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Blender NPR PENCIL LOOK - Not only a shader (by Toni Mortero)

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  • Опубліковано 15 сер 2024

КОМЕНТАРІ • 151

  • @marcfuchs6938
    @marcfuchs6938 2 роки тому +48

    This is too heavy to understand for a beginner like me, but the video will certainly be saved for later, because the day will come, where I totally get it and then I will either recreate it, or use it for inspiration. Really good stuff, I am amazed.

    • @SrValeriolete
      @SrValeriolete 2 роки тому +1

      Exactly what I did

    • @humanplace1962
      @humanplace1962 Рік тому +2

      and?

    • @stresseddude
      @stresseddude Місяць тому

      It's never too complicated. You just don't have the work ethic.

    • @stresseddude
      @stresseddude Місяць тому

      And it's step by step lol. It's not like you're going to use arithmatic. Just follow the steps.

  • @Szaboo92
    @Szaboo92 3 роки тому +39

    This is amazing. Especially thank you for sharing the files, such a time-saver.

  • @saltnickel1777
    @saltnickel1777 3 роки тому +19

    This is lovely! You blended all the blender techniques, your wisdom, and tools really well in blender

  • @AminWT
    @AminWT Місяць тому

    This is G O L D !

  • @MatthewsWd0
    @MatthewsWd0 2 роки тому +2

    Incredibly convincing result! Can't wait to try out your techniques!

  • @TheKevphil
    @TheKevphil 2 роки тому +9

    Amazing node mastery! Looks great.

  • @jeffg4686
    @jeffg4686 2 роки тому +2

    really sick ... i'm bookmarking this one. It's a standout.

  • @Groffili
    @Groffili 3 роки тому +7

    Now that's impressive. I was looking for something like that for ages. Definitly something to test out and see what could be done with it.
    The particle instance lines are an interesting technique, but I don't think they quite fit with this style. If you could reduce them to the outline only, it might have a purpose... but as they are here, they are just a bunch of random lines across the sketch. Again, something worth looking into.
    All in all verdict: Stunning!

    • @ToniMortero
      @ToniMortero  3 роки тому +6

      Yeah! The strokes need more control.
      I find a way that could be very interesting, if we could make the weight paint behave like a fresnel, we could add that vertex group to the particle density and then the strokes will appear near the outline zone, but I'm kind of stuck in there. If you find something I would appreciate to see it :)
      Thanks for your comment!!

  • @Nikita-Trofimov
    @Nikita-Trofimov Рік тому

    Yesterday I tried to make a shader, not knowing that you have already done exactly the same. Thank you for sharing the blend file, I will use yours, you saved my time. 🙌

  • @schnuckiputzi1844
    @schnuckiputzi1844 2 роки тому +1

    Uff,
    I think i'm in love with the way this looks, thank you so much for sharing this awesome looking shader!!!

  • @ralphmodynlosugarteeth3188
    @ralphmodynlosugarteeth3188 2 роки тому

    Such an amazing technique, thank you so much for sharing. People like you make the 3d comunity greater

  • @ShivKachiwala
    @ShivKachiwala Рік тому +2

    This is next level texturing! Such a great work of art! Thanks for making this!

  • @TheShayboosofficial
    @TheShayboosofficial 2 роки тому +2

    Absolutely stunning. I'm gonna adapt this and try to make it look as good while animated

  • @PolyRidge
    @PolyRidge 2 роки тому

    oh my goodness, the Fresnel mix between the black emission and transparent is so smart!!!
    ive been using inverted hull, but it always has limitations, this way is so smart!!!!

  • @fpashe4895
    @fpashe4895 3 місяці тому

    Pretty incredible!
    I want to learn … eventually 😂

  • @Fleischkopf
    @Fleischkopf 3 роки тому +1

    dude, this looks so awsome and so realistic. thanks very much for this great tutorial!

    • @ToniMortero
      @ToniMortero  3 роки тому

      Thanks! New things are comming :P

  • @bunnybreaker
    @bunnybreaker 3 роки тому

    Such alchemy! That bit with the weight modifier on the solidify outline hull blew my mind. Never seen or used that modifier before. Going to study this. Thanks.

    • @ToniMortero
      @ToniMortero  3 роки тому

      There's a tutorial by Cody Winch about explosions that introduces me on that modifier, so recommendable!
      ua-cam.com/video/fE-uDqBpXxI/v-deo.html&feature=emb_title&ab_channel=CodyWinch

    • @bunnybreaker
      @bunnybreaker 3 роки тому

      @@ToniMortero Oh wow! Thanks for the tip, definitely going to have a look.

  • @stevedowning3892
    @stevedowning3892 2 роки тому

    Wonderful work, I really appreciate you making the file with the all-important shaders available like that. Bonus point for the dark ambient backing music. Drone on!

