The Hidden Depth Of Level 1 | A Deep Dive Into Kingdom Hearts' Combat

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  • Опубліковано 4 лют 2025

КОМЕНТАРІ • 344

  • @toowiggly
    @toowiggly  8 місяців тому +39

    If you liked my video, I would appreciate if you liked, commented and subscribed
    Patreon: www.patreon.com/toowiggly/membership
    Kofi: ko-fi.com/toowiggly
    Discord: discord.gg/dTVdBTNeTg
    Chapters:
    0:00 What Is Level 1
    2:37 Progressing At Level 1
    7:57 Setting Priorities
    12:32 Simply Deep
    18:15 Spelling It Out
    20:39 Resourceful Thinking
    30:38 Power In Commitment
    35:29 A Rewarding Situation (Command)
    37:53 Enemies Beyond Reacting
    41:47 Keep Your Feet On The Ground
    44:37 A Step Back From Level 1
    Full Script:
    docs.google.com/document/d/1U6px__l5wSDT9XafI4x_SlFkpy9h6KvhkYw_e8oovCA/edit?usp=sharing
    Corrections and clarifications:
    docs.google.com/document/d/1qJvuobplqR_2hBPqnI-Aj5D82f5_3A4bDQ79WH-mxVk/edit?usp=sharing
    Sources:
    Kingdom Heart 1 Damage Calculation:
    khdata.web.fc2.com/khfm/damage.html#:~:text=The%20damage%20calculation%20in%20KH1,x-9)%2F4%7D
    Kingdom Hearts 1 Ability Acquisition:
    www.reddit.com/r/KingdomHearts/comments/6241r1/kh1kh2_kh1fm_kh2fm_ability_guide/
    Kingdom Hearts 1 Level Stats:
    docs.google.com/spreadsheets/d/1hGMKp-g0IRkY4ktWDkQXjGBYtWTUL8E4E8THJylORsw/edit#gid=0
    Kingdom Hearts 2 Damage Calculation and Other Details:
    docs.google.com/document/d/10-XkqDEOKRMwXfVVMh9I52bYxRI-B3MG5SAqaQ1EZns/edit?usp=drivesdk
    Kingdom Hearts 2 Level Stats:
    docs.google.com/spreadsheets/d/0B-53kNjuYFA9YjlhbkNaWW15NUU/edit?resourcekey=0-cFbJ2h2_elRySn9wUAH7bw#gid=879102488
    Kingdom Hearts 3 Damage Calculation and Other Mechanics:
    docs.google.com/document/d/1WMmh43qwqplIpwgfvBiwVGX70umuAwtp-Ms3CN271o0/edit?usp=drivesdk
    KH2 Revenge Values:
    khdata.web.fc2.com/index.html
    KH3 Revenge Values:
    www.reddit.com/r/KingdomHearts/s/3e6cb9fVa1
    KH3 Scaling:
    docs.google.com/spreadsheets/d/1npbujAdLh8EbdqD4wkjUSpMDdG5VAJaoAA0CQ5fn_vg/edit#gid=0
    KH3 Stats:
    docs.google.com/document/d/1r9uzgR-tEr8Ux5dqFB48qYZZS5MrUUBENSvciPcKAR0/edit#heading=h.f679n26ahp81
    Kingdom Hearts 3 Magic Data:
    docs.google.com/spreadsheets/d/1w2HRnPify_ozooI7AP0SRkiYYDGWyEb971wYjay_gLs/edit#gid=0
    Anti-Form Activation:
    kingdomhearts.fandom.com/wiki/Anti_Form
    Kingdom Hearts 2 MP Bar Cooldown:
    ua-cam.com/video/MkCLbUoKJuU/v-deo.htmlsi=0TqzhBzqb-7drLLp
    Kingdom Hearts 2 Revenge Value:
    ua-cam.com/video/m6W0pDYj1g0/v-deo.html
    Chart of Kingdom Hearts 1's Progression:
    whats-in-a-game.com/non-linearity-in-kingdom-hearts-quest-progression/
    Kingdom Hearts 3 Item Cancelling:
    ua-cam.com/video/8LAzqI8EuF0/v-deo.htmlsi=EgNUeVx5x86GIWzU
    Sora Movement Speed:
    ua-cam.com/video/TGcc1CpJqeQ/v-deo.html
    Floatyness Comparison:
    ua-cam.com/video/dKU92dWmp7Q/v-deo.html
    Kingdom Hearts Interviews:
    www.kh13.com/interviews/page/14/?d=6
    Guard Consistency:
    ua-cam.com/video/iPAp8qNJghM/v-deo.html
    KH1 Hidden Stats:
    ua-cam.com/video/NR-G0cYPiFQ/v-deo.html

    • @ensuverna
      @ensuverna 3 місяці тому +2

      Step 1: create a new UA-cam account
      Step 2: publish a video that puts most of the stuff at GDC to shame
      Seriously, this was really good. Thoughtful critique, documented references, and super slick video editing. Great work. Looking forward to what comes next

    • @supersmily5811
      @supersmily5811 3 місяці тому

      Great video, but how do you beat Ursula (KH1) at level 1? It seems impossible with the swimming mechanics limiting your moveset and mobility even further than base level 1 already does.

