One burning question I have is, do the unit base stats matter too much? Like when you recruit the units in the same class will still have different stats, do those differences scale with level?
"Strategy over rpg" This can't be more true. Just yesterday, I had issues with the south rempart battle in fort brigantys. Thought it over (and was inspired by your ambulance gryphon), went back to pharompa to get some flying units and came back. A squad of 4 flying (canopus, 2 wingmen and a gryphon) managed to lure the bulk of their troops while the rest of my troops managed the narrow path leading to the gate and once they caught up, I had a disorganized enemy pincered between my flying squad and the rest of my troops to deal with, piece of cake.
i did the same thing for brigantys Lol an army of griffons and hawk men. It was a complete massacre. Most satisfying thing I have done in a game for a while Lol where a pivot in strategy completely turns everything around.
In Fallout New Vegas, the luck boosting implant, wasnt some mystic thing that made you luckier, it just made you more able to calculate probabilities. People don't account for that kitten might hit the fan, and then blame the RNG, rather than their own failures to account for strategy. The lucky are those who are often those who learn how to manipulate probability to their advantage. This is a good thing we tend to learn in Mathematical Statistics.
Solid way of putting it, totally forgot about that flavor line there. It did cause me to yell Ice Cream at a robot once too, and somehow that worked. Statistics are fun.
One thing in regards to complaints about randomness is I think people really underestimate the upsides of something being made into an auto skill. Namely, that the skill costs absolutely nothing except the slot it takes up. It doesn't use your skill action, mp, or even give you worse rt. It's actually the main reason that I find beast tamers to be really good this time around, where they can somewhat consistently boost the damage of all your beasts and/or dragons in a fairly big aoe at later levels, all without costing anything on a class that's doesn't have a lot of competition on its skills slots. In fact, because it costs nothing, you don't need to have multiple beast tamers if you have both beasts and dragons on a team, you only ever need the one.
beast tamers are surprisingly good in reborn, considering they've been notoriously bad in other Tactics Ogre games. I gave mine an axe and a blowgun and paired her up with a griffon. she's consistently dealing dmg or status effects, and the empower procs about 2 out of 3 turns letting griffon life steal for 200+ damage
Chaos can be fun for example I had a 2H Berserk with berserk activated, another Berserk with berserk decided to attack him, it was a counter clown fiesta. One of my units ate the two berserks and died.
Great video as always. I would only take the buff cards if they're on the way and only if there's not something better to do, with one exception, the skills activation card is crazy good with Ninja's defense boost skill. If you get two of those cards your ninja will proc it 80-90% of his turns.
@@EBikeBuilder_ Yea but i think ninjas are the ones that take more advantage of it, you can always get mana from other sources, and a tanky and fast ninja is a real threat, at least for me, I'm in the middle of ch. 3
If your strategy is on point, the RPG comes with it. Death is the best form of CC. It is a ton of fun baiting bosses onto nul cards so they lose all their buffs. You can do this by putting your back towards the card, even more so if that is the only square that they can hit their preferred unit. Bosses very much will chase down one unit over and over, this can be exploited. So far, the only fight that's been a real pain has been the beast master with the cockatrices and each time them or the griffons dies they heal and debuff your party. All four beasts and the boss all hit like trucks. That fight was spicy. I don't worry so much about incapacitations, but so far no deaths and no chariot.
Doing good, then! It's definitely satisfying to get 4 front liners in to shield bash a boss into a card, too. Just go all godfather on the guy. I think my favorite was kidnapping Mercure from his wall with birds. It gets pretty hard by the end, loved to see that.
@@CoffeePotato Running all spears makes it a bit less consistent to try and push them into those cards, most of the time when they were in a position to do so, it didn't trigger. Having baldur is pretty sweet for valks, unless i can hit two targets or have enough for finisher, my spells are better. While it can take a round or two to get rolling on the MP, after that it's really difficult to run out.
Another FYI: Several of the dev team behind this strategic RPG (of the original, the PSP remake, and this remaster) have worked on great games like Final Fantasy Tactics, FF XII, FFXIV and even on the upcoming FFXVI so quality is asured!
I'm doing a no incapacitation, no chariot run myself. Definitely a challenge for some of these boss fights. The different ways to approach situations and change strategy is really fun to explore.
