5:23 There are no rules for move restriction in the new Rulebook. For Charge - yes, after charge, you cannot move or attack unless all your fighters have Charge tokens. But you can Move multiple times, just don't forget to give the markers to the fighter.
Thanks for the intro, hopefully you have more underworlds in the queue, im trying to learn it this time instead of just painting the minis and tossing the cards.
Hi i have three questions. If i have to sucesses in attack and my enemy zero in defence, attacking with 2 dmg weapon, I inflict 4 dmg or 2 dmg? In the combat phase sequence do we process like my one fighter activation then your one fighter activation or all my fighter first than enemy's? Another one - when i upgrade the fighter using card, paying glory points means that i lose them or I just need that much and dont lose anything? I would be grateful for your answers.
How it works when all my models has a charge token but there is one more round to play? Mostly Stormcast has 3 models and the other Faction 4 what happens then?
There is a rule for that called Charged Out that allows you to activate a fighter again if all of your fighters have charge tokens (but you can’t charge again). Note that the 4 activations per turn applies to warbands with 5-7 fighters as well-but there are often abilities on the warscrolls that allow extra moves or other ways to get some of your “extra” fighters into the action. The Focus action for drawing cards can be a good option too.
How it works when all my models has a charge token but there is one more round to play? Mostly Stormcast has 3 models and the other Faction 4 what happens then?
Since I’ve never actually played, or even seen this game played, this very basic intro was extremely helpful.
It's honestly not much more than what he shows in the video. My group recently got into it and it's been a lot of fun. Quick to play too (
"High magic and low morals" is a great turn of phrase, nicely done stir!
5:23 There are no rules for move restriction in the new Rulebook. For Charge - yes, after charge, you cannot move or attack unless all your fighters have Charge tokens. But you can Move multiple times, just don't forget to give the markers to the fighter.
Good job 👏🏼 short & sweet. I've been getting into Underworlds to change it up from KT and absolutely loving it so far
Great rules break down!
Thanks for the intro, hopefully you have more underworlds in the queue, im trying to learn it this time instead of just painting the minis and tossing the cards.
Great to see you on underworlds 👍🍷
Playing my first game tonight, thanks for the h2p! Very helpful.
Well done. Succinct and spoken clearly. I will recommend this video to others.
Critical Hello! I'm glad the algorithm served this up to me ... should have had a link in your unboxing video.
Nice video!
Hi i have three questions. If i have to sucesses in attack and my enemy zero in defence, attacking with 2 dmg weapon, I inflict 4 dmg or 2 dmg?
In the combat phase sequence do we process like my one fighter activation then your one fighter activation or all my fighter first than enemy's?
Another one - when i upgrade the fighter using card, paying glory points means that i lose them or I just need that much and dont lose anything?
I would be grateful for your answers.
I still don't understand if I can play with my old warbands?
Do I just need to wait when GW will release new rules for them?
Hmm. First again. Kind of have my fingers crossed hoping that this edition really catches on.
I haven't seen it played in the wild for like 4 years. It is still a great game to play at the kitchen table every once in a while.
How it works when all my models has a charge token but there is one more round to play? Mostly Stormcast has 3 models and the other Faction 4 what happens then?
There is a rule for that called Charged Out that allows you to activate a fighter again if all of your fighters have charge tokens (but you can’t charge again). Note that the 4 activations per turn applies to warbands with 5-7 fighters as well-but there are often abilities on the warscrolls that allow extra moves or other ways to get some of your “extra” fighters into the action. The Focus action for drawing cards can be a good option too.
You said that if they have a move token they cannot move again. I dont believe that is true.
Instead of just talking you should have showed more in game play.
How it works when all my models has a charge token but there is one more round to play? Mostly Stormcast has 3 models and the other Faction 4 what happens then?
You can make only a simple action (attack, move but not charge) with one of the models