Wow does this game not like different objects touching lol. My next ksp video should be a pretty big mission, so that will be exciting. As always what else do you want to see?
I would like to see a jet pack for a kerbal! Although it might be hard! But I do love your videos! They have made me buy the game and I actually learn things from them! Continue the good work!
If you rotate the round decouplers so they are vertical and you put the tiny srbs on the sides, you get what I call bottle caps. It’s basically a tiny stackable disc rocket. Also you can use a KAL controller to supercharge the firework cannons and they basically are guns
I have 2 recommendations, 1. Use the nuke generators rather than solar panels. They can work when blocked. 2. You can use fire works at full launch velocity for a pretty decent machine gun, you can take out building, like the VAB using fire works
If you make the fire works’s color black for both the trail and star it will have no trail or star just the actual firework object and the explosion shockwave.
Yep, currently (sadly) any stack seperators and decouplers are completely broken in ksp at the moment. Decoupled vessels sometimes just freeze in mid air and other issues..
Hey that happened to me just today, I was sending off a deep space telescope but I couldn't put it inside a cargo bay for some reason so instead I had it be attached to a rocket that was underneath it with a radial decoupler and bunch of cubic octagonal struts, the cubic struts ejected off but the rocket was magically still attached despite not being connected whatsoever
Robotics being wobbly has been my main issue with the feature since its introduction, if you want something to stay, it requires way more struts and redundancy than should be needed. A note on control is that you can, rather than using WASD-QE, use the RCS/docking controls controls, which IIRC worked well with changing the target angle of robotics. Of course, it also means you could operate the tracks and turret independently. With regards to a future KSP build, perhaps you could upgrade the tank with a proper cannon, perhaps building an autoloader. I would imagine the best way to go about this would be having a pipe piece that accepts the projectile, before sliding/rotating down in-line with the barrel, before having a small rocket engine pulse briefly to fire. Also, in terms of self propelled projectiles, I personally find a decoupler with two sepatrons and a pair of little fins to be pretty compact, capable, well-ranged, and air-launchable, though that design is several years old now.
I always used a small stck decoupler with two stack separators as missiles. Rockets perpendicular to the separotor, it shoots like a disk for reduced drag. Enough to knock down smaller space center buildings, like fuel tanks.
Some insights about tanks, their movement : Actual tanks only have 2 Sprockets (the Wheels with teeth), usually in the rear, sometimes front, Sprockets are connected to the Engine and is what makes the tank move, which is why tanks stop moving if their tracks get removed, as Sprockets usually do not make contact with the ground directly, instead using the tracks and those smaller wheels. To stop tread hanging, you could use "return rollers", these are just small wheels placed right near the top part of the tracks right under them connected to the hull, that way your tracks don't go limp or anything like that, may also help a bit with other things. And, except the 4 main wheels, there are also smaller ones down there above the bottom part of the tracks, usually with some kind of suspension to make rides smoother etc. Famous suspension types : Bogie, Torsion Bar, Interleaved, Christie Suspension, Leaf spring. Also erm use mods lol.
You should try out some QOL mods, like mechjeb and Kerbal Engineer. Makes things a bit easier to do. Also if you want to mess around with modded explosives, try BD Armory!
You asked for some KSP 2 ideas at the end of the video. I don't have a whole lot of ideas but when they add more then one solar system, I personally want to try and see if its possible to make it there (to another solar system) without using interstellar technologies. It's a pretty simple idea but in my head, sounds cool. (Especially if you had a colony on another planet you could then land on).
Haha! This is great. :D I was thinking of trying to build a tank myself, (or at least the tracks,) but I never get around to this sort of thing when there are spaceplanes to build and colonies to plan.
Love these videos continue making them been watching since ur first poly bridge video and still love your content my fav series u made was dream car builder
Well. You dont always need to make everything complicated. I know its a lot more fun (sometimes) but you could just install BDarmory. Its a weapons mod. Adds a lot of cool guns bombs rockets and all that war stuff.
They do since when the structure blocks are not on the ground the tank sits on them, but it's not like they are really improving the device, it was just for fun
Wow does this game not like different objects touching lol. My next ksp video should be a pretty big mission, so that will be exciting. As always what else do you want to see?
Can you make a catcher-thing that was gonna be used to catch the Space x superheated? It would be pretty cool to see
A bridge… just just a bridge
I would like to see a jet pack for a kerbal! Although it might be hard! But I do love your videos! They have made me buy the game and I actually learn things from them! Continue the good work!
Make a working deathstar you won’t 🗿😈
If you rotate the round decouplers so they are vertical and you put the tiny srbs on the sides, you get what I call bottle caps. It’s basically a tiny stackable disc rocket. Also you can use a KAL controller to supercharge the firework cannons and they basically are guns
“Making a human brain with functional neurons in KSP”
Yeah, it's only the most complex object known to science! XD
Milestone
@@eekee6034 fr
Bro 😂😂
“Making a portal to the real world in KSP”
I have 2 recommendations,
1. Use the nuke generators rather than solar panels. They can work when blocked.
2. You can use fire works at full launch velocity for a pretty decent machine gun, you can take out building, like the VAB using fire works
Since the body is made of fuel tanks, I think fuel cells would be the go-to option.