It’s surprising how boss are way tougher this time, and massed melee units are a serious problem in fights now since archers are kinda doodoo now. Hektor’s fight was no joke this time; the fact they give major bosses buff cards makes them super threatening. His Rending Gale did like 600+. Though now is crazy that someone like Xapan is an absolute beast. I got like a pentakill where he destroyed an entire formation of knights.
Hello Coffee Potato. I was wondering what you think about cursed weapons and since majority of the playerbase have not reached there yet. I was using cheat engine to spawn them but they are somehow not working after snapping. Is there a new mechanic to snapping or is the mechanic same as before? Any information would be appreciated thank you!
Okay so I love the PlayStation port of tactics.. I just started the PSP and reborn at the same time.. Damn is Reborn way harder in my opinion?!!! I sure hope you do a guide to help get us through this easier
@@papaxlscriptzlx3094 I just beat it and I find it to be way easier.. the leveling is simple and it doesn’t put a cap on it, so you can level up several levels above the story maps and that seems to make it easier for me.. But in Reborn the enemies are tuff… I have not found a way to really give me the edge in battles… So I’m trying to adjust my gear constantly in Reborn.
No way the PS1 hellsgate is tougher than this reborn. So far but we will see during endgame so far chapterthree is kicking my ass and it's only getting more awesome!
12:20 I have never once experienced a knock off like that, into the water or off the map, and I've done knock stuff on tiles like that. It makes me sad, since I wanna bop people off
Unfortunately one vision has spoiled us. You won’t find the difficulty here at least compared to one vision. Unless you artificially increase the difficulty like force yourself to not use certain classes/skills and gear or other mechanics. Not using finishers helps a little
First time at phorampa tk/knigths coming up hill 3 damage cards each ... Okay, i better learn how to make a proper frontline and put my fayries aside...
I’ve honestly found the AI is worse in this remake. Besides the super buff bosses got (kinda lame difficulty buff tbh) I’m constantly seeing the AI send an archer into the front lines to die quickly like they’re a melee unit and I see a lot of units going for punches instead of falling back to be guarded by other units while they wait to regen MP. Somehow this game is even easier than the psp version besides some of the bosses. Finisher spam is another issue that happens eventually. Training battles also continue to be an absolute snoozefest with no benefit besides some XP, I basically skip them now
Well yeah, that's what training is for. Not sure where you're seeing that on AI, they've been pretty decent on my end. Bosses didn't really get buffs, they're just as strong as they always were, there's just less passives to wipe that out. Like Xaebos starts with the equivalent of Strengthen 2, which would have been entirely mitigated by Fortify before. Personally, I see more strategic options being required now, which feels nice. I'd argue the difficulty is more consistent, but it's hard to say what it is. End game is dramatically harder, early game is easier, DLC is approachable, but still complicated. It's not like the random 10-15 level jumps in the PSP version did anyone any favors. Where are you at, out of curiosity?
i might be in the minority in that i actually like the capped level system they implemented i find the bosses in the old psp version very unthreatening and I could always just power my way through with my heavily grinded units this time though I felt more challenged and had to actually think about how I approach each fight
@@Leo.23232 i saw a lot of posts on the tactics ogre reddit pretty much complaining about the level cap because of how bosses have pre loaded buffs which i found surprising cuz i think the difficulty was actually fun
I killed an enemy unit many saves back, and just realized that she could be recruited. When I finish the game, will I be able to go back to that point on the same route an recruit her? Os is she lost already?
veteran OT player here PS1 1997, PSP 2010... is the game that hard? or do you have a hard time playing? what happen with the dragoon abilities to kill beasts? what happen with the ninjas dual welding swords? what happen with the fire spells that drain specials bar? why you leave denim with no health aid? he may be strong but he can also die, he is a doble edge sword if left alone. Do clerics still have that throwing item thing? remember in this battle one of the ninjas drop a rare ninja spell AKA "decoy", (don't know if this version has that mechanics though)
No they game is quite easier all around. The only real improvement on difficulty are bosses and that’s because they start with hella buffs. Otherwise this talk of “improved AI” was a hoax. I’ve seen the AI be even more dumb than the psp version
Oh, I was trying to show how to deal with a bad situation where you forgot to bring counters for whatever reason. Dragoons can double stack their buffs to pretty much one shot most heaves still. I left him on a pillar with Steadfast, with a full heal, and a quick heal, essentially delaying and poison stalling 5 units while the rest of the team dealt with the Phoenixes. I haven't seen Brimstone yet, but use a Drain MP +4 spell range TK for that. Clerics don't have Lobber as far as I've seen, but Beast Tamers and Fusilliers do. Difficulty is more consistent, with the end game being far harder, while the earlier parts are easier.
