It isn't...a matter of people wanting instant gratification. The game is probably one of the least approachable I've played. Master Duel doesn't have the social community existing to really bring in new players because you're only really rewarded by winning, and winning in MD is done by removing the ability of the other player to play. Getting into the TCG is an investment and a half and is a huge barrier to them as well. it isn't a matter of "casuals are whiny anxiety riddled babies who just quit". It's that the means to teach new players are so out of reach and, to your point, the skill ceiling is SO HIGH that it really just turns people off of the game. I've tried to get a lot of other TCG players into YGO and their issue wasn't an unwillingness to learn but that things like cards being super small and hard to read. A lack of formats means there is only a few ways to really play Master Duel specifically. The Tutorial is absolutely horrible; there is no mention of staples. No tutorial for hand traps. We've only recently gotten an indicator for normal/special summons/effects used but nothing for being locked into X or any of the other QoL tools for new players who can't grasp these concepts. All trading card games have complex rules, but YGO has them from the jump. Players don't want to be handed a win. They want to understand why they lost.
An advanced tutorial, not just "this deck is different cause discards at random, or uses plants for XYZ plays", new players might learn to certain point from MD tutorial (Not going to mention irl you basically need a coach for it), but good luck understanding why Ash stopped your Magician rod and how you can counter that, or why Nurse is negated because last turn was hit by Called by the grave Honest, if people isn't here for the anime or a friend, there's better ways to waste your time... I mean play a good game
Also that's the problem with MD not YGO. Like Master Duel is a horrible game to recommend to a person who don't know the game yet. Like it's 20+ years worth of content. Like if you see it in different light the problem is not High Skill Celling... the problem is people begin at the wrong start. I don't agree with him saying YGO required commitment... I mean beside the fact that I like anime... (well arguably I just like good story) and good with tech (idk man I just have good observational skill and technical mindset) according to him I am not the kind of person who will like YGO, but I am here because I follow the game from old era casually and years of gaps, like when I heard new summoning mechanic I want to try it.
@@Jyxero honest to all that I hold dear and sacred , all of this problems of high complexity and shit gets fixed if they made a long ass game where you go from og yugioh to modern yugioh
Not only are you only rewarded for winning. You're only rewarded in ranked. If you play casual you will not be able to make new decks unless you spend money
I loved the old synchro days where it's big brain to get ur boss monster in turn one and ur opponent has to grab another boss monster to battle it out. NOW it's like first turn edtablish a board and then ur opponent has to use a Specific key component to defeat your board whether and if they can't you automatically lose
Well... you also can out gass the negates, maybe by baiting them. if you're tear or bystial or tear you can summon your guy during their turn like using hand trap slow them down.
Synchros are the reason the game became the mess it is today. Six Samurai Synchro is the beginning of Yu-Gi-Oh becoming solitaire and extra deck being everything.
@@TheTuberguy1000synchros are the reason yugioh even has its own identity. Pre-synchro yugioh is a boring magic clone where you can’t even use the cool big monsters like they do in the anime/manga because they are to hard to bring out and die to easily (except for very specific ones *cough*bls*cough).
I started playing Yugioh during Dark Crisis in 2003. In 2018, shortly after Firewall Dragon was banned, I remember sitting down at locals. I lost the coin toss. My opponent proceeded to unload, using up all his monster card zones, both link zones, had 3 cards in his backrow, and still had between 3-5 cards in his hand. As he was going through all this, I sat there thinking to myself "...this isn't fun. Why am I playing this?" After his turn, my opponent looked at me and smugly said "good luck." That was the last time I played Yugioh in paper. And every time I think "maybe I miss Yugioh" I would watch people at locals and realize "nope. You don't miss this. Not at all." My poor nephew watched the anime, tried to get into the game, went to locals and was mercilessly beaten down by the bloodthirsty entrenched players. He got rid of his stuff later that week. All of my LGS around here no longer host Yugioh due to the player base (thieves, fighting, cheaters) and all the players out here now have to drive 25+ miles out of town to the last store willing to deal with the player base.
Glad your kid decided to drop the game. You will waste your money on cards unless he has friends who are newish too. It's a game that requires you to have constant knowledge about the current meta or playstyle. Which most new players wont understand or have time to keep up with it. I will be honest the game really has grown to where the it's not worth it for any new players. Honestly your nephew should consider the newer card games like a Lorcana or old reliables like Pokemon that doesn't require a lot of investment to have fun with others or family. Remember Current Yugioh cares more about your wallet than having fun. I sure that when Link came out, and I decided that I'm dropping the game.
Trial and error only works if you understand what mistakes you made. If your opponent plays a million cards in a row, how are you gonna learn from that if you don't even have time to read them?
From my experience you won't learn by playing against a deck, but using the deck you will learn it's weakness. like in YGO every deck is like their own games, if you just encounters a new deck you bound to make a mistake. Like playing against the same deck over and over make you good against that deck, but if you know how to play it yourself it's even better. Also Losing is totally ok in YGO... it's a luck games after all.
Its not really about play mistakes Most of the time if your losing, you just not playing the right cards If your expecting to chose what deck you want and have fun then your not gonna have fun If you aint running meta then your oppoent will and you will lose
@I_AM_THE_W And why will casuals do that when they can learn simpler TCGs? Why can't Yugioh just slow the game down for goodness sake? Why can't it be paced and just go all gas.
"It's only fun after you play 100 duels" See the issue here? if you need to play 100 duels just to start having fun with it, then the game is fucked. it's not a wonder why there's a new player retention problem. It's the same vibe as "This game will start getting good after 100 hours."
Hours and amount of duels does not matter you need knowledge of the main stuff for meta like staple cards and understanding complex cards. The most key thing is extra deck act like a utility belt deal with anything whatsoever your opponent has
@@TheDragonfriday it's not enough to just have knowledge, 100 hours in now and I think the game sucks from a design standpoint as well as what players do with the meta. When the whole point is stopping your opponent from playing, most people use the word "toxic". Yugioh seems designed to be toxic
The fundamentals are simple. The base rules aren't very difficult to grasp. It's all the card effects and interactions that complicate things. I've noticed when some people attempt to teach others, they teach a rule but immediately add "except when X is played", "unless Y is active", or "but Z ignores this rule". So many cards go against the printed rules that it encourages people to list all the exceptions when trying to teach the game. At least that's how i feel.
@@mauer1 Lol, no, it is not. I have seen enough people try and they did not understand anything at all. You need to understand the normal game first. Overwhelming information in a complex situation is not the way to go.
@@Cetra29 trying is the first step to failure. They have to learn the lines of the deck. Not trying to figure them out on their own. As soon as something weird comes up you wanna search it up and try to understand the rules. But without seeing 90% of the stuff that happens it's super hard to get it. Especially when it comes to exceptions or weird gamestates. I say that because that's how I learned most of yugioh. Learning the lines of a meta deck first than looking at the opponent and what he's doing. It's also much more fun because you will still have opportunities to win just by deck choice.
The expectation our community has that someone has to put in a university semester's worth of work just to play with the funny anime cards. Most people don't want to win a big event, they just want to play with friends. Expecting that the people playing for a social experience reach the same level of mastery that a tournament entree has is like expecting a pickup game of football requires the same preparation as a World Cup team.
@@RyanAtlus It's the community expectations, not the game itself, that is unreasonable. 17:22 Too many people say that you have to spend weeks practicing to learn to play.
@@randommaster06 I disagree there. If it's just you and your friends picking up structure decks to play out of the box you'll be fine with just the rules in the rulebook. If you wanna enter a competitive locals, that's an entirely different beast.
@@RyanAtlus I absolutely agree with you about playing with friends. It's the fact that when you ask people, especially online, they say you have to practice for weeks to be able to play. If more people said what you did about structure decks, Yugioh would't have the reputation of being an unintuitive mess.
Then why are these same people jumping into competitive matches if they just want to play for fun with friends? Literally no one is stopping you from doing exactly that. Master duel has the problem of it includes a very basic tutorial for beginners but then only has competitive game modes. It should have speed duels, time wizard, precon only, N/R or some other game mode other than competitive ladder for people. But that is a Master duel problem.
I will say, and i have more to say but I'm just into the first minutes of the vid so far, it's not like the basic rules are rocket science, like tribute summoning, setting traps or reducing life points. The problem is real games care very little about those. You can learn about traps, but most of the good traps don't work like normal basic traps taught (imperm, evenly); tribute summoning is mostly a myth these days and special summoning aint special, just the norm; and life is a secondary win con, you set up negates and stop opponent from playing and they surrender, rather than attacking them for 0. The basics are nowhere near actual gameplay anymore. 😂
Good video man. I started with yugioh as a kid, but was forced to go to switch to magic cause there isn't a local yugioh scene. I appreciate you being nice and understanding of new players. I feel so many yugioh players dismiss new players opinions and say just "get good" or don't play. The problem is if no one new plays, the game doesn't grow and eventually dies. Appreciate your attitude man. Keep it up!
Ha exact same thing happened to me. I had a sweet deck with all of the old staples..Jinzo, Raigeki, mirror force, ect. Traded it for a shitty elf deck bc all my friends switched to magic. Still makes me upset to this day 😄
Or just say that new players are lazy for not wanting to put dedication in reading and reading cards. I like desirable difficulty but while I'm playing and not just reading.
@@HauntedHeme13 dude, I switched from Yu-Gi-Oh to Magic about two weeks ago. I do miss the thematics but man, it's nice to actually be able to PLAY A GAME!! My last game actually lasted more than 4 rounds! And I wasn't constantly negated!! I love the art style of Yu-Gi-Oh, but MtG is a way funner game.
I think the community should make it a standard that if you're introducing someone new to the game, you give them Blue-Eyes Skill Drain deck. The cardpool for that is very straightforward and easy to understand. Trade-in - discard a level 8; draw 2 Cards of consonance - discard a level 2 or lower tuner (is it a dragon? Can't remember), draw 2 Melody of awakening - discard a card add two level 8 dragons Dragon shrine - send dragon to gy Skill drain - pay 1000, negate all monster effects on field (win con) It's very straightforward
24:32 the problem is that yugoih is a game, not something productive like learning maths, coding ect. With those, there's a tangible reward of a practical skill, beyond whatecer intrinsic enjoyment I get from it so i have a reason to push through the pain. With Games on the other hand (assuming im not playing competitively) i have the expectstion its not going to take up a bunch of my time and energy as theres more important things to invest in. Im one of those nerds who is willing to spend a fuck tonne of time ans energy learning coding or new animation stuff in my case, but when im investing a comparable amount of time and effort into a game I start questioning whats the point?
I think what makes it worse is something that I don't see a lot of people talking about. The age rating for this game being 6+. Most card games like Magic, Heathstone, Flesh and Blood, Shadowverse, etc. All have age recommendations ranging from 12-16+. To most people, this signifies that this game is more taxing to younger audiences. Pokemon seems to be the one of the two exceptions to this, as the Pokemon TCG is specifically geared towards those who are around the ages of 6+. Yugioh has the issue of asking 6 year olds, at miminum, to do stuff that confuses some players that have been in the game for a handful of years. It had taken me a quite of bit of time on how "Whens/Ifs" worked properly, and there's still some things that I'm sure I don't fully grasp yet. It basically gives the idea that because this game is rated to be "6+", most will rationalize that "This game must be easy to get into". When it's the hardest to get into and the hardest to master. In fact, I used to say this to my friends all the time: "If TCGs were Fighting games, this is what they'd be. Magic would be Street Fighter. The game that pretty much kickstarted the Genre and still is played to this day. Pokemon would be KOF, taking the base formula of Magic, while spicing it up to create a new blend. Yugioh is just UMVC2/HNK. You're not allowed to make any mistakes, any and all mistakes will result in a TOD. GG shake hands."
I introduced my good friend to Yugioh a couple of years ago. I started explaining normal summoning, tribute summoning, ATK, and DEF. We then would play a couple of matches with just monsters using no effects. We would then add spells into the game, then traps, monster effects, etc. until we got to link summoning. Once he had a understanding of the mechanics, we talked about important concepts like card advantage and resource management. It took awhile, but he is now a full fledged player who understands the game to the fullest. I know that we get excited about our super long combos and crazy stuff we can pull off, but they don’t care. They don’t understand. It takes time, and having someone to personally help you along the way is a huge plus. Honestly, if Konami wanted more people to get into Master duel, then Master duel should of had more solo play options like duel links. Even, I, being a seasoned player, get discouraged from playing online in master duel because of all of the meta decks I am going to have to face. I know we have Solo mode, but it is severely limited in how it is implemented in the game. Going against a computer for an event or rewards like in duel links without having to worry about insane meta decks would help them enjoy the game much more.
I like the joke that yugioh players can't read, but has anyone considered that yugioh players don't have time to read. You have maybe 30mins per round in an OTS tournament, you don't really have time to double check every card that's played, you kinda have to already be in the know.
