I don't know if Godot can handle my unreal game. As it rpg sci fi dialog driven. game screenshots are on germanslice you tube channel. Unreal is ok, but it takes up a huge amount of room.
as a somewhat advanced scratcher i can say three things: 1: it's quite easy to make a good game if you have enough patience and know the right tools 2: you can make custom blocks and define their functions, it's really useful for making projects more compact 3: there's a plugin called scratch addons, it adds a pause button, onion skinning for animation, and even dark mode! i hope this is useful for somebody :D
@@toylover5478 you made your first game from scratch? Congrats, that's actually insane. I never pushed myself, I am just always too demotivated to actually start making a small game or even following a tutorial.
I remember playing with RPG Maker back in the day and making a thousand projects I'd never finish, it was so fun and I lost so much time just making up stories and fiddling around with the engine's tools. The era of RPG Maker horror games was golden, and I miss the big YT channels playing Ib or The witch's house, so nostalgic...
The whole reason why I do game development is because of scratch. I used to spend hours making games on there. Also nice there’s an upload on my birthday
GB studio is a great one for making Gameboy style of games I absolutely loved it like if you use stuff like emulators which I do quite often its a great choice
howd you switch from scratch to text code (assuming that you did)? I've tried to multiple times and its so difficult for me because I have to relearn what every word does and how it works, and it takes so long to get started that I start to feel like I could make something better faster in scratch. Any tips? (Also all tutorials assume you don't know the basics and make it take longer to learn what you need to know which makes me so angry)
Before watching this, I coded on scratch for 5 years before I finally felt confident enough to move on and found a language I could switch to more easily.
let's not undermine other special hangups here, i have adhd and my brain fucking hates coding and i can't get past that mental block no matter how hard i try. i like to see the stuff, it makes more sense that way
Ive been doing scratch for almost 3 years, its been a lot of fun but i’m thinking of switching to unity. Scratch actually isn’t as limiting as some people may think. You can still achieve a lot with scratch.
The only real big limiting thing for me in scratch is saving progress and multiplayer. But still some people can still get around that it’s just very challenging and difficult
I find Scratch to be absolutely genius. It does a great job of lowering the barrier to entry, making it possible for anyone to code. The good people at LLK are doing a service to everyone who frequently uses computers
As someone that has used RPG Maker engines for like 15 years, I feel it should have had a place somewhere 🤷♂ They come prepackaged with lots of assets to be used right out of the box, and so long as you're using a version no later than XP, you can also use code to enhance the visual scripting. RPG Maker MV (the one I currently use) has a great community with thousands of free plugins to make the engine better and can give beginners a great stepping stone to start learning JavaScript while still using visual scripting.
Scratch is one of if not THE BEST when it comes to beginner's visual scripting. It's extremely easy to learn, and pretty flexible for such a simple program. Definitely would reccomend! P.S. It feels satisfying to snap the blocks together 😃
From my experience visual scripting is only useful as a learning tool. It is easier to understand because you dont have to learn a language syntax. But in the end it is not about knowing a language. It is about the way you think and solve programmatic problems. Once you understand how to tackle certain challenges by placing the right nodes and connecting them in the right way, you also understand which lines of code you would have to write. Remembering the names of nodes is just like remembering the names of functions. Especially languages like python (or GDScript in this context) can somewhat be read like plain text. In contrast to that, visual scripting becomes almost completely unreadable and complicated as soon as the program becomes more and more complex. So visual scripting is great for starting to learn how to program. But the transition to coding should be the goal from the beginning, as you are doing yourself more harm than good in the long run if you avoid it.
I think scratch is great for also teaching game development in general because it not only teaches the logic of coding but you have to learn how to work with sprites, sounds, backgrounds/scenes, collisions
@@Goodgis I don't know the blueprint system in unreal is pretty good plus you can convert script to blueprints and blueprints to script and it is a useful tool for dyslexic people who will find it easier than traditional coding, overall though other than unreal engine 4/5 I don't know enough to comment on the visual scripting career viability of other game engines but would say it is certainly viable on unreal developed games. I do agree that it is a good learning tool and that it is best to learn traditional scripting as well. I personally have an easier time with blueprints than scripting (to be fair I haven't learned c++ yet and am mildly dyslexic) My goal is to learn C++ but mainly so I can create blueprints when I find existing ones don't meet my needs and fix issues that require a more thorough hand.
I am a beginner to game dev, I never made any game ever, I got inspired by you to make a game, and I used Godot because you used it. Godot is very hard to learn with very few tutorials. Godot melted my brain because i was a beginner and it was really hard to learn. but this video helped me, I've downloaded Game Maker and I'm trying to make my first game.
6:40 correction: the GameMaker 2 TRIAL is now free, BUT if you want to build your game for any platform you have to buy a license which is definitely not free and they've moved to a subsciption model instead of one-time purchase. so... yeah, pricing kind of sucks for it now.
I haven't watched the video yet, but I'm sure I'll enjoy it just as much as every other video! I saw the title, and I hate to code, so I'm very excited to see what this video has to offer! *Thanks as always Goodgis, you're one of my top 5 UA-camrs, and I've watched MANY UA-camrs in my time (probably 200). So, I guess think of that as an accomplishment! XD*
I am honestly miffed that you mentioned Godot in a Visual Scripting video. Godot's VS is just not noteworthy enough, I feel like it's bare bones, to mention it. Other than that I love Godot. Though I understand you wanted to transition to Game Engines where you should learn coding section. Love the video and the idea of starting with visual scripting to get into making games.