@@CoffeePotato aaaah, then it is more difficult, i mean, if you can't spam magic + brimstone to keep those beast and dragons at bay you most likely have KOd party members all the time because they hit hard. In the PSP version the trick to deal with them is keep hitting them with magic as physical hits build their AT bar unless you can one shot kill them with that attack.
@@Fugazity It was one of the ways. You could do that, Bind/Shackle/Stop with poison arrows, or use heavies and Leaden to throw them off the edge, or Breach/Fear into a Dragoon Finisher, or Bewitch until dealing with them later, or, for many, Archer spam until dead. The meat of the game was always the freedom in approach, which is why I don't like suggesting direct counters most of the time. I want folks to think about what they have, rather than copy pasting one thing, and finding themselves in trouble elsewhere.
@@CoffeePotato ah! yes, I understand now. i thought something was weird because for once I thought, you seem like you didn't know what you was doing. And the other thing i thought was that maybe the reborn game was made purposelessly more difficult. But yeah, i guess some players may get to this point in the game with a mediocre party and desperately need some help. TL/DR I was only looking around here in you tube news about this game, even spoilers, because don't think I'll be playing it any time soon. first the game is too pricey for someone who lives in Venezuela, and second i don't think my 2013 PC can run it. i do play the PSP version in a emulator from time to time. Anyway, Thanks for answering my questions!
Rune Fencer got buffed in Reborn Able to use spells and equip decent armor Good spells are Heal, Swiftness, Missile and Instill element And able to meditate (free MP) which means more finishing moves
Overall im pretty fine with the mechanics and the skill changing around But from my view I wish they could add the snes character portrait as an option add a second fast forward speed Fire emblem and super robot war series is losing it touch which reborn is evolved to a pretty good one
id say ditch the berserker for something sturdier like a knight you have plenty of dmg coming from canopus the wizard and the archers but your front line looks pretty frail you need some tanky units propped up by a good amount of healing to make it over the first wall at quadriga cause you're fighting uphill which means your archers and wizards have shitty lines of sight and while you're trying to bust through the front line you're getting pelted by skeleton archers ghost mages and nybeth
hi, i hope someone here can help me out. Is there any downside to having alot of days pass? i was farming the dungeon in act 2 but only just realised that days were passing.
@@ahmedfalahy9337 thx a bunch, another question i had was if there are any ways of increasing the odds of recrouting. i cant seem to get the odds higher then 20-30% even when the unit is down to single digit hp values.
@@bjornkonrad8007 Recruitment was always tricky. You are essentially getting a free unit with all the equipment so the process would need to be gambling Loyalty also affects recruitment odds. Check an enemy's name and gauge how they see you
Have to strongly disagree with the bosses you mentioned. In brigantys castle's second stage, the lvl 21 boss just-one shot a 900! HP unit with rending gale. That seems midly excessive.
As coffee said if the enemy base stat no winning on you the card wont do any damage. 1 damage +20% still 1 damage. Try to utilze the buff like fortify and debuff your enemy with items they will just do at max 50~100 damage.
You’d hate the one vision mod then cause this game is a cake walk compared to that. Besides bosses this game is kind of a cake walk. Artificial difficulty by forcing you to be at a level cap and getting rid of random battles doesn’t work as intended with how poor the AI is and all the buffs a lot of classes/weapons etc got
The next video will cover a lot of requested beginner basics, I didn't have the time to fix the audio today. 👍
One burning question I have is, do the unit base stats matter too much? Like when you recruit the units in the same class will still have different stats, do those differences scale with level?
Another question, how do I raise the chance of successful debuffs on enemies with wizards? Mind stat?
@@luke4010 Yes, the MND stat, as well as the Spellstrike buff.
have you seen any enemies use debuffs? im like 10 battles in and havent seen any yet. psp i remember being shot with them all the time early on
Maybe not beginner... but how does death marching for Cressida work without random encounters? Just phorampa or does training count?
"Strategy over rpg"
This can't be more true. Just yesterday, I had issues with the south rempart battle in fort brigantys. Thought it over (and was inspired by your ambulance gryphon), went back to pharompa to get some flying units and came back.
