Autodesk 3ds Max, Zbrush, Substance Painter Stylized sword

Поділитися
Вставка
  • Опубліковано 11 гру 2024

КОМЕНТАРІ • 53

  • @АлександрСмирнов-м3х2м

    Просто прекрасные работы, без лишних деталей и выглядит очень стильно

    • @REM118
      @REM118  3 роки тому

      Спасибо!!!

  • @sae9764
    @sae9764 3 роки тому

    это же блинк дагер из доты! круто получилось !

  • @NOLFUT
    @NOLFUT 2 роки тому

    Ну это достойно супервнимания и уважения)

    • @REM118
      @REM118  2 роки тому

      Спасибо

  • @Musaca
    @Musaca 4 роки тому

    С каждым видео скил поднимается всё больше и больше. Шикарно

  • @delhiindiagamers140
    @delhiindiagamers140 Рік тому +1

    osm work man

  • @techdelay366
    @techdelay366 2 роки тому +1

    Teach us how to make the rem-118 metal pls

  • @artkirin7747
    @artkirin7747 2 роки тому

    great video thx. It's really helpful to study 3d.

  • @HemantKumar-ey1cl
    @HemantKumar-ey1cl 4 роки тому

    Amazing

  • @XtrimUniverse
    @XtrimUniverse 2 роки тому

    You know what! in many schools, they charge literally huge amount of money only to teach these much and yet they don't even teach close to it !!

  • @phitsane
    @phitsane Рік тому

    I want to see how you make the stylized metal but you keep using your smart material everytime

  • @phantomgamer1343
    @phantomgamer1343 Рік тому

    Dear rem118, I have a question since long time I've been watching your videos. How do you use the Orb_Crack brush? I mean how do you increase the depth of the crack after a stroke is taken. For example 16:07. I tried it many times. But can't really crack it. Please let me know !! Thanks.
    Not my question, its from @Xrimuniverse, but i'm curious aswell

  • @aLeMoonArt
    @aLeMoonArt 4 роки тому

    After Long Time...... Awesome Work... :D

  • @darkknight4353
    @darkknight4353 4 роки тому +3

    Any chance we can get your SUbstance material. Rem118 Metal?

  • @listahul2944
    @listahul2944 4 роки тому +2

    Your videos are great! can you provide the substance material that you use? thanks!!

  • @muhammadyusuf9760
    @muhammadyusuf9760 4 роки тому +2

    sir, how do you sharpen edge after brushing with orb brush crack?

    • @REM118
      @REM118  4 роки тому

      Hi. I didn't understand the question. If you can explain in more detail what you are interested in? Thanks.

    • @muhammadyusuf9760
      @muhammadyusuf9760 4 роки тому +2

      @@REM118 thank sir, i already solve my problem, my problem is repeat last😅. Im new in Z Brush. Sorry bad English sir.

    • @Colorestoys
      @Colorestoys 3 роки тому +1

      @@muhammadyusuf9760 Сам не мог понять как у него при создании трещин потом они становятся более четкими. Оказалось в Zbrush есть кнопка, которая повторяет последнее действие - клавиша 1. Очень полезным было бы, если бы автор добавил возможность видеть горячие клавиши. Уроки классные!!!

    • @REM118
      @REM118  3 роки тому

      Спасибо.

  • @XtrimUniverse
    @XtrimUniverse 2 роки тому

    Dear rem118, I have a question since long time I've been watching your videos. How do you use the Orb_Crack brush? I mean how do you increase the depth of the crack after a stroke is taken. For example 16:07. I tried it many times. But can't really crack it. Please let me know !! Thanks.

  • @KHAL3DM
    @KHAL3DM 4 роки тому +2

    do you recommend any tutorials ?
    Вы рекомендуете какие-нибудь учебники?

  • @yameenkhattak523
    @yameenkhattak523 3 роки тому

    HOW about you make the rest of the daggers too in dota :)

  • @makhgon
    @makhgon 4 роки тому +2

    When you export to ZBrush do you combine all the subtools into a single tool? I am trying to figure out how to bake the mesh maps from the high to the low on a piece of geometry that has multiple uncombined UV tiles.. any advice?

