Awesome Inventory Tetris System! (Resident Evil 4, Escape from Tarkov)

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  • Опубліковано 9 лют 2025
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    💬 In this Unity Tutorial let's create an awesome Inventory Tetris System!
    This is something that I remember from playing Commandos when I was younger.
    You might also remember it from Resident Evil 4 or Escape from Tarkov.
    It's a system where you can grab items, rotate them around and place them where you want.
    It adds an extra layer of engagement to your inventory, forcing the player to think about how they position each item.
    Let me know if you'd like to see me expand upon this system with a full 3D demo or perhaps turn it into a super easy to use Pro System.
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КОМЕНТАРІ • 144

  • @CodeMonkeyUnity
    @CodeMonkeyUnity  3 роки тому +14

    💬 Add more engagement to your Inventory with this interesting system!
    ✅ Get the Project Files and Utilities at unitycodemonkey.com/video.php?v=fxaDBE71UHA
    🌍 Make a full time living creating games with The Ultimate Game Dev Course bit.ly/theultimategamedevcourse

    • @lowrenzone
      @lowrenzone 3 роки тому

      I cant wait for the project files to be public! Amazing work

  • @chuckdude514
    @chuckdude514 3 роки тому +87

    Seriously, Brackeys and Code Monkey are the kings of Unity. Thank you so much for helping us finding solutions to our problems faster and teaching us new things/concepts.

    • @holesmak
      @holesmak 3 роки тому +1

      Remove dat spider

  • @chrheca
    @chrheca 3 роки тому +9

    I was about to start this for my game, just tonight in about 4 or 5 hours. I love you

    • @gorrillaconvention
      @gorrillaconvention 3 роки тому +1

      I used DTInventory from the unity asset store. It's incredible imo. Super easy to implement if you're a decent coder and the creator has included a bunch of methods like add item and search inventory for item that are easy to use.

    • @JesusAmaTeMenino
      @JesusAmaTeMenino 3 роки тому +1

      @@gorrillaconvention Oh damn, what a great finding! I wasn't expecting it to be free. Thx for sharing

    • @gorrillaconvention
      @gorrillaconvention 3 роки тому

      @@JesusAmaTeMenino Let me know if you need any help implementing it! It can be a bit bumpy starting out and I'd be happy to help you get started.

    • @MrScandalist699
      @MrScandalist699 3 роки тому +1

      @@gorrillaconvention Hi, Do you have copy of DT inventory?
      Because it has been deprecated from the Asset Store

    • @gorrillaconvention
      @gorrillaconvention 3 роки тому

      @@MrScandalist699 sure do! I'd be happy to give it to you but I'm at work so it'll be a bit later, what time zone are you in?

  • @Rommsey
    @Rommsey 3 роки тому +18

    Code Monkey's favorite word: Easy
    Me: He breaks down difficult concepts and makes them easy.

  • @thesolitaryowl
    @thesolitaryowl 3 роки тому +2

    The first time I encountered this type of inventory system was with Sir, You Are Being Hunted, and I feel in love with it!

  • @bakerfx4968
    @bakerfx4968 3 роки тому +16

    Check out how Matt from Game Dev Guide handled UI grids and UI line renderer! Implementing that in this would be sweet. He also has a custom grid layout video so you don’t have to use unity’s grid layout component.
    Tbh it would be really cool to see how you would approach it after seeing his/other youtubers

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  3 роки тому +4

      I love that channel but I don't think I saw that video, I'll go watch it now thanks!

  • @ShivaTrap
    @ShivaTrap 3 роки тому +2

    Ahhhh Resident Evil 4

  • @branidev
    @branidev 3 роки тому +2

    Code Monkey that's for doing these videos your positive voice is my light in these dark times, I get hurt in work and now I am home, so i have plenty of time to catch up. Looking forward code maybe one day like you. You are really a Master, all the best.

