Fixing the Traffic that Destroyed my City in Cities Skylines!
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- Опубліковано 21 сер 2024
- New Tealand needs the BIGGEST Traffic Fix and Rebuild to get it back to it's old self! Enjoy :-)
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✈Cities Skylines - Airports DLC:
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#citiesskylines #biffaplays #newtealand
Lots of the problems with traffic around the airport are because you have connected the internal airport roads to the external road system, It should not be connected at all, it only makes this mess. You are using new Airports DLC add-ons as regular ones, but everything should be used only to serve the airport. Even the train station. So please disconnect those, it will make your life a lot easier.
I have exactly the same Problem except that my airport Cargo Station is inside the airport area... Still the whole City wants to go to the airport train station
This.
@@WeberChristoph yeah same.. I got 23 run ways and over 60 cargo plane stations, even with pumping up export of plane routes and pumping up cargo capacity of airplanes all want to go to the train. Only way to solve was to delete the cargo train Station…
@@fabi7608 My airport doesn't work as apparently the plane routes are broken on my map. But they'll still drive across 4 tiles and ignore much closer cargo stations to use the one at my non functional airport
The intention is to have all of the external traffic go through the two points in the main cargo terminal but I don't think the external (to the airport) road connection is what is causing the traffic problems. There are two rail lines that Biffa set up to the airport cargo rail terminal. One was to the internal rail network and the other was to the intercity rail network. It was the intercity rail network that was causing all of the problems as businesses were using it to export goods. That was causing the traffic problems. With the test of the rail terminal outside of the airport and the non-airport DLC rail terminal inside the airport grounds, only the internal rail network was connected and goods were being delivered to be transferred to aircraft (at least in the second case). If Biffa tested a single line with it being the intercity rail then I'm sure that the traffic problems would exist again.
There isn't much around the airport to deliver goods to it by truck whereas everything further it is faster for goods to be transferred by rail. When both lines were connected any trucks taking goods from the rail terminal were caught in traffic so that's why there were few trucks delivering goods to the airport.
In the last Episode, you blocked the Trucks from turning left, after leaving the cargotrainstation. So they are forced to go the big crossing to get to the Airfield. In the last Episode you have taken out the roundabout, because of the Trucks plugin it up. But they only plugged up cause they couldnt take the leftturn. And so they go through the roundabout, but then they dont drive up to the nice setup, since the way through the roundabout is shorter.
Edit:sry Bad english, but i hope you get my point. XD
Biffa needs to see this comment :)
Django is right : the all point of the airport cargo train station is to be inside the airport, so trucks can deliver goods directly from planes to trains or from trains to planes. With the setup you have, you forcing trucks to go outside the airport to go to the cargo train station, and because you stopped them to go right into the airport when they come from the cargo train station, they go trough the intersection.
I commented this exact same issue in the last episode!!! It wont fix everything but it would reduce the traffic a little.
@@thomasormerod6867 i think you are right. Not everything would be solved. I was loosing my mind over this, in the last Episode. Biffa put so much effort in this setup. But comments in english are really hard for me to write. I hoped somebody get him there. XD
@@ProfesseurPhilson Yeah you're both right. All episode I thought "the four way crossing should be a three way crossing with the one towards the cargo train station being eliminated. The path towards the cargo train station should be somewhere else from the airport directly.
Nothing beats watching Biffa while you're hungover drinking a cuppa!
Lol I'm actually doing the same
lol same! Biffa to the rescue
Watching it with a cuppa without a hangover does tbh!
The hang over is real for me too
Same same. A Saturday morning tradition at my house.
I've found even tho it makes it more efficient, directly connecting any of the airport stuff to a normal road is not a good idea. Leave the terminal as a transfer between road networks and connect the train station directly to the airport road.
If I don't connect the internal road of the airport terminal to an external road, I always have problems with trash not getting picked up at the cargo terminal. Connecting that road is the only way I've gotten past it. Is there another way?
@@NutDriverLefty put a transfer station in the airport, out of the way.
