I know someone will still ask "Why didnt you test this or that setting?", even though this video contains over 100 settings. My main aim was to achieve at least 60 frames per second and this basically shows you the minimum settings required for that. Using DLSS frame generation or DLSS upscaling more aggressively you can definitely increase the framerate by quite a bit. Some people dont like frame generation, some people dont like upscaling, so I tried to cater to everyone's needs by including a mix of Native, DLSS Upscaling and DLSS Frame Generation. This video took me over 20 hours to do so to include more settings wouldnt have been feasible.
Well done, that's a lot of testing! You are one of the few people who test realistic settings instead of simply putting the 4070 at 4k Ultra Max RT, so thanks for that.
Wow cool video, lots of games covered, probably took you quite a while, thanks, I like ur 4070 series videos cos it shows me what I can expect,... plus a little extra with my 4080.
This is really, really appreciated mate. Thank you so much! I like testing the 4070 series GPUs as I think it lands nicely in the middle, so people with 4060's and 4080's can more or less figure out what to expect from these results. At least, I hope that is the value these bring. Thanks again for the support, it's appreciated more than you know!
I got 4070 Ti in the beginning of 2023. Never had any regrets. This card runs any games at 1440p w/o any issues in terms of VRAM capacity. Even now, almost 2 years after it's launch, 4070 Ti still handles all modern games perfectly fine. It may lack raw performance in some instances, but definitely not VRAM capacity. 4070 is like 20% slower than Ti, so I do not really see how 12GB buffer can constrain this card's capabilities. You may force the Ti run out of VRAM in some extreme cases (at 4K/Maxed out RT, for example), but it is really hard to do this at playable framerates. Base 4070 is definitely not fast enough for solid 4K gaming.
In this video there were 2 instances at 1440p where I had to reduce texture quality. The one with the biggest issue was Ratchet and Clank where at 1440p with RT it would fill up the VRAM buffer and drop to below 60 fps. Set textures to High and it gies back up to 90 fps. The First Descendant also starts running out of VRAM eventually, and Diablo 4 too when using Ultra textures. You can still get 120+ fps in Diablo 4 but the moment the VRAM buffer gets saturated the game stutters a lot. The 4070 Ti is a good card, I also had one. But it can definitely benefit from a 256bit bus and 16GB VRAM.
@@Mostly_Positive_ReviewsI see. I played Ratchet & Clank at 1440p/Max RT/Ultra textures, but had not faced any issues back then. I think this game may behave strangely when you change settings during gameplay. But once you relaunch it, it runs fine. It was something about "not replacing old assets with the new ones on the fly".
@@stangamer1151 Yeah, Ratchet and Clank is a weird one when it comes to VRAM usage. Actually, most Sony ports done by Nixxes have high VRAM utilization. I remember Ghost of Tsushima and Horizon Forbidden West also using a lot more VRAM at launch than they do now. Same goes for TLOU. I think some of the PS5 code gets carried across, but they fix it mostly not too long after launch. 12GB of VRAM will still be fine for 99.5% of games at 1440p I'd say. It really is just a few here and there. I am just concerned for the future, and rumours of the 5070 also having 12GB is kinda disappointing. I'll save for the 5070 Ti or 5080, bith are rumoured to be 16GB, and that also helps with my editing.
Still remember back when few months ago I checked a trusted pc site and 4070 actually dropped to 450 bucks new there (4070 Super was still 570 dollars or so) and I think that's a good deal getting a vanilla 4070 for 450 bucks new (should have been called 4060 TI and priced at 399 imo) even if it is 12gb vram. Now it is 510 dollars tho and I would rather spend 55 dollars more for 4070 Super with its 15% faster performance.
Most of the Nixxes ports are very heavy on VRAM for some reason. I think it's because the code was written for the PS5's 16GB unified RAM. TLOU port had an issue at launch where it would reserve 20% of your VRAM, no matter how much you had, but luckily that was fixed. Ratchet and Clank is their heaviest game when it comes to VRAM.
Hey there, sure, I did a short video here on how to set it up with the GPUBusy metrics. You just have to add them in the overlay section of CapFrameX. ua-cam.com/video/EgzPXy8YYJw/v-deo.html
I know someone will still ask "Why didnt you test this or that setting?", even though this video contains over 100 settings. My main aim was to achieve at least 60 frames per second and this basically shows you the minimum settings required for that. Using DLSS frame generation or DLSS upscaling more aggressively you can definitely increase the framerate by quite a bit.
Some people dont like frame generation, some people dont like upscaling, so I tried to cater to everyone's needs by including a mix of Native, DLSS Upscaling and DLSS Frame Generation. This video took me over 20 hours to do so to include more settings wouldnt have been feasible.
Well done, that's a lot of testing! You are one of the few people who test realistic settings instead of simply putting the 4070 at 4k Ultra Max RT, so thanks for that.