  • @NeptixGaming
    @NeptixGaming 3 роки тому +3

    I've been waiting for this one! Glad you explored the topic

  • @the_mm_159
    @the_mm_159 3 роки тому +4

    Just what I was looking for, nice 👍

  • @nichegames9590
    @nichegames9590 3 роки тому +2

    I was thinking Diablo 1 and 2 but I guess Dayz come to mind too. Thanks for the video.

  • @vlados8910
    @vlados8910 3 роки тому +10

    Нормас👍🏿 Хороший урок, спасибо 😉

    • @Orgos_Studios
      @Orgos_Studios 3 роки тому +2

      Ёп та два русских и среди первых, на английском канале😂😂

    • @akstis4183
      @akstis4183 3 роки тому +1

      @@Orgos_Studios тут много русских....наверное

  • @jtlewis81
    @jtlewis81 Рік тому

    It's taken me a while to get to it, but I have finally started on a shooter game i've been wanting to make for a while. i am going to use a modified version of this system as part of a hybrid inventory system that will contain a general storage area using the tetris system, and special slots on the side for certain items. I think this will be a fun aspect of the game, for the player to manage their inventory. thank you for making the project files available!

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  Рік тому +1

      Nice, that sounds like a fun idea, best of luck!

  • @ibpositive757
    @ibpositive757 3 роки тому +1

    Yes, I would totally love a fully featured inventory system to put into my games! It would be a wonderful asset.

  • @cahydra
    @cahydra 2 роки тому

    YUUS JUST WHAT I WAS LOOKING FOR

  • @btarg1
    @btarg1 2 роки тому +1

    It would be great to see a version of this with a selection cursor that can be controlled with a controller, and clicking on items gives you a menu for what to do with them

  • @pocketmage124
    @pocketmage124 3 роки тому

    I was trying to decide what inventory system I was going to use for my game, but this will do nicely. Thanks for being awesome mr monkey!

  • @arcday4281
    @arcday4281 3 роки тому +3

    Great job ! And yes, it will be useful in the asset store if the system is easy to integrate into the developers ' own systems.

  • @BrandonFerrentino
    @BrandonFerrentino Рік тому

    Thanks for this Im going to mod it to use as a room decorator for my game.

  • @ProbablyElliott
    @ProbablyElliott 3 роки тому +2

    Awesome video and I hope to see the grid system as a pro tool on the unity store one day :)

  • @ameerjassim3052
    @ameerjassim3052 3 роки тому +2

    Thank you very much for adding the Arabic language

  • @violetdreamweaver
    @violetdreamweaver 3 роки тому

    I was just thinking about making something like this in a game! Amazing timing!

  • @knoxy_
    @knoxy_ 3 роки тому

    It's looking pretty good! Nice work!

  • @leogcavalli
    @leogcavalli 3 роки тому +1

    Great stuff

  • @lux_fero
    @lux_fero 3 роки тому +5

    I have seen that inventory in s.t.a.l.k.e.r: call of Chernobyl.

  • @infinixs4600
    @infinixs4600 3 роки тому

    You guy keep uploading this fantastic videos online it

  • @Kalahee
    @Kalahee 7 місяців тому +5

    I'm confused. Was this a tutorial or a promo for other tutorials?

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  7 місяців тому +1

      Game Development is all about building systems upon systems which is exactly what I did here. I took a Grid System that I built previously and built this Tetris inventory upon it

  • @learnenglishwithahmedkahla9543
    @learnenglishwithahmedkahla9543 3 роки тому +1

    fantastic thanks a lot

  • @StigDesign
    @StigDesign 3 роки тому +1

    Love this so much, Yes do it RE style or Dayz style :D

  • @nekospace3614
    @nekospace3614 3 роки тому

    👏I love it ✨🤩

  • @seanblaine4889
    @seanblaine4889 Рік тому

    hey is there anywhere you are explaining how you're using the mouse canvas point instead of the world point??

  • @italianstyle7611
    @italianstyle7611 5 днів тому

    Hi CM, thank for the video! Is it possible to have the minimum requirements for this unitypackage to work?

