tool, which doesn't have its own T-panel icon and can be launched with Shift+W. In edit mode, you can obviously bend your meshes with it, but it also works in object mode: by selecting multiple objects and pressing Shift+W, you can "bend" the space between them in some way, and this is very convenient in some situations.
That sounds super interesting! Thanks for sharing this great tip. ❣
When using the Bevel-modifier on 'tricky' objects, try out the Percent-setting instead of Offset!
This way you'll get smaller bevels where the mesh is dense and bigger ones where the mesh is not so dense. This gives you a more natural look on the one hand and saves you from fiddling around to avoid overleaping edges...❣
That’s a very good tip, thanks!
Excellent!!!
love all these tips man 👌my favourite tip is the normal map, that's so cool, now i don't have to wait extra 4hrs 🤣
I also have a tip for you guys, you can use the Quick Favorites Menu to really speed up your work flow.
- Right Click on the tool you would like to add.
- Select Add to Favorites Menu from the dropdown
- Press Q to show the Quick Favorites Menu
All of the tools you add will be stored there for quick and easy access, you should really add the tools you use the most. I love this menu, it saves me a few clicks trying to find the tool you need. Hope this helps ❣
Thanks a lot! Yeah the normal imposters are a real time saver. It's great! And thanks for sharing your own tip. The Quick Favorites are awesome and a great way of saving a little bit of time!
It works great in the shaders tab as well for all those nodes you use all the time!
Shift + Right Click sets the 3D cursor to your mouse pointer. Then hit "." -> "3D cursor" and use it as a pivot point. I also have "Set Origin to 3D cursor" in my Quick Favorites. Comes in handy more often one would think.
Nice one! 🚀
That tree tip is going to be used for background buildings in my next piece... cheers broski!
No problem 👍 hope it turns out great!
Seeing your face, and then Ewan McGregor, basically made me realize that you're the Obi Wan of Blender tutorials.
May the force be with you.
Haha thank you! 🙌🏻😎
Favourite tip? Well I use G + G to slide vertices all the time, and you can hit alt to slide vertices past the A to B points you are sliding them between
Funny enough this is an exact tip in #3 of my tips series! Great one for sure.
My best Blender Tip: Don't delete the default cube if you are planning on adding another cube to the scene.
But… but… it’s tradition 😱
Thank you, you helped me fix a problem thats been driving crazy " transfom origin " Kudos
Great to hear!
Another simple tip I use a lot is inverse view. You probably know you can hit numbers on the num pad to get front, side and top views (1 for front, 3 for side, 7 for top) but if you hit 9 after, you can get the inverse of whatever view you are in. So hit 1 for front view, then 9 for back view. 7 for top view, then 9 for bottom. Etc ect and so on and so forth.
Yeah I use this a lot aswell. Love it!
Same works with Control + the number whose orientation you want the reverse of.
WHAT I DIDNT KNOW YOU CAN TRANSFORM ORIGIN THIS IS CRAZY THANK YOU SO MUCH
Haha yeah tbh my mind was blown aswell when I found out
My Tip :- Convert to mesh to 'Apply all modifiers'.
Whaaaaaaaaaaat????!
Thank you 😂😭😭😂😂
Good one!
Thank you for the false color tip! Just the other day I was making a scene and trying to expose it correctly. I kept typing in stuff like levels and exposure metering in Blender but didn't get any good results. This is exactly what I needed then & will be using in the future.
You're so welcome!
TIP ❣ Accidently found what used to be "layers" in Blender. In object mode hit any #key from above the letter. If you select 1, you'll see only the first Collection in your scene, 2 only the second, etc. If you click a number and then hold shift key to select another, both collections will show.
Nice! Thanks for sharing 🙌🏻
I find those digit-keystrokes very annoying now. Unfortunately, there is no easy way to disable them all; I had to write a Python script to do it.
❣️: After pressing I to inset a face, before applying the inset you can hold control to sort of “extrude” the inset, making it move up and down from its normals. I normally recommend to use this as though you were going to extrude a face to move it from its normals other than having to extrude then scaling from normal.
Great tip, thanks!
Something I discovered embarrasingly late was that pressing G twice enters Edge Slide or Vertex Slide mode. Really handy!
Yeah it’s an amazing shortcut! Use it a lot!
❣In Edit > Preferences > System > Memory and limits -- you can increase undo steps which is very useful.
❣I changes default shortcut for W to wireframe mode which is very useful, you can see polygons of subdiv, multires, decimate modifier in single click.
Thanks for sharing your tips!
I like the Tree tip the best
Thanks!
Great work man! Really liked the Auto Shade Smooth feature.
Glad you liked it! It's a little time saver, but if you do it as often as I do it does make a difference every day!
❣A very useful shortcut is Ctrl + Alt + numpad 0, which snaps the camera to your current view.