A squad of 4 flying (canopus, 2 wingmen and a gryphon) managed to lure the bulk of their troops while the rest of my troops managed the narrow path leading to the gate and once they caught up, I had a disorganized enemy pincered between my flying squad and the rest of my troops to deal with, piece of cake.
i did the same thing for brigantys Lol an army of griffons and hawk men. It was a complete massacre. Most satisfying thing I have done in a game for a while Lol where a pivot in strategy completely turns everything around.
"Strategy over RPG"
THANK YOU
When your running through half of chapter 3 not using the crafting system haha
Square Enix should just hire this guy already lol
Seriously
"Looking hire local depressing chess obsessed lunatic to hide in our cardboard box"
@@CoffeePotato 😂😂😂
Or at least sponsor his streams.
It's brutally difficult, but that's just another thing I love about it!
show us ozma
Will do in a bit.
In Fallout New Vegas, the luck boosting implant, wasnt some mystic thing that made you luckier, it just made you more able to calculate probabilities. People don't account for that kitten might hit the fan, and then blame the RNG, rather than their own failures to account for strategy.
The lucky are those who are often those who learn how to manipulate probability to their advantage. This is a good thing we tend to learn in Mathematical Statistics.
Solid way of putting it, totally forgot about that flavor line there. It did cause me to yell Ice Cream at a robot once too, and somehow that worked. Statistics are fun.
One thing in regards to complaints about randomness is I think people really underestimate the upsides of something being made into an auto skill. Namely, that the skill costs absolutely nothing except the slot it takes up. It doesn't use your skill action, mp, or even give you worse rt. It's actually the main reason that I find beast tamers to be really good this time around, where they can somewhat consistently boost the damage of all your beasts and/or dragons in a fairly big aoe at later levels, all without costing anything on a class that's doesn't have a lot of competition on its skills slots. In fact, because it costs nothing, you don't need to have multiple beast tamers if you have both beasts and dragons on a team, you only ever need the one.
Pokemon party right?
Hydra hold the line alone and kill the pusher with poison & reflect.
beast tamers are surprisingly good in reborn, considering they've been notoriously bad in other Tactics Ogre games. I gave mine an axe and a blowgun and paired her up with a griffon. she's consistently dealing dmg or status effects, and the empower procs about 2 out of 3 turns letting griffon life steal for 200+ damage
just from the title, for a minute I thought you were gonna talk about philosophy.
My dude is like, It's fine my MC can solo this fight. And i love it
You forgot to mention the two most important backups to "Overcoming Randomness and Chaos".
Chaos can be fun for example I had a 2H Berserk with berserk activated, another Berserk with berserk decided to attack him, it was a counter clown fiesta. One of my units ate the two berserks and died.
Welcome to blender town
Wow, are you there already? I just started chapter 4, it's very complicated to play without archers hehehe
Don't base your strategy randomness, but rather have backup plans? Gee, that almost sounds like real life
You'd be surprised how often "The RNG didn't favor me, it's not fair" comes up.
Great video as always. I would only take the buff cards if they're on the way and only if there's not something better to do, with one exception, the skills activation card is crazy good with Ninja's defense boost skill. If you get two of those cards your ninja will proc it 80-90% of his turns.
Skills activation seems really good for mediate and many other auto skills, very underrated imo but yeah many units won’t have any use for it
My berserker loves the skill cards
@@EBikeBuilder_ Yea but i think ninjas are the ones that take more advantage of it, you can always get mana from other sources, and a tanky and fast ninja is a real threat, at least for me, I'm in the middle of ch. 3
@@omensoffate yea, i just feel bad when you want to hit an enemy and you end up taking 70% HP of an ally.
@@bringerxRPGs my ally loves to take one for the team
If your strategy is on point, the RPG comes with it. Death is the best form of CC.
It is a ton of fun baiting bosses onto nul cards so they lose all their buffs. You can do this by putting your back towards the card, even more so if that is the only square that they can hit their preferred unit. Bosses very much will chase down one unit over and over, this can be exploited.
So far, the only fight that's been a real pain has been the beast master with the cockatrices and each time them or the griffons dies they heal and debuff your party. All four beasts and the boss all hit like trucks. That fight was spicy. I don't worry so much about incapacitations, but so far no deaths and no chariot.