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  4 дні тому

      Any unity version as long as it's the same or newer than what I used in the video should work, this system doesn't use anything custom so nothing specific to any version

  • @zekiozdemir420
    @zekiozdemir420 2 роки тому

    thank you!

  • @flecktarn007
    @flecktarn007 3 роки тому +1

    Any way to rewatch the livestream? Thank you

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  3 роки тому +1

      All the recordings are on this playlist ua-cam.com/play/PLzDRvYVwl53t4ocaP2Gl-L-QWwW16TMWU.html

  • @panickal
    @panickal 2 роки тому +3

    Horrifyingly difficult to use the project files with so many errors and things bundled together. Very sad, but I guess if you wanted to make it accessible you'd make it an asset or package somewhere. Instead we have a barely usable mess of dependencies on random things. Welp

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  2 роки тому

      What errors are you seeing? The package shouldn't have any errors. Check the FAQ on the download page, look at what the errors are saying, you're probably missing packages and not any error in the video code.

  • @raingayming
    @raingayming 2 роки тому +2

    Is it possible for you to package these individually (eg, tetris inventory package, gird building package ect)? cause when i download the files for this video it downloads all code for your previous grid videos, and when i try sort it out i have missing scripts.

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  2 роки тому

      Yes the package does contain lots of other systems, some related, some not. But the main demo in the video should be functional. Don't try to remove scripts since you might accidentally remove something that is necessary

  • @pocholomallari2950
    @pocholomallari2950 3 роки тому

    Thanks🤜

  • @devilbob
    @devilbob Рік тому

    Wow, that's a really great tutorial! For me only one question left: How to implement inventory with scrollable area? I'm only asking about the advice of getting the grid position. I just don't know how to calculate offset, to get the correct cell in the grid

  • @Neothemod
    @Neothemod 2 роки тому

    I'm so late to the party but I wondered if you had a video on how to equip weapons to characters from the inventory system you just made. Like swap weapons in and out with basic stat changes. I'm curious if you have a video like that that you could link me? It would help on what I'm currently working on at university. Thank you!

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  2 роки тому +1

      I made a basic equip system a long time ago but it's mostly focused on Drag Drop rather than on Equip Stats ua-cam.com/video/isAmoM3RPEI/v-deo.html
      Stats and Weapon changes will depend on how you set up your character, not on the inventory system itself. Could be as simple as loading the stats from a scritpable object linked to a certain item ua-cam.com/video/E91NYvDqsy8/v-deo.html

  • @ThePreciseClimber
    @ThePreciseClimber 8 місяців тому

    I wish the Bioshock games kept the Inventory Tetris from System Shock 1&2.

  • @gamedevdemonold
    @gamedevdemonold 3 роки тому +1

    Awesome

  • @mrcyberpunk
    @mrcyberpunk 3 роки тому +1

    i'd like it as a proasset but on the condition it had support for sorting as my own implementation of this same idea got stuck on the sorting part.
    The issue was testing the position so it all fitted. When you had a close to full inventory my implementation fell completely apart. An example of what I was trying to do is the sort function in Kenshi.

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  3 роки тому +2

      I hadn't thought of auto sorting, that could be an interesting programming challenge.
      It seems like the starting position would be the biggest issue, you could brute force it and try on every single possible position and every single possible rotation but there might be a smarter way of doing it.

  • @mokeheitu
    @mokeheitu 11 місяців тому

    hi Code Monkey, thanks a lot for your video, but I'd like to know how to make the item an irregular shape, just like the true Tetris.

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  11 місяців тому +2

      For that you'd need to store a 2D array for the item shape, maybe a bool[,] that contains true where the item has a shape and false where not

  • @dmitriicrivoi1640
    @dmitriicrivoi1640 2 роки тому +1

    Hello,
    I'm working on unity 2021.3.13f and I have the following issues when importing project
    Problem detected while importing the Prefab file: 'Assets/_/HouseBuildingSystem/Prefabs/LooseObjects/Archway.prefab'.
    The file might be corrupt or have missing nested Prefabs. See details below.
    And I have 102 errors which have different causes.
    Did any one had this issues and is there any new fix for the project?