    • @MozillaTacoFox
      @MozillaTacoFox 2 місяці тому

      Very good video, would recommend you slow down your speech a little tho and it's really really monotone so maybe vary your tone and add spacing in your speech

  • @kado_1012
    @kado_1012 3 місяці тому +101

    Love how you can just faintly hear Xehanort in the background screaming: "X-BLADE !" everytime you say Keyblade lmao
    Brilliant video !

    • @olivernielsen2211
      @olivernielsen2211 2 дні тому

      X-blade time stamps.
      3:18
      3:39
      8:32
      9:12
      Rest coming eventually.

  • @danielesquivel9326
    @danielesquivel9326 8 місяців тому +188

    Hi, LV1 speedrunner here. I appreciate the ambition and production of the video a lot! I wanted to mention something about a point made about damage storage - the old way people used to understand it working was that it gave the 2x multiplier that is applied to combat finishers, but after doing some investigation with Cheat Engine, it turns out this is incorrect. For example, with 4 MP against the Cave of Wonders Guardian, a Thunder spell will deal 10 HP damage; with damage storage active, the value increases...to 11 HP damage. 10 x 2 = 20, so the math shows us that what's going on under the hood is not a multiplier application, but a hard-setting of your value to be equal to that of your scaled combo finisher.
    Also, I should hope that you know that KH3 was not the first to introduce accessories having abilities tied to them, that was in KH2FM first with things like the Shadow Archive+ and Full Bloom+.

    • @toowiggly
      @toowiggly  8 місяців тому +31

      I wasn't aware that's how damage storage works. Either way the point was to get across that you get increased damage after combo finishers and the decision making that causes, which applies regardless of the specifics. Are there any situations where damage is reduced by using damage storage?
      I was aware that KH2FM added abilities with those accesories. What I meant to say is that KH3 extends to other accesories in a significant way through giving most accesories abilities and by making the abilities given more varied. It's much more incorporated into the design of KH3 than it is in KH2FM.

    • @danielesquivel9326
      @danielesquivel9326 8 місяців тому +28

      @@toowiggly The best way I can illustrate how damage storage doesn't reduce damage is by using Gravity as an example. At the start of the Behemoth fight, your Gravity will actually deal more damage than your combo finisher because EXP Zero allows you to exceed it, but as Behemoth loses more and more HP, each Gravity will deal less damage. If damage storage is up, though, there is now suddenly a limit to how low the damage per cast deals - the new minimum for your magic damage becomes equal to your combo finisher. The reason damage storage even works with spells like Fire and Blizzard is because, due to elemental resistances and damage caps, the most damage you can deal with a single cast is 10 HP most of the time - with damage storage up, if your combo finisher deals greater than 10 HP damage, then your magic will too (and the enemy max HP-dependent scaling is such that you will always deal more than 10 HP damage with a finisher unless you are fighting enemies with exactly 300 HP like Darkside 2). If you ever want to see the comprehensive LV1 damage summary, I can send you the Google doc.

    • @DJSALTYNUTZ
      @DJSALTYNUTZ 7 місяців тому +1

      almost a decade later and no can give a proper explaination on damage storage
      in JJ there are some fights that are legit odd
      ESPECIALLY those goddamn rare heartless

    • @danielesquivel9326
      @danielesquivel9326 7 місяців тому +23

      @@DJSALTYNUTZ ...I just gave a proper explanation of damage storage. If you want, I could give you more detail.

    • @musicwonderer7367
      @musicwonderer7367 3 місяці тому

      @@danielesquivel9326 send the google doc bro cause I also remember in kh1 the usage of key blade was important not for its damage value but it’s hidden “parry” value. The frames and lag u would get from parrying. And even with the same keyblade parrying certain attacks gave less stun than parrying others. It gave interesting counter timing to boss fights.

  • @ninjay345
    @ninjay345 4 місяці тому +53

    This video is a masterpiece. So informative, so clearly demonstrated, so well edited. This is so much more than a breakdown of lv1 in the games, you broke down the combat as a whole for multiple games. This is also really concise, the sections are exactly as long as they need to be. Also i heard that quiet "Keyblade!" from Xehanort lmao, i love little hidden jokes in a mostly serious informative video.

  • @DDTPZX
    @DDTPZX 4 місяці тому +681

    this is secretly a KH3 roast video

    • @niklasw.1297
      @niklasw.1297 3 місяці тому +84

      Some ppl like their KH3 a little roasted

    • @ThePlayerGreg
      @ThePlayerGreg 3 місяці тому +74

      But did he lie tho

    • @jeremiahwise2076
      @jeremiahwise2076 3 місяці тому +88

      Can't talk about KH3 without roasting it, the game is shameful.

    • @SynsityGW
      @SynsityGW 3 місяці тому +115

      the problem is, when you just do an objective analysis of the combat systems of the three mainline KH games, the flaws in KH3's combat are literally impossible to ignore. which is why so many people think that everyone who talks about KH combat in general is a kh3 "hater". well, there's a reason it comes off that way. because if you actually take the time to break down each combat system, KH3's combat is found to be significantly lacking in comparison. and i say this as someone who really enjoys kh3 still, particularly the superbosses.

