I have a mom build for belgian, got most no ads cards, infinit ammo for belgi, healing by shooting and as much reload as possible. I can easily take down ogres or breakers and I even heal myself in the process. With stumble accessory I can easily stumble mutations too. The game is still very fun
Bro i was really looking for a video like this, a few friends and i just got the game and it's been great so far but every video was kinda outdated, thanks a lot
@@JeanXS1 Glad I could help!! There is a ton to learn and lots of stuff the game doesn't tell you about how it really works. Good luck to you and your friends!
Theres so many doc builds im just tryna find the best one for no hope, lol i feel clueless, great presentation of the builds though easy to ss if you nees to look back on it x
@@W_95 zombies dont feel as good in back4blood. the teamwork aspect is also not as intuitive and encouraged compared to l4d2. The mutations have a pretty bad AI compared to l4d2. Music doesn't feel connected to whats happening in your game. Cleaners feel bland and/or unlikeable. "The director" is not the same as l4d2 partly due to level design. Back4blood is a great game in my opinion, l4d2 was just ahead of it's time and it still holds up. Everything in l4d2 has a purpose, even your toggleable flashlight. Also maybe it's just a personal thing but I feel like the mutations in b4b are pretty unimpressive compared to l4d2's special infected. There's no special music or sound effects for each mutation and they don't really have a lot of personality. Back4Blood's mistake was advertising itself as the sequel to l4d2. It's a great game and I love both of them, but when you have to compare them, these are the facts.
great vid wolf I love the decks they're working perfectly for me. I was wondering do you have other decks for all the cleaners? or just these ones in the video?
Most of the decks that are DPS focused could be used for any cleaner. In fact, it's possible to use basically any deck with any Cleaner and make it work. Most of them aren't really specialists in any meaningful way. The problem is that the Cleaners I list in the video are simply better to use than the other Cleaners, and always will be regardless of the deck. The devs simply made some better than others, so Sharice will always be the best melee character, Tala will always be the best DPS player for LMG and Shotgun, and Doc will always be the best Doc.
@@king_wolf_games ah I see. I know the team decks are meant for a team but could it also work for solo? In no hope people blindly hit the cars and doors that alert the horde and then we almost die is there a deck you have for stealthy passage?
@@Xostanzzz Most of the decks could be slightly altered for solo runs. Just remove things like on your mark, amped up, med pro, etc. that have team effects and focus on individual cards. One of the melee decks uses stealthy passage, but if I were solo I would never take that card. Instead, take an extra quick slot and bring more tool kits if you were worried about door alarms. If you're using it for more copper, just use copper scav with money grubbers or lucky pennies instead, it would give you a better payout.
Hey, like the vids, would u make a weapon tier list? Would love to know if witness, damnation, nemesis and prototype are the best weapons or not? Also would u say, is well rested and fit as a fiddle worth, if your the only one using them?
So, I'll break them down by category first, starting with Snipers. As far as the Weapons you mentioned - Witness is very good because it has high DPS by itself, but also gives everyone 20% damage on the target you hit, AND highlights them. I think it might actually be the best weapon in the game. Otherwise, Barrett is the best Sniper because of its high damage and stumble. It's really strong at taking out bosses, and really good at putting burst damage on mutations so the other DPS can finish them fast. M1A is technically the highest DPS sniper (other than Witness) but it lacks stumble. Still pretty good though. and the phoenix is kinda meh as a sniper because even though it technically does more DPS than the Barrett, it doesn't have the stumble and still does less DPS than the M1A. Lockjaw is meh IMO, probably worse than phoenix because you can't add attachments. For shotguns, Damnation is pretty good, but most people will run a Tac, 870 Express, or AA12. If you find good attachments, they are better than the Damnation, but Damnation is good early on if you find one. Tac is basically the Barrett of the shotguns: High burst damage, high stumble. The AA12 is the highest DPS gun in the game, by far. BUT, it goes through so much ammo that most people won't use it unless they have at least 3 ammo cards. The 870 is almost as strong as the Tac, but also has more rounds before reloading, so I would rate the 870 as the best shotgun. Super90 can also be good, but its range is pretty bad. Belgian can be great if you do an infinite ammo build focused on using it, but it won't hit as hard as the other shotguns. Then, for LMGs - M249 is the goat. It's