Why My Cargo Traffic is the Best Ever in Cities Skylines!
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- Опубліковано 25 сер 2024
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Mississipatea: Overhaul the Cargo Network and let your Roads BREATH! Enjoy! :-)
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#citiesskylines #biffaplays #USA
Filter industrial waste? Boost connections? Workers' union?! RECYCLING?! I thought this city was supposed to be at least US inspired, Mr. Biffa!
:P
Well unions are coming back.. atleast right now, but yeah the rest of it is pretty unrealistic in most places
certified :P moment
true haha
@@Airbournjack they're trying to but good luck taking down corporate america. The literal devil.
There is something really satisfying about seeing a city just work and watching the Cims go about thier lives.
Love the way Biffa says 'Things are hotting up around here' just as it cuts to the cargo station on fire 🤣29:34
One neat thing I've recently learnt is that the cargo terminal train station from the recent airports dlc is staggeringly more efficient as vehicles not only have two entrances, they come in at a 45° angle instead of a 90° which means the vehicles don't slow down and keep moving. It's so much better than the basic in game cargo terminal
You can just make the road itself positioned 90° to the cargo station, that way trucks can just drive straight into the station and not have to turn at all.
@@Snitram19 It requires moving the station to the perfect position and then remove the road. It's effective, of course, but if you aren't using move it mod it's extremely difficult to make it work. I have told check this new airport cargo and see by myself, because multiple problems can be instantly solved with this new asset.
@@Snitram19 correct. woeks just fine
I’m not sure if the cargo terminal near the forestry zone can actually receive trains from the city. It looks like the rail can only go out of the city and receive from outside as the angle won’t allow it.
You should have done this as a challenge: Can you add lots of train options this episode *without* having to go back in a few episodes but more likely, multiple episodes, to fix the issues adding trains cause in this game because that almost never fails to happen.
Not if you know what you're doing :P
One of the (many) reasons Cities Skylines needs a sequel is because railways aren't exactly the best. That said, it is amazing how much Cities Skylines can do considering how old the engine is and its seven years old.
Yeah, the railroads have almost no realistic behavior. Forget being temperamental about grade, there is no signaling; they run goods trains as push-pull; there are no blocks ... they're essentially heavy trams, at best.
Exactly! If they did railways like they're done in Transport Fever 2, it'd be unrivalled
Really for me I just want an update so they can expand limits such as item counts
16:25 You need to check your turning lanes next to the monorail station. They can only turn left and right, they cannot continue forward. This is at every intersection.
That is if the vehicles follow the turn lanes, which in my game seem to be only a suggestion of which way to go. Only the lane tool from TMPE forces them.
@@doomer37 regardless, it is incorrectly set up, imo.
@@Talon771 That is what I thought. But then I saw several vehicles going straight, completely ignoring the lane signs. I am not sure if the lane mathematics are wrong or the signs on the road of these particular American style roads are wrong.
That's just the Big Roads weird lane arrows that don't show straight on for some reason!
The first cargo hub can only connect to the train line in 1 direction! Only trains going out of the city or coming from out of the city can currently get there.
Jep, Biffa needs to add a connection to his industry!
34:12 This idea sounds exciting! I live in a pedestrian friendly zone. It is very tourist friendly and often buildings are split with restaurants and cafe's downstairs and residential upstairs. The grid in this part of Missisipatea might be perfect for this. But I'm not sure if that's very USA, because I am not from the USA.
Given the expanse available in the U.S., we have grown up with the idea firmly rooted in our heads in most places that work is work and home is home, each with its own 'place'; rarely do the two intermix. I acknowledge the obvious historical exception for New York City and similar places that have used this building concept for a very long time. It's just not as common here in the U.S. as Europe. Why? There is plenty of land available to split the two, and there are some (psychological) advantages for being able to get blocks or miles away from work, none of which have a place in C:S. In RL, though, there seems to me a shift towards the sort of live-above-work in some urban centers. I've seen such in downtown areas in the San Jose/Santa Clara portion of the San Francisco Bay Area and a few other metro places. It's quite convenient to have apartments and condominiums on the second and higher floors, with businesses at street level. In a few cases, businesses are ground level and the second floor, with residences above that, up to about 5 or 6 stories total. In current game mechanics, I'd probably call this a combination of office space/commercial and residential use. It would be an interesting mechanic to explore in Cities: Skylines 2.
@@mracicot Thanks so much, Mark! for taking the time out of your day to share this. I really appreaciate it ☺ It makes sense too. The USA is HUGE, while here everything has to fit in a country the size of a shoe box basically. But even in the Netherlands the days in which the shopkeeper lived above their own shop are also gone unfortunately.
