Autodesk Maya 2020, Zbrush 2020, Substance Painter - Stylized Axe

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  • Опубліковано 5 жов 2024
  • Autodesk Maya 2020 - Stylized Modeling, UV mapping, and Texturing in Zbrush 2020, Substance Painter , and Maya 2020.
    Learn how to Make an Outdoor Environment: gum.co/Outdoor...
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    Intro to 3D Modeling : gum.co/Intro3d
    This video shows how to create a 3D model using Autodesk Maya, Pixologic Zbrush and Substance Painter. You will learn how to model using Autodesk Maya, learn how to UV the model and texture within Substance Painter. Marmoset Toolbag 3 was used for rendering.
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    Zbrush Tools : gumroad.com/a/...
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    Here's a list of useful shortcuts used in maya.
    W- move
    E- rotate
    R- scale
    G- repeat last command
    q - exit tool
    b- soft selection
    shift + . - grow selection
    alt + b - change background color
    f - fit to selection
    ctrl + a - open attribute editor/channel box
    ctrl + delete - deletes an edge loop
    1 - standard mode
    2- subdivision mode with cage
    3- subdivision mode
    4- wireframe
    5 - shaded mode
    6- texture mode
    Concept Art : Ivan Vershigora
    Concept Copyright : 3dextrude Tutorials
    __Music :
    XCOM Enemy Unknown Soundtrack - Ready For Battle
    XCOM Enemy Unknown Soundtrack - Combat Music 1
    XCOM Enemy Unknown Soundtrack - Combat Music 2
    XCOM Enemy Unknown Soundtrack - Combat Music 6
    XCOM Enemy Unknown Soundtrack - Combat Music 9
    XCOM Enemy Unknown Soundtrack - Credits Music
    --------------------------------------------------------------------------------------------------------------------
    #Maya2020
    #SubstancePainter
    #Stylized
    Disclaimer : The amazon links and the tools are affiliate links which means, at no extra cost to you, I make a small portion of the sale. Nonetheless, I use and recommend these items.

КОМЕНТАРІ • 213

  • @3dextrude
    @3dextrude  4 роки тому +11

    Thank you to Graaltog, Ikra_91, baxxo, lunni, Chander Dhingra, Desuii, H.J, Mánihel Ft, for joining the Premium group recently!
    To join the group: 3dex.net/premiumpage/

    • @3dextrude
      @3dextrude  4 роки тому

      @Tidder T Processor Intel(R) Core(TM) i7-8750H CPU @ 2.20GHz, 2201 Mhz, 6 Core(s), 12 Logical Processor(s)
      BaseBoard Manufacture Micro-Star International Co., Ltd.
      Installed Physical Memory (RAM) 16.0 GB
      NVIDIA GeForce GTX 1060

    • @danlee7923
      @danlee7923 4 роки тому

      @Tidder T Not really, i7 9750H is a lot weaker than a i7 9700K (which I own), and even weaker than a I5 9600K. So a i7 8750H is lowest of the low.

    • @danlee7923
      @danlee7923 4 роки тому

      @Tidder T For better value, I'd go for a custom PC, I'm currently running a i7 9700K, 2080ti, and 32GB of RAM. My CPU is 8 core, 8 threads, the more threads the better. Laptops can't provide that performance.

    • @danlee7923
      @danlee7923 4 роки тому

      @Tidder T Maya uses CPU and RAM power, the Ryzen 5 2600 does well in gaming, it isn't designed for a workstation. I didn't want to get an i9 or I'd sacrificed gaming performance, and the price isn't worth it.

  • @Cheedynamic
    @Cheedynamic 2 роки тому +1

    Now a days I see a lot of people going straight to Zbrush. So good to see this sort of way of doing things still alive and kicking (makes me not feel so old X,D ).

    • @3dextrude
      @3dextrude  2 роки тому +1

      haha as long as you get the results you want I don't see any issue going either way.

  • @boneknapper5588
    @boneknapper5588 4 роки тому +9

    Amazing work! Would absolutely love to see a full tutorial on this. Covers a lot of aspects on 3D modelling and would be really helpful.

