I love how Aarau's Destroy Universe is named after a person. Like someone discovered it, found out exactly what it does, that it works and then put it in a book somewhere for a rando to find.
As a DM, I actually like Destroy Universe. Allowing it means there's a chance, however slim, that someone else will DM the next campaign. Totally worth it.
"Oh noooo, the BBEG managed to cast Destroy Universe and now someone else has to DM... Sooo sad, but that's what the spells says, sorry guys. I did give you a fair chance to stop it by casting a wish spell in time. What do you mean, fifteen liches always chasing you with greater invisibility and counterspell ready to go wasn't fair? "
I'm going to do that someday! Me: In the chest you find 30 Gp, a small wooden bracelet, tattered robes, and......" The party: "Please no!" Me: "There is also" The party: "Don't say it! You always say it!" Me: "You have found the incredibly rare, anciently fabled scroll of Destroy Universe!"
i like the dynamic of the forever dm having the main villain casting destroy universe and the players working to stop it because none of them want to dm
I like to think there's an 17th-level wizard out there selflessly casting this counter Wish every full moon just on the off-chance that Aarau's Destroy Universe actually might work. And they spend the time between Wishes seeking out any large concentrations of glitter and tossing them into a sphere of annihilation. Again, just in case.
that sounds like an awesome npc to insert into your campaign. the players think he's nuts and then way down the line you learn that spell is real and that the wizard has just died
@@rayshiotile9487 I’m just imagining like the crotchetiest of old men who in the early meetings insists he’s a wizard and tries to prove it but like fails his casts. And he has some excuse that seems really bullshit but turns out to be true
Aarau's destroy universe really looks like more of a DM creation, one who is tired of being the Forever DM, "It's someone else's turn to run a game for once damn it!"
It's kind of clever, honestly. Someone develops it, writes it into a scroll, and after they stop the BBG they have that scroll hanging over their heads lmao.
That would be an interesting concept if the forever DM gave his players a sort of Ultimatum. Either you guys beat the campaign in time, or one of you will have to take a turn DMing.
I think that this DM removal spell at least is funny, interesting and unique.. I think that it shouldn't even have a negative rating, because it's an interesting spell an enemy could have and we already have a Wish spell with what you could wish the destruction of the world and very few could stop you when you do so.
Destroy Universe is so funny though and it works well as a villain premise in a game that isn’t super serious. I like it conceptually. Acid Nap doesn’t have that going for it
@@margustoo I believe casting times require concentration as well, if longer than an action, so you could probably just stab the guy casting the spell.
My family grew up working the Aarau glitter mines. Luckily for the rest of the universe, Aarau had ADHD and could never finish the ritual. But countless miners died of glitterlung. To this day, my father will get into a coughing fit if he eats too quickly without simultaneously doing jazz hands.
@@RokuHanmar its not him being non existent that's a question, it's that he's still remembered. so he created the spell but never cast it, or he destroyed his entire universe casting it but people from a different universe know who he is
Don't forget that casting "Destroy Universe" as a ritual makes the casting time 666 hours and 10 minutes. Those 10 minutes will probably be important for when the fashionably late party of adventures show up to stop the spell.
NO! NO! NO! Many people say I am sick in the head. NOOOO!!!! I don't believe them. But there are so many people commenting this stuff on my videos, that I have 1% doubt. So I have to ask you right now: Do you think I am sick in the head? Thanks for helping, my dear au
Or better yet there’s a Fighter/Paladin that has the shield mastery feat so they just block this flaming barrage of fire with their shield, completely unscathed.
Imagine that, in a campaign with Aarau's Destroy Universe as the plot device, the party reaches and disrupts the caster within the last 10 minutes remaining of its 666 hour casting time, and then the caster goes "Dammit, I knew I shouldn't have cast the spell as a ritual!"
@@joeyjojojrshabadoo7462 I kinda like how it actually makes there be a cost to long rests, instead of just being like “i used a couple spell slots, we should long rest in case i need them for the next battle”
Aarau's Awakening is now allowed in all my campaigns, and there will always be at least one NPC casting it at all times. It's a race to see who gets to decide who has to DM next.
To me it exists as an in world way for the DM to say "this isn't really fun for me anymore but ima give you a few more sessions to change my mind" if your players come around and stop being jackasses or murder hobos they stop the spell in time if not.... well..... you heard the spell
@@Sten43211 The DM could just have the caster be a lich or something, they can cast 9th level spells and are immune to exhaustion. make the lich's lair a labyrinth that takes weeks to get through. You now have a high stakes race against the clock with resource management problems (as you don't want to backtrack to lose time). That could be interesting
@@justalurker3489 well yes but would that be as interesting as having th bbeg need to get a magmuffin first? Maybe something the players are also after? Maybe they have even hired the players earlier in the campaign to get it for them?
@@jakoblent4694 to be fair, you would need serious prep time for that spell. like having items to remove the need to sleep, eat, drink, or all body needs other than casting the spell, put yourself in a fortress in a pocket dimension, in an impenetrable sanctum with numerous guards, have all the neccessary compotents on hand, and then begin the proccess of universal destruction, hoping to succeed before you are killed by your enemies. or be a lich and be doing that. though i wonder if maybe some varient lore of a universe with this spell is that such a spell is only attempted by the most apocolyptic nihelists or the most narccessistic of death seekers. most arch demiliches have become such attempting to cast this spell, for the gods rarely allow such threats to the universe to remain unpunished even while thwarted.
"Since this spell has an extreme effect it should obviously require an absurd amount of preparation, not only will it be 9th level, but it'll have a cast time of almost a month which not only provides anyone aware of the spells existence plenty of time to attempt to stop the cast but also means you'll die of exhaustion way before finishing the cast unless you've prepared a way to counteract it. Requiring you to actually have your level 9 spell slot available seems a bit steep though, let's make it ritual castable just in case." I love the idea of some ultra nihilistic wizard lord hiding away in his heavily fortified lair, with several servants sustaining him through greater restoration, successfully casting this thing for 666 hours, ecstatic that he finally gets to eradicate the universe, only to be interrupted in the last 10 minutes because he wanted to preserve that spell slot.
The "destroy universe" is way too perfect. I'd allow that in one of my campaigns and yes probably make that what the players are trying to stop. I'd also allow the "AAAAAAAAAAAAAAAAAHHHH" cantrip, with a few modifications, just because if courage the cowardly dog were a dnd character that's a cantrip he would totally have.
Honestly...I'd prob allow "AAAAAAAAAAAAAAAAAHHHH" unmodified The 100 Foot radius is a ton, but like, that range on an AOE is so extreme that you couldn't actually use it in a lot of situations Best case scenario, you're hitting your allies for just as much as your enemies. And you use it when outnumbered Worst case, you're in a city and casting this injures a bunch of random citizens
@@TheGaboom lol i said with modifications. I would take away the damage and limit the range to either 30ft or 60ft at the most. So it would basically just be the fear effect OR i would leave the damage and take away the fear effect. I haven't decided yet.
@@clericofchaos1 Leave the damage. It'll do as Know Dice explained. Make it so they injure others, OR use in epic situations where they are super outnumbered. :D
@@TheGaboom Injure? A commoner has 1d4 HP, so it's very probable that it kills a good part of everyone in like a market square with one shout. At Level 1. At level 3 and above you can probalby go around a town just shouting and killing everyone who isn't someone of power (Veterans, Adventurers, Caster etc.) before they reach or even notice you. It's great but also horrible :D
English is like my third language but when I was a kid my grandma had a cable with Cartoon Network (sans translation) and NOTHING else to do at her place so I watched all the weird cartoons with satan in high heels and cow that had oversized udder 👠 To this day, whenever I hear the word "Courage" I think of that too. before the word's other meanings... "My friend, have courage!" - "What, the cowardly dog? How in the nine hells it's going to help me?" AAAAAAAAAGH sill better than AAAAAAAAH!!! real monsters spell of crappy animation skills.
Not gonna lie, the Universe Destroying Spell sounds like an amazing campaign, sort of like Zelda Majora’s Mask. Quite interesting, maybe I could work something similar-
Leaving scraps of the spell behind for the party to find when they defeat minions of the bbeg, they need to stop him from finishing the spell and destroying the universe
Adding AAAAAAHHHH to a game. However, when a player casts it, they need to attempt to do it in real life. If the DM does not deem the screech acceptable, the spell ends without doing anything.
Personally, I'd balance it by removing most of the flavor, reducing the range to 30 feet, and making the effect 1 sonic damage, no Frighten effect (or raise the spell to 2nd level with the effect of making them "frightened until the end of your next turn", but removing damage). Mostly because if I had players doing war cries at my table, I would quickly be banned from playing D&D.
I can imagine an entire 20th level campaign built around the "Destroy universe" spell. Imagine if the side effect of the spell was to send a telepathic signal detectable by every living being in the universe that lets them know that the end of the world is coming as soon as the ritual is started. Cities burn, people panic, riots in the streets, various apocalypse cults appear, deities and demigods scramble around trying to figure out who the fuck is deleting reality and why, and the players have a strict 1 month time limit to find whoever is casting it and stop him. Sounds like an epic adventure to end a long campaign with.
you could make it the basis for an entire campaign by giving it Majora's Mask vibes start the party at a low level so they don't have enough time/power to stop the apocalypse, but when the apocalypse happens, they travel back in time they keep their equipment/level but everything else resets so they have to keep reliving the same month until they're a high enough level to take on the big bad that's casting the spell and escape the time loop
Player: *Awaken oh great One!* DM: _Okay, you cast the spell and the Primordial appears... And starts to rip itself apart, because you thought of it while casting the spell._
Aarau's Destroy Universe definitely seems much more interesting as something to give the BBEG, for like a series of short or even one-shot games where you rotate who is DMing each time you lose
I feel like it's more of something one of PCs is doing in downtime between gatherings. So if a month passed without playing, "I guess he succeeded. He always wanted to see what happens to glitter in the end. It was disappointing."
I imagine the BBEG is the most meta guy who is consciously aware of the DM, and as such he essentially wants to defeat god, and if he keeps doing so, he can remain the most powerful mage in the world, as he is the only constant
Campaign where you speedrun getting a Wizard to level 19 to learn Wish and Wish the spell to not happen. The real difficulty is preventing the Wizard from turning evil and just casting Aurau's himself...
