The REAL Reason Yugioh Got Ruined!!

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  • Опубліковано 21 лис 2024

КОМЕНТАРІ • 358

  • @KitsuManko
    @KitsuManko Рік тому +119

    Back then Yugioh is a mind game. You have to be wary of the cards in your opponents hand, field, and deck. You have to anticipate and guess what cards they may have so you have to be careful in setting cards and attacking to prevent your field from being open in their turn.
    Nowadays, you have to be wary whether you will get a turn or not.

    • @josephcourtright8071
      @josephcourtright8071 11 місяців тому +15

      Back then I had to consider if I wanted to swing with my board into three backrow and maybe mirror force. Today you better swing because if you don't you are dead next turn.

    • @jdstudios1912
      @jdstudios1912 6 місяців тому +11

      Nowadays you need to make sure you have something to do like a show to watch whilst you wait for your turn.

    • @NexusSpacey
      @NexusSpacey 5 місяців тому +3

      "You have to be wary of the cards in your opponents hand, field, and deck. You have to anticipate and guess what cards they may have so you have to be careful in setting cards and attacking to prevent your field from being open in their turn."
      From the (current) top comment here by @level5access
      This part is still true??? You have to be EXTRA careful about your opponent's hand now even.
      I agree that games of Yugioh should have stuck more to allowing for multiple turns to happen, but you cannot say games nowadays are uninteractive. I am very sure you've gone first in Yugioh before and felt the crushing weight of waiting for your opponent to have an Ash Blossom, or an Honest, or Nibiru or Veiler.
      Or when your opponent goes: Set 4. Pass.
      You have to keep in mind all that your opponent can do with those 4 set cards, whether they turn into monsters for them or if they interact more with YOU the opponent.
      If i had to be honest, i think Yugioh games are decided far too quickly, before the end of turn 1 you can already see who's far more likely to win. If the game was a lot more long-run oriented we wouldn't be here complaining about how fast we died to Tenpai or how Branded and Calamity basically break the game because they prevent you from playing a single turn... instantly losing you the duel.
      some other questions we will then have to answer is are: How long should duels be? Should it vary from deck to deck? and how much time should a duel take in Minutes?
      let's start conversations about THOSE instead and what the potential UP-and-DOWN-sides might be. Because saying: "Uhhh i lose in 1 turn and that feels bad" isn't going to magically solve this issue.
      Also sorry for typing a fucking essay in your comment's reply section... i hope your read it :)

    • @roberthansen5727
      @roberthansen5727 5 місяців тому +2

      That's all still true lmao
      You used to play around Mirror Force, now you play around Nibiru.

    • @jdstudios1912
      @jdstudios1912 3 місяці тому

      @@NexusSpacey for me it's the endless effects. It just causes each turn to drag on forever. Like my friend plays frightfur and it's so dull to play against because each turn takes forever to complete the endless special summons chains and effect activations. And that's just one deck. Then you have the utter insanity of board locking decks like wtf is the point in even playing someone when by the time you get a turn you can't play anything

  • @intensegaming7633
    @intensegaming7633 Рік тому +204

    Me waiting for my first turn while my opponent takes 30 minutes then proceed to one shot me in my standby phase while I haven’t even drawn my card yet is crazy.

    • @DrillSgtMason
      @DrillSgtMason Рік тому +44

      Bro facts...I played against Kashtira last night and went like this...opp makes full board. My turn: I draw...Opp proceeds to full combo on MY turn. All I did was draw. I already had to watch this moon dude play solitare for 15min and now they get to full combo on MY standby phase? I didnt even get to play nor did even want to attempt anymore. As soon as I saw a litteral full combo on my turn, I just surrendered. Aint nobody got time for that...

    • @intensegaming7633
      @intensegaming7633 Рік тому +19

      @@DrillSgtMason legit my experience trying to play duel links.If I didn’t go first I would just quit.

    • @holladiewaldfee6071
      @holladiewaldfee6071 Рік тому

      You are lucky. Was burned away from reprodocus turning cyberstein in a psi monster and attaching telecinetical charging cell to snort out endlesly fusion monsters for free with burn effects still in the first main phase.

    • @kichiroumitsurugi4363
      @kichiroumitsurugi4363 Рік тому +16

      @@DrillSgtMason Ah, the classic combo that says "OUR turn"

    • @DrillSgtMason
      @DrillSgtMason Рік тому +12

      @@intensegaming7633 I dont blame you. Sometimes even going first doesnt help. Monsters dont even attack other monsters anymore. Most monsters have effects that remove all opposition from the board through various means, leaving you wide open for attack. You can make a good board and then these helmet decks will just bounce, send to grave, banish, and destroy until you have a bare feild and swing for game in a single move. Its rediculous.

  • @BeefsquatchGaming
    @BeefsquatchGaming 2 роки тому +140

    A lot of the problem has to do with the community as well. Some smooth brains will continue to buy the broken cards every release just so they can win. I’m an older player and people always say “yugiboomers” cry because they don’t understand the game anymore, but that’s not the issue, the issue is just that the game isn’t fun anymore. All anybody cares about is winning in the most ridiculous way possible. Everybody is using the same decks, the same effects, every game you see the same extra deck monsters with multiple negates. Smooth brains will keep buying into it it’s never going to stop the game is ruined.

    • @SaberWolf94
      @SaberWolf94  2 роки тому +26

      I understand what you mean but I couldn't really blame players. It makes sense for competitive and serious players to use what they believe gives them the best chance to win. It is 100% the job of the game designers to make sure the game is in a balanced and healthy state if they want to brag that yugioh is a skill based game based on strategy. It's very deceiving when you play the solo mode on Master Duel and they give you a false perception of good cards and decks.

    • @darkira2129
      @darkira2129 2 роки тому +6

      wait ofc they gonna buy the new cards, especially if they're competitive. Like konami exploit our desire to win.

    • @darkira2129
      @darkira2129 2 роки тому +18

      @@SaberWolf94 the only stats you need to be good in Yu-Gi-Oh..
      first 💰
      second 🍀

    • @ShinkuGouki
      @ShinkuGouki Рік тому +15

      It's sad man. I am so bummed out because I grew up playing Yugioh. Konami is so greedy,they don't care if they kill the game. I'm starting my own banlist and doing tournaments in my backyard. But the game is in fact RUINED

    • @williammclean6594
      @williammclean6594 Рік тому +9

      It wouldn't be so bad if the game wasn't so expensive. In the ocg it's so cheap because u can buy all the expensive cards in low rarity. But in the tcg it short printed and only in secret rare. They always treated Asian players better. They just see North Americans as a cash cow. And just saying in Japanese culture their xenophobic towards foreigners. But if they treated us equally they would make more money if they introduced multiple Rarities

  • @Folfire
    @Folfire 2 роки тому +51

    I held my breath until you finally said it. Agree that power creep did this, but not alone. Players say that no-rotation makes ygo special, but really, ygo does have a synthetic rotation: it is pushed by the power creep you mention, and also bans. Make previous cards bad, make new cards powerful, and also print some support for older things to give the illusion of care and promise of power (but not really).

    • @SaberWolf94
      @SaberWolf94  2 роки тому +9

      Burning Abyss have been around since 2014. Eidolon/Invoked since 2017. Like I've said Konami doesn't always print archetypes that are more broken than the ones before since at the end of the day all of the archetypes do almost the same stuff, searching and special summoning for free all day along always make cards good. They'll print archetypes that are on par with Burning Abyss for example but now you can combine that engine with a new broken engine too, so it's not quite a rotation. Lightning Storm is around now but so is Duster. Synchros are paired up with links xyz pendulums etc. So no, the banlist and power creep kind of act like a rotation but not exactly. Also it doesn't mean a rotation based system would make the game healthy. Pokemon isn't as bad as yugioh but it has another problem in that all of the holo regular stage 2 and stage 1 pokemon are printed like they're trying to compete with cards from 2013 which essentially make them useless against rule box Vs and VSTARS. At the end of the day it's what Konami and Pokemon decide that's going to be good and want to make money from.

    • @Folfire
      @Folfire 2 роки тому +1

      @@SaberWolf94 You know more about it, rotation wouldn't solve and also the way they print archetypes doesn't suit a trad rotation. The archetypes you cite are exceptions to the rule though, dont you think so? Also they aren't that high tiered, though they can win some tournaments. The intention of Konami is to power creep and ban to move players into new things. Pokemon does it too, but it is arguably in a healthier state than YGO, though not healthy. MtG also has power crept but their rotation is much more healthy than the other 2, the issue lies in that mtg has begun to print stuff exclusive for eternal formats that used to be stable, getting a little akin to YGO. I see the points you make, unfortunately besides spreading awareness, the companies will seemingly do this, and in the case of Konami, the enfranchised players are very deep into it.

    • @SaberWolf94
      @SaberWolf94  2 роки тому +6

      @@Folfire I can't tell you all the broken stuff I've seen with Invoked and especially Burning Abyss so at least for me I wouldn't call them exceptions, I do think they are broken in many regards. Hell, I'd even throw in Thunder Dragons, not as old but still extremely nasty. Perhaps in the actual TCG format they're weaker now but I'm only experiencing modern yugioh through master duel now so it's my primary source of the current state of the game.

    • @ShinkuGouki
      @ShinkuGouki Рік тому +7

      @@SaberWolf94 It's the Wild West of Yugioh. Anything goes. Harpies Duster isn't banned? WTF. There's broken shit going around AND we got Duster too?? Yugioh is straight YOLO right now. I wish we could erase everything after 2013.

  • @arminxvs3372
    @arminxvs3372 Рік тому +53

    Simple:
    YGO got ruined because the goal with all the new crazy broken engines was to basically play less YGO.
    The modern Game is built to negate itself. How can a game exist or evolve if the goal is to not play it? 1-2 turns and it's over? Yeah, FUN! 😂

    • @_vehtty
      @_vehtty 4 місяці тому

      1) Take a break, or quit & find another hobby
      2) ... there you go!

    • @arminxvs3372
      @arminxvs3372 4 місяці тому

      @@_vehtty You are stupid od purpose, aren't you?
      If you have nothing of value to add, just don't. Not every opinion is worth it.
      But thanks for the effort.

    • @JW-dp4we
      @JW-dp4we 3 місяці тому +2

      That’s pretty much what people are doing already. 🤷‍♂️ Locals are basically ghost towns compared to other TCGs out there. Hell, out of over a dozen game stores in my city only 1 holds YGO locals anymore (with generally shit turnout). Two years ago it was three, and before that it was pretty much everywhere.
      YGO is P2W.

