⭐The first 500 people to use my link ➵ skl.sh/mcbyt11241 ➵ will get a 1 month free trial of SkillShare premium! Thanks for watching! NOTE: Bedwars/Eggwars *technically* did exist before 2015 - the original concept by xisumavoid actually goes all the way back to 2012! The game didn't really start spreading until it was added to a German server named GommeHD, and in America most people had never heard of it until Egg Wars was popularized by CubeCraft.
I get it, UA-camrs need to get that bag, but please I beg you don't get sponsored by companies that got called out for bad practices, you should get sponsored by companies with products aimed at your viewers please don't make this mistake
We grew up. That's it really, most 1.8 pvp players from that era are now in their late teens/early 20s lets be real, meaning far less time to spend on playing
@@Creeper13-t4l The server had legitimate stability issues for versions after 1.12 however at this point the latest MC versions are actually more stable and performant than 1.12 was making an update possible
@@Creeper13-t4l As another user mentioned, there was legitimate stability issues for versions past 1.12, Which left the server in a limbo state for a while, until 1.20.4 more or less helped make it possible for the server *to* update. Nuance, my friend.
Why can't they just mimic the 1.8 combat with plugins and transfer to newer versions? It'd give so many new options for builders, datapack-makers, plugin makers, resource pack makers, whatever
I have been playing Minecraft Online for well over a decade now, and I think that the main reason why 1.8 servers in general are pretty dead is because all of us who grew up playing on them for hours and hours every single day are not children anymore. The player base of game modes like Eggwars, UHC, Team Skywars... is now in their 20s and personally, I barely have any time to play Minecraft Online, let alone play with friends. As you said, 1.8 is just old and so are its players and content creators. It was possibly the most prominent version of Online Minecraft until like 2019, but it's over now. Current Minecraft is great don't get me wrong, and so are many content creators out there, but the simplicity of the PvP videos and game modes back then was just something else, and I will always be grateful for being able to live throughout that era, during the prime years of the greatest video game ever. But we simply grew up.
That makes absolute sense, the most dedicated 1.8 players that swore off 1.8? At best, they've all kept their promises as hard as bedrock, but even if they won't stop 1.8 from getting old, they can't stop themselves from getting old, and having less time. The vast majority of players will not see the value of old versions, even the b1.7.3 community isn't really huge.
@@MrBelles104 Yea I'll still only play 1.8 pvp (I actually prefer the later version for regular survival, I just don't like shields and attack cooldowns in pvp), but also because I've been playing the game for 10 years now, I pretty much just play it socially. I'll play some bedwars with the boys usually at least weekly, but I don't really ever log on to actually grind the game these days. Still, while Hypixel is on a downwards trend, it's far from dying. Thanks to the recent controversial name obfuscation update, you can actually get a game of bedwars going faster than you could get even when Hypixel was averaging 100k+ concurrent players daily. But when 1.8 does inevitably actually die one day, I think I'm just gonna go play some other video game. I have invested probably several thousand hours into 1.8. I'm in my 20s now and simply don't have the time to do the same for modern pvp, nor do I even have the interest (as said I just don't like the modern pvp mechanics). People really often have this weird idea that 1.8 and modern mc are the only options you have. Nah you can just go play something else lol
I get your point on more relaxed videos, but that still exists on modern versions, it's just that they're slightly drowned by the massive SMP and whatnot videos - try looking for Hoplite videos for example (e.g. Zova makes some fun relaxed vidoes that remind me of the old style)
there are three types of comments here: - people claiming that because they personally don’t like 1.8 pvp, it’s good that it’s dying -people that don’t understand 1.8 pvp and are saying that it’s just spam clicking -people saying they quit Minecraft
People stuck with 1.8 because they were used to it, fair enough. Then, as soon as new versions came along, 1.8 naturally stopped attracting new interest. It was inevitable the ones who stayed would lose interest eventually.
@@atiedebee1020 its actually around the time when a lot of people started to get tired of playing the same pvp servers without any new content and when the 2 week phase for many people started
I want to add something to this: In 1.9 and 1.10, the shields were a little different (better in my opinion). They just blocked 66.67% of incoming damage and you COULD crit someone who was blocking with their shield. And until 1.13, attackers were knocked back when hitting a shield. A bug introduced in 1.14 prevents the knockback. 10:00 You know what makes even less sense? That the wooden axe is heavier than the netherite axe according to Attack Speed
disabling one required you to hit with an axe for a CHANCE (25-75% based on efficiency), which was EXTREMELY abusable since you could keep trading with shield on until they went for an axe, which gives you a lot of time to out damage them with a sword
@@JB-TheCat it's not, but 1.7.10 is when a lot of "golden era" minecraft mods were made and a lot of people consider the update to be the best version of minecraft because it still retained the original view of the game.
I’m sad because I still ONLY play 1.8 and therefore I know this is the case. I have no interest in switching to 1.9, but it’s getting to the point where I have no choice because there’s no players left.
I don't like this assumption that everyone makes that 1.9 is inherently worse than 1.8. The part of the whole reason it's been growing so much recently is that people are realizing the competitive value its mechanics have always had. So many of the same things that work on 1.8 still work in the current version, like W tapping, combos, hit selecting, only now with way more complexity and strategy behind it. I also think that any game mechanic that relies on click speed is bad game design and easily exploitable, evidenced by the autoclicking epidemic on every 1.8 pvp server. Not to mention how bad it is for hand health and posture, I literally could not play more than half an hour of MMC duels because of my hand arthritis. The 1.9 update was a muc h needed rework that not only made pvp more accessible to everyone, but also raised the skill ceiling MASSIVELY. The main issues I have with modern combat are the bad high ping knockback (solved by kbsync plugin), and the fact that your weapons are not pre-charged when you switch to them, which punish you for placing blocks (even when they're offhanded). Besides those gripes, I feel like 1.9 is a major improvement in every aspect of pvp. Even shields, which are the number 1 example given of 1.9's "slow pace" and jankiness has insanely deep and fun counterplay, and is way more preferable in my opinion to having someone hold S and rod spam. I know you praised the current version in this video, but I still feel the need to rant about it. Everyone says that 1.9 was a disaster and the worst thing that ever happened to pvp, but it was the update that introduced all the mechanics that make the current version so great.
ur an insane player but i can't agree that 1.9 improves on every aspect of pvp, it definitely adds timing & strategy but imo sacrifices on speed (by this i mean inputs idk about thought speed), aim (im not good enough @ 1.9 to confirm), muscle memory and general 'flow' (which is the reason why 1.7 combat is satisfying to master + feels clean & fluid) i do agree w/ click speed being kinda wack design but it does at the very least increase skillcap to aiming, and it definitely sucks with hand issues (my pointer finger permanently shakes after yrs of jittering but tbf i was born with some motor issues) but truthfully 95%+ of people can butterfly with no pain including me, and with a few serverside improvements over the years we see half of players on most leaderboards click under 14 still autoclicking is a huge problem yea but truthfully i think its just a result of how difficult detection is if ur clicker isnt horrendous, but ofc there will be cheats designed around core gameplay aspects, i would be amazed if you guys dont have a triggerbot issue, would be my go to replacement for an autoclicker i agree with most of ur comment but i think 'improves on every aspect of pvp' is way too far and also just an impossible way to compare two entirely different pvp games which is why i hate these arguments and think everyone should realize a: the default version that opens when you hit play on the launcher will always receive more innovation and server support, & b: fun >> gameplay changes and whatever u find fun is incomparable (and in 1.7's case that might be 30-50% less players than 1.9 and thats ok)
oh also truthfully ive never seen anyone say 1.9 was inherently worse but always see comments saying the inverse. i scrolled thru maybe 5-7 of them just to see this comment :p
@@Kart I 100% get why so many people still love 1.8, I've put many hours into the version and have had tons of fun with it. I'm also a huge fan of arena shooters and 1.8 pvp is fun for the same reason that lightning gun duels are fun in quake, except that in lightning gun duels you get to just hold down your left mouse. Clicking-- even butterfly clicking-- is a HUGE barrier of entry for most people, even most gamers. Even just 14 cps is absolutely unimaginable to most normal people, and yet if you're able to do it, it's a huge advantage. I know people always go "oh you don't need high cps you can have good movement or timing" or whatever, but at the end of the day if you're mid trade with someone clicking 16 and you're clicking 6, you're gonna lose on knockback hard pretty much every time. Having high inputs for the sake of having high inputs isn't fun or interesting. Imagine if instead of holding w to move forward you had to mash it over and over. Sure, it's more inputs per second and probably has a higher skill ceiling, but there's no point. If you've ever played loka pot, you would know how fast paced 1.9 can be. At the end of the day, the damage ticks take the same time on both versions, you can output damage just as fast, you can have sick combos, you can have fast paced and interesting secondaries, all without having to sacrifice your time or health learning to click 12 cps consistently. I'm willing to bet that most ac users are doing it out of necessity rather than a desire to dominate. Yes, triggerbot is the 1.9 equivalent of autoclicking, but it's usually pretty blatant unless you're already good at the game, and it's not nearly as prevalent. Probably because most people get along fine without it, unlike any new players joining MMC and getting absolutely dumpstered by kids who are drag clicking 20. The debate on what version is most fun or appealing is always gonna be subjective, but in terms of good game design, 1.9 is objectively better. I think most people would rather have the skill gap determined by movement and good timing, instead of movement and who can develop carpal tunnel faster. As for the anti-1.9 sentiments, I've seen it for the last 8 years ever since the update dropped. You'll find a lot of them in the replies to the top comment lol. All that said, I appreciate your perspective
@@TheobaldTheBird good comment obviously we wont agree, I still believe 1.7-1.8 combat is more free flowing and frankly creative? i have little to no argument for it, just feels like i can kinda play it how i want, but it might just be because i'm better at it and yeah ur right about CPS, i think 1.9's solution is also better and decreases unnecessary barrier of entry, but truthfully i think its always crazily blown out of proportion since its pretty low hanging fruit (example: 2 out of the top 3 players in nodebuff currently click 9-10 cps. yes still a barrier of entry but not by any means unrealistic, especially thanks to change in kb friction and apparently some larger hit buffer implemented a bit ago by mmc. 6 cps is still horrible though yeah lol) but yeah, 1.9 is 100% better in terms of clicking, i mean u guys have a crazy dynamic cooldown system its no competition im also glad triggerbot isnt a big problem for u guys, im sure if u put some delays on it it could be super hard to catch serverside, but yeah probably still pretty blatant visually lol. but idk man i feel like a newbie would get smacked harder vs a triggerbotter than an autoclicker :p acing is certainly a big problem on 1.7, but i'd argue its not out of necessity (as in it's too challenging to click) but moreso that everyone else does it, which is evident by the slow and steady rise in autoclickers, which to me simply shows people realized the difficulty of detecting an autoclicker combined with the ease of using one (i mean they can be fully external, easy to develop and are free) and to me don't reveal any actual "flaw?" in the game (otherwise acing would've been a bigger problem in the early days back when clicking was actually challenging and acing wouldve given an immense aim benefit. this is the importance of a client side anticheat! unfortunately we are playing the grass block game not designed to be played competitively) and yeah ur right there definitely are many 1.9 haters but i have hated having to read 1 sided arguments for the last 8 years myself lol especially since it literally doesn't matter, but i guess if smash bros players will argue between their two biggest titles (melee & ultimate) i shouldn't expect any different from mc. guess its just passion :p i just see 1.7 pvp as a beautiful accident keep it up tho ur a smart guy and good player :D and ur practice map is nuts
shields would be okay if it only blocked half the damage. Also netherite armor is awful you barely get any knockback. Crystals were alright back when the meta was only on 2b2t, but now there's just too many things going on and I hate it
The Badlion and Kohi days were peak gaming - nothing has matched that vibe since. When the 1.9 update dropped, it felt like the end for PvP as we knew it, and my channel couldn’t keep going after 7 years of uploads. These days, most pvp channels have either died out or seem to top out around 15k subs before calling it quits. It’s sad to see, but I’m grateful to have been part of such an amazing era.