Imagine the DM does use Aarau's destroy universe as a plot hook, but then the party fails so the DM is like: "Well, guess we start a new campaign in the new universe. So who's gonna be the new DM?" Party: "Wait, what?" DM: "It's part of the spell. You have to choose a new DM for the new universe." Party: "... You know if you wanted to be a player for a while you could just ask."
@@CorvusCorone68 I mean the dm doesn't have to specify what the ritual does or the effects of said ritual after use so it could happen (assuming of course someone else at the table doesn't know about it.)
I already did this. I asked, nobody responded, so I announced I'd stop for a while, but I'd play if anyone took the GM chair. Nobody did during my sabatical, and a year later I finally recharged enough to come back.
If you were to cast Million Chains from a 199994th level spell slot, the spell would actually create one million chains. This proves it is the strongest spell in the game, as it was originally intended to be cast at that level, but was scaled down in power so that we puny mortals could catch a glimpse of its awe-inspiring strength without immediately perishing under the glory of one million chains (a lot of chains).
At 1M chains, the 1d4 deals on average 2M hit points, but because it takes 2 actions to actually deal the damage, it comes out to a nice 1M hit points/ action, or, in other words, 1 hit point/action/chain
9:00 i just imagined a GIANT Cthulhu like Entity ripping through a Rift with a Roar after a long Ritual, to just tilt their wrist down and fire a tiny Ray to pulverize one single Person and then vanish with a triumphant roar.
With the benefit of hindsight, I'm willing to bet that Aarau's Destroy Universe was the passive-agressive attempt of somebody to get back at their DM for bringing in Aphrodite as their final boss.
Imagine casting "AAAAAAAHHHHH" for the fifth time in one day and the DM beeing like "Roll a D20" - "Nat 1" - "a portal to hell opens and a very pissed Asmodeus pulls you in for eternal suffering cause you keep interrupting his sleep"
The comically oversized hand squishes you like a cartoon (squeaky noise included) and drags you trough the portal to tell you "Can you shut the fuck up!?"
What isn't immediately apparent is that flaming barrage of the awakened one, if no saves are made, does an average of 420 damage. Immediately top tier homebrew
Spell: create Terrasque, cantrip Spell components: v, m (a written note of apology to your DM and other players) Casting time: 1 bonus action You create a tarrassque. It lasts 1 minute, and is hostile towards every creature, including itself. If you are a certified therapist you may choose to use you’re action to give the Terrassque therapy, in which case it will no longer be hostile towards itself. You may cast the spell using a spell slot to increase the duration of the terrrask’s existence before inevitable(without a wish spell) oblivion. When cast using a 1st or higher level spell slot, roll a d8. For every spell level, one extra minute is added to the tarreske’s existence before it’s painful end. It is 1am and I have to be up early.
"Тараска враждебна ко всем существам, в том числе и себе" Это так логично и умно, почему я сам раньше не додумался? Когда пишут, что какое-то существо враждебно ко всем очевидно, что оно враждебно и к себе тоже и в тайне хочет выйти в окно, но у него иммунитет к немагическому дробящему
I like the fact that the one d8 you roll isn't used anywhere in the spell, you just do it because the spell description says so. Very in spirit of descriptions used in bottom rated homebrews
How would Evasion work with flaming barrage of the ancient one? Would you just summon Cthulhu to smite a single rogue and then he just does a triple backflap and flips you off.
@@hiyafalkor3630 rogue have two evasions, the one who dodges fireballs is a passive and is shared with the monk. That one dodn't use reactiosn I think.
@@hiyafalkor3630 You are confusing evasion and cunning dodge. Cunning dodge takes a reaction to half the damage of any attack evasion means you don't take damage from attacks on a successful dex save (and even half on a failed one)
@@ZAR-Flaxorus09 that means there's roughly 33333 parts per chain. If we assume each part is 10 millimeters that would make each chain over 333 meters long, which is 1093 feet or basically the height of a skyscraper.
@@llanfairpwlgwyngyll7331they’re probably like 5mm or smaller, which still means that they are absurdly long but I think that if the links are chainmail thickness then it makes more sense mayba
@@kittykat4480 is there any class that doesn't need to sleep other than an Aspect of the Moon Warlock? Which definitely wouldn't be able to cast this spell without a lot of nonsense involved.
@@mixmastermind I feel like it would be a group effort with several wizards performing the ritual in turns, Or it would allow you to rest for during the casting period.
This is just what the "theory" section of a wizard library looks like. This and beet soup recipes are what take up the remaining 99% of a library you got a book you needed out of.
Okay, I feel like you could take the AAAAAAHHHHHHH!! spell, keep all the flavor text, but make the spell simply not do anything. No damage, no fear effect, you just shout really loud and make the circles of Hell tremble or whatever.
Each time AAAHHHHH is shouted, it could raise the level of annoyance of Hell towards the player. You'd have an amazing cast archdemons, archdevils, evil gods and dragons pissed off at them, trying to annihilated the party because someone can't keep an indoor voice.
New effect: whenever you cast this spell, all devils are immediately made aware of your existence, regardless of where they might be located. Repeated uses may cause them to become hostile toward you, at the DMs discretion.
I can imagine one of the Demon Lords sending out ever deadlier demons and devils to go after the party, not out of a desire for souls, relics, alliance, or because they are viewed as a threat, but because the "loudmouth" of the party keeps interrupting their meal time and speeches.
Most races couldn't even survive casting this spell, they would die of exhaustion long before they're finished. This spell is surprisingly more balanced than it seems.
The fact that there is a spell that not only alters the gameplay itself forever but also seeps its way to alter the meta-game is by the greatest I’ve seen
Заклинание превращение в аниме девочку: 4 ячейка 1 действие Вербальный (ya mete kudosay) и материальный (костюм горничной) Превращает существо в милую аниме девочку горничную, которую обязан отыгрывать ДМ изображая милый женский голос. ДМу нельзя описывать её действия, ему нужно показывать что она делает. Если ваш ДМ девушка (это вообще возможно???) то она должна сама нарядится в костюм горничной, однако если ваш ДМ это жирный 40 летний мужик, то он тоже должен нарядится в костюм Горничной.
Balance AAAAAAAAAAAAAH! by having a chance to have a devil become your enemy due to all the quaking down there when you use it. It would function like the Flames card in the deck of many things.
And the angels are really getting annoyed about the sudden occurrences of heaven-wide fear effects. They are fairly nice when compared to demons, but they do have their limits.
I have only ever seen "true damage" in video games. It is usually non-typed damage and therefore isn't affected by weaknesses, resistances or immunities.
Interesting note about the last spell "AAAAHHHH!" it specifies all creatures. Meaning your party members are included amongst the damage. Also 5 rounds is oddly specific.
@@cassiopeia_real what I meant with that comment is 5 rounds is odd in the context of D&D 5e. 5 rounds being 30 seconds is true, but most spells with a duration are instantaneous, 1 round or a minute or more. I am not familiar with any spells that are 5 rounds. Not to say they don't exist, it just struck me as odd.
@@ArtifactSkyline i mean, its supposed to be a cantrip, so the author probably thought "1 minute might be a bit much, especially with no save, let's only do half a minute". ill check if there are any 5 round spells in a second
@@ArtifactSkyline there is, in fact, one spell that lasts between 2 and 9 rounds, tsunami! A wall of water springs into existence at a point you choose within range. You can make the wall up to 300 feet long, 300 feet high, and 50 feet thick. The wall lasts for the duration. When the wall appears, each creature within its area must make a Strength saving throw. On a failed save, a creature takes 6d10 bludgeoning damage, or half as much damage on a successful save. At the start of each of your turns after the wall appears, the wall, along with any creatures in it, moves 50 feet away from you. Any Huge or smaller creature inside the wall or whose space the wall enters when it moves must succeed on a Strength saving throw or take 5d10 bludgeoning damage. A creature can take this damage only once per round. At the end of the turn, the wall's height is reduced by 50 feet, and the damage creatures take from the spell on subsequent rounds is reduced by 1d10. When the wall reaches 0 feet in height, the spell ends. A creature caught in the wall can move by swimming. Because of the force of the wave, though, the creature must make a successful Strength (Athletics) check against your spell save DC in order to move at all. If it fails the check, it can't move. A creature that moves out of the area falls to the ground.
For those who don't know: The 10th level spell stuff is a relic of the old lore. Epic level magic, magic beyond normal comprehension. Epic Level Magic could go to 12th level and if I recall correctly there was only one 12th level spell, capable of allowing the caster to temporarily replace a God.
I dunno about all that, but dnd 3.5e had all epic spells not technically having levels, but being treated as level 10 for numbers purposes. Each spell instead had a spellcraft DC you had to hit to cast it. Never got into epic territory, but the yeet into orbit spell was probably my favourite.
That Destroy universe could make an *AMAZING* campaign as it reminds me of Majora’s mask of where link has 3 days, but make that 28 days and the atmosphere reflects that by having every npc becoming hopeless of their fate, Players are actually gonna have to consider on how to spend their time, since travelling on the over-world can take DAYS to get somewhere, putting allot of pressure on the players and making them think ahead on what to do in this time limit. Oh and it allows someone else to be the DM so you can finally play :)
there could be alot of fun lead up to it. You hear rumors that a powerful archmage was found dead in his tower, throughout the campaign leaving breadcrumbs that powerful spellcasters are being killed in both silent and in some cases in very public ways, until someone figures out that every being who could cast wish was killed and the ritual has started.
@@21warmasters "Kill every spellcaster who can cast Wish" feels like an impossible task. Although I guess you could just follow the rules for killing reality benders in the SCP universe: "The target must not see it coming" and "the kill must take 1 second or less from start to finish". Of course they don't have saving throws in SCP stories.
I really like Aaaaaaaggghhhh. I think it’d be really funny to give it to a wizard as an early quest reward, then not tell them that it causes hell quakes, just have the players start getting accosted by demon cultists without any idea of why.
Ah yes, the ancient power of the ancient primordials, capable of dealing 120d6 of true damage.... that is negated entirely with evasion. Great spell, 10/10
@@wingdinggaster6737 That seems counterintuitive. Doesn’t it normally just bypass damage reduction if it hits, but still has to hit? In dnd the equivalent of true damage is force damage. Strongly associated with the immaterial, and thus able to bypass defences. Well- mechanically there’s almost no creatures with any resistance or immunity to it. But the explanation for that mechanic is it bypassing defences. However, it isn’t as resistant to resistance as one might expect true damage to be, since resistance which apply to all damage types will include force damage. But most resistances with a set list of types won’t include force in that list
The AAAAGHH spell is actually interesting. With several major tweaks it could be fun. (10 ft. Radius, con save for none, 1d4 thunder damage, mellow the description.)
