This just goes to show that the issues with some types in the game have more to do with how terrible the type chart is than anything else. Like ice type for example is only terrible because of the combination of types it is weak against
@@kurenianoh yeah un resisted I know that rocks and steels are dead I just don’t know about immunity’s works does it turn into something else or are ghosts still death to normals like usual
That'd break the game *so* hard, but would also be hilariously unreliable, because you'd be hard-pressed to know if it will make your situation better or worse, as it's reliant on not just your team and moves, but your opponent's team and moves. It could very easily turn a sweep into a total reversal, but at the same time it coild turn a sweep into an unstoppable domination, or even break a relativey even game against you. It might even get banned, either for enabling otherwise impossible but powerful strategies, or for being too effective at upending the game by itself, forcing less intuitive strategies that make the game worse.
@@shiftfire4511In doubles where bans don't exist that move would allow teams to spam same type mons freely, thus ruining the format. With it a team of five fire types could run over a rain team if they get the inverse room online.
What if instead of an “inverse room,” inverse became a psychic-type status condition. Maybe for 2-3 turns, a Pokémon with the inverse status condition has their type matchups inversed, both offensively and defensively. This could go away upon switch out. Though I don’t know how balanced this would be
@@Ren12333 wait, wouldn't mons like ludicolo or serperior just sweep fire teams in rain? There are a decent number of mons that can work against fire, even on rain teams, because they're often enough, mons weak to fire, but have to handle something else. On inverse teams, the mons that usually handle something else are likely going to change from handling those, into sweeping fire.
"Electric is an interesting type because there's no immunity to Electric, besides Volt Absorb." Lightning Rod, Eviolite Rhydon being inmune to the electric type which it is now weak to, while also resisting ice and x4 resisting grass:
@@shardmaw well....less weakness then regular rhydon :D am i right? edit: nvm it only loses 1 4x weakness because normal rhydon has a4x resistance to poison+4 other resist
@@shardmawrhydon is neutral to bug though? Neither ground or rock resist bug normally. However offensively, bug would be weak to ground and resist rock. It would also have a 4x resist to water.(grass already mentioned) It would only be weak to rock, fire, flying, normal, while 4x weak to poison. And resist fighting, ice, steel, ground, and 4x resist water,grass (Immunity to ground with ability) Ground would be super effective against, flying, grass, bug Resisted by electric, steel, fire, rock Rock would be super effective on ground, steel, fighting, but resisted by flying, fire, bug, ice. So only fire would be able to resist both stabs. With 6 types being weak to either stab. Overall id say it would be better both offensively and defensively in inverse than in normal, since EQ would be a high bp, and can only be blocked by air balloon, levitate, or earth eater. For coverage probably fire or ice punch for fires. Fire punch would add fire, water, dragon, rock Ice punch would add fire, water, ice, (steel*) So fire punch for burn/rock type or ice punch for ice. Thunder punch, and aqua tail wouldnt add anything (not counting dual types) Megahorn, super effective against poison( which its 4x weak to), fairy, ghost, (fire*, steel*, fighting*) I cannot think of more coverage it gets (almost forgot about megahorn, so i probably forgot others) so its only weakness it can't hit back would be normal.
@@shardmaw At the very least, normal has to be possibly the most physical type in the game with Ursaluna Blood Moon banned in the format. Rhydon also learns Shadow Claw, Earthquake, and a bunch of other moves that can hit back for super effective.
Avalugg would be a solid physically defensive mon if it were any other type. It has a movepool other defensive mons would want for, but its Ice typing holds it back from true greatness.
I always thought it was kinda neat how there were technically two ways of creating an inverse battle, not just one. The inverse battle we see has them taking every individual type match up and inverting it, but another option would've been to mirror the entire type chart (replacing every offensive type match up with the defensive one). This would still make it where grass beats fire and fire beats water, but now you'd also have things like normal resisting rock and steel and being super effective against fighting. This method would also preserve immunities but in the opposite direction (electric is immune to ground, ground is immune to flying, psychic is immune to dark, normal and ghost are still immune to each other). Also instead of getting dumpstered defensively, Steel gets dumpstered offensively with it being resisted by most types and only super effective against fire, fighting and ground.
@@olivergro7105 Would that be the first type combo that is strong against each other? I know Dragon / Ghost do against themselves, but this is different ones.
