I don't know if Godot can handle my unreal game. As it rpg sci fi dialog driven. game screenshots are on germanslice you tube channel. Unreal is ok, but it takes up a huge amount of room.
@@toylover5478 you made your first game from scratch? Congrats, that's actually insane. I never pushed myself, I am just always too demotivated to actually start making a small game or even following a tutorial.
as a somewhat advanced scratcher i can say three things: 1: it's quite easy to make a good game if you have enough patience and know the right tools 2: you can make custom blocks and define their functions, it's really useful for making projects more compact 3: there's a plugin called scratch addons, it adds a pause button, onion skinning for animation, and even dark mode! i hope this is useful for somebody :D
I remember playing with RPG Maker back in the day and making a thousand projects I'd never finish, it was so fun and I lost so much time just making up stories and fiddling around with the engine's tools. The era of RPG Maker horror games was golden, and I miss the big YT channels playing Ib or The witch's house, so nostalgic...
GB studio is a great one for making Gameboy style of games I absolutely loved it like if you use stuff like emulators which I do quite often its a great choice
The whole reason why I do game development is because of scratch. I used to spend hours making games on there. Also nice there’s an upload on my birthday
howd you switch from scratch to text code (assuming that you did)? I've tried to multiple times and its so difficult for me because I have to relearn what every word does and how it works, and it takes so long to get started that I start to feel like I could make something better faster in scratch. Any tips? (Also all tutorials assume you don't know the basics and make it take longer to learn what you need to know which makes me so angry)
As someone that has used RPG Maker engines for like 15 years, I feel it should have had a place somewhere 🤷♂ They come prepackaged with lots of assets to be used right out of the box, and so long as you're using a version no later than XP, you can also use code to enhance the visual scripting. RPG Maker MV (the one I currently use) has a great community with thousands of free plugins to make the engine better and can give beginners a great stepping stone to start learning JavaScript while still using visual scripting.
Ive been doing scratch for almost 3 years, its been a lot of fun but i’m thinking of switching to unity. Scratch actually isn’t as limiting as some people may think. You can still achieve a lot with scratch.
The only real big limiting thing for me in scratch is saving progress and multiplayer. But still some people can still get around that it’s just very challenging and difficult
Scratch is one of if not THE BEST when it comes to beginner's visual scripting. It's extremely easy to learn, and pretty flexible for such a simple program. Definitely would reccomend! P.S. It feels satisfying to snap the blocks together 😃
I haven't watched the video yet, but I'm sure I'll enjoy it just as much as every other video! I saw the title, and I hate to code, so I'm very excited to see what this video has to offer! *Thanks as always Goodgis, you're one of my top 5 UA-camrs, and I've watched MANY UA-camrs in my time (probably 200). So, I guess think of that as an accomplishment! XD*
I am honestly miffed that you mentioned Godot in a Visual Scripting video. Godot's VS is just not noteworthy enough, I feel like it's bare bones, to mention it. Other than that I love Godot. Though I understand you wanted to transition to Game Engines where you should learn coding section. Love the video and the idea of starting with visual scripting to get into making games.
i have tried doing coding but i always struggled with it. im hoping that using visual scripting could help me beat those hurdles, and possibly make fairly decent sized games. heck ive even tried lua before but couldnt get into it. im more of an artist who like seeing their stuff come to life, so hopefully.
Thanks to this video that I tried out Construct 3. I have learnt so much during my one month subscription. It's got everything I need to make my game and it's such a versatile engine when it comes to 2d games. Just wished the community was bigger. It really deserves it.
I find Scratch to be absolutely genius. It does a great job of lowering the barrier to entry, making it possible for anyone to code. The good people at LLK are doing a service to everyone who frequently uses computers
let's not undermine other special hangups here, i have adhd and my brain fucking hates coding and i can't get past that mental block no matter how hard i try. i like to see the stuff, it makes more sense that way
I started on scratch around 6 years ago and I’ve made a relatively big game (compared to most scratch games) that I am still working on kinda. But I’m trying to move to game maker drag and drop (or any other visual coding engine really) too and it’s haaaaaard to get started on any genuine new game engine for the first time. Hopefully it goes well, great video! :)
personally, my favorite and most used engine with visual scripting is rpgmaker MZ, it has a bad rep from little kids who dont think they need to put in effort, but you can make some good stuff if you try
From my experience visual scripting is only useful as a learning tool. It is easier to understand because you dont have to learn a language syntax. But in the end it is not about knowing a language. It is about the way you think and solve programmatic problems. Once you understand how to tackle certain challenges by placing the right nodes and connecting them in the right way, you also understand which lines of code you would have to write. Remembering the names of nodes is just like remembering the names of functions. Especially languages like python (or GDScript in this context) can somewhat be read like plain text. In contrast to that, visual scripting becomes almost completely unreadable and complicated as soon as the program becomes more and more complex. So visual scripting is great for starting to learn how to program. But the transition to coding should be the goal from the beginning, as you are doing yourself more harm than good in the long run if you avoid it.
I think scratch is great for also teaching game development in general because it not only teaches the logic of coding but you have to learn how to work with sprites, sounds, backgrounds/scenes, collisions
@@Goodgis I don't know the blueprint system in unreal is pretty good plus you can convert script to blueprints and blueprints to script and it is a useful tool for dyslexic people who will find it easier than traditional coding, overall though other than unreal engine 4/5 I don't know enough to comment on the visual scripting career viability of other game engines but would say it is certainly viable on unreal developed games. I do agree that it is a good learning tool and that it is best to learn traditional scripting as well. I personally have an easier time with blueprints than scripting (to be fair I haven't learned c++ yet and am mildly dyslexic) My goal is to learn C++ but mainly so I can create blueprints when I find existing ones don't meet my needs and fix issues that require a more thorough hand.