Or actually have it make the heavens cower and the hells quake. The group is now periodically getting ambushed by minor demons and lesser angels who were sent out to find whoever unveiled the spell that these two groups actually agreed over. They really, really want to get on with their stuff and all angels periodically getting scared and the hells shaking like that is not really a harsh problem for them, but it is getting on their nerves. The spell is amazing! But how often can you use it before your character is upgraded from "minor annoyance" to "to be eradicated", with all hell breaking lose and the heavens coming down on you?
Its actually somewhat balanced. Cuz that is so fucking hard to use without friendly fire. Since that's gonna hit your friends too, and any structures nearby
@@Canadian_Zac that is not how balancing works. It may cause friendly fire, but that does not mean it is balanced. The power mismatch for a cantrip especially is problematic, suddenly one man can take out any army of any size by themselves using an infinite resource. Damage and range of this magnitude is seen mostly in high level spells. I would put this one at level 6 at least.
@@Canadian_Zac even if it was truly balanced as you think it is, to have a cantrip this powerful would be out of place in the system as a whole. Suddenly, everyone with any degree of power will be training essentially kamikaze level 1 spellcasters to wipe out their opponent's forces.
"True Damage" isn't a DnD thing...it's just sort of generic RPG shorthand/slang for untyped (and usually irresistable) damage. I've seen it used many times.
@@Predator20357 actually, it is great on homebrew items. There is one item in my and my last dm´s worlds which for a price allowed the user to deal true damage but it would also disintegrate you if you fucked it up
@@markuskeler758 Eh, after thinking about it, it’ll mostly be useful in fights where someone has a lot immunities or resistances. My original comment was on the actual effectiveness of a true damage source in terms of hurting enemies and that you usually do full damage with no actual Armor, reducing the total damage. However you can easily make it where True Damage bypasses and immunity or resistances you would have to roll for
@@jorgebalcazar2772 Some monsters actually do resist force...the idea behind "true damage" is that it is WYSIWYG damage...if it says it deals 20 damage...it doesn't matter who or what the target is, they will take 20 damage.
The funny thing is that someone casting destroy universe would probably die from exhaustion unless they had someone casting greater restoration nonstop.
7:33 unless you were asking ironically I believe what they meant by true damage is that it ignores any and all resistances, immunities or anything else that would reduce the damage taken
I sense a theme here. A lot of these spells have interesting ideas. For example the universe destroyer can be a campaign set around someone trying to cheat his way into becoming the king of hell by resetting the world and making them take his place. Also the primordial summon could be awesome if balanced correctly. Say for example that instead of the being just erasing somethings existence, instead it could be like a devastating area of effect spell where the summoned primordial one is an ancient spirit of fire the covers an area in a blanket of lava or makes everyone in an area burn from the inside out, up to, say 50 people and they take 10 d10 fire damage. Say it was used as a last resort in a war by a powerful mage to end a siege or to burn down a city, depending on the version. Just saying that you should use your imagination, and that scouring these homebrews (with a HEFTY dose of balancing) will definitely give you some great ideas for games.
Okey, so for instance: Make spell like 5th level, and make it do around the same damage as other 5th level spells do. For starters anyway. Not sure what primordial means here, but let's go with an elemental theme and everyone can just add their own flavor. You cast the spell, to which ... hmm you know what, let's do it like this: You target 10ft by 10 feet area with the spell as an action. Choose one element. It's concentration and one minute duration. Increase damage accordingly. As a bonus action on the same turn or any other turn during it's duration (need to check if you can hold it as ready action, because you should) you can end the spell to which an elemental according to your choice appears in this space and then attacks three times at three targets of your choice (can be the same target) Instead of saves it can be just simple attacks to reduce the complexity of the spell and damage type is elemental appropriate. If the spend ends before your choose targets, the DM chooses the targets. If you are on an appropriate elemental plane, place of infused power or you use a material component infused with said power the attacks ignore resistances. (as if you had the elemental adept feat) Or you can make another bonus like extra damage die or advantage.
I chuckled like an idiot at 13:11. I just imagined an old ass gnome wizard that just sits at home and likes to eat honey and occasionally cast AAAAAAAAHHH, completely unaware of all hell being annoyed by him. And the guy is just like :) all the time. PS: Awww Jacob. The bit at the end made me smile a lot. I only started playing DnD like 4 years ago and your "How to play CLASS" videos helped me get into DnD so much, it's insane. I even think that without your videos, my love for DnD wouldn't have evolved as much as it did and it makes me so happy to see you and your channel grow. Keep it up :)
He would have to live out in a field somewhere though because even at low level any random villagers (commoners have 4 hit points) within range have a 50/50 chance of dropping dead from that 1d6 thunder damage
@@Meshifuari Okay, so my initial comment got deleted (probably because it contained a link, which UA-cam is weird about), but you should be able to find it on the wikidot.
I love the destroy universe spell, just because I imagine as someone's trying to cast it there's just a goblin hunched over staring at them, just ready as fuck. And he just stands there all 21 days until finally on the 665th hour and 59th minute he just drops a counter spell and tells the guy casting it to just go suck one.
Million Chains/30 Chains literally had me wheezing and in tears laughing. Hilarious video. You should do a skit of a player trying to use really stupid homebrew spells and the rest of the table just not having it.
"AHHHHHHH"s only problem really seems to be that it's overpowered for a cantrip. Make it a higher level spell - maybe even a higher level barbarian ability? And the effects honestly aren't game-breaking.
the rest of the party thanks you for not dealing 1d6 to ALL creatures around you... including your friends. fun side note: 666 hour casting time is impossible unless you are immune to exhaustion. you would die from exhaustion at around the 6 or 7 day mark due to not being able to sleep.
I was at my worst mentally when I found your channel. You got me really into dnd and I found some wonderful people to play with. It inspired me to keep going, seeking out my next adventure. You did that for me Jacob. I hope you know how grateful we all are to have you as a content creator.
I love how the strongest Forgotten Realms canon spell is level *12* and is basically “replace target God with you.” And didn’t even work. And Aarau thought yeah 9th level can destroy literally everything.
@@InquisitorThomas weirdly enough, even though warforged and reborn don't need to sleep, rules as written they still need to perform long rests to avoid exhaustion. Is that really dumb? Yes
Those last two minutes were incredibly raw and vulnerable. You thanked us for sticking with you, but we should be the ones thanking you for providing us with consistent, quality content. We appreciate you, Jacob, as well as the rest of the XP to Level 3 crew, so just keep doing y'all
10th level spells were a thing back in a 2nd addition campaign setting back in Netheril. They were extremely powerful and could do things like create floating islands out of mountains, create volcanos, or steal people’s magic for yourself. There were also 11th level spell about interstellar travel, and a single 12th level spell called Karsus’ Avatar which lets the caster take the place of (take control of) a god, but used it on the goddess of magic (for some reason) and caused the fall of the empire, and the ban of spells under 9th level.
Seeing that the "Aaaaaaahhhhhhhhhh" spell *doesn't exclude ALLIES, and frightens for 5 rounds even though you can cast it EACH round* ... it would be fun as hell, but must be a single player campaign it seems... or a cantrip for a BBEG. +Ah, and true damage isn't a thing in 5e, its just force damage with extra steps.
The 'Million Chains' thing is taken from the Trigun anime, where Vash's brother, who calls himself that due to his ability to produce an infinite number of blades from his body which he forms into 'chains' to cut through things, does this. He rarely forms millions of chains, just millions of blades *into* chains of great length.
Dang dude, the real talk at the end there was so heartfelt. You've been a real joy to a lot of us Jacob. Obviously I don't know you personally but, man it would be so cool to actually meet you in person. Your personality really shines through in your vids and you just seem like a hell of a guy to hang out with. I'm sure your friends can agree with this. Keep up the great work Jacob.
I would love to see an unrestricted one-shot, where the DM just says to all the players "All limitations are off, I want everyone to go to the worst rated homebrew on dndbeyond, and see what ridiculous broken characters you can come up with."
I love how in Aargon's Pain target only takes damage when it attacks and is unable to move. So my dude is just stuck in same place waiting to die from old age this is not Aargon's Pain this is my pain
The party Barbarian: “hey wizard, you’ve been spending 665 hours in your room, you alright?” The Necromancer: “I’m doing fine, it’s the universe you should be worried about”
This theoretical barbarian is incredibly talented at keeping time. I'm used to most theoretical barbarians being not-too-bright. Interesting change of pace!
That destroy universe spell is actually pretty awesome. It’s the spell Jadis performed on her home plane of Charn in the Chronicles of Narnia before she became the white witch.
I think the best thing about it is that it's a cantrip which describes in few words the act of summoning the D&D equivalent of a pet intelligent zombie Satan with no spellslots.
I mean if they have a month of free time and someone to feed them and cast Greater Restoration periodically...sure. I'm going to agree that is the "forever dm" fix spell. XD
nah this is a pro DM move. if a pmayer wanted to force it the DM could always say "after scouring the metropolis for two weeks you acquire 50gp worth of glitter because thats what they had. if you want to stay here you can head home for the night. the rest of the party is playing the game. "
The pure, unbridled imagery of Asmodeus pinching his brow for the 100th time that day as some rando casts "AHHH" yet again had me laughing like a goddamn hyena for a full 10 minutes.
It’s even worse then you think, it’s a can’t rip *Any fucking 1st level magic user could cast this bitch hundreds of bards wizards and warlocks casting this spell.*
"Aargons pain" damages the target whenever it makes an attack.... then prevents them from moving. So it can never deal damage... It's a 10th level, 20,000,000 GP, No Save "Hold Person/Monster" that lasts until dispelled.
There could actually be a 9th level spell akin to "Arau's Destroy Universe", but it could be something like "Planar Cleansing", where the caster may choose a small plane of existence or pocket dimension and either erase it or empty it. Could be useful for dealing with something like a wizard BBEG who uses spells like Leomund's Tiny Hut to escape, or keeps their McGuffins in a bag of holding or something, this spell could effectively kill or force them out of their protective subplanes.
one of the my favorite spell concepts i came up with was an ultimate spell called: Cosmic Cataclysm, the spell had 10 separate phrases, the 3rd, 6th, 9th and 10th each phrase granted a unique ability to the one who knew the phrases and once the players acquired the 10 phrases they could cast the spell, which allowed them complete control over all creation, however in the lore of the world just learning of one of the phrases earned you a condemnation from the gods, and actively seeking the knowledge would lead to their various champions hunting you across the planes.