Another reason is that some dont need to read cards. Assuming the player is playing a combo deck that sets up 9000 negates or handloops/FTK’s the opponent. U dont need to read the opponents cards. U won
Best way to introduce someone to Yugioh: I introduced new players to the Duelist Kingdom rules. Surprisingly easy to teach and easy to understand. Best part is it’s impossible to 1-Turn Win against your opponent since you can’t attack more than once per turn AND you can’t attack your opponent directly. It’s a game for simpler cards and simpler rules. I highly recommend it for beginners.
I hear people say that Yu-Gi-Oh is poorly designed a lot, and I agree, but I only agree because it wasn't ever supposed to be a real game. It was made as a plot point in a manga. It was a take on magic the gathering. In short, yes, Yu-Gi-Oh is badly designed, but that's because it was never supposed to be a real game.
Yugioh first game is a gameboy game not the card game, that is the founding pillar of the game we know today, the rulings of yugioh mimic a computer processing because it is based on digital processing.
@13:00 there it is, *that's* the terrible onboarding experience. The fact that you will NOT enjoy your first experience is what we call in the development space a "quit moment." It may be a bit longer for the paper games since you have to invest money to purchase the board and cards, but if someone starts up a game and isn't enjoying it (aka it's "not fun.") All they need to do is click that red X, and then click "uninstall" and you'll likely never get that player back. Retention is the big key. Hence why so many games focus on skill based match making. It's not fun to get blown out by an opponent with max levels and max gear when you only have the starter gear and rudimentary understanding of the game and mechanics. That ends up being exhausting, and it's a quit moment.
Yugioh is at its core badly designed All actions done on first turn Meaning the player who goes first gets to summon as much as they want and since every card ether seaches or summons another card Combo pretty much last till they have a full board of negates Second player already lost and he didt even play a card People legit only play this game cause their tourney players nobody actually likes this outside of ycs dudes hence why the master duel steam charts number is so low
Edison is my favorite for introducing new players because the fundamentals are still equally relevant and the format isnt too full of negates. The games also last a while and sychros as an extra deck mechanic are relatively easy to understand. The only annoyance is the old priority rule that doesnt exist in modern
Edison is great. Everyone I showed Edison loved it. The problem is that they also decided that modern yugioh is inferior and had no desire to ever play modern yugioh.
@@josephcourtright8071 edison has the problem of one card killers, especilaly trap dustshoot or return. i won a match by just starting with trap dustshoot both times when i went first and bricking the opponent hand. and these luck of the draw moments happen really often because the individual power of 1 ofs are so much higher. modern yugioh has a higher power floor, but its consistently that high. except for maybe maxx c. although its atleast not a one of.
@@mauer1 I don't know. Having someone Sphere Mode or Dark Ruler No More you feels more sacky to me than trap dustshoot and return. I'm not saying you cannot get sacked in Edison. But I don't think I would say modern yugioh is less sacky.
@@josephcourtright8071 Dark ruler and sphere mode are both only really worth it against full combo negate end boards and also on 3. So you end up having them turn two fairly reliably if you need them. Of course luck of the draw always exists, but getting completly shutdowned by one card that is limited just feels sad. Nobody liked Maxx c on 1 because of this reason aswell.
This is why I want multiple formats. Everyone learns at different ways at different paces and are interested in certain deck types. Gaia, Blue-Eyes, and Dark Magician are the most fun for me personally to play. But the decks are outdated and get violated by everything Meta. I've played with different Meta decks. Even though I was winning with Kashtira, I wasn't having fun. I play Blue-Eyes or Dark Magician, win or lose, depending on what just happened, I'm enjoying myself.
100 hours in and I'm definitely a blue eyes player, heard swordsoul was good for new players but it's not interesting. I'll keep my 3k atk beat sticks, thank you
@@djt08031996 I thought experienced players were having fun playing ranked and tournaments x...x . If not even you guys are having fun, this game is definitely not worth it
As someone who's been in and out of the game since I was a kid. The best thing you can do for a new player is run then through each of the iconic formats of yugioh. From the 25 staples+15 card engines of Goat, to the fast paced rush for boss monsters on Edison, to the slow. Methodical loop of hat, all the way until you get to TOSS Which is peak yugioh
I played for years, its not fun for me. They need to limit the amount of special summons per turn. No more than 5 special summons per turn, cased closed.
@@GP.Records i can agree with that. There’s the solution right there. I can’t even appreciate the artwork of my opponents cards these days. One second they on the field and the next they’re gone.
This is dumb honestly. The problem isn't in the amount of special summoning. Decks like Mayakashi will special summon up to something like 15 times on their first turn, yet they have, like, 3 disruptions total (0 of which are negates), which is pretty fair, yet some decks need to special summon only 3 times to set up a very menacing board. L take
The Ranked mode is basically Meta Meta and Meta along with their 1 hour long combo and they can even play in your turn. Those aspects are not explained in Tutorial, and if New Player face such situation, they can be easily got overwhelmed
Nah bro, Yugioh isnt anything like it use to be. Time commitment is the least of the problems. The game isnt creative anymore. Being forced to play certain decks to be competitive, 1 card flood gates, millions of hand traps blocking you from playing the game, etc. It's much more, but the just a piece of it.
thats quite the contrary as a chess old yu gi oh competitive player and current competitive mtg player, the ceiling is really low, all you have to do is learn the meta, learn some pattern, learn the combos and win or lose depeding on your dice roll and your opening hand decision making have little to nothing to do with the result at high level but the floor is really high because a new player WILL HAVE to learn about 25 years of card releases, powercreep, mechanics and stuff, and so on, which is why most new players either play kitchen table yu gi oh or move away to easier to learn games like mtg, lorcana etc.. yu gi oh is probably design wise the worst competitive tcg out there, though playing edison format from time to time make the game enjoyable
The game could benefit from having two different formats: a classic format and a limited format. The classic format would be designed to act like training wheels for new players and would feature Normal, Effect, Fusion, and Ritual cards, just like the game in its early stages. Once new players have gained a better understanding of the basic mechanics of the game, they could unlock the limited game mode after reaching a certain number of duels or rank. In this limited game mode, players would be able to use Synchro and other types of summons from a specified card pool. As players progress through the ranks, they would gain access to more powerful cards and be able to perform more complex combos. Ultimately, this would prepare new players to transition to the current modern format of Yugioh. Additionally, this approach may attract older players back to the game. this is my idea of how to make new players and old players to play the game
I think an issue is that the new player and the opponent aren’t on the same footing. You are on a random pile but he’s on a complete deck so he’s going to roll you. If both of you were playing the same level of garbage then there’s a back and forth and there’s an opportunity to learn which is why I think it’s just important to have someone you know teach you. Unless they are someone who enjoys the grind it’s extremely hard to play, lean and get better by yourself
What's the point of even teaching your friend how to tribute summon? That's like me teaching my friends what "banding" is in MTG, except that "banding" is an ancient long forgotten gimmick and "tribute summoning" is one of the fundamentals of a badly designed games that's incapable of even using its own fundamentals. You plan to tribute summon, set or use trap cards in yugioh? The only single games who has these mechanics? Ah fool.
I have just basically decided to quit after a week; as the tutorial solo mode bears no real concept to modern decks. I wish that Yugioh would ban all meta decks under say gold, so that we get time to learn our decks and other decks in duels that last more than 2 turns...
It does not matter that it has no concept for meta decks. Solo Mode explains you the prime mechanics. The meta is built on the prime mechanics just with more text. I have seen many people make the argument but have yet to see a single person who complained actually understand those mechanics. If you still ask about game mechanics then not being prepared for meta is not the problem.
If you don’t have meta traps and hand traps like ash blossoms and effect veiler or infinite impermanence and solemn judgement in your hand you basically get to watch your opponent lay down 50 cards for 10 minutes that prevent you from doing anything just for them to otk you, it’s not about monster battling anymore
the best way to learn yu gi oh is by playing the video games . i played every yu gi oh game from the game boy to the pc . but even in those games you will find NPC's that are playing with tier 0 decks , decks that won championships. i remember myself suffering a lot against Infernoid and Dragon Ruler , but fighting those NPC's is optional and genrally you can complete the game with an anime deck or any casual deck.
Honestly. This is why the Battle City Arc of the Anime was so Effective. Hell, just having a Yugioh Anime Series in general that Played a Simulated Version of the Game was great. It just Sucks that Yugioh Plays so FAST and LOOSE with its Established Rules!
I quit just before synchros came out. I just got back into duel masters like a month ago. Games completely different now and definitely not as fun. Most of the time I have no idea what's going on and just hope I have an out in my hand after they finish their 15 minute turn. Its so funny you meantioned 33 yr old bc im 34 😅
In the first 15 minutes of the video you introduce the concept that learning what keywords do and learning how the rules of the game work(steps, types of cards, summoning etc) is complicated. And to be honest, no it's not. The most complicated part of yugioh is inconsistency. Cards have their own subset of rules and even tho they are consistent with the base rules of the game, there is pretty much no pattern a player can follow to make them for example play cyber dragons and from playing cyber dragons understand Kashtyra. The gimmicks, themes and micro cosmos of rules that the cards introduce on their own is too much for a player to handle. Specially when you consider that the game has no formats, only a banlist. Usually a restricted format that reduces the ammount of information a player has to consume to understand what he will play against helps the player to feel more confortable playing the game. To be honest Yugioh from my perspective is a doomed game that will attract no(or close to none) new players, people who are still playing it are still in it because of sunk cost fallacy or deep into copium, Konami will never attempt to save the game because they honestly do not care and the game in it's current presentation is too far up it's own asshole to be approachable by someone from outside it. And the other side of the coin it's the consistency of the matches themselves, Yugioh is pretty much the only card game where you constantly search in your deck for stuff, complain as much as you like about pot of greed(free draw of cards) being busted, in other card games the true busted mechanic is searching, and in Yugioh it's one of the most used mechanics for every deck. Which decreases the game's variability in what actions a player has to adapt to win from that scenario(since you can just search for your extender or finisher) You have access to cards from your extra deck at any moment of the game(they have summoning restrictions but it's not like ritual where you have to actually have them in hand) which is another factor that decreases variability. And variability is important in a card game, You shuffle your deck and draw cards from it as a factor of RANDOMNESS specifically so it varies from game to game, otherwise card games would just be played with a hand that the player sculpts from turn "0" and play from there. And that consistency and control of what you search increases the skill ceilling and the gap between good and bad players.Which would be ok in a world where the matchmaking worked, but as seen in the video it's not a perfect technology. So TLDR: the game has too much consistency in how its played in comparison to other card games to the point where the randomness inherent of having a deck of cards to draw from is almost irrelevant. And the game has too much inconsistency/variability in how the cards themselves work specially comparing between archetypes, and how archetypes interact in a matchup. It's both the most inconsistent game ever and the most consistent game ever, but both titles here work to hinder the game aproachability and fun for new players.
The problem of yugioh, Archetypes that's is, that is why since release Tribe Infecting Virus has been banned. Because its Anti Archetypes spam, every single problem in yugioh is simply Archetype spamming, 1+ cards that are not limited, and 2-5+ cards that are limited but can be spammed due to archetype cyclel its actually the problem of most card game with Dollar signs as a goal. Thats the problem; Yugioh has been being milked since 2005 and Zombie special summon spam. As long as there is a deck with more than 15 cards of a single architype/Type and as long as deck searching cards are not limited to just 1 and 2 if there for a different Type of card, nothing is going to be fixed, nothing will be fun. a deck needs to be more than 2 archetype basically, no more than 15 cards with any of the same name/strure type or attribute, and 4 types/attribute of monsters to be considered playable. in words, no spamming the same named card over and over again with a slight difference, and no 2-3+ cards in one neither, no +1 card that's not limited, and they should put a limit to how many limited cards in the deck can run to prevent deck with literal over 7 card that are limited. also, decks should have 50 cards as minimum, to prevent spam cycles. Special summon limited to 3 per turn unless threw a non-continuous card effect [one use], or a continues card effect with actual cost, [card like The Tricky] and change life points to 20k and no more than 3k damage by effect. pendulums summons from extra deck can only be one single summon, pendulum summoning can't be more than 2 per turn (1 extra deck plus 1 main hand) and it counts for 1 special summon limit. also, xyz, link etc monster are affected by level-based card, based on their number of stars they have; [no more bs that disables decks with lvl based effects] there fixed
I think your comment on "It's bad to have a coach" and "you need to go in expecting loss" is why we have a new player problem. And I have experience with this. I have a cousin, who USED to play yugioh...syncrho era. As a kid i did not explain to him the rules, I told him to read the manual. He does not like Yugioh anymore due to it's complicity, and refuses to play. I have a friend, my best friend. He's played...5 or 6 games over a month or two. He only knows how to Fusion Summon. But you know what? he can already build his own deck, what cards do and don't work for his boss monster, how to build around his boss monster, the importance of searching your deck. Why is someone lose 100 times, which is demotivating to most people (in my experience, im not social), better then being taught?