    • @brainchildpl
      @brainchildpl 4 роки тому +1

      What do you want to achieve? If you bake your textures in Substance, you need to name your models correctly "_high" for high poly part and "_low" for low poly parts.

  • @bigdezzy1440
    @bigdezzy1440 Рік тому

    where did you get the your textures from?

  • @ZBClasscomClovisSilva
    @ZBClasscomClovisSilva 4 роки тому

    Is there a possibility for you to make the conceptual design available for us to practice? Not only that, but those of other videos as well.

  • @wilhelm992
    @wilhelm992 4 роки тому +1

    Question! Why do edge loops in zbrush? your stuff us truly an insperation, the styliz is always so satusfying!

    • @darkknight4353
      @darkknight4353 4 роки тому +1

      same question. i was confused too on your last video

    • @REM118
      @REM118  4 роки тому +1

      Edge loops were added so that when the number of polygons increases, the geometry of the object does not change. You can disable Geometry => Smt and then the geometry will not change with an increase in the number of polygons, but it will not be smoothed either. Something like this.

    • @wilhelm992
      @wilhelm992 4 роки тому

      @@REM118 ah okay, thank you!

  • @burakozcan9526
    @burakozcan9526 3 роки тому +1

    where do you find those references? Do you have any source? :) Thanks for the tutorial btw.. ur stylized props are really cool and identical :)

    • @REM118
      @REM118  3 роки тому

      Thank you. I'm glad you liked it. I come up with the links myself.

  • @viktoriiagerman8142
    @viktoriiagerman8142 4 роки тому

    Hello! What did you do between zbrush and substance painter? How did you get AO map? Have you do retopology and UV before substance? Thank you for your tut🖤 and answers

    • @REM118
      @REM118  4 роки тому +1

      AO made in Marmoset Toolbag 3. Deployed Low in RIZOM VS. Normal map and other maps in Substance Painter

  • @blush2717
    @blush2717 3 роки тому

    hey, can I get the reference image of your dagger please. it will help me to study. thank you in advance.

    • @REM118
      @REM118  3 роки тому

      Unfortunately, the reference image was not preserved.

  • @firestarter9945
    @firestarter9945 3 роки тому

    Bro, where do you get all those nice drawings references from?

    • @REM118
      @REM118  3 роки тому

      Hello!!! I draw the references myself.

    • @firestarter9945
      @firestarter9945 3 роки тому

      @@REM118 wow, nice ;). Thanks for your answer, cheers!

  • @TheMackizar
    @TheMackizar 4 роки тому

    When I use smart edge masks... they never work like that. D: Not sure what I am missing.

  • @emmanuelgili4024
    @emmanuelgili4024 4 роки тому

    What was the brush he used to add those cracks on the blade? Anyone?

    • @REM118
      @REM118  4 роки тому +1

      Orb-brushes Pack for Zbrush

  • @vladyslavsivta
    @vladyslavsivta 4 роки тому

    Здравствуй
    Так понимаю,делаешь сразу мидполи болванку в максе,чтобы потом не ретопить уже а сразу накинуть на нее текстуры после всех проведенных далее итераций?

    • @REM118
      @REM118  4 роки тому +1

      Привет!!! В данном случае да. Конечно можно сделать ретопологию, но решил оставить как есть.

    • @vladyslavsivta
      @vladyslavsivta 4 роки тому +1

      @@REM118 Благодарю за ответ.

  • @Keeferino
    @Keeferino 3 роки тому

    at what stage do you unwrap the model?

    • @REM118
      @REM118  3 роки тому

      In this example, without retopology. Low poly model unfolded after 3D Max

  • @flickyslicker
    @flickyslicker 4 роки тому

    Excellent easy to learn.🙏
    When exporting from 3dsmsx to zbrush i am getting faces holes artifacts. not clean quad like ur mesh . How did u do it? Can u show this as separate video

    • @REM118
      @REM118  4 роки тому

      Send a screenshot of the export with artifacts to the mail