    • @doctor0827
      @doctor0827 3 місяці тому +17

      Kh2 is worse and it’s not even close. Boring story, boring hallways, can cheese any boss. Kh3 rules supreme and if you don’t think it you are just blind

  • @Keracen
    @Keracen 4 місяці тому +232

    reading through the comments i feel kinda bad i have you on in the background with such nice editing but my homework has to get done sometime

    • @its_myo
      @its_myo 4 місяці тому

      NAHHH U GOT ME FKD UPPPPP

    • @Keracen
      @Keracen 4 місяці тому +8

      @@its_myo ?

    • @2day4ever13
      @2day4ever13 3 місяці тому +2

      @@Keraceni think they found your comment funny

  • @squeakboy3666
    @squeakboy3666 3 місяці тому +69

    i love this way this video is edited but i especially appreciate the subtitles 🥺 so many videos leave them out even when they clearly have a script to turn into subtitles

  • @DestroyerLatiax
    @DestroyerLatiax 3 місяці тому +49

    The fact that Xehanort chimes in with "χ-Blade!" every time you mention the word "Keyblade" is a goldmine. xD

  • @riki6858
    @riki6858 3 місяці тому +47

    Others have already said this, but the editing and concise nature of this video is insane. As someone who's never played kh, let alone level 1, I feel like I came out of it knowing basically everything I needed to get started on level 1. Hope this channel takes off!

  • @SubtleReminiscence
    @SubtleReminiscence 3 місяці тому +22

    Jeez my guy, the editing in this video is immaculate. I really hope you make more videos because this video was just amazing.

  • @Omgacow1000
    @Omgacow1000 4 місяці тому +67

    Playing KH2 on level 1 gave me a completely new appreciation for the game's combat system

    • @GibbyTheBeard
      @GibbyTheBeard 4 місяці тому +7

      Definitely! I started my first level 1 run if KH2 a minth or so ago, and finished it two weeks ago. The only things I haven't done, are the Data Battles and Lingering Will.
      Until that run, I never used Summons, Limits, items, or Reflect. And now that I think about it, other than Thunder and Cure, I never really use magic

    • @nesoukkefka1741
      @nesoukkefka1741 3 місяці тому +1

      ​@@GibbyTheBeardYeah on base KH2 is to easy, and outside of the Data and Lingering can easily be finished with very basic gameplay. LV1 big contribution IMO is removing Once More, Second Chance and Leaf Bracer cause let's be honnest even without LV1, without these abilities I'm pretty sure a big part of the communities wouldn't be able to beat the superbosses of KH2.

    • @boyishdude1234
      @boyishdude1234 3 місяці тому

      @@nesoukkefka1741 Crit "Level 1" in 2FM is also laughably easy if you know the rote counters to all the enemies, it's just a little more punishing of the most basic possible methods of play, such as the titular "mash Cross and occasionally use Cure" that the game is rightfully criticized for. Besides, 2FM strangely auto-scales the player's damage output if they're too underleveled, which basically means that even players who are Level 1 are having their base attributes increased automatically in the background as the game progresses, which means that they aren't Level 1 anymore after a certain point in the game.

    • @StealthTheFoxz
      @StealthTheFoxz 2 місяці тому

      I'm doing my first Critical run, then I may try my hand at Lvl 1. Depends on if I don't break my controller once I get to Will.

  • @Taizen_Chisou
    @Taizen_Chisou 3 місяці тому +7

    i love when the excellently produced video lecture is also generally knowledgeable about the many interlocking pieces of game design. bravo

  • @ProjectDestati
    @ProjectDestati 7 днів тому +3

    love the editing in this^

  • @ellis597
    @ellis597 3 місяці тому +6

    I had this video sitting in my queue for a few days and I am so glad to have finally gotten around to watching it. What I expected from the title was a video talking about the methods of how Level 1 runs of the KH games worked, but instead I got a clear and concise breakdown of the individual combat systems in place and how they evolved between titles. Not to mention the beautiful style, editing, and song selection that makes rewatches a joy.
    It was a great watch and hearing you clearly and methodically break down the ways the three games clash in their styles of combat and the philosophy behind the changes even down to the movement speed and mobility options outside of combat shows just how much thought you put into the topic.
    I feel that this was a wonderful way of showing why people have the problems with each games' systems: from KH1's speed of combat, to KH2's power-scaling spells and lack of clarity of information (such as with the horizontal slash and vertical slash), and KH3's reliance on spectacle over complexity.
    You've helped me solidify what I would like to see from the series moving forward for the combat: a system that adds some challenge and complexity in the triggering of additional effects such as alternative activation requirements for team attacks, keyblade forms, and combo finishers, while still offering access to powerful recource dependent abilities such as the drive forms. Seeing people create different battle systems in the PC releases, such as with Nobody May Cry and Better Battle System, I believe it shows that there is a desire for either more customization of combat, or a bit more depth in favor of flashy screen clears, or at least having more effot put in for them. I dont expect the complexity of something like DMC but something more engaging than the situation meter and attractions would be nice.
    But once again, a wonderful video and i hope to see more!