Its not fun for old players either Yugioh used to be about putting a deck together and beating your opponent Now its coppying each other to become a meta slave hivemind
Almost percent 90 of the game's mechanics no longer even apply because of the fast gameplay Examples being defense position,flip monsters,trap cards and tribute summons
On the other hand, with how much people have migrated en masse into certain hobbies for the last decade and have, quite honestly, ruined them, a lot of people nowadays are quite pro-gatekeeping, so maybe this is a good thing? As an example, we definetly wouldn't be bombarded in MtG with constant embarrasing UBs and SLs if the game hadn't been overran with Marvel fan-like crowd. On an unrelated note, goddamn MBT is insufferable.
Honestly I consider Yugioh a primary contributing factor to my low confidence as sad as that sounds. I have still never been humbled harder in my life in thinking I was good at something since competitive Yugioh. At a young age that stuff sticks. That experience definitely contributed to doubting in my own skills for basically anything I do.
As an experienced Yu-Gi-Oh player this really opened my eyes on how ridiculous the game looks on the outside to a new player. Konami needs to keep focusing on how to make the game more approachable and give less incentive to camp ranks in master duel. I felt so bad watching what this guy went through.
I don't feel XYZ were bad, but XYZ that climb to other XYZ for no cost ruined the mechanic. Pendulum is just stupid and Link Climbing is broken also ruined the game
Why I think Yu-Gi-Oh is the worst card game (that I keep coming back to for some odd reason): Mechanically, I love it. Card interactions are cool and there's a lot of deck variety (outside the meta). However... losing in Yu-Gi-Oh simply isn't fun. Of course, everyone wants to win in every game, but in other card games, you are guaranteed to set least be able to participate in the game for a few turns. In Yu-Gi-Oh, the whole goal of the game seems to be "stop my opponent from participating at all." Yeah, you can have your own interruptions and board breakers, but all too often are there times where you play against your opponent and they just shut down your every move- and that style of game seems to influence the rest of the community (which is why I only play Yu-Gi-Oh either on MD or with pre established friends). The game itself should at least guarantee that you get to use the cards you paid for even if you lose- even if you get stomped out by a horrible match up. That's what resource systems are made for. Yu-Gi-Oh doesn't have that, but instead of making cards that take that lack into consideration, they print BS like Arisehart. 🙄 I play Yu-Gi-Oh, I follow the TCG from a distance, but it's one of those games I could never have as my main. Hell, I often take breaks because playing the game just feels draining overall, and if I'm gonna spend time and money on a game, I wanna have fun in the process. TLDR; Play Digimon TCG instead. There's a lot more variance, and as a result, losing doesn't feel like putting your balls in a vice.
I've had experiences where I've had people use either Constellar Ptolemacus, the world, or some other obscure methods to just skip my turn entirely and run me over without being able to do anything. They did this 5 minute chain, skipped my turn, used an effect to deal me 1000 damage and then summoned Ra to finish me off.
I quit the game for a few reasons 1 I do not like the whole turn 1 break my board gameplay 2 The combo lines are far too complicated for me to learn, even if I play a non combo deck I am forced to learn how other decks combo and what there lines are and there are far too many for me to memorize and actually understand what they're doing. 3 The decks I like to play stand no chance against the new decks people play so yugioh punishes you for not playing straight up meta It really is those three reasons I quit and I'll never play modern yu-gi-oh again. If I were to play yugioh it would either be just Goat and/or Edison but I have no interest in modern yugioh.
i found this video because it apeared on my feed... o my fucking god yu gi oh it's bullshit now, i still remember when summon, sacrifice summon, fusions and rituals, magic card and trap cards were the only things, the game now it's just a solitarie game, you can watch all the movies of the lord of the rings before your turn begin, and probably will play less than 2 seconds because the other player will negate everithing you do
It sucks because I play semi maybe half competatively because in yu gi oh I sort of have to in order to stand a chance, but truthfully I wanna go back to the old ways sometimes. And when I duel a player in ranked who is also playing in the old ways it makes me feel really really bad about myself when I play against them. I can let them win but I know that'll just make them feel like the win was un-deserved. and if I beat them it'll just feel like a douchbag move.
I'm a new player I have been on and off playing for a year now I made it to plat 1 , what is very difficult is the x6 negate and a flood gate on turn 1
I’m 34 and I’m out here straight duelin’ STILL playing Toons,Relinquished and Gate Guardian after 20 years ❤️ You could imagine my excitement when all 3 got modern support ❤️ Long live YGO & The Duelists 🌹
For me a major problem for yugioh new player (but it's the case in other franchises too) is the internet community. For example I was learning a salamangreat combo but a card didn't worked. I looked in forums to if someone had the same problem. Even if I got my answer (there was a card locking me but It wasn't in the graveyard anymore) there was still people to tell "jUsT rEAd tHe CArDs". The game is not beginnger friendly with the amount of mechanics, cards, even experienced players need help to understand some interactions between cards. So for a beginner who doesn't understand the basis, and the only thing people say is "Read the cards", "Change your deck". Is kinda repusling for newcommers. It's like in league of legends where you have to understand a lot of mechanics, charaters (how to play them and how toplay against them) but everyplayer flames you for not being good because it's your 3rd game. Maybe a format with less cards could help them (like in pokemon TCG). Allowing newcomers to learn the game properly with recent cards while not having to learn the 15k cards text. Or maybe highlighting older formats like Edison which are still interesting to play while having less cards and mechanics than modern play (even if it's just putting the problem away as they won't learn to play modern yugioh.) Your video really makes a good job to highlight those problems. So great job !
I feel we should agree but I sometimes don't like how you end up expressing yourself, I get the troubles with yugioh overall, but I also know there are ways to make it easier and more enjoyable right away, instead of further spreading this idea that it is a hard game to get into. It is a complicated game, and I know why many find it discouraging at first, but I really feel if you find the right card art, right game style, the right deck for you, it becomes a whole other thing. Sometimes I really think many struggle because they just find a strong deck they don't care about, but still get demolished by the meta and also struggle with their own combos and understanding of the game, that kind of progression is unnatural most of the times.
I'm sorry to explain you there is no being a better duelist in this scenario, the game just sucks, and we have majorly archetype to thank for that, just like most card games same problem; their is no time, there is no effort, there is no training, and there is no form or way, I don't feed people false hope; don't play the game, if you want to have some sort of more fun and easy entering, play yugioh 5ds and everything older than that, there is still archetype problem but trust me it's much better (less ridiculous) than modern; playing modern is just wasting time. No yugioh was pretty much enjoyable at first, when I started, and I didn't even had a structure deck just random cards, someone gave me, and the rules where quite simple. the game just bad now, I'm not talking about nostalgia, I'm talking about actual real stuff, I played over 20 card games, yugioh sucks hard, as many of the game I played; and for the exact same reason; archetype spam, and +2 cards, constant meta spam, and better cards each year.
Coming off of a something like a decade break from yu gi oh. I've still refused to learn much of the new shit, but at least I can still enjoy my elemental heroes. New wingman to Master Duel when?
I loved how you addressed this video instead of just bashing the poor guy. You went thru and addressed all the issues and explained why this or why that! Thank you
Also, what is worse, there hasn't been a starter deck since 2019 or a Structure since 2023, so for new players, it's easier to learn the game if they are willing to shell out a lot of money to make a half-decent deck. Rebooting the card game with Rush has put their core game behind the gates so that new players can at least have fun.
I absolutely hate the tcg (mainly because i can never afford the cards so i cant learn new decks) So i tried master duel... and i STILL couldnt afford it because the amount of sr and ur tokens i need to make HALF my deck outweighed the almost nonexistent amount of sr and ur i was actially getting
If you want to teach someone how to duel for the first time, focus on monsters only and then with each successive duel, add traps, spells etc. What allowed us to grasp this as kids or young teens was that it was a simple game about monsters battling one another (not just B**ch-ass effects) and the game drastically improved our ability to calculate large sums in our heads. It also taught us how to maneuver what seem like impossible situations and not give up (unlike the "you negated 1 card, so I surrender" culture that's prevalent today). That's how Yami-Yugi taught us how to play. The dumpster fire the game has become is just not the same game that was introduced to us from the jump. It's like leaving basketball for a while and you come back and now they also kick the ball around. When you ask them WTF they are doing, this is basketball, they say you have a skill issue 🙄. They should have just created a new game instead of perverting the original Yu-Gi-Oh.
To me as someone who played during Duel Monsters era, that was the best time to be a yugioh player. Its sounds like a boomer thing to say, but the game had some complexity yet it was still relatively simple to get into and cheap as well. Most monster effects were short and to the point, same with spells and traps. Normal summoning, tribute summoning, ritual summoning, and fusion summoning and some special summoning were all you needed to know.
Solo Mode in Master Duel ABSOLUTELY is the better way to learn. What everybody seems not to understand is, it does not matter if SOlo Mode does not prepare you for Casual or Ranked Mode. Solo Mode is comprised of preparing yo for the game mechanics. You cannot understand a lick of the modern version of the game if you do not understand even the basic game mechanics, I have taught people Yugioh and have watched people learn it. And all of them have the same problem: They always do not understand the basic game. There is no use learning competitive modern Yugioh before knowing that properly. And Rarran also did NOT understand the basic game. I have seen him in the Edison video of Cimo and he still showed he does not understand the normal game back then.
Yes that's how a new player feels. It's not about not reading the cards. I'm sure he did while playing against CPU. But the interactions just don't make sense without churning them out time and time again. My first deck was Virtual World. I have never played this before. That was a horrible mistake. It's not like I didn't read my cards. Even reading them, I still don't understand the interactions. I left. Not worth the time.
@@ZawaOnUA-camthat’s because learning takes time and effort. Something that bugs me about this whole debate is that it acts like other games are easier: they aren’t. You just aren’t jumping straight into competitive matches and expecting to win in other games.
I got into yugioh because of the memes. I heard the game is horrible to play because you have to spend more time reading card text than actually playing and people will spend 10 minutes on a single turn when it's only turn 2 and then OTK after playing 30 cards. I thought there is no way this game is this much of a meme, then I found out it was actually true and now I can't stop playing just because I enjoy how hilariously bad it actually is.
Also I started playing with Duel Links. The only deck I played in ranked for the first 2 months was blue eyes. Honestly I won 95% of my games in beginner/bronze/silver/gold/platinum because blue eyes doesn't have any text I need to read except "ultimate fusion pops a bunch of cards" and "neo ultimate dragon can attack a bunch of times"
@@AurelynI think Duel Links is a pretty good way to learn how to play Yugioh. The problem is that you kinda already need to know what you want to play when starting because the game is not very f2p friendly
It's also a matter of Konami refusing to put some limits on gameplay. Like.. Negates. They're important. They give the game dynamics. I get that. But if your opponent can prevent you from doing any kind of move and you have to build your deck with 50% anti-negates.. that sucks. Extra-Deck Summons (XYZ, Synchro, Link) .. okay. Strategy. More fun! More variety! But dafuq? Summon - Effect - next summon - next effect etc..? Yeah great, that's a nice chain you got there, I'll make myself a coffee in the meantime. I've seen a couple decks with monsters that do almost exactly the same. Player draws their whole damn deck before anything else happens and usually you're done at this point. The cure: Hard-Limits on all of the above. - Negates. 1-3 per turn at most. You can still fight back, but you can't completely paralyse your opponent (usually, guess some people will still do it) - Extra-Deck summons are technically tribute summons, labelled as special summons. 1 per turn, costing the normal summon. - Searching: No. Can't search the deck more than once per turn. And for the love of it all - the card texts shouldn't have more than 4-5 lines.. not every card needs to be able to do everything.
My take on the matter is that as a community we need to reframe the game not as being a game like hearthstone, or even an insanely super fast paced game. It's just a game where you summon a bunch of cool guys and then your opponent tries to kill you. As a result every deck can both immediately kill you and set up a board that is designed to keep them from dying. The problem is that new players aren't trying to do either of these things. The tutorial tells you to just summon a guy and see what happens, which is the equivalent of waving hi to your opponent during a gunfight.
I haven't played YuGiOh since HighSchool (2006), I believe the issue is that people are trying to start with the current cards, starting to learn YuGiOh with a limited set of cards before going through each type (XYZ,Syncho,LINK etc...) would be good for learners, maybe the community should create a learning ladder where you go through several important formats to learn the game.
I spend so much time reading my opponent's cards and trying to think about my plays but there's never enough time to understand decks I've never encountered. It's fun to play if there's a back and forth but there's no back and forth if I just get timed out because i needed ro read the card. I feel like moving through phases and playing cards should give you a small amount of time (up to a limit) especially with all the card text in master duel.
I think learning the basics and learning one deck at a time with a patient friend casual is the best. You definitely have to put in work and time. Its fun when you get the hang of it
Price is the name of the game. If they want new players they need to make a meta that accomidates a variety of decks to go to major or minor tournaments. Nobody likes hearing it, but a lot of local scenes are filled with people that want to practice for their next major event. If youre new to the physical game and go to a locals with 3x of a structure deck youre gonna get wiped and wiped fast. Making a game that is skillful and diverse to allow for someone to play the big expensive qcr max rarity deck and the budget deck is part of what makes a card game healthy. So long as konamis design space continues to work against that theyve nobody to blame but themselves.