@@Kasaaz I don't think you can do it with single types, but two dual-type Fighting/Normal would be super effective against each other when using fighting moves (and would also benefit from STAB). Similarly, two Fighting/Flying would be super effective (and STAB) with flying moves. There are (not very many) actual Pokémon with both of those type combos, too. Of course, you don't need STAB to use a move that's super effective against your own type, but if we drop that requirement, then there are likely a ton of examples.
@@drillerkiller9 i don't think there is a source lol but it does make sense looking at Gen 1 and 2 ice-type stats Articuno I feel being a good example that's only conjecture tho HP:90 Attack:85 Defense:100 Sp. Atk:125 Sp. Def:125 Speed:85
@@drillerkiller9 Ice types tend to lean towards slow bulk, like Regice, Cloyster or Avalug, even though the typing really would benefit more from speedy offense.
I think it's so funny that Avalugg had to get a complete inversion of matchups to be what it was supposed to be, and also it's so funny that even with that inversion Mega Kangaskhan is just as broken as it always was
If this is legal in standard play, that would complicate things a whole lot, especially with an ability that sets this condition up on switch-in and/or this move being used by prankster pokémon if that has normal priority
@@lucaspaiva8659Yeah it definitely wouldn't be able to exist as anything but a move with Trick Room priority. But even then I feel like it would 90% of the time just end up frustrating players who have good match ups, mostly in VGC. Like Ally Switch coin flips but 200x worse. Honestly the gameplay sounds horrible. Keep it as an alt format.
I like how the relation between Dragons now instead of Dragon type moves only being good against Dragons, Dragon is the only type that can resist those attacks.
Rotom Fan now ties with Rotom Mow for the best ground immunity gained (and now Rotom Heat in inverse is almost in Fan's original spot, having a x4 resistance to ground changed to an immunity.)
@lemason5981 I know. Pinkacross made an April Fools video at one point claiming Avalugg was destroying the meta with its defensive prowess, so I was making a joke off of that
I'd like to see an overview of Godly Gift, primarily because it seems like such a weird and creative metagame. Giving your other Pokemon one Stat from an Uber, that sounds ripe for some cool buildarounds with mons like Shuckle being given the HP stat of Lunala.
Honestly, Bug is probably going to be a commonly used stab too since it has so many resisting enemy types. I can see Wo Chien finally being somewhat useable (though still not absolute because by god that defense is icky) in the face of all those bugs.
The fact that it has to basically be opposite day for Avalugg to be good is a pretty good encapsulation of how bad defensive ice types are in standard play
I remember this inverse battle tourney on Showdown in gen 7 when they forgot to apply species clause. Well, one of the players used 6x E-Speed SD arceus and surprise, he won.
i wonder what a stat-inversion meta game would be like. and if it were to be made, would it be attack swaps with defense, special attack swaps with special defense, and speed swaps with HP, or attack swaps with special attack, defense swaps with special defense, and speed swaps with HP? also, an inverse movepool meta game where pokemon can only learn moves they normally can’t learn could be cool. imagine inverse types, stats, and movepools all combined
Its funny how the thing that makes this metagame the most different has almost nothing to do with the inversion itself, and everything to do with immunities as a concept being gone.
Inverse battles are a criminally underused idea and I will not forgive GF for leaving the concept to rot in Gen 5 as a single gimmick fight in a random house. Should have been a standard function.
Grass Types are even better in this format because they can hit more than five types super effectively now. Contrary Serperior and Solar Blade Leafeon are borderline unstoppable in inverse
Terapagos's ability (Tera Shell) becomes USELESS since the ability will always cause the first oncoming attack to be resosted, which turns to Supereffective
Surprised Gogoat hasn't carved out a niche for itself in this tier being Grass with Sap Sipper. Could easily do some interesting stuff here as a bulky HPwise attacker, considering it gets Milk Drink now and can set up with Bulk Up for more Defense and Attack and then clean house with Leaf Blade.
It's kind of interessting that the type dynamics of this feel similar to Gen 1 in a way with Normal, Psychic and to lesser extend Ice types being meta defining
one of my favorite formats is random battle mayhem, mainly because its an inverse battle where abilities are shared between the whole team. the types of the pokemon do change to match their first two moves, but that doesnt matter so much when you have 3 abilities that grant immunities
Not exactly a metagame but I wanna see you talk about Random Battle Mayhem. It's combines Inverse Battles with the randomness of Random Battles with the chaoticity of a bunch of other mods ( Scalemons, Shared Power, & Camomons ).
It's my go-to meta. I enjoy the strategies you can make but sometimes you can't win against broken cores (especially Shadow tag, which isn't banned for some reason).