    • @arminxvs3372
      @arminxvs3372 3 місяці тому +2

      @@JW-dp4we Always has been P2W but you had so many normal cards and decks. Now it's all archetypes and endless chains/combos. Tiresome AF!

  • @Redyear20
    @Redyear20 Рік тому +9

    The hilarious part is that the cards that can actually stop all of this arch-types are banned in tcg and ocg. I made today a deck that dont allow activation or special summon and the opponent cant play.

  • @alventuradelacruz522
    @alventuradelacruz522 Рік тому +36

    They should limit the number of special summons from the extra deck per turn and erase the extra monster zone line it was before that thing appeared, it will mane the game more slow and enjoyable

    • @clownplayer7265
      @clownplayer7265 Місяць тому

      There's a small problem there...Link Monsters would lose the purpose for their lower aimed arrows. Then again, 90% of the combo decks I've seen use Links one way or another and Links were notable great combo enablers from what I've seen so make of that what you will.

  • @muted1098
    @muted1098 2 роки тому +47

    This game is best played casually, not competitive. Too many brainless omninegate strats and not enough personality or even fun in the game anymore.

    • @elhajjmalikel6266
      @elhajjmalikel6266 Рік тому +9

      I hate how most of the new cards are beaters and either negate and/or destroy your field. There's just too much negation and destruction in the game. The cards back in the day had more balanced effects. Also, I'm sick of "quick effects" on monsters.

    • @inv123invi
      @inv123invi Рік тому +6

      @@elhajjmalikel6266 I think one way to fix Yu-Gi-Oh is if they make a format for each era. Like make cards from original and GX era have their own format. Give 5ds its own format and zexal and so on

  • @johnberger51
    @johnberger51 2 роки тому +19

    Thanks for the video. I just recently returned to Yu-Gi-Oh! after coming out of retirement to play again when I saw Master Duel. Yu-Gi-Oh! is a broken mess righ tnow. I really miss the old Yu-Gi-Oh! where it was a simple, fun game. It's gotten so complicated now.

    • @darkira2129
      @darkira2129 2 роки тому +1

      but, it still fun, but only if you win.

    • @johnberger51
      @johnberger51 2 роки тому +7

      @@darkira2129 Yeah and that's the problem.

    • @ShinkuGouki
      @ShinkuGouki Рік тому +7

      Yes man. The game is fckn trash now. I don't even have hope certain cards will retain value. Konami ruined the game. I understand investors are happy that Konami is making them rich but at the cost of my favorite game. Yugioh is dying right before our very eyes.

    • @elhajjmalikel6266
      @elhajjmalikel6266 Рік тому +12

      @@darkira2129 It's not fun. What made the game fun was the back and forth and tension of going move for move. The game started off with simple moves, now 1st turn they have 5 beaters on the field and a full back row to negate anything you can do. You basically get locked out of the duel the first turn.

    • @HighDiver5555
      @HighDiver5555 Рік тому +3

      @@elhajjmalikel6266 ^

  • @bastiancole3565
    @bastiancole3565 Рік тому +6

    I know an owner of a shop that used to be primarily Yugioh, even had local tournaments. 4 years later to today, tourneys are a thing of the past, yugioh has no market value. Pokemon soared to popularity because of one twink in a boxing ring with a rare charizard on his neck so now its more profitable. And he said "I hate Konami because they keep reprinting everything and devaluing the market." There is no trade value, the only cards worth over 50 dollars are 1st editions from 2002, like the original blue eyes print for example, or the current current meta cards. So you either have cards from the oldest era of yugioh due to nostalgia or the newest era because of meta. Anything in between is devalued to hell by reprints unless they are a discontinued rarity like ghost rares. I've never seen a TCG company that regularly makes itself the villain of it's own collectors.

  • @Bandymossgang
    @Bandymossgang Рік тому +10

    God dam all I wanted was to have my dark magician deck and play some master duel 😞

    • @theerealatm
      @theerealatm 5 місяців тому

      And all Konami wants is your money. So they came out positive.

    • @victormgonzalez2677
      @victormgonzalez2677 3 місяці тому

      Old legacy duel you can have fun there

  • @WildDancer101
    @WildDancer101 10 місяців тому +6

    In the early days, archetypes were created so that everyone felt unique in how to play the game they want.
    Nowadays, certain new archetypes have this negate strategy that don't let your opponent do anything, not even with earlier archetypes, which takes the immersion out of the game.
    Even todays cards have too many words to read and memorize.
    Guess our time has passed.

    • @mites7
      @mites7 6 місяців тому +1

      This is unironically why duel links used to be so much fun in the early years with a more limited card pool
      It’s still better than this imo but similar issues have arises

  • @chrisperry5365
    @chrisperry5365 Рік тому +11

    Hand traps & unhinged card effects are the reason I'm literally unable to play my Harpies (: unless I stack my deck with cards that can help me survive but have little to no sync with the cards I actually want to play; heck, I even play Dragoon, which yeah sure it's a lot of fun to have because I can use him to actually protect my cards from being neggated (most of the times at least) but the main issue is that he's NOT the card I want to play but have to nonetheless.

    • @roberthansen5727
      @roberthansen5727 5 місяців тому

      Harpies have never been good in the whole history of the game.

  • @IPLayedVR42Long
    @IPLayedVR42Long Рік тому +9

    I like to think that if Konami HQ ever caught fire... The Yugioh division would just pour gas on it rather than use the fire extinguishers.

  • @ohmygoddiosmio9138
    @ohmygoddiosmio9138 Рік тому +8

    cant wait for the moment people will miss tearalaments and say it was a fair deck compared to what they will have in the future

  • @viktorkukov6649
    @viktorkukov6649 Рік тому +10

    Agree with everything you said. Yu-Gi-Oh is barely on life support. I downloaded YGO Omega and attempted to play some ranked games,, I made a queen's knight slifer deck, a umi kayrui-shin control deck and a Ra OTK deck. I attempted to anticipate the idiotic decks that would be meta but I wasn't ready for what I saw. First off, I waited about 5 to 15 minutes for the dudes to finish their turns. Waiting is not my idea of fun, even more so when my deck isn't a combo deck and I finish my turn in under 2 minutes, then it's either game over for me or I get to wait 15 more minutes, after which I lose. I attempted to play some going 2nd cards like evenly matched and sphere mode, barrier statue and stuff like that, but those decks just have endless resources. Their spell cards summon monsters, destroy any type of card I have and can be used in the GY to summon or pull another card that ,again, just does everything. And they keep recycling and using cards until they have a few negates, a card with 4000 ATK that is invulnerable to target or destruction or something like that. And this is every game.

    • @viktorkukov6649
      @viktorkukov6649 Рік тому +1

      Also, spot on the pokemon commentary as well 😅, I played sun/moon &the ultrasun/ultramoon dlc or whatever ( I think these 4 titles should just be 1 game but as you said , their goal is to make cash) and this was the last semi-playable pokemon game I played.

    • @SaberWolf94
      @SaberWolf94  Рік тому +3

      @@viktorkukov6649 I feel your pain on yugioh it's the same idea for many of us but if there's one thing you should know it's not on life support. It's still doing well and unfortunately there is a genre of players that don't mind it not matter how much broken it gets.

    • @alventuradelacruz522
      @alventuradelacruz522 Рік тому +1

      ​@@SaberWolf94I focus in making anti meta decks centered in negating monster effects and special summons

    • @competitivetrash7660
      @competitivetrash7660 4 місяці тому

      Dude don't expect to win with a deck from like 2004

  • @kazonikz
    @kazonikz 8 місяців тому +2

    Amazing explanation, that’s exactly the stage of the game

  • @Elfking94
    @Elfking94 Рік тому +9

    I remember thinking Ojama trio was a broken card, now they can just sack the tokens for link summons or whatever anyways even tho it explicitly states your opponent can't do shit with em

    • @SaberWolf94
      @SaberWolf94  Рік тому +6

      Once upon a time cards like Samsara Lotus and Grinder Golem saw no play for close to a decade :) Modern Yugioh = different game no doubt.

  • @robscott333
    @robscott333 Рік тому +5

    The only reason I have fun this format is because i play cyber dragon. I've literally had to build my entire deck around board breakers, playset of dark ruler, playset of kaiju, playset of clockwork night, forbidden droplet and a play set of fortress dragon and a Megafleet in the extra
    Its so so fun contact fusing these broken boards away in a single fell swoop, it truly brings me joy😂

    • @QuankyFlacidFilms
      @QuankyFlacidFilms Рік тому +1

      Yea 14 extra cards just to play the game. Sounds super fun.

  • @Ecool27
    @Ecool27 2 роки тому +7

    they really need to set a summon limit or a card effect limit. There needs to be a limit set. So many games are OTKs even in top level its so dumb for new players trying to get into Yugioh

    • @karstenseterbakken3617
      @karstenseterbakken3617 Рік тому

      you have already card effect limits out there, like summon limit, D-barrier, Fusion barrier and others

    • @QuankyFlacidFilms
      @QuankyFlacidFilms Рік тому

      ​@@karstenseterbakken3617nah

    • @victorlander7982
      @victorlander7982 6 місяців тому

      @@karstenseterbakken3617 But you have to draw it and set it

  • @evanthompson4186
    @evanthompson4186 Рік тому +9

    They should have limited the power of the the cards to similar power based off their stars and just gave them different effects, but nothing game breaking. There should have been always a push to balance it. I understand what their idea is, but its a collecting cards game too. So release limited time cards. They don't have to be more powerful. Just cool and limited so people will pay to get them. They didn't have to necessarily make them more powerful.

