TiTAN - Overdrive 2 (RGB 50fps) - SEGA Mega Drive - Revision 2017 (1st Place)

Поділитися
Вставка
  • Опубліковано 15 кві 2017
  • WARNING: Please watch in 720p50, else youtube will play it at 12.5fps.
    TiTAN Art / Demo Group presents the sequel of the award-winning Sega Mega Drive demo 'Overdrive': Overdrive II
    Overdrive II claimed the first place in the Oldskool Demo competition at Revision 2017 in Saarbrücken, Germany.
    Thanks to gasman for the recording!
    Infos & ROM download: www.pouet.net/prod.php?which=6...
  • Ігри

КОМЕНТАРІ • 903

  • @BalancedSpirit79
    @BalancedSpirit79 7 років тому +133

    "Hi, I'm so good at coding that I can make a stock Genesis do polys almost as good as a 32 FUCKING X!" -TiTAN

  • @solarflare9078
    @solarflare9078 5 років тому +293

    When you overdose on blast processing

    • @Chromeno
      @Chromeno 3 роки тому +17

      overdrive

    • @BradenBest
      @BradenBest 3 роки тому +26

      would've made a great ad for the genesis. If they said "look at what a sega can do!" and simply played that demo on the TV, Nintendo's marketing branch would've been shitting their pants.

    • @deejayatari
      @deejayatari 3 роки тому +10

      Sega can do..

    • @andraw9081
      @andraw9081 3 роки тому +11

      @@deejayatari ...what nintendon't

    • @Katzelle3
      @Katzelle3 2 роки тому +5

      @@BradenBest
      Except this is a PAL Mega Drive. The demo could not run on a Genesis.

  • @flussence
    @flussence 7 років тому +384

    I knew it. The 32X was just a passthrough dongle all along!

    • @kabuto3907
      @kabuto3907 7 років тому +55

      No 32X involved here. No Mega CD or custom accelerator chip either.

    • @UTUBESUCK666
      @UTUBESUCK666 7 років тому +102

      Kabuto, flussence meant you pushed the stock Mega Drive intro 32X territory... Hence the dongle reference.

    • @Fredo63200
      @Fredo63200 5 років тому +32

      @@kabuto3907 please show the world what talented people can make the 32X do ! It deserves so much more love !

    • @LuisAPeregrina
      @LuisAPeregrina 5 років тому +6

      the only actualy thing it did was add more colors, no cpu, just more colors

    • @Hamdad
      @Hamdad 5 років тому +56

      @@LuisAPeregrina False, the 32X added dual SH-2 processors like the Saturn, and in many ways was just a gimped Saturn. While it did add more colors, it also added hardware scaling and rotation (which Sega CD had as well), transparency, texture mapped polygon support, etc.

  • @acrobutt9760
    @acrobutt9760 5 місяців тому +6

    I have a tradition to rewatch this demo every year twice a day

  • @NoBody-pf2nv
    @NoBody-pf2nv 2 роки тому +34

    Not only are the graphics phenomenally impressive, but the fact they got full, decent sounding breakbeats out of the single sample channel blows my mind!

  • @Eichro
    @Eichro 6 років тому +314

    "WARNING: Please watch in 720p50, else youtube will play it at 12.5fps."
    It's like the guys hacked the Mega Drive so hard that even UA-cam has trouble figuring it out

    • @MechaKnuckles
      @MechaKnuckles 5 років тому +11

      @@glennjamin In other cases it's worse, like with the Flying Battery's lasers in Sonic 3 & Knuckles.

    • @TheDanielShepherd
      @TheDanielShepherd 4 роки тому +1

      @Tyler Maxwell It's not available at 1080p you twat.

  • @RetroCore
    @RetroCore 7 років тому +451

    Holy crap. And I thought Overdrive 1 was amazing.
    This demo really does show some high quality hard core coding on an amazing system that I never thought could do what it's doing right here.
    Fantastic work TiTAN team.

    • @loganjones4650
      @loganjones4650 7 років тому +16

      Hi, Mark! I love the Titan Overdrive demos too.

    • @gordyowl9455
      @gordyowl9455 6 років тому +7

      How can you run this demo with an Everdrive x5? My Everdrive can't run it bcuz it's too much memory size

    • @cloud_s_97
      @cloud_s_97 Рік тому +2

      so that means you could port a (early) neo geo game like fatal fury flawlessly with the ssf2 bankswitching and with scaling

  • @robintst
    @robintst Рік тому +14

    I come back and re-watch this every so often, it's simply mind blowing to see a Mega Drive/Genesis do all this. Have to wonder when something like this gets made so many years after the fact if any of the original designers of these old machines ever happen to check them out and see things they never intended for them to do.

