Stutters are due to recording software, and this was nice footage, so we rolled with it - and you should too ;) (this scene runs at a stable 120FPS on our rigs)
The sound design is making me feel the fizz. That basic, eerie music in the background, the ambient sounds, the sound the bow makes, everything. Gorgeous.
I don't think it did. For some strange reason they seem to have gutted out a lot of the climbing mechanics. I wonder what happened to these early demos, there were some pretty good ideas in there. Of course, there still are some elsewhere, but since these really sold me to the idea, I couldn't help but search for these rooms to no avail.
Climbing? 'ight. Imma climb to areas nobody should've climbed to. Love the atmosphere and design. One of the most beautiful games I've seen in the last years. Thumbs up!
I really like the running and sprinting animation, they give the feeling the character has actual weight to it, and that it takes proper force to move at that speed while wearing heavy clothes and weapons.
@@TheCivildecay yeah that s why I said Blizzard SHOULD haver done in Diablo. Unfortunately, every Diablo game past D2 seems Just tio flashy and colorful for me. It kills the game IMO. I remember playing D3 with Monk and, at times It Just seemed I was controlling a spinning ball of lightning pumping little explosions around the screen. D3 os waaaay too cheesy. I m afraid that was Blizzard s move to sell more, reach the Kids market
Improvements for the game: It is understandable that the eerie background noise helps the atmosphere to be dreadful, but hearing that for the whole 3 minutes is so excruciating to endure. It reminds me of an amplifier being test out and the sharp ringing sound appears, and we usually fix it immediately afterwards, and this sound is like a lower tone of that. Imagine hearing that high pitch frequency the whole game just makes someone to turn off the background sound just to play, so a minus points for a players experience. The solution for the background sound is to add a lot of variety of dreadful sound and add the high pitch sound to some layer of a background music to make the brain to rest and recieve new dreadful atmosphere. Add more progress on the climbing mechanivs. The texture of the wall is great, and it is fitting for the world you're building in, so use that opportunity to add a rough surface for the player's hand to climb. Overall, this game is making improvements. Keep up the awesome work.
Check out STALKER X16 ost, that soundtrack has simmilar qualities but trust me when i say it really adds to uneasy feeling of being watched and in danger.
I'm of the contrary opinion. I love the dreary drone of the background atmospherics, really makes the whole thing unnerving, which I imagine is the point.
Yeah me too I can't believe its like just two people they are mad gods. I just hope that they can get it ported when its done because right now all I have is PS4 but I will be getting a PS5 sometime.
@@StallionFernando no doubt in my mind Elden Ring will be fantastic. You know what your getting into with H.M.’s games. Sekiro said it best. “Hesitation Is Defeat”. What gets me excited about this game is a different imaginary prospective. A different type of world and viewpoint. We know the game has souls like characteristics but what game doesn’t. Weapons, artistry, magical abilities if any. I mean it’s going to be so different that the adventure of the complete unknown is half the excitement.
I’ve rewatched these trailers religiously since I found them a month or so back and have only just noticed at 2:36 the player slips while climbing over the edge as if he lost his grip. If this was intentional it is really amazing attention to detail. It’s clear you guys genuinely care about this project and it shows
This looks absolutely incredible. The atmosphere, music, verticality and horror elements fit perfectly. Can't wait for the game to release, it will be an insta-buy for me!!!
Looks better and better every single video I love the atmosphere so much. Incredibly in immersive even in a 3 minute video Really excellent work from passionate hearts
So no one gonna mention those unexpected smooth animation going from standing to wall climbing at 2:22 at first you guys gave me the familiar anxiety of standing to close off the edge a la souls-like games and fear of falling down. But damn when the title said climbing showcase it really doesn't lie. Keep up the good works guys!
@@bleakfaith895 wow thanks for replying that fast, from the devs themselves no less! so yeah i'm glad to hear many improvements from the last time i visit this game, take your time, polish it to holys***t, and most importantly stay healthy and don't overstress.