  • @dvader2004
    @dvader2004 Рік тому +6

    Remember when 5Ds came out and everyone was scared about how easy we would be able to summon syncros so they added alpt of them with conditions (requires 1 dark tuner + 1 or more dark monsters for example) but now they call (I've been running cyber dragons since GX came out) "if cyber dragon nova is on the field, slap cyber dragon infinity on that bad boy......wait we forgot, once per turn" and there's many more xyz and new ritual monsters like that now, also I want to say I think the downfall of yugioh came with the XYZ summons.......having 2 level 4 monsters on the field is a joke to get on the field by that era

  • @Meanpooh
    @Meanpooh Рік тому +13

    I'm a new Master Dual player. Got around 20 hours in and although I'm still learning, this info is very disheartening. I've ran into opponents that took me out within 4 turns sometimes 2 and I understand what you are saying. I'm going to continue playing casually because it's fun and hope that the issues you mention get fixed some time in the future. Thanks.👍

    • @SaberWolf94
      @SaberWolf94  Рік тому +6

      My friend I'm not saying this to be a pessimist but I'm a pragmatist. I reccomend you keep playing because there's still the solo mode which is much more casual and to keep unlocking cards. If at some point in the future they add additional banlists or format modes (such as 2008 formats, 2002-2003 formats etc.) at least you'll know you have the cards to play them. From 2015 to our present, what I'd refer as modern yugioh will always and I mean ALWAYS have the problems I've just described. There too many cards that shouldn't be together, no matter what they ban or what they try to patch it will create other problems, especially because they insist on printing ridiculously overpowered cards with multiple strong effects (Flooenderese Penguin, Phoenix Enforcer, Baron De Fluret etc.) Thousands of monsters and engines which do the same things, special summon themselves for free, granting constant card advantage etc. It is only math that you're opponent will able to gather dozens of cards throughout their turn to get into these strongest extra deck monsters and this isn't even to go into unfair decks like Runicks and Floowenderese that just simply play themselves. Modern yugioh will never get fixed, unless you get used to modern yugioh and can accept losing on your second turn without being able to do anything as normal you will get more and more frustrated like me and many others.

    • @Meanpooh
      @Meanpooh Рік тому +2

      ​@@SaberWolf94 Thank you very much for your thoughts. That explains why I see so many videos talking about old and new Yugi. Most are comedic but your video really explains the issue. I'll definitely keep playing and thanks again SaberWolf94. Gonna sub to your channel. 👍

    • @sirfrancis8732
      @sirfrancis8732 Рік тому +2

      Man, I'm with you. Master Duel was my first real experience with the TCG after I had some decent fun with Duel Links, but I haven't wanted to pick it up again in almost a year because it's just not fun for the same reasons. I hope something happens to change this so I can actually have fun playing with my casual decks, but I don't see it happening any time soon and I can't even go back to duel links anymore because it's the same shit happening there. I guess I just won't be playing any card games unless I want to put in the time and effort to learn another new system.

    • @SaberWolf94
      @SaberWolf94  Рік тому

      @@sirfrancis8732 My best tip for you would be to buy a PSP and get one of the tag force games if you never played them. Tag Force 5 goes all the to Starstrike Blast + extra cards like T.Gs and they have a lot of replay value and things to do. Learning another card game isn't that complicated especially a simple one like pokemon. I really like digimon but from my veteran experience it's already heading in the direction of yugioh so be more wary if you want to get into that. One Piece is a simpler digimon tcg which I also like but sealed products are very expensive thanks to Bandai's screw up again.

    • @holladiewaldfee6071
      @holladiewaldfee6071 Рік тому

      @@SaberWolf94
      Limitng and banning wouldn't do anythin here. The only thing that might work is limiting the number of summons and/or card acitviasions, graveyard etc. or tie it to a kind of mana system.
      Waiting for them to include older formats in Master Duel ist a complete waste of time in my opinion. They don't make them money and that's all they care about. Only blackmailing the players into buying card packs for getting overpowered ultra rare cards gets them money and that's way they are always pushing formats that force you to play powerful stuff.
      Just look at this disgusting Duelist Cups. Nobody asked for them, nobody wants them, nobody likes them. The are just regular ranked in disguise, cheap to make and good for a garanteed cash in. The hell we get those shit one third of all the events now and i just can't stand them anymore.
      Plus, they changed the match up system for the event duels lately. Previously you were matched only against duelists of the same level and rank, but now you could be matched against everything.
      That makes the game harder for lower ranked duelists and easier for high ranked ones (because the high ranked duelists are paired against the low ones now, what was previously not possible).

  • @juniorthethird08
    @juniorthethird08 Рік тому +4

    Old YGO was neat because you could play a deck for years if you were crafty enough to figure out how to counter the meta.

    • @anakinchromosomewalker7031
      @anakinchromosomewalker7031 8 місяців тому +2

      In retro Yugioh, even mid-tier decks had their chance to shine. It only required players to be smart with their resources, know when to use their cards, and have a small amount of luck in drawing a card that could turn the game around. I used to enjoy the back-and-forth interaction between turns where both players had fun, even if one was losing. They felt like they played with their own unique decks with their own gimmicks and play styles. I dislike the new format, where it feels like you either win or lose on your first turn, and it takes up to 15 minutes to end a turn.

  • @anthonyparks5208
    @anthonyparks5208 2 місяці тому +2

    I totally agree with this. Supreme King starving venom got banned because of an ftk overpowering card called Nightingale some fusion card that does ridiculous burn damage and is unaffected by card effects

  • @javelinxd
    @javelinxd 2 роки тому +5

    What if they decided to change the meta by stating 4 or more special summons on your turn in general requires sacrificing life points per summon in general?

    • @SaberWolf94
      @SaberWolf94  2 роки тому +3

      Rules like this will only create more problems and will hinder some decks more than others. There's no going back now. No matter how much you try to fix something it's always better if you never broke it in the first place. If they made sure that archetypes didn't have 30 broken cards each we would have never been here in the first place. It's better for them to have an auto pilot game where even a novice can win if they net deck broken decks and make sure there's demand in the secondary market for these broken cards.

    • @javelinxd
      @javelinxd 2 роки тому

      @@SaberWolf94 Well then the only thing to do is to create two types of Yu-Gi-Oh then, Classic decks and New generation decks. Classic rules and cards before Synchro

    • @SaberWolf94
      @SaberWolf94  2 роки тому +4

      @@javelinxd Synchro era was pretty good actually, I agree though they should give people the option to play different formats and eras, they allow us to play unlimited in master duel now but unless they create banlist specific formats where people can choose to play people won't really bother. I tried to make a small community of play to play older formats manually but nobody showed real interest.

  • @shocknawe
    @shocknawe Рік тому +3

    3:35 - Predicting the Tearlements to Kashtira transition perfectly.

  • @arifsalahudin6673
    @arifsalahudin6673 Рік тому +8

    Konami appeal to the community that play these kind of style. Basically feeding them legal cheat cards, so those type of ppl who negates/floodgates with very few cons and restrictions can feel some sort of Superior complex. Imagine that on a card game, where it supposed to be interactive. Imagine if Konami negate/banish/destroy/return their staff salary, all in 1 turn and not once per turn would love to see that, I bet someone would be on wheelchair 😂

  • @chaudspieler
    @chaudspieler Місяць тому +1

    In my area, Yugioh barely sells anymore and the tournaments are like a ghost town! It got so bad, that a card shop in my area is BEGGING for players! Sad really...

    • @SaberWolf94
      @SaberWolf94  Місяць тому

      I can't speak for your area but the game is too big to fail in a simple manner. It will probably take many years still and throughout that Konami will make sure to salvage it through alternate formats and all the reboots they're doing like Rush Duels etc. The brand is strong enough and they have the means to not let it die.

  • @SharpshireEddy
    @SharpshireEddy Рік тому +5

    I love Yugioh as a game, it make you think ( who play it ) what card setup is good for them. But when the player see all these META players who just freaking Copy + Paste all the time it's make you angry to play it anymore. I could call myself "Yugiboomer" and i not give an F about that tag ( i hate name tagging too ) but what i want to say it that all these effects, hand traps, everything Konami do is just damn bad. And sadly i see not just Konami do this, every single company. I get it they need money but damn it, without the community support ( talking about those who not payed by Konami or other companies to basically LIE to the viewers ) the games good as dead. I hate to see my favorite game franchise is in otter ruins. I played Master Duel here and there but when i see the enemy do like 30+ card combos and it take 30 min + just to do 1 thing with 10k damage is ridiculous. Usually when i see the other player like bring out 4000+ damage monster, i instantly give up the match because i know, i not have a change with my own setup ( what is on my own logical setup ). The point is we all live in an era where gaming companies not care about us as players, they only care about money and those who promote these garbage thinking, like SamuraiTCG or whatever that Asian guy channel called. I want to have fun and a good time but these type of broken mechanics NOT FUN! Anyway thanks SaberWolf94 for this video, it proven my point as how i see Yugioh as well.

  • @ghostkee5031
    @ghostkee5031 4 місяці тому +3

    Bro is summoning 16 monsters in one turn!!!! wtf
    Seriously everyone should delete this shit game and make them go broke unless they fix it and bring back the old yo gi oh!

  • @chrismiller3548
    @chrismiller3548 2 роки тому +5

    One of my favorite early examples is invasion of chaos. even within the set, chaos sorcerer was immediately power creeped by bls. Not to mention disgusting cards like dmoc, chaos emperor dragon and dimension fusion that are all either still banned or have been made useless by an errata

    • @SaberWolf94
      @SaberWolf94  2 роки тому

      You could say the same thing about Pot of Greed and Upstart Goblin but it's not quite the case. Unless I'm mistaken Chaos Sorcerer was not an ultra like BLS and just like Pot of Greed those types of cards were meant to be limited from the start.

    • @chrismiller3548
      @chrismiller3548 2 роки тому +1

      @@SaberWolf94 we didn't get upstart until magic ruler and pot of greed was before upstart in lob

    • @SaberWolf94
      @SaberWolf94  2 роки тому

      @@chrismiller3548 I know that.

  • @JBMT1991
    @JBMT1991 Рік тому +2

    With my friends we found our way and create our own format after all this shit happening: no extra deck and only one copy for card. Conclusion: the results are amazing where every card matter, luck is important but not crucial, estrategy and judgment is everything. Now, play yugioh is always fun and memorable.

  • @Andrew_the_Worthy_Shield
    @Andrew_the_Worthy_Shield Рік тому +1

    At this point, we either do GOAT or ban everything with more than four lines of text and restrict the number of tutor cards (draw ir search) to no more than three cards per turn.

  • @satmtca
    @satmtca Рік тому +2

    imo the one thing that really broke the game was the pendulum scale, you set 1 in the scale or 2 with double summon (spell card) then they use it to summon all the high level monsters from your hand which is BS and unfair. X-seed and Synchro i can give a slight pass on to a point but yes eventhey have become broken, idk what Vrains gave us but ur right they should have duels in tiers of 1 or 2 classes only fushion & synchros or w/e floats ur boat but it has to be limited because not all players have the same cards or dueling skills which sure it is fair in a duel at the same time it seems unfair with how OP the other person is having a 1 turn KO deck

  • @ShinkuGouki
    @ShinkuGouki Рік тому +5

    2013 RIP Yugi.

  • @okuu_utsuho
    @okuu_utsuho 2 місяці тому +2

    In other words, Yugioh is now irrepairable. Good job Konami. Keep swimming in your pool of money.