The bottom floors are rented out to franchises of big corporations and the floors above it have been renovated, into as much apartments they could possibly fit! And rent for each of those tiny apartments compare easily with the price of an apartment downtown in New York City, since we're in a housing crisis atm.
And no, I don't live in Amsterdam, I live in a small city in the rural part of the Netherlands. In Amsterdam it is impossible to get a rental, that's how much it costs there.
What's cool is the shells of the buildings, they are in most cases protected by Unesco. So a lot of cities maintain the medieval look which is cute.
About that city entrance where you removed the roundabout: maybe it'd be simpler just moving the highway connection elsewhere.
When you looked at the traffic flows, notice that almost all the traffic is internal to the city!
A suggestion for the university district could be M.I.Tea. The Mississipatea Institute of Teachnology. 😄
So a trick I did months ago, I created my industries with a single road in and out, and then banned trucks in and out of said road, but, there are trains. It forces all my trucks to move cargo to and from trains.
This works well as I don't have to wait on trucks to return after dropping off cargo (with supply building up), while also makes sure vehicles don't come in to try and use the trains, adding congestion. It has proved very successful on now a farm and oil field for me (and I almost NEVER get not enough supplies or buyer messages).
If you're going to shrink the farming area, I think it might be neat to extend it on the other side of the road/rail. Keep the existing area for farming industry buildings, and move all of the fields to the currently unused area.
There is a mod that works with the "in game tool", that actually tells you how many of each vehicle type is using that segment. It is called "Traffic Volume" by thejoun.
at 22:50 you have through traffic forced to one lane with TMPE. through traffic should always get the left two lanes in this case. as the road expands left its really like the right lanes becoming an option for turning.
You gotta implement the mid century pack in that super block, and then right in the center a super modern pedestrian area, that’d be sick
Spring hills looks like Barcelona's grid, maybe you could do a super block layout : general traffic every 3 blocks, pedestrian / residents only otherwise with one way systems
Still waiting for biffa to build a space port.
And also great video/tips for making a good working cargo train line. Now I can fix the traffic issues in my city.
I may be mistaken, but it looks like when you re-did the track @ 18:27, It went in as a one-way track. If you look @ 18:33 the inbound train stops at the new "one-way" track and de-spawns. I think this is going to mess up you cargo traffic. Hopefully you already noticed this. Thanks, Zach
In the first timestamp you mention, that is a visual from Network Multi-Tool, I'm pretty sure it doesn't effect the direction of the rail. Though, it is odd that the train stopped there. As for the second one, looks like Biffa did a cut @ 18:36 (for the pipes), don't know if that train de-spawned or not.
the track's fine. the train stopped because it's route was destroyed, it needs to time to recalculate with the new tracks
If you want a new name for the Holly District, I'm thinking how about Hawley Village? The name "Hawley" is not unknown for the US and frequently neighborhoods and developments are called "villages".
19:30 People drive through closed grade crossings IRL in the US too.
Keeping with the naming of districts with tea related names I really like the idea of naming the pearl district to New Twinington
The road and double rail crossings being worked on at 11:20, it would be totally within American style to just take the road up over the river and the tracks on both sides, big gaudy concrete looking thing.
Would make sure first cargo hub can exit to both ways in and out of city (currently only out of city). And maybe not even do the 2x river crossing but rather have it as a dead end with trains going in and out of the hub from the same side. More realistic as you wouldn't need to build two bridges
I was about to comment the same. However, I disagree with the dead end. I had a dead end cargo rail terminal in a similar situation that caused the trains to grid lock.
@@AmonNascaroth yes, this can happen. I think I have solved it with lane connectors :)
If you're still looking for a replacement name for the "Holly District", consider that it's nearby Sterling Heights, which is a real place near Detroit. So you've got Warren, Madison Heights, Royal Oak, Harrison/Clinton Twps., and more genuine American place names that go together with it.
Biffa, your Italian grandmother called and wanted to compliment you on the lovely spaghetti you made in today's episode! 😁
"So things hotting up around here" and the trainstation is in the middle of a huge fire. That got me! 😂
Ive learned a lot from biffa thank you! I though i was supposed to make loops for mass transit but they clog up, I see you have the hub, and then 1 line going to a destination and back, another line going else where and back. Seems better than having a giant loop and everything going around and around.
I'm a cities skylines noob and clicked out of curiosity and what I saw just amazed me. I really want to get to a point in which my city looks gorgeous and it's all funtional.