6:40 correction: the GameMaker 2 TRIAL is now free, BUT if you want to build your game for any platform you have to buy a license which is definitely not free and they've moved to a subsciption model instead of one-time purchase. so... yeah, pricing kind of sucks for it now.
Before watching this, I coded on scratch for 5 years before I finally felt confident enough to move on and found a language I could switch to more easily.
great video , i didnt know about half of these! I might reconsider starting with Unity Bolt... but im not a complete beginner , my primary reason for going to visual scripting is to hopefully cut out my syntex errors, or atleast lower them, and take out some of the guess work. I am a really bad typer haha.
I personally use GDevelop and it's vs-language. Not gonna switch to coding anytime soon since gamedev is just a hobby and i dont want to spend 5h debugging a problem that appeared on an empty line (heard horror stories about empty lines)
I started with gamemaker's d&d too (back in studio 1). After the very basics, I wanted to learn everything else I could do with it, and I'd seen a project which instead of set numbers in each block, sometimes used.... random names?!? which turned out to be variables. so I started reading the docs to learn about that, where variables came from, how I could use them, etc. but somehow instead of learning that for d&d I ended up in the "GML basics" page and a week later I had transitioned to coding lol
i also started coding with GameMaker's drag & drop and starting using code a little bit at a time when i ran into things i wanted to do that i couldn't get done with drag & drop. really eased my way into it over the course of 6 months or so. it's really a great way to learn to code!
Hey Goodgis! Really love your stuff, and I'm actually an aspiring game dev myself. I've been programming in languages like python and C++ for a couple years, but I took a break to focus on school recently. I just jumped back in with creating pixel art assets and dipping my toes in new engines (like Godot, which I'm planning on using for my first commercial project), and I was wondering if you had any suggestions on the node system in Godot. I have a pretty firm grasp on the programming side of things, but whenever I get to class systems and things like that my brain melts a little bit, and I become demotivated. If you have any tips or suggestions I would really appreciate it. Thanks!
I don't think I've ever met a game programmer that hasn't said "I used to love scratch!!! It got me into programming" it really is just a rite of passage
RPG maker if you want to make long complex games with little coding it's for you as long as it's a top down SNES style game... Which their are other engines with differnt focuses by this genre of engine is only for Devs that etheir hate or like me can't coding or only want to make games in the focus of the engine. Am going to try Godot but it might not have enough 3D capblity for me want to use it over RPG maker.
These are all solid visual scripting systems. I originally learnt code form Game Maker 7 which, like yourself, I have nostalgia for. That being said I often see these as either prototyping or stepping stones to get into code proper. These days I cannot imagine using them to create an entire game.
I don't have a problem with visual code, but using it makes me feel disappointed in myself because I'm doing something meant for beginners and not SUPER MASTER ELITE GAME CODE or something like that :(
I really hate that stigma- it should be about what you want to create, not how much effort you have to put in to do so. I honestly feel like that stigma is elitism more than anything. Some incredible games have been made with Game Maker and RPG Maker. It really shouldn't matter how it's made.
My problem with coding is that I can't remember how to code, i do watch videos on how to program but as soon as the video ends I've forgotten everything! Please if anyone has a tip to remember how to code please tell me!
Something that i do to learn anything is to learn the basics then throw myself into small proyects half based on what i know. Then i use the little things i know and reinforce them with some practice, as you do that you will find the gaps in your knowledge, which then you can look up and add, this way things stick more because you learn them by absorbing them fully. That has helped me to learn a lot of things. It could work for you, cyrlaine. Something i did when learning c# was doing a ATM, because i knew if and else statements, i knew about cases and i knew how to print words. So then i had to learn how to receive input, store it and even color the console. It was fun, i learned a lot, even with my ADHD this method has helped me quite a lot. Hope it helps :)
Try following along with the videos and recreate what the video is showing you. You'll have to pause and play the vids a lot, but it'll be easier to remember this way. And then try recreating the whole video by yourself, without the video's help and see how far you get.
There are a lot of block-based programming languages and scratch is one of them for sure, i used to program in it tons of projects and its great for anyone to start the experience 👍 It has a lot of limitations tho, it doesn't have a 9:16 screen and the scratch 4.0 update still isn't out, but overall a great tool :)
Personally, I *Can't Stand* coding... I've been trying to learn it on and off for over a decade now and it simply doesn't stick, my brain is just not wired that way, I'm an artist first and foremost, and also a hobbyist chiptuner, but I wanted to make games... But like, back in college I found out about Construct 2 and it was a revelation! I was actually able to make games! Granted, simple and short games, but yeah, I made a few! Only one that's like, worth playing and available but welp, that's something! But well, now that I'm trying to make larger games, I'm getting kinda stuck... Like for example, none of my games so far has had button remaps, so I was trying to implement it into my next platformer and well, I found it So Stupidly Difficult to do on C2... Like, I more or less got it working, but then I tried implementing an option to remap all buttons in order, and it took A LOT of effort, but I got it working, aaaaaand it broke individual button remaps... More recently I've been trying to learn how to implement a dialogue system on C2 and like... I need to make frickin' XML files... WHY?!?! Why couldn't this be any easier? Why couldn't there be a built-in dialogue tree feature or something?!?! The last thing I wanna do is have to open notepad++ again... I hear Gdevelop 5 has a better way of making a dialogue system, and I'm considering switching to it, but there's a few things about it that turn me off... But if they just add in a posterisation filter I'll happily jump in... I wanna limit the colour depth cuz I'm making a retro game and colour accuracy is something I'm VERY specific about, and that's a feature C2 has...
