Settling A RollerCoaster Tycoon Debate: How Should You Place Food & Drink Stands?
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- Опубліковано 24 чер 2024
- It’s an age-old debate for Rollercoaster Tycoon Classic players - should you place shops and stalls in food courts, or have them distributed across your park as stand-alone stalls?
In this video I break down the pros and cons of both arguments, and look at which is the most efficient way of managing your shops and stalls.
#rollercoastertycoon #rctclassic #themeparksimulator #strategygames #foodcourts #sixflags #food #drink - Ігри
I like what parkitect did where you need to think about the shipment point and staff paths. It makes this decision a little more interesting because it makes grouping stalls more viable but still has these downsides
The "salty food" thing is a myth, there's no saltiness mechanic that influences thirst.
True. I believe that guests do get thirsty when eating food, but that depends on how long it takes before the item is consumed. And because “salty” items take often longer to consume (like fried chicken and fries), that is probably the origin of this myth
Even though the handful of such parks I visited in real life all had things like "Food courts", whenever I played this game, from the very first original RCT onwards, I always did spread out the shops. Not because for any other reason other than that it felt...natural. Which is extra weird.
Thanks for the video.
Game mechanicwise it's better for them to be solo, but aesthetically, food courts are better
I agree. And as the profit loss is so small (especially for big parks), it does not really matter
Unless the financial gain is large (and apparently isn’t) the 👍🏼 aesthetics of several mini food courts throughout will be the plan for my parks. 4-6 stalls or so per location.
For seating areas to lure guests away from a crowded area, food courts are a good idea, at least for smaller parks
This. Was . Life changing.
ah the good old salt-lie
2:50 don't spread myths, foods being salty or not is not a property in the game. instead, thirst comes from the consumption time of food
You’re absolutely right. It is funny, because the game manual said that saltiness was a game mechanic, even though it does not exist