Doing good, then! It's definitely satisfying to get 4 front liners in to shield bash a boss into a card, too. Just go all godfather on the guy. I think my favorite was kidnapping Mercure from his wall with birds. It gets pretty hard by the end, loved to see that.
@@CoffeePotato Running all spears makes it a bit less consistent to try and push them into those cards, most of the time when they were in a position to do so, it didn't trigger. Having baldur is pretty sweet for valks, unless i can hit two targets or have enough for finisher, my spells are better. While it can take a round or two to get rolling on the MP, after that it's really difficult to run out.
Another FYI: Several of the dev team behind this strategic RPG (of the original, the PSP remake, and this remaster) have worked on great games like Final Fantasy Tactics, FF XII, FFXIV and even on the upcoming FFXVI so quality is asured!
Masterclass
Thanks!
Another great video! I love that you sub count is exploding after this game release.
Thank You, and yeah, it's been awesome!
Sigh if only I could overcome the 18th when my switch will be stolen by family for another game.
I lolled at Gryphus-1
I'm doing a no incapacitation, no chariot run myself. Definitely a challenge for some of these boss fights. The different ways to approach situations and change strategy is really fun to explore.
It’s surprising how boss are way tougher this time, and massed melee units are a serious problem in fights now since archers are kinda doodoo now. Hektor’s fight was no joke this time; the fact they give major bosses buff cards makes them super threatening. His Rending Gale did like 600+. Though now is crazy that someone like Xapan is an absolute beast. I got like a pentakill where he destroyed an entire formation of knights.
I hope that ths video can reach newcomers and veterans alike, as you are on fure regarding content creation.
I'm trying, it's a once in a lifetime opportunity XD
Hello Coffee Potato. I was wondering what you think about cursed weapons and since majority of the playerbase have not reached there yet.
I was using cheat engine to spawn them but they are somehow not working after snapping. Is there a new mechanic to snapping or is the mechanic same as before?
Any information would be appreciated thank you!
Okay so I love the PlayStation port of tactics.. I just started the PSP and reborn at the same time.. Damn is Reborn way harder in my opinion?!!! I sure hope you do a guide to help get us through this easier
Hardest tactics was on ps1
@@papaxlscriptzlx3094 I just beat it and I find it to be way easier.. the leveling is simple and it doesn’t put a cap on it, so you can level up several levels above the story maps and that seems to make it easier for me..
But in Reborn the enemies are tuff… I have not found a way to really give me the edge in battles…
So I’m trying to adjust my gear constantly in Reborn.
Psp version is harder, especially the one vision mod. Psp is easy if you just constantly grind though
No way the PS1 hellsgate is tougher than this reborn. So far but we will see during endgame so far chapterthree is kicking my ass and it's only getting more awesome!
12:20 I have never once experienced a knock off like that, into the water or off the map, and I've done knock stuff on tiles like that. It makes me sad, since I wanna bop people off
Hey Coffee, coming from OV, I actually find this game easier than expected. Are there any ways you have increased the difficulty for yourself?
Post game content has plenty of difficulty in store
Dorgalua fight banger. He will be very hard to kill.
Unfortunately one vision has spoiled us. You won’t find the difficulty here at least compared to one vision. Unless you artificially increase the difficulty like force yourself to not use certain classes/skills and gear or other mechanics. Not using finishers helps a little
Ps1, psp , one vision , reborn : Vyce killed me 200 times by this point ...
@@Luperoi
Terror Knight Denam
Problem solved
First time at phorampa tk/knigths coming up hill 3 damage cards each ... Okay, i better learn how to make a proper frontline and put my fayries aside...
I’ve honestly found the AI is worse in this remake. Besides the super buff bosses got (kinda lame difficulty buff tbh) I’m constantly seeing the AI send an archer into the front lines to die quickly like they’re a melee unit and I see a lot of units going for punches instead of falling back to be guarded by other units while they wait to regen MP. Somehow this game is even easier than the psp version besides some of the bosses. Finisher spam is another issue that happens eventually. Training battles also continue to be an absolute snoozefest with no benefit besides some XP, I basically skip them now
Well yeah, that's what training is for. Not sure where you're seeing that on AI, they've been pretty decent on my end. Bosses didn't really get buffs, they're just as strong as they always were, there's just less passives to wipe that out. Like Xaebos starts with the equivalent of Strengthen 2, which would have been entirely mitigated by Fortify before. Personally, I see more strategic options being required now, which feels nice. I'd argue the difficulty is more consistent, but it's hard to say what it is. End game is dramatically harder, early game is easier, DLC is approachable, but still complicated. It's not like the random 10-15 level jumps in the PSP version did anyone any favors. Where are you at, out of curiosity?