I'm the same, I've tried to learn coding for about... 20 years now? (Started with Game Maker, then moved on to RPG Maker for a few years, now sad to see Game Maker on a subscription model that makes in inaccessible for me to go back to now :/ ) My brain's just not built for it- that visual component isn't just a learning aid for me, it's necessary. Maybe it's a result of my particular ADHD brain? It's frustrating, because I completely understand the logic of programming well, and can achieve quite complex things using visual scripting and creativity, but people still look down at you for it, and it really bothers me, knowing that traditional coding just plain ain't gonna happen for me. With these visual scripting programs getting better and better, we really need to stop the judgement- for some people, text-based coding comes naturally, and for others, it's a massive barrier beyond just understanding the logic, and visual scripting is necessary- and that should be fine.
The very first game engine I chose was buildbox, failed at game jams with it (due to exporting issues) but when I decided to make a commercial game, buildbox won't do. So I switched from buildbox to unity Edit: now I use gms2
I am a beginner to game dev, I never made any game ever, I got inspired by you to make a game, and I used Godot because you used it. Godot is very hard to learn with very few tutorials. Godot melted my brain because i was a beginner and it was really hard to learn. but this video helped me, I've downloaded Game Maker and I'm trying to make my first game.
Personally, I think scratch isn’t very professional… it’s just weird feeling, it just makes me feel like I’m in some baby course of coding, I prefer gdevelop or Godot…
For 3D beginners nothing in the visual department beats UPBGE (in my opinion). Not to mention for more advanced users the visual scripting integrates directly into a feature complete python api.
(for anyone curious but not curious enough to search it, UPBGE is the continuation of the Blender game engine, being developed independently & parallel to Blender development, from a quick skim of the docs)
Huh, I was doing a multiplayer Megaman game on Scratch, and I'd really like to transition elsewhere so I can do better stuff, but Scratch is pretty much perfect for anyone who doesn't own a PC or a Flash Drive, since you can always save your progress and switching devices won't mess you up badly.. and to be fair, that's mostly the reason why I haven't tried going anywhere else... but I'm saving this video, that's for sure.
Dragging and dropping is less slow than coding if you make a bunch of spelling mistakes when you type. Nothing gobbles up time like spending hours searching for that one faulty keystroke out of a thousand that you made, that keeps your code from finding the variable it's supposed to.
Abour Scratch, I made my own video about Scratch and how people underestimate Scratch as a game development tool. Sometimes, the first thing we hear about Scratch is "it's programming for kids", etc. But, I made a video showcasing some of the capabilities of Scratch and things that people made in Scratch (in both 2D and 3D); just to show people how Scratch can be a very legitimate game development tool if used cleverly and it shouldn't write it off as just a tools for babies because Scratch could be as complicated as one wants or need it to be. Anyway, it's a video I made that addresses some of the above things. And I hope that they will continue to develop Scratch to prove more of what I talked about. Great video. Another great no-code engine is Coppercube. It's where one could do visual scripting, but could do traditional scripting too. I used Coppercube to put s scenes together quickly.
The biggest reason to not start with Unity or Unreal in my opinion is how heavy those engines are. You will spend alot of time just firing up your own projects in both engines, especially on lower end computers.
The bestest thing in the world about Godot is installing it! Once you've installed the behemoth that is Unity or the ubermoth that is Unreal, your reaction to the Godot installation will be "What, is that it?" The base Godot installation is about 2% the size of the base Unreal installation!
Most of my experience is from RPG Maker (MV and XP specifically). Hell, I have two projects I'm working on in each of those two engines (One is just a small fangame (Which I do plan on focusing on first) while the other is a completely original game). RM is way better than most people think it is. Lol. I've used Unity once for a programming class in high school, but it's been so long I've basically forgotten everything I learned from that. :P
The visual scripting language of the game series LittleBigPlanet is actually super amazing and simple to learn and get into but super powerful. I mastered it over the years and you can make pretty much anything with it, sad it's not on pc and you can't export games. It's definitely better than Roblox. There's also dreams which is also incredible, but a bit harder to get into due to a lack of tutorials.
You Cousin Timmy had no C Compiler So he had to write one himself With no hands, no computer He had only wood planks and a hammer While you can't even write Python You only write FAILURE
an issue with gdevelop is there yt tutorials quite often become outdated bc they keep changing either were things are in there engine Or they keep changing things names so it's not as easy to get into
I think scratch is really good for starting The only problem is that now i want to go to a not so limited plataform but its not really easy seeing that my only previous knowledge is scratch But great video! Edit: Also i saw this and a scratch tutorial in my recomendations at the same time
I recently got the itch for attempting to make a game again. I tried learning construct, and I failed. Skip forward a year and I am attempting to learn unity. I know a little bit about it, but it keeps crashing for me. So now I am going to try scratch.
I kinda disagree with 7:49 I switched from Unity to Gdevelop, as it's much faster and easier for me to get a working prototype up and running, especially for gamejams... althought, the real problem, (as you said 8:07) is that it's really easy to get a messy project really fast
That thing about scratch about large projects is SO TRUE! Like, sometimes when I see a cool game, for example, *baba is you Engine v3.0.3 by Sad Bread Official,* I look in the code, sometimes try to edit stuff, but each sprite has so much scripts that it lags me out!