So this means Psychic can actually deal with dark types like Incineroar, we are back to being resistant to ghost and we completely counter everything we previously were weak to. Fighting types can just be dealt with by using crunch, sucker punch etc so I don't really care about being weak to fighting.
There is theoretically another different way of making inverse macth-ups, where we'd still have immunities. Instead of inverting the *title* of each match-up ("Super effective" becomes "Not very effective" and vice-versa), We could invert the *direction* of each match-up, Example: [Ground is immune to Electric] becomes [Electric is immune to Ground]. This way, the game would fully maintain the total number of immunities.
Did you know Yo-Kai Watch 3 for the Nintendo 3DS is a monster collector JRPG that has this meta as a counterplay option cuz the Yo-Kai Mython has a blanket effect Skill that inverses all elemental resistances and weaknesses? Immunities via Skills remain tho. Pretty cool, huh?
"normal is incredibly because nothing can switch in because nothing resists or is immune to it" gen5 and earlier players dealing with 4drag2mag: first time huh?
The boost strat makes me think of iron defenses alolan muk in let's go. If you wait to bring it out behind a screen it can boost out of eq damage, and bricks most special mons 1v1 so minimize and rest against them... Crunch still can break thru most teams . Even resisted mons across from you.
I’m not big on smogon so maybe it’s obvious, but why are Gen 9 Pokémon still static images instead of animated models? Gen 8 being animated would imply (to me) that ripping switch models isn’t the issue, so what’s the reason?
Maybe Icd being bad isn’t such a bad thing. Although I guess Ice and Normal need to be balanced a bit. Give Ice at least one resistance and Normal at least one super effective. I’d give Ice resistance to Water and Normal resistance to Ground.
You can get normal immunity if you have a Pokémon with volt absorb use ion deluge/plasma fists. Not good for switching into normal moves, but once you’re in you force them to heal you
isn't bug really good here too? I'd imagine volcarona could be really great as well actually couldn't it? It has bug type attacks, its got giga drain coverage, fire can hit a lot of the stuff one might use to resist bug such as other fire types super effectively in inverse... wouldn't some bugs like volcarona who were held back by their typing become rather great here too?
I remember mel the normal type gym leader in the Pokémon unbound rom hack. His gym gimmick was inverse battles and damn his gym was a nightmare on the highest difficulty
I feel like golisipod would be good in this format. Bug is the best offensive type in inverse, and golisipod gets a stab 90 bp priority move, on top of the stats to take advantage of it.
I like inverse battle, probably one of my favorite gimmicks. Takes everything you would know and flip it on its head. If i had a fakemon region id literally make inverse battles my go to gimmick for the region
now if we had this gimmick from gen 1 to now it would likely make the vanilla game a bit more balanced to really show how the type match-ups mean a lot. yes steel, fairy and dark had yet to exist, but most types were made in gen 1 and i like the idea of more type effective triangles that would just go in the other direction in inverse battles.
I remember checking out inverse battles back in gen 6 when i barely started playing competitive. I thought im a genius for putting together bunch of slow shitmons (like tropius and amaura) with little to no synergy and I got absolutely wrecked by very 'regular OU' looking teams. Good times.
I remember doing the inverse battle when I played Pokémon Y, and it weirded me out quite a bit more than I was expecting. Can't say I'm too surprised that there's people taking it seriously to this day, though. There're enough Pokémon fans for every minute detail in the franchise's history to have dedicated communities built around them. It's a little silly, I guess, but I personally think it's pretty neat.
Of course Avalugg is busted in the Inverse format. They both debuted in the same game! It's like it was designed with this one time gimmick format in mind, and nothing else!
7:50 What about Lightning Rod & Motor Drive? Also, what of Bug-type in this format? In the normal game, it's resisted by tons of stuff, so wouldn't it be an amazing STAB to have now? Anyway, neat analysis video! Thanks for uploading!
A completely different type of battle would be a transpose battle, where the type chart is transposed (rather than inverted). So: In a regular battle, fighting has 2 x damage to normal, and normal has 1 x damage to fighting. In an inverse battle, fighting has 1/2 x damage to normal, and normal has 1 x damage to fighting. In a transpose battle, fighting has 1 x damage to normal, and normal has 2 x damage to fighting. Each format has a completely different meta.
Inverse battles as a whole have always been a Lot to wrap your head around, but I’ve always kinda wished there was a Pokemon or two that had an Ability that inverted their type chart.