my favorite gun to use. That's all you need to know. RPK is bad. Nemesis is the worst gun in the game, since it causes all spawned Ridden to aggro to you, and it just makes life miserable. ARs are all bad. Don't use them unless you are using a Two-is-One + Admin Reload build. If you absolutely have to use an AR, make it the AK47 or Scar and have at least +50% reload speed or swap speed (Cold Brew Coffee and Widemouth Magwell at a minimum). The Pestilence is actually only good for killing Ogres/Breakers. Otherwise, it's useless. Same with SMGs. For SMGs, Prototype is the best just for the slow effect. I like the Uzi, UMP, or Vector, but it doesn't really matter. They are all bad in their own ways. Fun fact: Vector is technically in the top 5 highest DPS guns in the game, but ONLY IF you use a power swap/Admin Reload build. Otherwise, the downtime from reloading makes it pretty useless. For secondary weapons - The Embezzler is super good, it hits hard and gives you copper. The Tec 9 is also a super good option for a secondary weapon, and it's the only one I will use if I don't have a Belgian or Embezzler. I guess the Glock Auto can be okay too, but man do I hate using it (because of its wonky animation) lol. Bow is in it's own category - and it's the best secondary weapon because it has unlimited ammo, hits hard, and you can add Resonant metals to heal off of kills. For melee weapons - if you aren't running a full melee build, use the Machete. If you ARE using a melee build, also use the Machete. Actually, the bat is super good too because it can stumble mutations while the Machete can't. Use those 2 if you are on a typical melee build and focused on killing commons. For a mutation/boss killer melee build, use the Fireaxe. The Tenderizer is bad, but it can actually be used to 1-shot an Ogre if you have a very specific build and setup for it. To answer your last question - No. I wouldn't use them solo. In solo situations, get some Trauma resist and extra HP from Canned Goods and Wooden Armor instead.
@king_wolf_games thanks man, I still haven't even tried no hope yet, still haven't beat act 6 on nightmare, I keep dying on the first mission, I usually play by myself or maybe with 1 friend. If u don't mind me asking, what would be the best attachments?
@@kris9904 This depends on the weapon you are using and the build you have, so I really can't list them all in a quick reply. I might get back to you with a full list if I have time, but I'll link you some good visuals so you can look them over and get a good idea of what would be best for your weapon/build. This has every attachment in the game back4blood.fandom.com/wiki/Attachments#Barrels See this graphic for all Legendary (Warped) Weapon attachments i.ytimg.com/vi/5VPrV57sslc/maxresdefault.jpg This graphic has the Melee/Bow attachments www.reddit.com/media?url=https%3A%2F%2Fpreview.redd.it%2Fall-of-the-new-melee-attachments-with-their-stats-sorry-no-v0-eobh55us3k4a1.png%3Fwidth%3D640%26crop%3Dsmart%26auto%3Dwebp%26s%3Df87e944290d8acb9ef5854793857b23ab7aac93a
@king_wolf_games thanks for all the info, do u think your god builds can work, without melee, was thinking a temp health shotgun instead or a nemesis tank type build? Or maybe bow even? Also then u could get another ammo for all in the build.
@@kris9904 Those builds are specifically designed for a 4-stack, and all the decks are made around each other. Buckshot bruiser with Bullet Pen and a AA12 can be okay, but it isn't really good enough to be a replacement for a melee. it might give you 1-2 HP per second if you're firing a lot compared to the 8 HP per second a melee would give you. Melee is the only way to consistently gain enough temp HP to keep you in the bolstered HP. I would never use the nemesis. Bow is really good with resonant metals for solo runs, it can heal you quite a bit.
Because it's a completely different genre. Gameplay-wise, sure. You kill swarms of AI-controlled enemies while trying to complete various objectives through the different Acts. BUT the ambience is completely different from L4D. There's little to no horror in Back 4 Blood. It's more of a FPS action shooter (which isn't bad, I like it. But they name dropped L4D during the teaser and that was their biggest mistake) In L4D, you do have the horror element from the ambience (dark, grim, low contrast), to the music, to the sound effect and sound queues (Remember that piano sound? Or the sounds the zombies make?). I think true fans of L4D were just disappointed because the creators didn't "stay true" to their roots and decided to branch out to a different genre. B4B is way more colourful in design, and more action and fast-paced as opposed to just trying to survive wave after wave in L4D series. B4B's animations are also way too simplistic. I can understand the decision behind some of them since there's tons of speed modifications in the game it's not worth putting hundreds of hours into crafting a solid animation. But the enemy deaths could've atleast been close to L4D's super-realistic and polished death and damaged animations.