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  2 роки тому

      Looks like theres some missing reference to the house building system, its just a warning though, not an error, so it shouldnt block compilation

    • @dmitriicrivoi1640
      @dmitriicrivoi1640 2 роки тому

      The problem is fixed but now unity is not displaying for me the prefabs in scene from Assets/InventoryTetris/Items like grenades , ammo and katana and so on . They appear as a frame only . I can only see them in a separate canvas environment.

  • @MASTONGAMES
    @MASTONGAMES 3 роки тому

    while I was seeing how the whole package works, there was a question,How to add with one click?

  • @faded87
    @faded87 Рік тому

    Could I add this to like a multiplayer fps game I’m going for like a dayz/rust kinda thing but the multiplayer part is where I’m struggling because I have problems trying to convert normal tutorials to ones that work with photon pun any tips?

    • @CastroTheMexican
      @CastroTheMexican 11 місяців тому

      Once getting into multiplayer you’ll only really find good help in courses unfortunately

  • @skyhunterrussell7752
    @skyhunterrussell7752 9 місяців тому

    I wonder if you can make a system like this in VR like I know we already have like ghosts of Tabor and into the radius that's good examples but like I'm talking more like the resident evil type thing is that possible cuz if so I would love to do it cuz I haven't seen really any VR game do it no frankly I haven't played the VR port of resident evil so but if anyone knows please let me know I would love to try doing this on the game I eventually am planning on making

  • @aeristheangelofdeath
    @aeristheangelofdeath Рік тому

    This was a great video.Aight I know I am kinda late to the party but hum tbh I would like to see a 3D implementation of it. I googled a bit everywhere and it seems like I cant find a proper tutorial. I want to do something in the likes of Diablo/Path of Exile Inventory system. I don't expect you to do it but I would be very interested as I am kinda lost...

  • @bane9109
    @bane9109 2 роки тому

    Hey Code Monkey! Awesome video! I've set up the inventory similar to yours, but how can I pick up items and have them displayed on the grid inventory? I'm using scriptable objects for my items, but I'm not sure how to carry on with this. Do I use an InventoryManager script to add, remove items from my grid? Also, if I want to create prefabs of the items that can be picked up, do I have to adjust the InventoryItem script to make sure the two items are the same? Even if you can reference another video of yours that relates to this, that is fine too!

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  2 роки тому +1

      You just need to call TryPlaceItem(); whenever you pick up the item.
      That function requires a position so you can cycle through every single inventory grid position to try to find a valid position.
      If no valid position can be found then don't allow the player to pick it up.
      If a valid position is found then destroy the item in the world so it only exists in the inventory.
      I made a regular inventory a long time ago with item pick up which should help you understand that logic unitycodemonkey.com/video.php?v=2WnAOV7nHW0

    • @bane9109
      @bane9109 2 роки тому

      @@CodeMonkeyUnity Thank you so much!

  • @gamesmunch
    @gamesmunch 3 роки тому

    please make videos how to make hyper casual games because its top days its good for bigger if you make it

  • @jamiljawhar4711
    @jamiljawhar4711 3 роки тому

    Awesome, keep up the good work. But I got a small issue, how can I keep the track of my what r in chest and what r in inventory. Cuz I really want this inventory system to work. Thanx in advance.

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  3 роки тому +1

      Look at how the Save function works, just go through the whole inventory grid and see what items are on what position

  • @aleksp8768
    @aleksp8768 3 роки тому +1

    Cool

  • @admink8662
    @admink8662 2 роки тому

    great

  •  3 роки тому

    I was thinking to use with colliders and stuff, do you think it's more simple?

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  3 роки тому

      It could work but in order to snap the objects properly you're still going to need some sort of grid structure so might as well keep everything on the grid.

  • @adamodimattia
    @adamodimattia 3 роки тому

    Is there a particular version of Unity, or setting this package works with? I imported it in 2020.3.24f1 and there are plenty things broken. It would be nice for this to include for example packages conf file. Of course it is great already, but it would be nice ;)

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  3 роки тому

      What errors are you seeing? You need URP, probably Cinemachine and that's about it. There's a message in the download page on the packages that are generally required.