Hey this sounds like a fun campaign. A group of mortals being sick of the Gods playing with the mortals loves and wish to over throw them in some way. That could be hella fun
@@atlantastark9470 yup, this is the campaign ive been running...well i made this post about a year ago and i had already been running the game for probably a year before that so 2 years. The setting itself is quite complex atleast in the politics relationship and histories surrounding the gods and this spell, and so because of that my players have not been seeking out this information because they want the gods permission to gain this knowledge.
I love how Aarau's Destroy Universe is named after a person. Like someone discovered it, found out exactly what it does, that it works and then put it in a book somewhere for a rando to find.
They didn't have enough glitter to cast it.
@@backonlazer791
Or they destroyed a previous universe, and reappeared on a new one.
@@jinclay4354 and got the spell as a cantrip
@@jinclay4354 a certain gay priest would like to talk to him
@@Arcxzal
(Is that a reference to something?).
As a DM, I actually like Destroy Universe. Allowing it means there's a chance, however slim, that someone else will DM the next campaign. Totally worth it.
Oh! You are playing chess, while we are all playing checkers...
"Oh noooo, the BBEG managed to cast Destroy Universe and now someone else has to DM... Sooo sad, but that's what the spells says, sorry guys. I did give you a fair chance to stop it by casting a wish spell in time.
What do you mean, fifteen liches always chasing you with greater invisibility and counterspell ready to go wasn't fair? "
I feel this in my bones. I just wanna play sometimes too.
See you have to DM the game said so.
I'm going to do that someday!
Me: In the chest you find 30 Gp, a small wooden bracelet, tattered robes, and......"
The party: "Please no!"
Me: "There is also"
The party: "Don't say it! You always say it!"
Me: "You have found the incredibly rare, anciently fabled scroll of Destroy Universe!"
Not enough comments appreciating the comedy gold that is:
“Million chains: 30 chains...”
Should have been 2chains: You summon 2chains to fight for you .
Underrated moment.
"I cast Million Chains!"
Dude: "There is like 30...maybe!"
Upcast to 9: "I cast...SIXTY-FIVE chains!"
I laughed so hard when I heard that. It was the best part of this video
I fucking *LOST IT* at that part and literally laughed out loud in the middle of the office
i like the dynamic of the forever dm having the main villain casting destroy universe and the players working to stop it because none of them want to dm
Literally the plot of Final Fantasy 7
@@StomeAura"I shall give my players despair..."
Thats immediately what I thought of when I heard the spell LMAO
I like to think there's an 17th-level wizard out there selflessly casting this counter Wish every full moon just on the off-chance that Aarau's Destroy Universe actually might work. And they spend the time between Wishes seeking out any large concentrations of glitter and tossing them into a sphere of annihilation. Again, just in case.
that sounds like an awesome npc to insert into your campaign. the players think he's nuts and then way down the line you learn that spell is real and that the wizard has just died
This comment needs more love
@@rayshiotile9487 I’m just imagining like the crotchetiest of old men who in the early meetings insists he’s a wizard and tries to prove it but like fails his casts. And he has some excuse that seems really bullshit but turns out to be true
@@rayshiotile9487 I absolutely love this premise and would love to implement these in a game if I wouldn't make for a poor DM
What about the Wish Trauma? Each time he casted it he would have a 33% chance of never being able to cast Wish again.
Aarau's destroy universe really looks like more of a DM creation, one who is tired of being the Forever DM, "It's someone else's turn to run a game for once damn it!"
Their dream.
It's kind of clever, honestly. Someone develops it, writes it into a scroll, and after they stop the BBG they have that scroll hanging over their heads lmao.
That would be an interesting concept if the forever DM gave his players a sort of Ultimatum. Either you guys beat the campaign in time, or one of you will have to take a turn DMing.
That’ll get them to stop going off track “you don’t finish in time ONE OF YOU HAS TO DM”
Or maybe a really good plot device. You have 28 day to find this ritual and cast wish.
I like that "literally remove the DM and have someone else DM" is rated higher than "overpowered but could work in a less serious game"
I think that this DM removal spell at least is funny, interesting and unique.. I think that it shouldn't even have a negative rating, because it's an interesting spell an enemy could have and we already have a Wish spell with what you could wish the destruction of the world and very few could stop you when you do so.
Destroy Universe is so funny though and it works well as a villain premise in a game that isn’t super serious. I like it conceptually. Acid Nap doesn’t have that going for it
@@margustoo I believe casting times require concentration as well, if longer than an action, so you could probably just stab the guy casting the spell.
@@margustoo good one shot story material too
In all fairness both are pretty good
Aarau's Destroy Universe is an amazing spell. I'm happy it's no longer negatively rated.
What's it rated now?
HELL YEA
@@Vassilinia +119
Omg it’s a way I can stop being the forever dm!
I mean, as long as it's not presented with shade against the DM, that could make for a fun, whole story arc.
My family grew up working the Aarau glitter mines. Luckily for the rest of the universe, Aarau had ADHD and could never finish the ritual. But countless miners died of glitterlung. To this day, my father will get into a coughing fit if he eats too quickly without simultaneously doing jazz hands.
This comment is critically underliked
@@helvarstark4282 As is my Bumble profile
Where there's a whip, there's a way
@@CandygramMongolmaaooo
@@KarakTo We don't wanna go to war today
Untrue Damage:
“You take 6 points of bludgeoning damage.”
“Alright… *marks off 6 damage*”
*”YOU FOOL… YOU ONLY TOOK 5 DAMAGE! AAAHAHAHAHAHAHA!”*
THIS MADE ME WHEEZE GOSH-
@@rioisnotokay-ipromise-6115 lol I’m glad, thanks
Is true damage just ignores all resistances, immunities, et cetera?
Zone of Truth makes you immune
@@pigi1004 WOW why when replying to you it goes backwards?
Aarau must be an interesting figure considering he is remembered for creating this spell despite his universe being non existent
Maybe it's like Schrodinger's Cat or Maxwell's Demon. Aarau wrote the spell for academic purposes with no intentions of ever actually casting it.
oberyth
Maybe he's non-existent *because* Aarau created the spell
This comment made my day
@@RokuHanmar its not him being non existent that's a question, it's that he's still remembered. so he created the spell but never cast it, or he destroyed his entire universe casting it but people from a different universe know who he is
Don't forget that casting "Destroy Universe" as a ritual makes the casting time 666 hours and 10 minutes. Those 10 minutes will probably be important for when the fashionably late party of adventures show up to stop the spell.
Unless the destroy universe is EXCLUSIVELY cast as a ritual.
Aarau's Destroy Universe sounds like something a forever dm would add to the campaign, giving his players an ultimatum
"Either follow the adventure hooks or DM your own goddamn campaign!"
Straight up sounds like something a BBEG an edgelord would make.
Aarau was probably the forever-dm who made this lmao
I like it for in case the DM is a total jerk!
Why? Just say you're done DMing. Your players can always find another group.
i like the idea that a monk or rogue can just dodge their way out of all of the flaming barrage damage
*flaming barrage approaches*
Rouge/monk: someone call an ambulance..
*uses evasive skill*
But not for me
NO! NO! NO! Many people say I am sick in the head. NOOOO!!!! I don't believe them. But there are so many people commenting this stuff on my videos, that I have 1% doubt. So I have to ask you right now: Do you think I am sick in the head? Thanks for helping, my dear au
@@AxxLAfriku ok um
@@AxxLAfriku uhhhh wellll...
Or better yet there’s a Fighter/Paladin that has the shield mastery feat so they just block this flaming barrage of fire with their shield, completely unscathed.
Imagine that, in a campaign with Aarau's Destroy Universe as the plot device, the party reaches and disrupts the caster within the last 10 minutes remaining of its 666 hour casting time, and then the caster goes "Dammit, I knew I shouldn't have cast the spell as a ritual!"
Hahahaha, so real though
You had me in the first half XD
Oh my God.
How in the fuck would anyone be able to stay awake that long to prepare a spell? 666 hours is TWENTY SEVEN DAYS.
@@SobiTheRobot magic? Goodberry? Warforged? Reborn?
The destroy universe one is obviously a ritual for a Big Bad to cast late game, but it's hilarious that they wrote the "new DM" line
Takes 28 days to cast tho lmao.
@@dazzlemasseur yeah. Ample time for the players to track him down and fight him to stop it
@@davidtaylor142Depends how many long rests they take.
@@joeyjojojrshabadoo7462
I kinda like how it actually makes there be a cost to long rests, instead of just being like “i used a couple spell slots, we should long rest in case i need them for the next battle”
Party: encounters lone goblin on patrol.
Wizard with "flaming barrage of the awakened one" prepared: My time has come.
Im dying
Basically, every high level JRPG party
@@ezic8215 just like the singular goblin
This is the funniest mental image thank you so much
Goblin Slayer moment
Aarau's Awakening is now allowed in all my campaigns, and there will always be at least one NPC casting it at all times. It's a race to see who gets to decide who has to DM next.
Absolutely genius
To me it exists as an in world way for the DM to say "this isn't really fun for me anymore but ima give you a few more sessions to change my mind" if your players come around and stop being jackasses or murder hobos they stop the spell in time if not.... well..... you heard the spell
@@Da_Shark well the caster has to find a way to survive without eating or sleeping first.
@@Sten43211 The DM could just have the caster be a lich or something, they can cast 9th level spells and are immune to exhaustion. make the lich's lair a labyrinth that takes weeks to get through. You now have a high stakes race against the clock with resource management problems (as you don't want to backtrack to lose time). That could be interesting
@@justalurker3489 well yes but would that be as interesting as having th bbeg need to get a magmuffin first?
Maybe something the players are also after? Maybe they have even hired the players earlier in the campaign to get it for them?
A consumable item: you get to cast whatever spell you want from dnd beyond, but it must have at least 30 down votes.