I don't care about PVP. It always was garbage from 0.0.15a to 1.21.4, either with auto clickers, snowballs, and fishing rods or with crystals, elytras, and maces. But if we talk about the combat system, I prefer 1.9+ more. New combat is much more fun and diverse against mobs
I never understood why people hated the new combat so much, I vastly prefer it over the spam-clickfest that was old combat. I guarantee that if combat had been like that from the very beginning, no one would be complaining, people just hate change.
Personally, as a year long 1.8 player who also occasionally plays 1.9+, it's just that 1.8 feels more dynamic and faster paste. Once you learn the actual mechanics, CPS really doesn't matter much, in fact, the meta nowadays is much more about your timing than your clickspeed. I prefer the way knockback works and I enjoy having combos as the most important aspect of pvp. It's just something that I'm missing in 1.9. Sure, you can combo people (Especially in sword, which is what I mainly play), but combos can be countered more easily since knockback is different and there is a higher emphasis on critting ect. I also don't enjoy aspects like the shield... 1.8 blocking worked fine. I can understand people who enjoy 1.9, and I do agree that if it had been the system from the start we all would have played it. I just prefer the feel of 1.8
@@12asimoa That's fair, it's all about personal preference. Admittedly, I'm not big into PVP, but in terms of just casual play I just find that 1.9 combat is more enjoyable for me. Maybe that would be different if I actually cared about the meta, hard to say for sure. At the end of the day, it's just a game.
R.I.P 1.8, a legend but as all amazing things, it had to eventually die. i'm sure a lot of us can reflect on great times we had playing 1.8 many years ago but it is now all over, its time to move on, time for a new era
1.9 is probably one of the better minecraft updates out there and i think it deserves way more recognition, i never really liked the pre combat update pvp, it felt simple and boring, didnt feel like it had any room for strategies in most scenarios, but now with the quantity of new combat items and revamped fighting there are a lot of new possibilities that could be introduced, i feel it makes the game more fun, i play bedwars a lot and i wish there were some servers that had post 1.8.9 pvp i can see it being really fun 👀
as a long time pvper, I agree it’s at a point where it’s not new-player friendly at all. Heck, most new players just cheat right when they start to try to make up for it, and still get beaten up by experienced players. I think the only chance to get enough new players for the game to be enjoyable again is to port 1.8 mechanics over to 1.21 (all of them are doable except for blockhitting, I have tested it myself and some servers have done it). That way, it opens up the door to all the new possibilities that the new versions offer to people who prefer the 1.8 mechanics like me.
if you just wanna click fast, just say it. there's nothing wrong with the new mechanics (this is coming from a veteran player who's played since MC alpha days) at all, hence why they never switched back to 1.8 pvp. You can still combo people, now it just requires actual skill. Not just muscle memory & training your finger to click fast. Sprint reset mechanics still exist, successful combo's still feel amazing (even better now honestly), bridging is still a thing, not to mention there's literally over 3x the amount of content in 1.21 compared to 1.8. I'd love to see you make the switch man
I feel like the fact that the new update ISNT new player friendly proves that it requires more skill then cps and w tapping. A game shouldn't be easy to learn, you should get more experienced as you play. Yes there is SOME skill in 1.8 but to prove my point, I literally never play 1.8, but if I join a 1.8 server using an auto clicker I win every single duel, this proves that 90% of "strategy" is clicking fast, a quality inaccessible to those who don't wanna spend like 150$ on a mouse.
@@nathanadkins7808 you hit the nail on the head 🤣 I wish the pre1.8 enthusiasts were willing to simply admit that they're just salty because they suck at modern combat
@@nathanadkins7808 I don't think you know a lot about 1.8 mechanics, no offence. If the combat was truly just about spam clicking and w-tapping I would have moved on a long time ago. 1.8 combat has a lot of unique mechanics related to movement, the timing of your attacks, the ways in which you sprint reset. Not to forget secondaries like rods, blocks ect. Now yes, 1.9 also offers many aspects, but I just personally prefer the 1.8 style. It's not like I never tried 1.21, I still play it occasionally with friends who prefer that combat.
@@devadatta0 I would love to see you actually try this on a server like minemen or any server with competent players. Autoclicking in reality makes you worse than clicking legit on a higher level, since you have way more control over your click timings (yes they matter a lot in 1.8 if you play against good players). I think this shows the point where the misconception comes from. 1.8 is "easy" to learn the basics of but insanely hard to master.
It's inevitable that 1.9 will take on 1.8. I played 1.8 myself and it was way too hard. There's no counterplay to when you get comboed and it just gets really frustrating. Feels like you have to train for a tournament in order to get slightly good.
@@jdraiby High bar for entry is never good for a community to thrive. A low skill floor is just as important as a high skill ceiling. You need a balance otherwise, yes, it is the fault of the game and not the player.
I got PTSD seeing that footage of 1.8 pvp. It was so toxic, everyone was a tryhard and the bar for entry was insane. Everything also revolved around having the best internet and fastest click speed, it was physically unhealthy (like OSU). The fact that they were willing to stay in a nearly 10 year old version for one game mode I always found petty and anti-change.
You're a d1 hater. 1.20 players are just as toxic as their 1.8 counterparts, and BTW there are many people who still play 1.8. Also, have you SEEN "the bridge" gamemodes? There is much more block placement encouraged in games like bedwars as opposed to SMP kits because there's no hit cooldown after switching from your blocks in 1.8. Both versions are fun and are practically separate games.
@@Shade-kr5hs 7-10 cps isnt healthy either. That’s me clicking at my fastest with one finger, which is already quite tiring, and with two I can reach slightly higher but it completely drains your hands. Not good.
the only thing that keeps me playing 1.8 nowadays is the sparse amount of bedwars i still play, and honestly i'm really hoping hypixel updates or makes a separate mode for post 1.9, because ever since i transitioned from a bedwars sweat to more of a modern player, i've realized i much prefer the new system
1.8 does have some skills you need to master to be skilled, but in average fights, you'll usually only need to spam click faster. You won't use block hitting in bedwars on a bridge. Which is why I personally prefer 1.9+, as there are many new items to PVP with, and cooldowns make it harder to fight. 1.8 is still fun tho. I occasionally log on to 1.8, and play a lot of minemen and hypixel. I switch between 1.8 and 1.9+ every month probably. It really would suck if 1.8 was fully gone.
some of the top players click 5-7 cps. the game is all movement based. the fact that you even mentioned spam clicking means you have no idea what your talking about
Hard disagree about spam-clicking faster being the main factor in 1.8 PVP; it's far far more important to have good aim and what really matters in terms of clicking is getting a hit off as fast as you can once the 0.5 second cooldown has run off. Although higher CPS does help with this, it's like saying that you only need to have a longer stride length to run a 5K faster than someone else. My problems with 1.9 PVP are that fights are too slow, healing from saturation is too fast, and KB is not as fun to play around with.
Interesting! This trend not only follows with the PvP community, but with the Parkour community as well. We have a few bastions of the 1.8 purists in the form of a few servers such as LinkCraft and HPK Network that stick to 1.8, but ManaCube's decision to change (eventually) to being only 1.20+ for parkour in the future is going to really make this change more permanent. Movement mechanics, hitboxes, momentum, jump height, togglesprint, sneaking vs jump to catch ladders, etc., means that much of what Parkour used to be in terms of skill is outdated. A lot of skills do transfer over, but so much of Parkour history and achievements are centered with 1.8 in mind (the 5 block jump and the Pandora's Box rankup map completions, for example). I guess that's the tradeoff - we get the legacy of old parkour with massive achievements by a small community being overshadowed by the newer versions and Parkour Civilization being so prevalent. However, we need this change in order to progress in any capacity as a community and innovate (I especially love the wind charges of the Trials update - they are so fun and could absolutely see massive use in the Parkour sphere). Great video! Would love to hear your thoughts, given your early videos :)
I agree. I've been in the 1.8 parkour community for a long time, and with Parkour Civilisation and other modern parkour becoming mainstream, legacy parkour is getting less and less noticed.
Definitely. I played a TON of ManaCube parkour - actually, to this day, I'm the #5 biggest mapper there with about 50 maps, and I showed off two of them (Kirby and Wipeout) in this video. But around the time I left ManaCube, I was hearing rumors of a huge 1.20 overhaul, and I'm very interested to see how that will be. Playing a bit of 1.20 parkour on Minr.org, it's VERY different in a lot of ways.
Yeah, obviously. That the 1.9 combat doesn't work with controllers and touch controls pretty much confirms that this combat is a questionable game design choice. And I say that as a 1.9 glazer.
Which is exactly why they did the combat tests, to find a way to make a unified system that works well on both editions. Hopefully they get back to it at some point.
@@monke2361 It's about the fact that Mojang is trying to change it again to fit the combat to all control schemes Minecraft supports. They could have just decided to not change the combat at all and keep the 1.8 combat for 1.9+. Pocket Edition (and the Windows 10 port of it) and also Console Edition were already existing for a while and it has never been adapted there. So yes, the 1.9 combat is questionable game design. In the end, Mojang's goal is to have Java and Bedrock to be the same game feature-wise.
imagine trying to swap back and forth from axe to sword, while blocking with a shield on a mobile game. It's really the only reason why its not been added.
I think it's an overstatement to say 1.8 is dead. There are still thousands who play 1.8, and a serious community of people dedicated to learning and progressing together. sure, it is very difficult to get in it now if you are new or haven't played for a long time it can be daunting, but that doesn't mean it is dead.
I agree that the community is still there, but it's definitely not what it used to be. I suppose if you're into practice PvP or minigames, you've still got a huge community on Hypixel or Minemen Club, but HCF, Factions, UHC, etc are all either updated to 1.21 or dead communities entirely
I used to grind 1.8 pvp back in 2020 and I was super good at it. I have a thousand bedwars wins, 10k bedwars kills and I even got into more competitive games like tnt tag where I got 2k wins. But then after a straight year of playing the same I got used to it and it became so boring. I see the people who are still going strong on 1.8 and i'm just like "why" why are you still playing this neverchanging game? I feel bad for them.
@filled9971 Probably depends on the person, and when you played the games. Nowadays, I find PotPvP significantly easier than Bedwars because a 1-on-1 duel is usually much easier than competing against 3 teams of 4 sweats. I can fend off one guy, not 12. But back before the Ranked Bedwars era, Bedwars was much easier
@RitmosMC I've had like only one bug where a item in the inventory would just not move. Something that can be fixed by just logging out of the world. Also, play Java without clients, mods, anything that makes the experience better
This comment section is basically people who only tried 1.8 pvp for a couple months and say it’s no skill versus stubborn people who refuse to even touch 1.9. Personally I like 1.8 pvp better but new versions are so much better for everything else. New version combat is also much better for things like survival
I agree with this. Personally I prefer 1.8 for pvp just cause I find it more fun (even though am not great at it) but for almost anything else I'm on the newer versions. Sad to see it go though, I just wish mojang added a weaponcooldown gamerule.
what saddens me is just the fact that mojang forgot about their own second combat update you being able to hold to hit wouldve fixed most of our current issues, yet mojang hid this update in their basement i'll forever prefer the 1.8 combat but god i love the new versions too, i love building a lot and the perfomance in the newer versions are great im stale of 1.8, im at a point that i only play 1.8 for nostalgia or just to waste time mojang really messed up on not realizing the new combat update to reunite the community a bit more, im sure many 1.8 players like myself wouldve preferred it
i think they will release their hidden combat update soon, like for 1.22. i really loved that they added bedrock's bridging in combat tests back in 2020
The test combat would not save the community. If anything it would split the community in 3. its nothing like 1 9 nor is it anything like 1.8. Bedrock has recreational 1 .8 pvp yet is nothing like it other than the no cooldown. There would also still be important 1.8 skillsets missing like rod pvp
@@viefcheesecake I doubt the community that plays 1.9+ would split, the combat snapshots are not that different from it and are rather just direct upgrades. Plus, they also consist of a lot of players that were willing to make that initial switch back when 1.9 released. The 1.8 community is essentially dwindling as well, so not much to split there. There's no reason not to release the combat snapshot stuff into an actual update.
