@@dbycrash Ridge Tidgers can bend time and space to get the highest scores. He never once lost at killscreen in NES Tetris, using his Rodge Toddler Power to hypertap his way all the way to the level counter rolling back to zero.
@@iiiiiifggffggffgfgfg yes sir.. Tidge Riggers is a player that transcends time and space.. If humanity caught up to him we may just end up in a scenario like Terminator 2
As a quick correction just in case anyone cares, the map's creator, BPRD, said he created Nuts not only as a joke, but to also test the file size that he could upload on whatever website he was using back in the day. He said he wasn't sure how big it was, so he made this big map to see if it would still accept it.
About the first level of doom... I remember getting stuck in the first level for hours thinking it was all the game had to offer. Then I realized you can open doors
@@wolfetteplays8894 As much as the internet is a magical tool for learning, entertainment and meeting people, I also hate how it took away some of the "mystery" in life, like buying a random game without any prior research, or the "magic" of when a song you like came on the radio because you couldn't just conveniently listen to it at any moment in time anywhere you were.
@@arandompasserby7940 so true! I still maintain to this day that the internet ruined music. I still prefer physical media to this day; it feels more authentic and less like the product of a corporate industry plant.
I heard that he beat the Icon of Sin without shooting, he just got thousands of Archviles and used an Archvile jump to get into the brain and fry John Romero.
The mere fact that a level pack for the original Doom, a game nearly 30 years old, can be played in such a way that it lags to *fractional* FPS on high-end 2022 hardware is hilarious to me. Yes, I know it's mostly because the game's code isn't optimized for modern GPUs or multi-core processors, but as a matter of spectacle it's still really funny.
it's the amount of RAW data being pushed through the game engine yes lol, that's why most modern games have ways to optimize how certain functions of the game operate. I remember playing Java Minecraft and lagging on a computer that could play Crysis on High just fine years and years ago lol.
nahh, it's just how games work, drawing so many sprites probably caused the draw time to increase to such lengths that the game produced frames so slowly. Now there are some algorithms or optimization techniques that may have solved this issue AND also maybe available for DOOM devs at the time of the game's development, but this is 'that one time' situation which nobody would actually achieve unless you got a few hrs and few hundred revenants in an open box room.
@@mukulkumar8681 without aggravating the AI, it's really fast with all those sprites - the real FPS killer is actually processing what every single enemy is doing
@@MirrorHall_Clay Naa, I think there is no special processing in enemy AI, it's all probably the blitting method, as smokes and rockets increase in number, so does the places they need to be drawn at and updated every frame, with so many blit operations every frame starts lagging. But in the end this discussion is actually moot because we would actually need to take a look at the implementation code and then decide.
I remember when I tried nuts, even with modern PC, it would lag at 1fps. But that would be depending on the port you use. I was familiar with GZDoom. Software rendered ports like PrBoom+ would do better. Probably how the accelerated version has problem with a lot of individual sprites, too many state changes in the GPU. Or maybe GZDoom is just not optimized for certain things.
Great video, Karl, and thank you so much for the mention. One small correction though, I can say with 92% certainty that there aren't mancubi in the second room.
It’d be interesting to see a version of this run that allows you to modify the game to optimize the sprites to see if you even could do an TASless run. Probably a waste of time to even attempt but could be a fun thing to see. Like removing the rocket trails, more intense culling, removing dead bodies, that sort of thing. Edit: love these comments, so neat seeing everyone’s takes and solutions to this problem, I just threw out the idea knowing very little about how doom really work on a deep level so it’s cool reading everyone’s insight. You love to see it
Are the sprites even the main culprit here? My guess is its more of the calculations of the homing rockets lagging the game rather than the sprites. If I'm correct then you can't really do anything about the lag.
@@ConFlow247 Maybe a mod could combine say 30 rockets into one so that they share the same calculations (they are pretty much in the same spot anyway) thus drastically removing the amount of rockets (by 30 times!). Then, when the rockets connect, the damage is multiplied by 30.
As a programmer, my intuition is that you could optimize this case significantly if you really wanted to. Little things that are never looked at because they're so small start to add up when you have ten thousand of them. Also big wins to be had with reducing rendering - like don't render a projectile if there are already several within that grid square since you won't be able to see it anyway.
@@gracefool it would be pretty easy to make a mod that does both of those (merging the rockets with some ACS and removing the trails), but at that point it's no longer 'vanilla' nuts.wad, so that kinda kills the entire point
“To achieve great things one must sacrifice stability and push ones limits past sanity.” I feel like this quote captures this run and Zero Master quite well.
Final Doom is extra cool, because it started out as TNT : Evilution, a project by a bunch of fans in a team to make a full 32 level replacement for Doom 2, complete with a bunch of custom textures and custom music. Particular attention was paid to make the maps as impressive as they could make them at the time, featuring lots of detail, along with various engine tricks, and some levels being enormous in size. John Romero had noticed this project, and as it neared completion, he contacted the leaders of the team to make them an offer for iD Software to buy the rights to TNT and have it published as an official product. One of the conditions though was that iD would be provided with a second 32 level set, so that it could be sold as a double bundle. This was accepted, two brothers who were part of Team TNT, Dario Casali and Milo Casali, pitched a set they were working on, which had 8 levels at the time (a couple which had been rejected for TNT Evilution because they were deemed too hard). The guys at iD thought it looked really promising and said they'd love to see that filled out to a full 32, so Dario and Milo got to work, they had 4 months of time. The Casalis loved Doom, but one of the things which nagged them was a lack of challenge, Doom 2 wasn't hard enough for them, hence why they started making their own levels to begin with, with Team TNT pushing back against their levels for TNT becoming too hard, but they now had the free reigns to make a really challenging Doom campaign on their own terms, and as an official product. Balancing it for the Ultra-Violence difficulty as their base (and scaling it down for lower difficulties), they made sure to make their levels tough, if they felt that a part wasn't giving them a hard enough time, they'd go and revise it to make it harsher, so that it never felt easy or like they weren't getting by just by the skin of their teeth. They deliver the levels to iD on time, to their relief they don't ask for any changes. TNT and Plutonia gets published as Final Doom, 64 high end levels total, shipping with the included Doom 95 port for Windows, required for playing. Doom 95 raises static limits (as some levels got too complex for the original .exe), and offers higher resolutions with a more streamlined way of playing multiplayer and loading custom content. Final Doom would also be released in a revised form for the Sony Playstation. In many people's opinions, Plutonia makes up the very best part of the official classic Doom games. It's very smartly designed, and very good looking. Approachable for most on lower skill levels, while offering a good challenge on Ultra-Violence, for those who were really looking for something more. Plutonia got some notice, Dario Casali got hired as lead level designer by this small upstart company headed by a former Microsoft programmer named Gabe Newell, a company called Valve Software, where Dario worked on a game with the working title of Quiver, using a licensed Quake engine for its base. Quiver would release in 1998 as Half-Life, which would win 50 different Game Of The Year awards from various different publications and reviews. Milo Casali got a job at Epic Megagames, being part of the Unreal series.
@@jameslangridge1674 Yeah, showed up earlier this year like it was nothing, and decided to play one of his old standalone maps, and then Plutonia 2. It was neat seeing an old veteran return and getting back into shape, as well as giving some insight on the development of Plutonia and TNT. He really, REALLY liked Valiant.
This world is rapidly passing away and I hope that you repent and take time to change before all out disaster occurs! Belief in messiah alone is not enough to grant you salvation - Matthew 7:21-23, John 3:3, John 3:36 (ESV is the best translation for John 3:36) if you believed in Messiah you would be following His commands as best as you could. If you are not a follower of Messiah I would highly recommend becoming one. Call on the name of Jesus and pray for Him to intervene in your life - Revelation 3:20. Contemplate how the Roman Empire fulfilled the role of the beast from the sea in Revelation 13 over the course of 1260+ years. Revelation 17 confirms that the beast is in fact Rome. From this we can conclude that A) Jesus is the Son of God and can predict the future or make it happen, B) The world leaders/nations/governments etc have been conspiring together for the last 3000+ years going back to Babylon and before, C) History as we know it is fake. You don't really need to speculate once you start a relationship with God. Can't get a response from God? Fasting can help increase your perception and prayer can help initiate events. God will ignore you if your prayer does not align with His purpose (James 4:3) or if you are approaching Him when "unclean" (Isaiah 1:15, Isaiah 59:2, Micah 3:4). Stop eating food sacrificed to idols (McDonald's, Wendy's etc) stop glorifying yourself on social media or making other images of yourself (Second Commandment), stop gossiping about other people, stop watching obscene content etc. Have a blessed day!
I played Doom when my age was in the single digits, and only now at age 35 do I know that the hitboxes were taller than the monsters. It's just a fascinating thought.
Fun fact: that's just the hitbox for other entities. They still can't fit under low ceilings but can under high ones. And the hitbox gets cut off at that ceiling so you can walk over them but not jump over them. Doom is weird.
Important detail, covered in a Decino video: based on the tick your game starts on (I believe that's how it works) the chance of a Revenant rocket being a homing shot can either be 25% or 75%.
Yep depending on whether the game loads up on even or odd tick, there's a 75 % chance revenants fire homing rockets 75 % of the time, or vice versa. Decino knowledge being helpful again. You can also try to manipulate this to your advantage by saving and then loading the game.
Just trying to imagine 90,000 missile sprites all with their own hitboxes and tracking AI being processed at once without the game crashing in hurting my head.
I dunno, my 5y old pc can simulate a city with 1000000 civilians and 16384 vehicles at 20fps of which at least half their paths are actually simulated. It's just a matter of scalability through code.
@@Romess1 i don't think those civilians and vehicles are individually being rendered. I think the game only updates them when it needs to (so not rendering them and not running pathfinding AI if they're out of view, for example). With the rockets however, every single one of those 90,000 missiles are being rendered and every single one of them has its own tracking AI.
The chance for a Revenant to shoot a homing projectile that you gave at 12:32 is technically incorrect. It's either 25% or 75% depending a certain global timer from game start, when a revenant woke up, and whether the revenant has been in a pain state or not. The specifics aren't really super important here, but it's basically a 50% chance for a revenant missile to be a homing missile, not 25% total.