    • @Oerg866
      @Oerg866  Рік тому +7

      Thank you, that means a lot :)

  • @martinbishop9042
    @martinbishop9042 6 років тому +241

    This 7 mhz processor has me more entertained than an Xbox.

    • @HerecomestheCalavera
      @HerecomestheCalavera 5 років тому +4

      But you could run this demo on an Xbox using a Genesis emulator!

    • @kienhsi9522
      @kienhsi9522 5 років тому +23

      @@HerecomestheCalavera no, you can't. Currently I think there is no emulator that runs this perfectly. You can emulate the functionality, but you should also emulate hardware errors, caveats and features that aren't as strictly defined as the specifications for a demo like this to work as it does on the real hardware

    • @HerecomestheCalavera
      @HerecomestheCalavera 5 років тому +7

      @@kienhsi9522 I think Blastem runs it pretty much perfectly.

    • @kienhsi9522
      @kienhsi9522 5 років тому +8

      @@HerecomestheCalavera I had intended no emulator could run it perfect... I knew though the creators of the demo had assisted the programmers of the emus in order for them to run perfectly though, but I wasn't aware to what extent the emus were finished

    • @kargaroc386
      @kargaroc386 4 роки тому +5

      @@kienhsi9522 You could make a pixel perfect recreation of this demo for the Xbox, and it would run

  • @Sypaka
    @Sypaka 3 роки тому +218

    If all programmers were like this, we wouldn't need new graphics cards every 3-4 years.

    • @iamlordstarbuilder5595
      @iamlordstarbuilder5595 2 роки тому +39

      Yup. Working on getting to that level myself... unfortunately learning to be a good programmer doesn’t pay the bills, and life gets in the way 😔

    • @Sypaka
      @Sypaka 2 роки тому +5

      @@iamlordstarbuilder5595 I feel that.

    • @DasAntiNaziBroetchen
      @DasAntiNaziBroetchen Рік тому

      @@iamlordstarbuilder5595 Depends on your industry.

    • @stalingrad3010
      @stalingrad3010 Рік тому +1

      @@iamlordstarbuilder5595 An indie programmer always doesn't, but a hired one maybe will

    • @DyoKasparov
      @DyoKasparov Рік тому +17

      Many programmers nowadays can definitely be like this, if companies didn't stress them and rush products out. It's companies the reason behind buggy launches, bad optimization and day-1 patches etc.

  • @neilmclean1527
    @neilmclean1527 4 роки тому +93

    Literally just ran this on my MD and... to see it on UA-cam is one thing but for it to be coming from a 30 year old console is something else! Fantastic work. Can’t help but wonder what the classic MD games would be like with today’s dev tools and the knowledge sharing we do through the internet.

    • @DONK8008
      @DONK8008 4 роки тому +28

      A lot of stuff was known back then but memory cost was the limiting factor. Travelers Tales was one of the few devs who did a fair bit of cool hardware trick in their games.

    • @GGigabiteM
      @GGigabiteM 2 роки тому +10

      @@DONK8008 Zyrinx was another. They made Sub Terrania, which was a very good game, but also super hard.

    • @TBasianeyes
      @TBasianeyes 10 місяців тому +1

      @@DONK8008 The tricks in their games are only Overdrive 1 level programming.

  • @shootingstar7101
    @shootingstar7101 3 роки тому +83

    Well, this is clearly incredible. Practically crossing the border between 16 and 32-bit to me.
    Also: "Looking forward to some proper Super Nintendo competition". And yet no one seems to be trying to do that.
    I'd love to see the TiTAN team pull a "Fine i'll do it myself" and push the SNES to the absolute limits. I'm sure _very_ fancy stuff could be done with the HDMA and Mode 7 features of the SNES...

    • @Sh-hg8kf
      @Sh-hg8kf Рік тому +3

      iirc, I've heard TiTAN had a snes demo in the pipelines?

    • @DenZEL_Vertigo
      @DenZEL_Vertigo Рік тому

      TiTAN Does... 8!TCHes!))) Damn, I can almost hear Jesse Pinkman's voice saying this)

    • @joshuahudson2170
      @joshuahudson2170 7 місяців тому

      It's possible to stream video to SNES. There's enough memory I/O bandwidth to race the beam and update the tileset in front of it. All that matters is how much computing power you put on the cart.

  • @espacemaxim
    @espacemaxim 3 роки тому +6

    This video made me a fan of the megadrive...

    • @Oerg866
      @Oerg866  3 роки тому +8

      And this comment made me a fan of you :)

  • @fredrikvidh7863
    @fredrikvidh7863 7 років тому +161

    This is seriously one of the best demos i have seen for years, this is THE best demo for megadrive ever made.
    TiTAN rulez!