It's hard to remember, but there was once a time when people absolutely hated 1.8. It was the only update for a year and a half (September, 2014-February, 2016) and it has the misfortune of being _the face_ of Minecraft's stagnation and decline. A few weeks before 1.8, the EULA drama happened. A few weeks _after_ 1.8, Microsoft acquired Mojang. I was a teenager when all of this happened, and although it sounds silly now, there was a genuine impression among Minecraft's core audience that this era marked the beginning of the end. After all, five years is already one heck of a run compared to any other game at the time, and the update itself didn't bring enough to the table to reverse that momentum. I remember reading so many posts to the effect of "WHY do they think DIORITE will rejuvenate Minecraft???!?!" Minecraft 1.9--the first update in a year and a half--thus felt like such a slap in the face. It was as if Mojang replaced the game we'd been worrying about with a completely different game, confirming our suspicions that _our_ Minecraft was dead, and Minecraft 1.9 was taking its place. You don't just *replace* Minecraft like that. Those people were right to some extent. The late 2010s very much served as a "dark age" before SMPLive, Minecraft Monday, etc. precipitated the "Minecraft comeback of 2019". In retrospect, I don't think that era was anywhere near as bleak as we made it out to be, but I was 18. I _did_ watch people my age slowly lose interest. It just had yet to occur to me that Minecraft wasn't mine to lose; it belonged to a new generation as much as mine. I've been out of the Minecraft loop for like four years now. Was very much a ride-or-die 1.8 kinda person because it's what I spent my teenage years playing. I don't know how soon, if ever, I'll get caught up-to-date with the dozens of updates released in the past decade, but this video was certainly a trip down memory lane.
Yes, the best version for old mc pvp was actually 1.7.10, 1.8 was sort of the beginning of decline and ppl refer to old combat as that bc of hypixel. Most people play pot and such on 1.7
Although I personally don't prefer the 1.8 version of combat, its still extremely sad to see it die out considering it is such a important part of what made old minecraft unique.
its just hell to play new versions, theyd have to make such an astronomical change that it sped up the game significantly, which is extremely hard considering sub7s are happening (maybe not in rsg but ranked and stuff). of course its possible, but its unrealistic for a very long time
it died because new players weren't even being introduced to it, never giving it a chance outside of maybe hypixel. as a result all the previous players grew too old to play minecraft every day, or lost interest in general. it's not that 1.9 pvp ever really got good
personally, i genuinely hate 1.8 combat. I only ever really liked spamming my sword when it came to old legacy console when it was very much needed, but once they changed from console edition to bedrock edition i just hated the combat because they removed the crit sound, and it felt very nerfed from what it used to be. 1.9 combat is much better and feels much more strategic than just winning every time by having 1 cps more than someone else. 1.9 combat actually makes you use 20% of your brain rather than only using 1% of it and that being focused on your index finger going really fast also im pretty sure 1.8 combat players realized that bedrock edition exists so just staying on 1 version of java edition is stupid because you have an entire other version of the game that's up to date and has that horrid combat they love for whatever reason.
You only really need like 5 or 6 cps to win fights lol , it's not all spamclicking at all. It's moreso aim and movement, even today it's way faster paced than 1.9 pvp and that's what people like about it
While I’m not a PvP player, for several updates now it seemed like PvP would also be inherently ‘improved’ or more entertaining by updating. One of my simple but constant gripes about the old combat (and Bedrock) is the stupid spam clicking. IMO, it’s boring and underwhelming. Adding in the timed attacks is so simple yet it adds so much to combat. Furthermore, having 1.8 combat die out is possibly a very healthy and beneficial thing for the community as a whole. Some servers are still on 1.8 to cater to the PvP players even when they aren’t oriented around PvP. So much less content and possibilities are available due to that and the majority of MC players are not PvP players. If there’s fewer and fewer 1.8 players, all the more reason to update.
@ Well of course there’s more than just click speed in 1.8, but that doesn’t stop constantly spam clicking from being much less interesting than timed attacks. That’s my point: It’s boring. Don’t talk about something you can’t read properly.
@@redxlaser1562 try playing boxing, comboing there requires timing your hits perfectly and strafing left to right with each hit or else you will lose the combo. If you play on hypixel, you have to learn hit blocking or else it will be very hard to combo the opponent. Its not about spam clicking, its about movement and aim.
You missed one reason. It’s the cheaters. PVP servers that still exist out there like mmc and minecadia etc. they have a good number of cheaters which imo played a factor in the decrease of 1.8 pvpers. Or the hypixel pit, like half the com closet cheats lol
I mean, you're not wrong, cheating was terrible, but I feel like most people knew that. Plus, I don't want to jinx it and have 1.21 start getting infested with cheaters too :p
yeah I do enjoy 1.8 pvp, it's great for playing casually with friends because you just spam click and someone dies, nothing complex, but the second you let randos from the internet join in it gets toxic and hackery.
I still can't wrap my hand around why they didn't just make a gamerule for blocking and 1.8 pvp. You don't need to introduce it to the main game or something, you just need to make it easier for servers to make the switch.
My situations exactly like yours, played 1.8 pvp religiously for YEARS, i was an extremely sweaty player until around late 2019. I started giving other games a shot, and never really bothered coming back to mc pvp since. I still play once every blue moon for the memories, but never truly came back since
As someone who has played both a decent amount, I genuinely think the game would be more fun with 1.8 pvp with modern mechanics, specifically with shields being a good counter for getting comboed into oblivion. This is also how it works on bedrock, and nobody seems to be having a problem. Initially after the update I was not good at 1.9 pvp, but I also wasn't nearly as good at 1.8 as I am now, until I realized that the almost all the same principles in 1.8 apply in 1.9 as well. When I was a kid my CPS was slow (6cps), so I learned strategies outside of it that could give me a competitive edge over people that could click fast, so I learned pretty early that it was a workable problem. Anyone that claims 1.8 is just a CPS competition simply doesn't have an understanding of how to be good at the game, as once you reach around a slightly above average cps (7-8) it is better to focus on positioning and strafing, which are also things that apply in 1.9. However, for some people 1.9 pvp feels slow and clunky, which I beleive is mainly due to the enchantment system not being revamped properly to accommodate the lesser damage that can be done with a slower attack rate, which is why fights mayfeel less dynamic in 1.9. Therefore, I think Mojang should either: add the gamerule to swap pvp, just make the pvp like bedrock (so 1.8 without blockhitting), or redo the enchantment system to be more balanced in the modern day.
@Kamfys while I do agree that being not dogshit at the game does help, the fact stands that in 1.8 you could do more DPS at 100% melee accuracy then you can post 1.9 with 100% melee accuracy, yet we still have the same enchantment system. Netherite gear does not offset this problem enough. I would also point out that enchantments are really only a problem if you are actually pvping with enchantments, so on pvp servers this largely is a non issue so it's just a minor point.
If they reverted combat back to 1.8 but kept all the new content it would be great. The only reason 1.8 voices have died down is because we've all grown up.
You must be kidding yourself. Hypixel is basically just skyblock and a graveyard for every other gamemode. You're right though, bedwars does still have a decent amount of players but nowhere near as many as it used to have and it gets smaller every time I check. I wouldn't be surprised if in 2 years, bedwars player counts look more like skywars player counts.
@ looking at the numbers, it did have a drop but i do not recognize it because there is still so many people playing that i dont recognize any effects of the player count dropping. i do realize it went from 20k to 2k but when im playing it really doesn’t seem like anything has changed
@@runegate6390 as long as there's people joining in a lobby and I can start a game in less than a minute then I don't care how low the player count goes (at least for me, this has never happened before on bedwars or skywars whenever I play). it'll probably get to that point in 2 years but hey I'll enjoy it until its completely dead
like... only bedwars? how boringcan you be, and lmao, 3/4th of the people playing with you definitely is using a newer version, but those game modes are dying is a fact
@ one of my favourite things to do always has been playing bedwars with friends, alone though it can get boring. And the average player count of bedwars may be on the decline but it DEFINITELY isn’t dying. Last time I played there were 1,600 players playing bedwars doubles, every lobby fills up very fast and i rarely meet with the same players in the same session. Sure its not at 10k- 20k like it was about 2-3 years ago but saying that bedwars is “dying” imo is just straight up false
Not really. maybe at a point 1.9 dedicated PvP not linked to any other thing was more niche, but the additions of 1.21 brought it all to the forefront.
You forgot one big point: Peoples life changes, and when they no longer find time to grind the old updates pvp, no one will replace them. New players choose the current update. And over time, 1.8 players get fewer
@@Derafor yea, if they did that it wouldnt be hypixel anymore. It wouldn't be the hypixel we know of, it would just be doing what all the other new servers a doing, it loses its charm of uniqueness
They should update Hypixel to 1.21 and have a “Hypixel Classic” server that runs on 1.8 edit: maybe they should only have pvp game modes like bed and skywars, the pit, etc on classic
@@SoleBranson1273 youre acting like its a brand trying to fit in. Like dawg stop pretending to be simple minded over some dumb block game lol. They would do it because they know they need to. 1.8 is a decade old AND dead. They objectively cant stay there forever.
In my perspective, what happened to minecraft 1.8 is what I like to call the "Melee Sindrome", basically, time passes by, people who used to play it end up retiring (either lack of time, motivation, resources or because they dont like it anymore), and because of the ammount of techniques that are crucial for the game competitively talking, it becomes almost impossible to learn everything in a short/medium period of time
I used to play hypixel Skywars every day without fail. I quit playing Minecraft pvp in 2018 when I went to high school, I booted up Minecraft a month ago for nostalgia reasons and tried playing a game of Skywars, I took a look at the active players in insane mode (the mode that used to be the main way to play Skywars) and there weren't even enough people playing to fill up a game. Times sure have changed... These game modes and servers I used to play on from 2012-2018 are largely either dead or completely gone. Kinda weird to think about.
It's been a long time coming. 1.8 is good, its hard, but in a game like Minecraft where millions of people play it, you'd at least expect servers to try and accomodate for the players that don't want or even can't get better at combat, I do miss when I could hop on skywars, do the stupidest shit ever and still have a chance at winning because back then the skill gap wasn't nearly as huge.
There aren't really minigames in minecraft anywhere anymore where you can just chill. When 1.9 just started to get popular it was kinda cool, because most people where bad. But nowadys, 1.21 is also full of tryhards
@@12asimoa I think its an issue with games in general, especially with big online games, back in the day you could hop in and still be pretty good without grinding and tryharding the entire time. Nowadays everyone is tryharding, even my friends that I used to play now grind like 6 hours a day and playing with them is impossible, that's a huge reason why I don't play games anymore, it is no longer fun when you have to grind to achieve anything.
As someone who played 1.8 for years, I'm honestly glad 1.8 is dead. Being in the 1.8 community felt like I was stuck in a hivemind, a bubble that's isolated from the rest of the world. It's such a surreal phenomenon to me, millions of people stuck in a version of the game that's almost a decade old all over an objectively inferior combat system, just because they didn't wanna learn a new one. Getting out of there and moving to 1.9 felt like I was free, I was experiencing something new, something better and more refreshing. For the first time in years, I felt like I was improving at the game again, instead of stagnating at a skill level I couldn't surpass over technicalities like hardware and ping. As said in the video, 1.9 was way more accessible, you can come into it as a new player and still learn, you can slowly improve overtime without having to use guides to understand how the combat works, it all made so much sense and overall just felt way more polished, because it IS more polished. I've played 1.9 for over a year now and I still see myself improving, while in 1.8, even after 5 years of playing, I felt like I stagnated after a couple months. I don't know what it is, if it was just a skill issue or if the combat system is just *that* flawed, but I really don't wanna find out now. I do believe 1.9 is superior to 1.8 in every way, both from an objective game design standpoint and from a personal point of view, and I don't regret switching in the slightest. All I wish now is for Hypixel to eventually realize that 1.8 is dying and hop on the update train so they can switch to 1.21. If you're a 1.8 player that's considering switching, please do. People may tell you the game is slow, that it's not fun, that it doesn't take as much skill, but those people know just as much about the version as you do. You can discover what kit suits you best, what gamemodes you like the most, and you'll realize that you just always had a skewed perception of modern combat.