If you make the fire works’s color black for both the trail and star it will have no trail or star just the actual firework object and the explosion shockwave.
or he could just download mods for guns like everyone else does
@@1degRazz Thats not the point of this though, Anyone can download a mod, Not everyone can do this in vanilla.
You should use the mini boosters for the missiles
Yep, currently (sadly) any stack seperators and decouplers are completely broken in ksp at the moment. Decoupled vessels sometimes just freeze in mid air and other issues..
The entire game always has felt slightly broken, but I'm hoping ksp 2 fixes up a lot of it
Hey that happened to me just today, I was sending off a deep space telescope but I couldn't put it inside a cargo bay for some reason so instead I had it be attached to a rocket that was underneath it with a radial decoupler and bunch of cubic octagonal struts, the cubic struts ejected off but the rocket was magically still attached despite not being connected whatsoever
@@ReidCaptain there gonna be KSP-2?
When?
@@DaCouchWarrior February 24, 2023 apparently
@@hellocreeper88 cool!
Use circular decouplers with sepetrons inside, was always used for bullets in KSP
Holy cow, he actually did it. I suggested this a couple videos back as a joke, and the mad lad actually pulled it off!
He really just said, "I've been running this for 15 hours" like it was normal
...It isn't?
@@YetAnotherInv silly question. Of course is normal.
It's completely normal.
Robotics being wobbly has been my main issue with the feature since its introduction, if you want something to stay, it requires way more struts and redundancy than should be needed.
A note on control is that you can, rather than using WASD-QE, use the RCS/docking controls controls, which IIRC worked well with changing the target angle of robotics. Of course, it also means you could operate the tracks and turret independently.
With regards to a future KSP build, perhaps you could upgrade the tank with a proper cannon, perhaps building an autoloader. I would imagine the best way to go about this would be having a pipe piece that accepts the projectile, before sliding/rotating down in-line with the barrel, before having a small rocket engine pulse briefly to fire. Also, in terms of self propelled projectiles, I personally find a decoupler with two sepatrons and a pair of little fins to be pretty compact, capable, well-ranged, and air-launchable, though that design is several years old now.
the Kraken is truly tireless in it's attempts at creating chaos
I always used a small stck decoupler with two stack separators as missiles. Rockets perpendicular to the separotor, it shoots like a disk for reduced drag. Enough to knock down smaller space center buildings, like fuel tanks.
KSP Community can build everything but nothing that can fly into space and/or work as intended by the developers.
12:02 That's really some tanks for watching
Ahhh yes KSP's physics engine behaving exactly how we all know and love
8:38 lol, that decoupler just went '*yeet* My people need meee...'
Some insights about tanks, their movement :
Actual tanks only have 2 Sprockets (the Wheels with teeth), usually in the rear, sometimes front, Sprockets are connected to the Engine and is what makes the tank move, which is why tanks stop moving if their tracks get removed, as Sprockets usually do not make contact with the ground directly, instead using the tracks and those smaller wheels.
To stop tread hanging, you could use "return rollers", these are just small wheels placed right near the top part of the tracks right under them connected to the hull, that way your tracks don't go limp or anything like that, may also help a bit with other things.
And, except the 4 main wheels, there are also smaller ones down there above the bottom part of the tracks, usually with some kind of suspension to make rides smoother etc. Famous suspension types : Bogie, Torsion Bar, Interleaved, Christie Suspension, Leaf spring.
Also erm use mods lol.
depends on the tank, some can drive without tracks
@@sjfs231 Only Christie Suspension, or literal wheels.
I love how quick he is with these, it doesn’t feel that long ago when i voted for the tank on the poll lol, love the video!
pls try and beat real civil engineers land speed record, i would love to see that
You should try out some QOL mods, like mechjeb and Kerbal Engineer. Makes things a bit easier to do. Also if you want to mess around with modded explosives, try BD Armory!
Yeah I would like to see you make something with BD, I think it could be very fun with your knowledge!
Did you played at least one game without cheats? MechJeb kills the spirit of KSP
the opening has given me an idea for an ICMB thanks!
Make a massive orbital bombardment or rail cannon capable of leveling KSC in one or a couple shots? Also subbed for this lunacy!
You asked for some KSP 2 ideas at the end of the video. I don't have a whole lot of ideas but when they add more then one solar system, I personally want to try and see if its possible to make it there (to another solar system) without using interstellar technologies. It's a pretty simple idea but in my head, sounds cool. (Especially if you had a colony on another planet you could then land on).
8:39 Weeeeeeeeeeee! That decoupler is going to the stars!
Tanks a lot for this video!
Bruh those “treads” lol
A dream come true.
Also you can activate self collision in "advanced tweakables" as suggested in your ksp car vid.
Also also, did you know @Reid Captain, that there are fireworks in the game?