  • @MaggotMcFly
    @MaggotMcFly 4 роки тому +20

    I love all your vídeos! I always see them, i would love to see the entire Workflow on normal speed 🙏

  • @ItsJoeHut
    @ItsJoeHut 4 роки тому +4

    This is incredible, everytime I watch one of your videos I just feel like opening maya/zbrush/substance painter and spend hours on them!

    • @3dextrude
      @3dextrude  4 роки тому +1

      Nice! That's great to hear!

  • @andrejtolotschin613
    @andrejtolotschin613 4 роки тому +3

    Смотреть на огонь, текущую воду и на работу профессионала можно до бесконечности.

  • @russelllapua4904
    @russelllapua4904 2 роки тому

    I don't use maya because I can't afford it, but watching your workflow is priceless. Thank you so much.

  • @qww177
    @qww177 4 роки тому +36

    Awesome! Man, u need to make a tutorial for this. Please.

    • @platinumpineapple9943
      @platinumpineapple9943 4 роки тому +8

      this is the tutorial, its called .25 speed playback

    • @bearbones7913
      @bearbones7913 4 роки тому +1

      @@platinumpineapple9943 helped me through my VFX course doin exactly that .

  • @Iris3dcg
    @Iris3dcg 4 роки тому +1

    This video let me keep my motivation high

  • @dragonrider0079
    @dragonrider0079 4 роки тому +14

    All I wish I knew how to do is UV’s in maya lol, watching this just made me hate that I don’t know this skill more 😂

    • @cyffrowy2882
      @cyffrowy2882 3 роки тому

      Do you know it now?

    • @dragonrider0079
      @dragonrider0079 3 роки тому +1

      @@cyffrowy2882 nope not really in my honest opinion through no fault of their own, not a lot of good teachers for UV’s. It is always the same explanation every time and it bugs me, trying to see if I can learn these things better in school lol

  • @Bl1cus
    @Bl1cus 4 роки тому

    Я до середины видео думал что это cinema 4D пока не обратил внимание на интерфейс, крутая работа! 👍

  • @gabe_lamas_art
    @gabe_lamas_art 4 роки тому +1

    That axe design looks Killa! :D

  • @Palrakesh363
    @Palrakesh363 3 роки тому

    your skill, no words, amazing

  • @mustafanuroncel
    @mustafanuroncel 3 роки тому

    This axe is everywhere

  • @jaxxabyss2044
    @jaxxabyss2044 Рік тому

    From a beginner 3D modeler......this is some harry potter shit bro like HOLY

  • @fragiquerence
    @fragiquerence 4 роки тому +1

    That is cool! And x-com ost always gives me chills :D

  • @VeryBlueBot
    @VeryBlueBot 4 роки тому +1

    wow! watching your workflow is so useful also result is amazing - subbed

  • @hannaavitia2297
    @hannaavitia2297 2 роки тому

    I would love to see a tutorial explained about your techniques!!

  • @ronydey2696
    @ronydey2696 2 роки тому

    GREAT AND EXTREMELY LOVEABLE

  • @grey_box
    @grey_box 4 роки тому

    Good as always. That X-Com ost kicksass

    • @3dextrude
      @3dextrude  4 роки тому

      Epic soundtrack in my opinion

  • @woo3510
    @woo3510 4 роки тому +5

    Amazing can you please make a tutorial on how to make these type of stuff

  • @moacyrfoppa
    @moacyrfoppa 2 роки тому

    soft. Thank you

  • @ashleechan22
    @ashleechan22 4 роки тому

    That looks AMAZING!!

  • @LyrianArt
    @LyrianArt 4 роки тому +1

    awesome work
    but I would give the straps a bit more volume and make them pop out a bit more and then just go back to maya for a bit and just model some of those straps in there
    just to add more character
    And this was my only critique/ personal opinion
    great job

    • @3dextrude
      @3dextrude  4 роки тому +2

      Those are great points!

  • @kartkartik9303
    @kartkartik9303 2 роки тому

    Yeahh 👍👍👍👍👍

  • @Harikrishna-tj9om
    @Harikrishna-tj9om 4 роки тому +18

    7:53 what is this process?can anyone explain it ?

    • @le_canard_la
      @le_canard_la 4 роки тому +5

      Spliting into different polygroups makes it easier to work on, with the slice curve tool

    • @Jacoomo
      @Jacoomo 4 роки тому +1

      Spliting for panel loops.