  • @subb9011
    @subb9011 4 місяці тому +19

    this was a really good video bud, there were some points here and there i thought to note, with a few responses i had in mind that i'll type but i liked watching it, also the editing was great, cool visuals
    i think an interesting way to view team attacks/situation commands is this;
    using a situation command will cause your situation arrows to completely deplete, so if you're trying to build up a formchange/grandmagic it might not always be desirable to go for a team attack, grand magic, or another form change. you could argue that this isnt anything too major but it stuck out to me during a replay as something of note
    also about revenge value systems that could have a visualization system, theres a game called neo: the world ends with you that actually does that, and even puts it on regular grunt enemies too, i havent played it in a while but from what i remember its a way to prevent full button mashing and some other stuff as the enemies will flash yellow/red, stop staggering, and usually counterattack, i recommend playing it cuz it's a really good game

    • @toowiggly
      @toowiggly  4 місяці тому +6

      I didn't notice situation commands removing your gauge because I didn't do a full playthrough with them on. It's a similar trade off to using a keyblade finisher. While these trade offs can affect the way you play, I probably would prefer a bigger commitment like KH2's forms.

  • @GleamingGarmore
    @GleamingGarmore 4 місяці тому +8

    This is an incredibly well edited and high effort video. It looks great, dude!
    I also really appreciate the baked-in captions

  • @luckyloomagu
    @luckyloomagu 4 місяці тому +82

    While a lot of complexity was lost from KH2 to KH3, I'll always think its biggest issue is how easy it is to access 'cutscene' type attacks.
    I really like the combat in KH3, and from what I've played of Re:Mind it feels as though they're using the simpler combat system to put more of the complexity into the enemies hands rather than the players, but attraction flows, shotlocks and the like, weird summon system they have going on just makes it feel like you can facetank whatever an enemy throws at you because you'll always have some kind of panic button in your back pocket.
    I don't mind the reduced complexity for a variety of personal reasons, but it always felt a bit cheap to get hit a little too hard and immediately retreat into immortality to wait out the rest of a pattern. It feels as though something meant to test my skill was circumvented rather than accomplished (not to mention the colossal damage some of these can dish out).
    I think the 'situation gauge' system as a whole is kinda messy, though I do like the grand magic. The grand magic is a good way to reward people who prefer to deal damage primarily through spells, while not being overly rewarding by making singular spells do too many functions at once. Going into KH4, I hope they recognize that the powerful things it offers you shouldn't be achieved for, essentially, free, while also being accessible at any time.

  • @tannermccauley4894
    @tannermccauley4894 4 місяці тому +9

    as someone who has finished KH1 and 2 on lvl 1 this was a amazing walkthrough of how each of the games combat works and how they work with each games different systems. Definitely worth a subscribe from me

  • @justcallmexen
    @justcallmexen 4 місяці тому +6

    This video has put into words many things I have thought about the combat of these games and even managed to teach me a few things. There are moments where I'd like to add a few details here and there, and I might make comments to that effect later, but on a whole this feels like a very well researched and highly accurate video essay.

  • @jekrixlokan4507
    @jekrixlokan4507 3 місяці тому +11

    This is the perfect video that explains every single thing I love about the Lv1 challenges.
    Something that might be a bit niche but I find a lot of use of is the fact that items have a delay before activation. This is most useful in KH2 and KH3 with using and ether before using something that costs magic with fast menuing/effective shortcuts, as you can immediately restore MP/Halve MP Charge while still using the Limit/Spell/Link. This is done most effectively with Limit Form limits in KH2, as it instantly brings you back to full MP while giving all the benefits of the limit, but this can be useful for other things such as using it just before activating a standard form limit so that you only have half MP charge or only need to find the time to use one extra ether rather than 2. Or if done with an elixer, you can effectively do back to back limits while utilizing the invincibility for its entire duration.
    In KH3, especially with the cure converter ability found on some items, you can use Hi-Ether > Cure Hi-Ether > Cure to almost instantly get a form at the very start of a fight. I find it very rewarding to do this without shortcuts just for the extra challenge and the reward of essentially an instand form is a big plus. I feel as though it's worth mentioning how much quicker the situation gauge grows when in a form compared with when out of a form, which in some ways incentivises how you think about storing your forms.
    The timing of this can be pretty tight, but if you've ever done the speedrun strat for fighting data Roxas in KH2, that's honestly a great way of understanding how it can be useful, and applying it to other situations has been fun.

  • @Asakedia
    @Asakedia 2 місяці тому +1

    This video is a visual masterpiece, including the end screen. I am baffled, I have no words, just staring in awe

  • @ChickenanaYT
    @ChickenanaYT 4 дні тому

    I just want to show a little love to your captions. Like that's pretty slick and I appreciate it. It's so aesthetic 😊

  • @jamesbrincefield9879
    @jamesbrincefield9879 4 місяці тому +12

    I swear, someday I’m going to tell my grandchildren stories about how good tech points were.

  • @TephraDan
    @TephraDan 2 місяці тому +2

    That presentation is just perfect

  • @theexpert758
    @theexpert758 3 дні тому

    What a great video. The subtitles in the KH font was such a great touch.

  • @Kd.104
    @Kd.104 8 місяців тому +3

    Your editing is an absolute treat to watch! Well done on this video :)

  • @riccardobortolin4120
    @riccardobortolin4120 2 місяці тому

    The editing, the music, the analyze. This video is gold. Subscribed, i really hope in other contents like this

  • @Kiteki98
    @Kiteki98 2 місяці тому +1

    HOLY GAWD. This Video looks so freaking clean and great. I´m glad youtube recommed me that!!!