Strategy over RPG, also numbers over power.
Even the most powerful of units cannot take on an entire army.
Sun Tzu - The Art of War.
I've never done no incap/no chariot, working on that on reborn, just got to ch2L
I love the New balance, so you can use warrior and amazon
i might be in the minority in that i actually like the capped level system they implemented
i find the bosses in the old psp version very unthreatening and I could always just power my way through with my heavily grinded units
this time though I felt more challenged and had to actually think about how I approach each fight
I agree, it feels good to feel even
i really hope that isnt a minority opinion thats dumb
@@Leo.23232 i saw a lot of posts on the tactics ogre reddit pretty much complaining about the level cap because of how bosses have pre loaded buffs which i found surprising cuz i think the difficulty was actually fun
@@whatlol5435 what is the point if you can just grind your way past every challenge you come across
@@Leo.23232 exactly. pretty much invalidates the tactics aspect of the game and it just becomes a grindfest
I'm storming fiduc castle now in chaos route, 1 vs 1 with oz is gonna be a pain
My mistake it's not a 1 vs 1 but worst, oz and ozma 2 level higher with high stats and stat buff, manage to win it was very satisfying 😂
Did they change poison to tick 10% instead of 10 hp? Yeah percentile damage is very strong
Do we know yet if dark priest is good? RF/Valk seems better than it did in LUCT so I have hope.
Instill element is an auto trigger spell
Every little damage helps
Any news or changes on Angel Knights? Easier to get them?
do enemies use debuffs? maybe im not far enough in the game. i remember them hitting me with them all the time in the psp one...
They do, but prefer damage. They used debuffs more in PSP because they tended to plink a lot more.
@coffeepotato
Does the Boon of Swiftness stack? (From different casters)
No, it re-ups.
I killed an enemy unit many saves back, and just realized that she could be recruited. When I finish the game, will I be able to go back to that point on the same route an recruit her? Os is she lost already?
You can World back, the NG+ mode even has an option to not scale for repeat fights if you want to curb stomp.
@@CoffeePotato amazing! Thanks!
What is the item that boosts the effectiveness of healing spells?
Faeriescale Powder
veteran OT player here PS1 1997, PSP 2010... is the game that hard? or do you have a hard time playing? what happen with the dragoon abilities to kill beasts? what happen with the ninjas dual welding swords? what happen with the fire spells that drain specials bar? why you leave denim with no health aid? he may be strong but he can also die, he is a doble edge sword if left alone. Do clerics still have that throwing item thing? remember in this battle one of the ninjas drop a rare ninja spell AKA "decoy", (don't know if this version has that mechanics though)
No they game is quite easier all around. The only real improvement on difficulty are bosses and that’s because they start with hella buffs. Otherwise this talk of “improved AI” was a hoax. I’ve seen the AI be even more dumb than the psp version
Oh, I was trying to show how to deal with a bad situation where you forgot to bring counters for whatever reason. Dragoons can double stack their buffs to pretty much one shot most heaves still. I left him on a pillar with Steadfast, with a full heal, and a quick heal, essentially delaying and poison stalling 5 units while the rest of the team dealt with the Phoenixes. I haven't seen Brimstone yet, but use a Drain MP +4 spell range TK for that. Clerics don't have Lobber as far as I've seen, but Beast Tamers and Fusilliers do. Difficulty is more consistent, with the end game being far harder, while the earlier parts are easier.
@@CoffeePotato aaaah, then it is more difficult, i mean, if you can't spam magic + brimstone to keep those beast and dragons at bay you most likely have KOd party members all the time because they hit hard. In the PSP version the trick to deal with them is keep hitting them with magic as physical hits build their AT bar unless you can one shot kill them with that attack.
@@Fugazity It was one of the ways. You could do that, Bind/Shackle/Stop with poison arrows, or use heavies and Leaden to throw them off the edge, or Breach/Fear into a Dragoon Finisher, or Bewitch until dealing with them later, or, for many, Archer spam until dead. The meat of the game was always the freedom in approach, which is why I don't like suggesting direct counters most of the time. I want folks to think about what they have, rather than copy pasting one thing, and finding themselves in trouble elsewhere.