I don't think I've ever met a game programmer that hasn't said "I used to love scratch!!! It got me into programming" it really is just a rite of passage
i have tried doing coding but i always struggled with it. im hoping that using visual scripting could help me beat those hurdles, and possibly make fairly decent sized games. heck ive even tried lua before but couldnt get into it. im more of an artist who like seeing their stuff come to life, so hopefully.
Thanks to this video that I tried out Construct 3. I have learnt so much during my one month subscription. It's got everything I need to make my game and it's such a versatile engine when it comes to 2d games. Just wished the community was bigger. It really deserves it.
great video , i didnt know about half of these! I might reconsider starting with Unity Bolt... but im not a complete beginner , my primary reason for going to visual scripting is to hopefully cut out my syntex errors, or atleast lower them, and take out some of the guess work. I am a really bad typer haha.
Abour Scratch, I made my own video about Scratch and how people underestimate Scratch as a game development tool. Sometimes, the first thing we hear about Scratch is "it's programming for kids", etc. But, I made a video showcasing some of the capabilities of Scratch and things that people made in Scratch (in both 2D and 3D); just to show people how Scratch can be a very legitimate game development tool if used cleverly and it shouldn't write it off as just a tools for babies because Scratch could be as complicated as one wants or need it to be. Anyway, it's a video I made that addresses some of the above things. And I hope that they will continue to develop Scratch to prove more of what I talked about. Great video. Another great no-code engine is Coppercube. It's where one could do visual scripting, but could do traditional scripting too. I used Coppercube to put s scenes together quickly.
There are a lot of block-based programming languages and scratch is one of them for sure, i used to program in it tons of projects and its great for anyone to start the experience 👍 It has a lot of limitations tho, it doesn't have a 9:16 screen and the scratch 4.0 update still isn't out, but overall a great tool :)
These are all solid visual scripting systems. I originally learnt code form Game Maker 7 which, like yourself, I have nostalgia for. That being said I often see these as either prototyping or stepping stones to get into code proper. These days I cannot imagine using them to create an entire game.
personally, my favorite and most used engine with visual scripting is rpgmaker MZ, it has a bad rep from little kids who dont think they need to put in effort, but you can make some good stuff if you try
I started with gamemaker's d&d too (back in studio 1). After the very basics, I wanted to learn everything else I could do with it, and I'd seen a project which instead of set numbers in each block, sometimes used.... random names?!? which turned out to be variables. so I started reading the docs to learn about that, where variables came from, how I could use them, etc. but somehow instead of learning that for d&d I ended up in the "GML basics" page and a week later I had transitioned to coding lol
i also started coding with GameMaker's drag & drop and starting using code a little bit at a time when i ran into things i wanted to do that i couldn't get done with drag & drop. really eased my way into it over the course of 6 months or so. it's really a great way to learn to code!
I started on scratch around 6 years ago and I’ve made a relatively big game (compared to most scratch games) that I am still working on kinda. But I’m trying to move to game maker drag and drop (or any other visual coding engine really) too and it’s haaaaaard to get started on any genuine new game engine for the first time. Hopefully it goes well, great video! :)
My problem with coding is that I can't remember how to code, i do watch videos on how to program but as soon as the video ends I've forgotten everything! Please if anyone has a tip to remember how to code please tell me!
Something that i do to learn anything is to learn the basics then throw myself into small proyects half based on what i know. Then i use the little things i know and reinforce them with some practice, as you do that you will find the gaps in your knowledge, which then you can look up and add, this way things stick more because you learn them by absorbing them fully. That has helped me to learn a lot of things. It could work for you, cyrlaine. Something i did when learning c# was doing a ATM, because i knew if and else statements, i knew about cases and i knew how to print words. So then i had to learn how to receive input, store it and even color the console. It was fun, i learned a lot, even with my ADHD this method has helped me quite a lot. Hope it helps :)
Try following along with the videos and recreate what the video is showing you. You'll have to pause and play the vids a lot, but it'll be easier to remember this way. And then try recreating the whole video by yourself, without the video's help and see how far you get.
I used scratch many times, I got so used to it that I can code anything I want in it, but that comes with a price. I can't switch to another game engine, it just became too difficult to loose all that experience I gathered. Nice video
When i first started programming, i used scratch and then i transitioned to making games on roblox using lua, and then eventually started using godot. Im never leaving godot ITS AMAZING :D
I don't have a problem with visual code, but using it makes me feel disappointed in myself because I'm doing something meant for beginners and not SUPER MASTER ELITE GAME CODE or something like that :(
I really hate that stigma- it should be about what you want to create, not how much effort you have to put in to do so. I honestly feel like that stigma is elitism more than anything. Some incredible games have been made with Game Maker and RPG Maker. It really shouldn't matter how it's made.
For 3D beginners nothing in the visual department beats UPBGE (in my opinion). Not to mention for more advanced users the visual scripting integrates directly into a feature complete python api.
(for anyone curious but not curious enough to search it, UPBGE is the continuation of the Blender game engine, being developed independently & parallel to Blender development, from a quick skim of the docs)
the good thing about making complex games in scratch: you learn a LOT about optimizing code. the more lag there is, the more you'll find ways to get rid of that lag.
The biggest reason to not start with Unity or Unreal in my opinion is how heavy those engines are. You will spend alot of time just firing up your own projects in both engines, especially on lower end computers.