  • @julienpaul4899
    @julienpaul4899 Рік тому

    Génial !

  • @darviniusb
    @darviniusb 2 роки тому

    You have some mad shading skills. Neer seen such a technique.

  • @johnmcbrosel4840
    @johnmcbrosel4840 7 місяців тому

    great stuff, and nice ambient sound shizzle going on here , no annoying music 👌

  • @PurplesinnerW
    @PurplesinnerW 3 роки тому

    DUDE THIS IS MADNESS

  • @cenkocenk
    @cenkocenk 3 роки тому

    i really like the uv inner lines approach

  • @ImaginaShip
    @ImaginaShip 2 роки тому

    This is genius! Also, love the connection to Quake :)

  • @abiral2188
    @abiral2188 3 роки тому

    Thank you so much for mentioning the sources in all your videos.
    just subbed
    please keep up the good work

  • @ObsidianLife
    @ObsidianLife 3 роки тому

    NICE!

  • @maximeneko
    @maximeneko 11 місяців тому

    very uesfull tutorial. thanx a lot.

  • @pianoatthirty
    @pianoatthirty 2 роки тому

    Holy sh*t that is so beautiful.

  • @gangedup1
    @gangedup1 3 роки тому

    goodie goodie

  • @shizzy7478
    @shizzy7478 2 роки тому

    Thanks

  • @w1ck3d01pr
    @w1ck3d01pr Рік тому

    Mortero is GOD! awesome.

  • @fabriziolorito
    @fabriziolorito Рік тому

    Many great ideas in this video

  • @Thrashedbilly
    @Thrashedbilly 3 роки тому

    Just amazing.
    It looks so natural.

  • @metalman4393
    @metalman4393 2 роки тому

    That mushroom looks infected :3

  • @AnneDraaisma
    @AnneDraaisma 4 роки тому +2

    This is awesome! Great effects and a wonderful and strong illustration.

  • @cwgochris71
    @cwgochris71 3 роки тому +1

    Just beautiful. Great job!

  • @mvrkinlink7416
    @mvrkinlink7416 3 роки тому +1

    I loved the soundtrack

  • @olgwoodart4996
    @olgwoodart4996 2 роки тому

    Thank you. Looks amazing.

  • @user-tt9tr4vx1n
    @user-tt9tr4vx1n 3 роки тому

    I like the sketch style, thank you for sharing

  • @ramidridi3102
    @ramidridi3102 3 роки тому

    u are the king of shader
    thx I learn something new 😊

  • @trueshit1996
    @trueshit1996 3 роки тому

    WOW SORPRENDENTE

  • @mugurelc2072
    @mugurelc2072 3 роки тому

    i love you

  • @cowbless
    @cowbless 9 місяців тому

    Found your channel after the bcon. Thank you for your talk and explanation, your personal project looks really cool!!! I want to find a mix between npr and pr that I personally like, and quality info on npr is rather hard to find

  • @cocamaster0
    @cocamaster0 3 роки тому

    Just wow!

  • @darklywhite9017
    @darklywhite9017 3 роки тому

    Great music choice.

  • @GustavoCs0
    @GustavoCs0 3 роки тому

    Thank you! AMAZING. Just that.

  • @jingwen8093
    @jingwen8093 3 роки тому

    fantastic work

  • @user-sf7zc3io9r
    @user-sf7zc3io9r 3 роки тому

    WOW。。。。 nothing but WOW!!!!

  • @calfan8333
    @calfan8333 Рік тому

    very cool!

  • @ulriktnnesen5987
    @ulriktnnesen5987 3 роки тому

    Just came across this video by chance. WHAT A BRILLIANT VIDEO!!
    I have yet to overcome the overwhelming complexity of nodes, I'm pretty new to 3D software.
    But I hope I can recreate this with shaders in Houdini, which I'm trying to learn at the moment :D

  • @juanjosepenabecerra7746
    @juanjosepenabecerra7746 3 роки тому

    Ya me dieron ganas de volver a escuchar Infected Mushroom

    • @ToniMortero
      @ToniMortero  3 роки тому

      jajaja una buena sesión de vez en cuando no va mal

  • @gxwild5
    @gxwild5 2 роки тому +1

    That's one angry mushroom.

  • @cenkocenk
    @cenkocenk 3 роки тому

    :O nice

  • @Patxi__
    @Patxi__ 2 роки тому

    For aplying it to much works can be great, for just 1 I end faster if I made it directly with ink or if I export the simple model to photoshop and there draw on top.

  • @haoyuexu8045
    @haoyuexu8045 3 роки тому

    Thank u!

  • @contactpipo
    @contactpipo 3 роки тому

    Beautiful lines! I wish I could give this 5 thumbs up!

  •  3 роки тому

    Surpreendente! Thank you.