I don't know if you're allowed pedestrianised zones in an American city. Also, too much public transport. Gotta drive everywhere. :3
I loved how much trouble spelling University you had. At one point I heard Universippatea. I swear. That's a fun suggestion for a college
Cool developments. Yeah a walking centre would be a neat experiment.
Spring Hills is a bit large to be 100% pedestrian only. Making it mostly pedestrian with a few "real" roads for access could be really good though.
one thing that would be really interesting would be having an airport on the spits of land by the coast, or basically by the coast rather than nestled into the mountains :) inspired by jfk possibly..?
Track lengths on either side of the terininals ahould be "+1 Train Genrously"." Set the tracks up so 1 train can wait BETWEEN CROSSOVERS when one is loading when traffic is going either way and then have a bypass option at all times. It keeps stuff from jamming up all the time.
I would be super interested to see if your extra long bendy buses were bunging up that one traffic circle. I feel like they are just too big. 🤔
The policies add a lot of customization to your city, really. I'm pretty impressed that Cities has such a large amount of them. Good Ol' SimCity 2000 only had, like 20 total. Don't quote me on that, it's an OLD game, and I've played original Sim City too, so I could be confusing which ones did which. lol
The dad jokes were pure gold. Thanks for another lovely episode Biffa.
I actually use freighter trains to connect my industries connected straight to outer city and commercials use and metro for the people to come in with no road connexion. Makes everything easier...
The whole city is compartimented with absolutely no road connexions between one another the trafic never jams even in high density. Also makes quite a lote of money as they NEED to take urban transport to work and get goods.
Every transport service works 24/7,
Buses takes you to the metro,
Metro get you anywhere in the map,
Train and plane gets you out the city.
Almost no traffic at all with medium roads with bus lane. Absolute effectiveness, happy people, absolute moneymaker, happy mayor.
It's very neat to add a cargo train station in order to reduce the road traffic. However the one you add to your forestry industry it can only be used to export the goods of that industry (because the train track connects only to the outside of the city.) It would be nice if you could to add a train track connection in order to provide the forestry goods to your specialized industry so to reduce the road traffic even more.
Maybe too cluttered, but a toll road expressway. (no lights, only ramps)
Biffa does it again! Million dollar views of rivers so what does he do with it? Why put a railroad along side!
I think that spot that gets backed up with the roundabout into the traffic light would probably perform better if you changed that roundabout to a stop and set up a timed traffic light group linking the two intersections so they can drain out as a pair
In someplace in Europe, big factories must have rail from there place to local garages, it really helps traffic in city skylines too
your highest land values will always be along the water.... keep that in mind when starting to build.
Hey Biffa. Please don't forget about the "Hugo There" lane issue on the exit of the Oil Industry. I sent a graphic a few weeks ago on Discord. You're forcing everyone to take a right and enter the highway instead of taking a left into town.
Oh god, that river circuit is a planning disaster. 2 bridges, and 2 road crossings, *before a vehicle bridge* is just asking for trouble. Biffa, please, a 2 way rail would have been not only safer, but so much cheaper than the 1 way circuit, no matter how aesthetically pleasing and efficient it is.
Pretty sure I can afford it 🤣
Lol I recognise the thumbnail. I actually live near this place.
Here's the coordinates of where this train viaduct over an expressway is: 45°30'20.3"N 73°27'41.5"W
Holly Flat (not all names have to be tea related!)
Perhaps a good name for a Bay Area could be Tea-l Bay
A nice community pack could be the Tea Gardens
A lakeside town could also be called Biffa’s Cup!
Blasphemy! Heresey! All names must be Tea related. 😂
Hi Biffa! Love the videos, of course. For the pedestrian idea in the original block - I think that would be ideal for Barcelona style Superblocks - maybe give that a go?? Pedestrianise the middle cross of each 2x2 area, leaving the roads on the outside. It’s a real thing and might be nice to see how it works in your city??
You can optimise your public transit more. Ideally you want to use the cheapest bus type you can get away with at a ratio of 1 bus for every stop on the route. It reduces the wait times for passengers aswell as optimise the cost of running the route without massive and mostly empty buses that cost more money.
A 10 stop route with 10 minibuses has a capacity for 200 passengers with short wait times. A 10 stop route with 2 super bendy buses gives you the same 200 capacity and costs the same amount of money, but wait times are 5 times as long. Super bendy buses only need to be used on routes with loads of passengers
Wow ... insanely high traffic percentage ...