@@NutDriverLefty i put trash collection inside my airports (Because i like to go crazy with mixing assets) Id recommend a simple recycling center along with some police and fire. remember to connect these to your passenger terminals too (if you have them in the same airport) for an easy fix
Isn't the airport cargo is supposed to be used internally in an airport area without outside road? I mean like road->cargo airport->cargo airport road->airport cargo train station, so the internal airport road isn't connected with standard roads? So the terminal became the buffer for cargo trucks (for example the zooming trucks at 24:38, 24:59 or 28:07) and the cargo train station became the buffer for trains. You can see this became a problem also because you set the roads to the cargo station and cargo airport terminal in parallel without the ability to directly turn to the terminal so the trucks took the long way round to the airplane stand such as at 30:45. This can be avoided if, once again, you place the station inside the airport and cut the connection of airport cargo roads to the standard road network. I think that's worked for me and it was also modded, but CMIIW, gonna go check after I'm home
Tl:dr, the problems is perhaps caused by you connected the cargo airport roads to standard roads and placing airport cargo train station outside inner airport roads, biffa. CMIIW?
I don't think so. SeniacTwo built a cargo airport with the train station in the internal road system of the airport in Dead End, and the traffic queuing built up anyway, just through the terminal this time.
Biffa is probably right, the new train station has some sort of ¨weigth¨ at transfering goods
@@fallfaith6590 ah perhaps, I haven't tested with any industry proximity wise, as my airport area is kinda far away from any industrial sprawl (the only access is a highway downtown to the airport island and cargo+passenger rail). Can you gave me the link for that or any other examples for references?
@@RustyWalker He did it after the tailback grew all the way back to the highway. Actually he had to scatter some airport cargo train stations across the city in place that were clearly not airports and connected to the city road network so the traffic would distribute .
The devs allowed this configuration without any in game instruction or direction.
@@epiccollision with no instructions has definitely made it difficult to figure out how they meant it to be used. I also believe that it's straight out bugged as well since it makes everything ignore the older cargo terminals.
the death people stacking up was probably due to clearing the trafic multiple times, which also clears all the hurses that were under way
I noticed similar problems with my own city after I placed the Airports cargo terminal. It seems to become the priority terminal for all freight traffic. I tried everything to sort the traffic issues and the only thing that worked was deleting the Airports cargo terminal and using a standard one instead. There is something coded within that asset which increases traffic using it.
It works well if you treat it as it suppose to be used and only be placed inside the airport with no connecting road to the cities, its purpose is for train to come in create a truck that goes to the runway, aswell for the runway cargo import to go to and send it to the city. This is also the case with the reason why he has none uses the front gate of his airport is becuse he connected it to the city directly making it the shortest route and bypassing the whole idea of it of the centre building
@@gosera-1108 I tried something like that, the cargo station connected to some aircraft stands that were not connected by road to the city. I saw cargo coming in by train, trucks transported it into a plane, the plane taxied to another aircraft stand where it unloads into trucks that heat out to the city.
When connecting everything with roads behind the cargo terminal I got a large amount of traffic in front of the terminal and other cargo train stations in the city were bypassed by the trucks.
@@gosera-1108 Except the actual description of the cargo train terminal in-game says you can use it in other places in your city. It's not by design, it's a bug.
I Believe your Airport Train Cargo is not working because it is out of the Cargo Airport at all (not talking about the Airport area itself). So the game understands that as a normal Cargo Train Station. At least I see that's no traffic incoming and outgoing from and to Airport, just from the city. I played here and in mine I put the Airport Train Cargo just aside the Airport Cargo Terminal. This way the deliveries get in and out of Train Terminal from Cargo Terminal easily and not overload the traffic around. Anyways, I'm playing without mods so I don't know if your problem is around a mod or something else changing the city behavior.
This! Ive been skipping the last few New Tealand episodes because theyre all trying to deal with this weird thing Biffa did and refuses to fix and just dances around. Why should the DLC even let you put it not on the airport roads!
It's not unusual for DLCs to give you extra stuff that can be used anywhere in your city, if this is the problem they should have made it 'can only be placed in an airport area' or something.