    • @LunarDelta
      @LunarDelta 7 років тому +18

      Honestly, I'd say it's one of the best demos I've ever seen, and I've seen a *lot* of them over the years.

    • @sophiacristina
      @sophiacristina 3 роки тому +3

      I agree, i always show this demo for those who want to understand demoscene...

  • @saxxonpike
    @saxxonpike Рік тому +4

    5:27 "use 'Rob is jarig' hypnosis to acquire the MegaDrive technology" is not the plot I knew I needed in my life

  • @Sirynx77
    @Sirynx77 5 років тому +21

    The use of the sound chip is just excellent. Just awesome music.

  • @purrbox7514
    @purrbox7514 6 років тому +73

    This demo is something special. The music is absolutely off the chain and I love the filled 3d vector graphics. Around the time of the MD people were talking about virtual reality and movies had 3d vector graphics similar to this demo, except they were probably rendered on workstations, to see the MD do it in real time is amazing.

  • @nboy7
    @nboy7 6 років тому +236

    Imagine if this was a techdemo for the megadrive before the US launch...people would have died of heart attacks.

    • @trulyinfamous
      @trulyinfamous 5 років тому +58

      nboy7 that's for sure. If you told someone back then that this was possible on a home console they would think you were a liar.

    • @malducci
      @malducci 4 роки тому +32

      It would have been false advertising haha. This is a demo, not a game. It makes use of a lot exploits that games cannot.

    • @TechBlade9000
      @TechBlade9000 4 роки тому +34

      @@malducci All they have to say is that their hardware can do it, it's not lying but it is

    • @notsunnydaysahead
      @notsunnydaysahead 4 роки тому +1

      Stoppp don’t tease us all

    • @sbanner428
      @sbanner428 2 роки тому

      @@malducci I’ve always wondered, why is that?

  • @c0lligo
    @c0lligo 5 років тому +328

    Nintendo: We made StarFox, but we had to use SuperFX...
    Sega: Hold my beer.

    • @bishopworks3203
      @bishopworks3203 4 роки тому +51

      At Revision 2019 a SNES demo called "SNES NICCC-2000" came out, which was basically a port of another demo, which was entirely polygonal. It required the Super-FX, and even at that could not run at full speed all the time. Titan came out with a demo called "MD NICCC-2000" which is the same thing, ran faster, yet does not use any graphics acceleration. Though I honestly feel it's down to Titan's better code optimization, it's still really impressive how powerful the Genesis truly was.

    • @_Tualatin_
      @_Tualatin_ 4 роки тому +30

      Hold my Blast processing

    • @andrewomahony9260
      @andrewomahony9260 4 роки тому +31

      Nintendo: We had to get a British company to make us SuperFX, then we fired them and decided we could do it ourselves....then fucked up the Nintendo 64 bigtime and ended up relying solely on past IP's and party games to survive.

    • @odioalospoopers
      @odioalospoopers 4 роки тому +9

      @@andrewomahony9260 and for some reason it's working to this day

    • @protossevolution3361
      @protossevolution3361 3 роки тому +2

      Still, Virtua Racing uses a special chip, buddy. There's also a Ray Tracing demo for Snes (in a 3d environment). There's nothing the genesis do, that Snes can't, sorry.

  • @MorrisChannel4
    @MorrisChannel4 3 роки тому +4

    How? Like amazing! Hardware from 1988 and i people are still tinkering with it

  • @RT55J
    @RT55J Рік тому +9

    Coming back to this 6 years later, even with a half-decent idea of how all these effects work I am stunned by the level of showmanship on display. Easily one of the greatest demos of all time.

  • @Night_A
    @Night_A 7 років тому +24

    Seeing a demo that breaks emulators but runs fine on actual hardware was cool.
    But seeing one that also breaks the hardware ~70% of the time but otherwise is still functional.. now that's an impressive achievement.
    One heck of a Blast Proccesing™ job, TiTAN fellows.

    • @Oerg866
      @Oerg866  7 років тому +13

      Thanks, but it only breaks hardware ~30% of the time ;)

    • @Night_A
      @Night_A 7 років тому +3

      +Oerg866
      Ayy my bad, guess i couldn't read properly after seeing all those pretty lights.

    • @douro20
      @douro20 5 років тому

      Oerg866 And I imagine none of these demos will work on a Genesis 3 since it has no Z80.

    • @TorutheRedFox
      @TorutheRedFox 5 років тому +4

      the Genesis 3 does have a Z80, but it's on a chip
      if it didn't have a Z80 then most games wouldn't run properly (because a ton of games rely on the Z80 for sound)

  • @GordonAitchJay
    @GordonAitchJay 6 років тому +59

    Holy shit. This is insanely great!
    "Grief Counselling for emulator develpoers is now available..." haha!

