As I said I spent the better part of this weekend playing this game from start to finish - let me know in the comments if you have any questions we didn't cover in this video. Remember to like, subscribe, all that jazz, it really does help the channel. Support us on Patreon: Patreon.com/UglySofaGaming Join us on Discord: discord.gg/FNvCagHmCw Follow us on Twitter: twitter.com/Uglysofagaming
Biggest change for me is that they added a slow mo when you are using the scanner. The og game never had that and you would pretty much die if you stopped and tried to scan while fighting.
This has been my go to game for 22yrs. I've mastered countering the maclunkys and found myself a complete noob using the modern control settings. I'm a big nerd with a little brain and am happy as a pig in 💩 Great to the point review. Can't wait for your review on outlaws
The sniper in the original sometimes had that issue where the characters were completely immune to any damage, but can be annoying when needing that shot to hit
@@UglySofaGaming Yeah, i was playing the original recently and i swear i tried shooting this one guy ten times with the sniper, all bullets through his torso and still screaming "I'm gonna get you!" at me😅
I may be the odd one but I actually prefer the legacy controls. I have the muscle memory, and those controls are in some ways more precise and more convenient. I like that the target lock button is R - it’s a very frequently used feature and clicking an analog stick is simply much more clunky. Additionally, I found that shooting with ZR is less efficient - I prefer the legacy controls here as well which use the Y button for this because shooting with Y allows you to quickly tap the button with your thumb for very quick bursts. For me personally, this is much easier to do with my thumb than with my index finger.
Interesting, I didn't find the last level too bad. I thought there was a big difficulty spike with the jungle planet and I really struggled with the sniping level on Tatooine
I could see the last level ANNHILATING any 10 year old that didn't know how to camp and spread fire to all the ridiculous amount of melee combatants lol
It sucked but I did it lol and I have to say it's my 3rd favorite star wars game of all time. One of my favorite aspects was finding a bounty. Because if you didn't actively search for them, you'd just kill them on accident or miss it and lose them unless you restarted over which brought more weight to the game.
Jumped in. Found myself naturally using legacy controls even with new set up because that's how I know how to play it. Bit annoying that it's crashed when I received my jet pack on the market cut scene and started me back at beginning though...
I switched to the legacy controls as well. I have the muscle memory and also, using the right trigger for shooting is just clunky and not precise, at least on the Switch. You can also shoot faster by tapping the button repeatedly and this is easier to do with your thumb than with your index finger - well, at least that’s how it is for me… It feels like the modern scheme is for more casual gameplay.
@somenobody987 the lock on aim is clunky for sure. Seems to find any enemy but the one you wanted to shoot even people on a platform above you, the flamethrower is bad for this. However I am having a hell of a good time with this.
@@tomnewton4320 The game is buggy but it’s still one of my all time favourites. What I meant regarding the clunky controls was that the modern control scheme actually makes them worse when using the target lock and shooting, at least on the Switch. I don’t like controls that rely on me clicking the analog stick that I also use to control the camera, it gives me some form of anxiety... Clicking the stick is just not as convenient as clicking a button. And using the right trigger for shooting works, but personally I find using the Y button much easier. Could be that I’m just not used to modern controls.
It’s disappointing that some very obvious issues aren’t fixed when they do these re-releases. Clipping out of maps or glitches remain and I have to ask ‘why would you not fix that’
I believe they did I had such fun memories of using that flamethrower I had a funny achievement where I fell off the edge I caught this is the way achievement that made me really happy
I just can't forgive Aspyr for what they did with Battlefront. It's not that the launch had problems, it's not that they lied to us and overhyped the game, it's not even that the game is bloated and dozens of times larger than BF1 and 2 combined, I can't forgive them for giving us a game with so many problems, fixing only a few of the issues and just abandoning the game, they set the Classic Collection up for failure, took the money and ran. Classic Collection should have been a piece of cake. I'm never buying any game Aspyr releases ever again. No exceptions.
Idk why everyone thought this game was so hard, it really wasnt. Tusken Canyon was a pain in the ass a bit but wasn’t too terrible. Also I think I might be the only one, but the older control scheme seems a lot better imo, it’s a lot easier to spam the shoot button when it’s square for some reason.
