Do you recover manpower when a ship is sunk? Hoi4 testing

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  • Опубліковано 19 чер 2022
  • Running a little test to demonstrate if and how much manpower is recovered when a ship is sunk.
    Twitch.tv/71Cloak
  • Ігри

КОМЕНТАРІ • 55

  • @nadontcare9684
    @nadontcare9684 2 роки тому +175

    Incredible, the Casualty system working and a modifier actually doing something!?! Is this real? Am I actually seeing a video about HOI 4 here? But seriously, thanks for being willing to bother with minutiae like this, you’re a credit to Map Painters everywhere.

    • @pavelslama5543
      @pavelslama5543 2 роки тому +7

      Yeah, it kinda works. Its just fcked up in general, but a small part of it actually works...

    • @Nikarus2370
      @Nikarus2370 2 роки тому +1

      I wonder, if there are surviving ships in the area, is more manpower recovered? Or is it a flat 6-7%. Also does proximity to home waters, or different things like fjords/archipelagos matter

  • @BackToTheStart47
    @BackToTheStart47 2 роки тому +42

    Also, deaths from sharks counts as unknown in the casualty list.

  • @QuantumShock1
    @QuantumShock1 2 роки тому +69

    matches up to real life I guess. when BB's sank most of the crew went down with them. The Hood sank with 1,418 men; three survived. The Bismarck sank with roughly 2,200 sailors with 114 survivors, a higher number which is thanks in no small part to rescue efforts by the Royal Navy immediately after.

    • @71Cloak
      @71Cloak  2 роки тому +62

      But the opposite could also be true. When the USS Lexington sunk they only lost 216 men, 2735 were safely evacuated. When the HMS Prince of Wales and Repulse were sunk in the pacific they also lost less than half of their crew.

    • @novatopaz9880
      @novatopaz9880 2 роки тому +33

      It basically depends on seastate, temp of the water, and how many friendly ships are able to assist with the rescue efforts from those in the water.

    • @QuantumShock1
      @QuantumShock1 2 роки тому +27

      @@novatopaz9880 I think friendly ships is a big factor, or at least ships willing or able to assist survivors.

    • @QuantumShock1
      @QuantumShock1 2 роки тому +20

      @@71Cloak I think in those examples the crew had time to properly abandon ship. whereas Hood went down in minutes and the rescue oiperation of Bismarcks crew was abandoned due to a submarine threat

    • @rex02244
      @rex02244 2 роки тому +1

      Dont mean to be that guy but the Hood was not a battleship but rather a battlecruiser.

  • @iannoyed3684
    @iannoyed3684 2 роки тому +8

    New meta no navy no manpower losses

  • @muovi2463
    @muovi2463 2 роки тому +17

    They should make it so you gain more manpower back if the ship is sunk next to a coast.

    • @hatless_spider
      @hatless_spider 2 роки тому +2

      Even a ship on the coast could still be many miles out to sea, so it's unlikely this would help save more lives regardless

    • @muovi2463
      @muovi2463 2 роки тому +1

      @@hatless_spider i don't mean that they just swim to the shore. If they have lifeboats or pieces of the boat to float on, they can easily get to the shore

    • @hatless_spider
      @hatless_spider 2 роки тому

      @@muovi2463 ah yes, well I guess another problem for getting that manpower back would be if it is enemy controlled land as well as how developed that land is.
      Probably too many factors for a game to think about. I'm honestly surprised they included the shark infested waters at all!

    • @muovi2463
      @muovi2463 2 роки тому +2

      @@hatless_spider Yea, it would be too much effort for the devs for little to no impact on gameplay

    • @Link9058
      @Link9058 Рік тому

      They should also get mp back if there’s other ships there or if it’s a friendly convoy route

  • @Diggy246
    @Diggy246 2 роки тому +1

    Hey, just found your channel and I am subbing to it. You seem to explain things calmly and not in an annoying manner like most of HoI4 UA-camrs. Loioking forward to your future vids!

  • @bramvandoorn7046
    @bramvandoorn7046 2 роки тому +4

    tbh, it would have been nice to also test the difference between deep ocean, ocean, shallow sea and fjords. Also, there is a 20%+ casualties in arctic waters as well

  • @Dili832
    @Dili832 2 роки тому +7

    This is good question, does the war manpower screen include recovery manpower? So say its 10k losses but you get 3 k manpower back, is it 10k losses or 7?

  • @marthvader14
    @marthvader14 2 роки тому +1

    Paradox modifiers not working correctly as usual...

  • @tutugry3105
    @tutugry3105 2 роки тому +2

    Another great video nice
    Btw could you make a video about when free trade is not worth if you don't have tradeback? Probably depends on the country but im mainly talking about Germany

  • @MrNicoJac
    @MrNicoJac 2 роки тому +23

    Wait, so for planes you lose no manpower, but for the Navy you lose the crew AND the shore-based support staff??
    ANOTHER reason to skip ships entirely, and just go naval bombers 😆

    • @TheyCalledMeT
      @TheyCalledMeT 2 роки тому +3

      what?
      as he pointed out, some reinforcements trough damages. outside of that just what you invested plus once destroyed you get a bit of them back.
      so where's it worse than planes?