You talk about 1.8 pvpers as if they are some different species.. When I played minecraft, I was a 1.8 pvper. I tried 1.9 pvp and it is boring af, it lacks the thrill of 1.8. It's not "objectively inferior". Perhaps you do live in a hivemind, because in the real world, people are allowed to have differing opinions 😮😮😮, and your opinion is not interchangeable with the objective truth 😮😮😮
@@Idan-22 I'll say one thing, you didn't actually give 1.9 a try if you still use the argument that it's boring. It's not boring, it can't be boring when there's a million different kits/gamemodes you can pick from, there's gotta be one out there that you find enjoyable, but you don't because you never gave it a try. And yes, it is objectively inferior from a game design standpoint. You can prefer it, but that won't change anything. 1.8 PVP is not only poorly designed, it wasn't designed at all. Combat pre-1.9 was awful for many reasons, and was only half bearable because of the UNINTENTIONAL techniques that the community discovered over the years.
The issue is that 1.8 mechanics stayed mostly unexplored for years or where gatekept, and everyone was kinda expected to figure out the game after they learned the basics like w-tapping. I had the same issue as you, I felt like I didn't improve. It took me to meet the right people who had studied the game to actuall get better beyond that point. Compared to that, 1.9 pvp has many more guides and a better understanding of the mechanics.
@@glimpse5038 depends if you are comparing pure sword fights to fights with other items. If you are talking overall with all items, obviously 1.9 is more complex since it has a ton more of them. But in terms of only sword fights it's much less straight forward
As a person that plays since 1.8 beta, the changes throughout the years were crazy. Playing 1.1, 1.7.10, 1.12.X or 1.19-21 is like visiting different worlds. Because things have changed. Drastically. And I don't think it's bad.
I could write a book longer then the dictionary about how they screwed us over, but in general: not giving a flying fk about the success of 1.8 pvp in the future (present now)
@@Extrro hypixel has over 30k active players each day. If anything, hypixel is the ONLY thing successful about 1.8 pvp in todays era. Other 1.8 servers are almost completely dead now. But yeah, blame hypixel buddy. not to mention, there's been 13 major versions of minecraft since 1.8. Don't get me wrong, I still enjoy 1.8 pvp but I run the game in 1.21 even when playing on hypixel. This is because I also find the new versions just as fun, if not more. The pvp requires actual skill, not just 150-200ms ping and 15+CPS. You should try updating, dude, I think you'd like it. There's loads of new biomes in survival worlds, loads of new blocks, new weapons, an entire tier of gear above diamond, new items, new mechanics, new things to do. Instead of doing the same shit over and over, why not atleast try something else for once?
if the onus is on hypixel to keep competitive 1.8 alive then that’s because the version is failing. not their fault. after 10 years of 1.8 i want them to stop holding onto it and just release a modern bedwars. if it’s more popular then too bad, not their fault modern pvp just has a bigger community now. let the players choose what they want to play.
1:49 pretending that all pve players loved 1.9 is a disingenuous argument the combat update made survival much harder because your dps was more than halved due to the cooldown. the sweep is basically useless since it deals such little damage (and even detrimental in some cases where you DON'T want to hit something) and the axe buff, while nice, isn't that practical in PvE due to their much lower durability + lower dps vs swords of the same material. additionally, close ranged mobs were much harder to keep enemies away since if you try to maintain pre 1.9 knockback frequency they would never die, and ranged mobs took longer to burst down when you reached them, making survival mobs a much more annoying experience. the only 1.9 addition that would make the game easier is shields, except they're completely useless against actual threats. blazes, vindicators, ender dragon, wither... all of them bypassed shields. I don't see how any survival player would celebrate having their combat capability neutered the way your video describes, and reducing this to "pve vs pvp" is beyond lazy.
both versions are good in their own ways and work well in different environments prob important to note that 1.8 pvp on servers like MMC is alot more boring than pvp in minigames such as bedwars, which also has a different type of kb which makes it a lot more movement and timing dependant
it's funny that 1.9 players that say ''OHH 1.8 PVPERS CAN HANDLE SOME TIMING'' dont know that in 1.8 there is something called ''1 cps combo'' i mean those combos that u make in diamond pot in 1.9 pvp i can do them to in 1.8💀💀(im not saying that 1.9 sword pvp is shittier then 1.8 in fact i personally prefer 1.9 pvp but if you are going to argue about 1.8 pvp pls take ur time and learn about it)
What people forget: If Mojang wouldn't update the game (for free) every year, we would all be stuck in 1.8 with the game slowly dying. We should be thankful and not hate Mojang for the tiniest mistakes...
The reason why modern versions have more fps is because 1.20.6 and above runs on Java 21 and OpenGL 3.2, unlike 1.8 which runs on Java 8 and OpenGL 2.1. but if you have an older pc you might get lower fps
⭐The first 500 people to use my link ➵ skl.sh/mcbyt11241 ➵ will get a 1 month free trial of SkillShare premium!
Thanks for watching!
NOTE: Bedwars/Eggwars *technically* did exist before 2015 - the original concept by xisumavoid actually goes all the way back to 2012! The game didn't really start spreading until it was added to a German server named GommeHD, and in America most people had never heard of it until Egg Wars was popularized by CubeCraft.
I think the PvP scene started changing in 2020 with Dream's influence, but I agree that summer 2023 was probably the biggest turning point
@@XXLSteveAlso, Dream doesn't do stupid 5 minute ads from corporations that rob your wallet.
Hell yeah dude, get that Skillshare db 🔥
No and I’m unsubbing and never watching your vids ever again.
I get it, UA-camrs need to get that bag, but please I beg you don't get sponsored by companies that got called out for bad practices, you should get sponsored by companies with products aimed at your viewers
please don't make this mistake
I feel like most of the 1.8 community just grew up and moved on to life and different genres of games.
Oh yeah, we're adults now.
10 years that felt so fast.
here as a old kohi pvper, click spamming pvp just get too repetitive and boring
I played Minecraft from 2017-2022, and switched to War Thunder in March of 2023. Haven't launched the game since.
but hypixel is still 2 times as large as any other server
We grew up. That's it really, most 1.8 pvp players from that era are now in their late teens/early 20s lets be real, meaning far less time to spend on playing
There's a lot of young people in the 1.8 community indicating that it still has some sort of growth
@@viefcheesecake yea most people i know from the mmc community are under 16
yeah, a lot of people just grew out of it, and 1.9 had more buzz on the content scene so
If this were true than games like CS GO, would be even deader than 1.8 PVP but they're not.
@@viefcheesecake eaglercraft is on 1.8.8.
2b2t is no longer on 1.12.2, it runs 1.20.4 now
Also 2b2t never thought twice about updating to 1.9 unlike other servers at the time
but it took a while to update, for most of its life people played on it on 1.12
finally bro it was so weird
@@Creeper13-t4l The server had legitimate stability issues for versions after 1.12 however at this point the latest MC versions are actually more stable and performant than 1.12 was making an update possible
@@Creeper13-t4l As another user mentioned, there was legitimate stability issues for versions past 1.12, Which left the server in a limbo state for a while, until 1.20.4 more or less helped make it possible for the server *to* update.
Nuance, my friend.
if hypixel updated to the 1.9+ that will be the nail in the coffin for 1.8
Good. I'm tired of not being able to use concrete or place buttons facing up in Hypixel just because some people prefer a worse combat system.
@@Josue_S_6411 fr, 1.8 is worse in every way other than pvp (at least for me)
@@Josue_S_6411absolute bot comment
@@Josue_S_64110 talent
Why can't they just mimic the 1.8 combat with plugins and transfer to newer versions? It'd give so many new options for builders, datapack-makers, plugin makers, resource pack makers, whatever
I have been playing Minecraft Online for well over a decade now, and I think that the main reason why 1.8 servers in general are pretty dead is because all of us who grew up playing on them for hours and hours every single day are not children anymore. The player base of game modes like Eggwars, UHC, Team Skywars... is now in their 20s and personally, I barely have any time to play Minecraft Online, let alone play with friends. As you said, 1.8 is just old and so are its players and content creators. It was possibly the most prominent version of Online Minecraft until like 2019, but it's over now. Current Minecraft is great don't get me wrong, and so are many content creators out there, but the simplicity of the PvP videos and game modes back then was just something else, and I will always be grateful for being able to live throughout that era, during the prime years of the greatest video game ever. But we simply grew up.
That makes absolute sense, the most dedicated 1.8 players that swore off 1.8? At best, they've all kept their promises as hard as bedrock, but even if they won't stop 1.8 from getting old, they can't stop themselves from getting old, and having less time. The vast majority of players will not see the value of old versions, even the b1.7.3 community isn't really huge.
@@MrBelles104 Yea I'll still only play 1.8 pvp (I actually prefer the later version for regular survival, I just don't like shields and attack cooldowns in pvp), but also because I've been playing the game for 10 years now, I pretty much just play it socially. I'll play some bedwars with the boys usually at least weekly, but I don't really ever log on to actually grind the game these days.
Still, while Hypixel is on a downwards trend, it's far from dying. Thanks to the recent controversial name obfuscation update, you can actually get a game of bedwars going faster than you could get even when Hypixel was averaging 100k+ concurrent players daily. But when 1.8 does inevitably actually die one day, I think I'm just gonna go play some other video game. I have invested probably several thousand hours into 1.8. I'm in my 20s now and simply don't have the time to do the same for modern pvp, nor do I even have the interest (as said I just don't like the modern pvp mechanics). People really often have this weird idea that 1.8 and modern mc are the only options you have. Nah you can just go play something else lol
I ain't reading allat
@@yukiiofficialxz🤓☝️
I get your point on more relaxed videos, but that still exists on modern versions, it's just that they're slightly drowned by the massive SMP and whatnot videos - try looking for Hoplite videos for example (e.g. Zova makes some fun relaxed vidoes that remind me of the old style)
there are three types of comments here:
- people claiming that because they personally don’t like 1.8 pvp, it’s good that it’s dying
-people that don’t understand 1.8 pvp and are saying that it’s just spam clicking
-people saying they quit Minecraft
minecraft players try to actually understand pvp before talking about it challenge (1000% impossible)
Spam clicking is pretty much all it is move wise, with sprint resetting to combo hit opponents, there's no denying.
@@MrBelles104if it is just that why aren't you the best player then
@@Skailed bro has been quiet since you dropped your comment 🔥🔥
@@vietcongat5percent lol
People stuck with 1.8 because they were used to it, fair enough. Then, as soon as new versions came along, 1.8 naturally stopped attracting new interest. It was inevitable the ones who stayed would lose interest eventually.
That is not the case tho, it took all the way until dreamSMP for 1.9+ PvP to get traction
@@atiedebee1020no 1.9 PVP gained traction as soon as 1.9 came out. Some people just dealt with it
@@atiedebee1020 its actually around the time when a lot of people started to get tired of playing the same pvp servers without any new content and when the 2 week phase for many people started
no, most people i know from the 1.8 community joined in the past 2 years lol
@@AngryAimerxd I dont think you know enough people
"Minecraft 1.8 has poor performance"
> Shows 700+ FPS
To be fair its been 8 years...
yea
real ppl just cant move on
I want to add something to this: In 1.9 and 1.10, the shields were a little different (better in my opinion). They just blocked 66.67% of incoming damage and you COULD crit someone who was blocking with their shield. And until 1.13, attackers were knocked back when hitting a shield. A bug introduced in 1.14 prevents the knockback.