    • @somebonehead
      @somebonehead 3 роки тому +2

      Got a chuckle out of that line too

  • @shoopdahoop2221
    @shoopdahoop2221 7 років тому +107

    i'm legit scared for what overdrive 3 will be like

    • @Oerg866
      @Oerg866  7 років тому +41

      Well you can be releived - there will be no overdrive 3 :P

    • @LunarDelta
      @LunarDelta 7 років тому +11

      WHAT!? Outrage... ;)

    • @Deathkicker666
      @Deathkicker666 6 років тому +4

      +Oerg866 there must be a 3rd demo :D

    • @Deathkicker666
      @Deathkicker666 6 років тому +4

      +Oerg866 you cant stop here! :D

    • @douro20
      @douro20 5 років тому +23

      There won't be. They're already at the limits of the existing hardware. The main processor did 90 percent of the work here; it was the only way to be able to do what was shown here.

  • @Aeroprism
    @Aeroprism 7 років тому +86

    This has seriously made my day, my week and my month. The Genesis is my all-time favorite console and my soul felt right at home watching this.
    Almost all the remixes I made for my channel are from Genesis games. Because Genesis.
    Thank you TiTAN.

  • @AuroraxPhilic
    @AuroraxPhilic 7 років тому +87

    I always knew the Genesis was capable of something like this... it was just a hunch based on what hackers said...but now that I've seen it...I'm utterly speechless. This is probably the best demo I've ever seen...period the end.
    #GenesisTrulyDoes

    • @LunarDelta
      @LunarDelta 7 років тому +29

      Yeah, Genesis really does, despite what some people say. I was lurking around on the NESDev forums and there was some serious salt over this. Someone even not-so-subtly and not-exactly-jokingly insinuated that the entire demo was being streamed from the cartridge, which is dumb but not unexpected.

    • @3lH4ck3rC0mf0r7
      @3lH4ck3rC0mf0r7 6 років тому +9

      Lunar Delta 50fps 320 by 220-something video streamed from cart in an apparently lossless quality? Yea, good luck fitting that into 4 megs.
      Glitchy Android recordings of this using MD.emu proves them wrong already, but I still wonder how it all works. Some serious hardware wizardry was put into this, and by the end the TiTAN team even left a call to action to any SNES competition that could be out there...

    • @thirdocean3784
      @thirdocean3784 5 років тому +1

      3l H4ck3r C0mf0r7 you do know that there are differences between emulators and an actual genesis hardware like some things won’t work on an emulator but will on real hardware

    • @aaendi6661
      @aaendi6661 5 років тому +1

      Jesus Christ. I didn't fucking say the entire demo was streamed off the cartridge. Just the parts that can't be done with IRQ raster tricks, and the debug register.

  • @DaveVoyles
    @DaveVoyles 7 років тому +46

    This just blew my mind!
    0:40 when shooting out of the tunnel
    1:58 First person running through a 3D maze
    2:09 Sprite scaling and rotation (didn't know the Genesis could do this?)
    2:36 3D model (rotating) of the Genesis
    3: 08 Not sure of how to even describe it.

    • @crativ3
      @crativ3 7 років тому +14

      To me the most impressive thing was the rotozooming fractal rendering @4:30
      Never thought anything from that era would be capable of such stuff.
      Heck, the semi transparency effects @1:28 (clouds), @2:21 (logo), @2:48 (layering/blending???), @3:48 (nebula), @5:30 (wavy stuff).

    • @LexMalin
      @LexMalin 7 років тому +8

      2:20 transparency

    • @BlitzvogelMobius
      @BlitzvogelMobius 6 років тому +7

      There is an old fighting game called Ballz 3D that uses the same trick. The coordinates for the sprites are probably in 3 dimensional space but of course the sprites themselves are not scaled and corrected based on distance.
      As for actual polygonal 3D games, there were plenty of them on the MD/Genesis. Good 'ol Motorola 68000!

    • @trulyinfamous
      @trulyinfamous 5 років тому +3

      I really, really like the effect at 1:58. I'd actually use a screensaver if it was as cool as that.

    • @zakalinsky
      @zakalinsky 4 роки тому +5

      4:15 is technicaly awesome! as you know, sega have 320*240 resolution, but in this we have what called "overscan", and in every official game use this space literally for nothing, so in this frame we have about 352*320, which is higher resolution than every sega game can produce

  • @user-tc1em2oe5y
    @user-tc1em2oe5y 4 роки тому +4

    TWIST ,SPIN,ZOOM UPS,TEXTURED POLYGONS!.....must be a dream!