Something about this map is hypnotic. I didn't discover it till around 2013 and for some reason, every time I play it and beat it, I'm replaying it for hours. Just that one map. I haven't played it in a year but next time I do, I'll have to make sure I have the entire evening free.
What Zero Master did here is true beauty. And the circumstance that it is nearly beyond the capabilities of a human body and brain to perceive and witness the whole speedrun in real time, that we can literally only testify it by a summary of the results a machine made for humans so we can comprehend what happened here makes this even more beautiful 🙏❤️
It is nowhere near beyond the capabilities of the human body and brain. It would just be insanely fucking boring to play 23 days of doom at 1 fps lol. There's no incentive to It.
@@Frost059HDIf this run were done by a human it would take longer than 23 days. This took 23 days *nonstop* due in part thanks to the program that helped Zero Master. But for a human to attempt it, it would surpass 23 days by alot because of the time it would take to eat, sleep and go to the bathroom. That would dramatically increase the time it took, plus the physical and mental fatigue would take a toll on you, which could cause slip-ups and cause death and require restarting which obviously boosts it past 23 days. While im not agreeing with the OP about this being nearly too much for humans to do, its definitely far more challenging than just "its boring lol"
@@redwolfe7049 yeaaaah...but the problem is real life involves constantly moving around objectives...and also requires alot of empathy...which a lot of super efficient aspies lack :(
Zero Master is the GOAT of DooM. He finds those things that are "impossible" and makes them reality. This one is painfully long, but doable. He's got some achievements that are unbelievable. TNT Evilution Nightmare Single Segment was considered virtually impossible. That map set has way too many hitscanners to make it a reliable run, but Zero gave us the 1st complete run. No one else has replicated this. This gave him the NM Speed WR in each official release of the classics. Doom 2, Map 2, Underhalls Pacifist. It was considered impossible, but he did it. The run takes over 20 minutes and it's a lot of setup and waiting, but the theory took longer. Doom 2, Map 30, Icon of Sin Pacifist. Possible as a TAS. Zero Master hinted at this one in the the Underhalls video and then did it. It's TAS, but there is a way and the proof of concept is there. The RNG still leaves this one impossible in the practical sense. Doom 2, map 15, Industrial Zone. All official 100S and Max times allow for less than 100% secrets because one line def is incorrectly place and "impossible" to trigger in a normal run. Zero Master used a Pain Elemental to push him into the line def and get a true 100% secrets run. It's not practical, but it's possible. He also used this to get a true NM 100S run. Sometimes, things are done just to prove they can be done. At this point, we're just seeing Zero Master show off his total understanding of the game paired with his ability to play it better than anyone.
This world is rapidly passing away and I hope that you repent and take time to change before all out disaster occurs! Belief in messiah alone is not enough to grant you salvation - Matthew 7:21-23, John 3:3, John 3:36 (ESV is the best translation for John 3:36) if you believed in Messiah you would be following His commands as best as you could. If you are not a follower of Messiah I would highly recommend becoming one. Call on the name of Jesus and pray for Him to intervene in your life - Revelation 3:20. Contemplate how the Roman Empire fulfilled the role of the beast from the sea in Revelation 13 over the course of 1260+ years. Revelation 17 confirms that the beast is in fact Rome. From this we can conclude that A) Jesus is the Son of God and can predict the future or make it happen, B) The world leaders/nations/governments etc have been conspiring together for the last 3000+ years going back to Babylon and before, C) History as we know it is fake. You don't really need to speculate once you start a relationship with God. Can't get a response from God? Fasting can help increase your perception and prayer can help initiate events. God will ignore you if your prayer does not align with His purpose (James 4:3) or if you are approaching Him when "unclean" (Isaiah 1:15, Isaiah 59:2, Micah 3:4). Stop eating food sacrificed to idols (McDonald's, Wendy's etc) stop glorifying yourself on social media or making other images of yourself (Second Commandment), stop gossiping about other people, stop watching obscene content etc. Have a blessed day!
I remember when decino said that some specific maps were unbeatable as pacifist and ZM's response was "hold my supershotgun." and proceeded to beat them in pacifist...!
slight correction. Spidermasterminds are immune to splash damage same as Cyber demons but they have a pretty high pain chance wich stops their attacks somewhat regulary
Immune to splash, but not immune to hitscan which is the real problem here. The ones in the back shoot the ones in the front. Most enemies are immune to damage from their same type (a revenant missile won't hurt a revenant which is how you can stack them her without them killing each other), but no enemy is immune to hitscan.
It would literally be faster to download the doom source and make your own port that had nuts-specific rendering speedups, then play the thing in 24 hours. Why, indeed. Still one of the most impressive things I've seen on this channel.
I remember being on Doomworld when Nuts was released. They had a regular article called "The /newstuff Chronicles" that reviewed all the new wads. This one just said "three rooms, 10,000 enemies". I beleive it was made in WadC, which allowed you to "program" maps using text. Made lining up 10,000 enemies much easier, I suppose. Just add zeroes.
12:32 Actually, Revenants either have a 25% chance or a 75% chance to fire a homing rocket, depending on what gametic they wake up on- Decino has a really interesting video on this.
I read that as "depending on what gamete they wake up on". Somehow that made sense to me, as if it was a reference to their having a genetically-determined destiny
To answer your initial question, at around 1:10, the question of "why?" the answer is simple. Ask any serious mountain climber, inventor, hacker, or curious child. Because the problem is there. Why do you climb mount Everest? Because it is there. Why do you spend months resurrecting some old machine, extending it way further than it's designers intended, and then moving onto the next project? Because it begs you to do so with the ridiculousness of it's premise, and the taunting bit of glory should you do the impossible.
My first proper girlfriend knew I was into videogames, so downloaded GL Doom to give gaming a go. One day I heard what sounded like her PC crashing really badly, and I asked her what it was, and it was several minutes of the stats of level 1 racking up the time it had been played for. Shed played it a bit, done some studying, played a bit more and so on, and was under the impression the first level was the whole game. She still didn't get 100% of the items. I really was touched at her trying to share an interest. Hope she's happy.
It was entirely worth it, not simply for the goal of 100% kills, but because that amount of effort put into literally anything is just beautiful to witness and inspiring. A human dedicated enough can really accomplish anything (within the laws of physics and stuff)
I disagree,it's a total waste of hours of your life you will never get back,it's purely a symptom of the boredom of modern life, inspiring?? It's totally depressing,hours upon hours dedicated to something totally meaningless.
Hey Karl, just wanted to mention that Wad-Archive, the biggest hub of Doom wads, will sadly be going down soon. There are other wad hosting sites like idgames (the oldest and most reliable), but it’s still a real shame, and will make finding old wads much harder. Glad you mentioned that excellent site. (YT is having a field day with automatically deleting my comments for some reason!)
If anyone can copy all the most obscure maps OR fund the archives to keep them active i would definitely support those people and try to find others to help support them as well. Plz let's help keep archives alive!
I know you are joking, but since dooms programming isn't parallelized very well that wouldn't help (it would even perform slower than on a high end gaming pc)
This world is rapidly passing away and I hope that you repent and take time to change before all out disaster occurs! Belief in messiah alone is not enough to grant you salvation - Matthew 7:21-23, John 3:3, John 3:36 (ESV is the best translation for John 3:36) if you believed in Messiah you would be following His commands as best as you could. If you are not a follower of Messiah I would highly recommend becoming one. Call on the name of Jesus and pray for Him to intervene in your life - Revelation 3:20. Contemplate how the Roman Empire fulfilled the role of the beast from the sea in Revelation 13 over the course of 1260+ years. Revelation 17 confirms that the beast is in fact Rome. From this we can conclude that A) Jesus is the Son of God and can predict the future or make it happen, B) The world leaders/nations/governments etc have been conspiring together for the last 3000+ years going back to Babylon and before, C) History as we know it is fake. You don't really need to speculate once you start a relationship with God. Can't get a response from God? Fasting can help increase your perception and prayer can help initiate events. God will ignore you if your prayer does not align with His purpose (James 4:3) or if you are approaching Him when "unclean" (Isaiah 1:15, Isaiah 59:2, Micah 3:4). Stop eating food sacrificed to idols (McDonald's, Wendy's etc) stop glorifying yourself on social media or making other images of yourself (Second Commandment), stop gossiping about other people, stop watching obscene content etc. Have a blessed day!
Karl is the only guy who could talk in such a monotone sleep inducing voice that is equally intriguing and focus inducing on such boring topics to some but then make it so so interesting to many during and after watching.
All the props to them for pulling this off. Mildly sad that they didn't grab all the items so all the numbers would say 100% at the end but that would just be a cherry on the top of this amazing cake.
I’m not even a speed runner, but one of your videos crossed my dash and I clicked out of curiosity. I loved Doom as a little girl, so I thought I’d check it out. I’ve been binging all your doom videos and Mario as well. Gonna move on to goldeneye soon. I can’t believe the depth of speed running. I knew about it before, but it is so fascinating to watch someone who knows what they’re talking about really break down the skill and technique it takes to claim mastery over their beloved games. I don’t think I’ll ever speed run myself, I like a nice relaxed pace, but I love hearing the absolute insanity these players dedicate themselves to just to shave off milliseconds, or to find a glitch that opens up brand new possibilities! Also, your voice is beautiful, smooth and calming. Thanks so much for producing all this content!!
It's been a very bad last few months for me. But the random Todd Rodgers joke caught me off guard so much that it actually cheered me up a lil. Thank you Karl.