10:00 You know what makes even less sense? That the wooden axe is heavier than the netherite axe according to Attack Speed
Is the bug on mojira?
@@magmamusic2348 yeah
disabling one required you to hit with an axe for a CHANCE (25-75% based on efficiency), which was EXTREMELY abusable since you could keep trading with shield on until they went for an axe, which gives you a lot of time to out damage them with a sword
attack speed is partially influenced by weight distribution, that's the main reason why it's "heavier"
giving higher tier axes more speed is more balanced than giving it even more attack damage
I stopped playing 1.8.9 to play 1.7.10 instead
factual
i stopped playing modern mc to play beta 1.7.3
facts
@@waifu_png_pl6854 SAME! BASED SIGMA RIGHT HERE.
to real
Me, who has been playing on 1.7.10 for the last *_10_* years:
"Wait... this game got updated?"
1.7.10 is supported oh hypixel?
@@JB-TheCat it's not, but 1.7.10 is when a lot of "golden era" minecraft mods were made and a lot of people consider the update to be the best version of minecraft because it still retained the original view of the game.
@@OPguy10 Ah, the original AE mod system, oh how I miss you compared to AE2
I’m sad because I still ONLY play 1.8 and therefore I know this is the case. I have no interest in switching to 1.9, but it’s getting to the point where I have no choice because there’s no players left.
Just wait until the revamped combat update from the experimental snapshots
@@magmamusic2348if they are still doing that
hypixel has players
@@GuyllianVanRixtel yeah it's full of playwrs and very fun to play, not dying at all
@@eksprolek2924 Maybe not that many players as once was, but dying is an overstatement. Also, fun is purely opinion based.
I don't like this assumption that everyone makes that 1.9 is inherently worse than 1.8. The part of the whole reason it's been growing so much recently is that people are realizing the competitive value its mechanics have always had. So many of the same things that work on 1.8 still work in the current version, like W tapping, combos, hit selecting, only now with way more complexity and strategy behind it.
I also think that any game mechanic that relies on click speed is bad game design and easily exploitable, evidenced by the autoclicking epidemic on every 1.8 pvp server. Not to mention how bad it is for hand health and posture, I literally could not play more than half an hour of MMC duels because of my hand arthritis. The 1.9 update was a muc h needed rework that not only made pvp more accessible to everyone, but also raised the skill ceiling MASSIVELY.
The main issues I have with modern combat are the bad high ping knockback (solved by kbsync plugin), and the fact that your weapons are not pre-charged when you switch to them, which punish you for placing blocks (even when they're offhanded). Besides those gripes, I feel like 1.9 is a major improvement in every aspect of pvp. Even shields, which are the number 1 example given of 1.9's "slow pace" and jankiness has insanely deep and fun counterplay, and is way more preferable in my opinion to having someone hold S and rod spam.
I know you praised the current version in this video, but I still feel the need to rant about it. Everyone says that 1.9 was a disaster and the worst thing that ever happened to pvp, but it was the update that introduced all the mechanics that make the current version so great.
ur an insane player but i can't agree that 1.9 improves on every aspect of pvp, it definitely adds timing & strategy but imo sacrifices on speed (by this i mean inputs idk about thought speed), aim (im not good enough @ 1.9 to confirm), muscle memory and general 'flow' (which is the reason why 1.7 combat is satisfying to master + feels clean & fluid)
i do agree w/ click speed being kinda wack design but it does at the very least increase skillcap to aiming, and it definitely sucks with hand issues (my pointer finger permanently shakes after yrs of jittering but tbf i was born with some motor issues) but truthfully 95%+ of people can butterfly with no pain including me, and with a few serverside improvements over the years we see half of players on most leaderboards click under 14 still
autoclicking is a huge problem yea but truthfully i think its just a result of how difficult detection is if ur clicker isnt horrendous, but ofc there will be cheats designed around core gameplay aspects, i would be amazed if you guys dont have a triggerbot issue, would be my go to replacement for an autoclicker
i agree with most of ur comment but i think 'improves on every aspect of pvp' is way too far and also just an impossible way to compare two entirely different pvp games which is why i hate these arguments and think everyone should realize a: the default version that opens when you hit play on the launcher will always receive more innovation and server support, & b: fun >> gameplay changes and whatever u find fun is incomparable (and in 1.7's case that might be 30-50% less players than 1.9 and thats ok)
oh also truthfully ive never seen anyone say 1.9 was inherently worse but always see comments saying the inverse. i scrolled thru maybe 5-7 of them just to see this comment :p
@@Kart I 100% get why so many people still love 1.8, I've put many hours into the version and have had tons of fun with it. I'm also a huge fan of arena shooters and 1.8 pvp is fun for the same reason that lightning gun duels are fun in quake, except that in lightning gun duels you get to just hold down your left mouse. Clicking-- even butterfly clicking-- is a HUGE barrier of entry for most people, even most gamers. Even just 14 cps is absolutely unimaginable to most normal people, and yet if you're able to do it, it's a huge advantage. I know people always go "oh you don't need high cps you can have good movement or timing" or whatever, but at the end of the day if you're mid trade with someone clicking 16 and you're clicking 6, you're gonna lose on knockback hard pretty much every time.
Having high inputs for the sake of having high inputs isn't fun or interesting. Imagine if instead of holding w to move forward you had to mash it over and over. Sure, it's more inputs per second and probably has a higher skill ceiling, but there's no point. If you've ever played loka pot, you would know how fast paced 1.9 can be. At the end of the day, the damage ticks take the same time on both versions, you can output damage just as fast, you can have sick combos, you can have fast paced and interesting secondaries, all without having to sacrifice your time or health learning to click 12 cps consistently.
I'm willing to bet that most ac users are doing it out of necessity rather than a desire to dominate. Yes, triggerbot is the 1.9 equivalent of autoclicking, but it's usually pretty blatant unless you're already good at the game, and it's not nearly as prevalent. Probably because most people get along fine without it, unlike any new players joining MMC and getting absolutely dumpstered by kids who are drag clicking 20.
The debate on what version is most fun or appealing is always gonna be subjective, but in terms of good game design, 1.9 is objectively better. I think most people would rather have the skill gap determined by movement and good timing, instead of movement and who can develop carpal tunnel faster.
As for the anti-1.9 sentiments, I've seen it for the last 8 years ever since the update dropped. You'll find a lot of them in the replies to the top comment lol. All that said, I appreciate your perspective
@@TheobaldTheBird good comment obviously we wont agree, I still believe 1.7-1.8 combat is more free flowing and frankly creative? i have little to no argument for it, just feels like i can kinda play it how i want, but it might just be because i'm better at it
and yeah ur right about CPS, i think 1.9's solution is also better and decreases unnecessary barrier of entry, but truthfully i think its always crazily blown out of proportion since its pretty low hanging fruit (example: 2 out of the top 3 players in nodebuff currently click 9-10 cps. yes still a barrier of entry but not by any means unrealistic, especially thanks to change in kb friction and apparently some larger hit buffer implemented a bit ago by mmc. 6 cps is still horrible though yeah lol) but yeah, 1.9 is 100% better in terms of clicking, i mean u guys have a crazy dynamic cooldown system its no competition
im also glad triggerbot isnt a big problem for u guys, im sure if u put some delays on it it could be super hard to catch serverside, but yeah probably still pretty blatant visually lol. but idk man i feel like a newbie would get smacked harder vs a triggerbotter than an autoclicker :p
acing is certainly a big problem on 1.7, but i'd argue its not out of necessity (as in it's too challenging to click) but moreso that everyone else does it, which is evident by the slow and steady rise in autoclickers, which to me simply shows people realized the difficulty of detecting an autoclicker combined with the ease of using one (i mean they can be fully external, easy to develop and are free) and to me don't reveal any actual "flaw?" in the game (otherwise acing would've been a bigger problem in the early days back when clicking was actually challenging and acing wouldve given an immense aim benefit. this is the importance of a client side anticheat! unfortunately we are playing the grass block game not designed to be played competitively)
and yeah ur right there definitely are many 1.9 haters but i have hated having to read 1 sided arguments for the last 8 years myself lol especially since it literally doesn't matter, but i guess if smash bros players will argue between their two biggest titles (melee & ultimate) i shouldn't expect any different from mc. guess its just passion :p i just see 1.7 pvp as a beautiful accident
keep it up tho ur a smart guy and good player :D and ur practice map is nuts
shields would be okay if it only blocked half the damage. Also netherite armor is awful you barely get any knockback. Crystals were alright back when the meta was only on 2b2t, but now there's just too many things going on and I hate it
Still remember the day The Hive shut down...
Time has passed so fast that we get that "You are playing an older version" pop up when launching 1.16...
I think another big reason is the amount of cheaters on 1.8
its so competitive you almost have to autoclick at the highest level
@@sold8215 i dissagree with you very hard
@@AngryAimerxd log on minecadia. log on cavepvp.
@@AngryAimerxd same
@@AngryAimerxd Okay but a lot of people do just auto click, because unless you're stupid it's something you'll never be caught for it.
"Minecraft 1.8 is a ghost town"
**Shows a 1.14+ abandoned village**
Y’all acting like you can’t easily switch Minecraft versions
They are two entirely different games
@ Im saying no one switched to 1.8 and stayed there for years dawg, they only used 1.8 for pvp servers
@@viefcheesecake the humble mod:
@@rapscalliana ?
@@viefcheesecake mods to bring back 1.8 combat
The Badlion and Kohi days were peak gaming - nothing has matched that vibe since. When the 1.9 update dropped, it felt like the end for PvP as we knew it, and my channel couldn’t keep going after 7 years of uploads. These days, most pvp channels have either died out or seem to top out around 15k subs before calling it quits. It’s sad to see, but I’m grateful to have been part of such an amazing era.
goat
I don't care about PVP. It always was garbage from 0.0.15a to 1.21.4, either with auto clickers, snowballs, and fishing rods or with crystals, elytras, and maces.
But if we talk about the combat system, I prefer 1.9+ more. New combat is much more fun and diverse against mobs
I never understood why people hated the new combat so much, I vastly prefer it over the spam-clickfest that was old combat. I guarantee that if combat had been like that from the very beginning, no one would be complaining, people just hate change.
People hated it primarily because they didn’t understand the system and didn’t want to learn it.
Personally, as a year long 1.8 player who also occasionally plays 1.9+, it's just that 1.8 feels more dynamic and faster paste. Once you learn the actual mechanics, CPS really doesn't matter much, in fact, the meta nowadays is much more about your timing than your clickspeed. I prefer the way knockback works and I enjoy having combos as the most important aspect of pvp. It's just something that I'm missing in 1.9. Sure, you can combo people (Especially in sword, which is what I mainly play), but combos can be countered more easily since knockback is different and there is a higher emphasis on critting ect. I also don't enjoy aspects like the shield... 1.8 blocking worked fine.
I can understand people who enjoy 1.9, and I do agree that if it had been the system from the start we all would have played it. I just prefer the feel of 1.8
@@12asimoa That's fair, it's all about personal preference. Admittedly, I'm not big into PVP, but in terms of just casual play I just find that 1.9 combat is more enjoyable for me. Maybe that would be different if I actually cared about the meta, hard to say for sure. At the end of the day, it's just a game.
@@Pickle_Candy I can completely understand why people prefer 1.9 PvP
@@darth3911 Exactly.
R.I.P 1.8, a legend but as all amazing things, it had to eventually die.
i'm sure a lot of us can reflect on great times we had playing 1.8 many years ago but it is now all over, its time to move on, time for a new era
It deserved to die. 1.8 comabt was just spam clicking with higher ping and no one can even argue with this statement.