I wanna know if there is a triple battle or rotation battle metagame like i know showdown focuses on 6 on 6 single battles and even doubles is already rare but i wanna see these wacky formats preserved as well
"Avalugg is the best defensive pokemon" sounds like something I'd see scribbled on the walls of a cell in an insane asylum.
Lol
Or the comment section on Pinkacross's videos
You forgot to mention how bug-types go from pitiful in regular to "IT HITS HOW MANY TYPES FOR SUPER-EFFECTIVE!?"
Scolipede last gen could nuke half the type chart by just existing lmao
This just goes to show that the issues with some types in the game have more to do with how terrible the type chart is than anything else. Like ice type for example is only terrible because of the combination of types it is weak against
This also means a Pikachu can hit an Onix with a super effective thundershock
Wait a minute!!! Has the Pokémon anime been inverse all along!?!?
"Both of Ash's pokemon are water types and their totally weak toFire types"
Ah, so that's why Alain's Charizard somehow tanked 4 Thunderbolts and still beat Greninja afterwards ☠️
If you aim for the horn then it's inverse metagame
@@andyhuynh2625Or how Greninja knocked out Mega Sceptile with Water Shuriken
Steel being what Ice is in the regular meta feels so cursed. Like this goes against Arceus' design
imagine a little flea nibbling on a literal block of metal and it just vehemently exploding
Ironically Arceus is even better in this format because E Killer is unresisted
and seeing dusk mane and dialga be legal in OU also feels so cursed
@@kurenianoh yeah un resisted I know that rocks and steels are dead I just don’t know about immunity’s works does it turn into something else or are ghosts still death to normals like usual
@@Necfreon hey man 0:14
I reeeaaaally wish they’d release an “inverse room” move that flips the type chart for 5 turns
That'd break the game *so* hard, but would also be hilariously unreliable, because you'd be hard-pressed to know if it will make your situation better or worse, as it's reliant on not just your team and moves, but your opponent's team and moves. It could very easily turn a sweep into a total reversal, but at the same time it coild turn a sweep into an unstoppable domination, or even break a relativey even game against you.
It might even get banned, either for enabling otherwise impossible but powerful strategies, or for being too effective at upending the game by itself, forcing less intuitive strategies that make the game worse.
@@shiftfire4511In doubles where bans don't exist that move would allow teams to spam same type mons freely, thus ruining the format. With it a team of five fire types could run over a rain team if they get the inverse room online.
@@Ren12333the rain would still cut there attacks in half
What if instead of an “inverse room,” inverse became a psychic-type status condition. Maybe for 2-3 turns, a Pokémon with the inverse status condition has their type matchups inversed, both offensively and defensively. This could go away upon switch out. Though I don’t know how balanced this would be
@@Ren12333 wait, wouldn't mons like ludicolo or serperior just sweep fire teams in rain? There are a decent number of mons that can work against fire, even on rain teams, because they're often enough, mons weak to fire, but have to handle something else.
On inverse teams, the mons that usually handle something else are likely going to change from handling those, into sweeping fire.
Ambipom and Necrosma Duskmane being ranked in the same tier is so fucking funny
BAHAHAHAHAHA
DUDE, THOSE TIERS ARE SO FUCKING FUNNY, THEY MAKE ME WANNA MERGE WITHOUT LOOKING
"Electric is an interesting type because there's no immunity to Electric, besides Volt Absorb."
Lightning Rod, Eviolite Rhydon being inmune to the electric type which it is now weak to, while also resisting ice and x4 resisting grass:
normal bug and flying weak really sucks but yeah
@@shardmaw well....less weakness then regular rhydon :D am i right?
edit: nvm it only loses 1 4x weakness because normal rhydon has a4x resistance to poison+4 other resist
There is another two abilities: wonder guard and motor drive.
@@shardmawrhydon is neutral to bug though? Neither ground or rock resist bug normally. However offensively, bug would be weak to ground and resist rock. It would also have a 4x resist to water.(grass already mentioned)
It would only be weak to rock, fire, flying, normal, while 4x weak to poison.
And resist fighting, ice, steel, ground, and 4x resist water,grass
(Immunity to ground with ability)
Ground would be super effective against, flying, grass, bug
Resisted by electric, steel, fire, rock
Rock would be super effective on ground, steel, fighting,
but resisted by flying, fire, bug, ice.
So only fire would be able to resist both stabs. With 6 types being weak to either stab. Overall id say it would be better both offensively and defensively in inverse than in normal, since EQ would be a high bp, and can only be blocked by air balloon, levitate, or earth eater.
For coverage probably fire or ice punch for fires.