Hey wolf just found you from reddit lol looking up decks. Ive been playing since it came out and played it again mid last year. I have all the cards except for the ones from dlc do have any subs for belligerent? I main doc and walker
@@shemps_ Absolutely! Confident Killer is the best choice. Marked for death is also a good substitute, or any card like large cal rounds/silver bullets.
@@m4ecch144 You can definitely add it if you like! I have just found that once you get to a point where you are super confident, you can clear the whole game without needing it. The common are so fast in No Hope that you really can't outrun them, so bashing them is better than running. Going fast is always fun though!
These look alot like my old builds from last year. I stopped playing because the game became boring. I used to do flawles runs until they nerfed the builds and buffed the enemies with some new bs boss cards. Also that card that nerfs healing sucks.
@@TheZombie567 reckless gives more DPS since the weakspot damage is multiplicative with certain other damage cards. All I usually do for damage cards are glass cannon, patient hunter, and confident killer or belligerent.
@@TheZombie567 That's partially true, you do want to diversify damage cards from specific pools. There are the weakspot (any weakspot card) and general damage categories, (Glass Cannon, Patient Hunter, Fill em Full of Lead, Marked for Death, Confident Killer, Shredder, etc.), which are the best to have since their damage will add in a multiplicative fashion giving you higher damage than what you'd expect. Then there are the bullet damage cards (silver bullets, large cal, etc) which are only additive in damage and should be taken last if you have extra slots. Having the 2 weakspot cards and general damage cards I recommend will give you the most DPS, provided you can hit the weakspots reliably. I wouldn't add more than 2 weakspot cards, since you will probably get diminishing returns and/or be missing another valuable card if you do so.
@@TheZombie567 Yes, that's right. I'll just show you a chart that makes it much easier to visualize. I think this is much better than my explanation lol - www.reddit.com/r/Back4Blood/comments/189fdvq/multiplicative_vs_additive_damage_modifiers/
@@itsallgone5077 there's really no way to make a deck around her abilities besides stacking use speed, which is only really useful on Act 1 and 5. I'd just use any of my dps decks and add in screwdriver, multitool, headband, or another use speed card.
@@king_wolf_games Sounds good. Another thing, I have trouble finding LMGs without using burn cards. Can you use an AR as a substitute until you find an LMG?
@@itsallgone5077 I always use burn cards. You could use ARs, they are just much worse. You could swap out line em up and fill em full of lead for an AR build, I'd probably run two is one with admin reload if I was using an AR.
Had to come back and ask what are your opinions on Holly and evangelo and why aren't they great on melee I know Holly used to be good but they changed it.
@@shemps_ evangelo is only useful in speedruns with multiple people since he has the worst team effect. Holly heals 1hp on kills but melee players can heal for 8 hp with cards/attachments, so having trauma resistance like sharice does is way more valuable.
@@king_wolf_games do you have a deck that involves ultrasonic wound therapy I know it's a little bad in nightmare and no hope since trauma damage also other cards do better but wanted to try it out
@@shemps_ USWT is a great card, if you have a heal-focused doc build it is a powerful addition to amped up. I don't have a build off the top of my head, but you just need a bit more ammo cards in your build. You can also abuse ammo stash for unlimited smg ammo when you drop your secondary weapon and swap it.
@@king_wolf_games does it work with healing efficiency? Edit: Also what do you mean by swapping and dropping for unlimited ammo? I'm on console and not sure if it works
@@shemps_ Yes, it does work with healing efficiency, although it's been a while so I can't remember if it's based on the healer's efficiency or the target's. I think it's the latter. It is also affected by overhealing, so if you have Fit As a Fiddle, you will heal into the bolstered health with 20% efficiency for each copy of Well Rested you have on the team. So, for example, if USWT healed 10 HP over time (just making up a number to simplify) and you were at full health, you would heal 8 HP into your Bolstered health with 4 copies of Well Rested (80% Heff).
i've tried the sharice melee build and it feels absolutely broken in veteran since i can just stand still and swing and take zero damage but in nightmare, not even no hope, i get my shit rocked using the same build. also i've had an easier time in nightmare substituting some of the cards with acid resistance because the acid ridden completely melt you. am i just bad or what?