*combat
You’re just bad
@@Iamwhatiate2 It's been 8 years of 1.9 combat. Just adapt
@@Alder2248 I play both but I’m just saying they both require skill
1.9 is probably one of the better minecraft updates out there and i think it deserves way more recognition, i never really liked the pre combat update pvp, it felt simple and boring, didnt feel like it had any room for strategies in most scenarios, but now with the quantity of new combat items and revamped fighting there are a lot of new possibilities that could be introduced, i feel it makes the game more fun, i play bedwars a lot and i wish there were some servers that had post 1.8.9 pvp i can see it being really fun 👀
Seriously please we need elytras in bedwars
as a long time pvper, I agree it’s at a point where it’s not new-player friendly at all. Heck, most new players just cheat right when they start to try to make up for it, and still get beaten up by experienced players. I think the only chance to get enough new players for the game to be enjoyable again is to port 1.8 mechanics over to 1.21 (all of them are doable except for blockhitting, I have tested it myself and some servers have done it). That way, it opens up the door to all the new possibilities that the new versions offer to people who prefer the 1.8 mechanics like me.
if you just wanna click fast, just say it. there's nothing wrong with the new mechanics (this is coming from a veteran player who's played since MC alpha days) at all, hence why they never switched back to 1.8 pvp. You can still combo people, now it just requires actual skill. Not just muscle memory & training your finger to click fast. Sprint reset mechanics still exist, successful combo's still feel amazing (even better now honestly), bridging is still a thing, not to mention there's literally over 3x the amount of content in 1.21 compared to 1.8. I'd love to see you make the switch man
I feel like the fact that the new update ISNT new player friendly proves that it requires more skill then cps and w tapping. A game shouldn't be easy to learn, you should get more experienced as you play. Yes there is SOME skill in 1.8 but to prove my point, I literally never play 1.8, but if I join a 1.8 server using an auto clicker I win every single duel, this proves that 90% of "strategy" is clicking fast, a quality inaccessible to those who don't wanna spend like 150$ on a mouse.
@@nathanadkins7808 you hit the nail on the head 🤣 I wish the pre1.8 enthusiasts were willing to simply admit that they're just salty because they suck at modern combat
@@nathanadkins7808 I don't think you know a lot about 1.8 mechanics, no offence. If the combat was truly just about spam clicking and w-tapping I would have moved on a long time ago. 1.8 combat has a lot of unique mechanics related to movement, the timing of your attacks, the ways in which you sprint reset. Not to forget secondaries like rods, blocks ect. Now yes, 1.9 also offers many aspects, but I just personally prefer the 1.8 style. It's not like I never tried 1.21, I still play it occasionally with friends who prefer that combat.
@@devadatta0 I would love to see you actually try this on a server like minemen or any server with competent players. Autoclicking in reality makes you worse than clicking legit on a higher level, since you have way more control over your click timings (yes they matter a lot in 1.8 if you play against good players). I think this shows the point where the misconception comes from. 1.8 is "easy" to learn the basics of but insanely hard to master.
people grew up, and theres no variety in 1.8 servers.
It's inevitable that 1.9 will take on 1.8. I played 1.8 myself and it was way too hard. There's no counterplay to when you get comboed and it just gets really frustrating. Feels like you have to train for a tournament in order to get slightly good.
ur lame
minecraft esports 💀
Skill issue lmao
that's whats fun about it plus its a huge skill issue
@@jdraiby High bar for entry is never good for a community to thrive. A low skill floor is just as important as a high skill ceiling. You need a balance otherwise, yes, it is the fault of the game and not the player.
as a pvpr on both versions, 90% of the strats in 1.8 exist in 1.9.
I got PTSD seeing that footage of 1.8 pvp. It was so toxic, everyone was a tryhard and the bar for entry was insane. Everything also revolved around having the best internet and fastest click speed, it was physically unhealthy (like OSU). The fact that they were willing to stay in a nearly 10 year old version for one game mode I always found petty and anti-change.
You're a d1 hater. 1.20 players are just as toxic as their 1.8 counterparts, and BTW there are many people who still play 1.8. Also, have you SEEN "the bridge" gamemodes? There is much more block placement encouraged in games like bedwars as opposed to SMP kits because there's no hit cooldown after switching from your blocks in 1.8.
Both versions are fun and are practically separate games.
if clicking is unhealthy change your method, or you can get by just fine w 7-10 cps
Zero Build vs Battle Royale lmaooo
@@Shade-kr5hs 7-10 cps isnt healthy either. That’s me clicking at my fastest with one finger, which is already quite tiring, and with two I can reach slightly higher but it completely drains your hands. Not good.
@ if youre damaging your hands off that you probably shouldnt be playing video games, or you just need to get stronger
the only thing that keeps me playing 1.8 nowadays is the sparse amount of bedwars i still play, and honestly i'm really hoping hypixel updates or makes a separate mode for post 1.9, because ever since i transitioned from a bedwars sweat to more of a modern player, i've realized i much prefer the new system
1.8 does have some skills you need to master to be skilled, but in average fights, you'll usually only need to spam click faster. You won't use block hitting in bedwars on a bridge. Which is why I personally prefer 1.9+, as there are many new items to PVP with, and cooldowns make it harder to fight.
1.8 is still fun tho. I occasionally log on to 1.8, and play a lot of minemen and hypixel. I switch between 1.8 and 1.9+ every month probably. It really would suck if 1.8 was fully gone.
why cant they just use both tbh? 1.9 looks fun but ive been a 1.8 player since i stopped playing mc
movement matters magnitudes more in 1.8 than cps
some of the top players click 5-7 cps. the game is all movement based. the fact that you even mentioned spam clicking means you have no idea what your talking about
Hard disagree about spam-clicking faster being the main factor in 1.8 PVP; it's far far more important to have good aim and what really matters in terms of clicking is getting a hit off as fast as you can once the 0.5 second cooldown has run off. Although higher CPS does help with this, it's like saying that you only need to have a longer stride length to run a 5K faster than someone else.
My problems with 1.9 PVP are that fights are too slow, healing from saturation is too fast, and KB is not as fun to play around with.
@@uiri yeah tbh i don't know too much about 1.8
10:30 no it ain’t! Ever seen crystal pvpers? It’s JUST AS HARD!
The gravestone at 9:11 actually looks really nice
Agreed!~
It's crazy to think that Minecraft 1.9 came out almost 9 years ago . . . in early 2016.
Interesting! This trend not only follows with the PvP community, but with the Parkour community as well.
We have a few bastions of the 1.8 purists in the form of a few servers such as LinkCraft and HPK Network that stick to 1.8, but ManaCube's decision to change (eventually) to being only 1.20+ for parkour in the future is going to really make this change more permanent. Movement mechanics, hitboxes, momentum, jump height, togglesprint, sneaking vs jump to catch ladders, etc., means that much of what Parkour used to be in terms of skill is outdated. A lot of skills do transfer over, but so much of Parkour history and achievements are centered with 1.8 in mind (the 5 block jump and the Pandora's Box rankup map completions, for example).
I guess that's the tradeoff - we get the legacy of old parkour with massive achievements by a small community being overshadowed by the newer versions and Parkour Civilization being so prevalent. However, we need this change in order to progress in any capacity as a community and innovate (I especially love the wind charges of the Trials update - they are so fun and could absolutely see massive use in the Parkour sphere).
Great video! Would love to hear your thoughts, given your early videos :)
I agree. I've been in the 1.8 parkour community for a long time, and with Parkour Civilisation and other modern parkour becoming mainstream, legacy parkour is getting less and less noticed.
Definitely. I played a TON of ManaCube parkour - actually, to this day, I'm the #5 biggest mapper there with about 50 maps, and I showed off two of them (Kirby and Wipeout) in this video. But around the time I left ManaCube, I was hearing rumors of a huge 1.20 overhaul, and I'm very interested to see how that will be. Playing a bit of 1.20 parkour on Minr.org, it's VERY different in a lot of ways.
@@mcbyt Yeah! Another good 1.20+ server is Virtued, since it has tutorials, rankup, and regular map parkour. It's pretty fun IMO
i just wish 1.9+ still had blip ups, they're very fun for me
To be fair, Bedrock Edition has not implemented the new PvP system.
Yeah, obviously. That the 1.9 combat doesn't work with controllers and touch controls pretty much confirms that this combat is a questionable game design choice. And I say that as a 1.9 glazer.
Which is exactly why they did the combat tests, to find a way to make a unified system that works well on both editions. Hopefully they get back to it at some point.
@@shrobbyy questionable game design? If it doesn't work on a touch screen then that means 1.9 combat has more depth, is that a bad thing?
@@monke2361 It's about the fact that Mojang is trying to change it again to fit the combat to all control schemes Minecraft supports. They could have just decided to not change the combat at all and keep the 1.8 combat for 1.9+. Pocket Edition (and the Windows 10 port of it) and also Console Edition were already existing for a while and it has never been adapted there. So yes, the 1.9 combat is questionable game design. In the end, Mojang's goal is to have Java and Bedrock to be the same game feature-wise.
imagine trying to swap back and forth from axe to sword, while blocking with a shield on a mobile game. It's really the only reason why its not been added.
I think new combat makes more sense than 1.8 and is a little more fun for me but both version of combat are good.
the only reason i like 1.8 is because of technoblade. now hes gone, i dont see any reason to play it.
I think it's an overstatement to say 1.8 is dead. There are still thousands who play 1.8, and a serious community of people dedicated to learning and progressing together. sure, it is very difficult to get in it now if you are new or haven't played for a long time it can be daunting, but that doesn't mean it is dead.
I agree that the community is still there, but it's definitely not what it used to be. I suppose if you're into practice PvP or minigames, you've still got a huge community on Hypixel or Minemen Club, but HCF, Factions, UHC, etc are all either updated to 1.21 or dead communities entirely
I used to grind 1.8 pvp back in 2020 and I was super good at it. I have a thousand bedwars wins, 10k bedwars kills and I even got into more competitive games like tnt tag where I got 2k wins. But then after a straight year of playing the same I got used to it and it became so boring. I see the people who are still going strong on 1.8 and i'm just like "why" why are you still playing this neverchanging game? I feel bad for them.
bedwars doesn't take any skill, if you played older modes like annhi or potpvp youll get rolled
@@mila-d5b 😹😹 i would play potpvp to warmup for bedwars and tnt tag
@@theepicman293 it takes more skill than playing edater gamemodes 😭
@@mila-d5b arguing for nothing atp gtfo my comment
@filled9971 Probably depends on the person, and when you played the games. Nowadays, I find PotPvP significantly easier than Bedwars because a 1-on-1 duel is usually much easier than competing against 3 teams of 4 sweats. I can fend off one guy, not 12. But back before the Ranked Bedwars era, Bedwars was much easier
Bedrock: what about me-
Java players: shut up. You're not in the conversation
I mean it's not like they can revert their version through official means, and Bugrock has enough problems on it's plate as is.
@Rayjacker me: *plays* *without* *any* *bugs* you guys do know there are tens of millions of bedrock players and when 10000 have bugs that's not a lot
@Daymare19
Bedrock is just one big bug, there's no such thing as playing bedrock without bugs.
@RitmosMC I've had like only one bug where a item in the inventory would just not move. Something that can be fixed by just logging out of the world.
Also, play Java without clients, mods, anything that makes the experience better
bedrock still has mostly old combat
Bedrock has a lot of different features that aren’t good though
This comment section is basically people who only tried 1.8 pvp for a couple months and say it’s no skill versus stubborn people who refuse to even touch 1.9.
Personally I like 1.8 pvp better but new versions are so much better for everything else. New version combat is also much better for things like survival
I agree with this. Personally I prefer 1.8 for pvp just cause I find it more fun (even though am not great at it) but for almost anything else I'm on the newer versions. Sad to see it go though, I just wish mojang added a weaponcooldown gamerule.
