Tiny Elden Ring | Tilt Shift
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- Опубліковано 10 кві 2022
- Using Tilt Shift to turn Elden Ring's Land Between into a miniature world. With its tiny inhabitants waddling around going on about their lives.
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-- About the game --
Elden Ring is an action role-playing game developed by FromSoftware and published by Bandai Namco Entertainment. The game was directed by Hidetaka Miyazaki and made in collaboration with fantasy novelist George R. R. Martin, who provided material for the game's setting. Elden Ring takes place in the Lands Between, sometime after the destruction of the titular Elden Ring and the scattering of its shards, the Great Runes. Once graced by the Ring and the Erdtree which symbolizes its presence. Players must traverse the realm to ultimately find all the Great Runes, restore the Elden Ring, and become the Elden Lord.
-- Credits --
Camera Tools by Frans Bouma
/ fransbouma
Music: "Leyndell, Royal Capital - Elden Ring Soundtrack" - Sukasa Saitoh, Shoi Miyazawa, Yoshimi Kudo, Yuka Kitamura & Tai Tomisawa
Reshade
-- About the Channel --
Tiny Game Worlds is all about seeing the scenery and worlds of video games from a completely different perspective, using techniques like and similar to Tilt Shift in video games to make the world appear smaller. - Ігри
This video taught me two things about Elden Ring:
1. The player and the NPCs are tiny
2. The buildings are _massive_
Dark Souls is also similar, at least in Anor Londo.
It’s a trick of the lens called tilt shift.
I like to think that the buildings are **massive** because there are **massive people** in the world.
There are massive people in the souls world, anor londo is the home of the gods and giants, for example the giants guarding the main gates at anor londo in the first game and (bit if a spoiler) when you meet gwenevere in her bedchamber and she easily takes up the entire room
It taught me that the world of Elden Ring would make an insanely epic setting for a TTRPG which I hadn't even considered prior to seeing the scale of it from another angle.
Looks like extremely detailed miniatures moving in stop motion. It's actually gorgeous.
Yep I would fully enjoy playing a souls game this way.
1:45 is a great example of this.
I was going to say the same thing. It reminded me of those old Santa Clause stop-motion shows.
@@YungYdoc and 2:30
Yes good description of what tilt shift is meant to do
I love how Miriel just looks like a life-sized small tortoise living in a place with a bunch of decorations.
Excuse you?
He is a dog
@@cowboyfrogthelordno
Huh? _"Tortoise"???_
it's all just Miriels garden where she chills out with her tortoise friends
Dog
It's a testament to just how good the world designers were that I can distinctly remember almost every single location of each of those scenes
Yup, and I last played the game like... 8 months ago. 😂 Impressive indeed.
Same. I immediately knew what area that was and had a distinct memory of my 1st time coming across it.
Omg yes def!
Yup. This and DS1. Might be just me but I can't remember anything from DS3.
@@zebwiz1900every time I return to the high wall it’s like it’s my first time again lol.
love how the lack of motion blur and the sped up low framerate makes it look like a stop motion animation.
Think the recording had super low fps is why
I would love a stop motion animation story of elden ring in this style
@@mattyryon Zulie the Witch makes an excellent video about this. What happened is the game only rendered "key" positions and not full movement as a way to save resources, this is why sometimes when you turned your back against a character for a few minutes and turned back to see their clothing moves (as it settles on the final key position and rendered full)
Always turn off motion blur.
@@Saiku nah, per object motion blur these days can be pretty good.
it's as if I'm watching my own memories of my time in this world.
summed it up precisely
exactly
perfectly worded. its like our own "memory render" of the elden ring experience.
Man, I wish I had memories of you making that Nicol Bolas video.
Did not expect to see Rhystic Studies in this comment section. It's like finding an Easter egg lol
That shot of you crossing the narrow bridge in the snow was INCREDIBLE. You should make a 1 hour loop of that with ambient Elden Ring music.
yes!
the little jumps were so cute imo lol
yes
You didn't just use tilt shift, you posterized and changed the speed of the footage to make it look like claymation. This is really a fantastic work, a real piece of art, dripping with thoughtful touches. Damn. Probably the best fan art I've ever seen. I would love to see a little story told in this medium.
You know a game has great level/world design when you can vividly remember and recognize every location from a completely different perspective.
@stupid Cat op said great *level* design, which can exist independently of a game's quality
@@Shnarfbird Well done .
What am I watching
And how you can relate the stop motion to the stuttering in the game :D
@@Shnarfbird op implied great map designe is what made you be able to recognize it. Which is false
It's amazing how this looks like a completely different game.