  • @HungarianDerrickRose
    @HungarianDerrickRose 6 років тому +20

    hoolee shit that soundtrack, amazing

  • @sbanner428
    @sbanner428 3 роки тому +11

    I’m scared of what these guys could do with a 32X CD

  • @3dschuminator
    @3dschuminator 7 років тому +158

    Blast Processing!

    • @smoothness69
      @smoothness69 7 років тому +24

      See, it wasn't just advertising bullshit. The commercials were telling the truth for once.

    • @PhirePhlame
      @PhirePhlame 7 років тому +25

      The blazing-fast CPU for the time was really all it meant! Boy does that shine here!

    • @Ai-fj1dc
      @Ai-fj1dc 6 років тому +7

      No Nintendo inside !

    • @xboxclassics6354
      @xboxclassics6354 6 років тому

      Blast BOOM Process is burning your console... asshol. Genesis never does it!!

    • @grongy6122
      @grongy6122 6 років тому

      Какие люди :)

  • @fungusmeister259
    @fungusmeister259 3 роки тому +4

    "No borders allowed"
    Genius

  • @SpudCommando
    @SpudCommando 5 років тому +4

    the power of blast processing in full utilization

  • @XaneMyers
    @XaneMyers 7 років тому +24

    Wow, there's a story in a demo! Also, many cool effects, including Mode 7-esque scaling (the previous Overdrive had rotating), and a lot of 3D things (based on the framerate, that Mega Drive/Genesis is an actual 3D model being rendered!)...this is cool!
    EDIT: And I didn't even see 6:07 yet! WOW, A FULL 3D SCENE!

    • @zakalinsky
      @zakalinsky 4 роки тому +5

      i think is some frame by frame vector animation, not real 3d, but kinda look like "low poly 3d"
      similar effect you can see in "another world" cutscenes, which is have less drawed lines per frame, but animation is more smooth

  • @retrogamer33
    @retrogamer33 5 років тому +9

    Super Nintendo sits cowering in the corner after watching what the Mega Drive can do without a Super FX chip.

  • @ChEeZeBaLL999
    @ChEeZeBaLL999 7 років тому +41

    I've seen a lot of demos, and this is the best demo I've ever seen.

  • @SuppleAloe64
    @SuppleAloe64 6 років тому +18

    That’s on a Genesis?! What the heck?! That’s insane!!

  • @josephcserepes8491
    @josephcserepes8491 7 років тому +40

    THE BLAST PROCESSING IS TOO MUCH...

  • @psikirbstorm
    @psikirbstorm Рік тому +2

    I'm sure each Mega Drive that had played this demo has ceased to exist by the end

  • @tonybarnes2920
    @tonybarnes2920 3 роки тому +8

    I've made demos going all the way back to the Atari 8-bit and done my fair share of 68000 assembly on the Genesis/MegaDrive, and this impresses me.

  • @Automatik234
    @Automatik234 3 роки тому +6

    Just found this now. This is mindblowingly impressive! My jaw just dropped and is about to reach the eart's core!

    • @brorianszk
      @brorianszk 3 роки тому +1

      And you'll still feel the same when you'll watch it again in the years to come!

  • @jamesshipley9164
    @jamesshipley9164 Рік тому +3

    $200, 1980s consumer tech everyone. Mindblown.

  • @grewil3
    @grewil3 7 років тому +16

    I will never need to watch another demo, this is it. And it will keep blowing my mind until I check out from the old folks home one day. Thanks Titan!

  • @dbranconnier1977
    @dbranconnier1977 5 років тому +10

    Imagine if Sega would have teamed up with Commodore and released a hybrid Mega Drive/Amiga computer (instead of the 'Teradrive' 286/MD hybrid) and with an integrated CD-ROM drive like the Commodore CDTV.

    • @captaincrispier8155
      @captaincrispier8155 3 роки тому +3

      This is an alternate time-line I would like to have seen played out. It actually almost makes too much sense, especially seeing as Amiga was a legitimate development platform for Mega Drive / Genesis.

  • @vapourmile
    @vapourmile 5 років тому +6

    This is one of the best demos I've seen on any platform. Really satisfying to watch. Better than all those crummy Amiga demos.

  • @claimhsolais3466
    @claimhsolais3466 7 років тому +5

    Those people should run a crowdfund/kickstarter in order to make some Mega Drive / Genesis games. We will support them for sure!

  • @sonicphoenix7
    @sonicphoenix7 4 роки тому +9

    It's amazing. People assume the SNES is more powerful because of its sprite scaling, but the Mega Drive could do that all along, even without a special chip.