I think if people weren't so nostalgia for 1.8 the amount of fanboys would absolutely crash.
what saddens me is just the fact that mojang forgot about their own second combat update
you being able to hold to hit wouldve fixed most of our current issues, yet mojang hid this update in their basement
i'll forever prefer the 1.8 combat but god i love the new versions too, i love building a lot and the perfomance in the newer versions are great
im stale of 1.8, im at a point that i only play 1.8 for nostalgia or just to waste time
mojang really messed up on not realizing the new combat update to reunite the community a bit more, im sure many 1.8 players like myself wouldve preferred it
i think they will release their hidden combat update soon, like for 1.22. i really loved that they added bedrock's bridging in combat tests back in 2020
@@Moresteck hard disagree I personally think bedrock bridging is way too overpowered
@@bat2564 could be a gamerule
The test combat would not save the community. If anything it would split the community in 3. its nothing like 1 9 nor is it anything like 1.8. Bedrock has recreational 1 .8 pvp yet is nothing like it other than the no cooldown. There would also still be important 1.8 skillsets missing like rod pvp
@@viefcheesecake I doubt the community that plays 1.9+ would split, the combat snapshots are not that different from it and are rather just direct upgrades. Plus, they also consist of a lot of players that were willing to make that initial switch back when 1.9 released. The 1.8 community is essentially dwindling as well, so not much to split there. There's no reason not to release the combat snapshot stuff into an actual update.
It's hard to remember, but there was once a time when people absolutely hated 1.8. It was the only update for a year and a half (September, 2014-February, 2016) and it has the misfortune of being _the face_ of Minecraft's stagnation and decline. A few weeks before 1.8, the EULA drama happened. A few weeks _after_ 1.8, Microsoft acquired Mojang. I was a teenager when all of this happened, and although it sounds silly now, there was a genuine impression among Minecraft's core audience that this era marked the beginning of the end. After all, five years is already one heck of a run compared to any other game at the time, and the update itself didn't bring enough to the table to reverse that momentum. I remember reading so many posts to the effect of "WHY do they think DIORITE will rejuvenate Minecraft???!?!" Minecraft 1.9--the first update in a year and a half--thus felt like such a slap in the face. It was as if Mojang replaced the game we'd been worrying about with a completely different game, confirming our suspicions that _our_ Minecraft was dead, and Minecraft 1.9 was taking its place. You don't just *replace* Minecraft like that.
Those people were right to some extent. The late 2010s very much served as a "dark age" before SMPLive, Minecraft Monday, etc. precipitated the "Minecraft comeback of 2019". In retrospect, I don't think that era was anywhere near as bleak as we made it out to be, but I was 18. I _did_ watch people my age slowly lose interest. It just had yet to occur to me that Minecraft wasn't mine to lose; it belonged to a new generation as much as mine.
I've been out of the Minecraft loop for like four years now. Was very much a ride-or-die 1.8 kinda person because it's what I spent my teenage years playing. I don't know how soon, if ever, I'll get caught up-to-date with the dozens of updates released in the past decade, but this video was certainly a trip down memory lane.
Yes, the best version for old mc pvp was actually 1.7.10, 1.8 was sort of the beginning of decline and ppl refer to old combat as that bc of hypixel. Most people play pot and such on 1.7
This sounds like the issue that most fighting games run into after the main game stops updating.
about time
yeah 1.8 is finally dead... I'm kinda happy...
Hello Crafty man
Crafty located
You are a real one sir.
@@TherealBobux eaglercraft is on 1.8.8 unfortunately
Although I personally don't prefer the 1.8 version of combat, its still extremely sad to see it die out considering it is such a important part of what made old minecraft unique.
waiting for the speedrun community to follow the same pattern with 1.16.1
yeah but the nerfed pearl rates doea mean more run resetting to get a good time
its just hell to play new versions, theyd have to make such an astronomical change that it sped up the game significantly, which is extremely hard considering sub7s are happening (maybe not in rsg but ranked and stuff). of course its possible, but its unrealistic for a very long time
it died because new players weren't even being introduced to it, never giving it a chance outside of maybe hypixel. as a result all the previous players grew too old to play minecraft every day, or lost interest in general. it's not that 1.9 pvp ever really got good
personally, i genuinely hate 1.8 combat. I only ever really liked spamming my sword when it came to old legacy console when it was very much needed, but once they changed from console edition to bedrock edition i just hated the combat because they removed the crit sound, and it felt very nerfed from what it used to be. 1.9 combat is much better and feels much more strategic than just winning every time by having 1 cps more than someone else. 1.9 combat actually makes you use 20% of your brain rather than only using 1% of it and that being focused on your index finger going really fast
also im pretty sure 1.8 combat players realized that bedrock edition exists so just staying on 1 version of java edition is stupid because you have an entire other version of the game that's up to date and has that horrid combat they love for whatever reason.
You only really need like 5 or 6 cps to win fights lol , it's not all spamclicking at all. It's moreso aim and movement, even today it's way faster paced than 1.9 pvp and that's what people like about it
@@42carlos You definitely need a lot more than 5 or 6 cps to win fights. You at least need 10 to get good hits, then it depends on the game mode.
You know nothing about 1.8 combat. I am sorry but it is true.
mad cuz u suck
I would rather quit mc than play bedrock
I love how the opening alone just shows an inaccuracy of the so called "Minecraft" font you can download online, specifically the "t"
While I’m not a PvP player, for several updates now it seemed like PvP would also be inherently ‘improved’ or more entertaining by updating.
One of my simple but constant gripes about the old combat (and Bedrock) is the stupid spam clicking. IMO, it’s boring and underwhelming. Adding in the timed attacks is so simple yet it adds so much to combat.
Furthermore, having 1.8 combat die out is possibly a very healthy and beneficial thing for the community as a whole.
Some servers are still on 1.8 to cater to the PvP players even when they aren’t oriented around PvP. So much less content and possibilities are available due to that and the majority of MC players are not PvP players.
If there’s fewer and fewer 1.8 players, all the more reason to update.
click speed matters way less than you think in 1.8 pvp lmfao. dont talk about something you know nothing abouy
@ Well of course there’s more than just click speed in 1.8, but that doesn’t stop constantly spam clicking from being much less interesting than
timed attacks. That’s my point: It’s boring.
Don’t talk about something you can’t read properly.
@@eiaor3o Yeah because good pvpers in 1.8 don't spam click their mouse and time their attacks in 1.9 LOL. Carpel tunnel simulator.
@@redxlaser1562 try playing boxing, comboing there requires timing your hits perfectly and strafing left to right with each hit or else you will lose the combo. If you play on hypixel, you have to learn hit blocking or else it will be very hard to combo the opponent. Its not about spam clicking, its about movement and aim.
@@fldom4610 it's about movement, aim and clicking fast*
I would argue chat reporting is more conteiversial.
You missed one reason. It’s the cheaters. PVP servers that still exist out there like mmc and minecadia etc. they have a good number of cheaters which imo played a factor in the decrease of 1.8 pvpers. Or the hypixel pit, like half the com closet cheats lol
I mean, you're not wrong, cheating was terrible, but I feel like most people knew that. Plus, I don't want to jinx it and have 1.21 start getting infested with cheaters too :p
yeah I do enjoy 1.8 pvp, it's great for playing casually with friends because you just spam click and someone dies, nothing complex, but the second you let randos from the internet join in it gets toxic and hackery.
@@mcbyt 1.21 cheating is already getting bigger and bigger sadly
I still can't wrap my hand around why they didn't just make a gamerule for blocking and 1.8 pvp. You don't need to introduce it to the main game or something, you just need to make it easier for servers to make the switch.
totally agree with you, it would've been able to stitch both communities together
Updated to 1.8 when Hypixel stopped support for 1.7. I'll do the same with 1.22.
Someone should make a Minecraft beta hunger games server. I would play it
atleast we have minemen...
My situations exactly like yours, played 1.8 pvp religiously for YEARS, i was an extremely sweaty player until around late 2019. I started giving other games a shot, and never really bothered coming back to mc pvp since. I still play once every blue moon for the memories, but never truly came back since
And just when I’m going to get an actual version of Java edition to finally play 1.8 😭
Once you fork over the $30 to the big Micro(transaction)soft :P
same, i bought mc just like 5 days ago and then i saw this video (if i saw this video before buying it i would stay in cracked mc)
@@NVIID3-467 the only good thing is I’ve been playing cracked for a year and a half, so I’m not terrible…but I’m on a Chromebook :/
its not acc dying for a while the video is mildly over exaggerating
It's still alive, it just isn't in It's prime which is completely fine
im a 1.8 player for about 7 years now. I hate that 1.8 pvp died, same with the bridging community. I want the 2021 bw vibe again…
I started bridging a few months ago and it’s still pretty fun even though the community is dead
The reason i like 1.9+ pvp better is because it’s not just mindless spam clicking and actually requires skill and timing.
It’s not just spam clicking tho
@@That1ScooterKid what is it then?
@@IceTeaForReal strafing, w tap/sprint resetting, clutching, s tap, fakes, combing, aim bridging clutching. Checkmate pal
@@That1ScooterKid checkmate? I was talking about swords idiot
So spamming w, spamming s, spam clicking, spam clicking with the right button, interesting strategies bud
I grew up with 1.7 and 1.8 PVP Servers, i stopped minecraft after the Servers upgraded to 1.9 and the rest of 1.8 went totally sweaty.
As someone who has played both a decent amount, I genuinely think the game would be more fun with 1.8 pvp with modern mechanics, specifically with shields being a good counter for getting comboed into oblivion. This is also how it works on bedrock, and nobody seems to be having a problem. Initially after the update I was not good at 1.9 pvp, but I also wasn't nearly as good at 1.8 as I am now, until I realized that the almost all the same principles in 1.8 apply in 1.9 as well. When I was a kid my CPS was slow (6cps), so I learned strategies outside of it that could give me a competitive edge over people that could click fast, so I learned pretty early that it was a workable problem.
Anyone that claims 1.8 is just a CPS competition simply doesn't have an understanding of how to be good at the game, as once you reach around a slightly above average cps (7-8) it is better to focus on positioning and strafing, which are also things that apply in 1.9.
However, for some people 1.9 pvp feels slow and clunky, which I beleive is mainly due to the enchantment system not being revamped properly to accommodate the lesser damage that can be done with a slower attack rate, which is why fights mayfeel less dynamic in 1.9.
Therefore, I think Mojang should either: add the gamerule to swap pvp, just make the pvp like bedrock (so 1.8 without blockhitting), or redo the enchantment system to be more balanced in the modern day.
@@MrValentineYT Lol no Bedrock PvP is a buggy mess, you don’t even want to see my friends realms
@ I mean the mechanics not literally the exact same I agree it sometimes just doesn’t work lmao
pvp feels smooth in 1.9 if you arent dogshit, same as 1.8, its very simple to understand
@Kamfys while I do agree that being not dogshit at the game does help, the fact stands that in 1.8 you could do more DPS at 100% melee accuracy then you can post 1.9 with 100% melee accuracy, yet we still have the same enchantment system. Netherite gear does not offset this problem enough. I would also point out that enchantments are really only a problem if you are actually pvping with enchantments, so on pvp servers this largely is a non issue so it's just a minor point.
If they reverted combat back to 1.8 but kept all the new content it would be great. The only reason 1.8 voices have died down is because we've all grown up.
so your saying after everyone got used to the new combat (finally after 8 fucking years) you want it to go back and cause another divide?
me to this day still actively playing hypixel bedwars and have not seen any significantly concerning drop in player count: 👁👄👁
You must be kidding yourself. Hypixel is basically just skyblock and a graveyard for every other gamemode. You're right though, bedwars does still have a decent amount of players but nowhere near as many as it used to have and it gets smaller every time I check. I wouldn't be surprised if in 2 years, bedwars player counts look more like skywars player counts.