I picked up Scratch :D made a man, gave him gravity and a hit box, even gave him an area he will be able to dig down into.... I let my daughter have a go... she took three steps.... and he was not only walking through a wall, but floating half way up the to boot... I only just started and already have bugs XD well, guess its something I've gotta get used to. will stick with it, watched your vid about finishing projects and how unfinished games haunt your days untill they are playable :P
To be honest I think Vishal scripts is the future off coding but I don't think we are there yet The reason I think is for multiple reason 1. Because the limit faction you do less error for example on unity if forget ; the eternal project stopped for working 2. Is easy to learn wean implementing correct For example how many people use create HTML or know HTML in text or code editor? Most people that create website the some form of base that make it easier to edit the text and have many effect and easy to work the use HTML lines only wean this software or website that have the base motivo don't have to most the with code I believe that the same I will happen in game development in the future in code
My review with hyperPad it’s literally like the only game creation tool for iPads the only problem I see if it is one you’re only able to create mobile games and two they are barely any tutorials online of how to use it but apart from that it’s nice I guess
Funny enough my interest in gamedev started when I was 9 years old with LittleBigPlanet 2, which is a PS3 game that has a visual scripting system with nodes
I don't hate coding but I've got my hands full learning two languages for some projects for someone and would like to make my personal projects without hassle
Now days i learning visual scripting with bolt in unity , i tried scripting in unity , but i cant understand that much and kinda lost in the script , and i feel much more comfortable for me to learn with visual scripting with bolt
Scratch is not compatible with my cp but the scratch Jr yes its compatible but i haven't been downloaded it the only thing I have is Max2d with visual scripting
For a full list of Visual Scripting game engines, make sure to check out the video description!
is scratch an actual game engine? I feel kinda embarrassed to let people know i use it
I don't know if Godot can handle my unreal game. As it rpg sci fi dialog driven.
game screenshots are on germanslice you tube channel.
Unreal is ok, but it takes up a huge amount of room.
thank you for telling me about game maker studio!
@@Dreemore it's a good game engine I use it I made a undertale demo on it but I haven't shared it yet
@@mehdyjeanlouis7464 i made a steam game with it lol
Imagine making a game from scratch, in scratch
XD
Lmao that should be their main phrase or something like that
I did!!!
@@toylover5478 you made your first game from scratch? Congrats, that's actually insane. I never pushed myself, I am just always too demotivated to actually start making a small game or even following a tutorial.
lol i got mine on play store
as a somewhat advanced scratcher i can say three things:
1: it's quite easy to make a good game if you have enough patience and know the right tools
2: you can make custom blocks and define their functions, it's really useful for making projects more compact
3: there's a plugin called scratch addons, it adds a pause button, onion skinning for animation, and even dark mode!
i hope this is useful for somebody :D
Would you recommend it to people just getting started?
I know, I have over 100 projects
You now you should switch to coding scratch will only get you so far
@@Goodgis yes but also no I learnt it when you are real basic yes its really good but after you are intermediate you should switch to unity
@@Goodgis definitely
I remember playing with RPG Maker back in the day and making a thousand projects I'd never finish, it was so fun and I lost so much time just making up stories and fiddling around with the engine's tools.
The era of RPG Maker horror games was golden, and I miss the big YT channels playing Ib or The witch's house, so nostalgic...
RPG Maker was so classic! I wish I had it when I was younger.
ManlyBadassHero
ManlyBadassHero
@@Goodgis rpg maker stil lexist to tjis day wirh new version. Tho I feel theyre limiting in what kinf of game you can can do.
Oddly enough, RPG Maker is also apparently doing some kind of team-up with Unity. "RPG Maker Unite", I think I heard it's being called.
GB studio is a great one for making Gameboy style of games I absolutely loved it like if you use stuff like emulators which I do quite often its a great choice
Definitely, and the fact that you can make actual gameboy games is just awesome!
Yeah, it's a fantastic game engine for make GB games.
The whole reason why I do game development is because of scratch. I used to spend hours making games on there.
Also nice there’s an upload on my birthday
That's awesome, also HAPPY BIRTHDAY! :D
Happy Birthday
birthday!
Happy Birthday
happy birthday!
I started with scratch, it has made me a very good dev I recommend it for absolute beginners
Super glad to hear! :D
I love sratch!
I also got my start with scratch
I'm glad some attention is going to scratch. I started using 1.0 when I was only 7 years old and I taught me a lot of fundamental things about coding
That's awesome! haha
howd you switch from scratch to text code (assuming that you did)? I've tried to multiple times and its so difficult for me because I have to relearn what every word does and how it works, and it takes so long to get started that I start to feel like I could make something better faster in scratch. Any tips? (Also all tutorials assume you don't know the basics and make it take longer to learn what you need to know which makes me so angry)
As someone that has used RPG Maker engines for like 15 years, I feel it should have had a place somewhere 🤷♂ They come prepackaged with lots of assets to be used right out of the box, and so long as you're using a version no later than XP, you can also use code to enhance the visual scripting. RPG Maker MV (the one I currently use) has a great community with thousands of free plugins to make the engine better and can give beginners a great stepping stone to start learning JavaScript while still using visual scripting.
Thanks for sharing!
RPG Maker XP with Pokémon essentials
Ive been doing scratch for almost 3 years, its been a lot of fun but i’m thinking of switching to unity. Scratch actually isn’t as limiting as some people may think. You can still achieve a lot with scratch.
I believe it, what's the coolest thing you seen made with it?
@@Goodgis A 2d recreation of minecraft
@@Goodgis griffpatch's recreation of terraria
The only real big limiting thing for me in scratch is saving progress and multiplayer. But still some people can still get around that it’s just very challenging and difficult
what is your account?
Scratch is one of if not THE BEST when it comes to beginner's visual scripting. It's extremely easy to learn, and pretty flexible for such a simple program. Definitely would reccomend! P.S. It feels satisfying to snap the blocks together 😃
Thanks for sharing!
speaking of, there's a software called Stencyl that has a visual mode that's pretty much a more advanced version of scratch
I haven't watched the video yet, but I'm sure I'll enjoy it just as much as every other video! I saw the title, and I hate to code, so I'm very excited to see what this video has to offer!
