VIDEO ERRATA (Pls let me know if you find any others and I'll add them!) If all your surviving fighters have one or more charge tokens you can indeed make a move action, only superactions aren't allowed. Place feature tokens: keep the tokens face down until you have placed them. You may NOT look at them beforehand.
at 20:05 Mattias rolled 2 hammers, and you 2 shields, although thats not a hit, isnt it a "tie" which means Mattias could have driven you back? (I think you maybe had that plot that stopped you getting driven back but I thought it was good to point out that ties are not the same as misses for some things, like driving back, right?)
@@OlafThorsson3 Yes, I made a separate comment on this topic but sadly I cant have more than 1 of them pinned. There is no limit to how many move tokens a fighter can have or the ammount of move actions they can do (other than your number of activations I guess). There is actually nowadays a ton of objectives that scores of off fighters having more than 1 move token =)
super good vid, thanks a ton. I'm just getting into this game to play with my family after beating Total War 2 with Lizardmen and it was cool to see this warband do so well :D
With videos like this you are bound to miss a couple of things! One important thing I forget to mention is regarding the move action and move tokens. A fighter with one or more "move tokens" may be activated again with the exception for superactions (charge, scything, barge) but may still make further move actions, attack actions, guard action and stun aswell as fighter card specific actions (as long as they are not superactions, for exampe Cyreni's "Hammertide" action. My overlay was from an older rulebook unfortunately
Awesome work guys, I’m still watching but wanted to give my kudos before I forget. I’ll keep an eye out for any other issues not on the pinned comments 😄
Awesome! Ppl have been asking for it and tho i kinda dredded getting on it it feels good to have it out there =) cheers for keeping an eye out. One minor thing I noticed is probably being a bit loosey goosey on traits/keyword and whats what but nothing major really.
Great video ma man, very helpfull for us newbs. You even used the Farstriders faction, I'm having a hard time making that deck do any real work. Next up will be a Nemisis deck build for me.
I'm a bit late to the party, but i just started playing and have some questions and hopefully you can help me out. 1. Salvage - in a power step i can play power cards, salvage and so on. Can i play a power card -> enemy power step -> my "2nd" step i would salvage. Or does it mean if i choose salvage I can't play a power card at all? 2. Salvage - Can I salvage more than once (if I have the restricted cards) in a power step? 3. Can I drive back with magic attacks? Or does "trapped" work with a magic attack?
Welcome! So 1) in the power step you and your opponent take turns playing power cards, salvaging , passing or delving starting with the player who activated. If you salvage it simply means it goes back to the other player to do one of those things, it does not hinder you from, once its back to you to play a power card etc. 2) yes, you can salvage more than once =) 3) yes you can drive back with a magic attack and yes trapped works on all attacks (but not on damage dealt from other sources such as ploys or gambit spells) Hope that helps =)
Complete beginner here, a couple of questions. 1. My set (Wintermaw) has 9 objective numbered objective tokens but the manual says to only use 1-5 with nothing indicating a use for the other four numbered ones. Am I overlooking something or misunderstanding? 2. In this video it appears you've placed some environmental/decorative pieces around the edges of the board. Do these have any effect on gameplay?
@@CaitlynZ Of course! 1) the 1-5 are the ones used in the 2 player mode. The others are only used in 3 or 4 player mode so you're doing it right! 2) no they do not! They are only placed in incomplete hexes or outside the board and those do not have a gameplay effect! Hope that helps.
@@criticalfocuschannel Thanks! What would be the appropriate name for these pieces in case I'd like to add them to my collection? I really enjoy the extra character it adds to the board!
@@criticalfocuschannel Bummer about them not being in production but I'll keep an eye out. Thanks again! My partner and I are both completely new to Warhammer/AoS/tabletop gaming in general and bought Wintermaw on a whim. Playing our first game the other night felt pretty overwhelming but watching this has helped clear up quite a bit.