  • @deadzone8798
    @deadzone8798 Рік тому +4

    Just like with Pokémon, there is power creep, but yugioh a is out of hand

  • @masterofiv2882
    @masterofiv2882 Місяць тому +1

    *It's like grandpa always said, "It's easier to make a Grandmaster win Nationals than a Konami Brown Noser to take a shower."*

  • @dosgamer000
    @dosgamer000 2 роки тому +3

    The Synchro / Xyz festival was so terrible in Master Duel. Swordsoul loaner and then when you weren't fighting a loaner, you were fighting custom Swordsoul / Tenyi decks with Barrone de Fleur. I wouldn't had bothered if Konami didn't make it so annoying to get gems / crafting materials / etc. I do like the Quillbolt Hedgehog mate though.
    But yeah, Duelist Alliance was the beginning of the end with VRAINS / Master Rule 4 trying to fix the damage with ARC-V era flopping and then them admitting that YGO cannot be fixed and rebooting the game with Rush Duel.

    • @holladiewaldfee6071
      @holladiewaldfee6071 Рік тому

      I played crooked cook. There was nothing in the swordsoul.loaner to remove him. Annoying gameplay, but they kind of forced me to do so, sp.....

  • @eddiethomas405
    @eddiethomas405 2 роки тому +4

    Man u speak the truth everything in dis video is facts plz make a video on how broken the new cards r in the new update to master duel

    • @SaberWolf94
      @SaberWolf94  2 роки тому +1

      Glad you think so too, regarding new cards you speak of, I'm not familiar with them yet to say anything.

    • @eddiethomas405
      @eddiethomas405 2 роки тому

      The new floowandereeze cards wow they r broken

    • @SaberWolf94
      @SaberWolf94  2 роки тому

      @@eddiethomas405 If that's the case I'm sure I'll bump into them and yell on my own as usual. When I play yugioh master duel I just always pray I get paired with someone using a tier 2-3 deck like me for a decent match.

  • @patrickschmidt6140
    @patrickschmidt6140 Рік тому +4

    I've said it before and I'll say it again. Yu-Gi-Oh not having more than one format to play the game is why it's in the state it's in. Magic the gathering learned this early on, and though it was mostly players that created the most popular formats we see today, that saved it. The only way I can see Konami saving Yu-Gi-Oh would be to lean into the format model. Create a GOAT format. Support Edison and all the others. If the format gets big enough, they could print cards directly into that format and nothing else. So for example, they could support some of the archetypes that struggled, without worrying about how they appeal to the entire playerbase. Players who enjoy the old formats could get new pieces for their favorite strategies in those formats and Konami could make some money. They can keep all the new stuff as well. Just have multiple formats, the most popular ones, and support them

    • @TankyFranky
      @TankyFranky Рік тому

      Fully agree.

    • @duyknguyen
      @duyknguyen Рік тому

      I think to support and promote a format, Konami should have Regular BANLIST for it!! We already have so many formats in time wizard but still wasn't get any supported from them, even the "Anime Decks Only Format" for nostalgia enjoyers ("Legendary Duelists" they said)

    • @pkyugioh
      @pkyugioh 9 місяців тому

      "If the format gets big enough, they could print cards directly into that format and nothing else" They did that for Edison. It was called the Shining Darkness.

  • @anakinchromosomewalker7031
    @anakinchromosomewalker7031 8 місяців тому

    The only way to fix this issue is to clean the board and create retro or goat format only cards for those who want to experience the old, fun back and forth gameplay.
    They can add a small tagline like "classic" to differentiate these cards from modern ones.
    By doing this, they can control which cards from the retro era to reintroduce without breaking the game and maintain balance.
    It would also allow players who enjoy a good game beyond the second turn to experience the "new" classic format.
    Meanwhile, players who want to keep buying the next broken card in modern Yugioh can continue to do so.

  • @ineni8767
    @ineni8767 Рік тому +1

    Do you know how fun it is to play the old yugioh pre gx? I was there

    • @SaberWolf94
      @SaberWolf94  Рік тому +1

      100% I know. GX is great too though.

  • @TheTuberguy1000
    @TheTuberguy1000 10 місяців тому +2

    Yugioh became a card game for people who dont like turn-based gameplay.

  • @lit_wick
    @lit_wick Рік тому +1

    Yugioh is a collectible card game. You hit the nail on the head by saying Konami wants to make money by selling newer, more powerful sets. If you want card games where developers care about balance you need to play board games. Some examples I can point you to
    Yomi: my favorite fighting card game. It's as interactive as you csn get. The combat is done by both players putting a card face down and revealing on three. It's like a more complicated rock paper scissors.
    Smash up: this game can be played up to 4 players, but shines at 3 imo. You grab two factions (20 card decks) and shuffle them together. You can end up with cool factions like Zombie (copyright free) power rangers, Alien Magical Girls, Spartan Penguins, and so on
    On your turn, you get to play one action (spell card) and one minion (monster). Your placing your minions on locations and the goal is to have the most points at each location to score the more victory points when the location is cleared.
    Dominion: Really my favorite board game. It has over a dozen expansions but since it's not a tcg, each expansion adds new cards that make up the market. The entire game is based around playing money cards to buy actions (spells?). You get one action per turn. You win by purchasing victory point cards and having the most when a victory condition is met. It's a classic. It scratches the combo itch yugioh players want, but it's as balanced as it gets. Everyone starts with the same deck and everyone has the same option of cards to buy. And if you like dominion, welcome to the board game hobby. Dominion is the grandfather of "deckbuilding", which is a mechanism in board games where one of the focuses of the game is to create a deck, from a market every player has access to.

  • @joshuadansby2874
    @joshuadansby2874 Рік тому +1

    1000% true! Thank you for this

  • @Flat118
    @Flat118 Місяць тому

    What i have found to be fun after returning to this game after a decade and playing master duel is finding a way to cheese meta players, I recently came up with a deck using exodia filled out with cards that negate attacks and card effects, cant be destroyed by normal means, summon a more powerful monster, wipe the board etc, i e palyed a few matches with it and have had a blast, making one player give up out of frustration, another won but not until at least 20 turns, then the final one i won when i finally drew all 5 pieces of exodia. I do agree though, many newer cards are ridiculous, being summoned out with like one spell and then have 3 or 4 effects that are hard to negate. One match had a deck that just kept banishing my entire deck, again just with a simple spell card and low level monster. Creating cards like this just throws any other strategies out the window cause they are almost impossible to stop

  • @doesntmatter4136
    @doesntmatter4136 Рік тому +3

    I think you're pretty spot on with a few things i disagree with, so I'll just list them.
    1. I don't think Pends are inherently broken. When they came out no one played them; the mechanic has inherent balancing mechanics that were actually kinda cool, needing the right scales to even do anything + needing setup and being weak to disruption. The problem was that they wanted to sell them, so they had to make cards that solve these inherent issues (first time Pends were relevant was with Qlis, who had both Scout in a very searchable scale that searched the other scale on its own and Saqlifice/Skill Drain synergies etc. to let them play the game very well even with no ED setup as well as Disk to just set up much faster). After qlis there still weren't any real pendulum decks until they decided to print a ton of generic +1 (or more) type cards that didn't even have enough restrictions to not synergize with eachother. Proc'd by Luster Pendulum (which led into a +2 from Ignister), you'd have plushfire, monkeyboard, guiturtle, lizardraw etc.etc. which again just ignored all the inherent balancing mechanisms of the mechanic. They later did the same with Zoodiac for example, or arguably earlier did it with Tellarknights/Shaddolls/etc. like you said.
    It would've been infinitely better and cooler if the first Pendulum decks were more similar to stuff like Doremichords where they actually interact with the mechanic in interesting ways. Imagine if getting your best scales was actually situational and most of the time you'd have to make do with random scales that only let you summon SOME of your monsters. But nah, easier to just make the setup free and skip to the broken stuff. Shame.
    2. Broken cards don't necessarily take away skill. Something like Heavy Storm I think does a lot more for skillful expression, even compared to an arguably more balanced card like Twin Twisters. The situations that can arise from Heavy (generally only setting 1 more card than the opponent to avoid letting the opponent +, bluffing with stuff you don't mind getting destroyed/your own set heavy to encourage the opponent to set more cards and go more plus, etc.) were actually pretty skillful and interesting. Likewise, I enjoyed DUEA format because the actual interactions between the decks were fun and required some thought and decisionmaking. Granted DUEA wasn't anywhere near the level of bullshit in current ygo and that's exactly the problem, it overshadowed most of the previous decks but the powerlevel wasn't at the level of 'you play one turn with no counterplay other than handtraps and if you lose that you lose,' it was still very much grind oriented with multiple points of stopping your opponent even during later turns/once they established their board.
    In general, established boards = game over if you didn't draw specific braindead mass removal cards (and even then they might have enough negates) is an aspect of modern yugioh that I personally think kind of sucks the fun out of the game.
    This game used to be so good man. So much more decisionmaking and back and forth and variety. I used to love combo decks like Synchrons or Sylvans because they had a big payoff but weren't free to get there. Nowadays everything is a combo deck and it's all hyperconsistent turn 1 plays that you literally immediately win the game off of. How am I even supposed to get excited about that?
    I have to say I dislike people arguing the game is less fun because it's 'so complicated now'. Complicated combos have existed for a long time, the payoff just wasn't as stupid and they weren't as consistent, and that's what made them cool. Having a bunch of different combos you could do on synchrons and each of them only doable with specific cards you found yourself with while each also leading to different boards was what made that deck so cool to me.