@ looking at the numbers, it did have a drop but i do not recognize it because there is still so many people playing that i dont recognize any effects of the player count dropping. i do realize it went from 20k to 2k but when im playing it really doesn’t seem like anything has changed
@@runegate6390 as long as there's people joining in a lobby and I can start a game in less than a minute then I don't care how low the player count goes (at least for me, this has never happened before on bedwars or skywars whenever I play). it'll probably get to that point in 2 years but hey I'll enjoy it until its completely dead
like... only bedwars? how boringcan you be, and lmao, 3/4th of the people playing with you definitely is using a newer version, but those game modes are dying is a fact
@ one of my favourite things to do always has been playing bedwars with friends, alone though it can get boring. And the average player count of bedwars may be on the decline but it DEFINITELY isn’t dying. Last time I played there were 1,600 players playing bedwars doubles, every lobby fills up very fast and i rarely meet with the same players in the same session. Sure its not at 10k- 20k like it was about 2-3 years ago but saying that bedwars is “dying” imo is just straight up false
I hate 1.8 combat
i don't exactly follow the trends, but even though 1.8 pvp is nowadays a niche scene, isn't 1.9+ pvp even more niche in comparison?
Not really anymore. There’s been an increase in 1.21 servers.
Not really. maybe at a point 1.9 dedicated PvP not linked to any other thing was more niche, but the additions of 1.21 brought it all to the forefront.
tierlist has like 200k members in total
I only stuck to 1.8 because it's impossible to PvP against people using 1.8 in 1.9+.
They all got carpal tunnel
Minecraft Bedrock: 👀
2:31 Kokscraft. Man, I feel old.
4:43 I did not expect skillshare to teach me how to combo
hypixel is 1.8 pvp and is still by FAR the most active minecraft server
Artificially inflated by skyblock which is pve and not pvp. Take that out and it’s not the highest
@ whats the most active pvp server then?
@@sc4rred cube craft and hive on bedrock consistently hit 25k and they’re mostly pvp
@ i was taking about java lol, i dont like playing bugrock as much
You forgot one big point: Peoples life changes, and when they no longer find time to grind the old updates pvp, no one will replace them. New players choose the current update. And over time, 1.8 players get fewer
the day hypixel updates to 1.21 will be beautiful
No
@@Derafor yea, if they did that it wouldnt be hypixel anymore. It wouldn't be the hypixel we know of, it would just be doing what all the other new servers a doing, it loses its charm of uniqueness
They should update Hypixel to 1.21 and have a “Hypixel Classic” server that runs on 1.8
edit: maybe they should only have pvp game modes like bed and skywars, the pit, etc on classic
@@Derafor yes. cope
@@SoleBranson1273 youre acting like its a brand trying to fit in. Like dawg stop pretending to be simple minded over some dumb block game lol. They would do it because they know they need to. 1.8 is a decade old AND dead. They objectively cant stay there forever.
In my perspective, what happened to minecraft 1.8 is what I like to call the "Melee Sindrome", basically, time passes by, people who used to play it end up retiring (either lack of time, motivation, resources or because they dont like it anymore), and because of the ammount of techniques that are crucial for the game competitively talking, it becomes almost impossible to learn everything in a short/medium period of time
My theory is:
Technoblade
I used to play hypixel Skywars every day without fail. I quit playing Minecraft pvp in 2018 when I went to high school, I booted up Minecraft a month ago for nostalgia reasons and tried playing a game of Skywars, I took a look at the active players in insane mode (the mode that used to be the main way to play Skywars) and there weren't even enough people playing to fill up a game.
Times sure have changed... These game modes and servers I used to play on from 2012-2018 are largely either dead or completely gone. Kinda weird to think about.
It's been a long time coming. 1.8 is good, its hard, but in a game like Minecraft where millions of people play it, you'd at least expect servers to try and accomodate for the players that don't want or even can't get better at combat, I do miss when I could hop on skywars, do the stupidest shit ever and still have a chance at winning because back then the skill gap wasn't nearly as huge.
There aren't really minigames in minecraft anywhere anymore where you can just chill. When 1.9 just started to get popular it was kinda cool, because most people where bad. But nowadys, 1.21 is also full of tryhards
@@12asimoa I think its an issue with games in general, especially with big online games, back in the day you could hop in and still be pretty good without grinding and tryharding the entire time. Nowadays everyone is tryharding, even my friends that I used to play now grind like 6 hours a day and playing with them is impossible, that's a huge reason why I don't play games anymore, it is no longer fun when you have to grind to achieve anything.
@@bartaz6124 I dont really have time to play much else than minecraft nowadays, but I have seen that happen as well
@@bartaz6124 Try out rimworld? High price gap but it'll drag you in if you like colony managers
3:49 is that my footage :D cant tell
Possibly 🎉
yes it is!
@@Fobio4810 AYE U MADE IT IN 10:07
@@Kart sick!
Nowadays, 1.8 it's a HvH lol. The person with the best config wins
there was nothing more fun in terms of video games than getting on hypixel in 2020/2021 to play bw with ur random online friends
As someone who played 1.8 for years, I'm honestly glad 1.8 is dead.
Being in the 1.8 community felt like I was stuck in a hivemind, a bubble that's isolated from the rest of the world. It's such a surreal phenomenon to me, millions of people stuck in a version of the game that's almost a decade old all over an objectively inferior combat system, just because they didn't wanna learn a new one. Getting out of there and moving to 1.9 felt like I was free, I was experiencing something new, something better and more refreshing. For the first time in years, I felt like I was improving at the game again, instead of stagnating at a skill level I couldn't surpass over technicalities like hardware and ping. As said in the video, 1.9 was way more accessible, you can come into it as a new player and still learn, you can slowly improve overtime without having to use guides to understand how the combat works, it all made so much sense and overall just felt way more polished, because it IS more polished.
I've played 1.9 for over a year now and I still see myself improving, while in 1.8, even after 5 years of playing, I felt like I stagnated after a couple months. I don't know what it is, if it was just a skill issue or if the combat system is just *that* flawed, but I really don't wanna find out now. I do believe 1.9 is superior to 1.8 in every way, both from an objective game design standpoint and from a personal point of view, and I don't regret switching in the slightest. All I wish now is for Hypixel to eventually realize that 1.8 is dying and hop on the update train so they can switch to 1.21.
If you're a 1.8 player that's considering switching, please do. People may tell you the game is slow, that it's not fun, that it doesn't take as much skill, but those people know just as much about the version as you do. You can discover what kit suits you best, what gamemodes you like the most, and you'll realize that you just always had a skewed perception of modern combat.
You talk about 1.8 pvpers as if they are some different species..
When I played minecraft, I was a 1.8 pvper. I tried 1.9 pvp and it is boring af, it lacks the thrill of 1.8. It's not "objectively inferior". Perhaps you do live in a hivemind, because in the real world, people are allowed to have differing opinions 😮😮😮, and your opinion is not interchangeable with the objective truth 😮😮😮
@@Idan-22 I'll say one thing, you didn't actually give 1.9 a try if you still use the argument that it's boring.
It's not boring, it can't be boring when there's a million different kits/gamemodes you can pick from, there's gotta be one out there that you find enjoyable, but you don't because you never gave it a try.
And yes, it is objectively inferior from a game design standpoint. You can prefer it, but that won't change anything. 1.8 PVP is not only poorly designed, it wasn't designed at all. Combat pre-1.9 was awful for many reasons, and was only half bearable because of the UNINTENTIONAL techniques that the community discovered over the years.
The issue is that 1.8 mechanics stayed mostly unexplored for years or where gatekept, and everyone was kinda expected to figure out the game after they learned the basics like w-tapping.
I had the same issue as you, I felt like I didn't improve. It took me to meet the right people who had studied the game to actuall get better beyond that point. Compared to that, 1.9 pvp has many more guides and a better understanding of the mechanics.
@Idan-22 1.9 is not "boring af" when compared to 1.8. Its more complex and that isnt a debate. You would know if you tried it.
@@glimpse5038 depends if you are comparing pure sword fights to fights with other items. If you are talking overall with all items, obviously 1.9 is more complex since it has a ton more of them. But in terms of only sword fights it's much less straight forward
hypixel has left the chat...
Meanwhile the console editions still had 1.8 pvp in 1.13, in 1.14 they removed sword blocking but it still was the same pvp
As a person that plays since 1.8 beta, the changes throughout the years were crazy. Playing 1.1, 1.7.10, 1.12.X or 1.19-21 is like visiting different worlds.
Because things have changed. Drastically. And I don't think it's bad.
As an ex professional 1.8 pvper, I have something every important to say: F Hypixel. They ruined it all.
how come? Genuinely curious, I dislike Hypixel too but don't see how they ruined it
I could write a book longer then the dictionary about how they screwed us over, but in general: not giving a flying fk about the success of 1.8 pvp in the future (present now)
@@Extrro hypixel has over 30k active players each day. If anything, hypixel is the ONLY thing successful about 1.8 pvp in todays era. Other 1.8 servers are almost completely dead now. But yeah, blame hypixel buddy.
not to mention, there's been 13 major versions of minecraft since 1.8. Don't get me wrong, I still enjoy 1.8 pvp but I run the game in 1.21 even when playing on hypixel. This is because I also find the new versions just as fun, if not more. The pvp requires actual skill, not just 150-200ms ping and 15+CPS. You should try updating, dude, I think you'd like it. There's loads of new biomes in survival worlds, loads of new blocks, new weapons, an entire tier of gear above diamond, new items, new mechanics, new things to do. Instead of doing the same shit over and over, why not atleast try something else for once?
@@Extrro can you write a brief summary of said book? 😅
if the onus is on hypixel to keep competitive 1.8 alive then that’s because the version is failing. not their fault. after 10 years of 1.8 i want them to stop holding onto it and just release a modern bedwars. if it’s more popular then too bad, not their fault modern pvp just has a bigger community now. let the players choose what they want to play.
im currently playing on wynncraft, after a decade on 1.8.8, i was mind blown of how capable mc is.
Finally someone realizing that
1:49
pretending that all pve players loved 1.9 is a disingenuous argument
the combat update made survival much harder because your dps was more than halved due to the cooldown. the sweep is basically useless since it deals such little damage (and even detrimental in some cases where you DON'T want to hit something) and the axe buff, while nice, isn't that practical in PvE due to their much lower durability + lower dps vs swords of the same material.
additionally, close ranged mobs were much harder to keep enemies away since if you try to maintain pre 1.9 knockback frequency they would never die, and ranged mobs took longer to burst down when you reached them, making survival mobs a much more annoying experience.
the only 1.9 addition that would make the game easier is shields, except they're completely useless against actual threats.
blazes, vindicators, ender dragon, wither... all of them bypassed shields.
I don't see how any survival player would celebrate having their combat capability neutered the way your video describes, and reducing this to "pve vs pvp" is beyond lazy.
What are those settings & texturepack/shaders? 1:26
both versions are good in their own ways and work well in different environments
prob important to note that 1.8 pvp on servers like MMC is alot more boring than pvp in minigames such as bedwars, which also has a different type of kb which makes it a lot more movement and timing dependant
it's funny that 1.9 players that say ''OHH 1.8 PVPERS CAN HANDLE SOME TIMING'' dont know that in 1.8 there is something called ''1 cps combo'' i mean those combos that u make in diamond pot in 1.9 pvp i can do them to in 1.8💀💀(im not saying that 1.9 sword pvp is shittier then 1.8 in fact i personally prefer 1.9 pvp but if you are going to argue about 1.8 pvp pls take ur time and learn about it)
As someone who played with hacks like killaura etc the combat change was good it stopped ppl from using it
People still cheat on modern versions
@@viefcheesecakeit's far less effective
I beg to differ
What people forget:
If Mojang wouldn't update the game (for free) every year, we would all be stuck in 1.8 with the game slowly dying.
We should be thankful and not hate Mojang for the tiniest mistakes...
The game would still be alive and well even if the combat didn't change lmao
I'm stuck in this predicament where I like playing even OLDER versions sometimes compared to 1.8. I'm literally devolving bro..
The reason why modern versions have more fps is because 1.20.6 and above runs on Java 21 and OpenGL 3.2, unlike 1.8 which runs on Java 8 and OpenGL 2.1. but if you have an older pc you might get lower fps
nice henry stickmin pfp
@ultranitro2361 thanks
? I get way more fps on 1.8, modern versions are poorly optimized
@@viefcheesecake it depends on system, better ones get better fps on modern versions
Bro you are yapping sh!t it runs on java 8 not 6