12:00 - You might want to rush to steel, since that ceiling is a ticking timebomb on this map. You don't want to get caught with your pants down when meteors suddenly start knocking stuff down *inside* your base :) 17:15 - Yup :)
keep in mind there is a weird quirk with ethanol that allows you to delete heat, by the difference in heat capacity of the liquid with the gas. it won't save you any power, but it will save you steel and plastic if you go this way, due to the low state change point. also, that regolith could be used with deodorizers to produce clay. regular hatches eat clay, so you might be able to get your coal and bbq this way.
6:08 Ah, stubborn as always. Great video. Also, you could boil the polluted water using the regolith to get steam and I believe sand. Although, that may take up too much space and be too complicated.
Good morning Echo! Loving the series so far. I like the idea you have with the water pool to help control the temperature. Also quite happy to be a member of the colony, early bird is a good fit. Thanks for another great video and can't wait for the next one! Long live the buffer tank! (I laughed so hard at that Echo with his buffer tank sheild )
I love watching your videos... I suck at temperature control and power so my dupes always die. ;.; Seeing this stuff step by step means I learn a little more!
My dude been binging through your colony videos lately and it's got me interested in the game too, you make some awesome content that's great to watch my dude
I see some problems with the cooling of the regolith at the moment. I remember that pipes can be hit by meteors, so you cant just put them on top of the base and leave it. I also second the ticking timebomb with meteors breaking the abyssalite, will be very dangeroud if nor prepared for it. At least we can see how far a block is broken by the white Cracks on it. Loosing a Geysir is unfortunate, but I think you can handle this though. So far good work and Im seeing forward to seeing more of it.
I find that you can comfortably fit about five to six wild trees in a single Pip ranch, that assumes you're going to use a full size ranch though. But if you are, may as well use all the space to your advantage, no?
11:35 i mean you can just build regalith temp plates in the cold water...that will delete the heat and chill it alittle more...or you can shift to steam turbines and pass it in there to chill it down alot make power from it then chill it more in the water...steam turbines is the first thing i get in mini maps lol
Interesting! I see @22:26 that the conduction panel is available in this vanilla version. I haven’t tried it out myself yet, but do they radiate into space??? I believe they offer that ability for new “space cooling”. Maybe I’m wrong though😅
Years ago, before pips and abor trees were added; I did a No geyser run I made a custom map, with just the starting biome in a void. In order to breathe I only accepted dupes with divers lungs and small bladder this was enough extra water to keep my dupes alive until I had a petroleum-slicker farm. My power was from running regalth through steam turbines until I later made regolith Melter, I don't think solar panels had been added yet. Might need to try doing this again now that so much has changed.
Thoughts on the SPOM w.r.t space: Why not use an open SPOM to remove the space for the O2 pumps (at least one of them, considering future atmo suits); and what about the mini-pump for the H2 (once plastic comes online)?
Make the Electrolizer input hotter. As close to 70° from waste heat as possible. You could start running the pipes through the electrolizer chamber itself, so it can exchange with the output gasses. - The Electrolizer outputs at a minimum of 70°C. If you feed it 20°C water, it will add +50°C to your colony. If you feed it 70°C water, it will add +0°C to your colony - actually, it might even be possible to _destroy_ some DTU's with it! Unless my assumptions, math or the wiki are wrong (quite likely), 1 KG of the materials at 70°C carry: Water: 292530 DTU Oxygen: 70350 DTU Hydrogen: 168000 DUT Now consider that the output is heavily skewed towards oxygen (888g vs 112g). So the output should only carry 62470 DTU (Oxygen) + 18816 DTU (Hydrogen) = 81286 DTU. Around 1/5th of the DTU that went into the device!
All things considered, I believe that you are WAY overqualified to be a UA-camr, your skills and talents could surely make you big bucks! That being said, i will not say no to you being one!
@@EchoRidgeGaming how to tame them like, what to put on them to have unlimited igneous rock or refined metal. I saw how you do it on your let's plays but having it in separate video would help find it
I mean, the main limitation on a ranch is critter population. Combining the two ranches, means that you'd be raising half as many of each. That means, overall, you don't save any space.
@@tales9476 That's the main limitation in a big base, but this base may require a re-think on what are the limitations. Echo was talking about having a single sage hatch, which would bring the number from 8 to 7
I am newer to your channel. Would you, could you, or have you talked about how priority on pipes works? I've got hundreds and hundreds of hours in, but the priority of bridges and buildings still confuses me.
Great base, until now ;) but this metal refinery pipe is wrong, it's not outputing enough because the input doesn't have priority, the bridge should be after the refinery intake
Both would work. Its the backlog of water down stream (from the tree) that causes the output to slow drain. When the output is emptying the input bridge flow doesn't move.