@@ScottySlice I've used it many times with no issues. You aren't invincible, but nearly unkillable with this once you learn what to avoid. Don't tank mutations, hit them once if they get close to stumble them and move away. You have to learn positioning and how to avoid taking damage from those things in general. You should also be avoiding getting hit by the common as much as possible. It just comes with time/practice. Other common problems you're likely having is that you need more healing efficiency if your team isn't running medical expert. If you are solo it will be fine bc the bots have it. Another possibility is you don't have a Doc and are missing a bit of trauma resist, or you are using the wrong melee weapon. Bat or machete are the best. Find a healing attachment for them and you won't even need to use your brain lol
@@IchBinUnschuldig22 Oh, lol. That doesnt matter too much. A shotgun or an smg maybe to shoot sleepers. Other than shooting sleepers, there is no reason for the melee to use a gun really.
@@IchBinUnschuldig22. Shotgun is your best bet. You don’t “need” a primary unless you’re dealing with sleepers and maybe stingers and exploders so at the end of the day, just something with high accuracy IMO
@@temophee The meta is what most players who have over 2,000 hours and have been playing since day 1 will use. It is the standard amongst the community. The god builds are better, but most players don't build that way because they were all so set in their ways and couldn't figure out that the overheal build was so good that it is broken.
@@Gabriel-hn9mjI usually don't do that type of build bc it isn't good for No Hope, but it can be fun. All you need is copper scav, money grubbers, and/or lucky pennies honestly. You can build up from there however you like and it will work.
I am commenting before watching the whole thing so forgive me if you covered this (I'd forget to comment otherwise) Is Copper Scav better than Money Grubbers overall? I tend to play solo with bots and I take Grubbers every time, have I been cutting myself short? 😭 It's refreshing to see someone making content for this game in 2024, been playing since release on and off and now I'm the only one of my friends who still plays it lol
Yep, so there was a whole analysis done (somewhere, long ago) that broke down the total copper gains from each card. Copper scavenger is going to give you the most (unless you get cost of avarice, in which case money grubbers is best) and then, technically, Lucky Pennies if like 3 people on the team have it. Money Grubbers is still good too. I think the optimal is like 2-3 copper scav and 2-3 Lucky Pennies with one Money grubbers on the team. For solo, I usually just use Hired Gun or copper scavenger, if I bring any copper card at all.
@@king_wolf_games thanks for the fast reply! Appreciate your insight, I'm going to change my decks now to run scav instead My favourite deck is a Belgian Brrr deck (I think I stole it from Swingpoynt) that focuses on reload speed and getting accessory drops from Belgian and accessory kills, I've done all acts on nightmare with it but I'm struggling with No Hope now Hopefully I can tweak some decks with help from your videos and go the extra mile 👌
doc main here with 260 hours, i'm glad ppl are still playing this!
I have a mom build for belgian, got most no ads cards, infinit ammo for belgi, healing by shooting and as much reload as possible. I can easily take down ogres or breakers and I even heal myself in the process. With stumble accessory I can easily stumble mutations too.
The game is still very fun
Bro i was really looking for a video like this, a few friends and i just got the game and it's been great so far but every video was kinda outdated, thanks a lot
@@JeanXS1 Glad I could help!! There is a ton to learn and lots of stuff the game doesn't tell you about how it really works. Good luck to you and your friends!
Theres so many doc builds im just tryna find the best one for no hope, lol i feel clueless, great presentation of the builds though easy to ss if you nees to look back on it x
Game is fun, it's fun with the random people too...
Yeah i have no idea why so many people attacked it...
@@W_95 because if you compare this game to left 4 dead 1 and 2 it's bit falling behind at least when the game came out
@jackjack5439 what does L4D give that B4B can't give ?
@@W_95 nostalgia
@@W_95 zombies dont feel as good in back4blood. the teamwork aspect is also not as intuitive and encouraged compared to l4d2. The mutations have a pretty bad AI compared to l4d2. Music doesn't feel connected to whats happening in your game. Cleaners feel bland and/or unlikeable. "The director" is not the same as l4d2 partly due to level design.
Back4blood is a great game in my opinion, l4d2 was just ahead of it's time and it still holds up. Everything in l4d2 has a purpose, even your toggleable flashlight. Also maybe it's just a personal thing but I feel like the mutations in b4b are pretty unimpressive compared to l4d2's special infected. There's no special music or sound effects for each mutation and they don't really have a lot of personality.