    • @ashleechan22
      @ashleechan22 4 роки тому +8

      He made a low ploy model in 3DsMax, then UV mapped it. Imported into Zbrush and subdivided. He used Polish brush to make the dents in the metal. For the handle, he used the slice select tooo and made each bandage part of the handle into it's own polygroup so it was easier to work on. He then exported the low res model and then the high res model and all the maps (texture, normal, cavity, etc) and imported them all in Substance Painter, where he painted the model per each subgroup. He made metal material, etc.

    • @beyondorigins9123
      @beyondorigins9123 4 роки тому

      Ash , he made a low poly model in Maya

    • @bearbones7913
      @bearbones7913 4 роки тому +1

      @@le_canard_la Thank you for explaining this!

  • @DDDMaxter
    @DDDMaxter 4 роки тому +1

    Wow awesom

  • @RohitSharma-qd2cd
    @RohitSharma-qd2cd 4 роки тому +1

    Pls make A tutorial after substance to maya or zbrush work Flow... thank u

  • @specialist_from_1980
    @specialist_from_1980 4 роки тому

    Нормально так оптимизировал модель

  • @MoustafaShaheen
    @MoustafaShaheen 4 роки тому

    Awesome job as always!

  • @roobeerrrtt1633
    @roobeerrrtt1633 4 роки тому +3

    Really sweet work! Can I ask, how did you make the handle cloth segments? It looks really good, and the way you did it looked really efficient.

    • @sinisterjoke2887
      @sinisterjoke2887 4 роки тому +8

      Pretty sure he used the cut tool on the cylinder to cut it up into a bunch of polygroups then did a panel loop function and global inflated the edges a bit.

    • @roobeerrrtt1633
      @roobeerrrtt1633 4 роки тому

      SinisterJoke thank you

    • @MrYipYep
      @MrYipYep Рік тому

      Its also nice to do it with Dynamics Sub, more control imo

  • @silensilver4464
    @silensilver4464 4 роки тому +1

    Really cool piece of work, all your projects have a distinct style. I noticed the quad draw tool at the beginning and I’m impressed to see that tool used like that. I was wondering if that is a recommended method of blocking out the shapes. Also, Once you import the model through zbrush and substance painter, is there any chance to see the wireframe on the turnarround?

    • @3dextrude
      @3dextrude  4 роки тому +1

      Quad draw works great for things that are relatively flat such as this, but it could be used for other things as well. I use marmoset toolbag for the render, marmoset renders wireframes triangulated which isn't very helpful so that's why I don't include it in the videos.

  • @saswataghosh9495
    @saswataghosh9495 4 роки тому

    you are awesome man

  • @takoi_kover
    @takoi_kover 2 роки тому

    крутая работа,молодец!

  • @sakiskodo
    @sakiskodo Рік тому

    Very good work!
    Is there a tutorial how to create a model like your method?

  • @carib188
    @carib188 2 роки тому

    Музыка такая, как будто сейчас мобильную игру из одного топора сделают😁😁😁

  • @anaelhernandezrivera1701
    @anaelhernandezrivera1701 4 роки тому

    Love your videos

  • @ZORGKIM
    @ZORGKIM 4 роки тому

    Nice!!! Good job man!!

  • @Kiokomioko
    @Kiokomioko 4 роки тому +2

    well design.... you have weak wood part between two metals )

    • @3dextrude
      @3dextrude  4 роки тому +2

      Not in a magical world ;)

  • @jonasmortensen1252
    @jonasmortensen1252 3 роки тому

    please do a uv wrapping tutorial

  • @BoxedMoose
    @BoxedMoose 4 роки тому

    The very first thing he does i wanna know. How does he/she extrude or add polygons without clicking the extrude button?

  • @artkos85
    @artkos85 4 роки тому +1

    Прикольный топор но деревянный переход между ручкой и лезвием не самое лучшее решение. Сломается.

  • @dariourdaneta5443
    @dariourdaneta5443 4 роки тому +2

    i have so many questions :(

  • @zameerkhan1475
    @zameerkhan1475 3 роки тому +1

    where can i get reference images about this model

  • @michelsantos4236
    @michelsantos4236 4 роки тому

    Very good, like, like, like!

