As I am building this faction, I am really wondering about the "Volley Fire" clarification if we can get one. Seems completely useless if it makes the unit on foot but would be a decent ability if not. Also - while I get the idea of going after levy on a 2+ to hit sounds fun, I was actually thinking of going after high value targets, especially mounted. Imagine taking a 12 mounted warrior bow and running up to shoot a 6 pack of mounted HG using Shadow in the East and Ahrimans Curse. 9 shots at 3+ to hit with only 5+ saves and you kill 4 of them on average, basically 1 point shot off the board right away. Or go after a mounted leader if he makes the mistake of not having HG bodyguards nearby. Tack on 2 combat bonus dice if you have them, now you got 5 kills average and if you get a little lucky maybe you wipe the 6 pack out. Now, if it is determined Volley Fire is supposed to be still mounted and you can move L and shoot L....becomes a really cool combo more mounted warrior composite bow.
I don't see it making a big difference. If you're using the ability, you don't intend to move. If you do move and shoot, ask yourself why you popped the ability at all.
If the unit is permitted to stay mounted, then it can move L and shoot L. As opposed to move L and shoot M. I am thinking of a deep strike on a unit that thinks it is out of range, but Using this anbility allows me to reach it at L plus L.
These are definitely making their way up the old priority list. I had an idea of doing them as LotR Haradrim (against a friends gothic Rohirrim), but haven't quite found the right plastic kits for them yet (and no, I won't use GW for them, for a variety of reasons)
@@RodgeRulesAge of Invasions make for an excellent "Age of the Ring" with just minor reflavoring ;) (somewhere, I have a document me and Mattias threw together over exactly how to map all of AoI to LotR)
Flames of Atar seems really cool, actually, in fact cool enough to position your levy for. If you keep the shadow in the east on your board then you're pretty sure to get a casualty on anything but warlords or elephants. Even against a warlord you're doing on average just over 2 wounds, so if he already had a fatigue or is riding on a horse he is likely to be exhausted after the shooting.
That's when I've tried to use it, in the late game when things just need picking off to reduce saga dice further but I'd say that of 5 times I've had it queued up and ready, I've used it 3 times and usually by then, my Levs are low on numbers to make it a viable attack. I guess using it with the other shooting abilities is possible too to boost that.. just find it too circumstantial to waste a dice being there?
As I am building this faction, I am really wondering about the "Volley Fire" clarification if we can get one. Seems completely useless if it makes the unit on foot but would be a decent ability if not. Also - while I get the idea of going after levy on a 2+ to hit sounds fun, I was actually thinking of going after high value targets, especially mounted. Imagine taking a 12 mounted warrior bow and running up to shoot a 6 pack of mounted HG using Shadow in the East and Ahrimans Curse. 9 shots at 3+ to hit with only 5+ saves and you kill 4 of them on average, basically 1 point shot off the board right away. Or go after a mounted leader if he makes the mistake of not having HG bodyguards nearby. Tack on 2 combat bonus dice if you have them, now you got 5 kills average and if you get a little lucky maybe you wipe the 6 pack out. Now, if it is determined Volley Fire is supposed to be still mounted and you can move L and shoot L....becomes a really cool combo more mounted warrior composite bow.
I don't see it making a big difference. If you're using the ability, you don't intend to move. If you do move and shoot, ask yourself why you popped the ability at all.
If the unit is permitted to stay mounted, then it can move L and shoot L. As opposed to move L and shoot M. I am thinking of a deep strike on a unit that thinks it is out of range, but Using this anbility allows me to reach it at L plus L.
Otherwise, it’s completely useless
Getting my figures in a few days, then I will TRAMPLE and STOMP my opponents! Good video! Thank you Rodge from Russia
Awesome! So glad to hear and best of luck! :)
I use a Personal Champion with these sometimes, good board synergy and cataphract armour
Ah good shout. I'd never thought about using one but I'll try next time. How do you build one into the warband? Like what units do you use?
Ooo, cool to hear!
These are definitely making their way up the old priority list. I had an idea of doing them as LotR Haradrim (against a friends gothic Rohirrim), but haven't quite found the right plastic kits for them yet (and no, I won't use GW for them, for a variety of reasons)
Interesting idea!
@@RodgeRulesAge of Invasions make for an excellent "Age of the Ring" with just minor reflavoring ;) (somewhere, I have a document me and Mattias threw together over exactly how to map all of AoI to LotR)
Flames of Atar seems really cool, actually, in fact cool enough to position your levy for. If you keep the shadow in the east on your board then you're pretty sure to get a casualty on anything but warlords or elephants. Even against a warlord you're doing on average just over 2 wounds, so if he already had a fatigue or is riding on a horse he is likely to be exhausted after the shooting.
That's when I've tried to use it, in the late game when things just need picking off to reduce saga dice further but I'd say that of 5 times I've had it queued up and ready, I've used it 3 times and usually by then, my Levs are low on numbers to make it a viable attack. I guess using it with the other shooting abilities is possible too to boost that.. just find it too circumstantial to waste a dice being there?
Great idea!
Saga Thursday let's goooo
Hehehe! Thanks for the enthusiasm, Mitch! :)