Damn theres been so many improvements back from when i first saw the kickstarter trailer for this. Everything looks so dead and depressing but also alive and dangerous. The whole vibe this game gives off is just everything is bigger than you and can and will kill you given the chance. Its so terrifying and so interesting. Keep up the great work
Wow we are truely living a piece of art here, clearly inspired by Nihei's works !! I love it guys, the feeling you got with that soundtrack is giving shivers. On the climb wip, if you want to get closer to reality, maybe you should make the character struggle a little more where there is just a flat wall, and maybe add some "unstable" pieces, fallin' if you stay on it too much time. Meh, just some ideas... Also, at 1:42 I thought the dude was gonna take a rest on that window xD btw, that would be a cool feature, like in case of infiltration or something. Anyway, I love what I see with the progression guys, you're awesome, keep going like that, I can't wait to put my hands on it :D
I finished the game this week, and after a rough launch a year ago i decided to give a new chance with the great support, patches and updates. So i need to say that this game is an absolute gem now, i had so much fun and whoa moments more than i could count, so congrats for not abandoning your game, it's truly amazing now. The only thing i miss was this levels from WIP videos, they was the content that made me interested in this game in first place. Did you pretend to bring this on a future? maybe a DLC?
The architecture remind me a lot from the game Soul Reaver, and the way the hero climbs the wall like Raziel did too. The game is awesome man!!! I hope you release the game soon. I would gladly pay to play this wonder. Keep it going!!!
I love the grittyness of this game, i haven't felt this way since the olden days of gaming. And that's a very good thing! I want grit and I wanna taste it And this "low-fog" happening in the distance sells everything even more just because I can't see clearly and I want to explore!
I love the UI-less UI. And a high fantasy world with great traversal mechanics. Can't wait to find a hidden area outside a tree behind 2 illusory walls, in front of a random chest inside a random tree!
The verticalitty looks so organic, I love this design
Thank youu!!!
Just add a 3000 km spiral stairway leading to a Jupiter-sized empty room, and I'm sold.
This guy gets it.
@@bleakfaith895 The BLAME! aesthetic here is unmistakable. Amazing work, I'm sold!
imagine finding the machine worker giants
@@neoncrusader7244 yeaaah, i love the universe of the blame! of tsutomu nihei
@@AniSepherd972 the pillars of the observatory with silice man
I Can not wait to find out the lore behind all of these structures and the world in general
These are inspired by Blame!
This is magical, can't wait to try it out
Gonna be a good one when Myth plays this
The verticality is strong with this one.
*Palpatine cackle*
The sound design is making me feel the fizz. That basic, eerie music in the background, the ambient sounds, the sound the bow makes, everything.
Gorgeous.
couldn't agree more. Your choices on sound thus far have been superb. Keep up the hard work - it's looking stella
I really hope this section has made it into the final cut of the game. That tone playing over everything, is just awesome.
I don't think it did. For some strange reason they seem to have gutted out a lot of the climbing mechanics. I wonder what happened to these early demos, there were some pretty good ideas in there. Of course, there still are some elsewhere, but since these really sold me to the idea, I couldn't help but search for these rooms to no avail.
I had a strong feeling when I saw that giant being, an affliction hit me, this game will arouse many feelings in me.
I really, Really hope that this game lives up to the expectations
Could you add some claws to the character when he is climbing? It looks like he is just tapping the wall.
I am amazed from the improvements ❤️
I like how everything is huge the buildings, the enemies
The boner...
Climbing? 'ight.
Imma climb to areas nobody should've climbed to.
Love the atmosphere and design.
One of the most beautiful games I've seen in the last years. Thumbs up!
I really like the running and sprinting animation, they give the feeling the character has actual weight to it, and that it takes proper force to move at that speed while wearing heavy clothes and weapons.
This game has the eerie, evil atmosphere that blizzard has been failing to deliver in Diablo.
Great work
This is inspired by the manga 'Blame!'
@@ntgfire3764 a really great and weird manga
it's more dark souls than diablo, dark souls also has the same oppresive and worn down atmosphere
@@csam9167 one of my favourites :)
@@TheCivildecay yeah that s why I said Blizzard SHOULD haver done in Diablo.
Unfortunately, every Diablo game past D2 seems Just tio flashy and colorful for me. It kills the game IMO.
I remember playing D3 with Monk and, at times It Just seemed I was controlling a spinning ball of lightning pumping little explosions around the screen. D3 os waaaay too cheesy.
I m afraid that was Blizzard s move to sell more, reach the Kids market
Improvements for the game:
It is understandable that the eerie background noise helps the atmosphere to be dreadful, but hearing that for the whole 3 minutes is so excruciating to endure. It reminds me of an amplifier being test out and the sharp ringing sound appears, and we usually fix it immediately afterwards, and this sound is like a lower tone of that. Imagine hearing that high pitch frequency the whole game just makes someone to turn off the background sound just to play, so a minus points for a players experience. The solution for the background sound is to add a lot of variety of dreadful sound and add the high pitch sound to some layer of a background music to make the brain to rest and recieve new dreadful atmosphere.