Capturing secondary bounties is not the weakest part of the game, not an afterthought, not a weird pace breaker, and doesn’t break the flow of the game. You get TGI Cards depending on the amount of credits you earn capturing secondary bounties and there are trophies related to capturing bounties and collecting a certain amount of credits. So you happily ignoring it is silly. Everything else is 👍🏼
Capturing secondary bounties definitely feels like a thing that was just tacked on. Sometimes you have hordes of enemies attacking you and in between those enemies is a bounty that’s shooting at you. If you kill them without scanning, you don’t get the bounty. If you scan them while they’re shooting at you, well… It’s not healthy for you! This remaster slows the time down when you’re using the scanner and this helps a lot; the original did not do this so you basically had to choose between taking a lot of damage or scanning a bounty. There are some areas where you can scan your bounties from afar when they’re not yet aware of your presence but in other areas your bounties will just start shooting and ask questions later. Scanning bounties also breaks the flow of the game a bit. I’d much prefer if each of these bounties were something like side missions with their own little stories.
@@somenobody987 I owned the original and have the PS4 port that was released a few years ago so I know how bad it was. I’m not saying that it’s not annoying but it’s definitely not something that is just tacked on. The game is titled bounty hunter for a reason. Plus, if you know where the bounties are in each level, then scanning them isn’t bad. Also, you can quickly mark the bounty by spamming the fire button as soon as you activate the ID Scanner.
@@Leonidas_MK2 If you have to know where the bounties are in order to effectively tag them, then it’s bad gameplay design. I always found the tagging process quite obtrusive because it interrupts the flow. This game can be very fun if you’re doing a quick speed run and bounty tagging always felt like an afterthought to me.
@@somenobody987 You forget that this game was released 22 years ago when technology wasn’t as advanced as it is today so the devs had limited console space to work with for this game at that timezone. Also, knowing where the bounties are in the game is easy to learn by either trial and error or by doing a UA-cam search. If you think it’s an afterthought, then you’re not really appreciating the game for what it is. Also it does not interrupt the flow; almost every bounty is located on the path you take to complete the level so I don’t see how that interrupts the flow of the game. If bounties were all located in areas where you don’t need to go to complete the level, then I would understand your point about the game flow interruption. The game is fun regardless, not only when speed running.
@@Leonidas_MK2Oh I appreciate the game alright; it's just a minor complaint of mine. Still, the bounty scanning mechanic does interrupt the flow. The game throws batches of enemies against you and after a while you get accustomed to clearing area after area. Stopping to locate and scan moving enemies is just not very engaging. This mechanic is a product of its time and I don’t fault it for it; still, it bears repeating that it’s not engaging, and that it feels like a chore. I’d prefer if some missions had three bounties instead of fifteen, where each involved a little detective work to locate. But again, this is a game from the early 00s, and as such it’s good as it is. But this bounty scanning mechanic felt weary back then, and it definitely feels dated today.
It is honestly not a very good game objectively speaking. People just have massive nostalgia for it. That being said the PC port apparently does improve controls, which were one of the janky things about the original.
I remember loving this game. Idk why because its just awful. The infinite respawning enemies is literally a deal breaker to not finish this game. The game unkindly persuades you to speedrun the game. You can literally kill a squad of enemies, turn your camera 360 degrees and… guess whos baaaaaack???!!!
As I said I spent the better part of this weekend playing this game from start to finish - let me know in the comments if you have any questions we didn't cover in this video.
Remember to like, subscribe, all that jazz, it really does help the channel.
Support us on Patreon: Patreon.com/UglySofaGaming
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Finally a review about the actual gameplay experience. Appreciate this
That's really nice thanks. What do you think other reviews you've seen are missing so I can double down?
Biggest change for me is that they added a slow mo when you are using the scanner. The og game never had that and you would pretty much die if you stopped and tried to scan while fighting.
Was thinking the same thing! I don’t remember the original game having this. This actually makes scanning bounties possible.
I would prefer it if the slow mo was optional. I want to play the game as it originally was (like Nightdive's Dark Forces)
@@BenCanuckleheadTrue. I enjoy the improvement but I think it's important that these games are preserved as they are
This has been my go to game for 22yrs. I've mastered countering the maclunkys and found myself a complete noob using the modern control settings. I'm a big nerd with a little brain and am happy as a pig in 💩 Great to the point review. Can't wait for your review on outlaws
Really looking forward to Outlaws after the latest previews, fingers crossed we can get a code 🤞
The sniper in the original sometimes had that issue where the characters were completely immune to any damage, but can be annoying when needing that shot to hit
Love this confirmation, I was doing some internet sleuthing to try and figure out if it was a pre-existing issue but had no luck - cheers for that!