I personally use GDevelop and it's vs-language. Not gonna switch to coding anytime soon since gamedev is just a hobby and i dont want to spend 5h debugging a problem that appeared on an empty line (heard horror stories about empty lines)
i'm glad you mentioned how writing code is way faster than drag and drop, that's my biggest issue with drag and drop systems as a coder not to say that dnd isn't great for learning (i used scratch and stencyl for a number of years before getting into coding), but that is definitely one of the biggest reasons i don't want to use something like unreal engine (plus i already know gamemaker extremely well by now so i don't see much point in moving away) overall though i think this video is a great resource for beginners, and definitely a good answer to people looking to get started making games but have no programming background
Now days i learning visual scripting with bolt in unity , i tried scripting in unity , but i cant understand that much and kinda lost in the script , and i feel much more comfortable for me to learn with visual scripting with bolt
I originally learned coding on Scratch. I've done it since Kindergarten, and it still has a place in my heart, even if I have better means of coding now.
Scratch is soo useful. I’ got into coding by scratch. It teaches you the basics of coding, it taught me variables, if else statements and other programming terms making C# a lot easier for me to learn now.
@@Goodgis Absolutely! Scratch is one of the easiest programming languages to learn and you can do a-lot with it. From scratch you already have the fundamentals and could learn many other more advanced languages. Scratch will always be one of my favourite engines for the memories I have with it.
I recently got the itch for attempting to make a game again. I tried learning construct, and I failed. Skip forward a year and I am attempting to learn unity. I know a little bit about it, but it keeps crashing for me. So now I am going to try scratch.
The very first game engine I chose was buildbox, failed at game jams with it (due to exporting issues) but when I decided to make a commercial game, buildbox won't do. So I switched from buildbox to unity Edit: now I use gms2
That thing about scratch about large projects is SO TRUE! Like, sometimes when I see a cool game, for example, *baba is you Engine v3.0.3 by Sad Bread Official,* I look in the code, sometimes try to edit stuff, but each sprite has so much scripts that it lags me out!
Funny enough my interest in gamedev started when I was 9 years old with LittleBigPlanet 2, which is a PS3 game that has a visual scripting system with nodes
I remember when scratch was new I was in middle school, my best project back then was a semi recreation of Castle Wolfenstein on the Apple 2. Middle school me was able to implement MS paint graphics, an animated opening cutscene, and systems for holding up guards, knocking them unconscious, shooting with basic death animations, and Metal Gear style codec calls. I wish I still had it, but it was wiped along with the hard drives of the school computers. I really want to get into that creative headspace again now that I’m in my twenties, my dream game would be to make a fleshed out classic roguelike with visual scripting, if possible. Thanks for the video.
Huh, I was doing a multiplayer Megaman game on Scratch, and I'd really like to transition elsewhere so I can do better stuff, but Scratch is pretty much perfect for anyone who doesn't own a PC or a Flash Drive, since you can always save your progress and switching devices won't mess you up badly.. and to be fair, that's mostly the reason why I haven't tried going anywhere else... but I'm saving this video, that's for sure.
Do any of these programs allow you to read the code in it's uninteresting form? That would probably be helpful for many of us who would eventually be forced to look into using other languages without the aesthetic aid.
The bestest thing in the world about Godot is installing it! Once you've installed the behemoth that is Unity or the ubermoth that is Unreal, your reaction to the Godot installation will be "What, is that it?" The base Godot installation is about 2% the size of the base Unreal installation!
I dont know how to code but its a huge advantage if youre used to Construct, Remember that Construct offers coding too Thats why people are selling plugins in their store
an issue with gdevelop is there yt tutorials quite often become outdated bc they keep changing either were things are in there engine Or they keep changing things names so it's not as easy to get into
Most of my experience is from RPG Maker (MV and XP specifically). Hell, I have two projects I'm working on in each of those two engines (One is just a small fangame (Which I do plan on focusing on first) while the other is a completely original game). RM is way better than most people think it is. Lol. I've used Unity once for a programming class in high school, but it's been so long I've basically forgotten everything I learned from that. :P
Hey Goodgis! Really love your stuff, and I'm actually an aspiring game dev myself. I've been programming in languages like python and C++ for a couple years, but I took a break to focus on school recently. I just jumped back in with creating pixel art assets and dipping my toes in new engines (like Godot, which I'm planning on using for my first commercial project), and I was wondering if you had any suggestions on the node system in Godot. I have a pretty firm grasp on the programming side of things, but whenever I get to class systems and things like that my brain melts a little bit, and I become demotivated. If you have any tips or suggestions I would really appreciate it. Thanks!
RPG maker if you want to make long complex games with little coding it's for you as long as it's a top down SNES style game... Which their are other engines with differnt focuses by this genre of engine is only for Devs that etheir hate or like me can't coding or only want to make games in the focus of the engine. Am going to try Godot but it might not have enough 3D capblity for me want to use it over RPG maker.
Would you say VS is slower but easy to learn hence it's best for anyone still having trouble understanding coding to use it until they feel they are getting a understanding on coding?
@@Goodgis but a long time ago was scratch 1.4 which was released in 2007 and had the screen on the right side. and 2.0 was released in 2013, 3.0 was released in 2016 and is the current one
But this won't help in the long run have to make games with coding and nodes to blend into game development I guess but thank you for letting me know about the opinions to know what's what, but can that be migrated to Godot for further changes ?
I kinda disagree with 7:49 I switched from Unity to Gdevelop, as it's much faster and easier for me to get a working prototype up and running, especially for gamejams... althought, the real problem, (as you said 8:07) is that it's really easy to get a messy project really fast
Dragging and dropping is less slow than coding if you make a bunch of spelling mistakes when you type. Nothing gobbles up time like spending hours searching for that one faulty keystroke out of a thousand that you made, that keeps your code from finding the variable it's supposed to.