Appreciate you taking the time to watch! Took two full days to get this up, but I enjoy every minute of this.
This is insane amount of work! Outstanding job!
BTW, did you use ShadowPlay to capture the footage?
Thank you, appreciate it 🙏
I use a second PC with a capture card fir all my benchmarks so as not to affect the performance 👍
Wow cool video, lots of games covered, probably took you quite a while, thanks, I like ur 4070 series videos cos it shows me what I can expect,... plus a little extra with my 4080.
This is really, really appreciated mate. Thank you so much!
I like testing the 4070 series GPUs as I think it lands nicely in the middle, so people with 4060's and 4080's can more or less figure out what to expect from these results. At least, I hope that is the value these bring.
Thanks again for the support, it's appreciated more than you know!
damn a donation on a small video never seen that before lol
@@justmatt2655 I am blessed with quite a few generous subscribers for sure. There are a few that always donate.
@@Mostly_Positive_Reviews that's awesome looks like you've built a solid community
@@justmatt2655 I've been chatting to MPR a while now he's a good dude if he wasn't already partnered up he could date my sister. 😅🤣
Nice. A lot of work.
Thank you 🙏
what a great look at the 4070 great work!
Appreciate it bud, really do 🙏
I really couldnt bring myself to buy the RTX 4070 for £500 with only 12gb VRAM. The positive is how efficient the card runs.
The VRAM is its biggest flaw for sure.
I got 4070 Ti in the beginning of 2023. Never had any regrets. This card runs any games at 1440p w/o any issues in terms of VRAM capacity.
Even now, almost 2 years after it's launch, 4070 Ti still handles all modern games perfectly fine. It may lack raw performance in some instances, but definitely not VRAM capacity.
4070 is like 20% slower than Ti, so I do not really see how 12GB buffer can constrain this card's capabilities. You may force the Ti run out of VRAM in some extreme cases (at 4K/Maxed out RT, for example), but it is really hard to do this at playable framerates. Base 4070 is definitely not fast enough for solid 4K gaming.
In this video there were 2 instances at 1440p where I had to reduce texture quality. The one with the biggest issue was Ratchet and Clank where at 1440p with RT it would fill up the VRAM buffer and drop to below 60 fps. Set textures to High and it gies back up to 90 fps.
The First Descendant also starts running out of VRAM eventually, and Diablo 4 too when using Ultra textures. You can still get 120+ fps in Diablo 4 but the moment the VRAM buffer gets saturated the game stutters a lot.
The 4070 Ti is a good card, I also had one. But it can definitely benefit from a 256bit bus and 16GB VRAM.
@@Mostly_Positive_ReviewsI see. I played Ratchet & Clank at 1440p/Max RT/Ultra textures, but had not faced any issues back then. I think this game may behave strangely when you change settings during gameplay. But once you relaunch it, it runs fine. It was something about "not replacing old assets with the new ones on the fly".
@@stangamer1151 Yeah, Ratchet and Clank is a weird one when it comes to VRAM usage. Actually, most Sony ports done by Nixxes have high VRAM utilization. I remember Ghost of Tsushima and Horizon Forbidden West also using a lot more VRAM at launch than they do now. Same goes for TLOU. I think some of the PS5 code gets carried across, but they fix it mostly not too long after launch.
12GB of VRAM will still be fine for 99.5% of games at 1440p I'd say. It really is just a few here and there. I am just concerned for the future, and rumours of the 5070 also having 12GB is kinda disappointing. I'll save for the 5070 Ti or 5080, bith are rumoured to be 16GB, and that also helps with my editing.
Still remember back when few months ago I checked a trusted pc site and 4070 actually dropped to 450 bucks new there (4070 Super was still 570 dollars or so) and I think that's a good deal getting a vanilla 4070 for 450 bucks new (should have been called 4060 TI and priced at 399 imo) even if it is 12gb vram. Now it is 510 dollars tho and I would rather spend 55 dollars more for 4070 Super with its 15% faster performance.
Yeah, the 4070 Super is for sure the better GPU to get.
I see that performance and VRAM usage in Ghost of Tsushima and makes me wonder what the hell were Nixxes doing ? This is WORSE than Days Gone...
Most of the Nixxes ports are very heavy on VRAM for some reason. I think it's because the code was written for the PS5's 16GB unified RAM. TLOU port had an issue at launch where it would reserve 20% of your VRAM, no matter how much you had, but luckily that was fixed. Ratchet and Clank is their heaviest game when it comes to VRAM.
You psycho!!!
I blame Spongebob!
Hey man, how can i display “gpu busy” metric and avg frametime? Thanks for the video btw
Hey there, sure, I did a short video here on how to set it up with the GPUBusy metrics. You just have to add them in the overlay section of CapFrameX.
ua-cam.com/video/EgzPXy8YYJw/v-deo.html
@
Thank you very much
@@masteryuda7444 You're welcome man!