    • @SaberWolf94
      @SaberWolf94  Рік тому +2

      In essence pendulum stands for mass special summoning and when your guys die you get to mass special summon them again. The idea that you need 2 cards as scales to do this doesn't make them balanced. Numerous floaters make everything broken not just pendulums so I don't agree that it was only because they printed cards like Qliphort Scout and Monkey Board. Funny trivia, even in the arc v anime thwere was a scene where some random guys in a lab acknoledged that it's busted you get to keep resummoning your monsters even if they get removed. Konami nerfing the mechanic in the Link era only proves this further. It's fine if you like pendulums but there's no way anyone's convincing me it was a healthy mechanic. I do sympathize with people saying the game is less fun because it's more complicated because there is some validity to that. Even if you look at what you'd consider complicated combos in past eras they were not on the same margin, quite simply because cards were less complicated back in the day. Nowadays most of the best and popular cards have multiple effects and more importantly multiple ways to float, archetypes are built to be combo based from the start and follow an almost linear structure of combo special summoning like those damn Ignisters, marincess, slamangreat etc. Keeping track of so many effects in all sorts of places has nothing to do with consistency although yes, archetypes are more consistent these days because the game is so fast. Everything is a searcher and floater now. For example, If I had to teach my dad to play yugioh it'be far easier to teach him yugioh from the early 2000s than to throw him into the current game as a beginner.

    • @doesntmatter4136
      @doesntmatter4136 Рік тому +1

      @@SaberWolf94 Since when was mass special summoning inherently broken? We had Nimbles and frogs in the game since forever. Frogs saw meta relevance because you had ways to take advantage of the mass special summoning, but frogs were much easier to set up and harder to disrupt than Pendulums.
      Restrictions absolutely make otherwise overpowered things balanced. Return from the Different Dimension is much more egregious in how hard to interact with/disrupt it is, yet people were fine with it because of the setup required. Hell people even tolerated Soul Charge because of no BP and the life point cost (because back then, soul charge didn't actually mean 512354 omni negates, though it still led to a couple strong negates in some decks) and that card is way more splashable and easy to use compared to pend summoning.
      The fact that pendulum summons can be negated by cards that already saw play like Warning or Strike and would then be sent straight to the graveyard, or banished by cards like Bottomless, destroying the deck's setup that did take time to build, or that s/t destruction could just end a pendulum turn, definitely could make the mechanic balanced. If getting your two best scales up that contain every level in your deck wasn't trivial it would be. There's a reason no one played Pendulums when they came out and it took broken cards to make people play them.
      I think insane combos were always around, though there's definitely more now and the STANDARD combo is way crazier with way more you need to understand to properly interact with. And yeah the game is way faster now which I don't like because it makes some strategies and decisions you could make before just not exist. In the past bricking wasn't that bad, and rogue decks could still work despite not having all their most broken plays turn 1, because you could afford to wait and stall and pass the turn without immediately dying for it. Stuff like that just isn't in the game anymore, you're either hyper consistent like everything else or you die.

    • @SaberWolf94
      @SaberWolf94  Рік тому +1

      @@doesntmatter4136 Exactly, Return and Soul Charge got banned because they mass special summon, so pendulums letting you do that every turn is worse. Dimension Fusion was even stronger. These are single cards that can turn to up to +4s. If special summoning wasn't broken it wouldn't be classified as "special" and we'd have unlimited normal summons per turn just classified as "summons". There wouldn't have been any summon limitations from the start of the game. One of the cores of Yugioh is monsters, with a lot of monsters on your field you can do a lot of things especially with all the extra deck options. Once again WHY pendulums were broken and got nerfed as a mechanic by Konami themselves. Even they realized they messed up. Solemn Warning, Bottomless and other traps is not an arguement because they don't just stop pendulum summons. Are we going to unban Pot of Greed and Painful Choice? They are spell cards that can be negated no? True King of all Calamites also dies to Solemn cards. Wanna bring it back? Even the most broken of cards can be countered and answered, that doesn't mean they're balanced or a good idea for a solid metagame. People not jumping on the first pendulum cards in Duelist Alliance doesn't mean anything, Elemental Heroes weren't played either when they had 4 main deck cards from their debut set Lost of Millennium, same for Harpies.

    • @doesntmatter4136
      @doesntmatter4136 Рік тому +1

      @@SaberWolf94 You can't simultaneously argue pends were broken because konami themselves nerfed them and also konami has no idea what they're doing/doesn't care about broken things.
      Yeah Return and Soul Charge got banned, but my point was that they were in the game for a WHILE and people could play around them despite again, being WAY easier to use and WAY more splashable than pendulums inherently are.
      Solemn Warning and Bottomless were very common cards that people ran regardless of pendulums that also happen to have the potential to make a pendulum deck autolose. There's a difference between 'oh you could negate Pot of Greed' and 'if you Solemn/Bottomless their one pendulum summon you destroy all their setup and they can just lose the game right there.' You don't lose the game if your pot is negated or even if true king has its summon negated, and to negate its summon you're often risking taking a shitton of damage first anyway and potentially just losing if they can put another monster on board.
      In NECH the only pendulum deck that was played was Qlis because they specifically had tools that negated the limitations of the mechanic, it's really that simple. After Qlis it took until actually broken cards in PePe stuff for them to see play again.

    • @SaberWolf94
      @SaberWolf94  Рік тому

      @@doesntmatter4136 My friend, that's exactly what Konami does, they make something they know is broken and after a while nerf it to sell you the new cards. What they care about is printing cards people want to buy, whether as colectables (making a ghost dark magician girl etc.) and the core competitive stuff to shift the meta. You keep bringing up archetypes like Qliphort, which btw Pepe and Qlis weren't that much time apart I'm arguing the pendulum concept as a whole is broken and if you still want to disagree there's nothing I can say to convince you. Konami could make Cloudians tier zero if they wanted to tomorrow, it's all about the cards they choose to print. With pendulums (before the nerf) once you commit your scales you get a +4 mass special summon every turn even if your opponent kills all of the monsters you summoned. Even if your scales are popped and you only got the summon once you're still at +2, what more do you want? Imagine resolving Dimension Fusion multiple times during the Dark Armed Return era and still managing to lose. No matter how you want to frame it mass special summoning is not fair, unless it's a card that's so difficult to use that when you manage to resolve it you deserve all the advantage. Why do say a pendulum deck will lose if their pendulum summon is disrupted? That's only if it's your only play and also if I can OTK you the next turn. Otherwise you just pendulum summon again as I've said. While also unfair, stand alone cards like Return and Dimension Fusion, if they got stopped that was it. Your opponenet would have to recover them to use them again. With pendulums you get that effect turn after turn as long as you have scales and as you said, cards like Scout and Monkey Board only make that easier.

  • @Law34prez
    @Law34prez Рік тому +1

    Dope video. Definitely,cleared some stuff up about old vs new. I say just use everything, but meta don't like that lol

    • @SaberWolf94
      @SaberWolf94  Рік тому +2

      Thanks, I could go on about talking this subject forever. It wasn't the most structured rant but if you really try and collect the information you'll connect the dots.

    • @Law34prez
      @Law34prez Рік тому +1

      @@SaberWolf94 You're good a lot of ppl feel the same way so I'm sure the message was received. Keep that passion and just build on it. We all just love the game that much 👍🏾

  • @gork4035
    @gork4035 2 місяці тому

    And this is why stall takes skill. You have to completley outplay your opponent, know both decks inside and out and weigh what attacks should go through, what ways you can prevent your opponent from getting an otk turn 1 etc.

  • @jdstudios1912
    @jdstudios1912 6 місяців тому +1

    I just find modern Yu-Gi-Oh is boring.

  • @wiesh4784
    @wiesh4784 Рік тому +1

    The special summon monsters are only broken in combination with the generic Extra Deck monsters, that's what lead to decks favouring easily special summonable monster over strong Main Deck monsters. Solution: keep cards in their intended environment
    Cards in their intended environment have strengths and healthy weaknesses, but in a generically mashed deck these weaknesses are (logically) balanced out by non-Thematic cards

    • @SaberWolf94
      @SaberWolf94  Рік тому

      You can find weaknesses in even the most broken decks, it doesn't mean their balanced. Floowndereese is broken because all their monsters are broken as I explain, even without an extra deck. Shaddolls, Mermails etc. were the same during their time. Broken cards are broken cards regardless if they're slapped in an archetype or not. By "thematic" I'm assuming you mean archetype yugioh only? Using ancient gear cards only with ancient gear cards correct? So limiting creative deck buidling and just slapping archetype cards in threes? I thought people cried about yugioh rotations because they didn't want these hardcore limitations. Sorry, but even though there's always been archetypes in yugioh the game was not and should not be only about archetypes. This type of format you speak of might be a way for your fav deck to thrive but it's still not fair and has problems as I explain.

    • @wiesh4784
      @wiesh4784 Рік тому

      @@SaberWolf94 by "Thematic" I mean only cards that synergize with your deck, which is in the first place your archetype if you're playing any yes. But in addition to that, in the Main Deck you can include any card that logically synergizes with the deck, which can be very broad, from synergy with monster attributes, types, levels, abilities, to even specific game mechanics such as a die roll/coin toss or changing battle positions.
      This allows Decks to thrive within their theme but still be contained enough to where they generally don't set up unbreakable boards, as no single Thematic Deck holds multiple broken cards. Leading to less OTK heavy duels, that is mainly what I mean by "balanced duels", both players having a chance to at least do their plays. But additionally in a Thematic Deck the unique playing method of that deck is fully kept intact, it has healthy weaknesses which means that there always exist fair ways to counter the strategy, leading to a more balanced situation at the meta of the Thematic format. Shaddolls and Mermails are great decks in a Thematic sense but by no means broken. Yes there will inevitably be objectively stronger and weaker Thematic decks, but for players who enjoy the non-meta decks this can be approached by finding good matchups prior to duels, similar to how it is done in the Commander format of MTG.
      Floo is a great example, Thematic Floo does not have Riza, Mist Valley Apex, no generic consistency pot cards, nor any banish focused cards like DShifter, DFissure etc. Thematic Floowandereeze is still a really fun deck to play as besides the in-archetype cards you'll have to rely on synergy with for example Winged-Beast monsters or Level 1 monsters. But it is far from the spammy lockdown negate deck that it is in the TCG. I think your Fire Fist deck would stand a great chance against Thematic Floo

    • @WhimsiGPlayas
      @WhimsiGPlayas Рік тому

      @@wiesh4784 I've beaten full power flowendreese with fire fist before but that isn't the point. This entire format you speak of basically uses non archetype cards when it's convinient but not the other way around. It's a very flawed and biased format. So I can use ROTA in a six sam deck, but I can't bring out xx generic synchro. I brought up shaddols and mermails as examples of overpowered archetypes during their time, I know they're not as strong now. Your format artificially aims to weaken stronger archetypes to give weaker ones a better chance of competing which is not fair. It pretty much is like another form of banlist and again I highly disagree with it because it doesn't really balance. The reality is thousands of cards should have not been printed in the first place, many of which you probably don't think are problematic.