  • @lbesiroglu
    @lbesiroglu 3 роки тому

    very nice. thank you so much

  • @DeeOdzta
    @DeeOdzta 2 роки тому

    nice work, thanks for the breakdown and research share as a learning path appreciated. new sub

  • @asdrubalpc14
    @asdrubalpc14 3 роки тому

    Demasiado bueno, gracias.!

  • @gurratell7326
    @gurratell7326 3 роки тому

    Really well done! Cool shading, fancy infected mushroom and easy to follow tutorial. My only suggestion is to soften the shadow of your light a bit so that harsh line on the forehead and teeth goes away :)
    Oh, and nice music as well!

    • @ToniMortero
      @ToniMortero  3 роки тому

      Yeah! nice one, it will look "less perfect". May be it can be done directly in the shader.
      Glad to know it's been useful :P

  • @activemotionpictures
    @activemotionpictures 3 роки тому +1

    The results are impressive! I can't wait to try this. Have you seen this exact shading technique from the Unity forums? Anyways, thank you for sharing! I was sweating cold that Blender would hang at the 2ble particle emission, but it went on and on fantastically. Great work, Toni!

    • @ToniMortero
      @ToniMortero  3 роки тому +1

      Thanks!
      I'm not sure about that Unity forums, have any link? I've been looking many references and yes, game engines are quite interesting as you can performance the post processing effects in realtime (viewport), in blender we have to make Compo work to do that.
      It's so interesting to play with this instanced geometry and shading. I hope to share more tests soon :)

  • @luiswar3d
    @luiswar3d 3 роки тому

    Saludos desde Argentina, acabo de suscribirme a tu canal, luego de la charla excelente en la Blendiberia, realmente me encantó lo que logras con los Nodos y Shaders en Blender en el personaje, vi un super árbol detrás de todo, que es digno de estudiar.

    • @ToniMortero
      @ToniMortero  3 роки тому +1

      Mmuchas gracias :) de ese shader no tengo un tutorial, pero si que en el vimeo del cortomtraje hay algunos videos más de making of.

    • @luiswar3d
      @luiswar3d 3 роки тому

      @@ToniMortero lo revisare, gracias.

  • @philippvlogs9582
    @philippvlogs9582 3 роки тому

    Thanks a lot man!

  • @daringcuteseal
    @daringcuteseal 3 роки тому

    Amazing! Thanks for sharing :D

  • @Rezgi
    @Rezgi 3 роки тому

    Impressive !

  • @HuanLeVuong
    @HuanLeVuong 3 роки тому

    Thanks!

  • @swagatabhattacharyya204
    @swagatabhattacharyya204 3 роки тому

    Thanks a lot❤️❤️❤️

  • @vicsaizo
    @vicsaizo 3 роки тому

    eres un crack tio!

  • @mikkoleppanen3576
    @mikkoleppanen3576 3 роки тому

    Very nice :)

  • @dreamsprayanimation
    @dreamsprayanimation 3 роки тому +2

    Infected Mushroom Album Cover.

  • @animasibangbang5320
    @animasibangbang5320 3 роки тому

    wow this is interesting

  • @Mouriyaraja
    @Mouriyaraja 2 роки тому +1

    Hey man, amazing work, it's unbelievable. Just one doubt can colors be applied to this model, if we can please let us know how... I will be really glad.... Please

  • @unfa00
    @unfa00 3 роки тому +3

    The Army of Mushrooms is coming for you!

    • @ToniMortero
      @ToniMortero  3 роки тому

      hahahaha I hope they remind me the story cause I won't get insane!!
      ua-cam.com/video/Z6hL6fkJ1_k/v-deo.html&ab_channel=kraudio

    • @vodahlava
      @vodahlava 3 роки тому

      i was immediately thinking the same :)

  • @mhc19881010
    @mhc19881010 Рік тому

    牛逼

  • @cakeislouder4634
    @cakeislouder4634 3 роки тому

    The bass is so LOUD... That I thought the floor was shaking because of the subwoofer, thing is, I am wearing headphones and the sound system is turned off :o

  • @emiltonmendoza
    @emiltonmendoza 3 роки тому

    vengo de conocerte en la blendiberia gracias por el blend voy a estudiarlo

    • @ToniMortero
      @ToniMortero  3 роки тому +1

      Genial :) cualquier duda aqui estoy

  • @encapsulatio
    @encapsulatio 8 місяців тому

    Tony would you be willing to make a course please where you go from A to Z with your current process as of 2023? I saw your Blender conference talk and was so impressed but it is not really a step by step tutorial sadly and I don't know if even intermediate Blender users can duplicate what you do.