    • @adamodimattia
      @adamodimattia 3 роки тому

      @@CodeMonkeyUnity yeah, in the end it was just cinemachine, so sorry for bothering you

  • @skorbgame8559
    @skorbgame8559 3 роки тому

    Hello. Embedding your inventory system and I ran into this problem: my Canvas has a Rendeer Mode - Camera, and not an Overlay like yours. And because of this, the object flies out of bounds when dragged. I need to fix this without changing the Canvas mode

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  3 роки тому

      I think you need to do some math based on your cameras orthographic size. Not exactly sure what but play with the numbers

  • @SeanGauseOfficial
    @SeanGauseOfficial 5 місяців тому +1

    Neat video but I don't think you can call it a tutorial when it's just a high-level overview and requires a bunch of prerequisite knowledge/tutorials. Feels more like a showcase.

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  4 місяці тому

      Yes it's a system built on top of other systems. If you watch all the related videos you will have no problem following everything here

  • @Armetron
    @Armetron 3 роки тому

    AHHHHH that final image at the end of the video, the two pistols should be able to interlock. Could go towards what you were saying of instead of making simple rectangle items have more complicated shapes.

  • @LordEvilmancer
    @LordEvilmancer 2 роки тому +2

    How to make an inventory system... just use own code you already made for your previous UA-cam tutorials

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  2 роки тому +1

      Yes that's what game development is like, you build systems on top of systems. You don't build everything completely from scratch, if you do you will never finish a game.

  • @DoubleADev1
    @DoubleADev1 9 місяців тому

    It wont let me download project files plsss help meeee it says compliers failed and wont enter play mode

    • @DoubleADev1
      @DoubleADev1 9 місяців тому

      Nothing is Working

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  9 місяців тому

      What? You can't download but also got compiler errors? Do you mean your own code? What is the error? Without knowing what error it is there's nothing I can do to help.

    • @DoubleADev1
      @DoubleADev1 9 місяців тому

      @@CodeMonkeyUnity I can download it just loads of packages have error signs I'll figure out eventually I was just overwhelmed yesterday

  • @JulioCesar-uh7hs
    @JulioCesar-uh7hs Рік тому

    I can't solve:
    the name "'clzf2'" does not exist in the current context
    I just added the files, any help?

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  Рік тому

      Hmm odd, that class isn't used anywhere in this project, do you have another class with that exact same name?

    • @JulioCesar-uh7hs
      @JulioCesar-uh7hs Рік тому

      I just created a new project on unity 2021.3.25f1 added the utils and the InventoryTetris unitypackage.
      The problem is on lines 146 and 149 at: _/Stuff/V_Animation/SaveSystem.cs
      When I imported the package it came with files from other projects, I have some other warnings, but just this erros.
      I know some C#, but I'm starting now with unity, so I guess its too much too understand, I just liked the system and was trying to use it.
      Anyway I'll try some other simple inventory system until I can understand the code, but thanks for helping, didn't expect such quick feedback on an old video.
      If you need more details I can provide, I don't know if others are having these errors.

  • @micaiahstevens8840
    @micaiahstevens8840 3 роки тому

    In writing 'clean code' did you find, after writing all these use cases for the 'Grid Class', that you had to change the base clean code much? I find after adding tons of features my base code gets more complex, and doesn't fit all the use cases any more.

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  3 роки тому +2

      The base Grid class was already pretty clean from the start thanks to the fact that it's really based on the Grid class that I made for Battle Royale Tycoon, so even on the first video I already had a pretty good, very capable design in mind.
      Because of that I really didn't need to change all that much, the biggest change was probably converting it to 3D XZ instead of XY when I made the Grid Building System.
      Other than that I don't think I've modified much, all these more complex videos are built on top of that base in clearly separate classes rather than adding more specific features to the base class itself.

  • @zombiehacker1941
    @zombiehacker1941 3 роки тому

    Interesting...