I also created a custom shortcut to enable/disable lock camera to view that's very similar, Ctrl + Alt + Shift + numpad 0, because it's a pain in the ass to always have to open the N panel and click View + Lock View to Camera. We constantly move and tweak the camera generally so it's good to have quick commands for it. I hate it when I forget to disable it in the menu, have the perfect camera angle, and then accidentally move it, and having a quick command makes it easier to avoid this in my experience.❣
Thanks for the tips! Great 👍🏻
@@KaizenTutorials I´m having problems with these one, for some time. When I press the short cut, the camera apperas near where i wont but in different angle, If you know whcih could be the problem i would really apreciate!
Okay this video is legit. Not clickbait.
Always! 🙌🏻
Thanks much once more, buddy. Well appreciated!
You bet!
Great tips! Thanks
Thanks!
You are a Fucking genius... I've watched loads of these videos now and I am crying with laughter each time. Keep doing what you're doing I haven't laughed this much since I was in high school. Just totally hilarious keep them coming
Uh, yes
Cool, ❣ for me, using Alt + D than Shift + D to duplicate objects, also setting up my preferences and enabling some add ons:)
Thanks for sharing!
Tip 3 ..... Awesome.
Thank you!
❣Cool and quite interesting tutorial and there are bunch of cool blender tips here in comments I read.
My blender tip is: In edit mode if you want to work on any face from top view either it is side face or in any direction, just select that face and press "Shift+7" and boom
it will show that face from top view and you can easily work on it whether you want to cut that face or any other thing you want in a better way.❣
Wow that’s a very cool tip! Thanks for sharing 🙏🏻
I remember learning that tree tip a little while ago. It is super cool and I actually used it to generate trees for my Unity VRChat world.
I think the only issue is that when light hits the back of the face, it acts strangely. There is some method of using a mask and what not that can help with that but I forgot how it works.
It's really cool! I think in games they often use something called Octahedral Impostors. They're basically 8 sided impostor images of an object. Unreal has a tool to do it I believe, so I would assume Unity has something aswell. This will make it look like an ACTUAL 3D object (especially from far away) and works better with lighting!
Thank you sir.
Great video
Glad you enjoyed it
First comment😍.... The trick with the normal map is amazing...Thanks for the tip... Always love your videos🔥👍
Thanks 🤗 glad you like the tips and videos!
Focus on object from numpad "," button
Nice one, one of my favorite shortcuts!
In the section where you discuss false color, at one point you pan around your scene. I assume you're in cycles mode but instead of the grainy/firefly display that resolves itself, yours has an almost impressionist/painterly effect that resolves itself. Am I wrong? Is that an addon or setting? It's much more pleasing to the eye.
Ah! This is a comment I've gotten several times and the solution is extremely simple; what you're seeing is just denoising. Viewport denoising. So in Cycles, enable that setting, in your render settings, and it should behave just like in my video! I love using it because, as you said, it's much more pleasing to the eye!
from this video... Tips about normals and false color - it could be very usefull in some cases. Startup file is also good - i Did it two months ago. I did collections for Main, References, Lights, Cameras in different colours - for example lights collection in Yellow, Main collection in Blue etc. also Changed name For Cube - now its Cute DefaultCube XD
Thanks! Glad you like the tips :-D
Lol, using Blender for almost 2 year and did not know some of these.. Thx
That's because Blender has so many features! It's crazy how few most of us actually use (me included).
Great video and I'm still using Blender 3.1.2.
Haha thanks!
@@KaizenTutorials No problem.
vErY gOoD!
Thank you! Cheers!
Great!
Even better than startup file is using application templates ;)
OOoh what are those? It sounds interesting!
An application template is a subdirectory containing its own userpref.blend and startup.blend files. It can also have a custom splash screen and Python code. The subdirectory name (used as the template name) appears as an additional item in the “New” menu.
This is all explained further in the Blender manual.
2:06 Assuming you are using Photoshop, with its limitations on deep pixels. Otherwise you could render to EXR with 32-bit-float pixel components, and use something more advanced like GIMP.
Good one!
Good one!
❣ Pro tip: Show more of a blender screen time and less of your face and lower the settings on "space filling" parts of your videos. This will improve your subscriber rendering time and will make your channel as performant as Evee. (This video, like many other of yours, could be twice as short)
Huh you like ‘m quick ‘n dirty 💪🏻
@@KaizenTutorials no offence intended, mate. But really, I don't think you have something to loose if your tutorials get more "strait to the point". But anyway, that's just me. Thank you for your quality work!
Cool video. Video Editing is soo good. How do you do it?
Thanks a lot! Just a lot of trial and error in Premiere. I've since switched to Davinci, it's great, but It's even more trial and error for now lol.
❣Tip: Use Copy Attributes addon
With this addon enabled, you can copy so many things, like modifiers, weigh paint, constraints... It's so usefull!
Nice one, thanks!