Back4Blood's mistake was advertising itself as the sequel to l4d2. It's a great game and I love both of them, but when you have to compare them, these are the facts.
great vid wolf I love the decks they're working perfectly for me. I was wondering do you have other decks for all the cleaners? or just these ones in the video?
Most of the decks that are DPS focused could be used for any cleaner. In fact, it's possible to use basically any deck with any Cleaner and make it work. Most of them aren't really specialists in any meaningful way. The problem is that the Cleaners I list in the video are simply better to use than the other Cleaners, and always will be regardless of the deck. The devs simply made some better than others, so Sharice will always be the best melee character, Tala will always be the best DPS player for LMG and Shotgun, and Doc will always be the best Doc.
@@king_wolf_games ah I see. I know the team decks are meant for a team but could it also work for solo? In no hope people blindly hit the cars and doors that alert the horde and then we almost die is there a deck you have for stealthy passage?
@@Xostanzzz Most of the decks could be slightly altered for solo runs. Just remove things like on your mark, amped up, med pro, etc. that have team effects and focus on individual cards. One of the melee decks uses stealthy passage, but if I were solo I would never take that card. Instead, take an extra quick slot and bring more tool kits if you were worried about door alarms. If you're using it for more copper, just use copper scav with money grubbers or lucky pennies instead, it would give you a better payout.
Goated video 🙏
Hey, like the vids, would u make a weapon tier list? Would love to know if witness, damnation, nemesis and prototype are the best weapons or not? Also would u say, is well rested and fit as a fiddle worth, if your the only one using them?
So, I'll break them down by category first, starting with Snipers. As far as the Weapons you mentioned - Witness is very good because it has high DPS by itself, but also gives everyone 20% damage on the target you hit, AND highlights them. I think it might actually be the best weapon in the game. Otherwise, Barrett is the best Sniper because of its high damage and stumble. It's really strong at taking out bosses, and really good at putting burst damage on mutations so the other DPS can finish them fast. M1A is technically the highest DPS sniper (other than Witness) but it lacks stumble. Still pretty good though. and the phoenix is kinda meh as a sniper because even though it technically does more DPS than the Barrett, it doesn't have the stumble and still does less DPS than the M1A. Lockjaw is meh IMO, probably worse than phoenix because you can't add attachments.
For shotguns, Damnation is pretty good, but most people will run a Tac, 870 Express, or AA12. If you find good attachments, they are better than the Damnation, but Damnation is good early on if you find one. Tac is basically the Barrett of the shotguns: High burst damage, high stumble. The AA12 is the highest DPS gun in the game, by far. BUT, it goes through so much ammo that most people won't use it unless they have at least 3 ammo cards. The 870 is almost as strong as the Tac, but also has more rounds before reloading, so I would rate the 870 as the best shotgun. Super90 can also be good, but its range is pretty bad. Belgian can be great if you do an infinite ammo build focused on using it, but it won't hit as hard as the other shotguns.
Then, for LMGs - M249 is the goat. It's my favorite gun to use. That's all you need to know. RPK is bad. Nemesis is the worst gun in the game, since it causes all spawned Ridden to aggro to you, and it just makes life miserable.
ARs are all bad. Don't use them unless you are using a Two-is-One + Admin Reload build. If you absolutely have to use an AR, make it the AK47 or Scar and have at least +50% reload speed or swap speed (Cold Brew Coffee and Widemouth Magwell at a minimum). The Pestilence is actually only good for killing Ogres/Breakers. Otherwise, it's useless.
Same with SMGs. For SMGs, Prototype is the best just for the slow effect. I like the Uzi, UMP, or Vector, but it doesn't really matter. They are all bad in their own ways. Fun fact: Vector is technically in the top 5 highest DPS guns in the game, but ONLY IF you use a power swap/Admin Reload build. Otherwise, the downtime from reloading makes it pretty useless.
For secondary weapons - The Embezzler is super good, it hits hard and gives you copper. The Tec 9 is also a super good option for a secondary weapon, and it's the only one I will use if I don't have a Belgian or Embezzler. I guess the Glock Auto can be okay too, but man do I hate using it (because of its wonky animation) lol.