Instantly, or does it take *ritual casting time*
@@kirbywithaknifeisawesome6028 Destroy the universe time
@@talgazit2224 *1 month later* ohh he died of exhaustion
@@jakoblent4694 to be fair, you would need serious prep time for that spell. like having items to remove the need to sleep, eat, drink, or all body needs other than casting the spell, put yourself in a fortress in a pocket dimension, in an impenetrable sanctum with numerous guards, have all the neccessary compotents on hand, and then begin the proccess of universal destruction, hoping to succeed before you are killed by your enemies. or be a lich and be doing that. though i wonder if maybe some varient lore of a universe with this spell is that such a spell is only attempted by the most apocolyptic nihelists or the most narccessistic of death seekers. most arch demiliches have become such attempting to cast this spell, for the gods rarely allow such threats to the universe to remain unpunished even while thwarted.
@@jakoblent4694 I would ascend to godhood first
"Since this spell has an extreme effect it should obviously require an absurd amount of preparation, not only will it be 9th level, but it'll have a cast time of almost a month which not only provides anyone aware of the spells existence plenty of time to attempt to stop the cast but also means you'll die of exhaustion way before finishing the cast unless you've prepared a way to counteract it.
Requiring you to actually have your level 9 spell slot available seems a bit steep though, let's make it ritual castable just in case."
I love the idea of some ultra nihilistic wizard lord hiding away in his heavily fortified lair, with several servants sustaining him through greater restoration, successfully casting this thing for 666 hours, ecstatic that he finally gets to eradicate the universe, only to be interrupted in the last 10 minutes because he wanted to preserve that spell slot.
I dont understand the slot part
@@Ahrone1586 casting something as a ritual dosent use up the spell slot
@@Ahrone1586 And casting via ritual also adds 10 minutes to the casting time.
I think making it ritual castable makes thematic sense, even if it is a bit goofy mechanically.
Or just be a lich
The "destroy universe" is way too perfect. I'd allow that in one of my campaigns and yes probably make that what the players are trying to stop. I'd also allow the "AAAAAAAAAAAAAAAAAHHHH" cantrip, with a few modifications, just because if courage the cowardly dog were a dnd character that's a cantrip he would totally have.
Honestly...I'd prob allow "AAAAAAAAAAAAAAAAAHHHH" unmodified
The 100 Foot radius is a ton, but like, that range on an AOE is so extreme that you couldn't actually use it in a lot of situations
Best case scenario, you're hitting your allies for just as much as your enemies. And you use it when outnumbered
Worst case, you're in a city and casting this injures a bunch of random citizens
@@TheGaboom lol i said with modifications. I would take away the damage and limit the range to either 30ft or 60ft at the most. So it would basically just be the fear effect OR i would leave the damage and take away the fear effect. I haven't decided yet.
@@clericofchaos1 Leave the damage. It'll do as Know Dice explained. Make it so they injure others, OR use in epic situations where they are super outnumbered. :D
@@TheGaboom Injure? A commoner has 1d4 HP, so it's very probable that it kills a good part of everyone in like a market square with one shout. At Level 1. At level 3 and above you can probalby go around a town just shouting and killing everyone who isn't someone of power (Veterans, Adventurers, Caster etc.) before they reach or even notice you. It's great but also horrible :D
English is like my third language but when I was a kid my grandma had a cable with Cartoon Network (sans translation) and NOTHING else to do at her place so I watched all the weird cartoons with satan in high heels and cow that had oversized udder 👠
To this day, whenever I hear the word "Courage" I think of that too. before the word's other meanings...
"My friend, have courage!" - "What, the cowardly dog? How in the nine hells it's going to help me?"
AAAAAAAAAGH sill better than AAAAAAAAH!!! real monsters spell of crappy animation skills.
Not gonna lie, the Universe Destroying Spell sounds like an amazing campaign, sort of like Zelda Majora’s Mask. Quite interesting, maybe I could work something similar-
I was thinking more Sephiroth level Universe Destroying :O
Leaving scraps of the spell behind for the party to find when they defeat minions of the bbeg, they need to stop him from finishing the spell and destroying the universe
beat me to it just have a giant clock behind the dm slowly counting down.
I fully agr-
The current plot for my setting is similar, with a world eater primed to consume the entire Plane when it gets there.
Adding AAAAAAHHHH to a game. However, when a player casts it, they need to attempt to do it in real life. If the DM does not deem the screech acceptable, the spell ends without doing anything.
Aaaaaaaaahhhhh*
FUS RO D-
Literally a "Show me your war face!" situation
"Bullshit, you didn't convince me!"
the Zach Hadel school of DMing
Personally, I'd balance it by removing most of the flavor, reducing the range to 30 feet, and making the effect 1 sonic damage, no Frighten effect (or raise the spell to 2nd level with the effect of making them "frightened until the end of your next turn", but removing damage). Mostly because if I had players doing war cries at my table, I would quickly be banned from playing D&D.
I can imagine an entire 20th level campaign built around the "Destroy universe" spell.
Imagine if the side effect of the spell was to send a telepathic signal detectable by every living being in the universe that lets them know that the end of the world is coming as soon as the ritual is started.
Cities burn, people panic, riots in the streets, various apocalypse cults appear, deities and demigods scramble around trying to figure out who the fuck is deleting reality and why, and the players have a strict 1 month time limit to find whoever is casting it and stop him.
Sounds like an epic adventure to end a long campaign with.
Honestly I would try to make them try to stop it but not tell them that it is impossible
It sounds pretty similar to the Apocalypse Stone.
And the world slowly distorts and decays as the deadline draws near, adding a sense of urgency
literally the warhammer end times
you could make it the basis for an entire campaign by giving it Majora's Mask vibes
start the party at a low level so they don't have enough time/power to stop the apocalypse, but when the apocalypse happens, they travel back in time
they keep their equipment/level but everything else resets
so they have to keep reliving the same month until they're a high enough level to take on the big bad that's casting the spell and escape the time loop
Player: *Awaken oh great One!*
DM: _Okay, you cast the spell and the Primordial appears... And starts to rip itself apart, because you thought of it while casting the spell._
This was my second thought
Now the spell cannot be used no more... becouse some bad guy thought he could rean ancient just alright, and now the spell is unusable...
Ahahah
It's really just a more dramatic death note.
White polar bear experiment with eldritch gods
Aarau's Destroy Universe definitely seems much more interesting as something to give the BBEG, for like a series of short or even one-shot games where you rotate who is DMing each time you lose
I feel like it's more of something one of PCs is doing in downtime between gatherings. So if a month passed without playing, "I guess he succeeded. He always wanted to see what happens to glitter in the end. It was disappointing."
I imagine the BBEG is the most meta guy who is consciously aware of the DM, and as such he essentially wants to defeat god, and if he keeps doing so, he can remain the most powerful mage in the world, as he is the only constant
rotating one shots where you start at level 1 and somehow have to get a wish spell within a month
Campaign where you speedrun getting a Wizard to level 19 to learn Wish and Wish the spell to not happen. The real difficulty is preventing the Wizard from turning evil and just casting Aurau's himself...
fight the BBEG multiple times to prevent them from getting the glitter they need
Imagine the DM does use Aarau's destroy universe as a plot hook, but then the party fails so the DM is like: "Well, guess we start a new campaign in the new universe. So who's gonna be the new DM?" Party: "Wait, what?" DM: "It's part of the spell. You have to choose a new DM for the new universe." Party: "... You know if you wanted to be a player for a while you could just ask."
same energy as the comment left on the actual thread
for the party to not only fail to stop the ritual but also to not notice the bit about a change of DM... whoever was taking notes is sucking
@@CorvusCorone68 I mean the dm doesn't have to specify what the ritual does or the effects of said ritual after use so it could happen (assuming of course someone else at the table doesn't know about it.)
I already did this.
I asked, nobody responded, so I announced I'd stop for a while, but I'd play if anyone took the GM chair.
Nobody did during my sabatical, and a year later I finally recharged enough to come back.
DM "Okay. Can I be a player now?"
Party: "No."
If you were to cast Million Chains from a 199994th level spell slot, the spell would actually create one million chains. This proves it is the strongest spell in the game, as it was originally intended to be cast at that level, but was scaled down in power so that we puny mortals could catch a glimpse of its awe-inspiring strength without immediately perishing under the glory of one million chains (a lot of chains).
At 1M chains, the 1d4 deals on average 2M hit points, but because it takes 2 actions to actually deal the damage, it comes out to a nice 1M hit points/ action, or, in other words, 1 hit point/action/chain
@@Taka.1011No it's 2.5M damage on average, making it even more powerful.
@@3toplay67 yup sorry for the mistake
That’s the spell Mystra could not allow mortals to have
30 chains
I feel that Aarau's destroy universe is actually for DMs who have had enough of their party and want a break.
Iv had enough of Jamie trying to get married to a kobold wisard so he can inherit his spellbook in years to come
I think that spell is designed to make SAVE THE WORLD! adventures happen.
9:00 i just imagined a GIANT Cthulhu like Entity ripping through a Rift with a Roar after a long Ritual, to just tilt their wrist down and fire a tiny Ray to pulverize one single Person and then vanish with a triumphant roar.
Vibe check
You mean a GARGANTUAN Cthulu
@@Kaanfight that implies multiple Cthulhus
Yeah man sounds like something out of a wacky episode of adventure time
@@Kaanfight how about a Large Cthulu?
DM: Congrats guys! You've reached level 17, what will you do?
That one guy: Goodbye, my old friend.
DM: AAAAA-
@@aaronzaharias9110 What are you talking about? That's a completely different spell.
@@freduruk6623 dm tried to cast AAAAAAAAAAAAAHHHHHH in real life
That would make "That One Guy" the greatest player ever.
With the benefit of hindsight, I'm willing to bet that Aarau's Destroy Universe was the passive-agressive attempt of somebody to get back at their DM for bringing in Aphrodite as their final boss.
lok
Should’ve been commoner (assassin)
@@Beepers559as an ally but he got destroyed early because the party didn’t listen to the fact that they have to protect the commoner assassin
@@oinkytheink1228 darn I forgot about that. Just give commoner (assassin) a ring of invulnerability or something and that should remedy the issue
@@Beepers559 I would love to see the animation of the assassin slowly move his dagger to Aphrodite and she just vanishes
Imagine casting "AAAAAAAHHHHH" for the fifth time in one day and the DM beeing like
"Roll a D20" -
"Nat 1" -
"a portal to hell opens and a very pissed Asmodeus pulls you in for eternal suffering cause you keep interrupting his sleep"
This is the funniest thing I've read all day and now I want to make this a spell in my campaign XD
Asmodeus: _grabs the player's character by the throat_ "Listen here, you little shit."