You mention Konami is to blame, but what about top level players who have influence on the community talking about how variety and diversity is bad for the game, because it strips away the idea of rewarding skill? I've seen so many rants by players online who get frustrated losing to a rogue decks and gimmicky decks.
@@siopaoguy Oh 100% I agree there too, its a mentality they can't move away from and I cannot understand it. The most repeated I find is skill expression only really being in the mirror matches. I feel skill expression(I play pokemon, yugioh, and magic) can come from a mirror match as so many of them profess, but it can also come from being able to predict when a combo is about to make something akin to a boss monster or piece of interaction. I don't have to have a PHD in snake eye to know them having 4 or 5 monsters on the board probably means an interrupt or a negate of some sort is about to be made. Likewise for synchro decks (as a non meta ex) If I see a synchro, tuner, or junk speeder I can tell they're gonna summon 5 from deck. The biggest thing one or 3 deck formats does is make sure you are prepared for "that one deck that stops me" when in reality those pieces can still assist against rogue and rather than playing all test hands against one, spreading games out and understanding that you cant cover all is a great way to encourage variance and still increase skill. Now instead of knowing ONE decks outs it would be knowing what a chokepoint looks like in general.
@@siopaoguy My primary point to konami being a huge part of it is they keep printing the viable sets at almost max rarity, I wouldn't like snake eye, but I'd be happier if they made them all have QCR alt arts and print them as a whole at like super/common rarity. That way you CAN bling but can also just play the game as intended.
I love Yu-Gi-Oh. I quit off and on it's the tcg I favor most. My biggest gripe is how they construct the META with the intention of making making new archetypes more and more busted. Honestly, there should be separate ranked modes that cater to specific summoning methods and only allow monsters that benefit that summoning method. Then, just rotate that more than official ranked to keep it fresh.. I had a friend recently get into the game, which is great. But the problem of that was how difficult it was to find him something to his niche.
I want to start by saying I genuinely like the game. Ive been playing on and off for years and still play master duel daily. Over the course of paper yugioh, I started with gravekeepers, went on to Lightsworn, old Endymion, Blackwings, Nekroz, and now pendulum Endymion and Branded are my go-to decks. It's not about a lack of instant gratification, its an objectively bad game when it comes to how it is designed. The lack of a resource management side to the game means you combo off until you brick. First person to win their game of solitaire is the winner. The game is just a terriblely designed game, because it was never intended to be a game to begin with. The creator made rules for the game after it was released. Tribute didn't exist on release so you could just drop your blue eyes or dark magician on turn 1 and start throwing haymakers. Now it's a 5+ minute combo line before you can throw that haymaker, but the lack of thought put into the game at release has carried through for 20 years. The lack of set rotation also doesn't help matters. That any card can be played means to be a top player you need to have an encyclopedic knowledge of 10,000+ cards since you never know when a new set will break an old piece of junk (still waiting for that hamburger ritual deck to be meta!). If somebody has fun with the game, great. As i said, i do every day. But "trial and error" is a shit way to learn a game. When I lose, I want to know what the hell happened so I can learn to be better. But when I am given no time to read my opponent's cards, just have to sit back and watch the animations, I can't know what I could have done differently.
How do you fix it, easy. standard rotation. People say it all the time and people delude themselves into thinking its not the ultimate answer. They wouldnt have to print as busted pack pushers if they didnt have to build off the current state of the games power creep. Plus current yugioh would just become the equivalent of modern in mtg or vintage, etc. While its fantastic old formats are popping up in yugioh, as one of the people who started in yugi/kaiba starter format and more or less at least stayed in the loop of how the game plays (right now im on swoswo) I can tell you I already played those, and while innovation can occur based on the card pool, said card pool can never change because its a format frozen in time. This is why standards exist in almost every other game. Standard formats exist to level the knowledge playing field amongst players, you can still express it, but the reward wont be as over the top crazy as it is in current yugioh.
this one's free: any deck that isn't meta sucks. You're either playing the best top 2 or 3 archetypes in the game, or you're losing no matter what. And yes, i'm new to the game, and so far, this is how i see it. Does your favorite archetype suck? boo hoo, better take a seat cause komoney isn't interested in making support for your deck, and if they do, there's a chance that it won't be enough support.
MtG player here. And I gotta admit, while learning Magic can be easy, learning its finer intricacies and learning it isn't easy either. Not as bad as YGO, but still not easy. However, from what I grasped, the single most problem with YGO are those FTKs. You are hard pressed to find those in the other card games. The not letting your opponent play is not as bad an issue either. It can happen if you are veeery unlucky during a round of Commander, a multiplayer format. Happened to me. But there are two or three more players at the table, and one of them might get rid of the troublesome card for you. So, not as big an issue as on YGO either. Gee, imagine you get to semi-finals, maybe even finals, and then your opponent FTKs you... I certainly couldn't bear that.
I now collect and play Lorcana and Pokemon cards because those games don’t make me need to get to get out of their online sources to understand its core mechanics. I feel Yugioh has become a game where fun is no longer a priority while being a game that would scare off anyone who never played it. When Links came out, it was the era that, to me, hurt the game the most. I played for over a decade when Synchro was a hot thing. Now I feel like a new player because of the amount of bloat in card effects and all the constantly added archetypes.
What a freaking mess thouse card effect man, too much, too many conditions, too many stuffs, to many effects, how can any sane person look at this and won't say, sign me out. to much text. the entire yugioh need a reboot honestly.
No idea why people still say this, Ive introduced an entire Discord Server of friends to Yugioh and after a few days they had all grasped the game completely. Going up against different new decks of course requires you to read their card text but if you dont want decks to have their own identity and effects you might as well just play Uno.
15:22 not exactly a raising of the floor but a bunch of formats(floors) with gradually increasing formats(goat,edison,hat etc). Maybe a differential between a competitive part of the floor and a newb/casuals. Like a way for you to slot into the difficulty that you're at.
Yu-Gi-Oh! is not fun, period. The game is broken beyond repair. Modern players are so used to doing the same combos over and over and just summon omni negates, they get bodied by the decades old AI of Yu-Gi-Oh! Power of Chaos.
I played yugioh until someone played Tower, i read the card and think about all card in my deck and all interaction to find no solution. I see the end of yugioh in that one card and quit thé game. Now it an New game on is own.
I personally find it funny how everyone reacted to this video Rarran made with the typical omg Yu-Gi-Oh! to hard blah blah blah.............the most pathetic thing about this is that most people completely ignore the fact that Rarran basically didnt read a single card in either of his videos, expected to win the game by spamming every effect because "using whole hand wins you the game". Yes it is a more difficult game but at the level he was playing simply reading cards is the most important thing. He is a Hearthstone player and there are games where you get to round 10 and spam 100 cards with stupid broken combos so pretending that not knowing what you are doing but spamming is the answer is rediculous. Quite frankly the more i see of Rarran reactions over time it becomes more and more clear that he was trying to slander Yu-Gi-Oh! to prove so weird point and not actually trying to learn it because he made the most pathetic attempt at starting out I've ever seen or will see.
As a father, I simply do not have the time to relearn how to play Yu-Gi-Oh! It needs to be rebooted imo. The whole anime and TCG. The mechanics, the rulings, card effects and card texts need a revamp. It needs to focus on balance and pace.
I really wanted to get into this game, I learned all the mechanics and basics, I tried to find a deck to learn, had no one in the community really reach out to so much basics of how decks works or help me pick what too play. It's annoying to find deck list that aren't worth 700
If you're still looking, check out Floowandereeze. Easy combo lines, competent wincon, and dirt cheap; with the most expensive card being Pot of Prosperity which is under $10 a copy.
GOAT format literally doesn’t require you to start first. GOAT format actually allows the second player to have the advantage due to card advantage. Going first doesnt win you the game in GOAT.
We had Goat Format….iN SPEED DUEL! And guess what, the Majority of Yugioh Players Avoided It Like the Plague! It was Balanced and Fair. You just had to build your Deck From Scratch. That was the Only Problem!
I think as a new player the fun you're having in the game is linked to learning and understanding what's happening win or lose. Most of the time in Yu-Gi-Oh those players are going to be lost. Yea somebody could put a 100 hours in and learn how to play this game, but you also put same 100 hours into others that are more fun right out of thr gate lol.
As someone who grew up on Yu-Gi-Oh watching the ceiling rise while I just use simple decks because that's where the fun is for me. But the current state of the game is min max hell and just straight up hyper competitive decks for no reason. If you want a game that is more about fun winning is a bonus Just play MTG or hearthstone. That is how I feel these days. I also just play kozmos and skull servants anyways lmao.
Ok this is late. My suggestion is this since tryhards do not want to limit special summoning or pay costs to summon monsters: Print Uncounterable RAIGEKI, DarkHole, or Evenly Matched Type Cards. Or allow/ create trap cards that can be played from Hand. Make the Combo players pace their turns. Now we will see who gets last laugh.
I miss the old days when you could have creativity as a part of your deckbuilding. It's not intuitive, fun, or worth it to build a theme for your deck if 1/3 to 1/2 of your deck is staples that EVERYONE has. Call me a Yugiboomer or a casual player, but this is not the same game that we older fans played during school. It's WORSE.
I grew up watching the anime so it wasn't difficult for me understand summoning mechanics and just take the to read my cards as I'm building my decks online and from there I just play the game review the stuff I didn't remember after making mistakes until I get it right. Thats the problem nowadays. There aren't enough people as ambitious as I am that love deck building thats willing to teach themselves a game this difficult and I am no old timer I am 26 and I'm saying this. Everyone just wants to buy a trial deck and be able to compete with the best decks without taking the time to learn and be more satisfied after they've beat someone with real skill for the first time. What it comes down to is anything that adults will tell you its that people keep on getting lazier. Thats what convenience is the ability to not have to do the stuff that you or the people that came before you used to do. The closer draw to not having to do anything the lazier people will get and the more the world will suffer. I can read a effect see it happen 5 or 10 times and then I know it. Maybe it just me when I went school I paid attention in class and I got As on almost all of the time in all of my classes without studying. I don't want to insult peoples intelligence. But we can't not see things we have seen. People just don't care enough to use their brain. They just want to turn their brain off.
I've played yugioh since it came out, walking to Walgreens with a few dollars to get a new pack to make a beat down deck. Yugioh is terrible. Every deck does the exact same thing (search, negate, protection) it doesn't matter what you play the end game is always the same. The power creep is so insane the match is decided on how well the first turn goes. The whole point of the game is to not let your opponent play. I never realized the flaws until I learned magic a few months ago. Much better game, the only flaw is that there is no msrp on products
It isn't...a matter of people wanting instant gratification. The game is probably one of the least approachable I've played. Master Duel doesn't have the social community existing to really bring in new players because you're only really rewarded by winning, and winning in MD is done by removing the ability of the other player to play. Getting into the TCG is an investment and a half and is a huge barrier to them as well.
it isn't a matter of "casuals are whiny anxiety riddled babies who just quit". It's that the means to teach new players are so out of reach and, to your point, the skill ceiling is SO HIGH that it really just turns people off of the game.
I've tried to get a lot of other TCG players into YGO and their issue wasn't an unwillingness to learn but that things like cards being super small and hard to read. A lack of formats means there is only a few ways to really play Master Duel specifically. The Tutorial is absolutely horrible; there is no mention of staples. No tutorial for hand traps. We've only recently gotten an indicator for normal/special summons/effects used but nothing for being locked into X or any of the other QoL tools for new players who can't grasp these concepts.
All trading card games have complex rules, but YGO has them from the jump. Players don't want to be handed a win. They want to understand why they lost.
An advanced tutorial, not just "this deck is different cause discards at random, or uses plants for XYZ plays", new players might learn to certain point from MD tutorial (Not going to mention irl you basically need a coach for it), but good luck understanding why Ash stopped your Magician rod and how you can counter that, or why Nurse is negated because last turn was hit by Called by the grave
Honest, if people isn't here for the anime or a friend, there's better ways to waste your time... I mean play a good game
Also that's the problem with MD not YGO. Like Master Duel is a horrible game to recommend to a person who don't know the game yet.
Like it's 20+ years worth of content. Like if you see it in different light the problem is not High Skill Celling... the problem is people begin at the wrong start.
I don't agree with him saying YGO required commitment... I mean beside the fact that I like anime... (well arguably I just like good story) and good with tech (idk man I just have good observational skill and technical mindset) according to him I am not the kind of person who will like YGO, but I am here because I follow the game from old era casually and years of gaps, like when I heard new summoning mechanic I want to try it.