Bow is in it's own category - and it's the best secondary weapon because it has unlimited ammo, hits hard, and you can add Resonant metals to heal off of kills.
For melee weapons - if you aren't running a full melee build, use the Machete. If you ARE using a melee build, also use the Machete. Actually, the bat is super good too because it can stumble mutations while the Machete can't. Use those 2 if you are on a typical melee build and focused on killing commons. For a mutation/boss killer melee build, use the Fireaxe. The Tenderizer is bad, but it can actually be used to 1-shot an Ogre if you have a very specific build and setup for it.
To answer your last question - No. I wouldn't use them solo. In solo situations, get some Trauma resist and extra HP from Canned Goods and Wooden Armor instead.
@king_wolf_games thanks man, I still haven't even tried no hope yet, still haven't beat act 6 on nightmare, I keep dying on the first mission, I usually play by myself or maybe with 1 friend. If u don't mind me asking, what would be the best attachments?
@@kris9904 This depends on the weapon you are using and the build you have, so I really can't list them all in a quick reply. I might get back to you with a full list if I have time, but I'll link you some good visuals so you can look them over and get a good idea of what would be best for your weapon/build.
This has every attachment in the game
back4blood.fandom.com/wiki/Attachments#Barrels
See this graphic for all Legendary (Warped) Weapon attachments
i.ytimg.com/vi/5VPrV57sslc/maxresdefault.jpg
This graphic has the Melee/Bow attachments
www.reddit.com/media?url=https%3A%2F%2Fpreview.redd.it%2Fall-of-the-new-melee-attachments-with-their-stats-sorry-no-v0-eobh55us3k4a1.png%3Fwidth%3D640%26crop%3Dsmart%26auto%3Dwebp%26s%3Df87e944290d8acb9ef5854793857b23ab7aac93a
@king_wolf_games thanks for all the info, do u think your god builds can work, without melee, was thinking a temp health shotgun instead or a nemesis tank type build? Or maybe bow even? Also then u could get another ammo for all in the build.
@@kris9904 Those builds are specifically designed for a 4-stack, and all the decks are made around each other. Buckshot bruiser with Bullet Pen and a AA12 can be okay, but it isn't really good enough to be a replacement for a melee. it might give you 1-2 HP per second if you're firing a lot compared to the 8 HP per second a melee would give you. Melee is the only way to consistently gain enough temp HP to keep you in the bolstered HP. I would never use the nemesis. Bow is really good with resonant metals for solo runs, it can heal you quite a bit.
very clear demonstration. Thanks for the details. Btw, do u know any B4B group that is still active out there?
@@BenTG7 I don't think many people play nowadays, but I'm sure there are still a few out there.
I don’t know why left 4 dead fans hate the game I think it’s pretty good
Same
Because it's a completely different genre. Gameplay-wise, sure. You kill swarms of AI-controlled enemies while trying to complete various objectives through the different Acts. BUT the ambience is completely different from L4D. There's little to no horror in Back 4 Blood. It's more of a FPS action shooter (which isn't bad, I like it. But they name dropped L4D during the teaser and that was their biggest mistake)
In L4D, you do have the horror element from the ambience (dark, grim, low contrast), to the music, to the sound effect and sound queues (Remember that piano sound? Or the sounds the zombies make?).
I think true fans of L4D were just disappointed because the creators didn't "stay true" to their roots and decided to branch out to a different genre. B4B is way more colourful in design, and more action and fast-paced as opposed to just trying to survive wave after wave in L4D series.
B4B's animations are also way too simplistic. I can understand the decision behind some of them since there's tons of speed modifications in the game it's not worth putting hundreds of hours into crafting a solid animation. But the enemy deaths could've atleast been close to L4D's super-realistic and polished death and damaged animations.
Hey wolf just found you from reddit lol looking up decks. Ive been playing since it came out and played it again mid last year. I have all the cards except for the ones from dlc do have any subs for belligerent? I main doc and walker
@@shemps_ Absolutely! Confident Killer is the best choice. Marked for death is also a good substitute, or any card like large cal rounds/silver bullets.
@@king_wolf_games thanks I appreciate it. subbed.
