A couple of things about Houdini: 1) You don't need an Attribute Create beforehand. The Attribute Randomize will create the attributes for you. 2) Look into the Attribute Adjust Float node. It's a newer tool and has some extremely good, artist-friendly controls for setting up pscale (or any float attribute).
MAN I REALLY LOVE YOUR TUTORIALS, im actually a beginner in houdini and i fully understand your tutorial.. Please make more tutorial about houdini stuff :))
Dude! You have a great gift of communicating this information. As scary as Houdini is you made the entire process sound simple and friendly. Not only that but the end result looks amazing! Please make more tutorials like this using Houdini and Cinema 4D together for beautiful, straight forward results. I'm still learning X-Particles at the moment. I love XP but the calculation speed and lack of gpu support makes me wanna jump off a cliff, then get lifted back onto the cliff via helicopter, and jump off again
Hey thanks! Glad I can help. I'll definitely be making more Houdini/cinema4D tutorials. And yeah x particles is great, but now that I know Houdini more, it just feels so slow
Of course, the fx and rendering look amazing... but I'm actually more inspired by the filmmaking choices. I like elastic slowdown, then the jump cut. Works well with the visuals.
And so I created an animation in Houdini without the slightest understanding of how to transfer it to Cinema 4D. But you don't have to explain this, so thanks)
First time using Houdini and Cinema4D (im a user blender following your tutorial and doing great) but how do you export import from houdini to Cinema4d please?
When I made this a few years ago, the current cloth dynamics in cinema 4D did not exist. However, even with cinema 4D's new and improved cloth dynamics, Houdini is still much much better at simulation
When I use attribute, group delete and retime - my alembic shows in c4d as a wireframe (doesn't show in redshift viewport) When I bypass previous nodes, the cloth sim appears as normal in c4d /redshift viewport. Is this something you've come across? Thanks for the tutorial btw! Have had a lot of fun with this :)
Wow that's weird, I have not encountered that. My guess is that there is an attribute that you are deleting that is important to how it is viewed in c4d. Maybe try leaving the retime on but bypass the attribute delete?
@@IanFrederick01 oh man, so embarrassing - I had connected the retime node to the wrong part of the vellumio... Almost had it haha! All good now, thank you!!!!
Hey, I wonder if it would be possible to make all of shot's in Houdini? Or it would be harder to do so? And I now wonder if it's worth to learn cinema4d... your channel really got me thinking :D
You can definitely make all of the shots in Houdini. If I were to do it again now, I would most likely do that. At the time I made the naturae 02 video I didn't know Houdini as well as I knew cinema 4D so I used both
not really a blender user any more (houdini ftw) but you could simulate the cloth in blender using the cloth simulation option and some forces to get it to swirl and then probably use that as source geo for a geo nodes object and then scatter some points on the cloth and then do a copy to points, copying your rock geo on to every point but I imagine the performance even on a beefy pc would be pretty slow.
A couple of things about Houdini: 1) You don't need an Attribute Create beforehand. The Attribute Randomize will create the attributes for you. 2) Look into the Attribute Adjust Float node. It's a newer tool and has some extremely good, artist-friendly controls for setting up pscale (or any float attribute).
This is one of the best most clearly explained Houdini tutorials out there. Thank you, and keep up the great work.
Totally 💯
This software is absolutely unreal. I can't believe how far visual effects have come. We're truly creating our own realities.
thank youuuuu ♥
Just starting with Houdini - thats a perfect starter tutorial that makes you understand and appreciate the power of Houdini, thanks a lot man!
Hell yeah! Can't wait for you to cover the stuff where the plants were swirling around the stump and disappearing. That's easily my favorite shot.