Yugioh sucks
@@Jyxero honest to all that I hold dear and sacred , all of this problems of high complexity and shit gets fixed if they made a long ass game where you go from og yugioh to modern yugioh
Not only are you only rewarded for winning. You're only rewarded in ranked. If you play casual you will not be able to make new decks unless you spend money
I loved the old synchro days where it's big brain to get ur boss monster in turn one and ur opponent has to grab another boss monster to battle it out. NOW it's like first turn edtablish a board and then ur opponent has to use a Specific key component to defeat your board whether and if they can't you automatically lose
I remember those days...then XYZ came. I still played but my circle shrunk a bit. When pendulum was introduced, I hung up duel disk.
Well... you also can out gass the negates, maybe by baiting them.
if you're tear or bystial or tear you can summon your guy during their turn like using hand trap slow them down.
Synchros are the reason the game became the mess it is today. Six Samurai Synchro is the beginning of Yu-Gi-Oh becoming solitaire and extra deck being everything.
@@darkira2129No. You're just a clown.
@@TheTuberguy1000synchros are the reason yugioh even has its own identity. Pre-synchro yugioh is a boring magic clone where you can’t even use the cool big monsters like they do in the anime/manga because they are to hard to bring out and die to easily (except for very specific ones *cough*bls*cough).
I started playing Yugioh during Dark Crisis in 2003. In 2018, shortly after Firewall Dragon was banned, I remember sitting down at locals. I lost the coin toss. My opponent proceeded to unload, using up all his monster card zones, both link zones, had 3 cards in his backrow, and still had between 3-5 cards in his hand. As he was going through all this, I sat there thinking to myself "...this isn't fun. Why am I playing this?" After his turn, my opponent looked at me and smugly said "good luck."
That was the last time I played Yugioh in paper.
And every time I think "maybe I miss Yugioh" I would watch people at locals and realize "nope. You don't miss this. Not at all."
My poor nephew watched the anime, tried to get into the game, went to locals and was mercilessly beaten down by the bloodthirsty entrenched players. He got rid of his stuff later that week.
All of my LGS around here no longer host Yugioh due to the player base (thieves, fighting, cheaters) and all the players out here now have to drive 25+ miles out of town to the last store willing to deal with the player base.
Daaaaaaamn... That's sad.
Glad your kid decided to drop the game. You will waste your money on cards unless he has friends who are newish too. It's a game that requires you to have constant knowledge about the current meta or playstyle. Which most new players wont understand or have time to keep up with it. I will be honest the game really has grown to where the it's not worth it for any new players.
Honestly your nephew should consider the newer card games like a Lorcana or old reliables like Pokemon that doesn't require a lot of investment to have fun with others or family. Remember Current Yugioh cares more about your wallet than having fun. I sure that when Link came out, and I decided that I'm dropping the game.
Trial and error only works if you understand what mistakes you made.
If your opponent plays a million cards in a row, how are you gonna learn from that if you don't even have time to read them?
From my experience you won't learn by playing against a deck, but using the deck you will learn it's weakness.
like in YGO every deck is like their own games, if you just encounters a new deck you bound to make a mistake. Like playing against the same deck over and over make you good against that deck, but if you know how to play it yourself it's even better.
Also Losing is totally ok in YGO... it's a luck games after all.
Its not really about play mistakes
Most of the time if your losing, you just not playing the right cards
If your expecting to chose what deck you want and have fun then your not gonna have fun
If you aint running meta then your oppoent will and you will lose
@@darkira2129 exactly, the more decks you play, the more you understand about the game
@I_AM_THE_W
And why will casuals do that when they can learn simpler TCGs?
Why can't Yugioh just slow the game down for goodness sake?
Why can't it be paced and just go all gas.
@@edpaolosalting9116 why is bro having a mental breakdown at me
"It's only fun after you play 100 duels" See the issue here? if you need to play 100 duels just to start having fun with it, then the game is fucked. it's not a wonder why there's a new player retention problem.
It's the same vibe as "This game will start getting good after 100 hours."
Hours and amount of duels does not matter you need knowledge of the main stuff for meta like staple cards and understanding complex cards. The most key thing is extra deck act like a utility belt deal with anything whatsoever your opponent has
Sounds like League of Legends
@@Ultraempoleonbut worse
@@TheDragonfriday it's not enough to just have knowledge, 100 hours in now and I think the game sucks from a design standpoint as well as what players do with the meta. When the whole point is stopping your opponent from playing, most people use the word "toxic". Yugioh seems designed to be toxic
The fundamentals are simple. The base rules aren't very difficult to grasp. It's all the card effects and interactions that complicate things.
I've noticed when some people attempt to teach others, they teach a rule but immediately add "except when X is played", "unless Y is active", or "but Z ignores this rule". So many cards go against the printed rules that it encourages people to list all the exceptions when trying to teach the game.
At least that's how i feel.
its easier to learn the game by learning the lines of a meta deck. and then playing and trying to get the base rules by experience.
@@mauer1 Lol, no, it is not. I have seen enough people try and they did not understand anything at all. You need to understand the normal game first. Overwhelming information in a complex situation is not the way to go.
@@Cetra29 trying is the first step to failure.
They have to learn the lines of the deck.
Not trying to figure them out on their own.
As soon as something weird comes up you wanna search it up and try to understand the rules.
But without seeing 90% of the stuff that happens it's super hard to get it.
Especially when it comes to exceptions or weird gamestates.
I say that because that's how I learned most of yugioh.
Learning the lines of a meta deck first than looking at the opponent and what he's doing. It's also much more fun because you will still have opportunities to win just by deck choice.
Effect monsters broke the game.
The expectation our community has that someone has to put in a university semester's worth of work just to play with the funny anime cards.
Most people don't want to win a big event, they just want to play with friends. Expecting that the people playing for a social experience reach the same level of mastery that a tournament entree has is like expecting a pickup game of football requires the same preparation as a World Cup team.
To be fair, if you just want to play with friends you can pretty much choose how easy or complicated you make the game.
@@RyanAtlus It's the community expectations, not the game itself, that is unreasonable.
17:22 Too many people say that you have to spend weeks practicing to learn to play.
@@randommaster06 I disagree there. If it's just you and your friends picking up structure decks to play out of the box you'll be fine with just the rules in the rulebook.
If you wanna enter a competitive locals, that's an entirely different beast.
@@RyanAtlus I absolutely agree with you about playing with friends. It's the fact that when you ask people, especially online, they say you have to practice for weeks to be able to play.
If more people said what you did about structure decks, Yugioh would't have the reputation of being an unintuitive mess.
Then why are these same people jumping into competitive matches if they just want to play for fun with friends? Literally no one is stopping you from doing exactly that.
Master duel has the problem of it includes a very basic tutorial for beginners but then only has competitive game modes. It should have speed duels, time wizard, precon only, N/R or some other game mode other than competitive ladder for people. But that is a Master duel problem.
I will say, and i have more to say but I'm just into the first minutes of the vid so far, it's not like the basic rules are rocket science, like tribute summoning, setting traps or reducing life points. The problem is real games care very little about those. You can learn about traps, but most of the good traps don't work like normal basic traps taught (imperm, evenly); tribute summoning is mostly a myth these days and special summoning aint special, just the norm; and life is a secondary win con, you set up negates and stop opponent from playing and they surrender, rather than attacking them for 0. The basics are nowhere near actual gameplay anymore. 😂
its probably easier to learn the game by learning the lines of a relatively easy deck even if you dont know the base rules.
I also cant imagine playing the TCG without the 500 prompts popping up each turn for every card
Necroworld banshee is particularly annoying
Why can’t it be disabled while zombie world is already in effect
Good video man. I started with yugioh as a kid, but was forced to go to switch to magic cause there isn't a local yugioh scene.
I appreciate you being nice and understanding of new players. I feel so many yugioh players dismiss new players opinions and say just "get good" or don't play.
The problem is if no one new plays, the game doesn't grow and eventually dies.
Appreciate your attitude man. Keep it up!
Ha exact same thing happened to me. I had a sweet deck with all of the old staples..Jinzo, Raigeki, mirror force, ect. Traded it for a shitty elf deck bc all my friends switched to magic. Still makes me upset to this day 😄
Or just say that new players are lazy for not wanting to put dedication in reading and reading cards. I like desirable difficulty but while I'm playing and not just reading.
@@HauntedHeme13 dude, I switched from Yu-Gi-Oh to Magic about two weeks ago. I do miss the thematics but man, it's nice to actually be able to PLAY A GAME!! My last game actually lasted more than 4 rounds! And I wasn't constantly negated!! I love the art style of Yu-Gi-Oh, but MtG is a way funner game.
I think the community should make it a standard that if you're introducing someone new to the game, you give them Blue-Eyes Skill Drain deck. The cardpool for that is very straightforward and easy to understand.
Trade-in - discard a level 8; draw 2
Cards of consonance - discard a level 2 or lower tuner (is it a dragon? Can't remember), draw 2
Melody of awakening - discard a card add two level 8 dragons
Dragon shrine - send dragon to gy
Skill drain - pay 1000, negate all monster effects on field (win con)
It's very straightforward
24:32 the problem is that yugoih is a game, not something productive like learning maths, coding ect. With those, there's a tangible reward of a practical skill, beyond whatecer intrinsic enjoyment I get from it so i have a reason to push through the pain. With Games on the other hand (assuming im not playing competitively) i have the expectstion its not going to take up a bunch of my time and energy as theres more important things to invest in. Im one of those nerds who is willing to spend a fuck tonne of time ans energy learning coding or new animation stuff in my case, but when im investing a comparable amount of time and effort into a game I start questioning whats the point?
I think what makes it worse is something that I don't see a lot of people talking about. The age rating for this game being 6+. Most card games like Magic, Heathstone, Flesh and Blood, Shadowverse, etc. All have age recommendations ranging from 12-16+. To most people, this signifies that this game is more taxing to younger audiences. Pokemon seems to be the one of the two exceptions to this, as the Pokemon TCG is specifically geared towards those who are around the ages of 6+. Yugioh has the issue of asking 6 year olds, at miminum, to do stuff that confuses some players that have been in the game for a handful of years. It had taken me a quite of bit of time on how "Whens/Ifs" worked properly, and there's still some things that I'm sure I don't fully grasp yet.
It basically gives the idea that because this game is rated to be "6+", most will rationalize that "This game must be easy to get into". When it's the hardest to get into and the hardest to master. In fact, I used to say this to my friends all the time:
"If TCGs were Fighting games, this is what they'd be. Magic would be Street Fighter. The game that pretty much kickstarted the Genre and still is played to this day. Pokemon would be KOF, taking the base formula of Magic, while spicing it up to create a new blend. Yugioh is just UMVC2/HNK. You're not allowed to make any mistakes, any and all mistakes will result in a TOD. GG shake hands."
Not to mention that's exactly because of that raiting that we got the censored arts and the 4K adaptations
I introduced my good friend to Yugioh a couple of years ago. I started explaining normal summoning, tribute summoning, ATK, and DEF. We then would play a couple of matches with just monsters using no effects. We would then add spells into the game, then traps, monster effects, etc. until we got to link summoning. Once he had a understanding of the mechanics, we talked about important concepts like card advantage and resource management. It took awhile, but he is now a full fledged player who understands the game to the fullest. I know that we get excited about our super long combos and crazy stuff we can pull off, but they don’t care. They don’t understand. It takes time, and having someone to personally help you along the way is a huge plus. Honestly, if Konami wanted more people to get into Master duel, then Master duel should of had more solo play options like duel links. Even, I, being a seasoned player, get discouraged from playing online in master duel because of all of the meta decks I am going to have to face. I know we have Solo mode, but it is severely limited in how it is implemented in the game. Going against a computer for an event or rewards like in duel links without having to worry about insane meta decks would help them enjoy the game much more.
I like the joke that yugioh players can't read, but has anyone considered that yugioh players don't have time to read. You have maybe 30mins per round in an OTS tournament, you don't really have time to double check every card that's played, you kinda have to already be in the know.
Another reason is that some dont need to read cards. Assuming the player is playing a combo deck that sets up 9000 negates or handloops/FTK’s the opponent. U dont need to read the opponents cards. U won
Best way to introduce someone to Yugioh:
I introduced new players to the Duelist Kingdom rules. Surprisingly easy to teach and easy to understand. Best part is it’s impossible to 1-Turn Win against your opponent since you can’t attack more than once per turn AND you can’t attack your opponent directly. It’s a game for simpler cards and simpler rules.
I highly recommend it for beginners.
I hear people say that Yu-Gi-Oh is poorly designed a lot, and I agree, but I only agree because it wasn't ever supposed to be a real game. It was made as a plot point in a manga. It was a take on magic the gathering.
In short, yes, Yu-Gi-Oh is badly designed, but that's because it was never supposed to be a real game.
If yugioh is poor then you havent seen vanguard yet, literally have to reboot the game.
Yugioh first game is a gameboy game not the card game, that is the founding pillar of the game we know today, the rulings of yugioh mimic a computer processing because it is based on digital processing.