I'm in a similar place, saw this comment a few minutes ago and since then just had a similar thing happen to me. Watched another Karl video and heard his signoff "I hope you're having a wonderful day" I immediately replied "I'm not!" while cracking up and it made me feel a little better 🤣
@@N2O1138 Yeah. Had a girl who I talked to for 9 months that I care very much about call me worse than cancer after blocking me on everything when me and her had a horribly disastrous falling out. Meanwhile 2 of her friends have since gone rogue behind her and doxed me and my family. In addition to the fact that I almost died in July to an infection that could have spread to my brain from my jaw, in addition to Hurricane Ian hitting here directly and my family losing everything in a flooded storage unit, in addition addition to being perpetually harassed by certain Overwatch content creators and at least one dev, when all I want to do is play OW with my friends to take my mind off what a trash year this has been. But oh well. :]
I know that you commented 2 months ago but I hope that life has gitten better for you since this post. Life is tough and I pray that thing's have gone a little better for you. I know im a sranger but I hate to hear when people are struggling. Please know that when things get tough to reach out to people, your not alone and never will be.💚
@@orlandosantana8490 Nope. Sadly as I replied above, things have only gotten worse. I'm dealing with friends of a girl I met through Overwatch, that I care very much about and talked to for 9 months, doxing and spamming my address in my games. In addition to the fact that Hurricane Ian caused my family to lose our belongings in a flooded storage unit, in addition to the fact I almost died in July to an infection that was spreading from my jaw to my brain. Oh and the fact that my only escape (gaming) is ruined because of both the girl, and Overwatch devs being badgered into banning me over and over because certain content creators in the Overwatch community hate me for my toxic past even though all I want to do is try and enjoy the game and escape from one of the worst years in my life.
Luckily there's a trick for that. Modern Doom source ports like PrBoom+ or DSDA-Doom have an extra command parameter "-levelstat" that stores the number of kills, secrets and achieved time in a text file. Nonetheless, it would still take the verifier several hours to actually run this demo and get the result. :p
This won't be verified. It's part human played, part TAS. His computer played a large portion of it, so it doesn't count as a speed run. It's just a proof of concept.
He just keeps doing things to further cement his position as the best doom player there will ever be. He doesnt need to. But he does and we love him for it.
I'm so happy that someone managed to do this. I remember spending a couple hours on this map trying to figure out a way to do it but the best I ever managed to get was 93% kills.
This kind of speedruns is what we should consider a form of art. Just the dedication, engineering, skill, game knowledge and the absurdity combined its like crafting a masterpiece
"Honestly i just don't understand how a lot of the glitches speedrunners use are found in the first place" Well if you don't understand how they're found, what chance do the rest of us have!
many are just found randomly when someone fall through the floor or glitch through the wall or keep the game running because they have to go somewhere else. Like that Zelda speedrun that exploits the fact that one idle animation is lacking a frame and causing Link to move forwards a tiny bit each time, so if you wait a couple hours it can phase you through walls.
A wonderfully informative video as always. I do have two small corrections though. 1. Due to the way the RNG table works in Doom, the actual max damage a single BFG shot can do, assuming all tracers hit the same target, is roughly 3,500. 2. The odds of a revenant firing a guided missile is more kind of more complicated than just 25%. Every revenant has an 50/50 chance of which missile it "prefers" to fire, guided or unguided. And whichever it prefers has a 75% chance to be fired. So a large group of revenants will fire guided missiles roughly 50% of the time. All of this I learned from watching videos by Decino. If you like learning about the inner workings of Doom, I highly suggest giving his channel a look.
I remember watching this speedrun when it was uploaded. I mean, I've beat Nuts before, but only with Russian Overkill. Seeing this - even a tool-assisted run - is just madness.
I remember the day ZeroMaster dropped this run onto UA-cam it popped up into my feed in the middle of the night. Just watching a guy run laps around an arena for literal days at 3 am is a highlight of my insomnia career.
Minor nitpicks: *in the Doom engine enemies only have infinite height when colliding with the player. They have a very finite height for colliding with the ceiling. This is not relevant to the video. *Arch-vile splash damage CANNOT damage Spider Masterminds. Only the 20 direct damage can do so. *Revenant homing missiles are not a 25% chance. It's supposed to be a 50% chance; due to a coding error, it's more complicated than that. The short version, a single Revenant has either a 25% chance or a 75% chance of firing a homing missile. Averaged out over the crowd, a given homing missile from any arbitrary Revenant has a 50% chance of being homing
The original game had a lot of limits. Modern source ports remove those limits. Here Doom only runs on one CPU core at a time though. So having more cores won't do anything to improve game performance. I guess your system can use other cores for other system tasks. But Doom won't use more than a core at a time itself. So a lot of modern computer power is left unused.
@@Kittsuera CPUs do gang together 32 bit cores to make 64 bit cores. I have an i3 that says it has 4 cores in 32 bit mode. In 64 bit mode it is only a dual core though.
it can be donein unreal tournament -every bot consumes cpu hz -just add so your cpu chokes - but the community seems so elite so it would not occur to them to do it -goodlooking map yes -bots and creatures no
Your skill to consistently find interesting topics to talk about combined with your stellar commentary amazes me with every video you upload. Keep it up, please!
WHAT A LEGEND.. Thank you Karl again, for explaining these incredible feats I would otherwise not be able to appreciate or understand without your speed run knowledge and expertise. Great video. Love u
You can't get that theoretical damage on a BFG shot, because there's nowhere on the RNG table where the highest number shows up 40 times in a row. Also, revenant missiles have a 50/50 of being homing, it depends on whether the tic on which they're fired is even or odd.
Pretty sure Decino made a vid on how its not a proper 50/50 and is a 25/75 divide favoring either homing or straight depending on some circumstances I dont recall
Actually in another video he did mention in the beta BFG video that it is possible to get the theorectical max damage rolls on a busy map where the RNG table gets used up multiple times so it could all end up landing on the highest rolls, but as he said you have better odds winning a lottery ticket than achieving that.
"No one really cared for Equinox, only a few seemed to like it a lot. I know I did. It's a shame, and also damn ironic, that the wad that was just meant to be a trial upload for my main wad became much more popular than the main wad itself. How crazy is that?" - B.P.R.D. on his geocities page
Imagine creating a wad that any 10 year old kid could easily dream up, but was unplayable in 2001, only to have it years later become one of the more popular wads...
Surprised he didn't find a way to remove the "smoke" sprites, so they didn't have to render. This is freaken beautiful though (and lucky he never had a power outage)
Not that you would be able to take advantage of it repeatedly due to infighting, but couldn't you use the archvile's attack to send you back up to the original room, thus reducing the number of rockets you would need to get in one go?
Unfortunately not because you won't have an invulnerability sphere from the bottom part and the arch-viles would just kill you by doing something like that. That's also assuming that there are any still alive, which would never happen.
That would not work. Let's say you collected 35000 rockets, by the time they all exploded on the cyberdemons the archviles would long be dead due to infighting.
@@karljobst tbh we have already seen the card game before It was just called AFK Arena (which became Anime chaos a while ago and idk what state its in now)
@@Althalus2010 It was quite a long time ago, in 2009 I'm pretty sure, of cancer. He actually had an arm amputated so he eventually had to learn how to play Doom and make levels with just one hand the last couple of years of his life, and he was still incredibly good at it. My favorite work of his is Suspended In Dusk, which is a set of four large maps which continue seamlessly into each other. The gameplay is tight with a matching tense atmosphere, and the visuals are incredible to look at, you'll never see a blocky gray concrete fortress which looks as beautiful as those levels. An unfortunate aspect is that the levels aren't 100% compatible with hardware accelerated ports such as GzDoom, the maps will run and play, still looking gorgeous, but there's a couple of mapping tricks he used which simply won't render as intended in proper 3D, such as the fake 3D cargo crane early in the first map. Espi was incredibly good at figuring out tricks for the original .exe to create stuff which iD themselves wouldn't ever think the engine could do without modification. Probably he would have continued experimenting and developing stuff like that if he lived on, probably discovering "Linguortals" before Linguicia did, likely even applying them in a real level as a seamless visual, rather than the crude demonstrations that came out of it.
35 fps. Doom is from the 90's, and back then 35 fps was a standard framerate, so that's what Doom uses. The standard resolution is 320x200 at a 4:3 aspect ratio, which means that the pixels aren't even square, which is even weirder. Modern source ports do some magic to make the game run at a higher resolution and make the apparent framerate match your system's, but the game's physics engine still runs at 35fps.
@@ChefSalad I know. I'm more talking about rendering the demo using that magic to output a 60 fps video. What I'm tryna say is it's nice that we can view what was initially choppy gameplay at silky smooth fps through the power of demos.
This world is rapidly passing away and I hope that you repent and take time to change before all out disaster occurs! Belief in messiah alone is not enough to grant you salvation - Matthew 7:21-23, John 3:3, John 3:36 (ESV is the best translation for John 3:36) if you believed in Messiah you would be following His commands as best as you could. If you are not a follower of Messiah I would highly recommend becoming one. Call on the name of Jesus and pray for Him to intervene in your life - Revelation 3:20. Contemplate how the Roman Empire fulfilled the role of the beast from the sea in Revelation 13 over the course of 1260+ years. Revelation 17 confirms that the beast is in fact Rome. From this we can conclude that A) Jesus is the Son of God and can predict the future or make it happen, B) The world leaders/nations/governments etc have been conspiring together for the last 3000+ years going back to Babylon and before, C) History as we know it is fake. You don't really need to speculate once you start a relationship with God. Can't get a response from God? Fasting can help increase your perception and prayer can help initiate events. God will ignore you if your prayer does not align with His purpose (James 4:3) or if you are approaching Him when "unclean" (Isaiah 1:15, Isaiah 59:2, Micah 3:4). Stop eating food sacrificed to idols (McDonald's, Wendy's etc) stop glorifying yourself on social media or making other images of yourself (Second Commandment), stop gossiping about other people, stop watching obscene content etc. Have a blessed day!