What would you recommend doing if you haven't coded in a long while? I studied video game design about ten years ago and we had 3 years of C++ and also some javascript and databases. After that I studied animation and went to work in the audiovisual industry as an animator and illustrator. That being said, I never lost my interest in creating games, and I have some ideas I want to explore, but am still hesitant on where and how to start...
G develop is a great visual coding engine but exporting your games is a pain it is not very optimised and take's a long time to export, but I have not tried any settings on it.
Nice video bro, I'm looking into making my 1st game, no coding skills sigh. What game engine would you recommend to create a Card Deck building game? Thanks.
Hmmm, digital card games are pretty tricky especially for your first game. You'll need to know some coding, variables, and arrays. Maybe Construct would be you best bet!
For a full list of Visual Scripting game engines, make sure to check out the video description!
is scratch an actual game engine? I feel kinda embarrassed to let people know i use it
I don't know if Godot can handle my unreal game. As it rpg sci fi dialog driven.
game screenshots are on germanslice you tube channel.
Unreal is ok, but it takes up a huge amount of room.
thank you for telling me about game maker studio!
@@Dreemore it's a good game engine I use it I made a undertale demo on it but I haven't shared it yet
@@mehdyjeanlouis7464 i made a steam game with it lol
as a somewhat advanced scratcher i can say three things:
1: it's quite easy to make a good game if you have enough patience and know the right tools
2: you can make custom blocks and define their functions, it's really useful for making projects more compact
3: there's a plugin called scratch addons, it adds a pause button, onion skinning for animation, and even dark mode!
i hope this is useful for somebody :D
Would you recommend it to people just getting started?
I know, I have over 100 projects
You now you should switch to coding scratch will only get you so far
@@Goodgis yes but also no I learnt it when you are real basic yes its really good but after you are intermediate you should switch to unity
@@Goodgis definitely
Imagine making a game from scratch, in scratch
XD
Lmao that should be their main phrase or something like that
I did!!!
@@toylover5478 you made your first game from scratch? Congrats, that's actually insane. I never pushed myself, I am just always too demotivated to actually start making a small game or even following a tutorial.
lol i got mine on play store
I remember playing with RPG Maker back in the day and making a thousand projects I'd never finish, it was so fun and I lost so much time just making up stories and fiddling around with the engine's tools.
The era of RPG Maker horror games was golden, and I miss the big YT channels playing Ib or The witch's house, so nostalgic...
RPG Maker was so classic! I wish I had it when I was younger.
ManlyBadassHero
ManlyBadassHero
@@Goodgis rpg maker stil lexist to tjis day wirh new version. Tho I feel theyre limiting in what kinf of game you can can do.
Oddly enough, RPG Maker is also apparently doing some kind of team-up with Unity. "RPG Maker Unite", I think I heard it's being called.
The whole reason why I do game development is because of scratch. I used to spend hours making games on there.
Also nice there’s an upload on my birthday
That's awesome, also HAPPY BIRTHDAY! :D
Happy Birthday
birthday!
Happy Birthday
happy birthday!
GB studio is a great one for making Gameboy style of games I absolutely loved it like if you use stuff like emulators which I do quite often its a great choice
Definitely, and the fact that you can make actual gameboy games is just awesome!
Yeah, it's a fantastic game engine for make GB games.
I'm glad some attention is going to scratch. I started using 1.0 when I was only 7 years old and I taught me a lot of fundamental things about coding
That's awesome! haha
howd you switch from scratch to text code (assuming that you did)? I've tried to multiple times and its so difficult for me because I have to relearn what every word does and how it works, and it takes so long to get started that I start to feel like I could make something better faster in scratch. Any tips? (Also all tutorials assume you don't know the basics and make it take longer to learn what you need to know which makes me so angry)
Before watching this, I coded on scratch for 5 years before I finally felt confident enough to move on and found a language I could switch to more easily.
That's great to hear!
I remember when I decided to switch to Unity from scratch 3 years ago, I still get nostalgic from looking at scratch ;-;
That classic switch!
so pre-3.0?
I quite scratch after 3.0, switched to pygame and python, then switched to Godot, and then unity.
@@aetimes2 yeah I didn't like the new design :|
I switch from scratch to unity also
let's not undermine other special hangups here, i have adhd and my brain fucking hates coding and i can't get past that mental block no matter how hard i try. i like to see the stuff, it makes more sense that way
I started with scratch, it has made me a very good dev I recommend it for absolute beginners
Super glad to hear! :D
I love sratch!
I also got my start with scratch
Ive been doing scratch for almost 3 years, its been a lot of fun but i’m thinking of switching to unity. Scratch actually isn’t as limiting as some people may think. You can still achieve a lot with scratch.
I believe it, what's the coolest thing you seen made with it?
@@Goodgis A 2d recreation of minecraft
@@Goodgis griffpatch's recreation of terraria
The only real big limiting thing for me in scratch is saving progress and multiplayer. But still some people can still get around that it’s just very challenging and difficult
what is your account?
I find Scratch to be absolutely genius. It does a great job of lowering the barrier to entry, making it possible for anyone to code. The good people at LLK are doing a service to everyone who frequently uses computers
:D
:E
As someone that has used RPG Maker engines for like 15 years, I feel it should have had a place somewhere 🤷♂ They come prepackaged with lots of assets to be used right out of the box, and so long as you're using a version no later than XP, you can also use code to enhance the visual scripting. RPG Maker MV (the one I currently use) has a great community with thousands of free plugins to make the engine better and can give beginners a great stepping stone to start learning JavaScript while still using visual scripting.
Thanks for sharing!
RPG Maker XP with Pokémon essentials
I love that you put Scratch in this video!
