Would be great if you had a video that shows you making an animation with this system in maya and taking key frames and exporting it. I have had some weird bugs where keyframing certain things in the system breaks it.
I suggest that you go through how to use the face setup for characters that have a body rig that wasn't created using Advancedskeleton in a future tutorial. I can't get it to work.
Amazing best rigging solution out there...one question though was messing around with the rig and noticed the global switch for the fk arms wasn't created is this a feature that was removed?
Hi I have one suggestion or issue with this rig. When you change the Fk arms to IK, the IK wrist box controller rotation and translation doesn't match with the wrist rotate and translate. Like a local pivot. Any reason why this is?
damn after 6 years you got a like and a comment, i just switched from max to maya because i'm more of a character animator than an arch viz. next is to figure out skinning and weight painting, Wish me luck!!
Would be great if you had a video that shows you making an animation with this system in maya and taking key frames and exporting it. I have had some weird bugs where keyframing certain things in the system breaks it.
I suggest that you go through how to use the face setup for characters that have a body rig that wasn't created using Advancedskeleton in a future tutorial. I can't get it to work.
Amazing best rigging solution out there...one question though was messing around with the rig and noticed the global switch for the fk arms wasn't created is this a feature that was removed?
"global" is optional, and can be added to any limb:
ua-cam.com/video/WgJsDv1ZdVs/v-deo.html
@@AdvancedSkeleton Awww sweet you guys are the best thank you!!!!
Hi I have one suggestion or issue with this rig. When you change the Fk arms to IK, the IK wrist box controller rotation and translation doesn't match with the wrist rotate and translate.
Like a local pivot. Any reason why this is?
i always wondering why is referenced ? Still didnt get it
After use this rig my file crash again and again what's the problem ???
Waste of time
i am getting an error while building the eyelids, could you help
Someone can tell me :This plug can rig character start with A pose ? No problem with Arm?
How do i control the rotation of the neck? Thanks
Could you create a video how to rig hair properly? That would be super helpful.
i add global atributte to the shoulder from the fit, but dont work for me.
So how does one detach part of a geometry from a set of bones, like for armor rigging, not making that bend.
hI I AM FACING PROBLEM WHEN I AM ROTATING CHEST CONTROL THEN JAW SHETUP GOT TWIST PLEASE HELP[
Could u tell me were did you get the rig please
How I should export animation to use it on Unreal?
how do i add character sets ?
AS Helpful tools
Thanks you for this great tutorial!
thank you man.. this tutorials are really helpfull :D
How to fix the knee problem - it is crossed
Body > Fit > Display > Pole vector'
Thanks You Very much
Ashry brought me here
Thank you so much for an updated breakdown of the attributes for animators! Thumbs up! A+
damn after 6 years you got a like and a comment, i just switched from max to maya because i'm more of a character animator than an arch viz. next is to figure out skinning and weight painting, Wish me luck!!
Thank Dear