4:30 hey Echo, friendly heads up I learned a few years ago, "gypped" is an insensitive term as it has origins in describing and degrading the Romani people (more commonly known as Gypsys). I assume this wasn't your intention. You may want to pick a different word in the future though.
12:00 - You might want to rush to steel, since that ceiling is a ticking timebomb on this map. You don't want to get caught with your pants down when meteors suddenly start knocking stuff down *inside* your base :)
17:15 - Yup :)
keep in mind there is a weird quirk with ethanol that allows you to delete heat, by the difference in heat capacity of the liquid with the gas. it won't save you any power, but it will save you steel and plastic if you go this way, due to the low state change point.
also, that regolith could be used with deodorizers to produce clay. regular hatches eat clay, so you might be able to get your coal and bbq this way.
6:08 Ah, stubborn as always. Great video. Also, you could boil the polluted water using the regolith to get steam and I believe sand. Although, that may take up too much space and be too complicated.
You get dirt from boiling polluted water you can then cook that to 326.85 c and it will turn to sand .
Mini Base is really tough, less material, less space, less water. only thing, you don't need to generate lots of oxygen to fill up the base.
Good morning Echo! Loving the series so far. I like the idea you have with the water pool to help control the temperature. Also quite happy to be a member of the colony, early bird is a good fit. Thanks for another great video and can't wait for the next one!
Long live the buffer tank!
(I laughed so hard at that Echo with his buffer tank sheild )
Lol. The Buffer Tank Knight appreciates it.
awesome to see how you fit all those systems on this tiny map.
In every Video i watch i learn something new.
Keep up the good work!
Thank you.
you could rush the steel and use the opening to feed the polluted water into to make a steam condenser. the steel should easily handle the heat.
This seems very dangerous... I like it.
@@EchoRidgeGaming you did a 50 dups, 50 cycles challenge a little bit ago, ever thought about doing a part 2 to 100 cycles (if you haven't already)
7:00 - Can confirm, my game would often crash on load when dupes were wearing custom clothing. The solution was to unequip it before unpausing.
So wierd.
Congrats on 10K Echs.
Wow, and it seems like only yesterday it was less than 2K :)
Thank you Queen.
@@EchoRidgeGaming so proud of you Echs!
Pip is the bestest boy.
I WAS JUST THINKING ABOUT THIS SERIES! Great timing Echo :D
16:50 - Press F for pacu :(
I turned around and the poor guy was just gone.
man from the frist day i watched u and I fall in love in your content always cool, creative, and out of ordinary
Thank you.
Love this series!
Seconded 😊
Thank you.
therd
Buffer tank knight
You know what we need is another buffer tank.
Best idea I have heard all day.
lmao, when you said mu-mu wood (11:58) I died laughing tbh
I love watching your videos... I suck at temperature control and power so my dupes always die. ;.; Seeing this stuff step by step means I learn a little more!
Glad you are enjoying the content :)
My dude been binging through your colony videos lately and it's got me interested in the game too, you make some awesome content that's great to watch my dude
Thank you for the kind comments.
16:03 hidden echo hanging out with the hatch eg
Nice job catching the Hidden Echo :)
Oh it is always a good thing when I see an Echo Video. If nothing else, it is at least less bad haha
Neat system! Things will really take off once you get aqua tuners and turbines. A geothermal generator could really help clear out that lava.
Officially applying to become a colonist😂
13:30 - Maybe dig up those oxyferns at the top and have pips plant them down at the bottom?
Been looking forward to this!
I see some problems with the cooling of the regolith at the moment. I remember that pipes can be hit by meteors, so you cant just put them on top of the base and leave it. I also second the ticking timebomb with meteors breaking the abyssalite, will be very dangeroud if nor prepared for it. At least we can see how far a block is broken by the white Cracks on it. Loosing a Geysir is unfortunate, but I think you can handle this though. So far good work and Im seeing forward to seeing more of it.
I find that you can comfortably fit about five to six wild trees in a single Pip ranch, that assumes you're going to use a full size ranch though. But if you are, may as well use all the space to your advantage, no?
11:35 i mean you can just build regalith temp plates in the cold water...that will delete the heat and chill it alittle more...or you can shift to steam turbines and pass it in there to chill it down alot make power from it then chill it more in the water...steam turbines is the first thing i get in mini maps lol
Interesting! I see @22:26 that the conduction panel is available in this vanilla version. I haven’t tried it out myself yet, but do they radiate into space??? I believe they offer that ability for new “space cooling”. Maybe I’m wrong though😅
A. Love the series and your commentery
B. Maybe try to use the Geo tuner on the water gyser.
C. 6:07 VIVA LA BUFFER TANK!!!
Answer is always C.
I think D. ALL OF THEM!!
Great Start!