MAN I REALLY LOVE YOUR TUTORIALS, im actually a beginner in houdini and i fully understand your tutorial.. Please make more tutorial about houdini stuff :))
Good job mate thanks for sharing
Thanks for putting this out. LOOKS GREAT
Dude! You have a great gift of communicating this information. As scary as Houdini is you made the entire process sound simple and friendly. Not only that but the end result looks amazing! Please make more tutorials like this using Houdini and Cinema 4D together for beautiful, straight forward results. I'm still learning X-Particles at the moment. I love XP but the calculation speed and lack of gpu support makes me wanna jump off a cliff, then get lifted back onto the cliff via helicopter, and jump off again
Hey thanks! Glad I can help. I'll definitely be making more Houdini/cinema4D tutorials. And yeah x particles is great, but now that I know Houdini more, it just feels so slow
It’s amezing 😍. More Houdini tutorials please specifically for product animation if it’s possible
this is a fire technique thanks for sharing!
Of course, the fx and rendering look amazing... but I'm actually more inspired by the filmmaking choices. I like elastic slowdown, then the jump cut. Works well with the visuals.
Brilliant. more tutorials please!
Super Cool!
OMG MY FAV YT TEACHER IS BACK!! pls dont leave us hanging again :(
Great beginner tutorial! Thank you
its much more efficient to use attribute interpolate and check in scatter sourceprimuv checkboxes than using hella slow point deform
Houdini Quicktip 007 - Scatter points on animated geometry
Ah yeah I always forget about that method. Thanks for the reminder!
@@IanFrederick01 The docs for Scatter describe exactly how to set it up, and yes it's significantly more efficient.
pretty dope stuff..plz keep it up...thank you
wow . thank you very nice tutorial
Great work
Thank you for the lesson
wonddrful.please make more tutorial
And so I created an animation in Houdini without the slightest understanding of how to transfer it to Cinema 4D. But you don't have to explain this, so thanks)
First time using Houdini and Cinema4D (im a user blender following your tutorial and doing great) but how do you export import from houdini to Cinema4d please?
Nice, Beautiful, why don't you use cloth dynamics in cinema 4d with effectors instead of houdini just asking?
When I made this a few years ago, the current cloth dynamics in cinema 4D did not exist. However, even with cinema 4D's new and improved cloth dynamics, Houdini is still much much better at simulation
You should make more tutorials
wooow
Hi! Nice tutorial, thank you. I'm wondering what is your working setup in terms of CPU/RAM?
I have a thread ripper 3970x CPU and 128 GB of Ram
When I use attribute, group delete and retime - my alembic shows in c4d as a wireframe (doesn't show in redshift viewport) When I bypass previous nodes, the cloth sim appears as normal in c4d /redshift viewport. Is this something you've come across?
Thanks for the tutorial btw! Have had a lot of fun with this :)
Wow that's weird, I have not encountered that. My guess is that there is an attribute that you are deleting that is important to how it is viewed in c4d. Maybe try leaving the retime on but bypass the attribute delete?
@@IanFrederick01 oh man, so embarrassing - I had connected the retime node to the wrong part of the vellumio... Almost had it haha! All good now, thank you!!!!
Hey, I wonder if it would be possible to make all of shot's in Houdini? Or it would be harder to do so? And I now wonder if it's worth to learn cinema4d... your channel really got me thinking :D
You can definitely make all of the shots in Houdini. If I were to do it again now, I would most likely do that. At the time I made the naturae 02 video I didn't know Houdini as well as I knew cinema 4D so I used both
@@IanFrederick01 I hope that portends more Houdini only tutorials, because this is fantastic, but I don't use C4D!
on thamnail it has houdini . cinema4 . what is another 2 ? i dont know what it call
the red one is Redshift, and the green one is my personal logo
hah .ohh thank you
Can this be done in blender?
No idea, I don't use blender
not really a blender user any more (houdini ftw) but you could simulate the cloth in blender using the cloth simulation option and some forces to get it to swirl and then probably use that as source geo for a geo nodes object and then scatter some points on the cloth and then do a copy to points, copying your rock geo on to every point but I imagine the performance even on a beefy pc would be pretty slow.
whats your pc spec ?