I really digged this video; thanks for explaining a bit of the history and culture around speedrunning for those of us who aren't a part of that community, and some of the insane nuance that goes into crafting and executing these speedruns
"I frankly do not understand how some of these glitches are found." As a Software Developer who has a knack for finding bugs and glitches, it really comes down to the ideas to try and break something. For example, I will test my program, but do things out of the ordinary and just try random things, and sure enough little bugs and glitches can be found. If you know that A is the correct Path to take, then trying and testing out B can yield positive results. It also comes down to random luck at times, similar to the Zelda Glitch. Someone probably found out that by doing the pause screen in that way, you are able to glitch out part of the game, and by doing that little glitch at the certain point at the door, it clipped Link through the map to the level below. A lot of it comes from just putting the pieces of the puzzle together. Then there are the glitches, such as the one in Super Mario World level 1, to get the credits, which require actually software that shows memory locations and how the game interacts with memory. These software applications can help out with glitches and bugs by showing weird memory changes that can be exploited by speed runners. If you know you need Memory Location Z needs a specific input, you can somehow glitch that input into the game and allow things to be bypassed, such as doors and secrets. This is how the credit skip is achieved. By creating an absolutely crazy setup that no one would think to do, the credit warp was achieved. This was most likely done very slowly, testing out each action in the level and seeing their input, to where eventually the credits were achieved. I really am curious at what point, someone found out that it was possible to credit warp, or if they just tried World 1. I'm assuming World 1 has something special in it that allows for this to be done, or the fact it has all those enemies right away might have something to do with it, since the setup is extremely specific with specific enemies.
Bismuth has a video on a credits warp glitch in super Mario bros 3 that sounds exactly like what you describe here. He explains the whole process. I think you may find it interesting.
Thousands of people searching through brute force in their spare time. Every hour spent doing this multiplied by that many people is thousands of hours and then they take it to the internet.
The thing with punching in Doom is that hit detection with melee is iffy. For most monsters, it's ok, but for monsters with wide hitboxes (like the Cyberdemon), it can be really tricky to make it connect. It's doable, but you'd be doing lots of trial and error and having to avoid being blown up. Punching 800 Cyberdemons, even with Berserk, falls pretty squarely in TAS land, and it'd be a tricky one to pull off.
Didn't you know? Todd got 100% kills, 100% secrets, record speed, took no damage, and all with fist only, no berzerker pack, on his first play for the entire game of every version of Doom, all on DVD back in 1987.
This video will now forever hold a special place in my heart. This is the video that got me into DOOM. Thank you so much for making this video about how Flynn Taggart goes zoom zoom, next slide please for 25 days.
I honestly would love to see a video made on the processes and efforts of glitch-hunters. Sounds really intriguing and would make for a very informative video ^^
Honestly, majority is pure chance. What little isn't pure chance is based on existing knowledge that was gained through pure chance, or through knowledge of things that generally work, such as overflows, underflows and clipping strategies. Though in recent days there's been a LOT of discoveries that have to do with essentially reverse engineering a game's code.
This is definitely on the level of the Super Mario 64 A button challenge. I love the more creative end of Speedrun videos like these. Thanks, Karl, this was very interesting.
No -- It's NOT a waste of time. Rather: It is a monument to the human spirit, a monument to human capacity. We will go to the end, even to the point of harrowing hell.
This reminds me of that one tower defense game, called Gemcraft: Chasing Shadows, where you can complete game normally - having tens of waves and stopping hundreds of monsters. Or you can try an "Endurance mode" for each out of over 170 maps - where you can kill 999 waves of 999 monsters each, plus summoning extra difficulty structures every wave. And maps are not of equal difficulty, you'd need to complete easier ones to even try some that are harder. And strategy, that people find the most effective is somewhat similar to what we have described in this video - people slow down ton of monsters and extract mana from them, with which better towers that extract mana are built again and again, until it reaches acceptable value (but there is a limit, because cost grows faster than effectiveness), but at that time game has tens of not hundreds of thousands of enemies alive at the same time, which slows down the game to less than 1 fps, and a single map may take over 10h to complete - easily. There are more interesting (and complex) details, but in short, even best players who have over 10k hours put into the game, barely have few dozens of maps finished, and I'm not sure, that every map can be completed at all, because in some, difficulty raises too steeply.
If I had to guess, the replay running so slow is mostly because Doom doesn't multi-thread. Mid-2000's CPUs are way faster than they were in '93, but ever since, single-core clock speeds have pretty much remained the same.
Nuts competition rules: docs.google.com/document/d/1sDYZQDJ79c8qrZJUEoq8z548jN9IBjvPSSIy7gKVsMM/
Good luck!
Commenting for the algorithm:)
nice
Love you bro
this video was really good.
Might want to add a note explicitly stating that TAS demos are not permitted. You know someone's going to try to submit one if you don't do that. :P
The only reason it took 25 days is because the program lacked "the human element" as Todd Todgers would say. Should have began the level in 2nd gear
FLOL
Toddey Dodgey would have finished it before he even started, resulting in a time of negative five hours.
You mean Rod Todgers? The number one gamer of all time sharing the title with Billy boy?
@@dbycrash Ridge Tidgers can bend time and space to get the highest scores. He never once lost at killscreen in NES Tetris, using his Rodge Toddler Power to hypertap his way all the way to the level counter rolling back to zero.
@@iiiiiifggffggffgfgfg yes sir.. Tidge Riggers is a player that transcends time and space.. If humanity caught up to him we may just end up in a scenario like Terminator 2
As a quick correction just in case anyone cares, the map's creator, BPRD, said he created Nuts not only as a joke, but to also test the file size that he could upload on whatever website he was using back in the day. He said he wasn't sure how big it was, so he made this big map to see if it would still accept it.
Yeah, I remember that MtPain did a video on it and BPRD wanted to test the site before uploading his megawad Equinox.
Nuts is that big?
@@Wheagg well, each monster has some position on the map so the more you have of them the more bytes it takes
@@golarac6433 I know, but no custom sprites or anything of that sort. Just some numbers and entities.
@@Wheagg it's 181kb
About the first level of doom... I remember getting stuck in the first level for hours thinking it was all the game had to offer. Then I realized you can open doors
80’s kid moment
@@wolfetteplays8894 As much as the internet is a magical tool for learning, entertainment and meeting people, I also hate how it took away some of the "mystery" in life, like buying a random game without any prior research, or the "magic" of when a song you like came on the radio because you couldn't just conveniently listen to it at any moment in time anywhere you were.
@@arandompasserby7940 well, one way you could get around to follow recommendations blindly of "good material"
@@arandompasserby7940 yeah exactly. it was so blissfully awesome
@@arandompasserby7940 so true! I still maintain to this day that the internet ruined music. I still prefer physical media to this day; it feels more authentic and less like the product of a corporate industry plant.
I heard Tod Rodgers did this in the 80s without having to punch. He just conserved his ammo really really well.
I've heard he beat doom 1 and 2, by dividing the code of doom 3
he just shifted his gun up a gear before the game started
Todd rodgers once told me that todd rodgers is the greatest gamer ever.
I heard that he beat the Icon of Sin without shooting, he just got thousands of Archviles and used an Archvile jump to get into the brain and fry John Romero.
Damn the 80s bro time travelled
The mere fact that a level pack for the original Doom, a game nearly 30 years old, can be played in such a way that it lags to *fractional* FPS on high-end 2022 hardware is hilarious to me. Yes, I know it's mostly because the game's code isn't optimized for modern GPUs or multi-core processors, but as a matter of spectacle it's still really funny.
it's the amount of RAW data being pushed through the game engine yes lol, that's why most modern games have ways to optimize how certain functions of the game operate.
I remember playing Java Minecraft and lagging on a computer that could play Crysis on High just fine years and years ago lol.
nahh, it's just how games work, drawing so many sprites probably caused the draw time to increase to such lengths that the game produced frames so slowly.
Now there are some algorithms or optimization techniques that may have solved this issue AND also maybe available for DOOM devs at the time of the game's development, but this is 'that one time' situation which nobody would actually achieve unless you got a few hrs and few hundred revenants in an open box room.
@@mukulkumar8681 without aggravating the AI, it's really fast with all those sprites - the real FPS killer is actually processing what every single enemy is doing
@@MirrorHall_Clay Naa, I think there is no special processing in enemy AI, it's all probably the blitting method, as smokes and rockets increase in number, so does the places they need to be drawn at and updated every frame, with so many blit operations every frame starts lagging.
But in the end this discussion is actually moot because we would actually need to take a look at the implementation code and then decide.
I remember when I tried nuts, even with modern PC, it would lag at 1fps. But that would be depending on the port you use. I was familiar with GZDoom. Software rendered ports like PrBoom+ would do better. Probably how the accelerated version has problem with a lot of individual sprites, too many state changes in the GPU. Or maybe GZDoom is just not optimized for certain things.
Great video, Karl, and thank you so much for the mention. One small correction though, I can say with 92% certainty that there aren't mancubi in the second room.
Holy cow, how did I mess that up lol
92% certainty! 😂
Always nice to see people mentioned in videos commenting on said videos!
"If you have a spare month, you can watch it for yourself"
That line sums up this whole run
Having a "spare month" sums up the whole speedrun community
Challenge accepted.
Lol
...yes? that is literally what it means.
An amazing line.
It’d be interesting to see a version of this run that allows you to modify the game to optimize the sprites to see if you even could do an TASless run. Probably a waste of time to even attempt but could be a fun thing to see. Like removing the rocket trails, more intense culling, removing dead bodies, that sort of thing.
Edit: love these comments, so neat seeing everyone’s takes and solutions to this problem, I just threw out the idea knowing very little about how doom really work on a deep level so it’s cool reading everyone’s insight. You love to see it
Are the sprites even the main culprit here? My guess is its more of the calculations of the homing rockets lagging the game rather than the sprites. If I'm correct then you can't really do anything about the lag.
@@ConFlow247 Maybe a mod could combine say 30 rockets into one so that they share the same calculations (they are pretty much in the same spot anyway) thus drastically removing the amount of rockets (by 30 times!). Then, when the rockets connect, the damage is multiplied by 30.
As a programmer, my intuition is that you could optimize this case significantly if you really wanted to. Little things that are never looked at because they're so small start to add up when you have ten thousand of them. Also big wins to be had with reducing rendering - like don't render a projectile if there are already several within that grid square since you won't be able to see it anyway.
@@ConFlow247 Jobst says it's the rocket trails and he's probably right that they take more fps than the tracking calculations.