@13:00 there it is, *that's* the terrible onboarding experience. The fact that you will NOT enjoy your first experience is what we call in the development space a "quit moment." It may be a bit longer for the paper games since you have to invest money to purchase the board and cards, but if someone starts up a game and isn't enjoying it (aka it's "not fun.") All they need to do is click that red X, and then click "uninstall" and you'll likely never get that player back. Retention is the big key. Hence why so many games focus on skill based match making. It's not fun to get blown out by an opponent with max levels and max gear when you only have the starter gear and rudimentary understanding of the game and mechanics. That ends up being exhausting, and it's a quit moment.
Yugioh is at its core badly designed
All actions done on first turn
Meaning the player who goes first gets to summon as much as they want and since every card ether seaches or summons another card
Combo pretty much last till they have a full board of negates
Second player already lost and he didt even play a card
People legit only play this game cause their tourney players nobody actually likes this outside of ycs dudes hence why the master duel steam charts number is so low
Game is nearly dead
Master duel only has 4 thousand followers on insta
Wheras pokemon tcg has 200k followers.
Edison is my favorite for introducing new players because the fundamentals are still equally relevant and the format isnt too full of negates. The games also last a while and sychros as an extra deck mechanic are relatively easy to understand. The only annoyance is the old priority rule that doesnt exist in modern
Yeah I like Tengu Plant Format better but I feel you on that
Edison is great. Everyone I showed Edison loved it. The problem is that they also decided that modern yugioh is inferior and had no desire to ever play modern yugioh.
@@josephcourtright8071
edison has the problem of one card killers, especilaly trap dustshoot or return.
i won a match by just starting with trap dustshoot both times when i went first and bricking the opponent hand.
and these luck of the draw moments happen really often because the individual power of 1 ofs are so much higher.
modern yugioh has a higher power floor, but its consistently that high.
except for maybe maxx c. although its atleast not a one of.
@@mauer1 I don't know. Having someone Sphere Mode or Dark Ruler No More you feels more sacky to me than trap dustshoot and return. I'm not saying you cannot get sacked in Edison. But I don't think I would say modern yugioh is less sacky.
@@josephcourtright8071
Dark ruler and sphere mode are both only really worth it against full combo negate end boards and also on 3.
So you end up having them turn two fairly reliably if you need them.
Of course luck of the draw always exists, but getting completly shutdowned by one card that is limited just feels sad.
Nobody liked Maxx c on 1 because of this reason aswell.
This is why I want multiple formats. Everyone learns at different ways at different paces and are interested in certain deck types. Gaia, Blue-Eyes, and Dark Magician are the most fun for me personally to play. But the decks are outdated and get violated by everything Meta. I've played with different Meta decks. Even though I was winning with Kashtira, I wasn't having fun. I play Blue-Eyes or Dark Magician, win or lose, depending on what just happened, I'm enjoying myself.
100 hours in and I'm definitely a blue eyes player, heard swordsoul was good for new players but it's not interesting. I'll keep my 3k atk beat sticks, thank you
As an experienced player, i can confirm. It's not fun for us either
Really?
@@userfalcon really. You have to restrict the format and stick with friends familiar with your ruleset
@@djt08031996 I thought experienced players were having fun playing ranked and tournaments x...x . If not even you guys are having fun, this game is definitely not worth it
@@userfalconfor someone who played back during the Synchro Era. It's now a pain to keep up with.
@@djt08031996 Not really? Thats putting it a bit general.
As someone who's been in and out of the game since I was a kid. The best thing you can do for a new player is run then through each of the iconic formats of yugioh.
From the 25 staples+15 card engines of Goat, to the fast paced rush for boss monsters on Edison, to the slow. Methodical loop of hat, all the way until you get to TOSS Which is peak yugioh
I played for years, its not fun for me. They need to limit the amount of special summons per turn. No more than 5 special summons per turn, cased closed.
Agreed, even 5 is a bit much. 1 normal summon and 4 specs is already a full field.
@@GP.Records i can agree with that. There’s the solution right there. I can’t even appreciate the artwork of my opponents cards these days. One second they on the field and the next they’re gone.
In theory yes maybe, in reality set 5 and pass decks just become the new meta. The game needs a resource system.
This is dumb honestly. The problem isn't in the amount of special summoning. Decks like Mayakashi will special summon up to something like 15 times on their first turn, yet they have, like, 3 disruptions total (0 of which are negates), which is pretty fair, yet some decks need to special summon only 3 times to set up a very menacing board.
L take
L take
The Ranked mode is basically Meta Meta and Meta along with their 1 hour long combo and they can even play in your turn.
Those aspects are not explained in Tutorial, and if New Player face such situation, they can be easily got overwhelmed
Nah bro, Yugioh isnt anything like it use to be. Time commitment is the least of the problems. The game isnt creative anymore. Being forced to play certain decks to be competitive, 1 card flood gates, millions of hand traps blocking you from playing the game, etc. It's much more, but the just a piece of it.
A crystal beast deck topped a YCS this weekend. The game is always evolving and is very creative in the deckbuilding aspect
@@easyygo3008 Do you know which YCS? I would love to see the deck build.
thats quite the contrary as a chess old yu gi oh competitive player and current competitive mtg player, the ceiling is really low, all you have to do is learn the meta, learn some pattern, learn the combos and win or lose depeding on your dice roll and your opening hand
decision making have little to nothing to do with the result at high level
but the floor is really high because a new player WILL HAVE to learn about 25 years of card releases, powercreep, mechanics and stuff, and so on, which is why most new players either play kitchen table yu gi oh or move away to easier to learn games like mtg, lorcana etc..
yu gi oh is probably design wise the worst competitive tcg out there, though playing edison format from time to time make the game enjoyable
The game could benefit from having two different formats: a classic format and a limited format.
The classic format would be designed to act like training wheels for new players and would feature Normal, Effect, Fusion, and Ritual cards, just like the game in its early stages.
Once new players have gained a better understanding of the basic mechanics of the game, they could unlock the limited game mode after reaching a certain number of duels or rank.
In this limited game mode, players would be able to use Synchro and other types of summons from a specified card pool. As players progress through the ranks, they would gain access to more powerful cards and be able to perform more complex combos.
Ultimately, this would prepare new players to transition to the current modern format of Yugioh. Additionally, this approach may attract older players back to the game.
this is my idea of how to make new players and old players to play the game
I think an issue is that the new player and the opponent aren’t on the same footing. You are on a random pile but he’s on a complete deck so he’s going to roll you. If both of you were playing the same level of garbage then there’s a back and forth and there’s an opportunity to learn which is why I think it’s just important to have someone you know teach you. Unless they are someone who enjoys the grind it’s extremely hard to play, lean and get better by yourself
What's the point of even teaching your friend how to tribute summon? That's like me teaching my friends what "banding" is in MTG, except that "banding" is an ancient long forgotten gimmick and "tribute summoning" is one of the fundamentals of a badly designed games that's incapable of even using its own fundamentals. You plan to tribute summon, set or use trap cards in yugioh? The only single games who has these mechanics? Ah fool.
I have just basically decided to quit after a week; as the tutorial solo mode bears no real concept to modern decks. I wish that Yugioh would ban all meta decks under say gold, so that we get time to learn our decks and other decks in duels that last more than 2 turns...
Master Duel is horrible place to start playing Yu-Gi-Oh, you'll have better experience with Tag series or Legacy of duelist.
@@darkira2129 Legacy of the Duelist is worth playing. Challenging but fun.
It does not matter that it has no concept for meta decks. Solo Mode explains you the prime mechanics. The meta is built on the prime mechanics just with more text. I have seen many people make the argument but have yet to see a single person who complained actually understand those mechanics. If you still ask about game mechanics then not being prepared for meta is not the problem.
If you don’t have meta traps and hand traps like ash blossoms and effect veiler or infinite impermanence and solemn judgement in your hand you basically get to watch your opponent lay down 50 cards for 10 minutes that prevent you from doing anything just for them to otk you, it’s not about monster battling anymore
the best way to learn yu gi oh is by playing the video games . i played every yu gi oh game from the game boy to the pc . but even in those games you will find NPC's that are playing with tier 0 decks , decks that won championships. i remember myself suffering a lot against Infernoid and Dragon Ruler , but fighting those NPC's is optional and genrally you can complete the game with an anime deck or any casual deck.
Honestly. This is why the Battle City Arc of the Anime was so Effective. Hell, just having a Yugioh Anime Series in general that Played a Simulated Version of the Game was great. It just Sucks that Yugioh Plays so FAST and LOOSE with its Established Rules!
I quit just before synchros came out. I just got back into duel masters like a month ago. Games completely different now and definitely not as fun. Most of the time I have no idea what's going on and just hope I have an out in my hand after they finish their 15 minute turn. Its so funny you meantioned 33 yr old bc im 34 😅
In the first 15 minutes of the video you introduce the concept that learning what keywords do and learning how the rules of the game work(steps, types of cards, summoning etc) is complicated. And to be honest, no it's not. The most complicated part of yugioh is inconsistency. Cards have their own subset of rules and even tho they are consistent with the base rules of the game, there is pretty much no pattern a player can follow to make them for example play cyber dragons and from playing cyber dragons understand Kashtyra. The gimmicks, themes and micro cosmos of rules that the cards introduce on their own is too much for a player to handle. Specially when you consider that the game has no formats, only a banlist. Usually a restricted format that reduces the ammount of information a player has to consume to understand what he will play against helps the player to feel more confortable playing the game. To be honest Yugioh from my perspective is a doomed game that will attract no(or close to none) new players, people who are still playing it are still in it because of sunk cost fallacy or deep into copium, Konami will never attempt to save the game because they honestly do not care and the game in it's current presentation is too far up it's own asshole to be approachable by someone from outside it.
And the other side of the coin it's the consistency of the matches themselves, Yugioh is pretty much the only card game where you constantly search in your deck for stuff, complain as much as you like about pot of greed(free draw of cards) being busted, in other card games the true busted mechanic is searching, and in Yugioh it's one of the most used mechanics for every deck. Which decreases the game's variability in what actions a player has to adapt to win from that scenario(since you can just search for your extender or finisher) You have access to cards from your extra deck at any moment of the game(they have summoning restrictions but it's not like ritual where you have to actually have them in hand) which is another factor that decreases variability. And variability is important in a card game, You shuffle your deck and draw cards from it as a factor of RANDOMNESS specifically so it varies from game to game, otherwise card games would just be played with a hand that the player sculpts from turn "0" and play from there. And that consistency and control of what you search increases the skill ceilling and the gap between good and bad players.Which would be ok in a world where the matchmaking worked, but as seen in the video it's not a perfect technology.
So TLDR: the game has too much consistency in how its played in comparison to other card games to the point where the randomness inherent of having a deck of cards to draw from is almost irrelevant. And the game has too much inconsistency/variability in how the cards themselves work specially comparing between archetypes, and how archetypes interact in a matchup. It's both the most inconsistent game ever and the most consistent game ever, but both titles here work to hinder the game aproachability and fun for new players.
The problem of yugioh, Archetypes that's is, that is why since release Tribe Infecting Virus has been banned.
Because its Anti Archetypes spam, every single problem in yugioh is simply Archetype spamming, 1+ cards that are not limited, and 2-5+ cards that are limited but can be spammed due to archetype cyclel its actually the problem of most card game with Dollar signs as a goal.
Thats the problem; Yugioh has been being milked since 2005 and Zombie special summon spam.
As long as there is a deck with more than 15 cards of a single architype/Type and as long as deck searching cards are not limited to just 1 and 2 if there for a different Type of card, nothing is going to be fixed, nothing will be fun.
a deck needs to be more than 2 archetype basically, no more than 15 cards with any of the same name/strure type or attribute, and 4 types/attribute of monsters to be considered playable.
in words, no spamming the same named card over and over again with a slight difference, and no 2-3+ cards in one neither, no +1 card that's not limited, and they should put a limit to how many limited cards in the deck can run to prevent deck with literal over 7 card that are limited.
also, decks should have 50 cards as minimum, to prevent spam cycles.
Special summon limited to 3 per turn unless threw a non-continuous card effect [one use], or a continues card effect with actual cost, [card like The Tricky]
and change life points to 20k and no more than 3k damage by effect.
pendulums summons from extra deck can only be one single summon, pendulum summoning can't be more than 2 per turn (1 extra deck plus 1 main hand) and it counts for 1 special summon limit.
also, xyz, link etc monster are affected by level-based card, based on their number of stars they have; [no more bs that disables decks with lvl based effects]
there fixed
I think your comment on "It's bad to have a coach" and "you need to go in expecting loss" is why we have a new player problem. And I have experience with this.
I have a cousin, who USED to play yugioh...syncrho era. As a kid i did not explain to him the rules, I told him to read the manual. He does not like Yugioh anymore due to it's complicity, and refuses to play.
I have a friend, my best friend. He's played...5 or 6 games over a month or two. He only knows how to Fusion Summon. But you know what? he can already build his own deck, what cards do and don't work for his boss monster, how to build around his boss monster, the importance of searching your deck.
Why is someone lose 100 times, which is demotivating to most people (in my experience, im not social), better then being taught?