Fire punch would add fire, water, dragon, rock
Ice punch would add fire, water, ice, (steel*)
So fire punch for burn/rock type or ice punch for ice.
Thunder punch, and aqua tail wouldnt add anything (not counting dual types)
Megahorn, super effective against poison( which its 4x weak to), fairy, ghost, (fire*, steel*, fighting*)
I cannot think of more coverage it gets (almost forgot about megahorn, so i probably forgot others) so its only weakness it can't hit back would be normal.
@@shardmaw At the very least, normal has to be possibly the most physical type in the game with Ursaluna Blood Moon banned in the format. Rhydon also learns Shadow Claw, Earthquake, and a bunch of other moves that can hit back for super effective.
Stealth Rock being quad resisted by Charizard is hilarious.
Charizard being hit my stone edge. Barely any damage. What is this madness??
But a leaf touches his foot and he keels over. :D
Charizard no longer hard counters Serperior? What kind of mad world is this?!
Crazy to see how mons like Avalugg actually have the stats and movepool to be great pokemon and how much a pokemon's type can drag it down
Avalugg would be a solid physically defensive mon if it were any other type. It has a movepool other defensive mons would want for, but its Ice typing holds it back from true greatness.
I always thought it was kinda neat how there were technically two ways of creating an inverse battle, not just one. The inverse battle we see has them taking every individual type match up and inverting it, but another option would've been to mirror the entire type chart (replacing every offensive type match up with the defensive one). This would still make it where grass beats fire and fire beats water, but now you'd also have things like normal resisting rock and steel and being super effective against fighting. This method would also preserve immunities but in the opposite direction (electric is immune to ground, ground is immune to flying, psychic is immune to dark, normal and ghost are still immune to each other). Also instead of getting dumpstered defensively, Steel gets dumpstered offensively with it being resisted by most types and only super effective against fire, fighting and ground.
I like the second inverse type of battle, it was my first idea hearing the term
does it exist or has it ever been used?
What does this do to the Bug - Fighting matchups?
@@Kasaaz bug is weak against fighting - becomes strong
Fighting is weak against bug - becomes strong
It's like dragon - dragon
@@olivergro7105 Would that be the first type combo that is strong against each other? I know Dragon / Ghost do against themselves, but this is different ones.
@@Kasaaz I don't think you can do it with single types, but two dual-type Fighting/Normal would be super effective against each other when using fighting moves (and would also benefit from STAB). Similarly, two Fighting/Flying would be super effective (and STAB) with flying moves. There are (not very many) actual Pokémon with both of those type combos, too.
Of course, you don't need STAB to use a move that's super effective against your own type, but if we drop that requirement, then there are likely a ton of examples.
Ice types in inverse is actually what gamefreak envisioned for the type in the first place, actually bulky.
how do you know? source?
@@drillerkiller9 i don't think there is a source lol but it does make sense looking at Gen 1 and 2 ice-type stats Articuno I feel being a good example that's only conjecture tho
HP:90
Attack:85
Defense:100
Sp. Atk:125
Sp. Def:125
Speed:85
I mean it's gotta be since they keep making slow bulky ice types
@@drillerkiller9 source: their actions.
@@drillerkiller9 Ice types tend to lean towards slow bulk, like Regice, Cloyster or Avalug, even though the typing really would benefit more from speedy offense.
Inverse battles feel like my brain is exploding
Just wait until you try out the Random Battle Mayhem format. 😂😂
@@_nolanddI love that format so much I was in the top 200 of the ladder at some point
Parasect with 2 quad resists and 1 immunity (Dry Skin): allow me to introduce yourself
My glorious king parasect
who is not in the game
Wouldn't dry skin give it an 8x resistance to fire?
Or maybe only make fire 2 times resisted since it's an ability??
Abilities aren't affected by the inverse though
I think it's so funny that Avalugg had to get a complete inversion of matchups to be what it was supposed to be, and also it's so funny that even with that inversion Mega Kangaskhan is just as broken as it always was
Nice seeing my favorite Pokemon is good even here. Serperior spamming contrary leaf storm will always rock
Nono. It's grass. Not rock.
Based Serperior enjoyer
Rock resists grass bro
Serperior fan spotted
Are you tired of me saying this still?
I though it was banned. Maybe powercreep made it so it became manegeable? More waters and ground types to deal with it.
I feel like there needs to be a dimensional "room" move like wonder and trick room that sets inverse type chart for a few turns
If this is legal in standard play, that would complicate things a whole lot, especially with an ability that sets this condition up on switch-in and/or this move being used by prankster pokémon if that has normal priority
@@lucaspaiva8659Yeah it definitely wouldn't be able to exist as anything but a move with Trick Room priority.