    • @wiesh4784
      @wiesh4784 Рік тому

      @@WhimsiGPlayas I agree that there are quite a few cards which are simply too broken and "shouldn't have been printed", that's why I think no YGO format can do without a Forbidden list. But yeah you're right, Thematic Yu-Gi-Oh! still provides strong generic Main Deck tools but only to decks which logically synergize with them i.e., fit their Theme. That's an important aspect of the power of a deck in TYGO, the diversity of its synergy.
      There is a small community, including me, who's been playing TYGO for a few years already, mainly irl. And even tough they do also play casual decks (looking for similarly powered matchups), many strong (TCG meta) decks have already been experimented a bit with in TYGO. And it gives an overall balanced impression to me, I generally see multiple turn duels where players rely on their last few cards and their wits to counter the opponent, it's very rarely a one sided game where one player can barely play. Although I do see that this format especially works for casual players, we have ideas but don't have an exact view yet on what the meta is like in this format, it'll take many creative minds and a ton of duels to form that as it does for every format I guess.

  • @TheArchangelNexus
    @TheArchangelNexus Рік тому +1

    There was 0 point in banning painful choice and pot if they was gonna make Chaos Magical Dragon & add even better draw into every archetype. Why reprint Chaos Emperor dragon and release Red Supernova? 🤷🏽‍♂️

  • @Omnizoa
    @Omnizoa 11 місяців тому

    The "printing broken cards" thing is so uselessly general. The main precedent they set was printing cards like Cyber Dragon, Treeborn Frog, and eventually the Chaos cards. ALL of those cards were on the banlist at some point because they violated the 1-summon-per-turn pace of Yu-Gi-Oh! Rather than recuse Special Summons in any way, they continued to abuse the lack of a Summon Limit until we're at the point where decks like Floowandereeze just shit all over the 1 Normal Summon/Set Per Turn because that's the only way for a Normal/Tribute Summon deck to be competitive.
    They never fixed this, never amended the rule, eventually unbanned all the above cards, and now this is where we're at. It's not simply that they keep printing busted cards, it's that they're not designing or banning cards to maintain the spirit of what made the game great and balanced in the first place.

    • @SaberWolf94
      @SaberWolf94  11 місяців тому +2

      I don't agree. The current yugioh banlist is the size of a magazine and has been like this for a while. Those older cards you mentioned are not on the same league hence why Frog and Cyber Dragon got unlimited while cards like Chaos End Dragon got a serious errata. Other very old cards remain on the banlist today. In some ways a broken card is subjective, but when the game is so much more extreme compared to how it was pre arc v you have to ask yourself why. A normal summon and a special summon are just terms at the end of the day, if you can normal summona million times in a turn then its basically a special summons without the counters and drawbacks of special summons like maxx c. Because of pendulums they had to make everything else broken in arc v as means to somewhat match pendulums and then from there they couldn't go back. Things only get worse when the card pool is so vast and the old broken cards get mixed in with the new ones, you have a loose extreme game where anything can happen. They could ban 100 cards of your choice tomorrow the game would still be a mess because their design philosophy has been a mess for years now.

  • @A.B.-ub9un
    @A.B.-ub9un 6 місяців тому

    While Speed Duels are a thig, I kinda wished we could've gotten a Duel Monsters spin-off that uses the rules from Duelist Kingdom or the Toei series (Season 0), where people have to actually get creative with the way they play the game. Idk, I just wanna see shit like "stone soldier attacks the moon", "catapult turtle destroys the castle", "chimera breathes fire to burn down the forest", or even "monster multiplies into several copies". I want to see stuff like this in a actual card game where people come up with creative strategies and scenarios that aren't bound by card text. It would've been more fun to see.

  • @Justacheese
    @Justacheese 8 місяців тому

    Wow. Its amazing to think about, but I had no idea dragon maid decks were tier 1 or tier 0 at one point.
    I went and made a dragon maid deck in master duel and its one of my most powerful decks. I still get stomped on the regular by decks that can vomit out every card in the hand.. And still play stuff after I destroyed all the spell cards or monsters the deck had on the field at the time..

  • @runerdude141
    @runerdude141 8 місяців тому

    As a hero player, fusion destiny REALLY should say “you can only summon HERO monsters the turn you activate this card” also the att lowering doesn’t seem necessary. It’s already good as is

  • @davidzakursky6479
    @davidzakursky6479 Місяць тому

    10:06 the point in whole video, you can’t make it more clear 🙏🏻. Thank you for sharing this and hopefully, some how
    , it will reach Ko(money)

    • @SaberWolf94
      @SaberWolf94  Місяць тому

      They can't turn the modern format around at this point even if it reaches them. Bringing back older formtas is the only way to go if you ask me.

  • @NexusSpacey
    @NexusSpacey 5 місяців тому +1

    "You have to be wary of the cards in your opponents hand, field, and deck. You have to anticipate and guess what cards they may have so you have to be careful in setting cards and attacking to prevent your field from being open in their turn."
    From the (current) top comment here by @level5access
    This part is still true??? You have to be EXTRA careful about your opponent's hand now even.
    I agree that games of Yugioh should have stuck more to allowing for multiple turns to happen, but you cannot say games nowadays are uninteractive. I am very sure you've gone first in Yugioh before and felt the crushing weight of waiting for your opponent to have an Ash Blossom, or an Honest, or Nibiru or Veiler.
    Or when your opponent goes: Set 4. Pass.
    You have to keep in mind all that your opponent can do with those 4 set cards, whether they turn into monsters for them or if they interact more with YOU the opponent.
    If i had to be honest, i think Yugioh games are decided far too quickly, before the end of turn 1 you can already see who's far more likely to win. If the game was a lot more long-run oriented we wouldn't be here complaining about how fast we died to Tenpai or how Branded and Calamity basically break the game because they prevent you from playing a single turn... instantly losing you the duel.
    some other questions we will then have to answer is are: How long should duels be? Should it vary from deck to deck? and how much time should a duel take in Minutes?
    let's start conversations about THOSE instead and what the potential UP-and-DOWN-sides might be. Because saying: "Uhhh i lose in 1 turn and that feels bad" isn't going to magically solve this issue.
    Also sorry for typing a fucking essay in your comment's reply section... i hope your read it :)

    • @SaberWolf94
      @SaberWolf94  5 місяців тому

      It isn't a matter of short games or long games being right or wrong. Like you said you still have to be mindful of cards your opponent could use to answer you but it isn't the same as before, not even close. As I say in the video with a card pool of 15000+ cards including old power cards like Duster unbanned you cannot account for everything. Even if you make what appears as a conservative play it could backfire. If you go all in it could backfire. It all comes down to one thing: Cards are designed to be way to broken and gain the player too much advantage if allowed to go through. I said this again in the video, Maxx C used to be a very balanced card because you had room to breethe. You can stop special summoning and still live for next turn. Not anymore. There are countless examples like this. The root of ALL problems is the insistence of Konami to design mega broken cards that they KNOW are broken only to ban them eventually. Cards with multiple broken effects like Baron De Fluer, the crazy 2500 spellcaster in the snake deck, those snake cards with 3 different types of floating effects etc. The game can never and will never get fixed, it's impossible. If you enjoy it like it is now, fine, if you don't it will never get better and that's why I quit modern yugioh.

    • @NexusSpacey
      @NexusSpacey 5 місяців тому

      @@SaberWolf94 I myself have been thinking about a life point increase being a potential solution, but can't be sure until i try it out.
      Another thing we have to note though is how it will impact tournament play.
      As much as i dislike competitive Yugioh and how it treats the game i have to say that games there can last a long time. They (from what I've heard and seen) last pretty long. Games frequently go into time in the competitive scene and this frequently causes issues. Imagine losing to time in Master duel and the win going to whoever had higher LP at the time.

    • @SaberWolf94
      @SaberWolf94  5 місяців тому

      @@NexusSpacey Mate, LP have nothing to do with anything... If I'm chackmated or can't play it doesn't matter even if I have 20000 LP. It's not getting OTKed that's the problem with modern yugioh.

    • @NexusSpacey
      @NexusSpacey 3 місяці тому

      @@SaberWolf94 the difference would be an extra turn or 3, give someone enough top decks and they'll get back in the game (given a lack of infinitely repeatable omni's

  • @Lloydcronqvist
    @Lloydcronqvist 2 місяці тому +1

    the game used to be about expression and creativity and now its just kinda a bunch of jerks that don't care what the cards are and their style its about winning nothing more. I got stuck with a zombie deck that works and even then its hard to win and its only because they don't understand your strategy but if they figure it out at all they just get cards with 6 effects. the new cards are too fucking broken. the problem now today is they don't need to go through a battle phase to get rid of your wall of defense or high attack monsters. I think it should be rare and hard to summon monsters with protection effects

  • @duyknguyen
    @duyknguyen Рік тому +1

    Increase the LP so no board of 5-6 Atk 3k omni-negates that can OTK, so we can have resource managements and back-forth game, even better no more FTK

  • @wladyslawderstreiter9078
    @wladyslawderstreiter9078 3 місяці тому

    Your so right... you also say exactly whats wrong with the game. Like the main problem is the powercreep in the game.
    And unfortunately konami is forced to powercreep their cards. This is also due to their unwillingness to create alternative formats. When everything is so focussed about advanced format, you acceleate the power creep bec this is the mainstay of their profit.
    Also i REALLY like your point of the observation that everycard and every archteype becomes so ramped and stacked with the SAME staple effects:
    ,, special summon from hand, if special summoned, add this and summon that. Like every card has to replace itself basically. now wer dont go into the extra deck as a toolbox instead we do inbetween steps in the extra deck to go +5 to end on our boss monsters afterwards,
    Mainly bec PLAYERS are not willing to play or buy suboptimal cards or more niche cards, bec nobody wants to play for fun exept real casuals. If your card is not optimized the hell out of, people wont play them.

  • @trevorphillips9576
    @trevorphillips9576 3 місяці тому +1

    You kind of sound like Christopher Walkin...its very endearing. lol

    • @SaberWolf94
      @SaberWolf94  3 місяці тому +1

      I don't know who that is but I'll take it as a compliment.

  • @kumamarru5492
    @kumamarru5492 3 місяці тому

    I've lost count of how many times bad dev decisions were rationalized by "It's a business it needs to make money"

  • @supersaiyantayt
    @supersaiyantayt Рік тому +1

    This should have waaaaaaay more views.