@@CoffeePotato ah! yes, I understand now. i thought something was weird because for once I thought, you seem like you didn't know what you was doing. And the other thing i thought was that maybe the reborn game was made purposelessly more difficult. But yeah, i guess some players may get to this point in the game with a mediocre party and desperately need some help.
TL/DR I was only looking around here in you tube news about this game, even spoilers, because don't think I'll be playing it any time soon. first the game is too pricey for someone who lives in Venezuela, and second i don't think my 2013 PC can run it. i do play the PSP version in a emulator from time to time.
Anyway, Thanks for answering my questions!
I often see people go Rune Fencer Denam. Is it his best class?
Rune Fencer got buffed in Reborn
Able to use spells and equip decent armor
Good spells are Heal, Swiftness, Missile and Instill element
And able to meditate (free MP) which means more finishing moves
It's a fun class and has spears.
Hey, is hidden treasure is still in the game?
It is, though more ways of getting it was added, and we don't have all of the info yet.
@@CoffeePotato thanks!
@@CoffeePotato, does the Boon of Swiftness stack from different casters?
Overall im pretty fine with the mechanics and the skill changing around
But from my view
I wish they could add the snes character portrait as an option
add a second fast forward speed
Fire emblem and super robot war series is losing it touch which reborn is evolved to a pretty good one
I love me some salty "gamers" out there who think they would outlevel and outgear tactics ogre :p
Yeah screw those dang players who want to play their own way! How dare they the plebs gosh we are so much cooler than them
Do you have a good starting team my ass is getting kicked by nybeth.
2 cleric, rune fight, bezerker, canopus, 2 archer, wizard
"Divide and Conquer" ~ A certain OP birdman
Focus on one enemy at a time if possible. The less enemies on field, the better
id say ditch the berserker for something sturdier like a knight you have plenty of dmg coming from canopus the wizard and the archers but your front line looks pretty frail you need some tanky units propped up by a good amount of healing to make it over the first wall at quadriga cause you're fighting uphill which means your archers and wizards have shitty lines of sight and while you're trying to bust through the front line you're getting pelted by skeleton archers ghost mages and nybeth
give the berserker dagger/1h axe and have him shield to counter the randomness of berserk. *berserk wont be consumed on shield attack*
hi, i hope someone here can help me out. Is there any downside to having alot of days pass? i was farming the dungeon in act 2 but only just realised that days were passing.
No downside to days pass
It's there is you want to speedrun the game
@@ahmedfalahy9337 thx a bunch, another question i had was if there are any ways of increasing the odds of recrouting. i cant seem to get the odds higher then 20-30% even when the unit is down to single digit hp values.
@@bjornkonrad8007
Recruitment was always tricky.
You are essentially getting a free unit with all the equipment so the process would need to be gambling
Loyalty also affects recruitment odds.
Check an enemy's name and gauge how they see you
Those days have function for certain secret shop in ch 4. They recycle anyway you will find them in no time.
its fun until enemy units get those +crit cards >,
the default is 10 units .. why it was reduced to 6?
Because this is a tiny map, every map has had individual deployment amounts since 2010.
Have to strongly disagree with the bosses you mentioned. In brigantys castle's second stage, the lvl 21 boss just-one shot a 900! HP unit with rending gale. That seems midly excessive.
Likely had an elemental advantage. Finishers scale harder with type advantage.
Use the unlimited money exploit and buy every ingredient in the game that you can and make several hundred mending essence
so annoying when enemes get card spawns in perfect spots and I cant get to any, makes me dislike the cards as it feels like a difficulty modifier
As coffee said if the enemy base stat no winning on you the card wont do any damage. 1 damage +20% still 1 damage.
Try to utilze the buff like fortify and debuff your enemy with items they will just do at max 50~100 damage.
Plus one unit is still one unit. They don't ever boost defense, mobility, anything that matters. If they're a threat, disable them.
I went from loving this game and what it was to buying it and absolutely hating it. They have made this game way too f****** hard.
You’d hate the one vision mod then cause this game is a cake walk compared to that. Besides bosses this game is kind of a cake walk. Artificial difficulty by forcing you to be at a level cap and getting rid of random battles doesn’t work as intended with how poor the AI is and all the buffs a lot of classes/weapons etc got
@@sharebear421 hate everything that changed.