It also looks like a minifig tabletop game come to life.
That’s an amazing concept for a game, like with the stop motion esc movement
I _wish_ there were a good 3D tabletop. Unreal engine comes close, but it won't run on a lot of people's machines
Damn this game had some good music. I never consciously LISTENED to this song before, but it's incredibly atmospheric and unique.
Leyndell's theme is the best ambient/overworld music in the game for sure.
@@RuthwikRao I love the ambient that plays in the sewers idk why the like random major(? not entirely sure if I am correct, mostly just mean the higher pitched chord notes) chords that happen are so weirdly fitting.
@@RuthwikRao it gave me goosebumps the first time I heard it. sometimes I'll just go to the Elden Throne grace, Erdtree aflame, madness burning in my retinas, and look out upon the world I ravaged. the music fits the setting perfectly.
@@RuthwikRao Leyndell, Farum Azula and Limgrave are absolute goat
@@latiaos11 Limgrave already feels nostalgic, like it was something from a 20 year old game, yet it's only been 2 haha. Iconic. 😮💨
The isometric angles, slightly choppy animations, and even approximate scale of the characters are really reminding me of the Baldur's Gate games. I'd love to play Elden Ring like this!
I know right, that's the same thing I was thinking. That would be amazing.
It is called No rest for the Wicked ❤
@@crimsonram6106 Thanks for the heads up, I'll keep it on my radar.
as asthetically pleasing as it is i assure you, you dont want to play the game like this
@@raybrands9210 nah it depends on the gameplay, if it's an action game it would be kinda difficult but combats like BG would be perfect for this aesthetic
Kinda amazing how this effect makes the world a lot more convincing that it's a real space. Looks like very meticulously constructed physical sets with stop motion animated models. I feel like I could actually touch them and hold in my hand.
Now play Moss in VR! I love that game, and it gives just this tabletop model train diorama feel and wonder. You never get tired of it, just a joy.
Someone should make a game in this art style, this looks like a really cool stop motion animation.
@@shanicecoleman4525 i think u can check games like the legend of zelda link's awakening remake, little nightmares (games looks like a tim burton stop motion animation), and octopath traveler (looks more of a pixel art miniature)
@@shanicecoleman4525 Fantasian is not quite stop-motion, but it does use real miniatures. ua-cam.com/video/ePFgyBtvqQU/v-deo.html
It looks almost claymation like in a way…so cool
I think that's just the normal frame rate of this game on PC. Lol. Does look very cool though.
@@regift I don't know what that means. Lol
I assume there's intentional frame skipping to achieve this feel
@@JPNox 100% agree. I was merely making the comment in jest as a lighthearted ribbing of the games poor performance on PC. Obviously, I failed at even the slightest accomplishment of humor. Oh well, they can't all be winners.
@@Banisteriopsis jokes aren’t allowed on the internet
210 hours in at "50%" complete and there always seems to be something new to explore.... However, I knew each location in this video. Amazing.
Cute as buttons, this.
And with the proper stop-motion animation frame rate to boot. Props.
The tiny people tiny dancing gave me a tiny laugh. This is so beautiful. It's like reverse stop motion. Alternatively, it reminds me of Age of Empires' prerendered graphics.
Those ladies are dancing as a ritual before they skin men alive.... if you didn't know.
@@SSJBen that makes it funnier haha
And then we kill them all
yes
I got goosebumbs, seeing all those landscapes from a whole different perspective was just... nostalgic. Even though Elden Ring is so new, I already miss that feeling of playing it for the first time. Such an amazing game.
Definitely agree, Elden Ring is such a long and amazing game that by the end of it it feels like you've been through a long, sprawling journey. It's really hard to describe how different it feels to go back to Limgrave once you're in the late stages of the game, it feels like returning home
Game of the year baby
Awesome game but definitely didn't deserve all 10's. 10 means a perfect game. It's far from perfect, especially the garbage online which wasn't a matter of technical limitations but just awful design decisions.
@@KapitanKlaps still, strong 9.5. The decisions i truly dont like is the game hate for strenght weapons, and the bosses damage lategame, like i should not be taking half my health worth of damage at 60 vigor.
@@bleeem it's an 8 at most
This style reminds me a lot of that zoomed out zombie segment from love death and robots. It would be really interesting to have an Elden ring mod where you have this type of fixed camera angel throughout the game!
You mean the one that starts of with the couple shagging in the graveyard? I bloody loved that episode and wished it was longer lmao
@@aspectnato8077 yup! Exact same one lol
Night of the Mini Dead
This makes me feel like a lonely giant, the last of his kind, looking down at the tiny little beings and wishing I was small too so I could be a part of their world.
