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Oldschool Airbrush Look with Eevee NPR Shaders - Roger Dean Inspired

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  • Опубліковано 9 лис 2022
  • How to create an oldschool airbrush effect with blender shader nodes.
    Tutorial recorded with Blender 3.3.

КОМЕНТАРІ • 25

  • @omma911
    @omma911 Рік тому +5

    Looks exactly like old Psygnosis computer game covers for the Amiga. Very cool.

  • @Xraller
    @Xraller Рік тому +11

    This is great. Better than using a volume or mist pass to get that atmospheric falloff.

    • @RadiantMantra
      @RadiantMantra 3 місяці тому

      You could get an environment pass and use the mist pass as factor in Mix Color
      that should be close enough, but reaching this in comp is possible

  • @TripTilt
    @TripTilt Рік тому +4

    Such a cool look and actually pretty simple setup!

  • @activemotionpictures
    @activemotionpictures Рік тому +3

    Wonderful! Great video!

  • @hannahf9301
    @hannahf9301 3 місяці тому

    Amazing tutorial!

  • @madsthomsen9844
    @madsthomsen9844 Рік тому +1

    Great video!

  • @vincgordo5861
    @vincgordo5861 Рік тому +1

    REMIND ME "shadow of the beast" cover. well done !

  • @hanktremain
    @hanktremain Рік тому +1

    very cool

  • @gunnaryoung
    @gunnaryoung 10 місяців тому

    Tolles Video! Eins der besten Blender Videos, die seit langem gesehen hab'! Bin gerade abonniert! Ich freue mich darauf, was in der Zukunft von deinem Kanal kommt!

    • @100drips
      @100drips  10 місяців тому

      Danke dir 😍

  • @snowmanplan
    @snowmanplan Рік тому

    You're brilliant, thanks for doing this video!

  • @byAndreasEkberg
    @byAndreasEkberg Рік тому +1

    Thanks for sharing! 🤟😌✨

  • @lord_lucario3429
    @lord_lucario3429 Рік тому +1

    This looks amazing! By chance could you please share your compositing setup? Saw this video and immediately dropped a sub. Love the content

  • @walabe8
    @walabe8 Рік тому +1

    legendary ty

  • @aosenhorlouvai
    @aosenhorlouvai 7 місяців тому

    Muito bom! Obrigado

  • @yurka709
    @yurka709 7 місяців тому

    Coooooooool ❤

  • @RogueAstro85
    @RogueAstro85 9 місяців тому +2

    This is awesome! Where would you place the textures to get the cracks you have in the render at the beginning?

    • @100drips
      @100drips  9 місяців тому +2

      if i remember correctly, they are simply a voronoi node plugged into a bump node. for the texture coordinates i most likely used 'object' coordinates.

    • @RogueAstro85
      @RogueAstro85 9 місяців тому +1

      @@100drips Awesome! Thanks for the info. This style is exactly what I've been trying to replicate for months and I'm excited to play around with it. I've loved everything you've put on youtube and your gumroad

  • @GrandeGio95
    @GrandeGio95 5 місяців тому

    Does it work for Blender 4.1 ?

  • @untitled795
    @untitled795 10 місяців тому

    I'd love to start this tutorial but fail to understand why you have a cube in the scene that faces the camera, and the fact that you are applying all your shaders to it and not the objects in the actual scene.

    • @RogueAstro85
      @RogueAstro85 9 місяців тому +2

      The objects are all joined into the cube. If you want to do each object individually you can just apply the shader to each one

    • @untitled795
      @untitled795 9 місяців тому

      that's a start, thank you@@RogueAstro85