31:15 Here I think there is a little flaw in the transport network. You are splitting the locations of rail and metro station on the one side and bus hub an monorail on the other. That gave me the idea that you could run a tram between those two ... it continue as a tram-only where you currently 31:38 have this path connection, along your 29:55 commercial strip and could leave the area again through a tram-only road placed like one of those 31:48 end of cul-de-sac paths. That way you separate trams and individual traffic and the transport network has connections normal vehicle traffic does not have.
29:40 "And we are just not going to mention the fire..."..
I was thinking you could make that busy intersection at Campbell Blvd and Travis Morgan Ave even more efficient if you added a small service interchange on the other side of the water where the overpasses are now. It might be a tight fit, but a couple of ramps should do it. Then you could eliminate the left from Campbell to the existing onramp (and from the existing offramp to the Campbell stub, and from the Campbell stub to Travis Morgan, neither of which are used now but will be once you expand over there) leaving only through traffic, right turns, and one left (Travis Morgan to Campbell), which means you could eliminate a full phase of the traffic light. Heck, if you put a contraflow left turn lane on Travis Morgan, you should be able to use just a two-phase light!
Sure, the freeway intersection would be kind of a spaghettified hybrid nightmare, but this *is* supposed to be an American-inspired city...
Maybe the code for the bollards in the new expansion can be used to update traffic arms. Though I recall seeing a mod for traffic arms tied to traffic lights in the workshop, so maybe this is just borked.
As always, it's great to watch your videos! 🥰
A little suggestion for the roundabout at one of the cargo train stations. Maybe instead of a circle, you can make a turnaround shaped like a water droplet 💧. Then it would be easier for trucks to make a 180°
25:11 From Holly District To Matcha District or Rooibus District
Huh🤔
11:43 "You know, we could avoid making these drivers have a living hell when the train makes everyone stop and just make a bridge over or under, but I quite like the way that looks..." 😆
(Also, I don't get it, how is it an American rail crossing?)
Biffa, I don't know why, but this area with university houses reminds me of the little students' neighbourhoods, so maybe Studentea Beerhood - the connection of two my favourite beverages
Holly District = Rooibos Fields
Sterling Heights = Steeped High
I'm glad this works in the game, but unlike in Europe, the US isn't nearly as densely populated as Europe so trains are really just a more expensive alternative to interstate commerce. Only bulk manufacturers, like automotive, chemical, petroleum as well as aggregate industries use trains for long range interstate logistics in the US. The rest is handled by the truckers, and last mile organizations like FedEx and UPS take care of most of the deliveries within a city.
It would have been smarter to zone all of your commercial and residential at the city center, and to have created industrial business parks for all of your industries at the fringes of the city; that makes way more sense from a logistics standpoint because shippers only have to pickup from two or three areas in the city, where local traffic wouldn't be heavy; you have the space to support high volume roads that could support rush hour build up in those zones, and then jump straight on the highway to take goods to rail hubs and businesses. All those rail hubs would be used to export goods, not to transport goods throughout the city. IDK how cost effecient it is in game, but rail is extremely expensive and inefficient compared to trucking and sipping by river. Most American logistics companies like Old Dominion, Walmart, Fedex Freight, or McKesson rely heavily on a good interstate network.
This was interesting to watch, but placing industry and farming inside the city, where real estate is the most expensive would be A: a logistical nightmare, and B: a very good way to make sure your industry leave the city due to high overhead and operational costs; Their goods would be far more expensive than their competitors, located more strategically. Basically no business would want to actually operate in your city =(. Remember, America is a huge place, manufacturers can set up shop anywhere. You as a city planner have to think of creative ways to make your city an attractive place for them. Smart infrastructure, and good zoning is half the battle. That's why most big companies get huge tax breaks, because when they leave town, the whole city goes broke. Idk if you're familiar with Detroit but that's exactly what happened, that city was the epicenter of North American automotive manufacturing, but greedy unions and low tariffs on foreign cars made competing virtually impossible; manufacturers left Detroit en masse and moved their operations to other places in the American Midwest to stay competitive. Today, Detroit is one of the most dangerous cities to live in the country. It's fine margins, too much socialism and you lose the business, not enough, you lose your labor force.
Hello again biffa
Hello there!
From looking at news about the update, I suspect Ped Areas will benefit from Tourism Attractiveness. So it would be neat to see a map of where in the city is most interesting from that perspective. And then allow that map to serve as a guide for where to create those zones. (Can several Areas of Interest be connected together using walkways?)
Edit: can't spell.