Add more progress on the climbing mechanivs. The texture of the wall is great, and it is fitting for the world you're building in, so use that opportunity to add a rough surface for the player's hand to climb.
Overall, this game is making improvements. Keep up the awesome work.
Check out STALKER X16 ost, that soundtrack has simmilar qualities but trust me when i say it really adds to uneasy feeling of being watched and in danger.
I'm of the contrary opinion. I love the dreary drone of the background atmospherics, really makes the whole thing unnerving, which I imagine is the point.
More excited for this than Elden Ring
Yeah me too I can't believe its like just two people they are mad gods. I just hope that they can get it ported when its done because right now all I have is PS4 but I will be getting a PS5 sometime.
@@WarriorCicada Me to. I even contemplated buying a PC. Do you know anything of the Lore or background?
Lol not even, yes this looks amazing but we still haven't seen any Elding Ring gameplay. I will be buying both assuming this game comes to PS5
@@StallionFernando no doubt in my mind Elden Ring will be fantastic. You know what your getting into with H.M.’s games. Sekiro said it best. “Hesitation Is Defeat”.
What gets me excited about this game is a different imaginary prospective. A different type of world and viewpoint. We know the game has souls like characteristics but what game doesn’t. Weapons, artistry, magical abilities if any. I mean it’s going to be so different that the adventure of the complete unknown is half the excitement.
@@DarkKn1ght430 how can you compare this to elden ring if there's no footage yet you n00b
Love the Jacob's Ladder inspiration.
Christ, Death Stranding and Dark Souls finally have a child that is disturbingly beautiful.
I’ve rewatched these trailers religiously since I found them a month or so back and have only just noticed at 2:36 the player slips while climbing over the edge as if he lost his grip. If this was intentional it is really amazing attention to detail. It’s clear you guys genuinely care about this project and it shows
Broooo it has that creepy feeling l love it ❤👍
Really sad this climbing function didn't make it into the game, looks more functional then the final climbing
"Shadow of the Last Hell Point's Guardian Soul"
Beautiful.
soulreaver 1 atmosphere 😍
This looks absolutely incredible. The atmosphere, music, verticality and horror elements fit perfectly. Can't wait for the game to release, it will be an insta-buy for me!!!
Really love the aesthetic you guys are going for.
This worlds feel so awesome and if we are getting enimes like that its gonna be awesome finding the story behind them
POGFACE!
Loving these video updates, can barely contain my excitement.
Awesome, reminds me of the architecture on tsutomu nihei's manga, Blame!
Yeah author said he took inspiration from that!
A dream world full of endless possibilities. What would we want more ? This looks amazing already!
Looks better and better every single video
I love the atmosphere so much. Incredibly in immersive even in a 3 minute video
Really excellent work from passionate hearts
Solid art direction and unique world's build. You guys really make pretty great progresses here, can't wait!
I am beyond excited..
I am... speechless... This is incredible!!! I'm a Blame! fan and this looks insanely amazing!! Continue doing what you do, please!
Im loving everything about this so far!
2:17 wtf was that. Also loving the level design, you guys are my inspiration.
Creepy asf, I love it
This looks like its shaping to be an absolute gem of a game! Please, TAKE YOUR TIME, we're patient! :)
So no one gonna mention those unexpected smooth animation going from standing to wall climbing at 2:22 at first you guys gave me the familiar anxiety of standing to close off the edge a la souls-like games and fear of falling down. But damn when the title said climbing showcase it really doesn't lie. Keep up the good works guys!
Stop, you're gonna make me cry noticing all these little details :' ) It's even better now with proper reacting hand placement on uneven surfaces etc
@@bleakfaith895 wow thanks for replying that fast, from the devs themselves no less! so yeah i'm glad to hear many improvements from the last time i visit this game, take your time, polish it to holys***t, and most importantly stay healthy and don't overstress.
@@penghuni807 Dawg, you gotta join the Discord - people like you make developing this game easypeasy :)
Just beautiful!
I can't overstate how excited I am for this game. Your work is amazing!
The sense of being small, the possibility of contracting "megalophobia", I think this is a good feeling in a game.
Looks amazing the world and all of its creatures are a good blend of familiar and alien all at the same time. Can't wait to see the finished project.
The camera transition on the backside climb is awesome! So much love put into detail. It's great to see.
awesome work, looks like it's running a lot more smoother than previous update videos. well done. keep up the effort!
Blame! Vibes, really like the aesthetic
Already a new video? Holy moly, that's awesome!