The comically oversized hand squishes you like a cartoon (squeaky noise included) and drags you trough the portal to tell you "Can you shut the fuck up!?"
Time to cast it directly on him
@@SSB_Master_Hand Asmodeus:You going to Brasil
What isn't immediately apparent is that flaming barrage of the awakened one, if no saves are made, does an average of 420 damage. Immediately top tier homebrew
But while casting the first thing you would think is the old one itself, so he would insta kill himself
@@user-db2uj9vc7s guess he's blazing it
10:43 *runs up to the nearest bandit and casts Acid Touch*
"Here have this bro."
*1d4 is added to the bandit's inventory*
Bandit: Oh thanks. I'll need that to roll my dagger attack on you.
Plus at higher levels, you can give them MULTIPLE dice!
You: I cast Acid Touch on the Bandit
The Dm: a small wooden pyramid appears in the Bandits pocket
@@LSgaming201 It is very difficult to make me genuinely laugh. Your joke is reminiscent of "You have my ear" mod for Oblivion. Thanks.
Spell: create Terrasque, cantrip
Spell components: v, m (a written note of apology to your DM and other players)
Casting time: 1 bonus action
You create a tarrassque. It lasts 1 minute, and is hostile towards every creature, including itself. If you are a certified therapist you may choose to use you’re action to give the Terrassque therapy, in which case it will no longer be hostile towards itself. You may cast the spell using a spell slot to increase the duration of the terrrask’s existence before inevitable(without a wish spell) oblivion. When cast using a 1st or higher level spell slot, roll a d8. For every spell level, one extra minute is added to the tarreske’s existence before it’s painful end. It is 1am and I have to be up early.
"Тараска враждебна ко всем существам, в том числе и себе"
Это так логично и умно, почему я сам раньше не додумался?
Когда пишут, что какое-то существо враждебно ко всем очевидно, что оно враждебно и к себе тоже и в тайне хочет выйти в окно, но у него иммунитет к немагическому дробящему
I like the fact that the one d8 you roll isn't used anywhere in the spell, you just do it because the spell description says so. Very in spirit of descriptions used in bottom rated homebrews
@@goldend791 he’s just chilling.
@@HexagonPankake wdym? I'm not sure what that is even referring to
@@goldend791 the d8. The d8 isn’t doing anything and is therefor just chilling.
How would Evasion work with flaming barrage of the ancient one? Would you just summon Cthulhu to smite a single rogue and then he just does a triple backflap and flips you off.
Rogues, man
Technically they could only fully dodge one with evasion since it is their reaction for a single dex save.
@@hiyafalkor3630 rogue have two evasions, the one who dodges fireballs is a passive and is shared with the monk. That one dodn't use reactiosn I think.
@@hiyafalkor3630 You are confusing evasion and cunning dodge. Cunning dodge takes a reaction to half the damage of any attack evasion means you don't take damage from attacks on a successful dex save (and even half on a failed one)
A rogue with triple backflaps is well prepared for when nature calls on the job.
OK but Jacob's reaction to the Million Chains spell starting with "30 chains" was priceless.
The million accounts for each individual chain part
@@ZAR-Flaxorus09 that means there's roughly 33333 parts per chain. If we assume each part is 10 millimeters that would make each chain over 333 meters long, which is 1093 feet or basically the height of a skyscraper.
@@llanfairpwlgwyngyll7331they’re probably like 5mm or smaller, which still means that they are absurdly long but I think that if the links are chainmail thickness then it makes more sense mayba
I love how Aarau's Destroy Universe just lets you start a new campaign
I love that you'd have to account for the fact that you'd die of exhaustion while performing the ritual for a month straight without sleeping.
@@mixmastermind it’s high enough level it could be cast by a class that has reached the ‘no need to sleep or eat’
@@kittykat4480 is there any class that doesn't need to sleep other than an Aspect of the Moon Warlock? Which definitely wouldn't be able to cast this spell without a lot of nonsense involved.
@@mixmastermind I feel like it would be a group effort with several wizards performing the ritual in turns, Or it would allow you to rest for during the casting period.
I also feel like whoever wrote the spell forgot that you can interrupt spellcasters, like just shank or kill them and suddenly you don’t need wish.
The reason that the gargantuan primordial’s magic is ancient is because it uses true damage, a damage type that hasn’t been around for an eternity
This is just what the "theory" section of a wizard library looks like.
This and beet soup recipes are what take up the remaining 99% of a library you got a book you needed out of.
Okay, I feel like you could take the AAAAAAHHHHHHH!! spell, keep all the flavor text, but make the spell simply not do anything. No damage, no fear effect, you just shout really loud and make the circles of Hell tremble or whatever.
really useful if your campaign happens to take place in the circles of hell
Hey, i made a cantrip that bugs all the devils in hell. And then i used my telepathic powers to transmit it to EVERY spellcaster in the multiverse.
Each time AAAHHHHH is shouted, it could raise the level of annoyance of Hell towards the player. You'd have an amazing cast archdemons, archdevils, evil gods and dragons pissed off at them, trying to annihilated the party because someone can't keep an indoor voice.
New effect: whenever you cast this spell, all devils are immediately made aware of your existence, regardless of where they might be located. Repeated uses may cause them to become hostile toward you, at the DMs discretion.
I can imagine one of the Demon Lords sending out ever deadlier demons and devils to go after the party, not out of a desire for souls, relics, alliance, or because they are viewed as a threat, but because the "loudmouth" of the party keeps interrupting their meal time and speeches.
Most races couldn't even survive casting this spell, they would die of exhaustion long before they're finished. This spell is surprisingly more balanced than it seems.
What spell
@@ingzor5687 The one spell that takes an eternity to cast. The one spell that has a casting time so long a human wouldn't survive it. That spell.
@@ingzor5687 I assume they're talking about Aurau's Destroy Universe.
@@NoriMori1992 Pretty sure they mean Oru's Deploy Unicorns.
Warforged bbeg?
The fact that there is a spell that not only alters the gameplay itself forever but also seeps its way to alter the meta-game is by the greatest I’ve seen
Заклинание превращение в аниме девочку:
4 ячейка
1 действие
Вербальный (ya mete kudosay) и материальный (костюм горничной)
Превращает существо в милую аниме девочку горничную, которую обязан отыгрывать ДМ изображая милый женский голос. ДМу нельзя описывать её действия, ему нужно показывать что она делает.
Если ваш ДМ девушка (это вообще возможно???) то она должна сама нарядится в костюм горничной, однако если ваш ДМ это жирный 40 летний мужик, то он тоже должен нарядится в костюм Горничной.
@@magnus6801любимое заклинание Бэбэя
@@magnus6801
I have never read a better spell
Balance AAAAAAAAAAAAAH! by having a chance to have a devil become your enemy due to all the quaking down there when you use it. It would function like the Flames card in the deck of many things.
And the angels are really getting annoyed about the sudden occurrences of heaven-wide fear effects. They are fairly nice when compared to demons, but they do have their limits.
I love that.
“30 chains-“
Jacob promptly loses himself in a fit of laughter
million chains > 30 chains > 2chainz
alternate joke: *Kurapika has entered the chat*
THATS NOT A MILLION
Just upcast it at 199,996th level, and boom, you get a million chains.
30 chains by 2chainz featuring T-Pain
That Spell is Castbait
I have only ever seen "true damage" in video games. It is usually non-typed damage and therefore isn't affected by weaknesses, resistances or immunities.
Yep, true damage just refers to the fact the damage doesn't have advantage, but cannot be reduced or resisted
*Points at force damage.*
If you die from true damage, you die in real life
So, all?
@@masterofthelyokianmonsters2886 right? That's what I thought
Interesting note about the last spell "AAAAHHHH!" it specifies all creatures. Meaning your party members are included amongst the damage. Also 5 rounds is oddly specific.
5 rounds is 30 seconds so its not *that* specific
@@cassiopeia_real what I meant with that comment is 5 rounds is odd in the context of D&D 5e. 5 rounds being 30 seconds is true, but most spells with a duration are instantaneous, 1 round or a minute or more. I am not familiar with any spells that are 5 rounds. Not to say they don't exist, it just struck me as odd.
@@ArtifactSkyline i mean, its supposed to be a cantrip, so the author probably thought "1 minute might be a bit much, especially with no save, let's only do half a minute". ill check if there are any 5 round spells in a second
@@ArtifactSkyline there is, in fact, one spell that lasts between 2 and 9 rounds, tsunami!
A wall of water springs into existence at a point you choose within range. You can make the wall up to 300 feet long, 300 feet high, and 50 feet thick. The wall lasts for the duration.
When the wall appears, each creature within its area must make a Strength saving throw. On a failed save, a creature takes 6d10 bludgeoning damage, or half as much damage on a successful save.
At the start of each of your turns after the wall appears, the wall, along with any creatures in it, moves 50 feet away from you. Any Huge or smaller creature inside the wall or whose space the wall enters when it moves must succeed on a Strength saving throw or take 5d10 bludgeoning damage. A creature can take this damage only once per round. At the end of the turn, the wall's height is reduced by 50 feet, and the damage creatures take from the spell on subsequent rounds is reduced by 1d10. When the wall reaches 0 feet in height, the spell ends.
A creature caught in the wall can move by swimming. Because of the force of the wave, though, the creature must make a successful Strength (Athletics) check against your spell save DC in order to move at all. If it fails the check, it can't move. A creature that moves out of the area falls to the ground.
For those who don't know: The 10th level spell stuff is a relic of the old lore. Epic level magic, magic beyond normal comprehension. Epic Level Magic could go to 12th level and if I recall correctly there was only one 12th level spell, capable of allowing the caster to temporarily replace a God.
Nobody is allowed to do that after one guy tried to be the new god of magic.
@@cryamistellimek9184 In that world, no one said other worlds it was off limits.
I dunno about all that, but dnd 3.5e had all epic spells not technically having levels, but being treated as level 10 for numbers purposes. Each spell instead had a spellcraft DC you had to hit to cast it.
Never got into epic territory, but the yeet into orbit spell was probably my favourite.
yes, destroy universe would be 13th level. and every god ever would band together to try to stop you.
Its called Karsus's avatar
I love how Absolute Zero is on the Paladin list even though Paladins don’t even get 9th level spells
Well, if eldrich knights and arcane tricksters can have 9th level spells on their list, why not paladins lol
Spell scroll tho
Well, I guess if you ever want to play Epic Legacy it works
@@RodrigoTakehara paladins have their own Spells, Fighter and Rogue take from Wizard. It's not from their list, they don't even have one.