Plus if you go to the cargo airport if you want to get to the train you gotta go all the way down the road turn around and come back and all the traffic. There’s no way to turn right to get to the cargo train from the cargo airport.
@@atlflytguy That stood out to me too, at the start of the video a lot of the trucks Biffa selects are owned by the airport, but they've had to go via the busy crossroads to get to the train terminal.
If you have problems with timed traffic light, remember that the throughput of them is not *just* the amount of time that they can move through, but also how *fast* they can move through it!!
Making the junction a bit bigger (with node-controller) to avoid slowdowns, can often have a positive affect on the throughput of a timed traffic light, even without increasing the time.
I went back to the original transfer manager, but both seem to have issues with the cargo airport stuff. Ended up removing it and dealing with the extra traffic. Unlimited outside connections helped remove some of the dummy traffic and everything is working again. My city was dying fast with either of the transfer mods on, so they may still need some work. Glad to be back in New Tealand!
41:10 Love the Death Wish Granny who gets off the bus and immediately goes to stand in the middle of the crossing forever more.
i like how well the timed traffic lights work at that busy intersection. it's nice not to put a roundabout every time the intersection is struggling with traffic. thank you for this longer video biffa! we love every minute
This was a really enjoyable episode to watch. It’s definitely one of the more challenging traffic fixes you’ve shown so it was cool seeing how you identify a problem that isn’t responding to your “go to” fixes.
Ah, New Tealand AND traffic fixing. Peak Biffa 😁
This was exactly what I had every single time in Cities Skyline.
When the population exceeding certain amount (sometimes >80,000, the most 150,000), and if an inter-cities Cargo station with more than 1 means of transportation exist in the city, the traffic generated by the Cargo station would block the whole city, and cause city failed to function at all.
One track+train, track+air or track+ship is still fine, at least by doing tricks on traffic, using mods to limit inter-cities traffic and better road hierarchy, can still limit the area affected.
For any cargo station with inter-cities connection, the road connected to the station need to be connected directly to highway, and not to any main or sub-road, then the traffic generated will still be manageable.
Any asset of cargo station with more than 1 means of transport, i.e. track+train+air, the traffic generated will eventually become not manageable, end up causing death and recover only when population falls back to below 50K.
That's the reason not playing Cities Skyline anymore recently, at least not before any solution found to get this problem fix.
(And hence don't really think the new airport extension is meaningful by any means. The game itself not really able to handle population more than 100K).
So much truth in one comment.
And the game knows, that's why the last landmark is 80k
Good points, going to go ahead and make some changes to road connections for my freight networks
I'm at 97k rn an thats the problem I'm having. A lot of my businesses aren't getting goods and I'm having constant death waves. I just added another cargo train in my city as my other one and cargo hub were outside and I added another industrial area but neither is working
And it’s been that way for years! No fixes in sight just dlc after dlc compounding the errors and the frustration.
There are people who have solved this problem and have 600k to 1M population. use RCI zoning for traffic issues. There are UA-cam videos of these huge population cities. check them out!
Fascinating episode! I always love a good traffic fix, they really help me to fix my own issues in my cities. Watching you puzzle out what's happening if immensely helpful. Thank you Biffa!!!
the airport gargo train termenals cant deliver goods to the normal cargo termenal. if you have 1 airport cargo terminal in your city the normal gargo terminals will not work propperly
you have to replace all regular cargo train terminals with airport train terminals this solfs your problem
43:00 I´ve observed that cars choose their directon only by the speed directly after the junction. So if you set the bypass to 60 or the last bit of road before the roundabout to 50, they should make better decisions.
38:40 It looks like a lot of your railway riders have cars in their pockets! 😉 They just pull 'em out, press the "spawn" button, throw it on the ground, and the car will spawn
My guess for situation at 42:45 where they don't use the slip lane is that the game is giving that road only access to the right lane and most of them seem to go to the left lane. Putting the choose your lane option on would help, or just hugo there all the lanes. I would probably change the roads near the roundabout to normal roads without the bus lanes, those could restrict the traffic, if the settings are set in the Traffic Manager options. And connect the paths behind the train station to the front from the sides.