  • @sadunozer2241
    @sadunozer2241 3 роки тому +1

    Jesus man, thank you!

  • @smokinglife8980
    @smokinglife8980 3 роки тому +2

    Who in the hell would want to spend 1000$ on a game Dev course lol people are so greedy for money nowadays 🤣
    And after the little "deal" their having its like almost 4k like wtf

  • @YusufBesim
    @YusufBesim 3 роки тому

    Hey there. When i try download it says "Failed to download file!"

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  3 роки тому

      Strange, it's working fine for me, try reloading the page

    • @YusufBesim
      @YusufBesim 3 роки тому

      ​@@CodeMonkeyUnity Still same :/ "Failed to download file!"

    • @YusufBesim
      @YusufBesim 3 роки тому

      Found solution. description link is broken but comment link works

  • @freezinfire
    @freezinfire 3 роки тому

    Hmm, cool.

  • @centrafrique9252
    @centrafrique9252 2 роки тому

    Has anyone made a system like this but 3d?

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  2 роки тому +1

      For the most part the only difference is swapping sprites for 3D Meshes, that's it unitycodemonkey.com/video.php?v=3zxTigjJr24
      I used the same underlying Grid System to make a 3D Building System unitycodemonkey.com/video.php?v=dulosHPl82A

  • @IMorazel
    @IMorazel 3 місяці тому

    4:17

  • @kijenasa
    @kijenasa 3 роки тому

    i know this from unturned

    • @EXP256
      @EXP256 3 роки тому

      bruh sorry I read it wrong lol

  • @jaydeepmodha1
    @jaydeepmodha1 3 роки тому

    113 th like 😇

  • @Coltic
    @Coltic 3 роки тому

    Nah I know it from Unturned

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  3 роки тому

      Interesting... that game is very popular but I've never tried it!

    • @Coltic
      @Coltic 3 роки тому

      @@CodeMonkeyUnity It was also made in Unity!

  • @hanseldeman
    @hanseldeman 3 роки тому +2

    Im sorry, but i dont see what the point is of this video? Is the idea that we download his files and try to follow while he explains?

    • @chuckdude514
      @chuckdude514 3 роки тому +1

      You have to watch the previous videos from his playlist to understand better.

    • @technoo4891
      @technoo4891 3 роки тому

      He already made the grid system, he's just showing off what you can make with it, if you want a "explanation", download the scripts and take a look.

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  3 роки тому +2

      It's an overview video showcasing the various steps I took to reach the final result. This is the kind of topic that I could not possibly cover in a step-by-step video, it would have been a 10+ hour video.
      If you want to see exactly step by step how it works then yes download the project files and inspect all the source code.
      The majority of the code is the Grid System which was made in several step-by-step tutorials, you can watch the full playlist and you'll immediately understand most of the code used in this system.

    • @yoimokacc
      @yoimokacc 3 роки тому

      I also feel it was kind of pointless. Especially the part about how offsetting the position when rotating was tricky but he didn't even have one line mentioning how he did it

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  3 роки тому +2

      @@yoimokacc Like I said if you want to dig deeper into the specifics you can download the full source code and inspect it all. I also covered that specific rotation in more detail in the Grid Building System

  • @proplayerzone5122
    @proplayerzone5122 3 роки тому

    First view

  • @Philling_Good
    @Philling_Good 2 роки тому

    The Diablo Franchise never had anything to do with this type of inventory system. Not at all.

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  2 роки тому +2

      Uh? Where did I mention Diablo?

    • @Philling_Good
      @Philling_Good 2 роки тому

      @@CodeMonkeyUnity Nah fam I meant that the Diablo franchise also use the system

  • @infinixs4600
    @infinixs4600 3 роки тому

    First comment

  • @CastroTheMexican
    @CastroTheMexican 11 місяців тому +1

    You made survivor squad?!?

  • @anselmalvar6938
    @anselmalvar6938 Рік тому

    can I get a game just like this Tetris inventory, I do not want to come inside a survival game, just want to arrange an inventory