  • @MadBroseph
    @MadBroseph 2 дні тому

    Incredibly well made video. Excited to see more from you.

  • @solidawesomeness
    @solidawesomeness 7 місяців тому +2

    Thanks for sharing the backgrounds for this on your reddit post. Came to watch the video and thoroughly enjoyed it. These thoughts will be in the back of my mind as I replay the series.

  • @JetrinLee
    @JetrinLee 2 місяці тому +1

    I always knew that the Kingdom Hearts series had a complexity to it's combat, especially when it's showcased in speedruns. But, I never had it explained so thoroughly and with such great editing. I appreciate this video a bunch because not only does it make me want to go play the KH games again, but it makes me want to interact more with the combat and truly understand the deep thinking that went into its balancing.

  • @acewylden3766
    @acewylden3766 3 місяці тому

    Your presentation was fantastic. Loved the battle report at the end, loved the transitions, and adored built-in subtitles. Very nice!

  • @NinjaDoilyn
    @NinjaDoilyn 2 місяці тому

    I haven't been into KH for a long time, but I'm glad I watched this video. Your presentation and graphic design is fabulous and I'm very impressed. It is not only clear and easy to follow, it is thematic and highly detailed. Nice work yo! :3

  • @UncPhilly88
    @UncPhilly88 7 місяців тому +20

    This is quite literally the best vid I have seen regarding explaining Level 1 and the combat mechanics in general. I was pleasantly surprised when you mentioned things like world routing for certain abilities (no one EVER points this out in analysis) and recognizing what the point of KH2's level design was. (To service the combat as KH2 leaned heavier on the Action side of ARPGs versus the other numbered games) As soon as I heard those things I knew this was someone who really plays these games on a deep technical level. Good shit man.
    NOTE: Some things you forgot to mention regarding KH2 (If you are even aware of this) is the unique hit properties of certain moves and Magic. For example when Base Sora(only) gets the final Blizzard upgrade Blizzaga the finisher gains an extra property that the hardcore community calls 'Restrained Revenge'. Basically what it does is act as a combo optimizing tool. Normally, when you do a ground combo on a humanoid and you go past the revenge threshold the enemy will retaliate immediately. But say if instead of ending a combo with Explosion after a Guard Break to hit past the threshold you use the Blizzaga finisher instead, the boss's RV threshold will exceed but the boss will not be able to retaliate despite it the fact it should. This can be chained with more Blizzaga finishers (with more Finishing Pluses) to further keep them locked down to which you can safely poke them with magic like Thunder (Blizzaga finishers pushes them far way from Sora for more safety) to make them counter if ya want. This quirk was unintentionally removed in the post-PS4 HD ports of KH2FM with the addtion of 60fps (only works on the 30fps that the OG PS2 game ran at) There are other attacks in the game that have this unqiue property as well and I will list them all (that I know of) for those curious.
    -Base Sora Blizzaga finisher
    -Base Sora basic vertical ground finisher
    -Base Sora basic vertical air finisher (this is why the Neg Combo + Fenrir expolit works)
    -Wisdom Form's non finisher Fire hits
    -Final Form's non finisher Thunder hits
    Cool stuff.
    Others things ya didn't talk about (but I won't go into detail about unless you ask) the many synergies Magnet has with its rapid hit properties (Magnet+ Group Trinity, Magnet+ Genie etc Magnet+ Stitch Ukelele), the technical stunlocks (Berserk Charge Horizontal Slash loops and Horizontal Slash loops with Genie canceling) and the fact that Master Form can allow you to bypass the Revenge system entirely. Search up 'KH2FM- Master Form's 0 Revenge combos' to see my vid that shows what Im talking about. (UA-cam wont let me link :p)
    Tldr; KH2 is one of the best action games ever made.

    • @toowiggly
      @toowiggly  7 місяців тому +7

      I tried to restrain what I talked about to things that you'd reasonably use on an average level 1 run or things that I found conceptually interesting. I could have listed more specific tech for all of the games, but doing so would have made the video much longer (and I think less interesting). I was aware of some of the things that you mentioned, such as magnet's properties, but I found it too specific to elaborate on. A big reason I listed sources in the description was to allow people to get a deeper understanding without adding bloat to the video. Ultimately I want the video to be palettable to people who don't have the most knowledge on Kingdom Hearts, and getting too deep into the specifics might make it hard to follow.

    • @poleon2003
      @poleon2003 Місяць тому

      Yeah it's honestly funny when KH1 fans criticize the world design in KH2 to the point that they see it as a step down from KH1's world design when it's just to accommodate the combat

  • @DiademAce
    @DiademAce 3 місяці тому +2

    Honestly some of the best editing I’ve ever seen in a video. It’s like an instructional dvd 📀.

  • @Archeebald-vr1un
    @Archeebald-vr1un 2 місяці тому

    More people need to see this video. so much of my own thoughts are explained here flawlessly with great editing, pacing, and presentation. Thank you for this magnificent video!

  • @pyromanic8
    @pyromanic8 8 місяців тому +6

    I've had the pleasure of seeing this in production, and I'm very impressed by the final product! Hoping to see more in the future!