@@gracefool it would be pretty easy to make a mod that does both of those (merging the rockets with some ACS and removing the trails), but at that point it's no longer 'vanilla' nuts.wad, so that kinda kills the entire point
The fact that a Doom video uploaded only a month ago has over a million views shows how legendary and interesting this masterpiece of a game still is.
Ikr? Doom is truly... Eternal
No, it just shows how entertaining the video is
A month ago? You mean 5 hours ago, right?
@@Paultimate7 it could still be both
“To achieve great things one must sacrifice stability and push ones limits past sanity.”
I feel like this quote captures this run and Zero Master quite well.
Quote goes HARD
More like, it captures Zero Master quite well.
It also captures Odin from God of War Ragnarok ngl
If this speedrun is uploaded to any leaderboard with the runner listed as anything other than "Zero Master's CPU" I'm fucking rioting
I’m passing this on to the DSDA maintainers pronto!
get Zero Master his own crypto mining facility in Alaska to run Nuts. It might get them +2 FPS tops, who knows
This demo is a DDoS.
"Im rIoTinG" 🤡
@@warpath77 did you think he was serious? Ironically you look like a dork for ‘calling out’ this guy or whatever the fuck you were doing 😂
Only 10,000+ monsters? And only 1,758 Revenants? Well... that's _kind_ of a lot of demons, I guess.
100,000 revenants or bust!!
Rookie numbers
Play it enough and maybe you'll Kill Six Billion Demons.
Yoo, it's Marph! Love your vids, man!
I don't like where this is going...
Final Doom is extra cool, because it started out as TNT : Evilution, a project by a bunch of fans in a team to make a full 32 level replacement for Doom 2, complete with a bunch of custom textures and custom music. Particular attention was paid to make the maps as impressive as they could make them at the time, featuring lots of detail, along with various engine tricks, and some levels being enormous in size.
John Romero had noticed this project, and as it neared completion, he contacted the leaders of the team to make them an offer for iD Software to buy the rights to TNT and have it published as an official product.
One of the conditions though was that iD would be provided with a second 32 level set, so that it could be sold as a double bundle.
This was accepted, two brothers who were part of Team TNT, Dario Casali and Milo Casali, pitched a set they were working on, which had 8 levels at the time (a couple which had been rejected for TNT Evilution because they were deemed too hard).
The guys at iD thought it looked really promising and said they'd love to see that filled out to a full 32, so Dario and Milo got to work, they had 4 months of time.
The Casalis loved Doom, but one of the things which nagged them was a lack of challenge, Doom 2 wasn't hard enough for them, hence why they started making their own levels to begin with, with Team TNT pushing back against their levels for TNT becoming too hard, but they now had the free reigns to make a really challenging Doom campaign on their own terms, and as an official product. Balancing it for the Ultra-Violence difficulty as their base (and scaling it down for lower difficulties), they made sure to make their levels tough, if they felt that a part wasn't giving them a hard enough time, they'd go and revise it to make it harsher, so that it never felt easy or like they weren't getting by just by the skin of their teeth.
They deliver the levels to iD on time, to their relief they don't ask for any changes.
TNT and Plutonia gets published as Final Doom, 64 high end levels total, shipping with the included Doom 95 port for Windows, required for playing. Doom 95 raises static limits (as some levels got too complex for the original .exe), and offers higher resolutions with a more streamlined way of playing multiplayer and loading custom content.
Final Doom would also be released in a revised form for the Sony Playstation.
In many people's opinions, Plutonia makes up the very best part of the official classic Doom games. It's very smartly designed, and very good looking. Approachable for most on lower skill levels, while offering a good challenge on Ultra-Violence, for those who were really looking for something more. Plutonia got some notice, Dario Casali got hired as lead level designer by this small upstart company headed by a former Microsoft programmer named Gabe Newell, a company called Valve Software, where Dario worked on a game with the working title of Quiver, using a licensed Quake engine for its base. Quiver would release in 1998 as Half-Life, which would win 50 different Game Of The Year awards from various different publications and reviews.
Milo Casali got a job at Epic Megagames, being part of the Unreal series.
Imagine if Romero had not taken them on, no Half-life etc...
Dario also has a great youtube channel.
@@jameslangridge1674 Yeah, showed up earlier this year like it was nothing, and decided to play one of his old standalone maps, and then Plutonia 2. It was neat seeing an old veteran return and getting back into shape, as well as giving some insight on the development of Plutonia and TNT.
He really, REALLY liked Valiant.
@@MongooseTacticool We can't talk about those roles.
This world is rapidly passing away and I hope that you repent and take time to change before all out disaster occurs! Belief in messiah alone is not enough to grant you salvation - Matthew 7:21-23, John 3:3, John 3:36 (ESV is the best translation for John 3:36) if you believed in Messiah you would be following His commands as best as you could. If you are not a follower of Messiah I would highly recommend becoming one. Call on the name of Jesus and pray for Him to intervene in your life - Revelation 3:20.
Contemplate how the Roman Empire fulfilled the role of the beast from the sea in Revelation 13 over the course of 1260+ years. Revelation 17 confirms that the beast is in fact Rome. From this we can conclude that A) Jesus is the Son of God and can predict the future or make it happen, B) The world leaders/nations/governments etc have been conspiring together for the last 3000+ years going back to Babylon and before, C) History as we know it is fake. You don't really need to speculate once you start a relationship with God.
Can't get a response from God? Fasting can help increase your perception and prayer can help initiate events. God will ignore you if your prayer does not align with His purpose (James 4:3) or if you are approaching Him when "unclean" (Isaiah 1:15, Isaiah 59:2, Micah 3:4). Stop eating food sacrificed to idols (McDonald's, Wendy's etc) stop glorifying yourself on social media or making other images of yourself (Second Commandment), stop gossiping about other people, stop watching obscene content etc. Have a blessed day!
I played Doom when my age was in the single digits, and only now at age 35 do I know that the hitboxes were taller than the monsters. It's just a fascinating thought.
I was just thinking about this! been playing doom for over 20 years and I still learn new things about it all the time. I love this game so much
it didn't really matter because there's no look up/down. if a mob was any amount up or down, but you were aligned left/right, you would hit it.
Fun fact: that's just the hitbox for other entities. They still can't fit under low ceilings but can under high ones. And the hitbox gets cut off at that ceiling so you can walk over them but not jump over them.
Doom is weird.
You never shot an enemy that was below you but aligned?
I understood it without knowing it. Since I couldn't aim up or down I just understood that aiming in the direction of something was more important.
Important detail, covered in a Decino video: based on the tick your game starts on (I believe that's how it works) the chance of a Revenant rocket being a homing shot can either be 25% or 75%.
the tick it wakes up I think
@@__--_-_-.__---___.__---__- No, I'm pretty sure it's globally calculated for every Revenant. I might rewatch the video to be sure though.
Yep depending on whether the game loads up on even or odd tick, there's a 75 % chance revenants fire homing rockets 75 % of the time, or vice versa.
Decino knowledge being helpful again.
You can also try to manipulate this to your advantage by saving and then loading the game.
Just trying to imagine 90,000 missile sprites all with their own hitboxes and tracking AI being processed at once without the game crashing in hurting my head.
Old game. Built strong. Doom quality.
I dunno, my 5y old pc can simulate a city with 1000000 civilians and 16384 vehicles at 20fps of which at least half their paths are actually simulated. It's just a matter of scalability through code.
@@Romess1 i don't think those civilians and vehicles are individually being rendered. I think the game only updates them when it needs to (so not rendering them and not running pathfinding AI if they're out of view, for example).
With the rockets however, every single one of those 90,000 missiles are being rendered and every single one of them has its own tracking AI.
@@ME0WMERE read into the cities skylines code. Not graphically rendered all at once but they are simulated all simultaneously
@@Romess1 Yeah it is insane but Doom is 25 years old dude. THAT is insane.
"Ever since the invention of proof standards, he's been oddly quiet."
Poor Todd Todgers lmao
The chance for a Revenant to shoot a homing projectile that you gave at 12:32 is technically incorrect. It's either 25% or 75% depending a certain global timer from game start, when a revenant woke up, and whether the revenant has been in a pain state or not. The specifics aren't really super important here, but it's basically a 50% chance for a revenant missile to be a homing missile, not 25% total.
hello fellow decino enjoyer
50% chance for 75% homing, or 50% chance for 25% homing
@@screeeeeeemttv XD I was gonna say that too.
this is so damn nerdy, i love it :)
@@forge321jtm7
Ah ok, then the chances for homing missiles would be:
A) 1/2 * 3/4 = 3/8 = 37.5%
B) 1/2 * 1/4 = 1/8 = 12.5%
Total still 50%
Something about this map is hypnotic. I didn't discover it till around 2013 and for some reason, every time I play it and beat it, I'm replaying it for hours. Just that one map. I haven't played it in a year but next time I do, I'll have to make sure I have the entire evening free.
What Zero Master did here is true beauty. And the circumstance that it is nearly beyond the capabilities of a human body and brain to perceive and witness the whole speedrun in real time, that we can literally only testify it by a summary of the results a machine made for humans so we can comprehend what happened here makes this even more beautiful 🙏❤️
It is nowhere near beyond the capabilities of the human body and brain. It would just be insanely fucking boring to play 23 days of doom at 1 fps lol. There's no incentive to It.
@@Frost059HD you'd be dead.
@@Frost059HD You would need to sleep though. So you would have to allow pausing or something.
@@Merilirem The hum 4EZQ5WRTFG6Y HNUJMKBH,LJ;K
@@Frost059HDIf this run were done by a human it would take longer than 23 days. This took 23 days *nonstop* due in part thanks to the program that helped Zero Master. But for a human to attempt it, it would surpass 23 days by alot because of the time it would take to eat, sleep and go to the bathroom. That would dramatically increase the time it took, plus the physical and mental fatigue would take a toll on you, which could cause slip-ups and cause death and require restarting which obviously boosts it past 23 days.
While im not agreeing with the OP about this being nearly too much for humans to do, its definitely far more challenging than just "its boring lol"
This is the kind of painstaking planning and execution required to execute the Apollo missions... nerds are amazing creatures.