    • @smds
      @smds 4 роки тому +3

      Except the SNES can't scale sprites either, only a tile layer

    • @th3_consul
      @th3_consul 3 роки тому +4

      Neither console is objectively superior

    • @sonicphoenix7
      @sonicphoenix7 2 роки тому

      so could the snes dipshit

    • @sonicphoenix7
      @sonicphoenix7 10 місяців тому

      and the full grammar and punctuation as well GOD

    • @sonicphoenix7
      @sonicphoenix7 6 місяців тому

      to the 8 people that liked this fuck you

  • @alexgravitos
    @alexgravitos 3 роки тому +2

    the music is really nice

  • @notsunnydaysahead
    @notsunnydaysahead 4 роки тому +3

    I truly know what unbelievable means now and I thought sonic the hedgehog 1 was a technical marvel😱......
    Still blew me away 😎

  • @FrankBell79
    @FrankBell79 7 років тому +69

    very impressive! i wish you guys would develop a full game, kickstart one!!!

    • @kabuto3907
      @kabuto3907 7 років тому +15

      While I'd love to make another game one day what's holding me back are the difficulties of coming up with proper gameplay that's both original and good.

    • @FrankBell79
      @FrankBell79 7 років тому +4

      Kabuto what games have you made before?

    • @kabuto3907
      @kabuto3907 7 років тому +7

      www.pouet.net/prod.php?which=60890 the only IMHO noteworthy one, ported a PC game to C64

    • @kabuto3907
      @kabuto3907 7 років тому +3

      I use twitter too, and a few other not so popular things, but in general I don't use social media that much.

    • @ZanaGBYT
      @ZanaGBYT 7 років тому +4

      Easy. recently discovered debug registers and using the PAL megadrive to squeeze more operations per frame.

  • @RaptureMusicOfficial
    @RaptureMusicOfficial 4 роки тому +2

    Amazing Mega Drive Demo! Dat music !!!!!! Super FX effects, alpha channel transparency, whoa!

  • @guerrillaradio9953
    @guerrillaradio9953 Рік тому +2

    3:34 I was just thinking before this, "you know what'd be sick, if he did the thing from Interstella- OH GOD HE'S DOING IT!!!!"

  • @beatbyorbit
    @beatbyorbit 4 роки тому +7

    this shit sends chills down my spine every time I watch it

  • @gaving.griffon2703
    @gaving.griffon2703 7 років тому +22

    Imagine a Sega CD demo. It could make sense taking advantage of the extra hardware.

    • @akaDL
      @akaDL 3 роки тому +2

      Sega CD doesn't offer much in regards of extra performance nor technologies. As far as I know, it offers red book CD audio, a new chip with with channels capable of playing somewhat high quality samples, and i think it added mode-7 at hardware level.

    • @kevinsammut7246
      @kevinsammut7246 3 роки тому +5

      @@akaDL No, it did a lot more than that. A lot of scaling and rotation effects that could manage pretty convincing 3d effects. Except for a couple of rare occasions, we never got a taste of the extra grunt it brought to the table because is was extremely hard to code for thank to those multiple processors. It was much easier for developers to port Genesis games and add some nicer audio and grainy video. On knock together an FMV "game" in a couple of weeks and call it a day.

    • @akaDL
      @akaDL 3 роки тому

      ​@@kevinsammut7246 I know it did, but wasn't something special. Think of it - Sega was the only one capable of displaying the new "hardware" accelerated graphics for the Sega CD, yet, SEGA didn't showed up anything special. What they did was a lame, 20fps like Mode 7 on Sonic CD Special Stage. Which is funny tho - the legendary blast processing ad depicts Mario Kart as a slow game, where Mario Kart renders at full 60 fps, and Sonic CD special Stage is 20 fps. To me, SEGA CD attempt on Sprite rotation and transform was software rendered, not hardware one. I can't remember any game that showed mode 7 nor sprite rotation at full blistering 60 fps like SNES does.
      SNES cpu is pure garbage, but since these tricks are done at a hardware level, it can be done at 60 fps at much easier than Sega CD.

    • @kevinsammut7246
      @kevinsammut7246 3 роки тому +1

      @@akaDL
      Sorry mate but you are way off. Here is a video with examples of scaling and rotation effects that could be achieved on the system.i owned them all, and back in the day it was mind blowing. The Super Nintendo mode 7 was a postage sized image that could be rotated. The Sega CD could rotate both background and sprites in 3d space. The tech to get this done was as follows. A Motorola 6800 CPU clocked at around 12.7 MHz, that could run in tandom the genises Motorola 6800 clocked at 7.4mhz. Around 8 times the ram of the genises on its own. There is more but I'm not much of a tech nerd. Unfortunately, the console was killed far too soon. It was very complicated to code for and the market just wasn't there. A few developers learned how to push the system eventually, but right at the end of the consoles life. There just wasn't enough time. The Sega cds scaling and rotation effects absolutely wiped the floor with SNES.
      m.ua-cam.com/video/k80dODWdj9I/v-deo.html