Its not fun for old players either
Yugioh used to be about putting a deck together and beating your opponent
Now its coppying each other to become a meta slave hivemind
Pretty much
Just spam new cards win
It's not fun.
Almost percent 90 of the game's mechanics no longer even apply because of the fast gameplay
Examples being defense position,flip monsters,trap cards and tribute summons
On the other hand, with how much people have migrated en masse into certain hobbies for the last decade and have, quite honestly, ruined them, a lot of people nowadays are quite pro-gatekeeping, so maybe this is a good thing?
As an example, we definetly wouldn't be bombarded in MtG with constant embarrasing UBs and SLs if the game hadn't been overran with Marvel fan-like crowd.
On an unrelated note, goddamn MBT is insufferable.
the reverse gatekeeping nowadays is really insane sometimes.
Honestly I consider Yugioh a primary contributing factor to my low confidence as sad as that sounds.
I have still never been humbled harder in my life in thinking I was good at something since competitive Yugioh. At a young age that stuff sticks.
That experience definitely contributed to doubting in my own skills for basically anything I do.
As an experienced Yu-Gi-Oh player this really opened my eyes on how ridiculous the game looks on the outside to a new player. Konami needs to keep focusing on how to make the game more approachable and give less incentive to camp ranks in master duel. I felt so bad watching what this guy went through.
Link, pendulum and XYZs changed the game in a horrible way.
I don't feel XYZ were bad, but XYZ that climb to other XYZ for no cost ruined the mechanic. Pendulum is just stupid and Link Climbing is broken also ruined the game
Synchro game ruined yugioh.
I would say it rly began with pedulum
Subscribed great video, I'm hoping that someday MD ads a more comprehensive tutorial system for new players.
Why I think Yu-Gi-Oh is the worst card game (that I keep coming back to for some odd reason):
Mechanically, I love it. Card interactions are cool and there's a lot of deck variety (outside the meta). However... losing in Yu-Gi-Oh simply isn't fun.
Of course, everyone wants to win in every game, but in other card games, you are guaranteed to set least be able to participate in the game for a few turns. In Yu-Gi-Oh, the whole goal of the game seems to be "stop my opponent from participating at all." Yeah, you can have your own interruptions and board breakers, but all too often are there times where you play against your opponent and they just shut down your every move- and that style of game seems to influence the rest of the community (which is why I only play Yu-Gi-Oh either on MD or with pre established friends). The game itself should at least guarantee that you get to use the cards you paid for even if you lose- even if you get stomped out by a horrible match up. That's what resource systems are made for. Yu-Gi-Oh doesn't have that, but instead of making cards that take that lack into consideration, they print BS like Arisehart. 🙄
I play Yu-Gi-Oh, I follow the TCG from a distance, but it's one of those games I could never have as my main. Hell, I often take breaks because playing the game just feels draining overall, and if I'm gonna spend time and money on a game, I wanna have fun in the process.
TLDR; Play Digimon TCG instead. There's a lot more variance, and as a result, losing doesn't feel like putting your balls in a vice.
I've had experiences where I've had people use either Constellar Ptolemacus, the world, or some other obscure methods to just skip my turn entirely and run me over without being able to do anything. They did this 5 minute chain, skipped my turn, used an effect to deal me 1000 damage and then summoned Ra to finish me off.
I quit the game for a few reasons
1 I do not like the whole turn 1 break my board gameplay
2 The combo lines are far too complicated for me to learn, even if I play a non combo deck I am forced to learn how other decks combo and what there lines are and there are far too many for me to memorize and actually understand what they're doing.
3 The decks I like to play stand no chance against the new decks people play so yugioh punishes you for not playing straight up meta
It really is those three reasons I quit and I'll never play modern yu-gi-oh again.
If I were to play yugioh it would either be just Goat and/or Edison but I have no interest in modern yugioh.
Its best to surrender if you don't have anything. Its better than sitting through a combo which is probably going to kill you.
i found this video because it apeared on my feed... o my fucking god yu gi oh it's bullshit now, i still remember when summon, sacrifice summon, fusions and rituals, magic card and trap cards were the only things, the game now it's just a solitarie game, you can watch all the movies of the lord of the rings before your turn begin, and probably will play less than 2 seconds because the other player will negate everithing you do
It sucks because I play semi maybe half competatively because in yu gi oh I sort of have to in order to stand a chance, but truthfully I wanna go back to the old ways sometimes. And when I duel a player in ranked who is also playing in the old ways it makes me feel really really bad about myself when I play against them. I can let them win but I know that'll just make them feel like the win was un-deserved. and if I beat them it'll just feel like a douchbag move.
I'm a new player I have been on and off playing for a year now I made it to plat 1 , what is very difficult is the x6 negate and a flood gate on turn 1
I'm also 34 in 1 week lol
I’m 34 and I’m out here straight duelin’
STILL playing Toons,Relinquished and Gate Guardian after 20 years ❤️
You could imagine my excitement when all 3 got modern support ❤️
Long live YGO & The Duelists 🌹
Adding keywords would help a lot (piercing damage = trample) and clarify where effects starts and ends with bullet point like in the OCG
For me a major problem for yugioh new player (but it's the case in other franchises too) is the internet community. For example I was learning a salamangreat combo but a card didn't worked. I looked in forums to if someone had the same problem. Even if I got my answer (there was a card locking me but It wasn't in the graveyard anymore) there was still people to tell "jUsT rEAd tHe CArDs".
The game is not beginnger friendly with the amount of mechanics, cards, even experienced players need help to understand some interactions between cards. So for a beginner who doesn't understand the basis, and the only thing people say is "Read the cards", "Change your deck". Is kinda repusling for newcommers. It's like in league of legends where you have to understand a lot of mechanics, charaters (how to play them and how toplay against them) but everyplayer flames you for not being good because it's your 3rd game.
Maybe a format with less cards could help them (like in pokemon TCG). Allowing newcomers to learn the game properly with recent cards while not having to learn the 15k cards text. Or maybe highlighting older formats like Edison which are still interesting to play while having less cards and mechanics than modern play (even if it's just putting the problem away as they won't learn to play modern yugioh.)
Your video really makes a good job to highlight those problems. So great job !
I feel we should agree but I sometimes don't like how you end up expressing yourself, I get the troubles with yugioh overall, but I also know there are ways to make it easier and more enjoyable right away, instead of further spreading this idea that it is a hard game to get into. It is a complicated game, and I know why many find it discouraging at first, but I really feel if you find the right card art, right game style, the right deck for you, it becomes a whole other thing. Sometimes I really think many struggle because they just find a strong deck they don't care about, but still get demolished by the meta and also struggle with their own combos and understanding of the game, that kind of progression is unnatural most of the times.
I'm sorry to explain you there is no being a better duelist in this scenario, the game just sucks, and we have majorly archetype to thank for that, just like most card games same problem; their is no time, there is no effort, there is no training, and there is no form or way, I don't feed people false hope; don't play the game, if you want to have some sort of more fun and easy entering, play yugioh 5ds and everything older than that, there is still archetype problem but trust me it's much better (less ridiculous) than modern; playing modern is just wasting time.
No yugioh was pretty much enjoyable at first, when I started, and I didn't even had a structure deck just random cards, someone gave me, and the rules where quite simple.
the game just bad now, I'm not talking about nostalgia, I'm talking about actual real stuff, I played over 20 card games, yugioh sucks hard, as many of the game I played; and for the exact same reason; archetype spam, and +2 cards, constant meta spam, and better cards each year.
Coming off of a something like a decade break from yu gi oh. I've still refused to learn much of the new shit, but at least I can still enjoy my elemental heroes. New wingman to Master Duel when?
I loved how you addressed this video instead of just bashing the poor guy. You went thru and addressed all the issues and explained why this or why that! Thank you
Also, what is worse, there hasn't been a starter deck since 2019 or a Structure since 2023, so for new players, it's easier to learn the game if they are willing to shell out a lot of money to make a half-decent deck. Rebooting the card game with Rush has put their core game behind the gates so that new players can at least have fun.
I absolutely hate the tcg (mainly because i can never afford the cards so i cant learn new decks)
So i tried master duel... and i STILL couldnt afford it because the amount of sr and ur tokens i need to make HALF my deck outweighed the almost nonexistent amount of sr and ur i was actially getting
If you want to teach someone how to duel for the first time, focus on monsters only and then with each successive duel, add traps, spells etc.
What allowed us to grasp this as kids or young teens was that it was a simple game about monsters battling one another (not just B**ch-ass effects) and the game drastically improved our ability to calculate large sums in our heads. It also taught us how to maneuver what seem like impossible situations and not give up (unlike the "you negated 1 card, so I surrender" culture that's prevalent today). That's how Yami-Yugi taught us how to play.
The dumpster fire the game has become is just not the same game that was introduced to us from the jump. It's like leaving basketball for a while and you come back and now they also kick the ball around. When you ask them WTF they are doing, this is basketball, they say you have a skill issue
🙄. They should have just created a new game instead of perverting the original Yu-Gi-Oh.
To me as someone who played during Duel Monsters era, that was the best time to be a yugioh player. Its sounds like a boomer thing to say, but the game had some complexity yet it was still relatively simple to get into and cheap as well. Most monster effects were short and to the point, same with spells and traps. Normal summoning, tribute summoning, ritual summoning, and fusion summoning and some special summoning were all you needed to know.
Remember when cyber dragon being dropped on you was the scariest thing you had to be concerned about?
Neither does Konami.
Solo Mode in Master Duel ABSOLUTELY is the better way to learn. What everybody seems not to understand is, it does not matter if SOlo Mode does not prepare you for Casual or Ranked Mode. Solo Mode is comprised of preparing yo for the game mechanics. You cannot understand a lick of the modern version of the game if you do not understand even the basic game mechanics, I have taught people Yugioh and have watched people learn it. And all of them have the same problem: They always do not understand the basic game. There is no use learning competitive modern Yugioh before knowing that properly. And Rarran also did NOT understand the basic game. I have seen him in the Edison video of Cimo and he still showed he does not understand the normal game back then.
That guy was like: "I pressed all the buttons without reading my cards, why didn't I win?"
Yes that's how a new player feels. It's not about not reading the cards. I'm sure he did while playing against CPU. But the interactions just don't make sense without churning them out time and time again.
My first deck was Virtual World. I have never played this before. That was a horrible mistake. It's not like I didn't read my cards. Even reading them, I still don't understand the interactions. I left. Not worth the time.
@@ZawaOnUA-camthat’s because learning takes time and effort. Something that bugs me about this whole debate is that it acts like other games are easier: they aren’t. You just aren’t jumping straight into competitive matches and expecting to win in other games.
As a MTG and YGO Player i can safely say: MTG has a much lower barrier to entry and is easier to understand
@@ducky36F oh you can throw a newbie into hearthstone with a competitive deck at low rank and expect him to win some games.
I got into yugioh because of the memes. I heard the game is horrible to play because you have to spend more time reading card text than actually playing and people will spend 10 minutes on a single turn when it's only turn 2 and then OTK after playing 30 cards. I thought there is no way this game is this much of a meme, then I found out it was actually true and now I can't stop playing just because I enjoy how hilariously bad it actually is.
Also I started playing with Duel Links. The only deck I played in ranked for the first 2 months was blue eyes. Honestly I won 95% of my games in beginner/bronze/silver/gold/platinum because blue eyes doesn't have any text I need to read except "ultimate fusion pops a bunch of cards" and "neo ultimate dragon can attack a bunch of times"
@@AurelynI think Duel Links is a pretty good way to learn how to play Yugioh. The problem is that you kinda already need to know what you want to play when starting because the game is not very f2p friendly
It's also a matter of Konami refusing to put some limits on gameplay.
Like..
Negates. They're important. They give the game dynamics. I get that.
But if your opponent can prevent you from doing any kind of move and you have to build your deck with 50% anti-negates.. that sucks.
Extra-Deck Summons (XYZ, Synchro, Link) .. okay. Strategy. More fun! More variety!
But dafuq? Summon - Effect - next summon - next effect etc..? Yeah great, that's a nice chain you got there, I'll make myself a coffee in the meantime.
I've seen a couple decks with monsters that do almost exactly the same. Player draws their whole damn deck before anything else happens and
usually you're done at this point.
The cure: Hard-Limits on all of the above.
- Negates. 1-3 per turn at most. You can still fight back, but you can't completely paralyse your opponent (usually, guess some people will still do it)
- Extra-Deck summons are technically tribute summons, labelled as special summons. 1 per turn, costing the normal summon.
- Searching: No. Can't search the deck more than once per turn.
And for the love of it all - the card texts shouldn't have more than 4-5 lines.. not every card needs to be able to do everything.
I don’t care what the young muppets think, Blue-Eyes FTW 🎊
My take on the matter is that as a community we need to reframe the game not as being a game like hearthstone, or even an insanely super fast paced game. It's just a game where you summon a bunch of cool guys and then your opponent tries to kill you. As a result every deck can both immediately kill you and set up a board that is designed to keep them from dying. The problem is that new players aren't trying to do either of these things. The tutorial tells you to just summon a guy and see what happens, which is the equivalent of waving hi to your opponent during a gunfight.