Thanks, I definitely want a game with it!
@@Goodgis there might be soon
Scratch is one of if not THE BEST when it comes to beginner's visual scripting. It's extremely easy to learn, and pretty flexible for such a simple program. Definitely would reccomend! P.S. It feels satisfying to snap the blocks together 😃
Thanks for sharing!
speaking of, there's a software called Stencyl that has a visual mode that's pretty much a more advanced version of scratch
From my experience visual scripting is only useful as a learning tool. It is easier to understand because you dont have to learn a language syntax. But in the end it is not about knowing a language. It is about the way you think and solve programmatic problems. Once you understand how to tackle certain challenges by placing the right nodes and connecting them in the right way, you also understand which lines of code you would have to write. Remembering the names of nodes is just like remembering the names of functions.
Especially languages like python (or GDScript in this context) can somewhat be read like plain text. In contrast to that, visual scripting becomes almost completely unreadable and complicated as soon as the program becomes more and more complex.
So visual scripting is great for starting to learn how to program. But the transition to coding should be the goal from the beginning, as you are doing yourself more harm than good in the long run if you avoid it.
Definitely, no professional game devs are using visual scripting for a living haha.
I think scratch is great for also teaching game development in general because it not only teaches the logic of coding but you have to learn how to work with sprites, sounds, backgrounds/scenes, collisions
@@Goodgis I don't know the blueprint system in unreal is pretty good plus you can convert script to blueprints and blueprints to script and it is a useful tool for dyslexic people who will find it easier than traditional coding, overall though other than unreal engine 4/5 I don't know enough to comment on the visual scripting career viability of other game engines but would say it is certainly viable on unreal developed games.
I do agree that it is a good learning tool and that it is best to learn traditional scripting as well.
I personally have an easier time with blueprints than scripting (to be fair I haven't learned c++ yet and am mildly dyslexic)
My goal is to learn C++ but mainly so I can create blueprints when I find existing ones don't meet my needs and fix issues that require a more thorough hand.
I am a beginner to game dev, I never made any game ever, I got inspired by you to make a game, and I used Godot because you used it.
Godot is very hard to learn with very few tutorials. Godot melted my brain because i was a beginner and it was really hard to learn. but this video helped me, I've downloaded Game Maker and I'm trying to make my first game.
Super glad to hear it! :D
You aren’t going to stop me from making a 3D open world mmo rpg in scratch
Nah, go for it!
Awesome Video Goodgis , also congrats on 50k subs half way from 100k
Thanks so much! I greatly appreciate it!
6:40 correction: the GameMaker 2 TRIAL is now free, BUT if you want to build your game for any platform you have to buy a license which is definitely not free and they've moved to a subsciption model instead of one-time purchase. so... yeah, pricing kind of sucks for it now.
Thanks for letting me know!
I haven't watched the video yet, but I'm sure I'll enjoy it just as much as every other video! I saw the title, and I hate to code, so I'm very excited to see what this video has to offer!
*Thanks as always Goodgis, you're one of my top 5 UA-camrs, and I've watched MANY UA-camrs in my time (probably 200). So, I guess think of that as an accomplishment! XD*
Hey Pelykin, I don't think you realize how much that means to me. Thanks so much! :D
I am honestly miffed that you mentioned Godot in a Visual Scripting video. Godot's VS is just not noteworthy enough, I feel like it's bare bones, to mention it. Other than that I love Godot. Though I understand you wanted to transition to Game Engines where you should learn coding section.
Love the video and the idea of starting with visual scripting to get into making games.
Yeah, it seems like it. Game Maker feels the most polished.
I don't think I've ever met a game programmer that hasn't said "I used to love scratch!!! It got me into programming" it really is just a rite of passage
I've actually never used it haha
i have tried doing coding but i always struggled with it. im hoping that using visual scripting could help me beat those hurdles, and possibly make fairly decent sized games. heck ive even tried lua before but couldnt get into it. im more of an artist who like seeing their stuff come to life, so hopefully.
Thanks to this video that I tried out Construct 3.
I have learnt so much during my one month subscription. It's got everything I need to make my game and it's such a versatile engine when it comes to 2d games. Just wished the community was bigger. It really deserves it.
Yeah, I feel you there!
It had a great community when it was Construct 2 but they sacrificed it to go commercial and left their casual users behind.
great video , i didnt know about half of these! I might reconsider starting with Unity Bolt... but im not a complete beginner , my primary reason for going to visual scripting is to hopefully cut out my syntex errors, or atleast lower them, and take out some of the guess work. I am a really bad typer haha.
Would you recommend it?
Abour Scratch, I made my own video about Scratch and how people underestimate Scratch as a game development tool. Sometimes, the first thing we hear about Scratch is "it's programming for kids", etc. But, I made a video showcasing some of the capabilities of Scratch and things that people made in Scratch (in both 2D and 3D); just to show people how Scratch can be a very legitimate game development tool if used cleverly and it shouldn't write it off as just a tools for babies because Scratch could be as complicated as one wants or need it to be.
Anyway, it's a video I made that addresses some of the above things. And I hope that they will continue to develop Scratch to prove more of what I talked about.
Great video. Another great no-code engine is Coppercube. It's where one could do visual scripting, but could do traditional scripting too. I used Coppercube to put s scenes together quickly.
Thanks for sharing!
