New Ripple Solver in Houdini 20

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  • Опубліковано 29 лис 2024

КОМЕНТАРІ • 17

  • @MCJamZam
    @MCJamZam 11 місяців тому +1

    Nice and concise explanation, thank you!
    Side note, tweaking the substeps probably didn't make a difference in this case because the pop sim doesn't calculate subframes by default. Easy thing to overlook of course, just wanted to mention mainly for any beginners that might be wondering.

  • @MichaelHalsell
    @MichaelHalsell Рік тому +2

    Thank you for covering this new solver.

    • @InsideTheMindSpace
      @InsideTheMindSpace  Рік тому +1

      Of course. It's very fast. I was surprised at just how quickly it runs

  • @HoudinifxAlfredosanmartin
    @HoudinifxAlfredosanmartin Рік тому +3

    I thank you, it is excellent how you work with brilliant short tutorials, it help and teach.

    • @InsideTheMindSpace
      @InsideTheMindSpace  Рік тому +2

      Thank you for the support and kind words! Just trying to share all that I learn as I go.

  • @giuseppemilana6220
    @giuseppemilana6220 Рік тому

    I like the bounces in the edge no other ripple is doing the same if I remember right🤔 Thanks for the tut!!!

  • @タバスコマンI世
    @タバスコマンI世 7 місяців тому

    Thank you

  • @nelpiper
    @nelpiper Рік тому

    Good one. Thanks.

  • @abumaya3d2012
    @abumaya3d2012 Рік тому +2

    Thank you for the wonderful lesson. My question is: Can we replace the shape of the circular ripples at the time of collision with any shape we want, for example, with a square or a specific logo?

    • @InsideTheMindSpace
      @InsideTheMindSpace  Рік тому +2

      That is a great question. I'm really not sure. Perhaps with the attributes you could make that happen but I'm really not sure

  • @maxie6990
    @maxie6990 Рік тому

    please consider creating the fuild combine in the next tutorial :)

  • @VisualWondersPlayground
    @VisualWondersPlayground Рік тому

    Thanks bro 😊😊😊

  • @viewee22
    @viewee22 Рік тому

    Coool!!

  • @dmitrylevitsky6643
    @dmitrylevitsky6643 Рік тому

    Thanks for the wonderful tutorial once again. But may I ask you a question? Why, in the recent tutorials, IE from all the Houdini 20 tutorials you began to do everything in the stage context, rather than in the geo context. Just wondering, thanks.

    • @InsideTheMindSpace
      @InsideTheMindSpace  Рік тому +2

      I do that because I am rendering everything in Karma for now at least and it just saves some time rather than bringing everything into Solaris from the geo context. Once you are in a sop create its basically a geo context.

    • @dmitrylevitsky6643
      @dmitrylevitsky6643 Рік тому

      @@InsideTheMindSpace thanks, I was thinking about that, but I had to reassure.

  • @user-qj2gt1vg8u5
    @user-qj2gt1vg8u5 10 місяців тому

    А береза в котре обiсрався))) Ахахаха