But even then I feel like it would 90% of the time just end up frustrating players who have good match ups, mostly in VGC. Like Ally Switch coin flips but 200x worse.
Honestly the gameplay sounds horrible. Keep it as an alt format.
Nah we need abilities that auto set trick room and gravity having an ability that auto inverts the type matchup is way too complicated
@@azurai3934 I want all of that
@@lucaspaiva8659It wouldn't be that complicated. they'd just make it a trick room variant.
I like how the relation between Dragons now instead of Dragon type moves only being good against Dragons, Dragon is the only type that can resist those attacks.
So I assume in this format, ground hits flying for super effective damage but Pokemon with levitate are still immune to ground?
Yes, immunities from abilities are unchanged. So Rotom Fan finally has a reason for having Levitate
@@kats1646 Ground would only hit it neutral, but an immunity is an immunity
Rotom Fan now ties with Rotom Mow for the best ground immunity gained (and now Rotom Heat in inverse is almost in Fan's original spot, having a x4 resistance to ground changed to an immunity.)
8:10 I was not ready to see great tusk take 50% from rocks ☠
I actually lost a Nuzlock in X&Y because I decided to try Inverse Battle thinking it would be fine and my brain fried within seconds-
A Pokemon with a horrible typing like Ice/Rock that had an ability that flipped its resistances and weaknesses would be cool af
All fun and games until you eat a super effective hyper voice or espeed
@june9914 all in the give and take I suppose
Imagine Malamar with that ability.
That's aurorus, and is too slow to work properly.
@@N12015 Mega Aurorus? 👀
0:18 "Avalugg is the best defensive pokémon" but how's that different from regular OU?
Ice type sucks lil bro
@lemason5981 I know. Pinkacross made an April Fools video at one point claiming Avalugg was destroying the meta with its defensive prowess, so I was making a joke off of that
@@lemason5981 It's a joke lil bro
@@lemason5981 check the dictionary for irony, *lil bro*
The inverse battles were always fun to play, would have liked more of them.
Glad to learn how the meta works in this mode
Here bug type have the true definition of glass canon only resisted by grass, psy, and dark, but hit super effective 7 types
I'd like to see an overview of Godly Gift, primarily because it seems like such a weird and creative metagame. Giving your other Pokemon one Stat from an Uber, that sounds ripe for some cool buildarounds with mons like Shuckle being given the HP stat of Lunala.
Wo-Chien MUST be good in a metagame like this, where grass dark is good defensively. Right? Right???
Honestly, Bug is probably going to be a commonly used stab too since it has so many resisting enemy types. I can see Wo Chien finally being somewhat useable (though still not absolute because by god that defense is icky) in the face of all those bugs.
The fact that it has to basically be opposite day for Avalugg to be good is a pretty good encapsulation of how bad defensive ice types are in standard play
I remember this inverse battle tourney on Showdown in gen 7 when they forgot to apply species clause. Well, one of the players used 6x E-Speed SD arceus and surprise, he won.
Welcome back Gen 1 normals
Avalugg being the best defensive Pokémon feels like an alternate reality
i wonder what a stat-inversion meta game would be like. and if it were to be made, would it be attack swaps with defense, special attack swaps with special defense, and speed swaps with HP, or attack swaps with special attack, defense swaps with special defense, and speed swaps with HP? also, an inverse movepool meta game where pokemon can only learn moves they normally can’t learn could be cool. imagine inverse types, stats, and movepools all combined
Its funny how the thing that makes this metagame the most different has almost nothing to do with the inversion itself, and everything to do with immunities as a concept being gone.
Inverse battles are a criminally underused idea and I will not forgive GF for leaving the concept to rot in Gen 5 as a single gimmick fight in a random house. Should have been a standard function.
6*
I enjoy the cult following behind RBY's 7U metagame and subsequent attempts to truly reach for the bottom of play
I never thought about how the Hail to Snow change might affect the Inverse Battle meta...
Grass Types are even better in this format because they can hit more than five types super effectively now. Contrary Serperior and Solar Blade Leafeon are borderline unstoppable in inverse
Terapagos's ability (Tera Shell) becomes USELESS since the ability will always cause the first oncoming attack to be resosted, which turns to Supereffective
Inverse Natdex Mega Sceptile sounds like it'd go hard, a now 4x weakness becomes an immunity.