  • @NaNnaaaaaaaaa
    @NaNnaaaaaaaaa Рік тому

    w

  • @dakat5131
    @dakat5131 3 роки тому +1

    "More than just a shader" (yeah I know, different album from the image, but the title sounds similar)

  • @danieldw5319
    @danieldw5319 Рік тому

    Awesome shader! would it be posible to change the white into a color such as green?

  • @Benjamin-vx2ot
    @Benjamin-vx2ot 7 місяців тому

    interesting! i wonder, is it possible to achieve that without uvs? somehow working with normals?

  • @timotter2075
    @timotter2075 3 роки тому

    Great Stuff! Nice variability in lines...Would adding some sort of post Blender production "noise" help break up the rotation of the crosshatching?

  • @PersePixels
    @PersePixels 3 роки тому +1

    This turned out great! Would the model still have the same look if it's animated ?

    • @ToniMortero
      @ToniMortero  3 роки тому +3

      Well with motion aspect sure you'll have to make more tricks, if you are planing to fake a 2d look. 2's animation and some stroke variations mainly, I'm working on it ;)

  • @razakhan651
    @razakhan651 3 роки тому

    the music sounds like im watching a movie

  • @petrazko740
    @petrazko740 3 роки тому

    Estaría genial que hicieras el tutorial también en español. Saludos.

    • @ToniMortero
      @ToniMortero  3 роки тому +1

      Pues estaría bien la verdad, aunque intento que sea útil para la mayor gente posible.. quizás hacer algo con el sistema de caption de youtube y que puedas elegir el idioma?? tendré que mirármelo.
      Gracias por la sugerencia! ;)

  • @glavnibajaumahalu8535
    @glavnibajaumahalu8535 3 роки тому

    Use map range instead of the colorramps. Colorramps take wayyy longer to calculate.

  • @Sh-hg8kf
    @Sh-hg8kf Рік тому

    2:05 Why not use a singular mapping nose here? Why do we need two?

  • @haiviet3346
    @haiviet3346 2 роки тому

    Berserk mushroommm

  • @warhalla9297
    @warhalla9297 3 роки тому

    How long did it take you to learn how to make that shader? I feel like it doesn't give me my head for so much hahaha, I'll watch the videos where you were inspired so I learn and then your tutorial

  • @SKAR030
    @SKAR030 2 роки тому

    are you using regular blender or you have lightingboystudio?

  • @pardismack
    @pardismack 3 роки тому

    Hello Toni. Great tutorial. I hope you respond to this comment.
    I tried your technique for instancing by copying the emitter and adding two Particle Systems and using the Particle Instance modifier on the instanced object, but I can't figure out its advantage over regular instancing by adding just one Particle System on the emitter mesh and picking the object to instance. Instead, I found it harder to control and, unlike using just one Particle System, it increases polycount.
    Can you explain this to me please or share with me a tutorial explaining it? cuz I've been struggling for days trying to figure it out on my own in vain.

  • @beachchickensmedia
    @beachchickensmedia 9 місяців тому

    will u be making an updated video any time soon? or a new version of the shader to download? i would pay for it

    • @beachchickensmedia
      @beachchickensmedia 9 місяців тому

      Nvm! I see the blend file in the description of the video! Thanks u so much!

  • @SpitfireStoryboards
    @SpitfireStoryboards 3 роки тому +1

    I love this. Question : how do I transfer this material and look to another object. I have tried to do it the normal way (select, ctrl l, material) and the material shows up, but doesn't look anything like the original . Do I have to do something to the new object in order to make it work correctly? Thanks

    • @ToniMortero
      @ToniMortero  3 роки тому +2

      You have to make some adjustments before.
      Your object will need the same UV maps and VertexColors as the mushroom. If you create and give them the same name will work, but then you should edit each map and vertexcolor as you need. With the "UV_innerline" I recommend to first place every islands in a white area of the Innerline texture (in the UV Editor). And for the vertex colors remember to make the "DirtyVertex" to see them working.
      The "UVMap" will drive the surface strokes, you can try to place them in a specific way with a proper unwrap, or may be try rotating the mapping nodes.
      I hope it helps, if there's any issue you tell me.

    • @SpitfireStoryboards
      @SpitfireStoryboards 3 роки тому

      @@ToniMortero thanks very much for the detailed response. Appreciated . I'll try it out. It sounds very technical ! Thanks

  • @reezlaw
    @reezlaw 3 роки тому

    Mate if you were to release this as an addon I'd be glad to pay for it

  • @VictorJulioHurtado
    @VictorJulioHurtado 2 роки тому

    You could probably sell this if you turn it into an addon.

  • @popstail5
    @popstail5 3 роки тому

    Гриб который пролежал две недели в холодилнике

  • @kleioscope
    @kleioscope 2 роки тому

    eevee.... :(

  • @bongo10110
    @bongo10110 Рік тому

    Is it possible to make the lines coloured?