  • @imbadatygo73
    @imbadatygo73 Рік тому +1

    I respect your opinion but all you said was...too many broken card......broken cards....broken card...... card too broken...broken cards......no real solution other then rotation......broken cards....

  • @sleepinthemorningcalm
    @sleepinthemorningcalm 9 місяців тому

    The issue for me is that you can search for any card now.
    As well as archetypes. Just find every card that lists “Blue Eyes” in its title or description and that’s your deck. No creativity

  • @Zunidrap
    @Zunidrap Місяць тому

    Awesome video. This is why I stopped playing in the mid 2000s, and now only play Speed Duel sealed sets. Modern YGO is pathetic and broken beyond repair.

  • @NinjaskKing
    @NinjaskKing 25 днів тому

    I agree that Konami is only releasing new cards that are broken and destroys most previous deck is for profit to make you buy the new cards, but this comes with problems: Along with the new mechanics that make duels less strategic and end faster these OP cards alienates the old school and newcomers. Mostly because the old school players will want to use many of their old cards and new players won’t understand why there’s so many cards if most old cards are not as useful as new cards. Konami is not thinking very deeply about the long term here.

  • @jr1648
    @jr1648 9 місяців тому

    not necessarily an easy fix, but limiting the amount of special summons per turn would help.

  • @tiffyfemboy
    @tiffyfemboy 3 місяці тому

    *Its just so sad Yugioh nowadays... most of the time, you have to play with the most meta decks possible...*
    Unless you fill any deck from 2020 and lower with handtraps andall that boring stuff, you just cant play.
    Literally, who find waitin 15 minutes in your first opponent turn FUN???

  • @victormgonzalez2677
    @victormgonzalez2677 3 місяці тому +1

    2024 and i agree this is why i play legacy of the duelist on mi ps4 it feel more balanced than playing master duel is just a routine now is like people are adic and konami is just drug dealers i just quit all this new bs

  • @sephondranzer
    @sephondranzer Місяць тому

    They need to have a subscription-based Yugioh so they can get their money without ruining the game.

  • @TheArchangelNexus
    @TheArchangelNexus Рік тому

    You’re right. It’s like the old kids nursery rhyme where the old lady keeps eating shit to get rid of the other shit until she dies. Konami prints “and if you do” three times on one card, that’s three free moves saved from burning your hand. Recycle recycle recycle now your solitaire deck has a full board of negates and you’re playing alone. Then they ban cards and roll those banned effects into new more broken decks to pave the way for those decks and tailor the game to them. You’re playing on your opponents turn now, you’re comboing for 20 minutes and it’s mostly free bullshit that gives you other free bullshit over and over. Every deck has three of a few cards and it’s done being built. Everything is done for you. You barely have to do anything. Konami does most of the deck building for you.

  • @davidanderson396
    @davidanderson396 Рік тому +2

    Yugioh is aids. No point in playing it or spending money on it.

  • @emperorofscelnar8443
    @emperorofscelnar8443 Рік тому +1

    We need more cards that counter swarm tactics that some players have, like unban regeki or however you pronounce it to help counter swarm tactic decks. Swarm tactic decks take the fun out of Yugioh, swarm tactic decks ruin the game for everyone else to a point they lose interest in the game entire and thus Konami ends up losing money because no wants to play the game anymore.

    • @emperorofscelnar8443
      @emperorofscelnar8443 Рік тому +2

      You on your turn summon one monster while on your opponents turn they summon 20 monsters from their hand, deck, extra deck and graveyard in just one turn which feels unfair. The game becomes unwinable for the person with just one monster on the field to a point that person just ends up losing interest and Konami ends up losing money. When we need is cards that counter swarm tactic decks, that basically stop the swarm tactic in its tracks.

    • @emperorofscelnar8443
      @emperorofscelnar8443 Рік тому +1

      Like I said unban Regeki spell card.

    • @flowerbloom5782
      @flowerbloom5782 Рік тому

      ​@@emperorofscelnar8443yes! Its awful for newcomers. You use to be able to at least get a grasp of the cards and learned AS you played. You didn't have to be hit a wall if text and need a crash course to understand the basics of the game. Trap cards, spell cards, defense mode, attack mode, face down/up cards. I know these are basic stuff but they felt way more used or impactful than i see with alot of summonings happening in one turn now.
      Maybe its just me and im just bitter idk.

  • @KellysHeroes777
    @KellysHeroes777 Рік тому +1

    How do you continue to get players to buy new cards?? You have to make them better. The game got way too overpowered, and once that happened the strategies got banned which only benefitted the release of newer OP cards. It's a vicious cycle

    • @SaberWolf94
      @SaberWolf94  Рік тому +1

      It's not just a simple cycle though, the game gets increasingly broken. I WISH, it was just a bunch of broken cards replacing others.

  • @luxerhusku2609
    @luxerhusku2609 5 місяців тому

    You can say it's the Archetypes, but I believe it's the generics that have gotten bad ever since the 90s OCG era. Back then, Exodia FTK was the most famous Tier-0 deck in Japan with how Sangan and Witch of the Black Forest worked before the TCG release. Along with Last Will, and that you have these cards at 3 copies, Traps were hardly used except for Crush Card Virus. Having to loop the Tutor cards to search the pieces in one turn made a bunch of Japanese players quit the game and played other card games. It was really rough back then as if you're against an Exodia player, have fun watching them play and you get to do absolutely nothing.
    This had been true when the TCG debuted, when we had a bunch of staples that were very good. Yata, BLS, CED, Delinquent Duo, Pot, the list goes on and it makes sense why these cars later got banned or Limited. Later on we got to a point where Archetypes relied on Generics way too much as Generic cards themselves have gotten way too powerful. Archetypes need to rely on each other and that's the main issue with the game, imo. If you make an Archetype too generic to be used in any Deck, you're gonna run into an issue of some other Deck being very powerful while the card itself in it's own Archetype would be mid as fuck. Even Generic Extra Deck Monsters have gotten too easy to summon. They need to make them hard to build up to or give them pretty okay effects if you want them to be easy then bring out, but this is Konami we're talking about and they know the high demand for these powerful cards, so they don't do that because it is what makes them money. Short printing and having very low pull rates works the best for them since they know many eats this up.
    While I still love Modern Yugioh, I do believe that the Generics had always affected the game.

    • @SaberWolf94
      @SaberWolf94  5 місяців тому

      They can make a tier zero archetype that can't be used with anything else, give it its own tier zero cards and the result is the same. Cards are Cards. It doesn't matter if they're in a an archetype or generic cards like Raigeki (which isn't even that good now). I agree that easy as hell to summon boss cards like Baron De Fluer shouldn't have multiple broken effects in one card unless they're very difficult to get out. Glad Beast Heraklinos has a weaker negate effect and is harder to come out for example but you're right in that they do this crap on purpose to milk the competitive players to the maximum. The Exodia example you gave for the OCG is pretty extreme, Sangan and Witch worked like Burning Abyss cards over there at first according to Cap G and having power cards in threes makes a big difference to. That was Yugioh in testing in a way even though the cards were already out. For the TCG power cards were strong obviously but whole decks were filled with them. Even if you didn't see Duo and your opponent did you likely saw another power card etc. It isn't the same as with modern yugioh, especially because outside the nuts with Reasoning and Chaos monsters you weren't going for an OTK out of nowhere most of the time. Imperial Order BEFORE the errata is actually more balanced in those formats than having an Imperial Order with the errata in modern yugioh given how fast and extreme the game has been since zexal and more so arc v.

  • @federicorodriguez93
    @federicorodriguez93 Рік тому +1

    It is no longer a game for TWO..

    • @federicorodriguez93
      @federicorodriguez93 Рік тому

      PD: I like that you speak slowly, I'm not very good at English.. but I keep up with you by speaking.. ✌🏻

  • @dramosia7589
    @dramosia7589 5 місяців тому

    As A drytron player I'm hurt by how weak this board is

  • @lexruptor
    @lexruptor 2 місяці тому

    I don't fux with this new stuff. I run a God Card Exodia Stardust Dragon deck, 5Ds era wasn't broken at all ngl. I was shocked to learn that the god cards aren't even considered OP anymore, it's crazy. I'm trying to rectify this by making a God Card OTK deck, but this modern meta seems too crazy to even understand.

  • @steel5897
    @steel5897 Рік тому +1

    Gigachad take: we should all just go back to Tag Force 3 on the PSP.

    • @SaberWolf94
      @SaberWolf94  Рік тому +1

      I regularly play the Tag Force games trust me :) even now playing tag force 5 again trying to finish the story on all the characters.

    • @dr.petertezla8391
      @dr.petertezla8391 Рік тому

      @@SaberWolf94 Love the tag force games they really have to make a new one 🙏

    • @SaberWolf94
      @SaberWolf94  Рік тому

      @@dr.petertezla8391 Given Master Duel I look at it as unlikely, I think the latest traditional type of game was Legacy of the Duelist but that's not quite like Tag Force even still.

  • @manh-haimuller6027
    @manh-haimuller6027 8 місяців тому

    Yeahh You are 100% correct!
    Power creep is the reason but stronger better cards are necessary for the game to evolve! You can't just stagnate!

  • @0rez1
    @0rez1 3 місяці тому +1

    YuGiOh got ruined because instead of translating the manga rules and abilities into the game they made their own shit lol
    In the manga the monsters have attribute advantages and abilities like "flying" and "swim" and terrain advantages and disadvantages.
    Expert rulings from Battle City
    Each player can Normal Summon 1 monster per turn
    Each player can activate 1 Spell Card per turn
    Each player can Set 1 Spell Card per turn
    Each player can Set 1 Trap Card per turn
    Quick-Play spells don’t exist because any Spell Card can be played like Quick Spells
    Trap Cards can be activated during the turn they are set as long as their trigger condition is met
    Fusion/Ritual Monsters and Monsters Special Summoned from the Graveyard must wait 1 turn before they can attack
    Hell even KEYWORDS exist
    For example: Revival Jam has the following effect: Revival Jam has the ability to REGENERATE

  • @teafollet5361
    @teafollet5361 Місяць тому

    To an extent, the reason yugioh is powercreeping is because of the anime. People want to have access to their old beloved Blue-Eyes White Dragon. Therefore, Konami is disincentivized from rotating formats and makes of yugioh an eternal format instead. Which forces them to powercreep…
    And they tried multiple times to renew the game with Speed Duel, Duel Links or Rush Duel… I really think playing around with alternative formats is the solution.