My favourite part was None components. You just blast. It happens. Try and Counterspell me bitch
That Destroy universe could make an *AMAZING* campaign as it reminds me of Majora’s mask of where link has 3 days, but make that 28 days and the atmosphere reflects that by having every npc becoming hopeless of their fate, Players are actually gonna have to consider on how to spend their time, since travelling on the over-world can take DAYS to get somewhere, putting allot of pressure on the players and making them think ahead on what to do in this time limit.
Oh and it allows someone else to be the DM so you can finally play :)
there could be alot of fun lead up to it.
You hear rumors that a powerful archmage was found dead in his tower, throughout the campaign leaving breadcrumbs that powerful spellcasters are being killed in both silent and in some cases in very public ways, until someone figures out that every being who could cast wish was killed and the ritual has started.
Doesn’t sound so bad ngl
@@21warmasters "Kill every spellcaster who can cast Wish" feels like an impossible task. Although I guess you could just follow the rules for killing reality benders in the SCP universe: "The target must not see it coming" and "the kill must take 1 second or less from start to finish". Of course they don't have saving throws in SCP stories.
@@WildBluntHickok just depends on how many powerful spellcasters exist in your world, but yeah, lots of different ways to make it work!
This is just ToA with more steps and less days, but the concept it hella cool tbf
I love how Acid Nap would make them fall asleep, then deal the damage thus immediately waking them up lol
Is it weird Jacob is slowly starting to look more and more like the Game master from the DND cartoon.
We have discovered his final form.
The Gamemaster from the Cartoon but handsome :D
...MY GOD.
Welp, see you in a few years, when Jacob is making a campaign and makes the party fight Tiamat at level 1.
@@internetlurker1850 sounds about right
"The recipient takes 1d4"
So... the player/creature just takes a d4... and now they just have it
Wait! Shit, I needed that.
I got spares
Congrats, you now have shitty bardic inspiration
I don't know why, bit this comment broke me in half
I'm legit crying from laughter now.
yes, now they can roll magic missile damage themself
I really like Aaaaaaaggghhhh. I think it’d be really funny to give it to a wizard as an early quest reward, then not tell them that it causes hell quakes, just have the players start getting accosted by demon cultists without any idea of why.
Ummmmmm… don’t you mean devil cultists 🤓🤓🤓
You mean, Aaaaaaaaahhhhh* , don't you ? Name the spell properly next time.
Ah yes, the ancient power of the ancient primordials, capable of dealing 120d6 of true damage.... that is negated entirely with evasion. Great spell, 10/10
Actually, true damage, if implemented as it exists in other rpgs, would ignore evasion
I wonder if death ward would work.
@@wingdinggaster6737
That seems counterintuitive. Doesn’t it normally just bypass damage reduction if it hits, but still has to hit?
In dnd the equivalent of true damage is force damage. Strongly associated with the immaterial, and thus able to bypass defences. Well- mechanically there’s almost no creatures with any resistance or immunity to it. But the explanation for that mechanic is it bypassing defences. However, it isn’t as resistant to resistance as one might expect true damage to be, since resistance which apply to all damage types will include force damage. But most resistances with a set list of types won’t include force in that list
@@the1exnay Evasion is a damage reduction effect. True damage ignores damage reduction effects.
The AAAAGHH spell is actually interesting. With several major tweaks it could be fun. (10 ft. Radius, con save for none, 1d4 thunder damage, mellow the description.)
That's just Thunderclap
Or actually have it make the heavens cower and the hells quake. The group is now periodically getting ambushed by minor demons and lesser angels who were sent out to find whoever unveiled the spell that these two groups actually agreed over. They really, really want to get on with their stuff and all angels periodically getting scared and the hells shaking like that is not really a harsh problem for them, but it is getting on their nerves.
The spell is amazing! But how often can you use it before your character is upgraded from "minor annoyance" to "to be eradicated", with all hell breaking lose and the heavens coming down on you?
Its actually somewhat balanced.
Cuz that is so fucking hard to use without friendly fire. Since that's gonna hit your friends too, and any structures nearby
@@Canadian_Zac that is not how balancing works. It may cause friendly fire, but that does not mean it is balanced. The power mismatch for a cantrip especially is problematic, suddenly one man can take out any army of any size by themselves using an infinite resource. Damage and range of this magnitude is seen mostly in high level spells. I would put this one at level 6 at least.
@@Canadian_Zac even if it was truly balanced as you think it is, to have a cantrip this powerful would be out of place in the system as a whole. Suddenly, everyone with any degree of power will be training essentially kamikaze level 1 spellcasters to wipe out their opponent's forces.
"True Damage" isn't a DnD thing...it's just sort of generic RPG shorthand/slang for untyped (and usually irresistable) damage. I've seen it used many times.
Yah, it basically means “You can’t bring it down with abilities or resistances” obviously it’s not really useful in DnD
@@Predator20357 actually, it is great on homebrew items. There is one item in my and my last dm´s worlds which for a price allowed the user to deal true damage but it would also disintegrate you if you fucked it up
@@markuskeler758 Eh, after thinking about it, it’ll mostly be useful in fights where someone has a lot immunities or resistances.
My original comment was on the actual effectiveness of a true damage source in terms of hurting enemies and that you usually do full damage with no actual Armor, reducing the total damage. However you can easily make it where True Damage bypasses and immunity or resistances you would have to roll for
that's just force damage
@@jorgebalcazar2772 Some monsters actually do resist force...the idea behind "true damage" is that it is WYSIWYG damage...if it says it deals 20 damage...it doesn't matter who or what the target is, they will take 20 damage.
The funny thing is that someone casting destroy universe would probably die from exhaustion unless they had someone casting greater restoration nonstop.
I assume you can have someone else assist in the casting or you only get 16 hours of progress per day
They would need more than one person
Or a lich who wants to be asmodeus in the next game.
Yu yu hakusho taught me you always have minions with a purpose
@@thekinginyellowmessiahofha6308 Well... Any undead spell caster with the level requirement could do it... Then... Can a Warforged become a mage ?
7:33 unless you were asking ironically I believe what they meant by true damage is that it ignores any and all resistances, immunities or anything else that would reduce the damage taken
I find it funny that I was more critical of Mind Control being Necromancy rather than Enchantment than I was of Aarau's Destroy Universe's existence.
I sense a theme here. A lot of these spells have interesting ideas. For example the universe destroyer can be a campaign set around someone trying to cheat his way into becoming the king of hell by resetting the world and making them take his place. Also the primordial summon could be awesome if balanced correctly. Say for example that instead of the being just erasing somethings existence, instead it could be like a devastating area of effect spell where the summoned primordial one is an ancient spirit of fire the covers an area in a blanket of lava or makes everyone in an area burn from the inside out, up to, say 50 people and they take 10 d10 fire damage. Say it was used as a last resort in a war by a powerful mage to end a siege or to burn down a city, depending on the version.
Just saying that you should use your imagination, and that scouring these homebrews (with a HEFTY dose of balancing) will definitely give you some great ideas for games.
Okey, so for instance:
Make spell like 5th level, and make it do around the same damage as other 5th level spells do. For starters anyway.
Not sure what primordial means here, but let's go with an elemental theme and everyone can just add their own flavor.
You cast the spell, to which ... hmm you know what, let's do it like this: You target 10ft by 10 feet area with the spell as an action. Choose one element. It's concentration and one minute duration. Increase damage accordingly. As a bonus action on the same turn or any other turn during it's duration (need to check if you can hold it as ready action, because you should)
you can end the spell to which an elemental according to your choice appears in this space and then attacks three times at three targets of your choice (can be the same target)
Instead of saves it can be just simple attacks to reduce the complexity of the spell and damage type is elemental appropriate. If the spend ends before your choose targets, the DM chooses the targets. If you are on an appropriate elemental plane, place of infused power or you use a material component infused with said power the attacks ignore resistances.
(as if you had the elemental adept feat)
Or you can make another bonus like extra damage die or advantage.
I chuckled like an idiot at 13:11. I just imagined an old ass gnome wizard that just sits at home and likes to eat honey and occasionally cast AAAAAAAAHHH, completely unaware of all hell being annoyed by him. And the guy is just like :) all the time.
PS: Awww Jacob. The bit at the end made me smile a lot. I only started playing DnD like 4 years ago and your "How to play CLASS" videos helped me get into DnD so much, it's insane. I even think that without your videos, my love for DnD wouldn't have evolved as much as it did and it makes me so happy to see you and your channel grow. Keep it up :)
Why is there a ballsack at the end of your comment?
@@yourdad501 genuine lol
He would have to live out in a field somewhere though because even at low level any random villagers (commoners have 4 hit points) within range have a 50/50 chance of dropping dead from that 1d6 thunder damage
@@yourdad501 oh god.. fuck you :D Now I can't unsee it
Aaaaaaaahhh would be perfect as a single target spell! I see 0 issue with it at that point. Absolutely nothing wrong. No possible criticisms.
i think destroy the universe is meant to be a villain only spell lmao, but that replace the dm part made me die so hard of laughter lmao
I gotta say, Million Chains summoning 30 chains is my new favorite spell.
Look for the “The Protagonist” class, you’ll hate it in more ways than ten
It's hilariously broken.
Could someone perhaps link it?
@@Meshifuari Okay, so my initial comment got deleted (probably because it contained a link, which UA-cam is weird about), but you should be able to find it on the wikidot.
@@aionicthunder I cant find it. Try splitting it with space or something :t
Is one of the passives plot armour?
I love the destroy universe spell, just because I imagine as someone's trying to cast it there's just a goblin hunched over staring at them, just ready as fuck. And he just stands there all 21 days until finally on the 665th hour and 59th minute he just drops a counter spell and tells the guy casting it to just go suck one.
or just like, throw rocks at him until he loses concentration and has to start over.
@@Mantorok12 Just steal a single copper worth of glitter from his stash.
@@pinchman2946 better yet, mix some dust of sneezing into his glitter stash
I think it says the spell can’t be stopped unless they use wish. So no counter spell.
@@supreme_king_obama1158 I thought that only applied if they were casting the non-ritual version? Maybe I misread it
i love the "you choose" part on the destroy the uni, like the caster just picks one of their friends to be the new dm lol
Also, what's the alternative? 😂 You DON'T get to choose your new DM? One will be provided to you in 3 to 5 business days?