I haven't played YuGiOh since HighSchool (2006), I believe the issue is that people are trying to start with the current cards, starting to learn YuGiOh with a limited set of cards before going through each type (XYZ,Syncho,LINK etc...) would be good for learners, maybe the community should create a learning ladder where you go through several important formats to learn the game.
I spend so much time reading my opponent's cards and trying to think about my plays but there's never enough time to understand decks I've never encountered. It's fun to play if there's a back and forth but there's no back and forth if I just get timed out because i needed ro read the card. I feel like moving through phases and playing cards should give you a small amount of time (up to a limit) especially with all the card text in master duel.
I agree, i know that the stuff any weird rouge or top tier decks do would give any newcomer an aneurysm
I think learning the basics and learning one deck at a time with a patient friend casual is the best. You definitely have to put in work and time. Its fun when you get the hang of it
Price is the name of the game. If they want new players they need to make a meta that accomidates a variety of decks to go to major or minor tournaments. Nobody likes hearing it, but a lot of local scenes are filled with people that want to practice for their next major event. If youre new to the physical game and go to a locals with 3x of a structure deck youre gonna get wiped and wiped fast. Making a game that is skillful and diverse to allow for someone to play the big expensive qcr max rarity deck and the budget deck is part of what makes a card game healthy. So long as konamis design space continues to work against that theyve nobody to blame but themselves.
You mention Konami is to blame, but what about top level players who have influence on the community talking about how variety and diversity is bad for the game, because it strips away the idea of rewarding skill? I've seen so many rants by players online who get frustrated losing to a rogue decks and gimmicky decks.
@@siopaoguy Oh 100% I agree there too, its a mentality they can't move away from and I cannot understand it. The most repeated I find is skill expression only really being in the mirror matches. I feel skill expression(I play pokemon, yugioh, and magic) can come from a mirror match as so many of them profess, but it can also come from being able to predict when a combo is about to make something akin to a boss monster or piece of interaction. I don't have to have a PHD in snake eye to know them having 4 or 5 monsters on the board probably means an interrupt or a negate of some sort is about to be made. Likewise for synchro decks (as a non meta ex) If I see a synchro, tuner, or junk speeder I can tell they're gonna summon 5 from deck. The biggest thing one or 3 deck formats does is make sure you are prepared for "that one deck that stops me" when in reality those pieces can still assist against rogue and rather than playing all test hands against one, spreading games out and understanding that you cant cover all is a great way to encourage variance and still increase skill. Now instead of knowing ONE decks outs it would be knowing what a chokepoint looks like in general.
@@siopaoguy My primary point to konami being a huge part of it is they keep printing the viable sets at almost max rarity, I wouldn't like snake eye, but I'd be happier if they made them all have QCR alt arts and print them as a whole at like super/common rarity. That way you CAN bling but can also just play the game as intended.
Yu gi oh sounds like it sucks 😢
It does.
It does
I love Yu-Gi-Oh. I quit off and on it's the tcg I favor most. My biggest gripe is how they construct the META with the intention of making making new archetypes more and more busted. Honestly, there should be separate ranked modes that cater to specific summoning methods and only allow monsters that benefit that summoning method. Then, just rotate that more than official ranked to keep it fresh..
I had a friend recently get into the game, which is great. But the problem of that was how difficult it was to find him something to his niche.
I want to start by saying I genuinely like the game. Ive been playing on and off for years and still play master duel daily. Over the course of paper yugioh, I started with gravekeepers, went on to Lightsworn, old Endymion, Blackwings, Nekroz, and now pendulum Endymion and Branded are my go-to decks.
It's not about a lack of instant gratification, its an objectively bad game when it comes to how it is designed. The lack of a resource management side to the game means you combo off until you brick. First person to win their game of solitaire is the winner. The game is just a terriblely designed game, because it was never intended to be a game to begin with. The creator made rules for the game after it was released. Tribute didn't exist on release so you could just drop your blue eyes or dark magician on turn 1 and start throwing haymakers. Now it's a 5+ minute combo line before you can throw that haymaker, but the lack of thought put into the game at release has carried through for 20 years. The lack of set rotation also doesn't help matters. That any card can be played means to be a top player you need to have an encyclopedic knowledge of 10,000+ cards since you never know when a new set will break an old piece of junk (still waiting for that hamburger ritual deck to be meta!).
If somebody has fun with the game, great. As i said, i do every day. But "trial and error" is a shit way to learn a game. When I lose, I want to know what the hell happened so I can learn to be better. But when I am given no time to read my opponent's cards, just have to sit back and watch the animations, I can't know what I could have done differently.
How do you fix it, easy. standard rotation. People say it all the time and people delude themselves into thinking its not the ultimate answer. They wouldnt have to print as busted pack pushers if they didnt have to build off the current state of the games power creep. Plus current yugioh would just become the equivalent of modern in mtg or vintage, etc. While its fantastic old formats are popping up in yugioh, as one of the people who started in yugi/kaiba starter format and more or less at least stayed in the loop of how the game plays (right now im on swoswo) I can tell you I already played those, and while innovation can occur based on the card pool, said card pool can never change because its a format frozen in time. This is why standards exist in almost every other game. Standard formats exist to level the knowledge playing field amongst players, you can still express it, but the reward wont be as over the top crazy as it is in current yugioh.
this one's free: any deck that isn't meta sucks. You're either playing the best top 2 or 3 archetypes in the game, or you're losing no matter what.
And yes, i'm new to the game, and so far, this is how i see it. Does your favorite archetype suck? boo hoo, better take a seat cause komoney isn't interested in making support for your deck, and if they do, there's a chance that it won't be enough support.
I got back into Yugioh because me and my friends play. We just picked the game back up on a whim and we just play casually.
MtG player here. And I gotta admit, while learning Magic can be easy, learning its finer intricacies and learning it isn't easy either. Not as bad as YGO, but still not easy. However, from what I grasped, the single most problem with YGO are those FTKs. You are hard pressed to find those in the other card games. The not letting your opponent play is not as bad an issue either. It can happen if you are veeery unlucky during a round of Commander, a multiplayer format. Happened to me. But there are two or three more players at the table, and one of them might get rid of the troublesome card for you. So, not as big an issue as on YGO either. Gee, imagine you get to semi-finals, maybe even finals, and then your opponent FTKs you... I certainly couldn't bear that.
We need to roll back to the GOAT format where duels had a back and forth. And with Konami balancing out all new cards to keep it dynamic
I now collect and play Lorcana and Pokemon cards because those games don’t make me need to get to get out of their online sources to understand its core mechanics. I feel Yugioh has become a game where fun is no longer a priority while being a game that would scare off anyone who never played it. When Links came out, it was the era that, to me, hurt the game the most. I played for over a decade when Synchro was a hot thing. Now I feel like a new player because of the amount of bloat in card effects and all the constantly added archetypes.
What a freaking mess thouse card effect man, too much, too many conditions, too many stuffs, to many effects, how can any sane person look at this and won't say, sign me out.
to much text. the entire yugioh need a reboot honestly.
No idea why people still say this, Ive introduced an entire Discord Server of friends to Yugioh and after a few days they had all grasped the game completely. Going up against different new decks of course requires you to read their card text but if you dont want decks to have their own identity and effects you might as well just play Uno.
15:22 not exactly a raising of the floor but a bunch of formats(floors) with gradually increasing formats(goat,edison,hat etc). Maybe a differential between a competitive part of the floor and a newb/casuals. Like a way for you to slot into the difficulty that you're at.
Yu-Gi-Oh! is not fun, period. The game is broken beyond repair. Modern players are so used to doing the same combos over and over and just summon omni negates, they get bodied by the decades old AI of Yu-Gi-Oh! Power of Chaos.
I played yugioh until someone played Tower, i read the card and think about all card in my deck and all interaction to find no solution. I see the end of yugioh in that one card and quit thé game.
Now it an New game on is own.
I personally find it funny how everyone reacted to this video Rarran made with the typical omg Yu-Gi-Oh! to hard blah blah blah.............the most pathetic thing about this is that most people completely ignore the fact that Rarran basically didnt read a single card in either of his videos, expected to win the game by spamming every effect because "using whole hand wins you the game". Yes it is a more difficult game but at the level he was playing simply reading cards is the most important thing. He is a Hearthstone player and there are games where you get to round 10 and spam 100 cards with stupid broken combos so pretending that not knowing what you are doing but spamming is the answer is rediculous.
Quite frankly the more i see of Rarran reactions over time it becomes more and more clear that he was trying to slander Yu-Gi-Oh! to prove so weird point and not actually trying to learn it because he made the most pathetic attempt at starting out I've ever seen or will see.
Yugioh sucks
Dude he was being more charitble then an average dude would be
As a father, I simply do not have the time to relearn how to play Yu-Gi-Oh! It needs to be rebooted imo. The whole anime and TCG. The mechanics, the rulings, card effects and card texts need a revamp. It needs to focus on balance and pace.
I really wanted to get into this game, I learned all the mechanics and basics, I tried to find a deck to learn, had no one in the community really reach out to so much basics of how decks works or help me pick what too play. It's annoying to find deck list that aren't worth 700
If you're still looking, check out Floowandereeze. Easy combo lines, competent wincon, and dirt cheap; with the most expensive card being Pot of Prosperity which is under $10 a copy.
And yes causuals quit not cause they are babies but because yugioh in it's current form is a garbage game
They do have something for new people, it’s called Rush Duels 45:57
But it dont have a tcg printing
GOAT format literally doesn’t require you to start first. GOAT format actually allows the second player to have the advantage due to card advantage. Going first doesnt win you the game in GOAT.
We had Goat Format….iN SPEED DUEL! And guess what, the Majority of Yugioh Players Avoided It Like the Plague!
It was Balanced and Fair. You just had to build your Deck From Scratch. That was the Only Problem!
I think as a new player the fun you're having in the game is linked to learning and understanding what's happening win or lose. Most of the time in Yu-Gi-Oh those players are going to be lost. Yea somebody could put a 100 hours in and learn how to play this game, but you also put same 100 hours into others that are more fun right out of thr gate lol.
As someone who grew up on Yu-Gi-Oh watching the ceiling rise while I just use simple decks because that's where the fun is for me. But the current state of the game is min max hell and just straight up hyper competitive decks for no reason. If you want a game that is more about fun winning is a bonus Just play MTG or hearthstone.
That is how I feel these days. I also just play kozmos and skull servants anyways lmao.
Ok this is late. My suggestion is this since tryhards do not want to limit special summoning or pay costs to summon monsters:
Print Uncounterable RAIGEKI, DarkHole, or Evenly Matched Type Cards.
Or allow/ create trap cards that can be played from Hand.
Make the Combo players pace their turns. Now we will see who gets last laugh.
I miss the old days when you could have creativity as a part of your deckbuilding. It's not intuitive, fun, or worth it to build a theme for your deck if 1/3 to 1/2 of your deck is staples that EVERYONE has.
Call me a Yugiboomer or a casual player, but this is not the same game that we older fans played during school.
It's WORSE.
I grew up watching the anime so it wasn't difficult for me understand summoning mechanics and just take the to read my cards as I'm building my decks online and from there I just play the game review the stuff I didn't remember after making mistakes until I get it right. Thats the problem nowadays. There aren't enough people as ambitious as I am that love deck building thats willing to teach themselves a game this difficult and I am no old timer I am 26 and I'm saying this. Everyone just wants to buy a trial deck and be able to compete with the best decks without taking the time to learn and be more satisfied after they've beat someone with real skill for the first time. What it comes down to is anything that adults will tell you its that people keep on getting lazier. Thats what convenience is the ability to not have to do the stuff that you or the people that came before you used to do. The closer draw to not having to do anything the lazier people will get and the more the world will suffer. I can read a effect see it happen 5 or 10 times and then I know it. Maybe it just me when I went school I paid attention in class and I got As on almost all of the time in all of my classes without studying. I don't want to insult peoples intelligence. But we can't not see things we have seen. People just don't care enough to use their brain. They just want to turn their brain off.
I've played yugioh since it came out, walking to Walgreens with a few dollars to get a new pack to make a beat down deck. Yugioh is terrible. Every deck does the exact same thing (search, negate, protection) it doesn't matter what you play the end game is always the same. The power creep is so insane the match is decided on how well the first turn goes. The whole point of the game is to not let your opponent play. I never realized the flaws until I learned magic a few months ago. Much better game, the only flaw is that there is no msrp on products
I’m really new to yugioh and I’ve trying to learn it but it’s crazy hard in my opinion
I saw the some anime clips but don’t know much about it
As a new player. I came in loving the cards and be so excited. Realised its so shit. You can even have a turn or the turn goes on for like 20 mins.
"you need to spend the time to learn the game" and that just means that you need to know the meta decks and just copy em.