This straight up looks like one of the most anticipated MMO's of the century right here.
it's not mmo
@@jakislol1111 "looks like"
Imagine the whole game looking like this and playing like Baldurs gate, from a slightly angled birds view. that'll be as awesome as adorable. :D
lol .... i dunno why this made me laugh
The whole game looking like this = misery in the most adorable way possible.
Man I loved baldur's gate
How would it be possible to do this do you think?
i've wanted an isometric style game Dark Souls game for so long. Like slower dark souls combat, but with a loot system mixed of both. RNG style drops like Diablo. But unique items found hidden around the world like Dark Souls
As an artist and Graphic Designer this makes me tingle all over! I literally got goosebumps. The scenes are so hauntingly familiar yet seem so distant with this perspective. I love it! Can someone explain how tilt shift makes this effect? Does it just blow out the wide angle perspective and blur the edges to make everything seem smaller/further?
This is a specific technique called 'miniature faking':
en.wikipedia.org/wiki/Miniature_faking
Same!
It's just due to the extremely shallow depth of field. You only get that with a wide lens when extremely close to the subject, like when taking macro photography. As such it makes everything look small.
It's called tilt shift as you can use a tilt shift lens in real life to get the same effect, basically lets you adjust the focus plane to do exactly what you see here.
This game is so memorable, I remember every place shown in this video. Even what items you get at some specific places. That item next to the fireplace at 2:35? It is the Fire Spur Me emote. That carriage at 2:08? It holds the greatsword. That building at 1:02? That's where you'll find love.
It's easy to miss the forest for the trees, especially when those trees are constantly trying to murder the ever-living shit out of you. 10/10
To be fair, from their perspective, they have some psychotic murderhobo of a man running around swinging a club at anything that moves, so if they don't respond with extreme violence, the murderhobo will probably come over and do to them what they saw it do to a fucking DRAGON.
😂😂😂
That's amazing, it really looks like a hand-painted miniature/fantasy diorama
This was my favorite isometric RPG as a kid. Memories
The tiny snakeman at 1:36 is my favourite. Lookit him go!
The game's perspective is huge and this just turns it upside down, I love it. Elden Ring is such a magical game.
Really makes me want to get some of these areas and npc/enemies 3d printed so I can paint them.
Haven't seen anything for ER yet but there are people out there making fan art miniature stl's for souls games for sure
@@cenciende9401 what does "stl" mean? I'm curious to see any miniatures there may be.
@BulletWilliam if my comment with the link went through, ignore the part where I said it wasn't a 3d print. Apparently it is!
there are Dark Souls and Bloodborne board games that come with minis that are 100% paintable. the games themselves are really cool too, but not cheap
@@jawnsushi format for 3d printing.
One of the most beautiful and fascinating things I've seen in my whole life
This reminds of the "Night of the Mini Dead" episode from Love, Death and Robots
This feels less like an alternative perspective and more like a natural extension of the experience of the game. There is no goal that obscures my view like it would when I would play. It can be seen just as it is, art. Thank you, this is great.
This comment is perfect.
This is so cool. Reminds me of the old baldurs gate type games.
Isometric you mean?
@@hallacson8535 ye
ngl the visuals of elden ring do sometimes look like they’re out of an old school crpg pre rendered backdrop
I would absolutely watch a video of the whole game played like this. Please, more
I want to watch an entire playthrough from this perspective.
This genuinely looks incredible, the vibe it gives me is if a modern developer took the perspective/style of the original fallout games (or older top-down RPGs in general) and brought it to a modern title.
Makes the game almost look like a stop-motion animation....oddly haunting and beautiful
I always enjoyed seeing enemies far away moving like some old fashioned movies with janky monsters.
this is amazing. makes the game look like an old surreal animated film.
I've legitimately, Always wanted to make a game that looked like this.
me too.
Well, do it.
Me too bro. Want to join up on this quest? 50/50. Straight up. I'm an indie game dev / composer.
@@garythebard sure. I work in advertising and mostly do video work, but I can make some basic 3d currently and am learning to do more.
@@billyj.causeyvideoguy7361 For real let's talk. I do a little 3d too. Advertising in addition to 3d modeling will be useful.
This totally reminds of the top down style of Divinity. Now my mind is thinking of a top down/turn based RPG set in the Elden Ring Lore and I am absolutely there for it.
no rest for the wicked:
The stop motion effect alone makes it seem like it is indeed a little play set.
Wonderful, feels like a classic stop-motion animation from eastern europe.