Wow, millitarisation of channel
the 13 days between now and last video felt very long and i can't wait to watch this
you could have added the friction pad on the track
You should make a hover vehicle in besiege
Haha! This is great. :D I was thinking of trying to build a tank myself, (or at least the tracks,) but I never get around to this sort of thing when there are spaceplanes to build and colonies to plan.
Next video: Making functional TV in KSP
Impossible???
@@ReidCaptain not with that attitude
@@ReidCaptain not really
If you have a lot of flags and a fast moving vehicle over the line of flags it may be possible
Love these videos continue making them been watching since ur first poly bridge video and still love your content my fav series u made was dream car builder
It's so cool nilered started a new channel.
I want to equip the Bundeswehr with these tanks immediately!
Even with the treads randomly glitching off the wheels, they are still more reliable than our current equipment
I never paid attention, I guess, but boy do those structural pieces love to violently explode, even though they are just a bunch of steel(?) bars.
Fulminating steel
Tread tread
Why do i allways hear Tread when someone speaks about tanks
Its T R A C K S
the radial decouplers worked because they are meant for srb's srb's are meant to be flung away from the rocket so no explosions happen so thats why
Whenever I see that he's made a new video I'm scared for what impossible challenge that he makes look simple and easy
Can't wait to see how you destroy KSP2 next year
Finaly Nilered uploaded on his gaming channel again!
Poor innocent fool did not think the deep-space kraken would be kind
The legendary M4 Kerman
In SFS I used side separaters with a separation force of max in a fairing barrel
Could you please make a surface base somewhere, maybe on Duna? thanks.
Cool stuff keep doing thingd like this!
Challenge- Use only adapters as fuel tanks.
BDArmoury and Kerbal Foundries devs are crying
Besiege Space Program
2:11 soap??
missile lancher next please?
oh yes please
Well. You dont always need to make everything complicated. I know its a lot more fun (sometimes) but you could just install BDarmory. Its a weapons mod. Adds a lot of cool guns bombs rockets and all that war stuff.
8:39 did he noticed that something just went flying ?
"Using only vector engines to Moho"
Fireworks make great close range weapons. Plus, with the KAL exploit, you can get insane launch velocities. Beware of the equally insane recoil.
Love your voice
You always make nice videos!
Looks like a T92E1
you should get to orbit using only sepratron engines
I mean, the challenge didn't strictly say stock.
*_pulls out BDArmory_*
What the frickin...
I made a giant space station off of the one in avatar in kerbal it’s the build I’m most proud of
9:36 you could use escape pods
My guy put a wheel on a motor 💀
I Challenge You To Go To Every Planet In The Solar System Using ONE Rocket
You should try from the depths
an automatic rifle would be kinda cool
I used to play a 2d ksp ripoff with the same decoupler mechanics and I used to make tanks kinda like that all the time
Found this 1 hour after it was posted
A tank made out of rocket parts is a
TONKET
change my mind :)
RONK
@@tonyhakston536 TRACKET
ROTANK
it seems like a mobile artillery cannon with the accuracy and the range and the lack of being able to move very fast
video idea:make a missile truck
Are we not going to talk about the black two wheels that just exploded?
Reid Captain, Can You Make Campfires In Kerbal Space Program?
you can set the force of the decouplers to 0 so it wont create a explosion
Idea for the gun, hydraulic decouplers (since they are the most powerful) and seperatrons (the lightest thing in the game
Keep up the work and you should try making your own nuclear bomb
ayo can you try making a hovering vehicle
you should have said tanks for watching XD
I still think you should play space engineers
surprised you didnt use fireworks for the gun.
watching this while my parents telling me there no longer together on april 1st hits differtent
April fools joke or no?
@@ThePixelated_kris nope for real
@@Nidias0 oh damn I’m so sorry
This guy sounds exactly like NileRed
Idea, super sonic propeller plane
DO. NOT. REINVENT. THE. WHEEL.
Doesn't the track holder acts like a wheel since it touches the ground? Is there and difference with and without the treads?
Use friction pads instead of wheels
just move the stack separator away from the craft so it isn't touching anything
How long till he makes a fully functional human body
1 or 2
@@ReidCaptain 7
@@ReidCaptain 1
Tanks for watching. I see you
I’m not convinced the treads do anything at all
They do since when the structure blocks are not on the ground the tank sits on them, but it's not like they are really improving the device, it was just for fun
I see you took my rover suggestion.
Awesome
You should try some weapons mod !!!
What mod is this? And where can I find it? I need this for definitely non… violent purposes that definitely do not involve throw kerbals into space.
Be had it running for 15 hours 💀
My man used decouplers weapons sfs classic
What even does "same vessel interaction" do?
can i some how download this?
12:00 tanks for watching?
did you empty all the fuel from the tanks to lighten it?
Yes but good thinking
can you make a tank that fires a plane straight into the sky?
so there's no run up and build up, just a BOOM and then you're off flying?
give reid captain time and he will launch a planet to orbit kerbol solar system
Hey, you should try out the game Space Engineers