@@UglySofaGaming Yeah, i was playing the original recently and i swear i tried shooting this one guy ten times with the sniper, all bullets through his torso and still screaming "I'm gonna get you!" at me😅
Jango is back.
T poses during cutscenes are also on the og version 😊
That vent glitch was in the original too!
Well there you go! Possibly a very decent port just some minor sound adjustments to be made
Doesn't surprise me that Aspyr leaves old bugs from the original game still in there instead of fixing them.
Had a good time with the first mission. Was surprised how fun the game used to be.
I may be the odd one but I actually prefer the legacy controls. I have the muscle memory, and those controls are in some ways more precise and more convenient. I like that the target lock button is R - it’s a very frequently used feature and clicking an analog stick is simply much more clunky. Additionally, I found that shooting with ZR is less efficient - I prefer the legacy controls here as well which use the Y button for this because shooting with Y allows you to quickly tap the button with your thumb for very quick bursts. For me personally, this is much easier to do with my thumb than with my index finger.
I beat this game as a kid when it came out and the last level was so difficult it took me as many tries as a cat trying to catch a laser.
Interesting, I didn't find the last level too bad. I thought there was a big difficulty spike with the jungle planet and I really struggled with the sniping level on Tatooine
I could see the last level ANNHILATING any 10 year old that didn't know how to camp and spread fire to all the ridiculous amount of melee combatants lol
It sucked but I did it lol and I have to say it's my 3rd favorite star wars game of all time. One of my favorite aspects was finding a bounty. Because if you didn't actively search for them, you'd just kill them on accident or miss it and lose them unless you restarted over which brought more weight to the game.
Jumped in. Found myself naturally using legacy controls even with new set up because that's how I know how to play it. Bit annoying that it's crashed when I received my jet pack on the market cut scene and started me back at beginning though...
If you're going to spend the next 8 hours using square to shoot like it's 2002 quite frankly you're a legend
@UglySofaGaming I am no such thing but thank you. New to your channel. You have a subscriber in me.
I switched to the legacy controls as well. I have the muscle memory and also, using the right trigger for shooting is just clunky and not precise, at least on the Switch. You can also shoot faster by tapping the button repeatedly and this is easier to do with your thumb than with your index finger - well, at least that’s how it is for me… It feels like the modern scheme is for more casual gameplay.
@somenobody987 the lock on aim is clunky for sure. Seems to find any enemy but the one you wanted to shoot even people on a platform above you, the flamethrower is bad for this. However I am having a hell of a good time with this.
@@tomnewton4320 The game is buggy but it’s still one of my all time favourites.
What I meant regarding the clunky controls was that the modern control scheme actually makes them worse when using the target lock and shooting, at least on the Switch. I don’t like controls that rely on me clicking the analog stick that I also use to control the camera, it gives me some form of anxiety... Clicking the stick is just not as convenient as clicking a button. And using the right trigger for shooting works, but personally I find using the Y button much easier. Could be that I’m just not used to modern controls.
The vent glitch happened a lot in the classic version, so it’s nothing new to be worried about.
I have been having an issue with "modern controls" when I press the right trigger to shoot Jango zooms out and stands still. Any ideas?
It’s disappointing that some very obvious issues aren’t fixed when they do these re-releases. Clipping out of maps or glitches remain and I have to ask ‘why would you not fix that’
Even with a remaster, this game shows its age (Quake III era)
Great review! Loving the game so far! 👍🏻
Thanks for checking us out 😄 it's a great port really, it was my first time playing Bounty Hunter really enjoyed it on the end
Been playing on ps5, is there a way to change to original controls in game and turn off the audio coming thru the controller?
Definitely the controls in the options menu switch to legacy. Check all the menus to see if there's something for the speaker there usually is
Modern and legacy controls are on the options
I remember making a script in the Dolphin emulator to fix the camera controls. Cant wait to try on PC.
That is next level my friend
I believe they did I had such fun memories of using that flamethrower I had a funny achievement where I fell off the edge I caught this is the way achievement that made me really happy
This game is challenging but beatable if you have the patience and adaptability to persevere.
I love it :D
I’ll play this on my Rog😊
Is it bad I had to Google that 😆
We need Revenge of the Sith, Clone Wars 2003 and Shadows of the Empire for the Switch.
Hoping Aspyr won't do it.
I still have a score to settle with Vosa
Yeah, I do agree. I did have to turn up the voice. But besides that. It was a perfect. It is a perfect. Remake.
Remaster
This game is awesome. I'll give it a 8
The fact they released this game with no way to actually rebind keyboard controls is terrible.