Watching that intro, somebody is making absolute bank fitting new suspensions to all these vehicles with the wear and tear their driving style is putting on them! Wow!
Great video! @32:55 Notice all the white trucks in front of the train cargo: they're trying to turn left and cannot so they despawn. Then @41:21 grandma is stuck in the crosswalk and gets run over by the bus! 😆 Again, you can see a loan white truck at the end of your video that comes into the frame as you're talking about your moon series and he despawns.
The airport dlc needs a train hub so it comes off the planes directly onto trains
If he put the cargo in the right place It would work like that
mine works like that. it's about where you place it he's right.
I always make sure that each of my industry areas have a cargo station, and then close to each of my residential areas I have stations with goods warehouses. Always ensure that trains can get from one station to any other by having a main line and splitting off where needed.
Make sure you have stations close to the edge of the map as well to make sure you can accept and send out goods quickly.
I don't use passenger trains. Monorails for short trips and metro for long point to point trips.
I took a deep look at my city after watching this video and there is DEFINITELY something odd going on with those airport cargo train stations! I have mining trucks driving past several regular cargo train stations and across several tiles to deliver their ore to airport cargo stations that I happen to have placed places where I wanted to connect two lines. It's all very inefficient and it's driving me crazy.
you have to replace all regular cargo train terminals with airport train terminals this solfs your problem
tried that, that was still a chronic fail as trucks would drive to whichever airport cargo station was closest to the side they were exporting to, and deliver there, with no use of the internal network for exporting. I ended up reverting all stations to normal vanilla and all the problems went away, and my exports shot back through the roof again
I had the same problem as well, everyone preferred the airport train station for loading up cargo to go out instead of having trains go there to swap to the planes.
I fixed it by moving the rail station onto the airport road itself, and adding a toll lane for the entrance to the airport and now it works as intended. Not sure which of the two fixed it, or if it was both, or anything else, but it's cleared up for me.
As you said, is a priority thing, the Airport cargo train station is designed to be utilized inside the actual airport, and the airport roads disconnected from the main road network.
The idea is that cargo entering and exiting the airport is mainly done via trains and internal trucks (from train station to actual plane), and the exit/entry from the terminal has minimal traffic.
1) Can't believe I've watched a whole Biffa episode where a roundabout would have solved all the problems and it wasn't built! 2) I'm almost positive that the "airport cargo station" is actually a way for both trucks and trains to drop off cargo, teleporting into the plane stands. So it's a quicker way for them to dump their goods than driving all the way to the plane stands. 3) That long main building doesn't seem to be used for drop off AT ALL, it's just the main building for city services to use, so I don't think you're ever going to see much traffic taking that side of the fork
The airport cargo station is definitely weighted. I had trucks driving from my ore area over to my airport to use the cargo station when they have their own one right next door. But they preferred to drive across 4 tiles instead. I had to block truck access out of the ore area to prevent it as it was causing a lack of available trucks in my ore area. But it forced me to make sure there is plenty of cargo infrastructure so the goods can still get around my city
When I connected my airport cargo station to the road grid, all hello jello broke loose. One-way only outbound roads helped to have the trucks use their proper cargo stations. I'm going with the comments to keep all the cargo airport stuff self-contained with rails the only way in/out. But that means having to keep police, fire, trash, and deathcare inside the loop to service that environment, since city services can't reach it.
Don't airports have their own security and fire department anyway (to an extent)? Maybe just connect the internal and external roads and only allow services to cross this connection road (when using traffic mod ofcourse)?
@@MDP1702 It's the same solution as I used for parks - connect everything with a road and have services internal to the park - until I got the mod that turns off fires. 🙂
I've learned to have several smaller (but not too small) generic industry areas, along with the specialized areas, rather than one large one, and then have a cargo station/hub nearby each, but not IN the area, with warehouses between. The Ship/train hubs are probably the toughest - you just can't stop that traffic, you can only spread it out. And Bypass-roads are your best friends in many cases (you just don't want all those trucks moving through your cities if they don't have to). My setups are usually a little on the 'spaghetti' looking side, but every single road is used. All that being said, I have learned a tremendous amount from Biffa's videos.