    • @SaberWolf94
      @SaberWolf94  Місяць тому +1

      Blue Eyes White Dragon gets reprinted so often it would never get the chance to be rotated even if we did have a rotation. If you ask me they never planned that ahead and the nerf of the pendulum rules proved that. They barely know what they're doing themselves, just barely better than the average player that has no official say in the game's progression. Rotations would not be as bad as people think given all the constant reprints but that doesn't matter anymore regardless.

  • @Barakon
    @Barakon 3 місяці тому +1

    So the problem is power creep & crony greed…fair enough.

  • @Ecool27
    @Ecool27 2 роки тому

    They should probably make it so monster card effects can’t be used on first two turns or something

    • @bokcmeatyvstheworld8273
      @bokcmeatyvstheworld8273 Рік тому

      That would help alot then people would have to choose wisely when to activate cards and effects

    • @Ecool27
      @Ecool27 Рік тому +1

      @@bokcmeatyvstheworld8273 yeah it’s ridiculous playing a game and watching all their cards deflect everything u do 😆

    • @kichiroumitsurugi4363
      @kichiroumitsurugi4363 Рік тому

      @@bokcmeatyvstheworld8273 Except not really, because floodgates

  • @ZombGuy35
    @ZombGuy35 Рік тому +2

    100% spot on. This is why I can't stand dueling at my locals. 2 broken decks dominated the whole event & I think I was the only one not playing them. Those decks were Spright & Kashtira/Runick & I fucking hate them.

    • @elhajjmalikel6266
      @elhajjmalikel6266 Рік тому

      Those decks are sooooo gay. I hate those meta decks. It's called DUEL monsters for a reason. These meta decks have basically made Yu-Gi-Oh a one-player game.

  • @wiesh4784
    @wiesh4784 Рік тому

    Konami basically printed generic broken cards, which were then used by everyone because they were generically incredibly strong (from strong boss monsters like Accesscode Talker, Zeus etc. to generic hand traps and board breakers, Ash, Maxxx C, Called By, Raigeki, Lightning Storm, Harpie's Feather Duster). Logically this lead to a spike in profits for Konami as they designed widely desirable cards, similar to why they commercially like Blue-Eyes and DM, but players love those cards for nostalgia, and the generic staples are just must haves if you want a chance at competing. They enjoyed the spike in profits and continued to release even more generically broken cards, even some of them which they had to put on their Forbidden list, Lavalval Chain, Topologic Gumblar, Anaconda etc. While these cards would be fine if they had just stayed in their own archetype.
    Point is, yes you're right modern TCG's problem is that Konami prints broken cards (likely because of money), but to be more exact the problem is that these broken cards are generically usable, because there is generally nothing wrong with strong in-Archetype cards, especially if they are kept in their Archetype which they were balanced around.

    • @SaberWolf94
      @SaberWolf94  Рік тому

      I don't agree for the most part. Archetypes as a whole have become too brokenm when every card in a narchetype floats and special summon all day your starting 5 cards becoem 10. This is why decks can continue to go to multiple of the broken extra deck monsters you mentioned in one turn. Now, you're right in that these power monsters have become too broken as well and too easy to get out like Baron De Flur compared to Heraklinos for example and ultimately it's just an entire clusterfuck of brokeness. There is no way to balance modern yugioh regardless of what anyone says. Playing previous formats is the way to go for me and I'm happy formats like march 2010 are getting more popular.

    • @wiesh4784
      @wiesh4784 Рік тому

      @@SaberWolf94 Thanks for responding dude!
      We have played in the Thematic format for quite a while now and we have noticed that a large number of special summons (including floating effects on monsters) are actually not that problematic. That is because these free (generally weak) bodies on the field don't provide for much if you can't use them for the abundance of generic Extra Deck monsters.
      I agree that previous formats (Goat, Edison, Hat) are much more fun than the modern TCG. But Thematic YGO has aimed to solve the TCG issues in a unique way, using a straightforward ruleset rather than restricting cards printed after a certain year paired with an alternative ban list. I'm not saying it's perfect, esp since it's quite new it may have many flaws, but from what I've seen in your vids I personally think it's at least worth a try (For example Glad Beasts are not at the top of the format but they definitely stand a chance against many Thematic decks with their unique Battle Phase abilities). Either way, let's hope that each player can find a YGO format which they enjoy playing in, so YGO can continue to exist for a long time 🙏

    • @SaberWolf94
      @SaberWolf94  Рік тому +1

      @@wiesh4784 Yeah, regardless of yugioh's state, the beauty of it is we can go back and play alternate formats or make our own banlists.

  • @TheEXGamemaster
    @TheEXGamemaster 10 місяців тому

    Trust me I feel you, I would love to talk to you more about this subject

    • @SaberWolf94
      @SaberWolf94  10 місяців тому

      Trust me, if I had the know how and equipment I'd run a podcast talking about tcg subjects and other topics all the time. I hope I'll be able to eventually.

  • @lexruptor
    @lexruptor 2 місяці тому

    No, it's everything after Synchros that ruined it. XYZ ruined it, Pendulum ruined it more, Links ruined it further, and the focus on OTK decks murdered it to death.

  • @AllureQueenIvy
    @AllureQueenIvy 2 місяці тому

    I honestly do believe handtraps (not really Veiler but cards like Ash) broke the game, because now cards have to be made over powered just to push through handtraps. You need to have very powerful 1 card combos and draw spells need to be broken bc cards like D draw, trade-in ect feels unplayable with cards like ash in game. If a deck cant push through 1 or 2 handtraps its just not good enough.

  • @zackking4742
    @zackking4742 Рік тому

    I'll personally say any card is broken depending on what decks are being used.. example, I play Gaia,Blue-Eyes, and Dark Magician. Okay, hand traps to me ruin the game because I have to rely on so many traps and spells to get my dragons on the field or just in my hand. I say you are absolutely right in this video. I'm not trying to argue with anything because There are a ton of reasons why the game is broken. I just say hand traps because 5hey really do cripple all my summoning and other card effects. That's obviously just my opinion.

  • @celestialdragonlord5004
    @celestialdragonlord5004 Рік тому

    One of my saved replays on master duel is basically summed up for this video. If i didnt have the cards i had in my hand, i wouldnt be able to destroy his field with all of the baits and spell/traps i managed to get in that moment, it wouldve just been another match were id had to surrender because i never got to play, only my opponent. Can you even say u played a game of yu gi oh if the match is over in two turns??

  • @Bladerunner-sn7tv
    @Bladerunner-sn7tv 3 місяці тому

    I certainly agree that lack of set rotation is *a* reason, but its most certainly not *the* reason. theres a multitude of reasons why the game got bad, presently it has to do with sacky non-engine like shifter and board breakers, as well as 1 card combos that facilitate as much non-engine as possible, to the point some games just look like a handtrap back and forth, but that doesn't mean the game can't still be good, agov format was some of the most fun yugioh I've played in a very long time, but right now, with fiendmsith snake eye being pretty much the best deck bar none, and everything else being the most toxic decks in the format, it becomes hard to enjoy playing the game if at all.

  • @AmarantFFO
    @AmarantFFO Рік тому +2

    1:05 abso-f*cking-lutly, if anything, the insane artificial power creep Konami does to this game only got worst since this video was made. Look at the game right now, they do the 1º anniversary event, more support for DM decks, bring some old school people back, just to Fing right after with "Ishizu Tears" so yeah, now all that archetype it's useless, now pay to create a metadeck

  • @SiNKarnage
    @SiNKarnage 2 місяці тому

    13:45 **Crimson Dragon Intensifies**

  • @danielramsey6141
    @danielramsey6141 2 місяці тому

    I’m quitting Yugioh myself. I’m not selling my staples the Decks I like playing. But as of 2024. This game has been seriously Unfun.
    I Hate Current Era Yugioh!
    The decks from 2023 to 2024 have been some of the most annoying Shit I have ever played through! The amount of Power Creep is upsetting, and I cannot prepare for all of it!
    From Branded-Line up of Broken Cards! Bystial, Tear, Kash, Snake-Eye, Sky Striker, and DRYTRON Fairy! And Recently, Came Across another Barrier Statue Variety that Keeps their Monsters from Being Destroyed by Battle and Card effect while Locking me out!
    Good God! Big Monsters for So Little Cost, and cause so Much Crap to Combo On My Turn…🙄
    But more importantly, I’m just Tired. I’m tired of dealing With SO MANY BS CARDs, while Having a Deck that Barely Has any “Outs” to Take Advantage of!

  • @maximetauran3415
    @maximetauran3415 Рік тому +1

    I'd suggest to put big limitations on extra deck summons but they tried it by using link summons. Players didn't like it and Konami decided to take a step back on it. So yeah yugioh is pretty doomed at this point.

    • @SaberWolf94
      @SaberWolf94  Рік тому +1

      To say that Links were Extra deck limitations isn't accurate, not when they made 200 cards in the era that search and summon each other and links that do the same so you can keep summoning extra deck monsters. In the first place, the game wouldn't be in this mess regardless of links. It is all about them needing to one up themselves with more broken cards this is why we are where we are now.

    • @maximetauran3415
      @maximetauran3415 Рік тому

      @@SaberWolf94 Well it was still a limitation because it restricted the space where you could play extradeck monsters even if it was not that big of a deal in the context that you discribe (i didn't play then, I just know what the rules were and what Konami changed). But my point was that even with such a small limitation to extradeck monsters summons, players still complained and Konami listened.

    • @SaberWolf94
      @SaberWolf94  Рік тому

      @@maximetauran3415 I didn't play during that period either but I am familiar with the changes. The point of a cost and a restriction is to make something harder to do. If they're gonna make that restriction and then give you 100 ways to make it pointless then it's only a limitation that punishes the weaker decks as usual. That rule was only to force people to get Links and obviously make their sets more universal, more and all people need links now even if they wanted to play shaddolls etc. so they make more money. Then they finally change things up to make themselves look like heroes, with such a drastic rule change the format changes around to a big extent as well, exciting the players that don't know any better. If Konami really wants to listen to us they'll implement older format modes on Master Duel. I don't want to be a smartass and say it'll never happen, but I can see all the reasons they wouldn't want to do it. They reprinted some OG sets now sure but there's only so many times they can do that, Konami doesn't make any money from me and you playing older formats with cards we already bought. They want people to play the modern game and keep buying the new cards.