I would seriously love to play a game from this perspective and style. From the stop motion animation style to the zoomed out camera perspectives and miniature models, it would seriously make for a very unique style of gameplay and it would make for some very interesting traversal as well.
It looks cool, but I doubt it would be nice to play.
Id never play that lol! That is like watching a movie in 4K and saying: I would love to check that in VHS
@@TheEchelon imagine it being puzzle solving/ exploration focussed. Maybe with small combat aspects.
I reckon such an idea would work great with FromSoftware quality lore and atmosphere
There's an indie point-and-click-adventure game called "Trüberbrook" from a couple of years ago that has this sort of miniature aesthetic. They even built and filmed actual miniature sets for it, only the characters are computer-animated.
It does not have the same tilt shift look but it's similar enough that you might wanna check it out :)
The Pathfinder games from Owlcat Games would probably interest you
0:25 The most FF7 thing ever
absolutely gorgeous! thank you for sharing this.
Really emphasizes the scope of Elden Ring.
this is so gorgeous, wish their was a mod to zoom out the camera a make it similar... maybe in the future
im pretty sure there already is tbh, i saw a youtuber showcasing an ash of war on a certain weapon but his camera was free and was able to show multiple angles similar to what was shown above. Although he stated that you run the risk of being banned.
Plenty of camera mods have been available on PC since launch. Just play offline and no risk of ban. There's even a mod to make sure you don't go online while using other mods...
I use the FOV mods here and there to pull the camera back just a little and it's great, but they still need to improve performance and optimize the game so I try to add as little additional demand as possible until it gets better.
I love how small you made the giant golems look xD It's so cute hahaha
It's amazing how this game looks good at any camera angle.
well now somebody's gotta do a playthrough of the game like this
this video literally bring joy to me. I managed to name every scene and all of them brings back lotsa sweet memories. I guess reason being I spent 400 hours within 50 days on this game. unlike those who just want to beat the game fast. this is a game about exploration and enjoying the finer details. I think the models in this video is cute and accurate. well done great job
this is the game, just with a reshader and mod.
Saw snippet of your content in twitter and now I'm binging your whole channel. Absolutely love it!!
This video reminded me of the VR title Moss - which focuses on the fact how small the main character is (you control two characters - roughly yourself as a spectator and you can interact with some objects in the world and Quil - little mouse and the point of the game - is to help Quil reach her destination).
This channel getting deserving views finally
I would love story lore being told over this art style.
Looks a lot like claymation. Really adds to the spooky, eerie, and void feeling this game puts out.
Man, this video had me smiling and rejoicing from beginning to end! Bravo! beautifully detailed and impeccable execution!
This is incredible. Thank you for sharing. I finished Elden Ring a few days ago, so it’s still fresh in my mind. It was great to see and immediately recognise all these places, but from a different perspective.
By the way, I came across your channel after it was recommended on a episode of the DLC podcast.
This video needs more attention. Amazing work.
This is mindblowing. It looks absolutely gorgeous. I wish there was an animated film about Elden Ring, looking like this video. This is uber-cute!
I'd love for there to be an actual movie based on Elden Ring. But as most movies based off games go ....
@@atlantic_love Yea there’s no way they could pull off a live action version. But an animated spin off in this world would be sick
@@KokiriCoke I'm okay with animation, as long as it doesn't look like anime.
@@atlantic_love agreed
Absolutely amazing. Thank you.
this is beautiful... plus capitol music background.. i love it so much
you know the game is a masterpiece when you know the location of every shot in this video and you only been playing the game for about 2 weeks. Man this game is just so amazing
i love how the choppy frame rate gives it a stop motion animation feel to it and the use of low focus and angles giving the feel of it being small
Really cool. Thanks for making this.
This is adorable and I love it.
Wish I could realistically play the game like this.
this looks so good. many of the shots look straight out of a crpg of yore, in the best way possible. stunning work!
What I want is lore videos surrounding each area and its denizens with this footage in the background, read with the tenacity and deliberacy of the narrator from Bagpuss.
amazing work. serene and beautiful.
This is beautiful. It changes the whole perspective on the game! How small you are relative to the world. How majestic the environment is. Reimagining this game with fixed camera angles really changes how you see things, how cinematic and storybook the world could be!
When you recognize every single one of these scenarios you know this game it's just something else. I can remember every second of this game, specially Liurna that it's the most beautiful place in the game in my opinion.
With this camera angle, I could finally see what the Elden Beast was actually doing 😂
This game is insane. I finished stormveil at around 35 hours. And there’s still so much more
This really shows off the craft that went into this game
0:35 my braincells during an exam
I would pay a lot of money to be able to play the game this way.