It might be time to add a metro network to the other side of the island around where the overloaded train station is. After all, you did draw in a line heading in that direction from Tearantula Station, but never connected it to anything.
Thanks for another entertaining vid Biffa, love watching you sort your traffic out, there's something very satisfying at watching your traffic go from "horkey borkey" to free flowing. Shame about the mods not being updated yet, I am really looking forward to watching your UK themed City, but I'll just have to wait I suppose. keep up the good work.
40:00 People are like "Come on ! let me stand on the pavement."
I'm also having the weird thing where stuff still uses the airport cargo station when it's turned off. I thought Biffa had the issue because traffic was coming from so far away. But I just played on my much smaller map and tested it. Forgot all about it while squeezing in bus lanes elsewhere and found that after 2 hours of playtime (at least 1/3 of that at 3x), they were still using it. Going to swap it out either for vanilla or a workshop asset. For workshop multiplatform stations, you can get them to use all the platforms with the spawning point mod, you can create a new point and specify it as spawn/unspawn for cargo trains
Odd how that particular train station is more attractive to internal cargo traffic from across the map.
I watched the two train cargo terminal for awhile and the airport one has a much lower through put because the speed limit inside the station is lower than the road. Also putting them directly next to each other the trucks preferred the airport version over the traditional, even if the traditional was closer.
For the unused bypass lane at the roundabout you noticed and ignored when checking the traffic hot spots, I think the node at the end has dedicated lanes so anyone wanting to turn left at the junction on the next node has to use the roundabout if they want to turn left, which looks to be the vast majority of the vehicles and only people wanting to turn right can use the bypass.
Another great post! It's not often I find myself shouting at the computer screen, but all the time I was watching you fiddling with the timed traffic lights, I was shouting at you to put in a bleedin' roundabout! :D) It's what you would have done if you were fixing someone else's trafic. (Of course, I might have missed something, and you might have a perfectly good reason for not having a roundabout there, so feel free to tell me to shut up.)
A tip, though, to help your traffic throughput at cargo stations, warehouses, etc. See how many entrances there are to the facility (for example, that cargo statio has four available, since the orange truck looks like a static prop) then use Building Spawn Points to set UNspawn points at three of them, and a spawn point at the last one. That way, you will get three times the throughput without creating any congestion within the facility itself.
Have they somehow made the new cargo terminal preferable to the older ones, like how the helicopters insanely popular?
@@RustyWalker they still line up like it’s the best thing ever hundreds of people stalling out of the queue because they take so long to land and take off. I edited the vehicles to carry hundreds and it worked but it’s not realistic to stuff 200 people into a helicopter.
Glad i caught this vod pretty early, good morning or afternoon to everyone, hope you all have a great day
I genuinely don't think I've seen a more bizarre episode of Biffa than this one... quite entertaining of course. Cheers Biffa! 8D
I noticed at 2:10 a lot of the trucks heading for the train station are actually coming from the airport. If you had connected the airport cargo train station DIRECTLY to the cargo airport, it would use internal roads from the aiport to the train station (and you should also remove the connection you have connecting "internal" airport roads to external ones, like other comments suggested - except at the front entrance), you would give trucks importing goods from the airport into the city a direct way to get to the cargo train station - which would ease the load on the input roads from the highway. Unrelated - you have an elevated interchange, you don't need to bury the tunnels cutting across it!
I think that now that you’re using the normal cargo train terminal, if you change the road in front back to a single road that is also connected to the airport, the trucks will choose to use the cut through… it might take some manoeuvring (so that they don’t cut in front of the others coming in) but it should help the traffic! The trucks won’t need to go through the intersection 👍
37:50 Chuck Norris in the van driving dangerously for some reason.
i had a similar issue in a game when industries first came out. everyone ignored the terminal closest to the old industry (nearest my outside connections) and made a mess with the new terminal closest to my new farming industry... i even tried to place a second terminal to be a more direct route and they just did not care at all... they just HAD to use that new fancy station!
For everyone arguing he's using the Airport cargo train station wrong, that it needs to be on the other side of the terminal: please go watch the official trailer for the DLC. They plop the train station along a random road with no airport in sight.