@@CaitlynZ tougher to Come in to the game now with more reactions, keywords and overall more complexity but good on you for taking the leap! Its an awesome format for a couple aswell. And Im happy to help!
nice video but OMG did they change the rules AGAIN with chargeout? (13:33) I thought the rule for having all fighters charged out let you activate them again INCLUDING MOVE, ie they cannot do superactions (like charge) but they can still move. Otherwise whats the point (most fighters dont have ranged attacks). I am looking at p27 in Deathgorge rulebook A ghter with one or more Charge tokens cannot be activated unless each surviving friendly ghter has one or more Charge tokens. When a ghter with one or more Charge tokens is activated, that ghter cannot make a superaction (pg 25). PS I know English is a bit mad but words like Strength, length etc are "th" at the end, there aren't any english words ending in "ht" like that :) PS I have completely missed that you can check objectives before placing, we have been doing them blind! nope sorry guys unless this is a new WIntermaw rule this is also wrong, you are not supposed to see the objective numbers before placing them. Shue the ve numbered tokens with the cover hex side face up. Deal three to the player that chose the rst game board, and two to the other player. Keeping the numbered sides hidden, the players take it in turns to place the feature tokens on the battleeld, starting with the player that chose the rst game board.
@@criticalfocuschannel no worries, and if its any consolation my kids are now at the age where they are very quick to point out all the mistakes I make in my swedish.
@criticalfocuschannel Thank you for the response. It was driving me crazy. I think I found a similar product made from cork. I've been looking for small dice trays for a while now 😅
VIDEO ERRATA (Pls let me know if you find any others and I'll add them!)
If all your surviving fighters have one or more charge tokens you can indeed make a move action, only superactions aren't allowed.
Place feature tokens: keep the tokens face down until you have placed them. You may NOT look at them beforehand.
at 20:05 Mattias rolled 2 hammers, and you 2 shields, although thats not a hit, isnt it a "tie" which means Mattias could have driven you back? (I think you maybe had that plot that stopped you getting driven back but I thought it was good to point out that ties are not the same as misses for some things, like driving back, right?)
@@drmanhattan71the attack action fails as I say, and I mention drive back is blocked by the ploy =)
But yes, couldve pointed out the tied result > driveback but I mention it earlier at length when I play the ploy at @11:20 including overlay=)
Can you move multiple times also with a move token?
@@OlafThorsson3 Yes, I made a separate comment on this topic but sadly I cant have more than 1 of them pinned. There is no limit to how many move tokens a fighter can have or the ammount of move actions they can do (other than your number of activations I guess). There is actually nowadays a ton of objectives that scores of off fighters having more than 1 move token =)
super good vid, thanks a ton. I'm just getting into this game to play with my family after beating Total War 2 with Lizardmen and it was cool to see this warband do so well :D
glad to help dude!
Thanks for this just been getting in to underworld's and enjoying your videos
My pleasure! Make sure to check out the pinned comment with regards to charge and feature tokens as to not get the wrong idea :)
With videos like this you are bound to miss a couple of things! One important thing I forget to mention is regarding the move action and move tokens. A fighter with one or more "move tokens" may be activated again with the exception for superactions (charge, scything, barge) but may still make further move actions, attack actions, guard action and stun aswell as fighter card specific actions (as long as they are not superactions, for exampe Cyreni's "Hammertide" action. My overlay was from an older rulebook unfortunately
Thank you for this video! I just got the Wintermaw box and was confused about some rules
Brilliant! Just mins the couple of misses in the pinned comment here =)
Awesome work guys, I’m still watching but wanted to give my kudos before I forget. I’ll keep an eye out for any other issues not on the pinned comments 😄
Awesome! Ppl have been asking for it and tho i kinda dredded getting on it it feels good to have it out there =) cheers for keeping an eye out. One minor thing I noticed is probably being a bit loosey goosey on traits/keyword and whats what but nothing major really.
Thanks, very useful. Just started picked up Deathgorge to play with son (12) & having fun, but my old brain struggles with the rules sometimes. 👍
Wondeeful! Hope your son appreciates yhe game aswell =) .. and we all struggle.
Great video ma man, very helpfull for us newbs. You even used the Farstriders faction, I'm having a hard time making that deck do any real work. Next up will be a Nemisis deck build for me.
Thanks! And good on you for sticking in there with Farstriders!
Great refresh ty
You're welcome!
I'm a bit late to the party, but i just started playing and have some questions and hopefully you can help me out.