This is why speedrunners should run the government
@@redwolfe7049 NASA doesn't run the government.
@@redwolfe7049 yeaaaah...but the problem is real life involves constantly moving around objectives...and also requires alot of empathy...which a lot of super efficient aspies lack :(
@@redwolfe7049 Speed runners are mentally ill.
@@michaelwerkov3438 real life rulers have empathy???
Zero Master is the GOAT of DooM. He finds those things that are "impossible" and makes them reality. This one is painfully long, but doable. He's got some achievements that are unbelievable.
TNT Evilution Nightmare Single Segment was considered virtually impossible. That map set has way too many hitscanners to make it a reliable run, but Zero gave us the 1st complete run. No one else has replicated this. This gave him the NM Speed WR in each official release of the classics.
Doom 2, Map 2, Underhalls Pacifist. It was considered impossible, but he did it. The run takes over 20 minutes and it's a lot of setup and waiting, but the theory took longer.
Doom 2, Map 30, Icon of Sin Pacifist. Possible as a TAS. Zero Master hinted at this one in the the Underhalls video and then did it. It's TAS, but there is a way and the proof of concept is there. The RNG still leaves this one impossible in the practical sense.
Doom 2, map 15, Industrial Zone. All official 100S and Max times allow for less than 100% secrets because one line def is incorrectly place and "impossible" to trigger in a normal run. Zero Master used a Pain Elemental to push him into the line def and get a true 100% secrets run. It's not practical, but it's possible. He also used this to get a true NM 100S run.
Sometimes, things are done just to prove they can be done. At this point, we're just seeing Zero Master show off his total understanding of the game paired with his ability to play it better than anyone.
Zero Master IS Doomguy
For sure, Zero Master is the greatest Doom player of all time. No one else even comes close.
Don't forget UV maxing all of Sunder.
This world is rapidly passing away and I hope that you repent and take time to change before all out disaster occurs! Belief in messiah alone is not enough to grant you salvation - Matthew 7:21-23, John 3:3, John 3:36 (ESV is the best translation for John 3:36) if you believed in Messiah you would be following His commands as best as you could. If you are not a follower of Messiah I would highly recommend becoming one. Call on the name of Jesus and pray for Him to intervene in your life - Revelation 3:20.
Contemplate how the Roman Empire fulfilled the role of the beast from the sea in Revelation 13 over the course of 1260+ years. Revelation 17 confirms that the beast is in fact Rome. From this we can conclude that A) Jesus is the Son of God and can predict the future or make it happen, B) The world leaders/nations/governments etc have been conspiring together for the last 3000+ years going back to Babylon and before, C) History as we know it is fake. You don't really need to speculate once you start a relationship with God.
Can't get a response from God? Fasting can help increase your perception and prayer can help initiate events. God will ignore you if your prayer does not align with His purpose (James 4:3) or if you are approaching Him when "unclean" (Isaiah 1:15, Isaiah 59:2, Micah 3:4). Stop eating food sacrificed to idols (McDonald's, Wendy's etc) stop glorifying yourself on social media or making other images of yourself (Second Commandment), stop gossiping about other people, stop watching obscene content etc. Have a blessed day!
I remember when decino said that some specific maps were unbeatable as pacifist and ZM's response was "hold my supershotgun." and proceeded to beat them in pacifist...!
slight correction. Spidermasterminds are immune to splash damage same as Cyber demons but they have a pretty high pain chance wich stops their attacks somewhat regulary
Immune to splash, but not immune to hitscan which is the real problem here. The ones in the back shoot the ones in the front. Most enemies are immune to damage from their same type (a revenant missile won't hurt a revenant which is how you can stack them her without them killing each other), but no enemy is immune to hitscan.
@@riffbw He's probably referring to 11:19 when Karl said that the Archvile's splash damage would hurt Spider Masterminds.
What's insane is that Zero Master had 6% Health remaining and managed to clutch it out.
I bet he died several times. But this is a TAS, so he'd just continue from a point where he hadn't died yet.
Speedrunning is a performance art.
I love that Zero Master made this, and I love that your analysis exists.
It would literally be faster to download the doom source and make your own port that had nuts-specific rendering speedups, then play the thing in 24 hours. Why, indeed. Still one of the most impressive things I've seen on this channel.
Lol I basically had the same thought and kinda want to see it done
"Nuts-specific rendering speedups" is a sentence I would've never expected to hear
@@Puffman728 someone should post this to r/nocontext ;D
I remember being on Doomworld when Nuts was released. They had a regular article called "The /newstuff Chronicles" that reviewed all the new wads. This one just said "three rooms, 10,000 enemies".
I beleive it was made in WadC, which allowed you to "program" maps using text. Made lining up 10,000 enemies much easier, I suppose. Just add zeroes.
12:32 Actually, Revenants either have a 25% chance or a 75% chance to fire a homing rocket, depending on what gametic they wake up on- Decino has a really interesting video on this.
So in theory you could RNG manip to speed the spawning of rockets up?
@@RAFMnBgaming basically by manipulating how many frames after launching the game you start the map.
It's 95% when I play
@@HappyBeezerStudios Should be possible in a TA run? Specially in this case because all the rev can wake up on the same tic?
I read that as "depending on what gamete they wake up on". Somehow that made sense to me, as if it was a reference to their having a genetically-determined destiny
To answer your initial question, at around 1:10, the question of "why?" the answer is simple. Ask any serious mountain climber, inventor, hacker, or curious child. Because the problem is there. Why do you climb mount Everest? Because it is there. Why do you spend months resurrecting some old machine, extending it way further than it's designers intended, and then moving onto the next project? Because it begs you to do so with the ridiculousness of it's premise, and the taunting bit of glory should you do the impossible.
My first proper girlfriend knew I was into videogames, so downloaded GL Doom to give gaming a go. One day I heard what sounded like her PC crashing really badly, and I asked her what it was, and it was several minutes of the stats of level 1 racking up the time it had been played for. Shed played it a bit, done some studying, played a bit more and so on, and was under the impression the first level was the whole game. She still didn't get 100% of the items. I really was touched at her trying to share an interest. Hope she's happy.
proper girlfriend?
@@warrax111 I don't mean the first one not made of latex. Like, we had our own flats and didn't just go to the cinema once or twice.
It was entirely worth it, not simply for the goal of 100% kills, but because that amount of effort put into literally anything is just beautiful to witness and inspiring. A human dedicated enough can really accomplish anything (within the laws of physics and stuff)
A man dedicated enough can break through the laws of physics and time
Any man can fly. Once.
Okay fall with style.
Magic is nothing but the culmination of will and power.
..and what do we call it, when someone refuses to give up on what they've set their mind to?
I disagree,it's a total waste of hours of your life you will never get back,it's purely a symptom of the boredom of modern life, inspiring?? It's totally depressing,hours upon hours dedicated to something totally meaningless.
@@johnbarrert3732 Tell me what you've done that was so meaningful then ☺️
Hey Karl, just wanted to mention that Wad-Archive, the biggest hub of Doom wads, will sadly be going down soon. There are other wad hosting sites like idgames (the oldest and most reliable), but it’s still a real shame, and will make finding old wads much harder. Glad you mentioned that excellent site.
(YT is having a field day with automatically deleting my comments for some reason!)
damn, that's very sad
Thats terrible, is it going to be backed up?
I've felt that Wad-Archive somewhat stank, but to see something like it go down feels quite unfortunate.
If anyone can copy all the most obscure maps OR fund the archives to keep them active i would definitely support those people and try to find others to help support them as well.
Plz let's help keep archives alive!
oh crap
We just need to get Google to lend him a supercomputer for 6 hours
I know you are joking, but since dooms programming isn't parallelized very well that wouldn't help (it would even perform slower than on a high end gaming pc)
Extremely based MBV profile picture
@DarkCoreX 🤓
@DarkCoreX Nice counter. I think you misplaced this, king 👑.
Always own it when it makes you strong.
@DarkCoreX I wish more people acted like you online.
Nuts doesn’t refer to the title of the map, it refers to the people who would go out of their way to 100% kill every enemy in the map
GIGACHAD doesn't even begin to describe the crazy SoB that is Zero Master.
What a legend.
Zero Master is truly a Doom god.
More like NUTS MASTER!
This world is rapidly passing away and I hope that you repent and take time to change before all out disaster occurs! Belief in messiah alone is not enough to grant you salvation - Matthew 7:21-23, John 3:3, John 3:36 (ESV is the best translation for John 3:36) if you believed in Messiah you would be following His commands as best as you could. If you are not a follower of Messiah I would highly recommend becoming one. Call on the name of Jesus and pray for Him to intervene in your life - Revelation 3:20.
Contemplate how the Roman Empire fulfilled the role of the beast from the sea in Revelation 13 over the course of 1260+ years. Revelation 17 confirms that the beast is in fact Rome. From this we can conclude that A) Jesus is the Son of God and can predict the future or make it happen, B) The world leaders/nations/governments etc have been conspiring together for the last 3000+ years going back to Babylon and before, C) History as we know it is fake. You don't really need to speculate once you start a relationship with God.
Can't get a response from God? Fasting can help increase your perception and prayer can help initiate events. God will ignore you if your prayer does not align with His purpose (James 4:3) or if you are approaching Him when "unclean" (Isaiah 1:15, Isaiah 59:2, Micah 3:4). Stop eating food sacrificed to idols (McDonald's, Wendy's etc) stop glorifying yourself on social media or making other images of yourself (Second Commandment), stop gossiping about other people, stop watching obscene content etc. Have a blessed day!
Karl is the only guy who could talk in such a monotone sleep inducing voice that is equally intriguing and focus inducing on such boring topics to some but then make it so so interesting to many during and after watching.
no
I can't tell if this is a roast or a compliment, I think it's both
I don't get sleep induced unless it's past my bedtime in which case he does have an ASMR cadence that can lull me to sleep.
I don't think he talks in monotone, his style is just less pronounced than the average screaming vlogger
@@Wallyworld30 imagine having a bed time what are you like 5? 😂
All the props to them for pulling this off. Mildly sad that they didn't grab all the items so all the numbers would say 100% at the end but that would just be a cherry on the top of this amazing cake.