Yeah... example play doesn't always line up with actual consequences of the game.
This is an interesting episode, because I have the exact same problem. Seems that the whole city wants to get the goods from the airport cargo station. I also tried the same solutions you did. .. In addition I tried to put the airport cargo station inside the airport area with no outside connection except through the airport cargo terminal... still the same problem. I have now managed to get the import/export in the whole city down to get rid of the traffic jams
8:40 As the ingame tool showed all private cars used the slip road and then roundabout to get up to the mountain road SO, what Biffa could do is connect that slip road underneath the junction directly to the mountain road .....
Let's un pauze and See what Biffa will do !!
Agree with you on the Air Cargo Train Terminal issue (full vanilla, no mods). Had a very similar problem a couple of weeks ago. Inexplicably EVERYTHING was being delivered there, regardless of convenience or logic. I had a thriving, successful oil import industry with a normal rail cargo terminal a couple of blocks south of the industry area. This had been running swimmingly for days (years in-game) with minimal attention. Oil comes in by train, then drives north to oil storage facilities. Simples.
Then I built a cargo airport. Big mistake.
Suddenly all my oil imports were being flown in and having to commute three full tiles down my map, and they were driving 3 tiles south rather than using my internal rail network (which obviously I'd connected to the airport cargo rail terminal) to get it to the regular cargo station just south of the industry. Trains were coming in to the ACTT, but never leaving. Nothing worked. Not only that but it completely tanked my oil industry. None of my oil storage would refill. Left it to run for a couple of hours and they emptied completely and not a single one received a delivery, despite all being set to "fill" or "balanced". Oil was *occasionally* making it as far as one of the plastics plants if I was lucky.
After deleting the cargo terminal ("I'll walk slowly away and come back to that") I noticed even then that my oil storage was not being filled. Another hour or two later after deleting it there was still nothing in them. It wasn't until I deleted the storage units and rebuilt it that they started refilling again, and they were all at 100% within about 15 mins. Admittedly the traffic took a hit for that period, but they still filled. I think there's definitely something hinky in the DLC.
I'll be the first to admit I'm not an expert in these things and can only report on observed behaviour - the comments about not connecting the ACTT to the road network seem to make sense in some ways so when I next have a bash at the Cargo terminal I'll try it, but none of it explains the weighting we've seen and the fact that it broke other assets' functionality.
Sorry for the long rambling note - I feel kinda vindicated because I thought I was going mad. Glad it's not just me having issues. Here's to another great vid *raises mug of Yorkshire*
There's a glitch (unexpected behavior?) right now where if you use a cargo airport train station outside of an airport area, it is way more "attractive" than it should be, and so vehicles will go WAAAY out of their way to utilize it. Up to you how you want to fix it, you could change it back to a normal cargo station OR include it in your airport area, and make sure it's next to an airport road.
That's basically what I've discovered I guess 👍
Wow, Biffa! 😳 You really went to town re-doing that highway! 😆
It's like the airport cargo station is sucking all the cargo from all over the city. I replaced such a very busy airport cargo station for a normal dual track cargo station and the cargo spreaded more to the other stations.
I even connected the airports cargo station with a road straight to a cargo stand with no other options. The cargo went from or to the cargo train via a plane, the plane just taxied from one stand to another to drop of the load. 😂
in my honest opinion, airport cargo train station is for the airport itself, shouldn't be used as your regular cargo train station.
Just subscribed. I would personally love to see the Biffa skills in Timberborn. It's a much less complicated game but would love to see how you would build your city and manage storage and everything!!
Glad you spotted those glitchy roads in the airport internal network.
But... your train station road is blocked off with your junction detailing. 🙂
Not the only Cities Skylines player to do this but alot of people are seemingly misusing the Cargo Airport train station.
The pull of the Cargo Airport train station is huge I'm guessing it's so that Planes, Trains and Ships will spawn to meet it's requirements but currently as you say it's pulling trucks from everywhere.
So you need to keep the Cargo Airport train station separate from main road access and let the planes and a closed airport road run the imports and exports from the Airport directly to your Cargo Trains which supplies the external Cargo Train stations which are supplied by Trucks.