Tip n6:
Delete default cube
That’s not a tip, that’s a law! 😜
great tips....normal imposter my favorite.
its like a stamp I think..but what color setting or camera setting..? as beginner a lot of question fir me are open ...stamp baking & using would be cool...thx...
Thank you! I'm not really sure what you mean. If you mean how to set up the camera for creating it; just go to front view with numpad 1, hit CTRL+SHIFT+0 to align the camera to the current view, open up the object properties and make sure the camera is at 0 on X location, 0 on Z location and a negative number on the Y location. Now move the camera back or forward on the Y axis to frame your object. You can make the render square by going to the render/output properties and setting a square value like 1080 by 1080 pixels. Now make sure to go to the workbench render engine, enable the normal matcap shader and voila you're done to render out the normal imposter image.
niceee
Thanks!
My favourite shortcut is .
Love that one aswell!
❣️
4:14 Or better still, multiple startup/prefs files with Application Templates!
I wish you could create multiple startup files inside of Blender.
@@KaizenTutorials Yes, creating templates is slightly fiddly. But using them is easy.
My first tip to Blender's creators is to redesign and make a new video editing panel at the level of Davinci Resolve so we can edit our crated videos inside Blender easily.
My 2nd tip to Blender's creators is to make an AI as part of the software so it can developed and automate many of thing while the user only needs to tell them what to do.
That sounds very cool! Thanks for sharing.
@@KaizenTutorials
You are most welcome. Now, since I see AI all over the net, when are you going to make those tips of blender a reality?
Haha I wish I had such influence on the developers ;-)
@@KaizenTutorials
What do you mean? You are a Blender Master. Gather something like Blender ten more Masters and give Blender developers a talk. I'm tired to speak with ChaI AI trying to make it to do those developments. It always try to pull me into conversation about sex...
the only think i want to know is when is blender going to have a vr interface?
Haha would be cool!
how to copy or apply drives to multiple files at once ?
Objects
I'm not sure you can! I know you can copy drivers to single objects at a time, but not sure if you can do multiple as well. But if you can it's a good one to share in a next video. Thanks for the idea!
@@KaizenTutorials please make a video for that i always stuck on this thing as a rigger its painful. and thanks🙂 for replying
@@KaizenTutorials i dont know how to do this .im also finding some python tutorials on blender rigging pls help me out if you have any information on it thanks
It’s a difficult problem. Drivers are complex stuff! Sadly I have 0 knowledge on Python scripting and stuff in Blender, so I’m afraid I cant help.
Thanks. How do you save the exposure adjustments to an exr file? Whenever I change the exposure in Blender and save the render as exr I only get the result as if the exposure was still at 0.
It saves all the data, but you have to re-expose it afterwards in your compositing software. Here's a thread on it! blender.stackexchange.com/questions/214182/blender-exposure-not-affecting-output-on-openexr-file
PNG or EXR won't bake in filmic and exposure settings, TIFF format will do that.
It's still recommend to render out in exr and readjust the exposure, contrast etc in post
@@freewaytf yeah my workaround is now to use the gaffer addon adjust the exposure there and then you can apply this visual change to the actual light values and the exposure gets reverted back to normal. This way you get a consistent visual result in your render and do not have to try to recreate the exact same condition in post again.
Hello I am making a model for turbosquid but I am getting error again and again . So is there any alternative for checkmate turboqsuid model inspection .I have read that turbosquid is working on checkmate for blender. But I want to check my model in to blender so that it could be the right mesh for all the gaming engines and for the mesh certification Program
Hi! I have no clue how Turbosquid or anything like that works... So, sorry, but I can't help you.
tip for uv unwrap?
Thanks for the idea!
can give tip easy pose and animation?
Noted, I'll take it into consideration! ❣
ctrl + s
if u dont want lose ours of ur life for a crash
Haha truer words have never been spoken!
you didnt set the normal map to "non color data" so it didnt work as well
You’re correct! Thanks for pointing that out 🙌🏻
@@KaizenTutorials no problem :D
I've been using Origin Transform and I'm only on 3.0......
Yeah it's been there a while, just most people don't know it exists!
3.3.1?
I believe that’s what I’m using yeah!
Tip: Press F9
Oh yeah good one! 💡
Ctrl + . Don t Work in my computer
Just to make sure; you aren't actually typing the + right? Just Ctrl .?
@@KaizenTutorials both
That’s weird… it should work. I’m not using any addons or anything. The only thing I can think of is making sure you have the developer extras enabled in preferences!
Are you using Windows?
i dont even use blender why am i watching this
Hahaha nice! Well maybe because you kinda want to start using Blender? ;-)
on top right of 3d view port > Option > origin , this isn't a new thing 🤦♂
It is not a new thing no! Still good to know for all those who didn’t before 🙌🏻
Blurring the thumbnail to hide the menu option was a shitty clickbait thing to do.
Well I have to make the thumbnails clickable somehow right...
❣️
❣️