Autodesk 3ds Max, Zbrush, Substance Painter Stylized sword
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- Опубліковано 16 вер 2024
- #rem118, #3dsMax, #Zbrush, #SubstancePainter
MY PATREON: / rem118
Modeling a stylized sword in Autodesk 3ds max, Pixologic Zbrush. Texturing in Substance Painter. Marmoset Toolbag 3 was used for final rendering.
Brushes Pack for Zbrush - crack: cubebrush.co/r...
CRACKED EDGE: cbr.sh/2p5tft
Понравилось на CUBEBRUSH:
Bandage Brush InsertMesh Set: cbr.sh/b34h2u?r...
Texturing Tutorial, Zbrush for stylized textures: cbr.sh/sgpf2r?r...
Skull Axe: cbr.sh/grbhgz?r...
Графический планшет XP-Pen Deco Pro M: ali.pub/57blhv
Графический планшет GAOMON PD2200 21,5 дюйма: ali.pub/57fckx
Интерактивный дисплей XP-PEN Artist 22E Pro: ya.cc/DpPLM
Смарт часы Huawei Watch GT 2: ali.pub/5dcvk4
Music: Tobu - Waves, Hope, Reflection
/ tobuofficial
Просто прекрасные работы, без лишних деталей и выглядит очень стильно
Спасибо!!!
это же блинк дагер из доты! круто получилось !
С каждым видео скил поднимается всё больше и больше. Шикарно
Ну это достойно супервнимания и уважения)
Спасибо
osm work man
great video thx. It's really helpful to study 3d.
After Long Time...... Awesome Work... :D
Amazing
Teach us how to make the rem-118 metal pls
I want to see how you make the stylized metal but you keep using your smart material everytime
Any chance we can get your SUbstance material. Rem118 Metal?
You know what! in many schools, they charge literally huge amount of money only to teach these much and yet they don't even teach close to it !!
Thanks!!!
sir, how do you sharpen edge after brushing with orb brush crack?
Hi. I didn't understand the question. If you can explain in more detail what you are interested in? Thanks.
@@REM118 thank sir, i already solve my problem, my problem is repeat last😅. Im new in Z Brush. Sorry bad English sir.
@@muhammadyusuf9760 Сам не мог понять как у него при создании трещин потом они становятся более четкими. Оказалось в Zbrush есть кнопка, которая повторяет последнее действие - клавиша 1. Очень полезным было бы, если бы автор добавил возможность видеть горячие клавиши. Уроки классные!!!
Спасибо.
Dear rem118, I have a question since long time I've been watching your videos. How do you use the Orb_Crack brush? I mean how do you increase the depth of the crack after a stroke is taken. For example 16:07. I tried it many times. But can't really crack it. Please let me know !! Thanks.
Not my question, its from @Xrimuniverse, but i'm curious aswell
do you recommend any tutorials ?
Вы рекомендуете какие-нибудь учебники?
Your videos are great! can you provide the substance material that you use? thanks!!
When you export to ZBrush do you combine all the subtools into a single tool? I am trying to figure out how to bake the mesh maps from the high to the low on a piece of geometry that has multiple uncombined UV tiles.. any advice?
What do you want to achieve? If you bake your textures in Substance, you need to name your models correctly "_high" for high poly part and "_low" for low poly parts.
where do you find those references? Do you have any source? :) Thanks for the tutorial btw.. ur stylized props are really cool and identical :)
Thank you. I'm glad you liked it. I come up with the links myself.
Question! Why do edge loops in zbrush? your stuff us truly an insperation, the styliz is always so satusfying!
same question. i was confused too on your last video
Edge loops were added so that when the number of polygons increases, the geometry of the object does not change. You can disable Geometry => Smt and then the geometry will not change with an increase in the number of polygons, but it will not be smoothed either. Something like this.
@@REM118 ah okay, thank you!
Dear rem118, I have a question since long time I've been watching your videos. How do you use the Orb_Crack brush? I mean how do you increase the depth of the crack after a stroke is taken. For example 16:07. I tried it many times. But can't really crack it. Please let me know !! Thanks.
exactly
Is there a possibility for you to make the conceptual design available for us to practice? Not only that, but those of other videos as well.
HOW about you make the rest of the daggers too in dota :)
where did you get the your textures from?
hey, can I get the reference image of your dagger please. it will help me to study. thank you in advance.
Unfortunately, the reference image was not preserved.
Hello! What did you do between zbrush and substance painter? How did you get AO map? Have you do retopology and UV before substance? Thank you for your tut🖤 and answers
AO made in Marmoset Toolbag 3. Deployed Low in RIZOM VS. Normal map and other maps in Substance Painter
Excellent easy to learn.🙏
When exporting from 3dsmsx to zbrush i am getting faces holes artifacts. not clean quad like ur mesh . How did u do it? Can u show this as separate video
Send a screenshot of the export with artifacts to the mail
Здравствуй
Так понимаю,делаешь сразу мидполи болванку в максе,чтобы потом не ретопить уже а сразу накинуть на нее текстуры после всех проведенных далее итераций?
Привет!!! В данном случае да. Конечно можно сделать ретопологию, но решил оставить как есть.
@@REM118 Благодарю за ответ.
Bro, where do you get all those nice drawings references from?
Hello!!! I draw the references myself.
@@REM118 wow, nice ;). Thanks for your answer, cheers!
When I use smart edge masks... they never work like that. D: Not sure what I am missing.
What was the brush he used to add those cracks on the blade? Anyone?
Orb-brushes Pack for Zbrush
at what stage do you unwrap the model?
In this example, without retopology. Low poly model unfolded after 3D Max