New biffa with my morning coffee?? Yes please
They are not using the terminal because trash is not being picked up, therefore the building is not working to capacity
@24:30 So, if the car has spawned and is on the road, it has a job to do. If you turn the warehouse off while the vehicle is in route, it'll still do what it was told to do when it spawned. The cars going into the warehouse @24:35 were already on the map when you turned it off. When all the vehicles that were told to go to that warehouse, before you turned it off, have gone to that warehouse, vehicles will stop going to the warehouse until you turn it back on. It's like turning the water off on a garden hose, even though the water is off, you'll still have water coming out the end until the hose has drained.
Love the guy at the end who got hit by 5 busses and took it in stride
Seems like the Airport Railway works best when it's connected to an internal street network to the Cargo Airport. Then the trucks can only pickup & drop off between the two locations. That's why it acts like it's weighted to suck in all cargo. So the cargo transfers are forced between the two buildings.
7:22 RIP to all the rocks all over the place. They will be missed
On timed traffic lights, you don't need to increase the minimum time, just the maximum and make sure it's set to "swap if more waiting than flowing" or "if someone is waiting" if you don't want to block small stretches of roads. That way if/when the traffic goes down on the main road, it will never slow down the other roads.
Half the issue with traffic in this game is the sheer amount it spawns. And that they never really have very many other routes to take, so everyone ends up on the same road going to the same place.
In real life, people and businesses travel all across a city. Not just to and from the airport for instance, and people are also smart enough to use alternative routes when one gets backed up. That's what this game needs instead of just looking at the shortest path. Which is often inefficient as you can see. They don't use any other lanes by default, opting for only the shortest path, even if the next best path would keep traffic flowing smoothly.
Trucks driving all the way across the map for a train station is super frustrating. Sometimes adding a train station breaks the whole import/export balance you've made.
Now that you solved the railroad terminal problem you probably don't need those loops at the end of the access road. Trucks can just turn left from the access road to enter the terminal at their entrances. Plus the bus stop that you built a little road get the buses from blocking the entrance to the parking area. You could of just moved it the other side of the entrance.
Biffaaa. ⭐️ Your videos are the only dose of Cities: Skyline I have anymore. I use to have the FULL game, with dlcs, assists and mods on a very decent computer … but having to leave my abusive ex for a better, healthier life also meant leaving ALL of that behind. 😣 And I miss it so much. Trying to sell my bike so I can get another computer but it’s hard.
I'm glad you got out. Good luck in your future.
31:00 that's a weird looking junction... lmao
Man I love the Biffa Community
Now replace the little cargo train terminal to the side with the Airport station (since you can place it anywhere) and see if it spawns massive amounts of traffic.
Gas Stations! I just realized Cities: Skylines doesn’t make us put gas stations all over the place, or else… something. I’m initially thankful that I don’t have to smatter gas stations like elementary schools… but upon further consideration, getting rid of gas stations would incentivize electric vehicles and the like. It would be kinda cool, for anyone who enjoys playing with traffic de-spawn off (or on… I forget, What I mean is: it’d probably be a fun addition for anyone who enjoys playing in “hard mode”).
41:00 busses casually driving over people 💀
actually the new cargo train station of the airports dlc was made to be put inside the cargo airport, in these new roads that came with the airport, these roads work like the concourse(i don't know if this is the name) of the passenger airport, you use to conect new stands and the new cargo train station. these roads shouldn't be conected with your city network, because you want the cargo to go to the aiport terminal and then go to the airplanes. this new cargo train station works like a buffer, so the cargo can come in and out of the aiport more easyly.
There's a big traffic queue from airport to that cargo train station, which now has nowhere to go.
Biffa, that time lapse song was snappin!
15:32 i am surprised you didn't put in a round about lol
I think airport train cargo is weighted to attract vehicles so cargo from planes goes straight to the rail network instead of going onto the road.
The problem is you're mixing your airport and general traffic, if you put the airport train cargo station behind the airport cargo gate line and disconnect the internal airport road network from your general road network it should work okay.
