Thanks for this series! Though I haven’t put in the time to sit down and watch all or follow along I still really like knowing that this is here for me to go back and rewatch as my skill level progresses and see what all can be learned from it with my own projects. I think the thing that I appreciate the most about this series is the tone of your language. You’re not slowing yourself down trying to explain new concepts, which can be great for extreme newcomers and I have definitely been there in the past with some of your previous series. Instead you seem more comfortable in just pushing yourself and letting us be along for the ride. I find that incredibly valuable especially since for me as the observer I feel less inclined to follow step by step but instead be more immersed in what the thought process looks like, almost like being thrown into another country to learn a new language, it’s ok not knowing all that is mentioned. The most important part is being immersed. You have grown a lot especially over this series in your comfortability in front of the camera. It’s been great to see. Happy to see that ko-fi support has allowed you to do this so much, I’ll continue to support as long as I can! Please keep up the wonderful work :)
Hello again mate. I just wanted to shout you an extra thank-you for this series. I just released a pico-8 game (Samurise on the BBS) and whilst it is very far away from a shmup, this series was still unbelievably useful for me. Much appreciated and keep up the good work!
40:50 Not to annoy but you could just feed all a literal table like you can feed string literals then you would save a token (all{2,46,26} instead of all({2,46,26}) ) PS: when you said last episode I was confused how you were going to fit all the actual game content into 1 episode but gotcha now. been having fun watching along as always
Even after however many years since your first tutorial, on the old channel, you still inspire me to keep cracking at this hobby. Thanks so much for what you do! Curious if you're planning to pick up Picotron after this.
Everything is looking so polished! You can change your for loop for the line dividers in the charge display to just count up, as long as the centre line is exactly in between the other two: for i=2,46,22 do Should save a few tokens
Another option with the current setup is to erase the parenthesis around the array, so it looks like: ALL{2,46,26}. This is more commonly done with strings, but PICO-8 also lets you do it with tables. Yet another option is to use the SPLIT function to turn a string into an array. Though, I'm pretty sure your option is the most token effecient, as long as the spacing between the sprites is the same.
Please consider adding your tutorial series to places like udemy and other education platforms.. I'd love to be able to support you there too.. Your end to end game dev series is excellent and I'm excited to start this once I'm done with the roguelike one.. cheers!
Thanks for this series! Though I haven’t put in the time to sit down and watch all or follow along I still really like knowing that this is here for me to go back and rewatch as my skill level progresses and see what all can be learned from it with my own projects.
I think the thing that I appreciate the most about this series is the tone of your language. You’re not slowing yourself down trying to explain new concepts, which can be great for extreme newcomers and I have definitely been there in the past with some of your previous series. Instead you seem more comfortable in just pushing yourself and letting us be along for the ride. I find that incredibly valuable especially since for me as the observer I feel less inclined to follow step by step but instead be more immersed in what the thought process looks like, almost like being thrown into another country to learn a new language, it’s ok not knowing all that is mentioned. The most important part is being immersed.
You have grown a lot especially over this series in your comfortability in front of the camera. It’s been great to see. Happy to see that ko-fi support has allowed you to do this so much, I’ll continue to support as long as I can! Please keep up the wonderful work :)
Hello again mate. I just wanted to shout you an extra thank-you for this series. I just released a pico-8 game (Samurise on the BBS) and whilst it is very far away from a shmup, this series was still unbelievably useful for me. Much appreciated and keep up the good work!
Awesome to hear! Will check it out Samurise!
Dang Samurise is fun!
40:50
Not to annoy but you could just feed all a literal table like you can feed string literals then you would save a token (all{2,46,26} instead of all({2,46,26}) )
PS: when you said last episode I was confused how you were going to fit all the actual game content into 1 episode but gotcha now. been having fun watching along as always
Oh you can leave out the parenthesis here too? Neat!
I’m super excited to play this on the Lexaloffle BBS!
Even after however many years since your first tutorial, on the old channel, you still inspire me to keep cracking at this hobby. Thanks so much for what you do! Curious if you're planning to pick up Picotron after this.
Everything is looking so polished!
You can change your for loop for the line dividers in the charge display to just count up, as long as the centre line is exactly in between the other two: for i=2,46,22 do
Should save a few tokens
Another option with the current setup is to erase the parenthesis around the array, so it looks like: ALL{2,46,26}. This is more commonly done with strings, but PICO-8 also lets you do it with tables.
Yet another option is to use the SPLIT function to turn a string into an array.
Though, I'm pretty sure your option is the most token effecient, as long as the spacing between the sprites is the same.
Wow, this looks great. Interesting to see the process too!
Nice haircut! Good luck on the release!
Wow that music sounds great
Operation MOO.F.O.
Please consider adding your tutorial series to places like udemy and other education platforms.. I'd love to be able to support you there too..
Your end to end game dev series is excellent and I'm excited to start this once I'm done with the roguelike one.. cheers!
Great suggestion!
does the game have a name? is it released already? looks fun!
Not yet! Soon!
"I'm a bit wet", whilst rubbing a "Superdry" hoodie. False advertising.
You're right! Returning it as we speak!
Atom Heart Mothership
Christian From The Future didnt reset the charge to 0. 😢
Good catch! It's gonna be alright. That sort of stuff is unmistakable and might go back and forth in testing anyway
@LazyDevs whew!😊
When is the release date?
When it's done. Maybe a bit later