Have you heard of a game called "below"?
@L_O_W_K_E_Y-G Have you heard of a game called "Diabelow?"
@@Memen-Toe-Mori have you heard of the high elves?
Have you heard of the muffin man?
@@fussboy3003 Must've been the wind
I have a sudden urge to own the entire Elden Ring map with miniature figures.
Very cool video, love how this world looks with this setup
Making Elden Ring look small is not an easy feat.
It's definitely a healthy size coming from their more linear titles, but still only a 1/3rd the size of The Witcher 3 or Assassin's Creed Odyssey. + Shrines of Grace make it feel even smaller tbh
@@blakehansen8284 Yet its much more dense in content. You don't have to run 10 minutes to find somthing to do in Elden Ring. You're constantly surrounded by things to do and places to explore. Sure, after a few dungeons they all kind of blend together, but they're still all over the world.
@@Lakita2880 Agreed. Not so much because there's more enemies or anything, (Elden Ring has just as many "open/empty" places as the Witcher imo), it's that every encounter where there are enemies has been thought out using the same techniques as Dark Souls. Enemies are so much more specifically placed in order to create uniquely challenging scenarios. Honestly I'm super impressed how ironically linear the game still feels in that way. There are way more options in terms of how to overcome enemy obstacles than dark souls ofc but they still manage to keep structure, and thus some difficulty. Other more open world games don't feel like you're moving from scenario to scenario and sometimes (botw) they start to feel downright sandboxy. I dunno, I'm super impressed that Elden Ring managed to have a bit of both worlds, that's what makes it a GOTY/instant classic for me not it's scale. I've wrapped most of it up and haven't hit 40 hrs yet which is fine, just doesn't match others exp.
@@blakehansen8284 What does sites of grace have to do with making the game feel smaller? In defense of what you're saying about the game's size, I'm disappointed to hear that it's really that small :(
@@Lakita2880 elden ring barely has content. Just 10 bosses repeated 10x each.
This makes me think of Moss (the vr game)
The perspective is similar to this where you're looking down at the protagonist. Instead of being them, the game presents you as a spirit or god-like being guiding them
What an incredible way to showcase the beauty of this game. Perfect editing and technique.
Oh my god, that is SO COOL. It looks amazing. What a masterpiece. The idea, the execution, the music, the editing. Thank you, I love it so much.
All your tilt shift videos are so cool! Keep it going!!!
That really shows how design is much more important than graphics, I'm sure Elden Ring would still look amazing even if it were made for PS2.
That's what some people don't seem to understand... Is Elden Rings graphics movie level? No. Is it's art style amazing, YES!
No
@Monkey
Oh really? Enlighten me then.
@Monkey bless us with your immeasurable wisdom, oh monkey. We are blind, we are ignorant, but you see the truth
@@KeterHirameki you saw this ua-cam.com/video/dZ9RU7pznTs/v-deo.html
This is incredible! It looks amazing, thank you for sharing 🙏.
these never fail at being trippy yet cool
honestly this looks BEAUTIFUL , fantastic job with the toolset :D
This really made me realize how much I have explored, such a great world design
Awesome upload, great choice for the backing score.
Please, I need more. That was beautiful.
Absolutely stunning
Man this makes me want a real time strategy elden ring game. Already have covenants and enemy variations based on those covenants. This looks amazing and seems to be the right scale for it too.
If only it werent a dead genre. I would be down for any new rts
@@kamekazi1123 the new Arknights game is an RTS allegedly
When you say RTS, do you mean turn base similar to Xcom and wasteland
or do you mean actual RTS like base building game like Starcraft 2 and Command and conquer
@@ElliFong Well RTS stands for Real Time Strategy. XCOM and other turn based games are not RTS because the actions and decisions do not happen in real time. They TBS games or Turn Based Strategy because each player takes turns to decide their actions.
So when i say RTS i am indeed referring to games similar to Starcraft, Company of Heroes, Age of Empires, Warcraft 3, Supreme Commander FA and other legendary RTS games.
@@uhoh7545 Thanks ill check it out.
That was enchanting! Great work!
Reminds me heavily of that one Love, Death & Robots episode. Love it ❤
i hope you never stop making these videos
I absolutely LOVE how fromsoft deals w gigantic buildings and architecture even from long distance w low texture it always looks amazing so this is like a dream come true lol
This is so gorgeous. Makes me want an RTS or other isometric game in the style of this video
This tiny world looks extremely happy and safe, I'd love to play it 😊