    • @joosstens
      @joosstens 2 роки тому +2

      Man you miss out. Navy is awesome. Just took a couple of years to really give it a chance and understand it. Plus they say they are killing the Navy meta's so a great time to start

    • @TheyCalledMeT
      @TheyCalledMeT 2 роки тому +1

      @@joosstens yep, love it to see my LCs raiding countless ships, being too fast where they're strong, being way too strong where they think they can fight and being their doom where they're just convois ^^

  • @687grayfox
    @687grayfox 2 роки тому +1

    When should you go for superior firepower versus mobile warfare? I usually end up with around 6 divisions of 30 width medium tank/mech inf, with support AA, artillery, and logistics, under one general, and two army groups of 9/1 inf art divisions. I've been using Right/Right Superior Firepower and it works most of the time, I can battleplan push most combats, but I'm curious if there is a critical mass of tanks I need to have before mobile warfare is worth taking, since most of my fighting is armored thrusts with my armored divs to victory points and encirclements while the mass of infantry is on a battleplan grinding away.

  • @marthvader14
    @marthvader14 2 роки тому +4

    Hey 71Cloak, is it a good strategy as Japan to pick the coastal defense naval designer for the production cost reduction and build only cheap hulls without modules, then pick the Navy spirit that boosts your refit speed and Pacific Fleet Designer and then refit your fleet to good ships?

    • @MetoFulcurm
      @MetoFulcurm 2 роки тому +1

      I think you refit with the coastal designer up to the point you can put or replace a very cheap module and change the design to pacific designer.
      I hate how elaborate this is. Ship designer is pointless really, naval combat is nothing like land combat (i.e. tanks) And such designer leads to exploits which supposedly Paradox try to patch.

    • @marthvader14
      @marthvader14 2 роки тому

      @@MetoFulcurm Thanks for the addition

  • @BigPharm4
    @BigPharm4 2 роки тому

    thats really cool!

  • @impoggers
    @impoggers 2 роки тому

    can you do is havy tanks worth making with cuirtain nations like germany, ussr and other majors

  • @ba28272827
    @ba28272827 2 роки тому +4

    Do smaller ships have a better ratio of lost to recovered manpower? I can imagine that a battleship goes down with most of its crew (big boom) but a cruiser or destroyer might be less?

    • @71Cloak
      @71Cloak  2 роки тому +2

      There is no reason they should.

    • @klobiforpresident2254
      @klobiforpresident2254 2 роки тому

      Big booms are just as deadly on small ships because the ships are smaller. They're also easier to make boom (cruiser guns won't wreck battleships but decimate destroyers). Big ships usually also take a long time to sink.

    • @ba28272827
      @ba28272827 2 роки тому

      That's fair enough. It might be easier to abandon ship if you're on a destroyer rather than a battleship. Whereas if you're on a submarine you're doomed!

    • @klobiforpresident2254
      @klobiforpresident2254 2 роки тому

      It might be easier to abandon ship on a destroyer but those sink in minutes, not hours.

  • @t3nta380
    @t3nta380 2 роки тому

    Almost 2k hours and I always thought you got 100% back lmao.

  • @endsiegendsieg8971
    @endsiegendsieg8971 2 роки тому

    So if I understand correctly as the ship gets damaged it loses men but on repair it regains some? But On a ship sink it’s not that big of an impact? So does the math work out to you loosing more men to damage taken vs a sunken ship?

  • @fakelife.
    @fakelife. 2 роки тому

    Hello Does Camouflage Expert trait works

  • @johnrooney1425
    @johnrooney1425 2 роки тому +2

    Does the damage control research help in any way?

    • @Zack_Wester
      @Zack_Wester 2 роки тому

      no damadge controll just means that a ship does not sink on a hit.

  • @gabrielsylar3404
    @gabrielsylar3404 2 роки тому

    Also ships loosig manpower while damaged and not sunk.

  • @ghostarmy1106
    @ghostarmy1106 2 роки тому +2

    Such a causalty rate would make sense for submarines, BUT NOT FOR SURFACE SHIPS

  • @youtuberobbedmeofmyname
    @youtuberobbedmeofmyname 2 роки тому +1

    What is even the point of this stupid modifier?
    Did they really sit down one day at the board room and say:
    "we need to make our game more realistic."
    "SHARK MODIFIER!"
    "WHAT?!? GENIUS!!!"
    ???

  • @parabellum2049
    @parabellum2049 2 роки тому

    hello. there is a video on youtube very similar but not exactly like this. i say it for your information.