  • @閔閔-j2b
    @閔閔-j2b 3 роки тому

    thank you for making these tutorial,can you tell me how you clean your topology on 8:00,it's to fast even i switch to 0.25 speed

  • @duelravens6732
    @duelravens6732 2 роки тому

    any chances for full tutorial ?

  • @dtz3ddesign91
    @dtz3ddesign91 4 роки тому

    Hi can you briefly explain how you did this type of modelling? The first minute or so. Like how did you place the vertices and join them together to make faces?

    • @motherofbimbos
      @motherofbimbos 4 роки тому +1

      I believe he was just using the quad draw tool, it is pretty handy

  • @Sanjaytadiyal
    @Sanjaytadiyal 2 роки тому

    You did retopology even after zbrush ??

  • @ajinkyasolanke1045
    @ajinkyasolanke1045 4 роки тому

    Awesome :D

  • @philmehrart
    @philmehrart 4 роки тому

    Sweet work man. Will you be doing any more training/tutorials at all in the long run? Thanks

    • @3dextrude
      @3dextrude  4 роки тому +1

      Absolutely, though I am working on stuff for total beginners at the moment. Working on an Intro to 3d class. I am also open to suggestions for other things as well.

    • @woo3510
      @woo3510 4 роки тому +1

      @@3dextrude pls do one for beginners thank you bro

  • @caseymckinney8377
    @caseymckinney8377 4 роки тому

    Could someone explain to me their UV mapping process? I'm awful at UV mapping and I'd like toknow how they did it so easily

  • @komolovalexey7971
    @komolovalexey7971 4 роки тому

    cool material for Zbrush, - some the StartupMaterial. Where is you find them?

    • @3dextrude
      @3dextrude  4 роки тому

      It comes with Michael Vicente's rendering tutorial gumroad.com/l/srZiJ

  • @magenschleim
    @magenschleim 4 роки тому

    really nice. those videos help me alot to get better with my own 3D projects! i have a question tho. how do you smooth out/subdivide the cylinder parts of the Axe handle in Zbrush?
    whenever i try to subdivide low poly cylinders in Zbrush, either the polycount goes up but nothing seems to get smooth or the upper and lower edges get completely messed up.
    Thanks!

    • @3dextrude
      @3dextrude  4 роки тому +1

      I add supporting edges usually, beveled edges. In zbrush make sure smt is on in the subdivide options. If it gets messed up you need to bevel the edges before exporting or by using the zbrush modeler tools

  • @alanmoralesvega
    @alanmoralesvega 9 місяців тому

    before you make bevels you make the uvs, but after you make the bevels, the uvs that you have dont crash? its happening to me

    • @3dextrude
      @3dextrude  9 місяців тому

      The bevels where done to the high poly not the low poly model. High poly doesn't need uvs.

  • @calys-burn563
    @calys-burn563 4 роки тому

    👌

  • @nicklane5908
    @nicklane5908 4 роки тому +1

    When exporting into painter. does he import the model low poly model from maya and then bake the maps from the high poly zbrush model with all the details?

    • @3dextrude
      @3dextrude  4 роки тому

      Yeah it's the low poly model. I import the high poly through the bake settings and bake the details unto the low poly

  • @Mynkkk1717
    @Mynkkk1717 3 роки тому

    I've just started maya and I'm sucks in modeling 😭😭😭😭 help

  • @sunnylam9902
    @sunnylam9902 4 роки тому

    How long do you spend in each software before the next step? I am a beginner modeler and it often takes me an entire day or more in zbrush etc. How fast do you work? Thank you for the great video.

    • @3dextrude
      @3dextrude  4 роки тому +1

      If you are a beginner that is totally normal. I have been doing 3d for many years now and the more you do it the faster you will get, but not everyone works at the same speed. The whole thing took about 2 hours I think. Keep in mind that I would spend more time on it if it wasn't to produce many videos for UA-cam.

  • @cliptastic8687
    @cliptastic8687 4 роки тому

    These sped up videos are cool, but even at 0.25 there's not much I can learn. Do you sell proper tutorials by chance? As in actual tutorial for this or similar models.