*Thanks as always Goodgis, you're one of my top 5 UA-camrs, and I've watched MANY UA-camrs in my time (probably 200). So, I guess think of that as an accomplishment! XD*
Hey Pelykin, I don't think you realize how much that means to me. Thanks so much! :D
I am honestly miffed that you mentioned Godot in a Visual Scripting video. Godot's VS is just not noteworthy enough, I feel like it's bare bones, to mention it. Other than that I love Godot. Though I understand you wanted to transition to Game Engines where you should learn coding section.
Love the video and the idea of starting with visual scripting to get into making games.
Yeah, it seems like it. Game Maker feels the most polished.
I remember when I decided to switch to Unity from scratch 3 years ago, I still get nostalgic from looking at scratch ;-;
That classic switch!
so pre-3.0?
I quite scratch after 3.0, switched to pygame and python, then switched to Godot, and then unity.
@@aetimes2 yeah I didn't like the new design :|
I switch from scratch to unity also
i have tried doing coding but i always struggled with it. im hoping that using visual scripting could help me beat those hurdles, and possibly make fairly decent sized games. heck ive even tried lua before but couldnt get into it. im more of an artist who like seeing their stuff come to life, so hopefully.
Thanks to this video that I tried out Construct 3.
I have learnt so much during my one month subscription. It's got everything I need to make my game and it's such a versatile engine when it comes to 2d games. Just wished the community was bigger. It really deserves it.
Yeah, I feel you there!
It had a great community when it was Construct 2 but they sacrificed it to go commercial and left their casual users behind.
You aren’t going to stop me from making a 3D open world mmo rpg in scratch
Nah, go for it!
Awesome Video Goodgis , also congrats on 50k subs half way from 100k
Thanks so much! I greatly appreciate it!
I find Scratch to be absolutely genius. It does a great job of lowering the barrier to entry, making it possible for anyone to code. The good people at LLK are doing a service to everyone who frequently uses computers
:D
:E
Againnnnn thank youuu so much for these suggestions!! With each new video you make my list of sites for games and pixel art get bigger and better 😁
Glad to hear it! haha
let's not undermine other special hangups here, i have adhd and my brain fucking hates coding and i can't get past that mental block no matter how hard i try. i like to see the stuff, it makes more sense that way
I started on scratch around 6 years ago and I’ve made a relatively big game (compared to most scratch games) that I am still working on kinda. But I’m trying to move to game maker drag and drop (or any other visual coding engine really) too and it’s haaaaaard to get started on any genuine new game engine for the first time. Hopefully it goes well, great video! :)
That's awesome, would you recommend people using it?
@@Goodgis definitely, it’s a really good place to start.
personally, my favorite and most used engine with visual scripting is rpgmaker MZ, it has a bad rep from little kids who dont think they need to put in effort, but you can make some good stuff if you try
Nice, that's a classic!
From my experience visual scripting is only useful as a learning tool. It is easier to understand because you dont have to learn a language syntax. But in the end it is not about knowing a language. It is about the way you think and solve programmatic problems. Once you understand how to tackle certain challenges by placing the right nodes and connecting them in the right way, you also understand which lines of code you would have to write. Remembering the names of nodes is just like remembering the names of functions.
Especially languages like python (or GDScript in this context) can somewhat be read like plain text. In contrast to that, visual scripting becomes almost completely unreadable and complicated as soon as the program becomes more and more complex.
So visual scripting is great for starting to learn how to program. But the transition to coding should be the goal from the beginning, as you are doing yourself more harm than good in the long run if you avoid it.
Definitely, no professional game devs are using visual scripting for a living haha.
I think scratch is great for also teaching game development in general because it not only teaches the logic of coding but you have to learn how to work with sprites, sounds, backgrounds/scenes, collisions
@@Goodgis I don't know the blueprint system in unreal is pretty good plus you can convert script to blueprints and blueprints to script and it is a useful tool for dyslexic people who will find it easier than traditional coding, overall though other than unreal engine 4/5 I don't know enough to comment on the visual scripting career viability of other game engines but would say it is certainly viable on unreal developed games.
I do agree that it is a good learning tool and that it is best to learn traditional scripting as well.
I personally have an easier time with blueprints than scripting (to be fair I haven't learned c++ yet and am mildly dyslexic)
My goal is to learn C++ but mainly so I can create blueprints when I find existing ones don't meet my needs and fix issues that require a more thorough hand.
6:40 correction: the GameMaker 2 TRIAL is now free, BUT if you want to build your game for any platform you have to buy a license which is definitely not free and they've moved to a subsciption model instead of one-time purchase. so... yeah, pricing kind of sucks for it now.
Thanks for letting me know!
Before watching this, I coded on scratch for 5 years before I finally felt confident enough to move on and found a language I could switch to more easily.
That's great to hear!
great video , i didnt know about half of these! I might reconsider starting with Unity Bolt... but im not a complete beginner , my primary reason for going to visual scripting is to hopefully cut out my syntex errors, or atleast lower them, and take out some of the guess work. I am a really bad typer haha.
Would you recommend it?
I personally use GDevelop and it's vs-language. Not gonna switch to coding anytime soon since gamedev is just a hobby and i dont want to spend 5h debugging a problem that appeared on an empty line (heard horror stories about empty lines)
I love that you put Scratch in this video!
Thanks, I definitely want a game with it!
@@Goodgis there might be soon
Love gamemaker studio 2, been using GML for 2 years now and Im going to miss it when I go to college next year (I will be learning C++)
Ayy, yeah it's such a great engine!