But why aren't your buffer tanks submerged!?
Hidden Echo checking out the Wheezewort at 16:01
Nice job catching the Hidden Echo
Nice Harold and Kumar reference :)
Nice catch.
I wish you could record vector image videos instead of rasterizing it. ONI is truly beautiful with its infinite scaleability
my head hurt watching this episode
Years ago, before pips and abor trees were added; I did a No geyser run I made a custom map, with just the starting biome in a void. In order to breathe I only accepted dupes with divers lungs and small bladder this was enough extra water to keep my dupes alive until I had a petroleum-slicker farm. My power was from running regalth through steam turbines until I later made regolith Melter, I don't think solar panels had been added yet. Might need to try doing this again now that so much has changed.
That was def a long time ago.
chad 5t buffer tank enjoyer vs vergin 5000t inf storage user(still use inf storage tho)
Thoughts on the SPOM w.r.t space: Why not use an open SPOM to remove the space for the O2 pumps (at least one of them, considering future atmo suits); and what about the mini-pump for the H2 (once plastic comes online)?
Open SPOMs are horrendous due to heat.
@@EchoRidgeGaming just use the 30c water to cool the bottom of the open SPOM
Heh, Heisenburg's Pufts
Make the Electrolizer input hotter. As close to 70° from waste heat as possible. You could start running the pipes through the electrolizer chamber itself, so it can exchange with the output gasses.
- The Electrolizer outputs at a minimum of 70°C. If you feed it 20°C water, it will add +50°C to your colony. If you feed it 70°C water, it will add +0°C to your colony
- actually, it might even be possible to _destroy_ some DTU's with it! Unless my assumptions, math or the wiki are wrong (quite likely), 1 KG of the materials at 70°C carry:
Water: 292530 DTU
Oxygen: 70350 DTU
Hydrogen: 168000 DUT
Now consider that the output is heavily skewed towards oxygen (888g vs 112g).
So the output should only carry 62470 DTU (Oxygen) + 18816 DTU (Hydrogen) = 81286 DTU. Around 1/5th of the DTU that went into the device!
Whats inside the triangles of neutronium on each corner of the asteroid
Glass
Maybe you can use the hydrogen to cool the regolith and use the hot hydrogen on the generator?
All things considered, I believe that you are WAY overqualified to be a UA-camr, your skills and talents could surely make you big bucks!
That being said, i will not say no to you being one!
Thank you much for the kind comments.
So many exhausting explanations!
So many useless comments!
I should see if I can find a sweater like that for my ugly sweater work xmas party
Echo I have a quick suggestion. Could you do a video about volcano/metal volcano guide? I may need one...
What specific about the volcanos? I am always looking for new ideas. :)
@@EchoRidgeGaming how to tame them like, what to put on them to have unlimited igneous rock or refined metal. I saw how you do it on your let's plays but having it in separate video would help find it
For space, can you combine the pip+sage hatch ranches?
I mean, the main limitation on a ranch is critter population. Combining the two ranches, means that you'd be raising half as many of each. That means, overall, you don't save any space.
@@tales9476 That's the main limitation in a big base, but this base may require a re-think on what are the limitations. Echo was talking about having a single sage hatch, which would bring the number from 8 to 7
I thought they updated it so that u don't need to be 90-60 for automation anymore? or was that my imagination
They may have, I might have missed it.
Of all place to use tanks, u still choose to use tanks on this map?
I am newer to your channel. Would you, could you, or have you talked about how priority on pipes works? I've got hundreds and hundreds of hours in, but the priority of bridges and buildings still confuses me.
I need to do a good tutorial on this.
@Sans Deltarune thanks
@@EchoRidgeGaming if you find a way to work it in : ) I like how you break things down
I am really worried about all that heat you are starting to generate, while steam turbines are yet nowhere in sight.
We have a giant heatsink pond that will fend it off for a long time.
Why not use These Pips to plant some of the oxyferns at the bottom of the map
Why not just ranch enough puffts in order to purify the polluted oxygen?
Pufts and I don't get along.
Great base, until now ;) but this metal refinery pipe is wrong, it's not outputing enough because the input doesn't have priority, the bridge should be after the refinery intake
Both would work. Its the backlog of water down stream (from the tree) that causes the output to slow drain. When the output is emptying the input bridge flow doesn't move.
4:30 hey Echo, friendly heads up I learned a few years ago, "gypped" is an insensitive term as it has origins in describing and degrading the Romani people (more commonly known as Gypsys). I assume this wasn't your intention. You may want to pick a different word in the future though.
Learned something new. Def wasn't my intention. Thank you much for the education.
Bet "cracker" is still your favorite word...
Dort
Thank you for the dort :)
@@EchoRidgeGaming dort
This is not tiny, this is standart size