    • @akaDL
      @akaDL 3 роки тому +1

      ​@@kevinsammut7246 I think you didn't got my point. I'm fully aware of graphics enhancement of the Mega CD. The point is, SEGA themselves failed to display their new texture rotation and transform. Give a look on the Mega CD bios itself - it is around 20 FPS and SEGA made sure everyone would see that MegaCD was able to rotate sprites, with their demo-like transformations on the logo. However, again, why 20 FPS and not full, blown 60 FPS? It's just their logo, why they didn't greeted us with their amazing bios music and new flashy Sega Logo at 60 FPS?
      ua-cam.com/video/Q7UxwtkNSjI/v-deo.html&
      The video you sent indeed looks gorgeous. It's clear that the Sega own "mode 7" looks better, but just because the textures are higher resolution than the Snes ones. And it can afford bigger resolution because of massive RAM advantage compared to SNES (base ram + megacd ram) and obviously faster dma. However, still looks to be rendered on 30 fps, that hints, again, that their sprite rotation was clearly software based, powered by higher clockspeed ofthe megacd m68k.

  • @Chibiherod
    @Chibiherod 5 років тому +3

    mind...blown...i love my genesis..

  • @geeknproud321
    @geeknproud321 4 роки тому +6

    My god this is awesome. I never knew the hardware was capable of this kind of splendor.

  • @youdj_app
    @youdj_app Рік тому +3

    I cant believe it!!! on the megadrive???

  • @iwanttocomplain
    @iwanttocomplain 2 роки тому +3

    The internet: “While the Sega Genesis was underpowered compared to the SNES...”
    Me: *facepalm*

  • @ruzkbthenon-sider2834
    @ruzkbthenon-sider2834 2 роки тому +2

    The sound quality of the music is now straight up Sega CD sound quality.

    • @brorianszk
      @brorianszk 7 місяців тому +1

      I hate to say this but it's far from CD quality..... this track is a piece of art and compares to nothing I've ever heard. I can not understand how someone could create this marvel but Strobe did it.

  • @slavam13
    @slavam13 3 роки тому +2

    Awesome 👍

  • @Alopexus
    @Alopexus 7 років тому +23

    Stunning work. Absolutely brilliant from start to finish. Thanks TiTAN!

  • @vidjenko8349
    @vidjenko8349 2 роки тому +8

    Chad 68000 vs wimpy snes apple 2 processor

  • @retsapb6319
    @retsapb6319 3 роки тому +3

    Amazing stuff

  • @PhirePhlame
    @PhirePhlame 5 років тому +11

    Makes me wonder what could be done on 32X...

  • @ultrakillmustdie
    @ultrakillmustdie 3 роки тому +4

    "Looking forward to some proper
    `Super Nintendo`
    competition :^)"
    didn't aged well

    • @erwynnipegerwynnipeg8455
      @erwynnipegerwynnipeg8455 3 роки тому +1

      Why is that? Is there a new and better SNES demoscene? Please link me, I love it all.

  • @kap3r0n
    @kap3r0n 6 років тому +11

    I agree with Sir Garbagetruck on this one, "I WANT MY CARTRIDGE!"

  • @johnjohnson6142
    @johnjohnson6142 4 роки тому +1

    If they had all these programming tricks back in 91, there would have been some amazing cutscenes

    • @DONK8008
      @DONK8008 4 роки тому +1

      Memory cost would be a huge issue back then, this demo is 8MB. Travelers Tales did some really impressive stuff on the system for the time though. I remember always being amazed at the intro cutscene for Sonic 3D.

  • @b0rg1010
    @b0rg1010 3 роки тому +3

    That pushed the hardware to the limits. Beautiful effects and a kick ass sound track. 👍😍

  • @time-zero
    @time-zero 4 роки тому +5

    Mindblowing experience, many hardware limitations overtaken. Looking forward to Revision 2020 to see Overdrive 3

    • @brorianszk
      @brorianszk 3 роки тому +2

      They said at the end of Overdrive 2 that they won't do another Megadrive demo and that they'll put their next efforts on the SNES.
      Probably the reason why the music gets sad :'|

  • @paulvandegeijn3891
    @paulvandegeijn3891 4 роки тому +3

    0:34 this sounds exactly like the propellor sounds in H.E.R.O. on the Commodore 64

  • @odinsplaygrounds
    @odinsplaygrounds 2 роки тому +3

    Amazing, of course. Imagine having games using more of these techniques back in the day.

  • @zgbapl
    @zgbapl 3 роки тому +3

    That. Was. Intense.
    And the music is dope!