It becomes ×4 weak to Grass and Water, and would be ×4 weak to Electric too if it wasn't for Lightning Rod
Surprised Gogoat hasn't carved out a niche for itself in this tier being Grass with Sap Sipper. Could easily do some interesting stuff here as a bulky HPwise attacker, considering it gets Milk Drink now and can set up with Bulk Up for more Defense and Attack and then clean house with Leaf Blade.
Now imagine the terror that would be Gen 1 Inverse Normal.
funny how many bulky Ice-types we have despite the fact that Ice is an awful defensive type
glad those bulky ice mons finally found a home
It's kind of interessting that the type dynamics of this feel similar to Gen 1 in a way with Normal, Psychic and to lesser extend Ice types being meta defining
one of my favorite formats is random battle mayhem, mainly because its an inverse battle where abilities are shared between the whole team. the types of the pokemon do change to match their first two moves, but that doesnt matter so much when you have 3 abilities that grant immunities
How about Triple Battles and Rotation Battles? Those were weird and confusing in Gen5, so I'd love to see a metagame that makes sense of them.
I used to play Triple a lot back in Gen 6 in Smogon
PorygonZ and Staraptor are both bonkers in this meta, among others
Finally, a setting where Arceus would be as OP as the God of Pokémon ought to be.
Not exactly a metagame but I wanna see you talk about Random Battle Mayhem. It's combines Inverse Battles with the randomness of Random Battles with the chaoticity of a bunch of other mods ( Scalemons, Shared Power, & Camomons ).
It's my go-to meta. I enjoy the strategies you can make but sometimes you can't win against broken cores (especially Shadow tag, which isn't banned for some reason).
@@djdrizzy9139 Same, it's really luck-based. There's just no winning some things unless your opponent is actually trash
So this means Psychic can actually deal with dark types like Incineroar, we are back to being resistant to ghost and we completely counter everything we previously were weak to. Fighting types can just be dealt with by using crunch, sucker punch etc so I don't really care about being weak to fighting.
Steel got the biggest nerf possible.
There is theoretically another different way of making inverse macth-ups, where we'd still have immunities. Instead of inverting the *title* of each match-up ("Super effective" becomes "Not very effective" and vice-versa), We could invert the *direction* of each match-up, Example: [Ground is immune to Electric] becomes [Electric is immune to Ground]. This way, the game would fully maintain the total number of immunities.
Wait wait so we finally have rotom fan with an actual ability
Did you know Yo-Kai Watch 3 for the Nintendo 3DS is a monster collector JRPG that has this meta as a counterplay option cuz the Yo-Kai Mython has a blanket effect Skill that inverses all elemental resistances and weaknesses? Immunities via Skills remain tho. Pretty cool, huh?
yea that IS sick, ty for sharing
Holy cow NDM and dialga having 10 weaknesses is insane
So interesting that types like fire and ground are pretty well balanced so they stay great
"normal is incredibly because nothing can switch in because nothing resists or is immune to it"
gen5 and earlier players dealing with 4drag2mag: first time huh?
I still hope that one day they make an inverse room move.
As far as I think of this meta, Normal, Grass and Psychic are insane, especially former and bug, poison and ice are great.
The boost strat makes me think of iron defenses alolan muk in let's go. If you wait to bring it out behind a screen it can boost out of eq damage, and bricks most special mons 1v1 so minimize and rest against them... Crunch still can break thru most teams . Even resisted mons across from you.
Steel would be absolute dog water, and ghost and normal’d be swapped in their roles
As a certified Ice type lover I love this format
I’m not big on smogon so maybe it’s obvious, but why are Gen 9 Pokémon still static images instead of animated models? Gen 8 being animated would imply (to me) that ripping switch models isn’t the issue, so what’s the reason?
The model files are too big to just plop into Showdown
Same with the gen 8 models, you'd basically have to recreate them then add them in.
Finally, a meta were bug can be freely spammed!
I had no idea that this format existed. And I'm so happy that Ice, my favorite type, is actually viable in it.
Sounds like a game tailored for Giratina Reverse World
It's so weird hearing it as kangas-can instead of kangaskhan
Especially because it is a play on Genghis Khan and should therefore be pronounced similar
Cane-Gas-Can?
@@maggi98mw no I think the kanga is from kangaroo or smth
@@smedgert1812 yes, kangaroo + genghis Khan. So you pronounce the kanga like in kangaroo and the khan like in Genghis Khan. Not that difficult
Genghis Khan = female only 🤔
I played the random inverse format with a friend and my head hurt
Where do i play inverse battles? I cant find it on showdown?