35:33 "Wow, this is a great city i moved to, what can go wro.......WOAH!!!! WHAT INSANE MAYOR GROWS TREES IN THE MIDDLE OF THE ROAD!!!!"
In reguarding to the Trains vs Airports i 100% agree with you.
The airport cargo train terminal is just crazy, with all people preferring to use it for no reason. I just deleted it after it caused too much problems.
Yeah there's an issue with it, vast majority of people are just deleting it/not using it.
But I haven't got any noticable issues tho?
My set up is like this:
Highway and standard road network (outside area)->cargo airport terminal->cargo airport roads (inside area)
Unlike biffa, my cargo airport roads aren't connected directly to standard road network, so the trucks are go through cargo airport terminal as a buffer or gateway and my airport cargo terminal is connected at cargo airport roads inside the airport area.
My problems just the clash of trucks that came to plane via terminal and via station. But I don't notice that many trucks go inside via terminal to get to the train station.
I used a few QoL mods, but not as much as biffa tho
CMIIW tho, I'm away from home for a while, won't be able to check for a few days
@@RustyWalker I also had your config, but it still drew so much traffic much elsewhere; trucks are passing through the cargo terminal gate and getting to the train terminus, and it was out of control.
41:38 Have a No Right Turn at the Roundabout because you have a Right Hand slip lane.
17:00 As ridiculous as it sounds, cargo airplanes will go from airport to airport like trains do. It's not all that common if you have a robust train network.
30:53 Were you getting tired when you made this intersection? xD Dont quite think it lines up with the exit lane from the airport loop.
My thoughts exactly. There's no way out from this road hence no one uses it.
You can see at 31:07 the lanes are connected correctly, just the intersection marking tool and that central triangle/median are wrong, so it shouldn't affect the traffic, they'll obey the lane connectors over the intersection markings.
Love the British airways cargo trucks!
wow. learning new things from Biffa everyday. if a train station causing too many traffic headaches, just remove the train station!~ haha
Taps head knowingly ;-)
The roundabout at 42:30 the small sliver of road between the roundabout and the bypass is speed limit 60, which is higher than the bypass which is 50. Not sure if that small sliver of road is making them ignore the bypass but it could be the reason.
If you pause at 43:00 you'll see what I mean.
biffa its only unscientific testing if you change multible major aspects in a single batch your doing very well
39:20 I looked at my cellphone, sounded just like the buzz vibration. :D
The horkyborkiness is strong with this one
What about connecting the air cargo train station directly to the airport terminal roads and not have an outside connection directly to the terminal roads and have all traffic feed the cargo terminal itself. That way maybe the other industry’s will feed the train stations around the city and then to the airport via train or vice versa.
I have my cargo airport roads connected in a few different places but the train terminal was "behind" the main entrance as such. You want it to be used more as from the airport straight to train, and not people coming from the outside to use it, with no intention of it leaving the city by plane. I have 2 other regular cargo train stations quite close by, and it all seems to be fine. No one was favouring the airport one.
Odd the trucks drive across the city to the intercity RR. They probably drove right past where the cargo will ultimately be delivered.
Material management could be better in this game. On 1 hand I have a massive amount of production, on the other I have factories that don't get materials delivered. I even have freight-only railroads, with an airport and docks too.
I noticed it helps a lot to have some storage close to your factory, but that shouldn't be necessary.
Great video as always Biffa. I wondered what your general opinion of the Airports DLC is now after you've been using it for a while. How big an addition is it considering there were mods that you could use before to build modular airports? How do you rank it in terms of overall gameplay vs other DLCs?
You should rename all terminals to "Teaminals"
Instead of the train station opposite to cargo airport, keep the one which is directly connected to highway. Reason being the big 4way junction piles up the issue. Better off, have it on seperate line so the traffic easily breathes away to highway and finds another route...
I was having the same issues on my airport cargo station. I’ve ended up building a new cargo airport on the other side of the city with another cargo station and that helped. But they still attract trucks from far away
Biffa. That station should be inside the airport.
So they can drop off cargo and it takes out stright on planes. Or take it from planes to trains directly without external road connectivity