Million Chains/30 Chains literally had me wheezing and in tears laughing. Hilarious video. You should do a skit of a player trying to use really stupid homebrew spells and the rest of the table just not having it.
Yeeeeess😂😂
"AHHHHHHH"s only problem really seems to be that it's overpowered for a cantrip. Make it a higher level spell - maybe even a higher level barbarian ability? And the effects honestly aren't game-breaking.
the rest of the party thanks you for not dealing 1d6 to ALL creatures around you... including your friends.
fun side note: 666 hour casting time is impossible unless you are immune to exhaustion. you would die from exhaustion at around the 6 or 7 day mark due to not being able to sleep.
@@banaman7746 Thats why you have an undead do it
@@banaman7746 Warforged?
@@banaman7746 Eh, we've all had mishaps with Thunderwave
I like how it makes your party take damage and roll the save... EVERY CAST. One set of bad rolls and your whole combat goes sideways.
5:03 this spell was 100% created by a forever DM who was sick of never getting to play so he forced his players to switch to a new DM.
Interestingly, Destroy Universe is actually quite hard to *just cast* without some special thing allowing you to handle being awake for that long.
Everybody gansta till the Warforged Warlock deems humanity unworthy of existence
Actually warlock has the "Aspect of the Moon" invocation that prevents you from needing to sleep, so long as you take that you're good to go
Just be an undead and you're fine
thing is if the bbeg in a campaign is a spellcaster they’re most likely a lich
Be an elf.
Keep making content Jacob. You’re really funny and as long as you’re having fun we’re having fun
100% agree we all here for you so keep being you
always having fun, thanks
@@XPtoLevel3 make garlic bread cleric Kickstarter
I haven't seen that profile picture since the olden times
I was at my worst mentally when I found your channel. You got me really into dnd and I found some wonderful people to play with. It inspired me to keep going, seeking out my next adventure. You did that for me Jacob. I hope you know how grateful we all are to have you as a content creator.
This is so sweet and I'm glad you're still here. Keep exploring, the world is better with you in it. 💜
I love how the strongest Forgotten Realms canon spell is level *12* and is basically “replace target God with you.” And didn’t even work. And Aarau thought yeah 9th level can destroy literally everything.
It did work though. He just choose the absolute worst god to suddenly have to try and manage all of their duties.
"How does a rumble form?" *Slowly the Aot rumbling opening starts playing as flashbacks beginning invading my mind*
A monk/rouge/barbarian sucsessfully avoiding every single point of damage dealt by flaming barrage of the awakend one is some real anime shit.
Man, casting Aarau's Destruction is AWESOME. Too bad you'd die of exhaustion before you completed it.
Laughs in Warforged or Reborn.
@@InquisitorThomas weirdly enough, even though warforged and reborn don't need to sleep, rules as written they still need to perform long rests to avoid exhaustion. Is that really dumb? Yes
If you can find 666 gold worth of glitter, then you can find a person that daily casts Greater Restoration to lower exhaustion by 1. Eating though…………
You need to have a partner to cast greater restoration on you periodically
@@finderfinder4290 Hey robots need batteries to.
Those last two minutes were incredibly raw and vulnerable. You thanked us for sticking with you, but we should be the ones thanking you for providing us with consistent, quality content. We appreciate you, Jacob, as well as the rest of the XP to Level 3 crew, so just keep doing y'all
❤️ thank ya
love how Jacob laughed at his own joke about the runesmith like he's the comedian and the audience lmao great vid
10th level spells were a thing back in a 2nd addition campaign setting back in Netheril. They were extremely powerful and could do things like create floating islands out of mountains, create volcanos, or steal people’s magic for yourself.
There were also 11th level spell about interstellar travel, and a single 12th level spell called Karsus’ Avatar which lets the caster take the place of (take control of) a god, but used it on the goddess of magic (for some reason) and caused the fall of the empire, and the ban of spells under 9th level.
Pretty sure they were also named in 3e lore
And they're probably described in more details in that one obscure supplement for level 21+ adventurers.
I like the image of the creators of this spells role playing the description and then the DM goes: The Lich cast counterspell and your spell fizzles
Hey, on the bright side, you made them waste a spell slot
Try and counterspell my Absolute Zero with None components
Seeing that the "Aaaaaaahhhhhhhhhh" spell *doesn't exclude ALLIES, and frightens for 5 rounds even though you can cast it EACH round*
... it would be fun as hell, but must be a single player campaign it seems... or a cantrip for a BBEG.
+Ah, and true damage isn't a thing in 5e, its just force damage with extra steps.
It harming everyone is a balance feature, like how you won't always use the rocket launcher or grenades in other games if compainions are near.
The 'Million Chains' thing is taken from the Trigun anime, where Vash's brother, who calls himself that due to his ability to produce an infinite number of blades from his body which he forms into 'chains' to cut through things, does this. He rarely forms millions of chains, just millions of blades *into* chains of great length.
Dang dude, the real talk at the end there was so heartfelt. You've been a real joy to a lot of us Jacob. Obviously I don't know you personally but, man it would be so cool to actually meet you in person. Your personality really shines through in your vids and you just seem like a hell of a guy to hang out with. I'm sure your friends can agree with this. Keep up the great work Jacob.
I was just thinking that the "destroy universe" spell must be a bad guy's goal or something
Then I saw "the DM loses control"
And you knew you were correct
I would love to see an unrestricted one-shot, where the DM just says to all the players "All limitations are off, I want everyone to go to the worst rated homebrew on dndbeyond, and see what ridiculous broken characters you can come up with."
What DM is that much of a machochist though?
@@shadowscall7758 the one that would also use the incredibly OP shit or just "rocks fall everyone dies"
@@nahuelmat ah, you mean Gary Gygax with the rocks fall part.
Race: Half Opossumfolk, Half Devil, Cyborg
Class: Monster-Cards Duelist
Subclass: Possessed by a God
Background: Highschool Student
Sentient red button.
I think giving Mind Control to all spellcasters would make a cool world because you could reveal your real name only to those who you absolutely trust
So tales of earthsea ?
Never heard of it, but I'll check it out@@meganova8930
I love how in Aargon's Pain target only takes damage when it attacks and is unable to move.
So my dude is just stuck in same place waiting to die from old age this is not Aargon's Pain this is my pain
This sounds like a Sisyphean curse that would make *great* flavor in specific campaigns
The party Barbarian: “hey wizard, you’ve been spending 665 hours in your room, you alright?”
The Necromancer: “I’m doing fine, it’s the universe you should be worried about”
This theoretical barbarian is incredibly talented at keeping time. I'm used to most theoretical barbarians being not-too-bright. Interesting change of pace!
@@Vgy1592 It's fine, he won't be for long
@@Vgy1592 Keen Mind is hell of a drug
That destroy universe spell is actually pretty awesome. It’s the spell Jadis performed on her home plane of Charn in the Chronicles of Narnia before she became the white witch.
Jadis's spell was even stronger, it was Power Word Obliterate.
The dracolitch soell after all the long winded complicated one literally made me crying laughing and now my co workers are seeing if I'm okay
I think the best thing about it is that it's a cantrip which describes in few words the act of summoning the D&D equivalent of a pet intelligent zombie Satan with no spellslots.
me: million chains, that sounds cool. is that a lot though?
homebrewer: *yesn't*
Ah yes, a spell that just lets you delete the DM and campaign when you get slightly annoyed with said DM. Nothing can go wrong with that.
Nah, this is clearly a way for the Forever DM to make someone else run a campaign for once so they can play as a PC.
I mean if they have a month of free time and someone to feed them and cast Greater Restoration periodically...sure. I'm going to agree that is the "forever dm" fix spell. XD
nah this is a pro DM move. if a pmayer wanted to force it the DM could always say "after scouring the metropolis for two weeks you acquire 50gp worth of glitter because thats what they had. if you want to stay here you can head home for the night. the rest of the party is playing the game.
"
The pure, unbridled imagery of Asmodeus pinching his brow for the 100th time that day as some rando casts "AHHH" yet again had me laughing like a goddamn hyena for a full 10 minutes.
That would be enough reason for Asmodeus to get 666 gp worth of glitter to cast Destroy Universe again.
@@GuardianTactician By now, Ol' Asmo has the spell as a cantrip.
It’s even worse then you think, it’s a can’t rip *Any fucking 1st level magic user could cast this bitch hundreds of bards wizards and warlocks casting this spell.*
"Aargons pain" damages the target whenever it makes an attack.... then prevents them from moving. So it can never deal damage... It's a 10th level, 20,000,000 GP, No Save "Hold Person/Monster" that lasts until dispelled.
It can deal damage. Target cannot _move,_ but is not incapacitated. They can take actions.
Now this... This is more of what I like to see
Yes more of this content
There could actually be a 9th level spell akin to "Arau's Destroy Universe", but it could be something like "Planar Cleansing", where the caster may choose a small plane of existence or pocket dimension and either erase it or empty it. Could be useful for dealing with something like a wizard BBEG who uses spells like Leomund's Tiny Hut to escape, or keeps their McGuffins in a bag of holding or something, this spell could effectively kill or force them out of their protective subplanes.
Me casting Planar Cleansing on all of Acererak's demiplanes after completing the Tomb of Horrors: Your phylactery is mine, you dusty bitch
Room service! Good morning, sir, do you need your Planar Space been cleaned up now?
one of the my favorite spell concepts i came up with was an ultimate spell called: Cosmic Cataclysm, the spell had 10 separate phrases, the 3rd, 6th, 9th and 10th each phrase granted a unique ability to the one who knew the phrases and once the players acquired the 10 phrases they could cast the spell, which allowed them complete control over all creation, however in the lore of the world just learning of one of the phrases earned you a condemnation from the gods, and actively seeking the knowledge would lead to their various champions hunting you across the planes.
Hey this sounds like a fun campaign. A group of mortals being sick of the Gods playing with the mortals loves and wish to over throw them in some way. That could be hella fun
@@atlantastark9470 yup, this is the campaign ive been running...well i made this post about a year ago and i had already been running the game for probably a year before that so 2 years. The setting itself is quite complex atleast in the politics relationship and histories surrounding the gods and this spell, and so because of that my players have not been seeking out this information because they want the gods permission to gain this knowledge.
@@jeremygeller9145 nice!
Love the cantrip ahhh! Make it so it also effects the caster and see the entire party either die or run in fear of themselves.