A large car free estate is great if you have amazing public transport and a super high density area like NYC, but I have to drive 30 min to work every day and i live in a large city, i cant do without my car!
@3:39 delete or relocate the hallway interchange because traffic are turning left leave the city and turning right to enter the city @3:24. Going straight is faster
At the beginning it needs to to be called Univerceatea
21:45 In Vizzini's (Wallace Shawn's) voice: 93%! Inconceivable!
I might be wrong and I don’t know where you took this thumbnail but this seems to be a couple miles from where I work. This seems to be where the CN Rouses Point subdivision branches out of Southwark yard over route 116 in St. Lambert, Qc Canada. The train would be 528 a cross-border switcher using Norfolk Southern locomotives. The picture would be looking west towards Montreal.
I think you should make only padestrian roads at this new place that comercial is under the houses
The forestry train station can only send/get trains from outside the city because of how the track is connected.
22:41 bottom of the screen, police pursuit in progress. 😆
Hi Biffa!!
First time commenter here. I think you should replace the interchange that used to feed into the roundabout. If you were to do that, it would make the busy light into a T-Junction with most traffic continuing straight. It's rather unrealistic to have those curved bridges over the water which would be outrageously expensive when there's a separate bridge already there. Keep the videos coming, enjoying the content as always!
Thanks for the suggestion :-)
Always fun to watch you build. It's so relaxing and you have a great laugh. It's contagious and always gets me laughing too! Everything is looking 👍
😁
Those cuts at the start of the video are exactly peak biffa humor and I live for it
What is Biffa IRL career? Is it mind numbing boring? Is it as meticulous as his city building? Is he an account manager ? Is he a book keeper? Tax attorney?
City Builder 😉
a city of monolithic domes would e pretty cool to see you build.
14:31 the pillars of the monorail are on the road
You need is an interstate highway cutting through the middle of the city US STYLE
When I was a kid there was this private university at my hometown in Brazil, that was called Univercity, which the mot was: Univercity - the City's University!
True story!! 😂😂😂😂
34:10 haha close save, but understandable mis-wording considering you got to play cities skylines 2 in alpha
You should make your biffa logo mug as merch. The one you show onscreen to take a sip on autosave
At 22:28 i'd make one lane for left and one for straight and right. It will be much better.
more than anything, I wish I had these smooth framerates of yours on anything I play T_T
Is it possible to upload these cities so we can download them and play around with what you've created? Great video man. Love your content
Tunnels, under passes, or slip roads at your junctions would releave traffic congestion.
I found this video very relaxing ☕️
To be truly American, it needs a Civil War battlefield+cemetary park, with gift shops.
Anteatam battlefield park.
You need to add another entrance into the foresty industry as it only one way
Are dead-ends popular in Europe? We don't really have them too much, at least not anymore. When we began getting Nuclear power-plants, laws were changed so there has to be TWO ways in and out of everywhere, in case of emergencies. Stuff got 'grandfathered' in, but over time, as those places got upgraded, they had to follow the newer codes, so more access was added.
Cuddly sacks are amazingly popular in the UK. They don't have emergency evacuation routes (or didn't 30 years ago) either. See also HGV truck drivers and GPS in the UK.
@@StyxRiverGynoid Individual roads are still fairly common (the old ones that haven't changed, especially in cities), but when Biffa sections off entire neighborhoods with only one road in/out, my eye starts twitching. We really don't see anything like that here - it just wouldn't work.
Haha! I back away from every problem on CS and pretend it ain’t happening 😂😂
Tbh for me is non english speaker
I remember writing full essay with the word univercity 😂😂 Biffa you bring be me some old memory
11:15 *internal screaming* AAHHHH quays???
Well, this is timely. I was just thinking about getting goods to a commercial zone that is only connected by road. This should be educational. My undustry have good train connections.
93%??? The Master of Traffic at work.
i wanna see a golf course fitted into this city :D with added social/entertainment benefits ofc
Sterling Heights - i think you should disable zoning on outer roads.
Biffa, Your Cargo terminal at the Forrestry industry, can only send products outside the city. It can't receive them inside the city, or deliver within the city, as the connection only heads out!
I just build one highway around the city and some shamrock intersections to enter traffic into the commercial areas.
Would you every consider doing a modern Japanese themed city, Biffa? Would be a nice change of pace, but I'm not sure if CS has enough eastern themed mods.
Biffa. I've started to use this map also ever since you start this series. I've encounter some problems after using this map such as only outgoing/exporting water transportation is shown. I never seen any ships or cargo ships enter my city. Let me know if you experience this as well.