    • @3dextrude
      @3dextrude  4 роки тому +2

      I made this tutorial which uses similar workflows gumroad.com/3dex#KfDZD
      I have others at the top of my gumroad page which are tutorials : gumroad.com/3dex

    • @cliptastic8687
      @cliptastic8687 4 роки тому

      @@3dextrude ohhhh they're cheap too, amazing. Thank you, gonna definitely buy a couple of them 100%

  • @ryanlansford4129
    @ryanlansford4129 Рік тому

    As someone that is learning how to bake high poly onto low poly and am starting to learn how to use Zbrush (literally about to start in a day or so). I know that I can keep my poly count low, by baking the high poly texture to the low poly mesh. When you take it from Maya to Zbrush and make all the alterations, is that just another "bake" onto the low poly mesh?

    • @3dextrude
      @3dextrude  Рік тому

      The high poly sculpt in zbrush is basically baked to the low poly model, this way you can have a low poly model with more details.

  • @frejazz2
    @frejazz2 4 роки тому

    BADASSAX

  • @sunsakelly1647
    @sunsakelly1647 4 роки тому +1

    This soundtrack is from game xcom ? :D

  • @bearbones7913
    @bearbones7913 4 роки тому

    So roughly how many models do you make a week?

  • @arashi8876
    @arashi8876 4 роки тому +1

    Do you merge the model into one ? Or group them? And how do you Export it to SubsP? like in SubsP there are texture channels

    • @3dextrude
      @3dextrude  4 роки тому

      I didn't merge it, in Painter you import the low poly model and load the high poly model through the bake settings

    • @ashleechan22
      @ashleechan22 4 роки тому

      @@3dextrude I think he meant each subtool? So you exported the model as one? How did you angle out the handle, as, as you painted? A mask or subtool?

    • @3dextrude
      @3dextrude  4 роки тому

      @@ashleechan22 From Zbrush it was exported as one fbx file, I was masking for the handle.

  • @therealKrak
    @therealKrak 4 роки тому

    Shouldn't a object (let's say a chest) for a game be made of one single mesh (a cube)?
    I am pretty new to 3D modeling and don't really know much about it so please explain it to me if possible...

    • @3dextrude
      @3dextrude  4 роки тому

      It could end up as a single mesh( through welding vertices and such) but it doesn't have to be made as one.

  • @RSSpeacemaker
    @RSSpeacemaker 4 роки тому

    Hey! I've just watched a few of your videos and I am curious about your workflow when you get into substance painter. I notice you bake the normals/worldspace normals on their own, then handle curvature, thickness, and position maps, then finally ambient occlusion on its own. While I don't have any guesses as to why you separate curvature, thickness, and position maps from the ambient occlusion during baking, I am guessing you do not want your ambient occlusion to be baked from the high poly version. Am I correct? I'm so used to baking the ambient occlusion from the high poly and pretty much ignoring all of the visual errors that result from doing so. I never even thought of baking them separately until I've watched your videos. Was there any specific reason for separating ambient occlusion from the curvature, position, and thickness?

    • @3dextrude
      @3dextrude  4 роки тому +1

      I do it mostly because I don't want substance to bake all the maps only to find there is some bake artifact. You can see artifacts from just baking the normal and world space. So I do it just in case to not waste time waiting for everything to bake. I leave AO for last because it usually takes the longest and I like to save the scene between bakes. I don't think substance uses the high poly for the AO, but I might be wrong.

    • @RSSpeacemaker
      @RSSpeacemaker 4 роки тому

      @@3dextrude It does actually use the high poly for the AO. I actually just learned a few days back that you can tell it to bake the AO per mesh, but you lose any AO generated between objects of different names. I still think the way you do it is probably the best way to do it though. Really like your stuff!

  • @Mynkkk1717
    @Mynkkk1717 3 роки тому

    How did you just make it without using cube plane disk etc.????? Plzz reply

    • @3dextrude
      @3dextrude  3 роки тому +1

      not sure what you mean, do you mean interactive creation for primitives? For that under polygon primitives there's an option at the bottom where you can disable interactive creation and this way the primitive will just show up in the center of the grid when you click create.

    • @Mynkkk1717
      @Mynkkk1717 3 роки тому

      @@3dextrude ohhh

    • @Mynkkk1717
      @Mynkkk1717 3 роки тому

      @@3dextrude can i make 3d models in pentool type tools??