There are a lot of block-based programming languages and scratch is one of them for sure, i used to program in it tons of projects and its great for anyone to start the experience 👍
It has a lot of limitations tho, it doesn't have a 9:16 screen and the scratch 4.0 update still isn't out, but overall a great tool :)
Thanks for sharing! :D
Idk why I clicked on the 9:16
Btw it's said as width:height so it's 16:9 i think
Againnnnn thank youuu so much for these suggestions!! With each new video you make my list of sites for games and pixel art get bigger and better 😁
Glad to hear it! haha
These are all solid visual scripting systems. I originally learnt code form Game Maker 7 which, like yourself, I have nostalgia for.
That being said I often see these as either prototyping or stepping stones to get into code proper. These days I cannot imagine using them to create an entire game.
No haha, I only use Construct for really quick games.
Do you recommend someone learn visual scripting first. Or jump straight into learning code?
@@elijahhmarshall for a complete beginner yes. Try out scratch.
If you've got a rough idea then python is a great starter language.
This video. Poket game developer in the back: I think you forgot something
XD
personally, my favorite and most used engine with visual scripting is rpgmaker MZ, it has a bad rep from little kids who dont think they need to put in effort, but you can make some good stuff if you try
Nice, that's a classic!
if you want a basic game engine to use try scratch. It might be a bit bad but its really fun to make games on it.
Heck yeah!
I started with gamemaker's d&d too (back in studio 1). After the very basics, I wanted to learn everything else I could do with it, and I'd seen a project which instead of set numbers in each block, sometimes used.... random names?!? which turned out to be variables. so I started reading the docs to learn about that, where variables came from, how I could use them, etc. but somehow instead of learning that for d&d I ended up in the "GML basics" page and a week later I had transitioned to coding lol
That's awesome! That's why I like Game Maker because it allows you to make that transition pretty seamlessly.
i also started coding with GameMaker's drag & drop and starting using code a little bit at a time when i ran into things i wanted to do that i couldn't get done with drag & drop. really eased my way into it over the course of 6 months or so. it's really a great way to learn to code!
I started on scratch around 6 years ago and I’ve made a relatively big game (compared to most scratch games) that I am still working on kinda. But I’m trying to move to game maker drag and drop (or any other visual coding engine really) too and it’s haaaaaard to get started on any genuine new game engine for the first time. Hopefully it goes well, great video! :)
That's awesome, would you recommend people using it?
@@Goodgis definitely, it’s a really good place to start.
My problem with coding is that I can't remember how to code, i do watch videos on how to program but as soon as the video ends I've forgotten everything! Please if anyone has a tip to remember how to code please tell me!
It just takes time, I still have to look up code. :D
Something that i do to learn anything is to learn the basics then throw myself into small proyects half based on what i know. Then i use the little things i know and reinforce them with some practice, as you do that you will find the gaps in your knowledge, which then you can look up and add, this way things stick more because you learn them by absorbing them fully. That has helped me to learn a lot of things. It could work for you, cyrlaine.
Something i did when learning c# was doing a ATM, because i knew if and else statements, i knew about cases and i knew how to print words. So then i had to learn how to receive input, store it and even color the console. It was fun, i learned a lot, even with my ADHD this method has helped me quite a lot. Hope it helps :)
Try following along with the videos and recreate what the video is showing you. You'll have to pause and play the vids a lot, but it'll be easier to remember this way. And then try recreating the whole video by yourself, without the video's help and see how far you get.
I used scratch many times, I got so used to it that I can code anything I want in it, but that comes with a price. I can't switch to another game engine, it just became too difficult to loose all that experience I gathered. Nice video
Thanks for sharing!
I use construct 3 for game making, and i love it.
That's awesome!
When i first started programming, i used scratch and then i transitioned to making games on roblox using lua, and then eventually started using godot. Im never leaving godot ITS AMAZING :D
Ah, yes scratch cat, the mascot that reminds me of my back pain and then realizing all i made was the background
Wow, haha not a big fan of Scratch?
Yep 😂
This video had some really good, practical advice for people looking to get into game development. Nice work!
Glad it was helpful!
I don't have a problem with visual code, but using it makes me feel disappointed in myself because I'm doing something meant for beginners and not SUPER MASTER ELITE GAME CODE or something like that :(
Yeah, there is a stigma with using visual scripting but who cares, as long as your learning and having fun!
If your using construct 3, you should not be disappointed. Construct 3 can make anything you imagine to be honest.
Theres now 3d in construct 3!
I really hate that stigma- it should be about what you want to create, not how much effort you have to put in to do so. I honestly feel like that stigma is elitism more than anything. Some incredible games have been made with Game Maker and RPG Maker. It really shouldn't matter how it's made.
For 3D beginners nothing in the visual department beats UPBGE (in my opinion). Not to mention for more advanced users the visual scripting integrates directly into a feature complete python api.
Never heard of it, thanks for sharing! :D
(for anyone curious but not curious enough to search it, UPBGE is the continuation of the Blender game engine, being developed independently & parallel to Blender development, from a quick skim of the docs)
Godot
Gdevelop
Unity
Unreal
Scratch
Construct
Etc
Classic!
the good thing about making complex games in scratch: you learn a LOT about optimizing code. the more lag there is, the more you'll find ways to get rid of that lag.
That's a great point!
@@Goodgis that's also why I like using low-end devices for making projects, it's much easier to find lag that way
If someone can code something good with scratch they deserve an award
I could do it! :D
@@Goodgis :o next video?
challenge accepted!
Lots of people did, just see their website. People awesome games.
Try a Game called purple ninja is the best Game on Scratch
The biggest reason to not start with Unity or Unreal in my opinion is how heavy those engines are.
You will spend alot of time just firing up your own projects in both engines, especially on lower end computers.
