Stylized Wood Sculpting - Techniques

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  • Опубліковано 4 жов 2024
  • Quick tutorial to see the basic workflow to create this kind of volumetric wood.
    Inspired by the awesome work of the Airship Syndicate team on Wayfinder
    Hope you like it, don't hesitate to join the discord to join our community for help and feedback. And don't hesitate to follow us for future tutorials :)
    Discord server :
    / discord
    Zbrush file and more :
    tarmunds.gumro...

КОМЕНТАРІ • 22

  • @dalittleberry
    @dalittleberry 2 місяці тому +4

    Awesome Techniques! 5:14 I didnt know the Orb flatten + alt would help so much with keeping everything so sharp

    • @Tarmunds
      @Tarmunds  2 місяці тому

      yeah so usefull ! also the trim smooth border and planar can be awesome to in the same purpose

  • @keoshi
    @keoshi 2 місяці тому +4

    im waiting for next stylized tutorials! :)

  • @timwilson7170
    @timwilson7170 Місяць тому

    This was a great tutorial and you went over some techniques that I completely missed XD..

  • @mws_3d
    @mws_3d 2 місяці тому +1

    This is so amazing I really want to learn that, will make attempts on it tomorrow!

  • @gtanerd1999
    @gtanerd1999 2 місяці тому +1

    Thank you so much for this! Amazing work. I'd love to see an example of your birch bark sculpt! Looked great.

  • @keoshi
    @keoshi 2 місяці тому +4

    i love you for this tutorial!
    + sub

  • @КурбановШерзод
    @КурбановШерзод 2 місяці тому +1

    thanks you! Good tutorial

  • @shonk684
    @shonk684 3 місяці тому +1

    thanks so much for making the tutorial!!

  • @greboge
    @greboge 3 місяці тому +1

    Great tutorial! I'm looking to start using zbrush for sculpting and this made me jump right into it!

  • @RachaelvanRoij
    @RachaelvanRoij 3 місяці тому +1

    Great Tutorial! Love the wood :)

  • @shuhuaGuo-r1w
    @shuhuaGuo-r1w Місяць тому

    This is so amazing I really want to learn that.

  • @elisabinz
    @elisabinz 3 місяці тому +1

    Amazing tutorial!! Thanks :D

  • @juantoro5426
    @juantoro5426 Місяць тому

    Me encanto mucho tu técnica, soy nuevo en zbrush trate de replicarla pero aún me pierdo ne el manejo del programa GRACIAS POR TU AYUDAAAA, SUBE MUCHOS MÁS TUTOS ESTAN GENIALES

  • @simon__8168
    @simon__8168 3 місяці тому +1

    Amazing !

  • @Maarck
    @Maarck 3 місяці тому +1

    amazing thx !!

  • @aleksandrrodan5196
    @aleksandrrodan5196 Місяць тому

    Круто! Спасибо )

  • @aleph-tav
    @aleph-tav 2 місяці тому

    How do you make this a gaming ready mesh now? :) This was a great recording my friend and very clear!!

    • @Rhyff
      @Rhyff Місяць тому +1

      Usual workflow from Zbrush:
      - Once you have your high poly sculpt (from this video), you decimate it to a lower polycount (make sure you don't decimate too much, you want to avoid any artifacts) and export it to your 3D modeling software
      - In your 3D modeling sofware you retopologize it to an optimized low poly mesh
      - You then UV unwrap that low poly optimized mesh
      - Then you bake your high poly / decimated mesh onto your optimized low poly mesh in for example Substance Painter, Marmoset, or Blender
      - Once you have baked the normal map, AO etc. you can texture your asset (the better your UVs & bake the easier this becomes)
      - You can then import your low poly model and your textures to your game engine of choice, and set up a material which you can apply to your low poly model
      - Et voila! You can now enjoy your beautiful sculpt in all it's glory inside your game engine :D

    • @aleph-tav
      @aleph-tav Місяць тому

      @@Rhyff thanks for the detailed explanation!

  • @pychh5949
    @pychh5949 2 місяці тому

    Bro, you have to share how to convert high poly models to low poly models with us. I think this process is important too but thank you of course.

  • @furkanzengin8298
    @furkanzengin8298 Місяць тому

    6:30 My orb cracks brush does not carve like yours. Mine is very round but yours is almost like V shape carves. Could you help me with that?