  • @765craven4
    @765craven4 3 місяці тому

    Listening to this while driving for work. Definitely actually watching it when I get off cause every time I look while at a stop and stuff I see awesome visuals and editing accompanying the narration.
    Edit: High effort video like this on a low sub channel! Awesome. You earned that sub.

  • @UnknownJudgment
    @UnknownJudgment 4 місяці тому +3

    This was a fantastically put together video, and I appreciate how objective you were in your analysis.
    This is less a response to a point and more a bit of an amusing note, but when you talked about how different game progression is on a level 1 run due to skipping non-mandatory encounters I couldn't help but chuckle because I generally don't play like that. Normal encounters can provide a lot of tension if you don't skip them especially in KH3 where the rooms are larger and thus you are set back much further if you happen to die.

  • @En2md
    @En2md 2 місяці тому

    Went to go see your other KH videos and discovering this was the only one so far floored me.
    I don't have much expendable income currently, but I hope you get the support you need. You earned it.

  • @TheSecretReports
    @TheSecretReports 3 місяці тому

    Realllyyyy love the design in these videos, the effort and thought that went into it !

  • @TomiArowosegbe
    @TomiArowosegbe 2 місяці тому

    This is a fantastic video! Excited for you to make more!

  • @elbow_juice
    @elbow_juice 6 днів тому +1

    Amazing job on the video. Love it!

  • @pablotomasllodra4423
    @pablotomasllodra4423 3 дні тому +1

    I wasn't expecting a DMC-style essay on Kinhdom Hearts after all!
    Any player of stylish action games would know how complex those are even without RPG systems.

  • @recspectra
    @recspectra 3 місяці тому +1

    this is such a well-edited video. great work!!

  • @adrianmiranda9905
    @adrianmiranda9905 8 місяців тому +3

    The visual graphs and diagrams are pretty good, they get across concepts and systems across very clearly. Neat editing too 👍

  • @flowmotiiion
    @flowmotiiion 2 місяці тому

    Amazing video. Playing the games for years and still learning about it is cool.

  • @KazamaXIII
    @KazamaXIII 3 місяці тому

    I gotta say, on top of you nailing every aspect about what LVL 1 playthroughs fun asf, the editing is top tier bro. Really makes the vid feel like a hidden KH tutorial. Keep it up 🙏🏽

  • @KaguyaH
    @KaguyaH 8 місяців тому +48

    Absolute hand-crafted, spine tingling, genre defining, slow-burning, high effort /v/ KINO

  • @Charlie-hv3dh
    @Charlie-hv3dh 3 місяці тому +1

    What an amazing video, lovely in all aspects and the UI design is so cool

  • @sadbart1015
    @sadbart1015 2 місяці тому

    How does this video only have 46k?? Amazing video and great work def gained a new sub

  • @Starpotion
    @Starpotion 3 місяці тому +2

    I love the KH UI so seeing it emulated so well in the editing is such a treat

  • @Egobert
    @Egobert 2 місяці тому

    With this in depth guide you remind me of another great youtuber (extremegameplays) he specialise more on God Of War franchise but your knowledge of KH reminds me of him talking and explaining God Of War combat and tricks and the depth those games have specially the og ones 1,2 and 3 ....amazing video btw keep it up

  • @Nidai64
    @Nidai64 4 місяці тому +1

    Incredible editing skills! Loved the video!

  • @maraganina
    @maraganina 3 місяці тому

    Jesus the editing is absolutely beautiful

  • @Schabiq
    @Schabiq 2 місяці тому

    Absolutely kino video, buddy. Keep 'em coming.

  • @MegaFire800
    @MegaFire800 2 місяці тому

    I loved this video, I never looked into the technical breakdown of the game to this level. I know I've tested and noticed my own observations to the mechanics and I did catch a lot of the more on the surface things you pointed out but having everything side by side and broken down to the minutiae was a treat.
    I'd love to see a video that talks about 358/2, BBS and DDD too since they're widely different but still comparable to the mainline games, especially BBS which I thought to be the best 'spinoff' game mechanically speaking.

  • @rubencinG
    @rubencinG 3 місяці тому +1

    Holy shit how really nice edited this is!

  • @aaronstreet1054
    @aaronstreet1054 2 дні тому

    Excellent video with tons of info and visual representations of your points!😁👍🏻👍🏻👍🏻

  • @thericordochannel6640
    @thericordochannel6640 2 місяці тому

    Amazing video, nothing else to add. Great job!

  • @44YT
    @44YT Місяць тому

    excellent video. Well done showing the mechanics of the core series.

  • @damianporter942
    @damianporter942 4 місяці тому +1

    wow the editing on this is top notch. good luck with regards to your videos.

  • @CyoTAdventurer
    @CyoTAdventurer 8 місяців тому +4

    Looks like a lot of effort when into this. Nice video.

  • @realmustacheman7612
    @realmustacheman7612 2 місяці тому +1

    0:40 This didn’t stop 13 year old me accidentally putting this on until Agrabah LOL

  • @TheDarKris
    @TheDarKris 4 місяці тому +3

    I would very much love to see tech points come back in a meaningful way 🙏🏾

  • @elliotstorey571
    @elliotstorey571 8 місяців тому +2

    Came into this with little to no knowledge of kingdom hearts had no idea how complex combat was well made video

  • @truerubberlegs
    @truerubberlegs 2 місяці тому +2

    My girlfriend has been getting onto me about recording some challenge gameplay or a playthrough. She enjoys video editing and wants us to collaborate. And I believe I found just the game to start with. I LOVE every single Kingdom Hearts game. Yes they all have their issues and sometimes VAST differences. But thats part of that I love about the series. It is so varied in gameplay but so true to its own lore. Yes there are issues with the lore. Anyway, I am going to start recording my first playthrough and you are the big thanks to this!