Get out there and get that record mate
@@jakehyams8659 We just need to wait for super computers to become publicly available. Then we will be able to handle the processing.
I’m not even a speed runner, but one of your videos crossed my dash and I clicked out of curiosity. I loved Doom as a little girl, so I thought I’d check it out. I’ve been binging all your doom videos and Mario as well. Gonna move on to goldeneye soon. I can’t believe the depth of speed running. I knew about it before, but it is so fascinating to watch someone who knows what they’re talking about really break down the skill and technique it takes to claim mastery over their beloved games. I don’t think I’ll ever speed run myself, I like a nice relaxed pace, but I love hearing the absolute insanity these players dedicate themselves to just to shave off milliseconds, or to find a glitch that opens up brand new possibilities! Also, your voice is beautiful, smooth and calming. Thanks so much for producing all this content!!
It's been a very bad last few months for me. But the random Todd Rodgers joke caught me off guard so much that it actually cheered me up a lil. Thank you Karl.
I'm in a similar place, saw this comment a few minutes ago and since then just had a similar thing happen to me. Watched another Karl video and heard his signoff "I hope you're having a wonderful day"
I immediately replied "I'm not!" while cracking up and it made me feel a little better 🤣
@@N2O1138 Yeah. Had a girl who I talked to for 9 months that I care very much about call me worse than cancer after blocking me on everything when me and her had a horribly disastrous falling out. Meanwhile 2 of her friends have since gone rogue behind her and doxed me and my family. In addition to the fact that I almost died in July to an infection that could have spread to my brain from my jaw, in addition to Hurricane Ian hitting here directly and my family losing everything in a flooded storage unit, in addition addition to being perpetually harassed by certain Overwatch content creators and at least one dev, when all I want to do is play OW with my friends to take my mind off what a trash year this has been. But oh well. :]
@@Aimbok Sorry to hear that, hope things get better soon, hang in there 🫂
I know that you commented 2 months ago but I hope that life has gitten better for you since this post. Life is tough and I pray that thing's have gone a little better for you. I know im a sranger but I hate to hear when people are struggling. Please know that when things get tough to reach out to people, your not alone and never will be.💚
@@orlandosantana8490 Nope. Sadly as I replied above, things have only gotten worse. I'm dealing with friends of a girl I met through Overwatch, that I care very much about and talked to for 9 months, doxing and spamming my address in my games. In addition to the fact that Hurricane Ian caused my family to lose our belongings in a flooded storage unit, in addition to the fact I almost died in July to an infection that was spreading from my jaw to my brain. Oh and the fact that my only escape (gaming) is ruined because of both the girl, and Overwatch devs being badgered into banning me over and over because certain content creators in the Overwatch community hate me for my toxic past even though all I want to do is try and enjoy the game and escape from one of the worst years in my life.
Karl is the kinda guy to pull his weight during a group project. I respect it
Agreed
yeah
His legal consultant(s), too. They’ve gotta be pretty good for Karl to dunk on Tod so gleefully.
I think Zero Master just wanted to make his own personal Hell
I feel bad for whatever poor soul that had to verify the run.
For what it’s worth, when you watch the video it plays at normal speed without any frame drops, so the 6 hours or so that you’d expect
Luckily there's a trick for that. Modern Doom source ports like PrBoom+ or DSDA-Doom have an extra command parameter "-levelstat" that stores the number of kills, secrets and achieved time in a text file. Nonetheless, it would still take the verifier several hours to actually run this demo and get the result. :p
This won't be verified. It's part human played, part TAS. His computer played a large portion of it, so it doesn't count as a speed run. It's just a proof of concept.
1:30 If you enjoy doing something, then it will never be a waste of time
He just keeps doing things to further cement his position as the best doom player there will ever be. He doesnt need to. But he does and we love him for it.
I'm so happy that someone managed to do this. I remember spending a couple hours on this map trying to figure out a way to do it but the best I ever managed to get was 93% kills.
I feel like this would actually be the world's first qualifying 'Slow run' and the fact it still goes to the legend Zero Master is perfect.
The purpose behind the run was so Karl could give us a breakdown.
There. Not pointless.
This kind of speedruns is what we should consider a form of art. Just the dedication, engineering, skill, game knowledge and the absurdity combined its like crafting a masterpiece
Years ago I gave Brutal Doom a run. One memory that sticks is that, in that mod, the Spider Mastermind was more than a match for the Cyberdemon.
"Honestly i just don't understand how a lot of the glitches speedrunners use are found in the first place"
Well if you don't understand how they're found, what chance do the rest of us have!
Haha right? I get it though because ideas on speedruns often come from other speedrunners. In a round about way, they all support each other.
@@redwolfe7049 Boba skip is how
many are just found randomly when someone fall through the floor or glitch through the wall or keep the game running because they have to go somewhere else.
Like that Zelda speedrun that exploits the fact that one idle animation is lacking a frame and causing Link to move forwards a tiny bit each time, so if you wait a couple hours it can phase you through walls.
A wonderfully informative video as always. I do have two small corrections though.
1. Due to the way the RNG table works in Doom, the actual max damage a single BFG shot can do, assuming all tracers hit the same target, is roughly 3,500.
2. The odds of a revenant firing a guided missile is more kind of more complicated than just 25%. Every revenant has an 50/50 chance of which missile it "prefers" to fire, guided or unguided. And whichever it prefers has a 75% chance to be fired. So a large group of revenants will fire guided missiles roughly 50% of the time.
All of this I learned from watching videos by Decino. If you like learning about the inner workings of Doom, I highly suggest giving his channel a look.
Yeah decino's yellow background videos are really nice.
Informative yet very clear and understandable
@@silverhand9965 Agreed. I'd imagine that Karl and Decino probably have a lot of overlap in their viewerbase for that exact reason.
I remember watching this speedrun when it was uploaded.
I mean, I've beat Nuts before, but only with Russian Overkill. Seeing this - even a tool-assisted run - is just madness.
@twerking bollocks You'd need an alien supercomputer to run Nuts with Boom Power at more than a frame a minute.
1:57 my mans lookin like a great value Borris Johnson
That Todd Rodgers joke. You nearly killed me laughing.
The author of this level, BPRD, is a pretty influential mapper in the Doom community. Otherwise I don’t think Zero Master would bother.
NUTS is also a meme on its own, it's arguably the second most famous wad after Final Doom
I remember the day ZeroMaster dropped this run onto UA-cam it popped up into my feed in the middle of the night. Just watching a guy run laps around an arena for literal days at 3 am is a highlight of my insomnia career.
"Highlight of my insomnia career." Great phrase. Well said. :)
@@blockboygames5956 gonna steal that phrase for myself now, hopefully it isn't copyrighted
@@dragonmaster3030 heh. You can always ask Chris. :) Good luck.
You could say... the dedication to this Speedrun TAS was NUTS!
Underrated comment.
Leave.
The random Todd Rogers reference got me good. Well played.
Zero Master is such a legends, that he speedrun the game even before its release.
Minor nitpicks:
*in the Doom engine enemies only have infinite height when colliding with the player. They have a very finite height for colliding with the ceiling. This is not relevant to the video.
*Arch-vile splash damage CANNOT damage Spider Masterminds. Only the 20 direct damage can do so.
*Revenant homing missiles are not a 25% chance. It's supposed to be a 50% chance; due to a coding error, it's more complicated than that. The short version, a single Revenant has either a 25% chance or a 75% chance of firing a homing missile. Averaged out over the crowd, a given homing missile from any arbitrary Revenant has a 50% chance of being homing
Imagine the sheer compute power that we have today and a game from the 90’s coming to a crawl over 90.000 sprites with a smoke trail😂
The original game had a lot of limits. Modern source ports remove those limits. Here Doom only runs on one CPU core at a time though. So having more cores won't do anything to improve game performance. I guess your system can use other cores for other system tasks. But Doom won't use more than a core at a time itself. So a lot of modern computer power is left unused.
@@1pcfred maybe if there was an OS that made all cores function as a single mega core.
@@Kittsuera CPUs do gang together 32 bit cores to make 64 bit cores. I have an i3 that says it has 4 cores in 32 bit mode. In 64 bit mode it is only a dual core though.
it can be donein unreal tournament -every bot consumes cpu hz -just add so your cpu chokes - but the community seems so elite so it would not occur to them to do it -goodlooking map yes -bots and creatures no
@@1pcfred that's hyperthreadong and it makes 2 cores act like 4 not the other way round
10:00 Okay, that Todd Rogers joke got a big laugh from me 🤣🤣
Karl said "Nuts wad", I giggled. I'm not proud of myself.
And here I thought the Staring at rupees for almost 20 hours in Twilight Princess Low Percent was absurd!
Your skill to consistently find interesting topics to talk about combined with your stellar commentary amazes me with every video you upload. Keep it up, please!
WHAT A LEGEND.. Thank you Karl again, for explaining these incredible feats I would otherwise not be able to appreciate or understand without your speed run knowledge and expertise. Great video. Love u
You can't get that theoretical damage on a BFG shot, because there's nowhere on the RNG table where the highest number shows up 40 times in a row.
Also, revenant missiles have a 50/50 of being homing, it depends on whether the tic on which they're fired is even or odd.
Does this mean Doom is the new Crysis?
"Yeah, but can it run NUTS from Doom?"
Pretty sure Decino made a vid on how its not a proper 50/50 and is a 25/75 divide favoring either homing or straight depending on some circumstances I dont recall
@@mouthwide0pen it's a 50% chance for the revenant to either have a 25% chance of homing and 75% regular or 75% homing and 25% regular.
@@Polytank1981 precisely
Actually in another video he did mention in the beta BFG video that it is possible to get the theorectical max damage rolls on a busy map where the RNG table gets used up multiple times so it could all end up landing on the highest rolls, but as he said you have better odds winning a lottery ticket than achieving that.
You are the first person I've heard call shotgunners former sergeants in about 20 years. Good job man
No Karl, you, you are the absolute legend. watched like 15 of your videos the last few days and they got me through a tough time, i appreciate it
1:50 When Karl's face appeared I thought he was going to start talking about shaving his balls again.