I just can't forgive Aspyr for what they did with Battlefront. It's not that the launch had problems, it's not that they lied to us and overhyped the game, it's not even that the game is bloated and dozens of times larger than BF1 and 2 combined, I can't forgive them for giving us a game with so many problems, fixing only a few of the issues and just abandoning the game, they set the Classic Collection up for failure, took the money and ran. Classic Collection should have been a piece of cake.
I'm never buying any game Aspyr releases ever again. No exceptions.
Idk why everyone thought this game was so hard, it really wasnt.
Tusken Canyon was a pain in the ass a bit but wasn’t too terrible.
Also I think I might be the only one, but the older control scheme seems a lot better imo, it’s a lot easier to spam the shoot button when it’s square for some reason.
Hate Tusken Canyon but once you get past all the snipers it’s not so bad.
Hated that second level in chapter 5
some people out here thinking that aspyr did something unforgivable lol. the original version is better on ps4
Capturing secondary bounties is not the weakest part of the game, not an afterthought, not a weird pace breaker, and doesn’t break the flow of the game. You get TGI Cards depending on the amount of credits you earn capturing secondary bounties and there are trophies related to capturing bounties and collecting a certain amount of credits. So you happily ignoring it is silly. Everything else is 👍🏼
Capturing secondary bounties definitely feels like a thing that was just tacked on. Sometimes you have hordes of enemies attacking you and in between those enemies is a bounty that’s shooting at you. If you kill them without scanning, you don’t get the bounty. If you scan them while they’re shooting at you, well… It’s not healthy for you! This remaster slows the time down when you’re using the scanner and this helps a lot; the original did not do this so you basically had to choose between taking a lot of damage or scanning a bounty. There are some areas where you can scan your bounties from afar when they’re not yet aware of your presence but in other areas your bounties will just start shooting and ask questions later.
Scanning bounties also breaks the flow of the game a bit. I’d much prefer if each of these bounties were something like side missions with their own little stories.
@@somenobody987 I owned the original and have the PS4 port that was released a few years ago so I know how bad it was. I’m not saying that it’s not annoying but it’s definitely not something that is just tacked on. The game is titled bounty hunter for a reason. Plus, if you know where the bounties are in each level, then scanning them isn’t bad. Also, you can quickly mark the bounty by spamming the fire button as soon as you activate the ID Scanner.
@@Leonidas_MK2 If you have to know where the bounties are in order to effectively tag them, then it’s bad gameplay design. I always found the tagging process quite obtrusive because it interrupts the flow. This game can be very fun if you’re doing a quick speed run and bounty tagging always felt like an afterthought to me.
@@somenobody987 You forget that this game was released 22 years ago when technology wasn’t as advanced as it is today so the devs had limited console space to work with for this game at that timezone. Also, knowing where the bounties are in the game is easy to learn by either trial and error or by doing a UA-cam search. If you think it’s an afterthought, then you’re not really appreciating the game for what it is. Also it does not interrupt the flow; almost every bounty is located on the path you take to complete the level so I don’t see how that interrupts the flow of the game. If bounties were all located in areas where you don’t need to go to complete the level, then I would understand your point about the game flow interruption. The game is fun regardless, not only when speed running.
@@Leonidas_MK2Oh I appreciate the game alright; it's just a minor complaint of mine. Still, the bounty scanning mechanic does interrupt the flow. The game throws batches of enemies against you and after a while you get accustomed to clearing area after area. Stopping to locate and scan moving enemies is just not very engaging. This mechanic is a product of its time and I don’t fault it for it; still, it bears repeating that it’s not engaging, and that it feels like a chore. I’d prefer if some missions had three bounties instead of fifteen, where each involved a little detective work to locate. But again, this is a game from the early 00s, and as such it’s good as it is. But this bounty scanning mechanic felt weary back then, and it definitely feels dated today.
Now that im realizing it it would have been way better if they had his movie blaster sounds instead of the original
No redemption until we get restored content on switch
You realize it ain’t happening mate
It is honestly not a very good game objectively speaking. People just have massive nostalgia for it. That being said the PC port apparently does improve controls, which were one of the janky things about the original.
Perdona, yo lo jugué por primera vez hace dos años. Sin nada de nostalgia. Y me pareció un juegazo
I remember loving this game. Idk why because its just awful. The infinite respawning enemies is literally a deal breaker to not finish this game. The game unkindly persuades you to speedrun the game. You can literally kill a squad of enemies, turn your camera 360 degrees and… guess whos baaaaaack???!!!