I started with gamemaker's d&d too (back in studio 1). After the very basics, I wanted to learn everything else I could do with it, and I'd seen a project which instead of set numbers in each block, sometimes used.... random names?!? which turned out to be variables. so I started reading the docs to learn about that, where variables came from, how I could use them, etc. but somehow instead of learning that for d&d I ended up in the "GML basics" page and a week later I had transitioned to coding lol
That's awesome! That's why I like Game Maker because it allows you to make that transition pretty seamlessly.
i also started coding with GameMaker's drag & drop and starting using code a little bit at a time when i ran into things i wanted to do that i couldn't get done with drag & drop. really eased my way into it over the course of 6 months or so. it's really a great way to learn to code!
This video. Poket game developer in the back: I think you forgot something
XD
Godot
Gdevelop
Unity
Unreal
Scratch
Construct
Etc
Classic!
visual scripting is still code, you cannot make a game without code
I use construct 3 for game making, and i love it.
That's awesome!
Hey Goodgis! Really love your stuff, and I'm actually an aspiring game dev myself. I've been programming in languages like python and C++ for a couple years, but I took a break to focus on school recently. I just jumped back in with creating pixel art assets and dipping my toes in new engines (like Godot, which I'm planning on using for my first commercial project), and I was wondering if you had any suggestions on the node system in Godot. I have a pretty firm grasp on the programming side of things, but whenever I get to class systems and things like that my brain melts a little bit, and I become demotivated. If you have any tips or suggestions I would really appreciate it. Thanks!
I don't think I've ever met a game programmer that hasn't said "I used to love scratch!!! It got me into programming" it really is just a rite of passage
I've actually never used it haha
RPG maker if you want to make long complex games with little coding it's for you as long as it's a top down SNES style game... Which their are other engines with differnt focuses by this genre of engine is only for Devs that etheir hate or like me can't coding or only want to make games in the focus of the engine. Am going to try Godot but it might not have enough 3D capblity for me want to use it over RPG maker.
Thanks for sharing! :D
These are all solid visual scripting systems. I originally learnt code form Game Maker 7 which, like yourself, I have nostalgia for.
That being said I often see these as either prototyping or stepping stones to get into code proper. These days I cannot imagine using them to create an entire game.
No haha, I only use Construct for really quick games.
Do you recommend someone learn visual scripting first. Or jump straight into learning code?
@@elijahhmarshall for a complete beginner yes. Try out scratch.
If you've got a rough idea then python is a great starter language.
You can Code completely in JavaScript if using construct 3
I don't have a problem with visual code, but using it makes me feel disappointed in myself because I'm doing something meant for beginners and not SUPER MASTER ELITE GAME CODE or something like that :(
Yeah, there is a stigma with using visual scripting but who cares, as long as your learning and having fun!
If your using construct 3, you should not be disappointed. Construct 3 can make anything you imagine to be honest.
Theres now 3d in construct 3!
I really hate that stigma- it should be about what you want to create, not how much effort you have to put in to do so. I honestly feel like that stigma is elitism more than anything. Some incredible games have been made with Game Maker and RPG Maker. It really shouldn't matter how it's made.
As someone who's been learning programming for 8 years now, I need this, but for art... lol
I wonder if there is any software like that. :D
I usually use a pirated Adobe Animate copy
My problem with coding is that I can't remember how to code, i do watch videos on how to program but as soon as the video ends I've forgotten everything! Please if anyone has a tip to remember how to code please tell me!
It just takes time, I still have to look up code. :D
Something that i do to learn anything is to learn the basics then throw myself into small proyects half based on what i know. Then i use the little things i know and reinforce them with some practice, as you do that you will find the gaps in your knowledge, which then you can look up and add, this way things stick more because you learn them by absorbing them fully. That has helped me to learn a lot of things. It could work for you, cyrlaine.
Something i did when learning c# was doing a ATM, because i knew if and else statements, i knew about cases and i knew how to print words. So then i had to learn how to receive input, store it and even color the console. It was fun, i learned a lot, even with my ADHD this method has helped me quite a lot. Hope it helps :)
Try following along with the videos and recreate what the video is showing you. You'll have to pause and play the vids a lot, but it'll be easier to remember this way. And then try recreating the whole video by yourself, without the video's help and see how far you get.
YOOOOOOOOO THANK U SOOOO MUCH I THOUGHT I DOWNLOADED GAME MAKER FOR NOTHING. I DIDN'T KNOW THAT IT HAD VISUAL SCRIPTING
Oh yeah!
There are a lot of block-based programming languages and scratch is one of them for sure, i used to program in it tons of projects and its great for anyone to start the experience 👍
It has a lot of limitations tho, it doesn't have a 9:16 screen and the scratch 4.0 update still isn't out, but overall a great tool :)
Thanks for sharing! :D
Idk why I clicked on the 9:16
Btw it's said as width:height so it's 16:9 i think
To me the best option is Gdevelop, not messy, it’s quick, etc.
Ah, yes scratch cat, the mascot that reminds me of my back pain and then realizing all i made was the background
Wow, haha not a big fan of Scratch?
Yep 😂
9 minute video with 4 minutes of ads. Do not recommend this channel.
Personally, I *Can't Stand* coding... I've been trying to learn it on and off for over a decade now and it simply doesn't stick, my brain is just not wired that way, I'm an artist first and foremost, and also a hobbyist chiptuner, but I wanted to make games...
But like, back in college I found out about Construct 2 and it was a revelation! I was actually able to make games! Granted, simple and short games, but yeah, I made a few! Only one that's like, worth playing and available but welp, that's something!
But well, now that I'm trying to make larger games, I'm getting kinda stuck... Like for example, none of my games so far has had button remaps, so I was trying to implement it into my next platformer and well, I found it So Stupidly Difficult to do on C2... Like, I more or less got it working, but then I tried implementing an option to remap all buttons in order, and it took A LOT of effort, but I got it working, aaaaaand it broke individual button remaps...