Maybe Icd being bad isn’t such a bad thing. Although I guess Ice and Normal need to be balanced a bit. Give Ice at least one resistance and Normal at least one super effective. I’d give Ice resistance to Water and Normal resistance to Ground.
You can get normal immunity if you have a Pokémon with volt absorb use ion deluge/plasma fists. Not good for switching into normal moves, but once you’re in you force them to heal you
isn't bug really good here too? I'd imagine volcarona could be really great as well actually couldn't it? It has bug type attacks, its got giga drain coverage, fire can hit a lot of the stuff one might use to resist bug such as other fire types super effectively in inverse... wouldn't some bugs like volcarona who were held back by their typing become rather great here too?
Is seriously nobory will talk about how good the bug type is?
I'd like to see a video on the "Flipped" metagame sometime in the future. It's a pretty interesting one.
Wait, Bug should be insane hitting everything for SE, why you didnt mention it ?
You *must* cover the most CHAD of all meta games next, the 1v1 Challenge Cup metagame
I still remember the moment i send a Aegislash against a Snorlax the first time entering the Inverse House back in XY.
I remember mel the normal type gym leader in the Pokémon unbound rom hack. His gym gimmick was inverse battles and damn his gym was a nightmare on the highest difficulty
Inverse Battles could be such a fun Battle Frontier (or equivalent) station
this should've been Zygarde's ability
Extreme Tier Shift was so much fun, I remember hitting top 5 in that at one point
I feel like golisipod would be good in this format. Bug is the best offensive type in inverse, and golisipod gets a stab 90 bp priority move, on top of the stats to take advantage of it.
cool video, always wondered what inverse battles were and how the meta works :D
I like inverse battle, probably one of my favorite gimmicks. Takes everything you would know and flip it on its head.
If i had a fakemon region id literally make inverse battles my go to gimmick for the region
now if we had this gimmick from gen 1 to now it would likely make the vanilla game a bit more balanced to really show how the type match-ups mean a lot.
yes steel, fairy and dark had yet to exist, but most types were made in gen 1 and i like the idea of more type effective triangles that would just go in the other direction in inverse battles.
I remember checking out inverse battles back in gen 6 when i barely started playing competitive. I thought im a genius for putting together bunch of slow shitmons (like tropius and amaura) with little to no synergy and I got absolutely wrecked by very 'regular OU' looking teams. Good times.
a video on that weird evolutions metagame where pokemon all "evolve" again would be cool
I remember doing the inverse battle when I played Pokémon Y, and it weirded me out quite a bit more than I was expecting. Can't say I'm too surprised that there's people taking it seriously to this day, though. There're enough Pokémon fans for every minute detail in the franchise's history to have dedicated communities built around them. It's a little silly, I guess, but I personally think it's pretty neat.
This is the nerdiest thing I’ve ever watched. I enjoyed it though
0:01 IMAGINE IF NINJA GOT A LOW TAPER FADEEEEE
Of course Avalugg is busted in the Inverse format. They both debuted in the same game! It's like it was designed with this one time gimmick format in mind, and nothing else!
7:50 What about Lightning Rod & Motor Drive?
Also, what of Bug-type in this format? In the normal game, it's resisted by tons of stuff, so wouldn't it be an amazing STAB to have now?
Anyway, neat analysis video! Thanks for uploading!
Insurgence battle with this type matchup was crazy
A completely different type of battle would be a transpose battle, where the type chart is transposed (rather than inverted).
So:
In a regular battle, fighting has 2 x damage to normal, and normal has 1 x damage to fighting.
In an inverse battle, fighting has 1/2 x damage to normal, and normal has 1 x damage to fighting.
In a transpose battle, fighting has 1 x damage to normal, and normal has 2 x damage to fighting.
Each format has a completely different meta.
It's epic to see that my favorite Pokemon of all time (Maushold) was so good they had to be banned. Long live Normal types!!
This would be great for a Battle Frontier.
bug and grass would be cracked offensively
Inverse battles having zero type immunities (except from abilities) is an interesting aspect too, makes it an inherently more aggressive metagame.
I wonder how Little Cup feels like with this.
So my GOAT glastrier is good now..?
Inverse battles as a whole have always been a Lot to wrap your head around, but I’ve always kinda wished there was a Pokemon or two that had an Ability that inverted their type chart.
I wanna know if there is a triple battle or rotation battle metagame like i know showdown focuses on 6 on 6 single battles and even doubles is already rare but i wanna see these wacky formats preserved as well