True, there are some lightweight game engines these days tho
I personally use GDevelop and it's vs-language. Not gonna switch to coding anytime soon since gamedev is just a hobby and i dont want to spend 5h debugging a problem that appeared on an empty line (heard horror stories about empty lines)
a lot of people don't give scratch credit. people always say its low end. mate, someone recreated the entire getting over it with scratch assets
That's crazy! It really seems like a cool engine to mess around with!
@@Goodgis it really is...
Already a game dev with multiple published games who loves coding, but I'm still watching this video because Goodgis.
Aww, thanks so much! :D
As someone who's been learning programming for 8 years now, I need this, but for art... lol
I wonder if there is any software like that. :D
I usually use a pirated Adobe Animate copy
i'm glad you mentioned how writing code is way faster than drag and drop, that's my biggest issue with drag and drop systems as a coder
not to say that dnd isn't great for learning (i used scratch and stencyl for a number of years before getting into coding), but that is definitely one of the biggest reasons i don't want to use something like unreal engine
(plus i already know gamemaker extremely well by now so i don't see much point in moving away)
overall though i think this video is a great resource for beginners, and definitely a good answer to people looking to get started making games but have no programming background
Thanks for sharing!
Thanks you saved me, lately I'm just sewing whips, school I want to learn Morse code, how to solve a rubik's cube, learn chess
XD
There's actually this guy who made a complete (2D) copy of SSB based on popular Scratch games, on Scratch.
Woah really?
Game maker is awesome. I learned a lot from peeking inside other peoples games. Looks like they've made lots of improvements since I used it.
Heck yeah!
YOOOOOOOOO THANK U SOOOO MUCH I THOUGHT I DOWNLOADED GAME MAKER FOR NOTHING. I DIDN'T KNOW THAT IT HAD VISUAL SCRIPTING
Oh yeah!
Goodgis: dont make big projects in scratch
Griffpatch: i'm about to end this man's whole career
Now days i learning visual scripting with bolt in unity , i tried scripting in unity , but i cant understand that much and kinda lost in the script , and i feel much more comfortable for me to learn with visual scripting with bolt
Hey, that's awesome!
I originally learned coding on Scratch. I've done it since Kindergarten, and it still has a place in my heart, even if I have better means of coding now.
That's awesome!
@@Goodgis Thanks!
Scratch is soo useful. I’ got into coding by scratch. It teaches you the basics of coding, it taught me variables, if else statements and other programming terms making C# a lot easier for me to learn now.
It's awesome! Would you recommend it to new game devs?
@@Goodgis Absolutely! Scratch is one of the easiest programming languages to learn and you can do a-lot with it. From scratch you already have the fundamentals and could learn many other more advanced languages. Scratch will always be one of my favourite engines for the memories I have with it.
I recently got the itch for attempting to make a game again. I tried learning construct, and I failed. Skip forward a year and I am attempting to learn unity. I know a little bit about it, but it keeps crashing for me. So now I am going to try scratch.
Hey, go for it. :D I'm excited to see what you make.
The very first game engine I chose was buildbox, failed at game jams with it (due to exporting issues) but when I decided to make a commercial game, buildbox won't do. So I switched from buildbox to unity
Edit: now I use gms2
That's probably smart. Those smaller engines are better for just learning. :D
You can Code completely in JavaScript if using construct 3
That thing about scratch about large projects is SO TRUE!
Like, sometimes when I see a cool game, for example, *baba is you Engine v3.0.3 by Sad Bread Official,* I look in the code, sometimes try to edit stuff, but each sprite has so much scripts that it lags me out!
Yeah, it's just not made to do that haha
You bring me back to my childhood
:D
Funny enough my interest in gamedev started when I was 9 years old with LittleBigPlanet 2, which is a PS3 game that has a visual scripting system with nodes
That's super cool! :D
Love gamemaker studio 2, been using GML for 2 years now and Im going to miss it when I go to college next year (I will be learning C++)
Ayy, yeah it's such a great engine!
I remember when scratch was new I was in middle school, my best project back then was a semi recreation of Castle Wolfenstein on the Apple 2. Middle school me was able to implement MS paint graphics, an animated opening cutscene, and systems for holding up guards, knocking them unconscious, shooting with basic death animations, and Metal Gear style codec calls. I wish I still had it, but it was wiped along with the hard drives of the school computers. I really want to get into that creative headspace again now that I’m in my twenties, my dream game would be to make a fleshed out classic roguelike with visual scripting, if possible. Thanks for the video.
Losing data is the worst feeling for me lost my game files 2 time
Thanks for sharing!
I know how to code, but scratch makes it easy to create an idea and see how it will work before actually making the game.
That sounds sweet, would you recommend it?
Huh, I was doing a multiplayer Megaman game on Scratch, and I'd really like to transition elsewhere so I can do better stuff, but Scratch is pretty much perfect for anyone who doesn't own a PC or a Flash Drive, since you can always save your progress and switching devices won't mess you up badly.. and to be fair, that's mostly the reason why I haven't tried going anywhere else... but I'm saving this video, that's for sure.
Woah, that sounds awesome!
I’m a beginner at coding and I’m starting with Scratch. It’s definitely good to start with because it’s visual coding.
For sure! ;D
scratch can actually get pretty complex if you know how to get around the limitations, ive seen many great games made there
That's awesome, what's the coolest project you've seen?
@@Goodgis probably appel
Do any of these programs allow you to read the code in it's uninteresting form? That would probably be helpful for many of us who would eventually be forced to look into using other languages without the aesthetic aid.
Now that I think about this tangent, seeing a calculator program in each language should be the easiest way to learn syntax...