  • @ZedEdge
    @ZedEdge 3 місяці тому +1

    There I was, going to leave a comment about the superb production on this video, only to find every other comment beat me to it 😄Which is awesome.
    But of course it's worth saying again - absolutely stellar work on the perfect KH themed graphics to show multiple game screens, in-game icons, segment titles, subtitles and even the BGM. So good.
    And within that is the script itself, which is amazingly thorough. I find myself constantly replaying segments because of how information dense it is. Must've taken so much work - such a gift to the community. 💝

  • @Abe01-98
    @Abe01-98 3 місяці тому +1

    Absolute Masterpiece of a video and I would like to see the KH spin offs version of Lvl1 since it's barely mentioned from other titles

  • @jaystrange
    @jaystrange 2 місяці тому

    Fantastic video, very much hoping you make more kh analysis content 🎉

  • @CursedKeyblade1
    @CursedKeyblade1 2 місяці тому +7

    the in depth kh1 analysis is fantastic, a lot of people hate on the game but don't even understand fundamental design. Although, I find KH1 LV1 extremely boring because the base combo sora is a snooze fest at the end of the game.

  • @ishmel11
    @ishmel11 3 місяці тому +1

    8:32 I thought I was going crazy. I was like is that xehanort in the background lmfao
    Besides that love the video! Wasn't expecting a whole ass analysis on the entire combat system was only expecting the lvl 1 combat analysis ahaha. It actually helped me understand why I love the combat in KH and how it felt a little off in KH3; I still love it regardless

  • @DunklerZebralord
    @DunklerZebralord Місяць тому +2

    I don’t particularly care for the overly negative depiction of KH3, but I know a good video when I see one and especially love the editing. Well done

    • @toowiggly
      @toowiggly  26 днів тому

      What about my depiction of KH3 is too negative? Is it too negative because you think I'm wrong about what I said about it? I tried to accurately depict it, so I'd love feedback.

  • @theamazingastronaut
    @theamazingastronaut 8 місяців тому +2

    WHOA. Had no idea you were making this

  • @MrScottyTay
    @MrScottyTay 26 днів тому +1

    I really miss the MP system for 1, I've never jazzed with 2's or 3's. I always tend to use magic less

  • @Aerosmith1999-j6h
    @Aerosmith1999-j6h 2 місяці тому

    For every numbered game, sora gets one more strand to where his side burns are ...

  • @dmas7749
    @dmas7749 4 місяці тому +4

    playing KH3 crit right now
    i need to complain very important difference is the lack of i-frames. when finishing a limit in 2FM the i-frames don't go away when the limit ends, but rather a cue for the bar moving off-screen, so you can frequently get a potion or ether off and quickly restore yourself. in KH3 there have been times where i have gotten hit, panic muscle memory into party attack or formchange, and immediately died because of the vulnerability afterward. the lack of control is really frustrating and it feels like times where i would've survived in KH2 rubs salt in the wound

    • @toowiggly
      @toowiggly  4 місяці тому +4

      Since group encounters have so many enemies in KH3, you often get instantly killed immediately after using a link. The huge group encounters just creates so much incosistency in battles because you can't play around all of them at once, especially considering how zoomed in the camera is.

  • @GrubbyPeanut
    @GrubbyPeanut 8 місяців тому +9

    well made! finally, an in-depth review that’s not a Wikipedia copy pasta 🙏

  • @Xenthoz
    @Xenthoz 2 місяці тому

    My Crit Lv1 run in KH2 will always be a fond memory

  • @eduardorpg64
    @eduardorpg64 2 місяці тому +1

    EDIT: I haven't beaten KH1, and it turns out you leanr Cure in Deep Jungle, which is after the Cerberus fight in Hercules' World.
    23:30 (the part where you explain the relationship between when to use ethers and casting fore and blizzard): Kingdom Hearts 1's magic system is so weird!
    It's better to use ethers when you have like half an MP bar rather than when you're MP bar is depleted: you can cast fire and blizzard way more times.
    I was always scared of using spells in KH1 because I though I would run out of MP quickly.
    Also, I didn't know that you could regain MP in KH1 just by kitting enemies with the Keyblade! Damn, boss fights could be easy for me: I could have simply hit the boss with the Keyblade to restore MP, and then use cure to heal myself.
    Still, amazing video! I love KH2 and I like the gameplay from the KH games, and I love games with depth. Seeing how deep the combat system can be in the KH games makes me happy!

  • @benharkness7569
    @benharkness7569 3 місяці тому

    This is fascinating stuff, excellent work man

  • @Madxb98
    @Madxb98 2 місяці тому

    Really appreciate the quiet xehanort saying keyblade

  • @younesakdah1803
    @younesakdah1803 3 місяці тому +1

    Well done, well crafted video. Thank you.