  • @Cyberdemon1542
    @Cyberdemon1542 4 роки тому

    Hi, I am interested in your stylized asset tutorial. I use blender and MAX. Does your tutorial give a crash course for maya as well? Thanks.

    • @3dextrude
      @3dextrude  4 роки тому

      It doesn't include a crash course on Maya sadly, some knowledge is expected before getting it.

  • @paveljesus2355
    @paveljesus2355 4 роки тому

    How do you make the retopo after zbrush?

  • @aranguez3d261
    @aranguez3d261 2 роки тому

    hey do you have this tutorial in normal speed?

    • @3dextrude
      @3dextrude  2 роки тому

      The regular speed video is on Patreon and 3dex membership, it's not a narrated tutorial though, just regular speed video.

  • @maleaumediana4090
    @maleaumediana4090 2 роки тому

    Be consistent, make mistakes, experint

  • @proger8433
    @proger8433 4 роки тому +2

    What about blender 3d?

    • @3dextrude
      @3dextrude  4 роки тому

      You can use that too, I am not against Blender; its just a preference.

  • @danielletchford9281
    @danielletchford9281 Рік тому

    How did you dynamesh it and keep the details? Whenever I try to use Dynamesh on anything, it just destroys it, even if Dynamesh Resolution is at 500.

    • @3dextrude
      @3dextrude  Рік тому +1

      Set it really high if you are not getting enough resolution. If that doesn't work you can add more geo before importing to Zbrush as well.

    • @danielletchford9281
      @danielletchford9281 Рік тому +1

      @@3dextrude Thank you very much for the tips! I will do that for my next model!

  • @moulisankar853
    @moulisankar853 4 роки тому

    What about the reference images??!!

  • @thisiscoral
    @thisiscoral Рік тому

    what software do you use for final turn around render?

  • @vaishuravi216
    @vaishuravi216 2 роки тому

    how did you do that ?

  • @aloha9741
    @aloha9741 4 роки тому

    My friend, how did you apply the dynamics and your blade has not lost its shape? you did not apply bevel in maya

    • @3dextrude
      @3dextrude  4 роки тому

      I think I actually did bevel before exporting to Zbrush, may have been cut from the video

    • @Veritanky
      @Veritanky 4 роки тому

      he beveled at 5:18

    • @3dextrude
      @3dextrude  4 роки тому

      Good to know!

  • @Ohomemquequeriaserrei521
    @Ohomemquequeriaserrei521 3 роки тому

    What mame of this type of texture?

  • @tobiaskc2975
    @tobiaskc2975 4 роки тому

    Excuse me Sir ~may i ask how you Sculpt detail and keep UV map thank you

    • @3dextrude
      @3dextrude  4 роки тому +4

      The sculpted details are on the high poly model, the high poly model doesn't need uvs. The uvs are kept on the low poly model. The details from the high are baked unto the low poly using Substance Painter

  • @sahilbavkar8686
    @sahilbavkar8686 2 роки тому

    can i get the reference image

  • @eshtr3416
    @eshtr3416 4 роки тому

    6.29 how u make ur mesh smoothen?

  • @pakapeta7772
    @pakapeta7772 4 роки тому

    0:45 How did you make all the points are flat? looks like it's been cut. Anyone can help? plz

    • @themaxproful
      @themaxproful 4 роки тому

      using the scale tool on selected edges and vertices you can straighten them out like that

  • @neji1641
    @neji1641 4 роки тому

    3:00 any technical reason why you chose to get the ring shape this way instead of a torus?

    • @3dextrude
      @3dextrude  4 роки тому +1

      No real technical reason, it could have been made from a torus as well.

    • @neji1641
      @neji1641 4 роки тому

      @@3dextrude oh ok that's cool. To each their own!

  • @FiveFit
    @FiveFit 4 роки тому

    hey mate, what program did you do the turn table in?

  • @шлакоблокшлакоблокович-и3с

    Ни че что в модели присутствуют треугольники. Вроде нужно же стараться полигоны в квадраты упаковывать.