  • @calebduke2832
    @calebduke2832 3 роки тому +3

    Who’s here because of Coding Secrets?
    This stuff is awesome! Thanks for sharing!

  • @guywatchingm3m3s
    @guywatchingm3m3s 3 роки тому +4

    This is even more impressive than the first one!

  • @diegocrusius
    @diegocrusius 4 роки тому +3

    I wonder how much of these effects are actually applicable for game design on genesis... My jaw drops every time I listen to this music.

  • @HerecomestheCalavera
    @HerecomestheCalavera 5 років тому +8

    Now do a 32xCD demo that pushes the system to it's limits! I bet some pretty amazing results could be achieved.

  • @Fredo63200
    @Fredo63200 5 років тому +6

    That is a trully amazing tribute to the Genesis/MegaDrive. Good job guys !
    I hope the 32X will get the same treatment someday ! That system is so underrated, I would be amazed to see its full potential finally exposed !

  • @trankzen148
    @trankzen148 7 років тому +17

    "Grief counselling for emulator developpers" ahaha

  • @angelbarrios426
    @angelbarrios426 11 місяців тому +1

    This is really impressive, the fact you could do all of this (including the 3D graphics) in a console that never was build for do it is a great achievement.

  • @flaviatatiana1953
    @flaviatatiana1953 4 роки тому +2

    Thanks!

  • @SuperFromND
    @SuperFromND Рік тому +5

    i swear i've watched this demo like fifty times now, i keep coming back to it
    hats off to you guys, yall made one of the greats

  • @boyfinn6751
    @boyfinn6751 7 років тому +14

    Most impressive demo yet! Software scaling and rotation and even transperency!
    Not to mention flatshaded polygons!
    Also, am i seeing more than 64 colours at 3:19?

  • @dytallixx1268
    @dytallixx1268 Місяць тому

    ive watched this like 10 times over the years and this still gives me chills

  • @andore_btt
    @andore_btt 4 роки тому +2

    I LOVE THIS

  • @SuperFromND
    @SuperFromND Рік тому +3

    rewatching this again on a whim and i JUST noticed the little homages to second reality's city scene and the chaos theory demo at 4:16, nice touch!

  • @supermariobro93
    @supermariobro93 7 років тому +7

    The first Overdrive demo was awesome, but this...
    THIS IS BEYOND AMAZING! :O
    Brilliant job on this demo! :D

  • @doug8171
    @doug8171 3 роки тому +1

    Awesome!

  • @AmaroqStarwind
    @AmaroqStarwind 6 років тому +14

    Also, UA-cam, please use a better compression Algorithm. And separate the resolution and framerate options FFS, I want to watch high framerate videos without maxing out the resolution and starving my bandwidth.

  • @THESHMUPMASTER
    @THESHMUPMASTER 7 років тому +5

    Mind = BLOWN!

  • @A3rgan
    @A3rgan 7 років тому +3

    Absolutely bloody amazing 👍

  • @ahirunakamura9592
    @ahirunakamura9592 3 роки тому +2

    1:35 a full shmup game like that would be so awesome... those clouds in the bg....

  • @kevinrhea7332
    @kevinrhea7332 4 роки тому +5

    I’ve never heard of this original demo scene stuff at all thanks for making this video and introducing me to it this is incredible art

    • @Oerg866
      @Oerg866  4 роки тому +3

      Thank you for the kind words and welcome to the demoscene ❤️

    • @brorianszk
      @brorianszk 3 роки тому

      You should visit. I went to Revision in 2018 and it was awesome!
      This video is the reason why I'm sad that I wasn't there in 2017.

  • @madmax2069
    @madmax2069 7 років тому +7

    Absolutely amazing.

  • @GranieNaSpontanie1994
    @GranieNaSpontanie1994 6 років тому +5

    Damn! This is the Mega Drive/Genesis! Everything is awesome! Nice work :)

  • @stickmanboiepic
    @stickmanboiepic 13 днів тому

    The blast processing for this demo is insane!!!

  • @alaggan
    @alaggan 4 роки тому +2

    Absolutely outstanding demo!

  • @cynergyarts4876
    @cynergyarts4876 5 років тому +5

    The MegaDrive was capable of doing things even without the 32X.

  • @DutchRetroGuy
    @DutchRetroGuy 7 років тому +7

    Brilliant design and great coding makes for a wonderful demo. Thanks for making this :)

    • @Oerg866
      @Oerg866  7 років тому +2

      't was our pleasure!

  • @RichardDavey
    @RichardDavey 7 років тому

    Stunning work, worthy winner!

  • @marcosbasilio3776
    @marcosbasilio3776 5 років тому +2

    Incredible, amazing, fantastic!
    Congrattulations