More recently I've been trying to learn how to implement a dialogue system on C2 and like... I need to make frickin' XML files... WHY?!?! Why couldn't this be any easier? Why couldn't there be a built-in dialogue tree feature or something?!?! The last thing I wanna do is have to open notepad++ again...
I hear Gdevelop 5 has a better way of making a dialogue system, and I'm considering switching to it, but there's a few things about it that turn me off... But if they just add in a posterisation filter I'll happily jump in... I wanna limit the colour depth cuz I'm making a retro game and colour accuracy is something I'm VERY specific about, and that's a feature C2 has...
To be honest, coding seems like a pain but it actually making developing wayyyy easier the more you learn. :D
I'm the same, I've tried to learn coding for about... 20 years now? (Started with Game Maker, then moved on to RPG Maker for a few years, now sad to see Game Maker on a subscription model that makes in inaccessible for me to go back to now :/ ) My brain's just not built for it- that visual component isn't just a learning aid for me, it's necessary. Maybe it's a result of my particular ADHD brain? It's frustrating, because I completely understand the logic of programming well, and can achieve quite complex things using visual scripting and creativity, but people still look down at you for it, and it really bothers me, knowing that traditional coding just plain ain't gonna happen for me. With these visual scripting programs getting better and better, we really need to stop the judgement- for some people, text-based coding comes naturally, and for others, it's a massive barrier beyond just understanding the logic, and visual scripting is necessary- and that should be fine.
if you want a basic game engine to use try scratch. It might be a bit bad but its really fun to make games on it.
Heck yeah!
The very first game engine I chose was buildbox, failed at game jams with it (due to exporting issues) but when I decided to make a commercial game, buildbox won't do. So I switched from buildbox to unity
Edit: now I use gms2
That's probably smart. Those smaller engines are better for just learning. :D
sir what about Armory 3d game engine for blender. which is free too
Never heard of it actually.
I am a beginner to game dev, I never made any game ever, I got inspired by you to make a game, and I used Godot because you used it.
Godot is very hard to learn with very few tutorials. Godot melted my brain because i was a beginner and it was really hard to learn. but this video helped me, I've downloaded Game Maker and I'm trying to make my first game.
Super glad to hear it! :D
Personally, I think scratch isn’t very professional… it’s just weird feeling, it just makes me feel like I’m in some baby course of coding, I prefer gdevelop or Godot…
That's because Scratch is meant for learning haha
I heard some people stick with visual scripting for there professional projects how do you feel about that 🤔
I mean, it ultimately doesn't matter what you use if you're happy with the results.
Huh, scratch isn't good for big projects?
Tell that to the gamejolt communities *scratch* (mostly Fnaf Fan games) or *D7* (3d shooters), lol.
That’s just overkill. :p
For 3D beginners nothing in the visual department beats UPBGE (in my opinion). Not to mention for more advanced users the visual scripting integrates directly into a feature complete python api.
Never heard of it, thanks for sharing! :D
(for anyone curious but not curious enough to search it, UPBGE is the continuation of the Blender game engine, being developed independently & parallel to Blender development, from a quick skim of the docs)
Huh, I was doing a multiplayer Megaman game on Scratch, and I'd really like to transition elsewhere so I can do better stuff, but Scratch is pretty much perfect for anyone who doesn't own a PC or a Flash Drive, since you can always save your progress and switching devices won't mess you up badly.. and to be fair, that's mostly the reason why I haven't tried going anywhere else... but I'm saving this video, that's for sure.
Woah, that sounds awesome!
Machine code is definitely the best way to do visual scripting
There you go haha
Wow, GDevelop game engine to the moon🚀
Fantastic engine, keep up the great work! :D
Dragging and dropping is less slow than coding if you make a bunch of spelling mistakes when you type. Nothing gobbles up time like spending hours searching for that one faulty keystroke out of a thousand that you made, that keeps your code from finding the variable it's supposed to.
Abour Scratch, I made my own video about Scratch and how people underestimate Scratch as a game development tool. Sometimes, the first thing we hear about Scratch is "it's programming for kids", etc. But, I made a video showcasing some of the capabilities of Scratch and things that people made in Scratch (in both 2D and 3D); just to show people how Scratch can be a very legitimate game development tool if used cleverly and it shouldn't write it off as just a tools for babies because Scratch could be as complicated as one wants or need it to be.
Anyway, it's a video I made that addresses some of the above things. And I hope that they will continue to develop Scratch to prove more of what I talked about.
Great video. Another great no-code engine is Coppercube. It's where one could do visual scripting, but could do traditional scripting too. I used Coppercube to put s scenes together quickly.
Thanks for sharing!
The biggest reason to not start with Unity or Unreal in my opinion is how heavy those engines are.
You will spend alot of time just firing up your own projects in both engines, especially on lower end computers.
True, there are some lightweight game engines these days tho
3:31 this thing, which you said, you may have seen from wikipedia. I wrote it.
4:04 Griffpatch: *laughs in scratch*
XD
The bestest thing in the world about Godot is installing it! Once you've installed the behemoth that is Unity or the ubermoth that is Unreal, your reaction to the Godot installation will be "What, is that it?" The base Godot installation is about 2% the size of the base Unreal installation!
Heck yeah!
Most of my experience is from RPG Maker (MV and XP specifically). Hell, I have two projects I'm working on in each of those two engines (One is just a small fangame (Which I do plan on focusing on first) while the other is a completely original game). RM is way better than most people think it is. Lol.
I've used Unity once for a programming class in high school, but it's been so long I've basically forgotten everything I learned from that. :P
Nice! Do you still use RPG Maker?
