Quake - Copper 1.30 - Dungeon Echo Paradox - Nightmare 100%

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  • Опубліковано 12 лип 2024
  • Source Port: Vulkan Quake
    github.com/Novum/vkQuake
    Copper
    lunaran.com/copper/
    Copper 1.30
    www.slipseer.com/index.php?re...
    Author: Luis 'Chuma' Fernandez
    File Name: dungeonechoparadox
    Release Date: 18.06.2024
    www.slipseer.com/index.php?re...
    Time: 3.34
    Secrets: 8/8
    Kills: 72/72
    Secrets
    0:00 - Dungeon Echo Paradox
    0:06 - First Secret
    0:20 - Second Secret
    1:07 - Button Third Secret
    1:11 - Third Secret
    2:04 - Fourth Secret
    2:12 - Fifth Secret
    2:28 - Sixth Secret
    3:05 - Door Seventh and Eighth Secret
    3:10 - Seventh Secret
    3:12 - Eighth Secret
  • Ігри

КОМЕНТАРІ • 16

  • @criticscooby
    @criticscooby 11 днів тому +2

    This was amazing, superfast and fun to watch!

  • @ElFrostX
    @ElFrostX 2 дні тому +1

    ta epico

  • @CyberStorm-pi8fd
    @CyberStorm-pi8fd 7 днів тому

    Good game, and i like see it in Super-Player mode.

  • @Golyszulat
    @Golyszulat 12 днів тому +3

    Dang, this map rocks!

    • @Chuma95
      @Chuma95 12 днів тому +1

      Thank you i appreciate it :)

    • @Golyszulat
      @Golyszulat 8 днів тому +1

      @@Chuma95 You made this? Do you have a mission pack or something like that? I would like a full episode of this..

    • @Chuma95
      @Chuma95 День тому

      @@Golyszulat im working on an alkaline episode at the moment so more action packed maps are coming... I also did one for an upcoming jam!

  • @Chuma95
    @Chuma95 12 днів тому +2

    This map was a fun one, summarizing : It was my second and third historical maps (dungeonescape and dungeonspeed) mixed together for Copper, in this map i used func_trains in the platforms, my objective was to keep basically most of the "magic" of those maps intact while creating something new: Dungeonescape was made almost 1:1 with the mapping skill i have today, making it action packed as my maps are always... it is!
    Dungeonspeed was a bit of a complex work : The only reason why that map was made was for me to practice making an elevator, analyzing that map i realized that there was a lot of empty space... i reworked most of it, keeping the outside confrontation, a bit of the "chapel" or internal part, the stairway (didn't make it diagonal because i think it was unnecesary) and well the path to the end reworked a bit, i also picked Ghosts I-IV track since i investigated that is basically copyright free for non-commercial projects... may use another track in the future.
    Had fun making this one, hugs for all of you and best wishes!

    • @nick9323
      @nick9323 12 днів тому +1

      Is it a different fog in rooms ? Nice map!

    • @Chuma95
      @Chuma95 11 днів тому +1

      ​@@nick9323 no, I havent used fogblend, its green fog and green sunlight sky color, I've put some outside ish light entities with green in the outside parts and a bit coming from the Windows.

  • @Spartan045G
    @Spartan045G 12 днів тому +2

    The track playing sounds like Nine Inch Nails.

    • @Chuma95
      @Chuma95 12 днів тому

      Ghosts I-IV track 28 if i'm right, it was made by Trent Reznor / Atticus Ross and other artists copyright free to use.

    • @Spartan045G
      @Spartan045G 12 днів тому

      @@Chuma95 Hmmm, I don't think its track 28, but it does sound like something from Ghosts.

  • @recepuludere
    @recepuludere 12 днів тому

    epicgames / Steam / can you please tell me which one you are playing this game on?