Slight correction: Revenant missiles have either a 25% _or_ 75% chance to be homing depending on when you start the level due to RNG shenanigans.
"No one really cared for Equinox, only a few seemed to like it a lot. I know I did. It's a shame, and also damn ironic, that the wad that was just meant to be a trial upload for my main wad became much more popular than the main wad itself. How crazy is that?" - B.P.R.D. on his geocities page
Equinox would eventually come to be appreciated as the treasure that it is, thankfully!
Imagine creating a wad that any 10 year old kid could easily dream up, but was unplayable in 2001, only to have it years later become one of the more popular wads...
Surprised he didn't find a way to remove the "smoke" sprites, so they didn't have to render.
This is freaken beautiful though (and lucky he never had a power outage)
Not that you would be able to take advantage of it repeatedly due to infighting, but couldn't you use the archvile's attack to send you back up to the original room, thus reducing the number of rockets you would need to get in one go?
Unfortunately not because you won't have an invulnerability sphere from the bottom part and the arch-viles would just kill you by doing something like that. That's also assuming that there are any still alive, which would never happen.
That would not work. Let's say you collected 35000 rockets, by the time they all exploded on the cyberdemons the archviles would long be dead due to infighting.
@@karljobst tbh we have already seen the card game before
It was just called AFK Arena (which became Anime chaos a while ago and idk what state its in now)
@@tylern6420 What?
I think the jump is too high. The only way to get that level of height is lethal damage without an invuln which you cannot get in the 2nd room.
RIP Espi, he was a phenomenally gifted level designer.
Oh shit did he pass away?
@@Althalus2010 It was quite a long time ago, in 2009 I'm pretty sure, of cancer. He actually had an arm amputated so he eventually had to learn how to play Doom and make levels with just one hand the last couple of years of his life, and he was still incredibly good at it.
My favorite work of his is Suspended In Dusk, which is a set of four large maps which continue seamlessly into each other. The gameplay is tight with a matching tense atmosphere, and the visuals are incredible to look at, you'll never see a blocky gray concrete fortress which looks as beautiful as those levels. An unfortunate aspect is that the levels aren't 100% compatible with hardware accelerated ports such as GzDoom, the maps will run and play, still looking gorgeous, but there's a couple of mapping tricks he used which simply won't render as intended in proper 3D, such as the fake 3D cargo crane early in the first map.
Espi was incredibly good at figuring out tricks for the original .exe to create stuff which iD themselves wouldn't ever think the engine could do without modification. Probably he would have continued experimenting and developing stuff like that if he lived on, probably discovering "Linguortals" before Linguicia did, likely even applying them in a real level as a seamless visual, rather than the crude demonstrations that came out of it.
It is cool that we're able to watch the run at 60 fps due to the nature of demos and the ability to render them.
35 fps. Doom is from the 90's, and back then 35 fps was a standard framerate, so that's what Doom uses. The standard resolution is 320x200 at a 4:3 aspect ratio, which means that the pixels aren't even square, which is even weirder. Modern source ports do some magic to make the game run at a higher resolution and make the apparent framerate match your system's, but the game's physics engine still runs at 35fps.
@@ChefSalad I know. I'm more talking about rendering the demo using that magic to output a 60 fps video. What I'm tryna say is it's nice that we can view what was initially choppy gameplay at silky smooth fps through the power of demos.
This world is rapidly passing away and I hope that you repent and take time to change before all out disaster occurs! Belief in messiah alone is not enough to grant you salvation - Matthew 7:21-23, John 3:3, John 3:36 (ESV is the best translation for John 3:36) if you believed in Messiah you would be following His commands as best as you could. If you are not a follower of Messiah I would highly recommend becoming one. Call on the name of Jesus and pray for Him to intervene in your life - Revelation 3:20.
Contemplate how the Roman Empire fulfilled the role of the beast from the sea in Revelation 13 over the course of 1260+ years. Revelation 17 confirms that the beast is in fact Rome. From this we can conclude that A) Jesus is the Son of God and can predict the future or make it happen, B) The world leaders/nations/governments etc have been conspiring together for the last 3000+ years going back to Babylon and before, C) History as we know it is fake. You don't really need to speculate once you start a relationship with God.
Can't get a response from God? Fasting can help increase your perception and prayer can help initiate events. God will ignore you if your prayer does not align with His purpose (James 4:3) or if you are approaching Him when "unclean" (Isaiah 1:15, Isaiah 59:2, Micah 3:4). Stop eating food sacrificed to idols (McDonald's, Wendy's etc) stop glorifying yourself on social media or making other images of yourself (Second Commandment), stop gossiping about other people, stop watching obscene content etc. Have a blessed day!
I really digged this video; thanks for explaining a bit of the history and culture around speedrunning for those of us who aren't a part of that community, and some of the insane nuance that goes into crafting and executing these speedruns
Puny speedrun. Rod Todgers can punch all this demons in a matter of minutes without the invincibility sphere. He is just this good!
5.51 seconds to be exact.
I love how he said it’s “probably” a waste of time. As if it’s even the REMOTEST possibility this wasn’t a waste of time.
Nah, that's just the denial phase of depression
"I frankly do not understand how some of these glitches are found."
As a Software Developer who has a knack for finding bugs and glitches, it really comes down to the ideas to try and break something. For example, I will test my program, but do things out of the ordinary and just try random things, and sure enough little bugs and glitches can be found.
If you know that A is the correct Path to take, then trying and testing out B can yield positive results. It also comes down to random luck at times, similar to the Zelda Glitch. Someone probably found out that by doing the pause screen in that way, you are able to glitch out part of the game, and by doing that little glitch at the certain point at the door, it clipped Link through the map to the level below. A lot of it comes from just putting the pieces of the puzzle together.
Then there are the glitches, such as the one in Super Mario World level 1, to get the credits, which require actually software that shows memory locations and how the game interacts with memory. These software applications can help out with glitches and bugs by showing weird memory changes that can be exploited by speed runners. If you know you need Memory Location Z needs a specific input, you can somehow glitch that input into the game and allow things to be bypassed, such as doors and secrets. This is how the credit skip is achieved. By creating an absolutely crazy setup that no one would think to do, the credit warp was achieved. This was most likely done very slowly, testing out each action in the level and seeing their input, to where eventually the credits were achieved. I really am curious at what point, someone found out that it was possible to credit warp, or if they just tried World 1. I'm assuming World 1 has something special in it that allows for this to be done, or the fact it has all those enemies right away might have something to do with it, since the setup is extremely specific with specific enemies.
Bismuth has a video on a credits warp glitch in super Mario bros 3 that sounds exactly like what you describe here. He explains the whole process. I think you may find it interesting.
Thousands of people searching through brute force in their spare time. Every hour spent doing this multiplied by that many people is thousands of hours and then they take it to the internet.
The thing with punching in Doom is that hit detection with melee is iffy. For most monsters, it's ok, but for monsters with wide hitboxes (like the Cyberdemon), it can be really tricky to make it connect.
It's doable, but you'd be doing lots of trial and error and having to avoid being blown up.
Punching 800 Cyberdemons, even with Berserk, falls pretty squarely in TAS land, and it'd be a tricky one to pull off.
Didn't you know? Todd got 100% kills, 100% secrets, record speed, took no damage, and all with fist only, no berzerker pack, on his first play for the entire game of every version of Doom, all on DVD back in 1987.
This video will now forever hold a special place in my heart. This is the video that got me into DOOM. Thank you so much for making this video about how Flynn Taggart goes zoom zoom, next slide please for 25 days.
I honestly would love to see a video made on the processes and efforts of glitch-hunters. Sounds really intriguing and would make for a very informative video ^^
Honestly, majority is pure chance.
What little isn't pure chance is based on existing knowledge that was gained through pure chance, or through knowledge of things that generally work, such as overflows, underflows and clipping strategies.
Though in recent days there's been a LOT of discoveries that have to do with essentially reverse engineering a game's code.
This is definitely on the level of the Super Mario 64 A button challenge. I love the more creative end of Speedrun videos like these. Thanks, Karl, this was very interesting.
I love how you cover classic PC games like Doom, I honestly don't think anyone else does this even with odd runs like this one.
No -- It's NOT a waste of time. Rather: It is a monument to the human spirit, a monument to human capacity. We will go to the end, even to the point of harrowing hell.
Absolutely not a waste of time. This is fantastic
The dedication to this "speedrun" is maddening
The journey to get 100% is just.... nuts!
This reminds me of that one tower defense game, called Gemcraft: Chasing Shadows, where you can complete game normally - having tens of waves and stopping hundreds of monsters. Or you can try an "Endurance mode" for each out of over 170 maps - where you can kill 999 waves of 999 monsters each, plus summoning extra difficulty structures every wave. And maps are not of equal difficulty, you'd need to complete easier ones to even try some that are harder.
And strategy, that people find the most effective is somewhat similar to what we have described in this video - people slow down ton of monsters and extract mana from them, with which better towers that extract mana are built again and again, until it reaches acceptable value (but there is a limit, because cost grows faster than effectiveness), but at that time game has tens of not hundreds of thousands of enemies alive at the same time, which slows down the game to less than 1 fps, and a single map may take over 10h to complete - easily.
There are more interesting (and complex) details, but in short, even best players who have over 10k hours put into the game, barely have few dozens of maps finished, and I'm not sure, that every map can be completed at all, because in some, difficulty raises too steeply.
Lol, I thought I was the only one who heard about GC series.
For some reason I didn't get this in my subscription feed?..
Keep up the awesome content, you absolute legend!
If I had to guess, the replay running so slow is mostly because Doom doesn't multi-thread. Mid-2000's CPUs are way faster than they were in '93, but ever since, single-core clock speeds have pretty much remained the same.
imagine being the only person in the entire world to get a 100% speedrun, absolute legend.
I guess this is the equivalent of 'rule 34' for gamers: if it is computationally possible someone will do it.
My friends, it just keeps happening.
The tod Roger's comment came from no where and absolutely slayed me lol, Brilliant work mate!