@@Goodgis Ye, and I still really enjoy using 'em. ^-^
The visual scripting language of the game series LittleBigPlanet is actually super amazing and simple to learn and get into but super powerful. I mastered it over the years and you can make pretty much anything with it, sad it's not on pc and you can't export games. It's definitely better than Roblox. There's also dreams which is also incredible, but a bit harder to get into due to a lack of tutorials.
what da hail!
Scratch?
Your Cousin From China Knows 196 programming langs
and the only one ya know is FAILURE!!
You Cousin Timmy had no C Compiler
So he had to write one himself
With no hands, no computer
He had only wood planks and a hammer
While you can't even write Python
You only write FAILURE
What da hail?
Iam the face of Beijing Computer
You face of Beijing Failure Stupidity and you speak FAILURE
I tried to learn coding but i can't, I want to learn it but it's hard because it is for me
It can be but you got this!
I am 11 and am trying to learn to code but i do prefer visual scripting
You got this! :D
an issue with gdevelop is there yt tutorials quite often become outdated bc they keep changing either were things are in there engine Or they keep changing things names so it's not as easy to get into
Hey dude, do you think Visual Scripting can be good for larger projects someday? Great video btw!
It's just the organization that makes it harder to work with. Technically you could, but it all comes down to how you organize it.
@@Goodgis Oh, i see. Thanks for the tip, mate!
@@andg2984 Some games are advanced and use visual scripting, mainly The Joy of Creation
I think scratch is really good for starting
The only problem is that now i want to go to a not so limited plataform but its not really easy seeing that my only previous knowledge is scratch
But great video!
Edit: Also i saw this and a scratch tutorial in my recomendations at the same time
Thanks so much for sharing! Would you recommend it to beginners?
I know how to code, but scratch makes it easy to create an idea and see how it will work before actually making the game.
That sounds sweet, would you recommend it?
Anyone else grow up on scratch? That orange cat is my homie
Nice, I want to play around and try to make something with it.
I made a raycaster in scratch with enemies and no it's not that terrible
That awesome!
Ah I remember using scratch for hours!
Have you used it a bunch?
@@Goodgis not really I wasn’t that good at the coding part I just played the games 😂
damn cant believe you reply to all these comments lol
I don't do as many anymore but I try my best haha
Bro gamemaker been doing this for like 15 years
It's classic!
I recently got the itch for attempting to make a game again. I tried learning construct, and I failed. Skip forward a year and I am attempting to learn unity. I know a little bit about it, but it keeps crashing for me. So now I am going to try scratch.
Hey, go for it. :D I'm excited to see what you make.
scratch is the goat of all game engines, whatever you say will prove me correct.
Visual scripting forever coding never
XD
I kinda disagree with 7:49 I switched from Unity to Gdevelop, as it's much faster and easier for me to get a working prototype up and running, especially for gamejams... althought, the real problem, (as you said 8:07) is that it's really easy to get a messy project really fast
RPG Maker and GameMaker Studio 2 😀🙃
Nice!
Buildbox?
I've actually never heard of it.
@@Goodgis do a "buildbox 3" review for your next video. I would be interested in seeing your reaction.
That thing about scratch about large projects is SO TRUE!
Like, sometimes when I see a cool game, for example, *baba is you Engine v3.0.3 by Sad Bread Official,* I look in the code, sometimes try to edit stuff, but each sprite has so much scripts that it lags me out!
Yeah, it's just not made to do that haha
I picked up Scratch :D
made a man, gave him gravity and a hit box, even gave him an area he will be able to dig down into....
I let my daughter have a go... she took three steps....
and he was not only walking through a wall, but floating half way up the to boot...
I only just started and already have bugs XD
well, guess its something I've gotta get used to. will stick with it, watched your vid about finishing projects and how unfinished games haunt your days untill they are playable :P
Nice! haha
To be honest I think Vishal scripts is the future off coding but I don't think we are there yet
The reason I think is for multiple reason
1. Because the limit faction you do less error for example on unity if forget ; the eternal project stopped for working
2. Is easy to learn wean implementing correct
For example how many people use create HTML or know HTML in text or code editor?
Most people that create website the some form of base that make it easier to edit the text and have many effect and easy to work the use HTML lines only wean this software or website that have the base motivo don't have to most the with code
I believe that the same I will happen in game development in the future in code
Thanks for sharing!
My review with hyperPad it’s literally like the only game creation tool for iPads the only problem I see if it is one you’re only able to create mobile games and two they are barely any tutorials online of how to use it but apart from that it’s nice I guess
Funny enough my interest in gamedev started when I was 9 years old with LittleBigPlanet 2, which is a PS3 game that has a visual scripting system with nodes
That's super cool! :D
What I don’t like about Gdevelop is that you can only make 3 projects if you don’t have premium.
I don't hate coding but I've got my hands full learning two languages for some projects for someone and would like to make my personal projects without hassle
Now days i learning visual scripting with bolt in unity , i tried scripting in unity , but i cant understand that much and kinda lost in the script , and i feel much more comfortable for me to learn with visual scripting with bolt
Hey, that's awesome!
Scratch is not compatible with my cp but the scratch Jr yes its compatible but i haven't been downloaded it the only thing I have is Max2d with visual scripting
Para que ponen el título en español y el video está en inglés? ._.
No lo hice. UA-cam probablemente lo hizo automáticamente.
I actually have big games made only by construct 2, I think the limitations is based on how you organize your code.
That's a great point!
There's actually this guy who made a complete (2D) copy of SSB based on popular Scratch games, on Scratch.
Woah really?
i tried making a very complex metroidvania when i was 17 in Construct, man it got hard and messy quick..
Godot is amazing tho
If I want to start to use godot, should I learn Python or Lua
Python, it has way more learning resources and plus you can get a job using Python.
@@Goodgis Thanks