I miss run like hell from your builds I think that card is really important in my opinion
@@m4ecch144 You can definitely add it if you like! I have just found that once you get to a point where you are super confident, you can clear the whole game without needing it. The common are so fast in No Hope that you really can't outrun them, so bashing them is better than running. Going fast is always fun though!
what do you recommend to use. meta deck or god deck or QP deck to finish the whole game with randoms players?
meta or QP for randoms
These look alot like my old builds from last year. I stopped playing because the game became boring. I used to do flawles runs until they nerfed the builds and buffed the enemies with some new bs boss cards. Also that card that nerfs healing sucks.
For the sniper deck why not use confident killer or silver bullets over reckless strategy to further multiply your damage?
@@TheZombie567 reckless gives more DPS since the weakspot damage is multiplicative with certain other damage cards. All I usually do for damage cards are glass cannon, patient hunter, and confident killer or belligerent.
@@king_wolf_games I see, was told adding too much weakspot was detrimental and to diversify damage categories
@@TheZombie567 That's partially true, you do want to diversify damage cards from specific pools. There are the weakspot (any weakspot card) and general damage categories, (Glass Cannon, Patient Hunter, Fill em Full of Lead, Marked for Death, Confident Killer, Shredder, etc.), which are the best to have since their damage will add in a multiplicative fashion giving you higher damage than what you'd expect. Then there are the bullet damage cards (silver bullets, large cal, etc) which are only additive in damage and should be taken last if you have extra slots. Having the 2 weakspot cards and general damage cards I recommend will give you the most DPS, provided you can hit the weakspots reliably. I wouldn't add more than 2 weakspot cards, since you will probably get diminishing returns and/or be missing another valuable card if you do so.
@@king_wolf_games I see that makes sense, I thought silver bullets was multiplicative to weakspot? Swingpoynt said it was years ago 🤷🏿♂️
@@TheZombie567 Yes, that's right. I'll just show you a chart that makes it much easier to visualize. I think this is much better than my explanation lol - www.reddit.com/r/Back4Blood/comments/189fdvq/multiplicative_vs_additive_damage_modifiers/
Can you make a deck for Karlee? I really like her utility.
@@itsallgone5077 there's really no way to make a deck around her abilities besides stacking use speed, which is only really useful on Act 1 and 5. I'd just use any of my dps decks and add in screwdriver, multitool, headband, or another use speed card.
@@king_wolf_games Do you know what card(s) you would substitute those in for? Say regarding your god builds for DPS?
@@itsallgone5077 yeah any of the team cards or maybe a reload card could be swapped
@@king_wolf_games Sounds good. Another thing, I have trouble finding LMGs without using burn cards. Can you use an AR as a substitute until you find an LMG?
@@itsallgone5077 I always use burn cards. You could use ARs, they are just much worse. You could swap out line em up and fill em full of lead for an AR build, I'd probably run two is one with admin reload if I was using an AR.
Wemod Crash after i click Play how you get started this, i use it with X-box on PC
Had to come back and ask what are your opinions on Holly and evangelo and why aren't they great on melee I know Holly used to be good but they changed it.
@@shemps_ evangelo is only useful in speedruns with multiple people since he has the worst team effect. Holly heals 1hp on kills but melee players can heal for 8 hp with cards/attachments, so having trauma resistance like sharice does is way more valuable.
@@king_wolf_games do you have a deck that involves ultrasonic wound therapy I know it's a little bad in nightmare and no hope since trauma damage also other cards do better but wanted to try it out
@@shemps_ USWT is a great card, if you have a heal-focused doc build it is a powerful addition to amped up. I don't have a build off the top of my head, but you just need a bit more ammo cards in your build. You can also abuse ammo stash for unlimited smg ammo when you drop your secondary weapon and swap it.
@@king_wolf_games does it work with healing efficiency?
Edit: Also what do you mean by swapping and dropping for unlimited ammo? I'm on console and not sure if it works
@@shemps_ Yes, it does work with healing efficiency, although it's been a while so I can't remember if it's based on the healer's efficiency or the target's. I think it's the latter. It is also affected by overhealing, so if you have Fit As a Fiddle, you will heal into the bolstered health with 20% efficiency for each copy of Well Rested you have on the team. So, for example, if USWT healed 10 HP over time (just making up a number to simplify) and you were at full health, you would heal 8 HP into your Bolstered health with 4 copies of Well Rested (80% Heff).