Construct 3 gives you the option to write in code also but I'm not sure if it would let you convert the visual script.
The bestest thing in the world about Godot is installing it! Once you've installed the behemoth that is Unity or the ubermoth that is Unreal, your reaction to the Godot installation will be "What, is that it?" The base Godot installation is about 2% the size of the base Unreal installation!
Heck yeah!
To me the best option is Gdevelop, not messy, it’s quick, etc.
I dont know how to code but its a huge advantage if youre used to Construct,
Remember that Construct offers coding too
Thats why people are selling plugins in their store
Yup!
I actually have big games made only by construct 2, I think the limitations is based on how you organize your code.
That's a great point!
an issue with gdevelop is there yt tutorials quite often become outdated bc they keep changing either were things are in there engine Or they keep changing things names so it's not as easy to get into
Wow, GDevelop game engine to the moon🚀
Fantastic engine, keep up the great work! :D
If I want to start to use godot, should I learn Python or Lua
Python, it has way more learning resources and plus you can get a job using Python.
@@Goodgis Thanks
Most of my experience is from RPG Maker (MV and XP specifically). Hell, I have two projects I'm working on in each of those two engines (One is just a small fangame (Which I do plan on focusing on first) while the other is a completely original game). RM is way better than most people think it is. Lol.
I've used Unity once for a programming class in high school, but it's been so long I've basically forgotten everything I learned from that. :P
Nice! Do you still use RPG Maker?
@@Goodgis Ye, and I still really enjoy using 'em. ^-^
Hey Goodgis! Really love your stuff, and I'm actually an aspiring game dev myself. I've been programming in languages like python and C++ for a couple years, but I took a break to focus on school recently. I just jumped back in with creating pixel art assets and dipping my toes in new engines (like Godot, which I'm planning on using for my first commercial project), and I was wondering if you had any suggestions on the node system in Godot. I have a pretty firm grasp on the programming side of things, but whenever I get to class systems and things like that my brain melts a little bit, and I become demotivated. If you have any tips or suggestions I would really appreciate it. Thanks!
Clickteam Fusion, please, be here!
Hehe, but thanks for sharing!
Anyone else grow up on scratch? That orange cat is my homie
Nice, I want to play around and try to make something with it.
Hey dude, do you think Visual Scripting can be good for larger projects someday? Great video btw!
It's just the organization that makes it harder to work with. Technically you could, but it all comes down to how you organize it.
@@Goodgis Oh, i see. Thanks for the tip, mate!
@@andg2984 Some games are advanced and use visual scripting, mainly The Joy of Creation
RPG maker if you want to make long complex games with little coding it's for you as long as it's a top down SNES style game... Which their are other engines with differnt focuses by this genre of engine is only for Devs that etheir hate or like me can't coding or only want to make games in the focus of the engine. Am going to try Godot but it might not have enough 3D capblity for me want to use it over RPG maker.
Thanks for sharing! :D
Would you say VS is slower but easy to learn hence it's best for anyone still having trouble understanding coding to use it until they feel they are getting a understanding on coding?
I agree!
I started porogramming with scratch when the game window was still on the left side of the screen :0
Woah! How long ago was that?
@@Goodgis 2016
@@Goodgis but a long time ago was scratch 1.4 which was released in 2007 and had the screen on the right side. and 2.0 was released in 2013, 3.0 was released in 2016 and is the current one
@@writethatdown100 actually 3.0 was release in 2019
@@gmdrandom6287 oh
But this won't help in the long run have to make games with coding and nodes to blend into game development I guess but thank you for letting me know about the opinions to know what's what, but can that be migrated to Godot for further changes ?
I mean, not a whole lot haha. I would just use Godot if that's what you want to use.
Buildbox?
I've actually never heard of it.
@@Goodgis do a "buildbox 3" review for your next video. I would be interested in seeing your reaction.
I heard some people stick with visual scripting for there professional projects how do you feel about that 🤔
I mean, it ultimately doesn't matter what you use if you're happy with the results.
damn cant believe you reply to all these comments lol
I don't do as many anymore but I try my best haha
I kinda disagree with 7:49 I switched from Unity to Gdevelop, as it's much faster and easier for me to get a working prototype up and running, especially for gamejams... althought, the real problem, (as you said 8:07) is that it's really easy to get a messy project really fast
sir what about Armory 3d game engine for blender. which is free too
Never heard of it actually.
Dragging and dropping is less slow than coding if you make a bunch of spelling mistakes when you type. Nothing gobbles up time like spending hours searching for that one faulty keystroke out of a thousand that you made, that keeps your code from finding the variable it's supposed to.
What would you recommend doing if you haven't coded in a long while? I studied video game design about ten years ago and we had 3 years of C++ and also some javascript and databases. After that I studied animation and went to work in the audiovisual industry as an animator and illustrator. That being said, I never lost my interest in creating games, and I have some ideas I want to explore, but am still hesitant on where and how to start...
Sounds like you have some experience. I would just jump into Godot, Unity, or Game Maker and start with very small projects to get started.
G develop is a great visual coding engine but exporting your games is a pain it is not very optimised and take's a long time to export, but I have not tried any settings on it.
Interesting, I'll have to take a look into it. Thanks for sharing!
Your videos inspire me so much.
Thanks so much! :D
Nice video bro, I'm looking into making my 1st game, no coding skills sigh. What game engine would you recommend to create a Card Deck building game? Thanks.
Hmmm, digital card games are pretty tricky especially for your first game. You'll need to know some coding, variables, and arrays. Maybe Construct would be you best bet!
@@Goodgis Thanks for the feedback but is Coonstruct free like Godot?