I love it! Looks gorgeous.
This gives me such Blame! vibes with the massive structuring! It looks great man!!
Damn theres been so many improvements back from when i first saw the kickstarter trailer for this. Everything looks so dead and depressing but also alive and dangerous. The whole vibe this game gives off is just everything is bigger than you and can and will kill you given the chance. Its so terrifying and so interesting. Keep up the great work
I love the opening of this video.
*pretends not to notice giant flying shark*
*starts running away*
im gonna cry this looks so freakin good AAAAGHHH
This looks so crisp I'm stoked
I bought this game because of this video. I wanted to explore a eerie world climbing e jumping. Less enemies more blame world to explore.
Really digging the atmosphere and music.
Excited for this! Been excited since I first saw a trailer like last year. I am patient and will wait for this awesome lookin game! :D
Do not forget the weaponry,bow looks and shoot so awesome inside that dream !
This looks amazing continue with great work i expect alot from this game don't rush take your time!
I love everything about this
This is Art.
Absolutely AWESOME!!! 👍👍👍👍👍👍👍
This looks amazing
Oh my God I loved the giant whale things flying around
This is absolutely amazing.
Nice! This game has come a long way 👍
the scale of the creatures and structure in this video is crazy
makes me wonder about what else lies out there in its world
Izgleda odlicno! Svaka cast
Look to be haunting and beatiful. I really want to check this one out.
Beautiful
So cool man, really good job
This is crazy awesome
Wow we are truely living a piece of art here, clearly inspired by Nihei's works !! I love it guys, the feeling you got with that soundtrack is giving shivers.
On the climb wip, if you want to get closer to reality, maybe you should make the character struggle a little more where there is just a flat wall, and maybe add some "unstable" pieces, fallin' if you stay on it too much time.
Meh, just some ideas...
Also, at 1:42 I thought the dude was gonna take a rest on that window xD btw, that would be a cool feature, like in case of infiltration or something.
Anyway, I love what I see with the progression guys, you're awesome, keep going like that, I can't wait to put my hands on it :D
Mind-blowing stuff
Keep doing a great job guys I'm very exciting about the game 🤩 this is the way ♥️
the world is amazing, i love it
How does a game made by two people look so freaking good?! Can't wait to play this in the future holy shit.
really REALLY dig that surreal and dizzying sense of verticality the world has
I wonder what strange creatures we will encounter in this game.
Keep it up mates! Looking forward to this!
This is a masterpiece that would be spoken about for generations to come.. Im soo hyped
Very crisp. And people get excited over cp2077
This actually looks sick.
Wow the atmosphere, i love it! Keep up the good work, the future for this is not bleak😉
I finished the game this week, and after a rough launch a year ago i decided to give a new chance with the great support, patches and updates.
So i need to say that this game is an absolute gem now, i had so much fun and whoa moments more than i could count, so congrats for not abandoning your game, it's truly amazing now.
The only thing i miss was this levels from WIP videos, they was the content that made me interested in this game in first place.
Did you pretend to bring this on a future? maybe a DLC?
Looking really fricken good, hoping the magic will be insane aswell
It looks so weird and spunky. Something you guys should keep. I love it!!! Who wouldn’t want a weird flipped out Sifi type game world.
Just finished the game. Remember me the manga BLAME! and i love it!
This is great!
That looks so damned cool. I hope everyone remains floored after release.
this game is full of surprises great job
These enveironments are so unique
Amazing!
The architecture remind me a lot from the game Soul Reaver, and the way the hero climbs the wall like Raziel did too. The game is awesome man!!! I hope you release the game soon. I would gladly pay to play this wonder. Keep it going!!!
I love the grittyness of this game, i haven't felt this way since the olden days of gaming. And that's a very good thing!
I want grit and I wanna taste it
And this "low-fog" happening in the distance sells everything even more just because I can't see clearly and I want to explore!
The way this climbing works seems to imply that there's gonna be a lot of freedom in exploring other areas.
Still looks promising. Hope to see more from this game.
I see a lot of tsutomu nihei influence in this game, amazing work guys
This game is going to my list of 'Can't wait to buy it once the game is out!'
I love the UI-less UI. And a high fantasy world with great traversal mechanics. Can't wait to find a hidden area outside a tree behind 2 illusory walls, in front of a random chest inside a random tree!
Getting strong Blame! and Tutsomu Nihei vibes here.
This game looks amazing.
this game gonna be the best game in years, im really gonna buy it
Looking good. Smoothing out the camera panning and animations and this is going to be excellent!