Stealthy passage and experimantel stun gun cancel eachater
@@Dynssaugg nah you can use them both
Ok
@@king_wolf_gameskan u carry me trough 2 nightmare
@@king_wolf_gamesand 3 4 .5.6 no hope 5.6
i've tried the sharice melee build and it feels absolutely broken in veteran since i can just stand still and swing and take zero damage but in nightmare, not even no hope, i get my shit rocked using the same build. also i've had an easier time in nightmare substituting some of the cards with acid resistance because the acid ridden completely melt you. am i just bad or what?
@@ScottySlice I've used it many times with no issues. You aren't invincible, but nearly unkillable with this once you learn what to avoid. Don't tank mutations, hit them once if they get close to stumble them and move away. You have to learn positioning and how to avoid taking damage from those things in general. You should also be avoiding getting hit by the common as much as possible. It just comes with time/practice. Other common problems you're likely having is that you need more healing efficiency if your team isn't running medical expert. If you are solo it will be fine bc the bots have it. Another possibility is you don't have a Doc and are missing a bit of trauma resist, or you are using the wrong melee weapon. Bat or machete are the best. Find a healing attachment for them and you won't even need to use your brain lol
@@king_wolf_games thanks for the quick reply bro you rule. subbed
@@ScottySlice No problem, I appreciate it buddy!
Literally tweaked some of the melee and let me tell you I can't die it don't even matter I just run at everything and kill it
Do you got any builds for ar15
what primary weapon is recommended for the melee player?
@@IchBinUnschuldig22 bat or machete
@@king_wolf_games i meant is there a gun he should have as backup^^
@@IchBinUnschuldig22 Oh, lol. That doesnt matter too much. A shotgun or an smg maybe to shoot sleepers. Other than shooting sleepers, there is no reason for the melee to use a gun really.
@@IchBinUnschuldig22. Shotgun is your best bet. You don’t “need” a primary unless you’re dealing with sleepers and maybe stingers and exploders so at the end of the day, just something with high accuracy IMO
whats the difference between "meta" and "god build" ?
@@temophee The meta is what most players who have over 2,000 hours and have been playing since day 1 will use. It is the standard amongst the community. The god builds are better, but most players don't build that way because they were all so set in their ways and couldn't figure out that the overheal build was so good that it is broken.
Can you make an economy build?
@@Gabriel-hn9mjI usually don't do that type of build bc it isn't good for No Hope, but it can be fun. All you need is copper scav, money grubbers, and/or lucky pennies honestly. You can build up from there however you like and it will work.
@@king_wolf_games thanks, also you have any prophet builds? or meme builds?
Can you give me a No hope build for holly melee
Any of the melee builds here work, but Holly isn't as good as Heng or Sharice as melee
@@king_wolf_games why is heng a good melee
@@Kooky309 with food scavenger, he gets lots of buffs from each food item picked up
What does QP mean?
quickplay, as in play with randoms
Can you show me how to mod the card?
it's on WeMod, you just click a button and it gives you 99k of each
WHat`s mean QP?
Quickplay
I am commenting before watching the whole thing so forgive me if you covered this (I'd forget to comment otherwise)
Is Copper Scav better than Money Grubbers overall? I tend to play solo with bots and I take Grubbers every time, have I been cutting myself short? 😭
It's refreshing to see someone making content for this game in 2024, been playing since release on and off and now I'm the only one of my friends who still plays it lol
Yep, so there was a whole analysis done (somewhere, long ago) that broke down the total copper gains from each card. Copper scavenger is going to give you the most (unless you get cost of avarice, in which case money grubbers is best) and then, technically, Lucky Pennies if like 3 people on the team have it. Money Grubbers is still good too. I think the optimal is like 2-3 copper scav and 2-3 Lucky Pennies with one Money grubbers on the team. For solo, I usually just use Hired Gun or copper scavenger, if I bring any copper card at all.
@@king_wolf_games thanks for the fast reply! Appreciate your insight, I'm going to change my decks now to run scav instead
My favourite deck is a Belgian Brrr deck (I think I stole it from Swingpoynt) that focuses on reload speed and getting accessory drops from Belgian and accessory kills, I've done all acts on nightmare with it but I'm struggling with No Hope now
Hopefully I can tweak some decks with help from your videos and go the extra mile 👌
Can u carry me plz
The games dead leave the poor thing alone!
@@NoParking121 NOOO! I had to put these out there. The world needed it. Lol
Well it is not
It never been. People who still referencing to steam online in 2024 are fell behind the times
@@Jackfromshack he is joking lol it is an inside joke