  • @thepatwithahat6565
    @thepatwithahat6565 2 місяці тому

    Very cool video, editing was amazing and you talked about things I didn't even know about the game like timing your attacks in KH1 is better than spamming, and as someone who basically only used cure in KH1 i never knew about fire and other spells were better with more mp. Kinda sucks that with all that effort in the video, you aren't awarded as much as you should be. I hope your upcoming videos are the same quality

  • @Biovirulent
    @Biovirulent 2 місяці тому

    Im glad you took the time to mention the good in KH3, because I do think there are good additions and depth in there. Hopefully they take the feedback for 4.

  • @PowerMovesOnly822
    @PowerMovesOnly822 10 днів тому

    thanks for the subs, very nice touch

  • @Shadvi7Z
    @Shadvi7Z 3 дні тому

    Its been forever since did a lvl 1 run so forgot there was a path I was supposed to do lol

  • @kulekid6917
    @kulekid6917 3 місяці тому

    this is a really cool video ive done multiple playthroughs of each game and even have a platinum trophy in kh2 (working on the kh1 platinum) and i still learned a bunch of cool stuff from this video

  • @valentine_typewriter
    @valentine_typewriter 3 місяці тому +1

    my lord I may contact you just to learn anything about editing from you, this is a BEAUTIFUL video and I'm only 49 seconds in.

  • @RoboGuy2K
    @RoboGuy2K 8 місяців тому +22

    So, you have come this far and still understand nothing.

  • @niklasw.1297
    @niklasw.1297 3 місяці тому +2

    Important and fair comparisons. Clear points. Good visualisation.
    If I had to nitpick this video I would say something like "Background audio that isn't narration needs to be toned down a bit."
    Really nothing to criticise with this.
    👍

  • @kamperemu
    @kamperemu 7 місяців тому +8

    As someone who has done level 1 runs for kh1fm, kh2fm, khbbsfm, kh3d, and recently kh3 (data org and yozora were still very fresh in my mind), this video is a very interesting watch.
    Something to note about level 1 runs in kingdom hearts is that the quality of its design is directly proportional to how the game plays on more "regular" difficulties (with the exception of not having scan for the entirety of kh1fm and not having guard in the ice titan fight, since this was the first attempt at a level 1 run these two blind spots are excusable).
    basically the problem with kh3 level 1, the way the mob fights are poorly designed for scaling difficulty even without the context of level 1..
    every forced encounter in kh2fm is well designed no matter what difficulty you're playing at.
    khddd is baloonra spam.
    level 1 amplifies the highest highs and lowest lows of each game.
    Also alternate title: Why kh2fm's level 1 run is better kh3? (ft. kh1fm)
    (not a serious suggetion btw, I know this wouldn't get clicks from people who don't do level 1 runs, just thought it would be funny)

    • @dmas7749
      @dmas7749 4 місяці тому +4

      "every forced encounter in kh2fm is well designed no matter what difficulty you're playing at."
      ahem
      1K heartless

    • @niklasw.1297
      @niklasw.1297 3 місяці тому +2

      @@dmas7749 you mention 1K heartless but not the FF Gauntlet after Demyx?

    • @dmas7749
      @dmas7749 3 місяці тому +7

      @@niklasw.1297 use guard and reflect. i don't think the particular fight is bad
      the fact that dying makes you fight Demyx again, nah fuck that

    • @Mario_KHX
      @Mario_KHX 15 днів тому +1

      KH3 mobs aren't poorly designed. The issue is people expect to swing the key with an ocassional spell cast and get rid of all enemies with no issues as if the game was designed that way
      Stages are bigger now, of course enemies won't be all in the same place for the ocassional Thunder cast to hit all of them. That's why Airstep along with Flowmotion were put in the game, to deal with far away enemies or to focus on the annoying ones. But people seem to forget and put the blame on the game as always
      Plus, I have to remind you how much of a chore are large enemies on KH2? Cuz it has jewels like Chamans, Hot Roads, Dancers, etc
      But no, let's ignore all that and call KH3's mob design bad because I got oneshoted by the Sniper I purposely ignored after it materialized right in front of my eyes... (I've read that one a lot)

  • @ChefRachman
    @ChefRachman 2 місяці тому

    Amazing video dude

  • @egill1257
    @egill1257 2 місяці тому

    I've never played Kingdom Hearts, but thought this video was great.

  • @VinceMouse
    @VinceMouse 2 місяці тому +1

    Wait, you can command your party with Triangle in KH 1? Is that what that button was for?

  • @Yoshkumo
    @Yoshkumo 4 місяці тому +4

    Hope we find some ingredients around here

  • @awooooooo_
    @awooooooo_ 3 місяці тому

    I've played through KH1/2/3 on critical and it already makes me feel like I have to have a good understanding of the system mechanics to do well, while allowing some cheese. I do want to do a lv1 run someday to master the games.

  • @Lanoman123
    @Lanoman123 2 місяці тому

    Without watching the video, I predict (valid) KH3 roasting in here

  • @DJSALTYNUTZ
    @DJSALTYNUTZ 7 місяців тому +6

    thanks for giving a college course on Sora Physics
    ggs

  • @tomboyishlove
    @tomboyishlove 2 місяці тому

    i love this video so much it appeals to my autistic need to understand everything i possibly can about kingdom hearts since it’s my special interest, thank you for such detailed explanations!!