    • @murlochek6345
      @murlochek6345 4 роки тому

      Все модели и состоят из треугольников, 4-хугольники используют исключительно для удобства работы, но в конце в любом случае модель надо триангулировать, т.е. преобразовать 4-хугольники в треугольники. А в работе нужно стараться избегать только н-гонов, то бишь когда полигон не из 4 вертексов, а более)

    • @zly6203
      @zly6203 4 роки тому

      @@murlochek6345 строить надо 4х угольниками, в некоторых случаях треугольниками (если прям вообще никак то можно ). Триангулировать надо если для игры делаешь, что бы лучше бейк был.

  • @alicewithalex
    @alicewithalex 4 роки тому

    Привет, не мог бы ты скинуть настройки для запекания в Substance Painter? Я сейчас просто делаю стилизованные модели и интересно какие лучше настройки сделать для этого) Спасибо и удачи )

    • @3dextrude
      @3dextrude  4 роки тому

      Я использовал настройки по умолчанию, за исключением того, что я установил его для выпечки по имени

  • @nadimkazi87
    @nadimkazi87 4 роки тому

    Did u draw those orthographic pictures?

    • @3dextrude
      @3dextrude  4 роки тому +1

      I paid someone to make the concept art

    • @nadimkazi87
      @nadimkazi87 4 роки тому

      @@3dextrude Ohk ok

  • @peklat6934
    @peklat6934 4 роки тому

    bro what if I use automatic UV, was it still okay?

    • @3dextrude
      @3dextrude  4 роки тому

      It depends on what the uvs look like, you don't want too many pieces and you want to make sure the uvs cover as much space in the uv grid as necessary.

  • @runerthereaper3320
    @runerthereaper3320 4 роки тому +1

    Looking at this I feel like Blender is the simpler version of Maya xD

    • @3dextrude
      @3dextrude  4 роки тому +1

      Possibly

    • @runerthereaper3320
      @runerthereaper3320 3 роки тому

      @@sorrow7169 I meant that in blender is much easier to access a lot of the options/tools which in maya are all over place

  • @MsUndertaker99
    @MsUndertaker99 3 роки тому

    How can you bake maps when your high poly from zbrush doesn't have uv?

    • @3dextrude
      @3dextrude  3 роки тому

      The high poly model doesn't need uvs only the low poly one since that's the one you will be baking the details onto.

    • @MsUndertaker99
      @MsUndertaker99 3 роки тому

      @@3dextrude that explains a lot for me now. I'm self-taught and all this time I thought that low poly and high poly must have same uv map. For almost a year I was making useless, harmful for model and to be honest pretty stupid thing. I feel really terrible, but at least now I know how things must be done. Thank you!

    • @3dextrude
      @3dextrude  3 роки тому

      @@MsUndertaker99 No worries, a lot of people think that's the case so it's not uncommon.

  • @enhancedhuman06
    @enhancedhuman06 4 роки тому

    この後ろの斧のラフイラストみたいなものを描くソフトはなんですか?

    • @3dextrude
      @3dextrude  4 роки тому

      pureref , www.pureref.com/

  • @mzoel
    @mzoel 4 роки тому

    Where I can get that pic reference ?

    • @Veritanky
      @Veritanky 4 роки тому

      it looks like something he drew himself, if you need refs theres tons on them on pinterest

  • @JamesSith
    @JamesSith 4 роки тому

    What brush did you use to cut into the handle in zbrush?

    • @3dextrude
      @3dextrude  4 роки тому +1

      Curve Slice

    • @3dextrude
      @3dextrude  4 роки тому +1

      You have to use shift and drag to use it once you have selected it

  • @sm8952
    @sm8952 4 роки тому +1

    yeah an axe

  • @pakapeta7772
    @pakapeta7772 4 роки тому

    What's the hotkey for 1:08 thanks

    • @3dextrude
      @3dextrude  4 роки тому

      press b to enable soft selection, hold it down and left mouse drag to reduce radius

    • @pakapeta7772
      @pakapeta7772 4 роки тому

      @@3dextrude Thank you awesome work!

  • @eduardobadillobaez1316
    @eduardobadillobaez1316 4 роки тому

    please make a tutorial of this

  • @MrPimpJuiice
    @MrPimpJuiice 4 роки тому

    Blizzard could use some of your skills xd

  • @dmitriy8706
    @dmitriy8706 4 роки тому

    Я один не выкупа что происходит после 3:30

  • @fionaguarinacio3794
    @fionaguarinacio3794 2 роки тому

    working lmfao.