1. Salvage - in a power step i can play power cards, salvage and so on. Can i play a power card -> enemy power step -> my "2nd" step i would salvage. Or does it mean if i choose salvage I can't play a power card at all?
2. Salvage - Can I salvage more than once (if I have the restricted cards) in a power step?
3. Can I drive back with magic attacks? Or does "trapped" work with a magic attack?
Welcome!
So 1) in the power step you and your opponent take turns playing power cards, salvaging , passing or delving starting with the player who activated. If you salvage it simply means it goes back to the other player to do one of those things, it does not hinder you from, once its back to you to play a power card etc.
2) yes, you can salvage more than once =)
3) yes you can drive back with a magic attack and yes trapped works on all attacks (but not on damage dealt from other sources such as ploys or gambit spells)
Hope that helps =)
Great tutorial for a new beginner such as myself...Where did you get the hex conforming terrain from?
Its from "beastgrave primal lair" set =) it was gifter to us from the talented guy who also painted it!
Complete beginner here, a couple of questions.
1. My set (Wintermaw) has 9 objective numbered objective tokens but the manual says to only use 1-5 with nothing indicating a use for the other four numbered ones. Am I overlooking something or misunderstanding?
2. In this video it appears you've placed some environmental/decorative pieces around the edges of the board. Do these have any effect on gameplay?
@@CaitlynZ Of course!
1) the 1-5 are the ones used in the 2 player mode. The others are only used in 3 or 4 player mode so you're doing it right!
2) no they do not! They are only placed in incomplete hexes or outside the board and those do not have a gameplay effect! Hope that helps.
@@criticalfocuschannel Thanks! What would be the appropriate name for these pieces in case I'd like to add them to my collection? I really enjoy the extra character it adds to the board!
Those are the "primal lair". There's prob some floating around on ebay and the like but they are sadly no longer in production.
@@criticalfocuschannel Bummer about them not being in production but I'll keep an eye out. Thanks again! My partner and I are both completely new to Warhammer/AoS/tabletop gaming in general and bought Wintermaw on a whim. Playing our first game the other night felt pretty overwhelming but watching this has helped clear up quite a bit.
@@CaitlynZ tougher to Come in to the game now with more reactions, keywords and overall more complexity but good on you for taking the leap! Its an awesome format for a couple aswell. And Im happy to help!
nice video but OMG did they change the rules AGAIN with chargeout? (13:33) I thought the rule for having all fighters charged out let you activate them again INCLUDING MOVE, ie they cannot do superactions (like charge) but they can still move. Otherwise whats the point (most fighters dont have ranged attacks). I am looking at p27 in Deathgorge rulebook
A ghter with one or more Charge tokens cannot be
activated unless each surviving friendly ghter has one
or more Charge tokens. When a ghter with one or more
Charge tokens is activated, that ghter cannot make a
superaction (pg 25).
PS I know English is a bit mad but words like Strength, length etc are "th" at the end, there aren't any english words ending in "ht" like that :)
PS
I have completely missed that you can check objectives before placing, we have been doing them blind!
nope sorry guys unless this is a new WIntermaw rule this is also wrong, you are not supposed to see the objective numbers before placing them.
Shue the ve numbered tokens with the cover hex side
face up. Deal three to the player that chose the rst game
board, and two to the other player. Keeping the numbered
sides hidden, the players take it in turns to place the feature
tokens on the battleeld, starting with the player that chose
the rst game board.
Good catches! I'll add these to a pinned comment and brush up on them soft endings 😉
@@criticalfocuschannel no worries, and if its any consolation my kids are now at the age where they are very quick to point out all the mistakes I make in my swedish.
@@drmanhattan71 kids are your toughest critics!
@@criticalfocuschannel det stämmer helt hundra :)
@@drmanhattan71 se där! Snyggt :)
Are those dice trays just deep coasters?
@@Ghislain82 they are indeed😁
@criticalfocuschannel Thank you for the response. It was driving me crazy. I think I found a similar product made from cork. I've been looking for small dice trays for a while now 😅
@@Ghislain82 yep, these are cork aswell. Ideal to fit on screen 😄
@@criticalfocuschannel I just received my new "dice trays" excelent for rolling 3-5 dice and not taking too much space.
@@Ghislain82 perfect! May the crits commeth!